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Messages - SnorlaxMonster

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The latest Poké Transporter patch apparently fixes the Shiny check to match Gen II, and also makes gender dependent on DVs in the same way as Gen II.

It would be worthwhile double-checking that the issue for unnicknamed Mr. Mime and French Pokémon with diacritics or ligatures in their names are still present.
Generation VII Glitch Discussion / Re: Bugs fixed in v1.2
« on: September 08, 2017, 11:56:02 pm »
So regarding Scatterbug Egg Moves, my assumption is that whether the bug occurs depends on the pattern of Vivillon it corresponds to. In my game, I was able to replicate the bug; my Scatterbug correspond to River Pattern.

I would appreciate if people who have not updated their games could test this with their own Vivillon patterns and provide their results. Be aware that Stun Spore is both a level up and Egg Move for Scatterbug, so it is not a good move to test for.
Apparently Mewtwo can now be transferred with Pay Day. I don't know when this change occurred.
Korean Gold and Silver were just announced for 3DS Virtual Console in Korean, so now you have that as an option too.
Generation IV Glitch Discussion / Trading with Korean games
« on: July 10, 2017, 12:17:53 am »
It's my understanding that there are compatibility issues between Korean and non-Korean games in Generation IV due to the non-Korean games not including Hangul. However, I'm not completely sure of how they are incompatible, so I was hoping someone who does know the specifics could help out here.

According to Háčky in this thread, Korean games can migrate Pokémon from any language of Generation III game. This means it is possible to get non-Korean Pokémon (with non-Hangul name and OT) on a Korean game without trading. Korean text entry does allow using only non-Hangul characters anyway, however.

According the UPC, Pokémon that are Korean in origin cannot be traded from a Korean game to a non-Korean game in the Union Room. The sentence about the Classic Ribbon seems to imply that other methods of trading (GTS and Wi-Fi Club) are not prevented from trading Korean Pokémon under these circumstances (although they are no longer available, unfortunately, but there are fan-made workarounds to allow them). Additionally, the wording implies that Korean and non-Korean games can communicate in the Union Room, but Korean language Pokémon cannot be traded to the non-Korean game (so they could still battle, chat, etc. in the Union Room, which should result in the Korean player's name not displaying properly).

Additionally, I've seen several sources describe what happens to Pokémon with Hangul names/OTs in non-Korean games. According to  Bulbapedia, Hangul names/OTs are displayed as blank spaces in DP, whereas in PtHGSS they show up as dashes. However, other sources (UPC, this GameFAQs user) state that they are rendered as question marks in PtHGSS.

In Generation VI onward (at least), Eggs traded from games of different languages display the name of "Egg" in the Egg's language of origin (for example, I have an Egg named "Œuf" in my English Y; it remains French in origin when hatched, but I can nickname it). I'm not sure whether this occurs in previous generations. If it does, you might be able to send Korean Eggs to a non-Korean Gen IV game using Spin Trade.

So, my main questions are:
  • In what way are Korean and non-Korean Generation IV games incompatible? Which communication features can and can't they use (of all kinds, not just trading)?
  • If a Pokémon that legitimately has a Hangul name/OT is (legitimately) traded to a non-Korean Generation IV game, how is it displayed?
  • In which games did "Egg" start displaying as the Egg's language of origin? Does this go all the way back to Gen II?
Apparently, some Generation IV in-game trade Pokémon end up with the wrong language of origin when transferred to Pokémon Bank by Poké Transporter. I have not verified this myself, but I've seen multiple reports of it. Specifically, they end up with a Japanese language of origin despite being obtained in an English language game.

In 2014, I claim to have seen a report of Charap being marked as Japanese in origin. I cannot remember where I saw this, but I do remember seeing it.

A few days ago, Bethany Lieflijk (one of my Twitter followers) reported that her Gaspar had become Japanese in origin after being transferred.

I also found this GameFAQs thread where several users report the same thing happening to Kazza and Gaspar.

My hypothesis is that the bug has something to do with in-game trade Pokémon having special language flags due to Foppa being specifically German.

EDIT: Apparently this issue also occurs in Generation V, so it's not a bug in Poké Transporter. It's much harder to notice in Generation V though.

EDIT 2: theSlayer checked, and apparently Charap, Kazza, and Gaspar are all flagged as Japanese in origin in English Diamond and Pearl. This seems to be fixed in other languages (Japanese is clearly fine, French and Korean were checked) as well as in Platinum (despite one of the sources I found claiming they had the same issue with in-game trades originating in Platinum).
Generation VII Glitch Discussion / Egg hatching NPC freeze
« on: June 25, 2017, 10:28:46 am »
SirbutteralotIIi added a glitch to the Bulbapedia list which he described as
Sometimes after hatching an Egg Npc's stop moving and enter there basic position. The glitch ends however when the character moves.
Apparently this only occurs in v1.2. I haven't updated to v1.2 yet, so I haven't seen it. Has anyone else experienced this?
Generation IV Glitch Discussion / Route 224 tile error
« on: June 25, 2017, 02:02:30 am »
On Route 224, there is a row of cliff tiles at the water's edge that act as water tiles. They only act as water tiles if Seabreak Path is open.

I've only tested this in Platinum, although you can't officially open Seabreak Path in Diamond and Pearl anyway.

Discovered by Jimiscol on Bulbagarden forums
Generation VI Glitch Discussion / Re: Gender determination bug
« on: June 22, 2017, 08:47:47 am »
Bulbapedia has it wrong, Pokemon.wikia has it wrong, SERIBII didn't even update all of them... We've got it all wrong... 11.9, not 12.5. It's pretty fucking stupid how we've taken this long to find out just a little bit of shitty coding. We've found so much about the red/blue code but sun/moon? We fucked up big time. There's apparently only one dataminer who even fucking cares about genders and we got this... That's bullshit
I don't necessarily think this is a fair complaint. The nominal ratios are the ones worth noting in general, since they apply across generations. The skewing in Gen III-V (that also applies to Gen VI-VII) has been long documented, although noone noticed the new bug introduced in Gen VI.

For example, on Bulbapedia, the Pokemon pages list the nominal ratios (the only sensible thing to list), but the PID page explains how gender is actually calculated.
Generation VI Glitch Discussion / Re: Gender determination bug
« on: June 08, 2017, 10:21:11 pm »
Anyway, is there any advantage towards generating the PID first?
Well, it would stop the Gen VI-VII part of this bug from occurring. It's probably easier to implement Cute Charm encounters this way though (esp. after the Cure Charm exploit in Gen IV).
Generation VI Glitch Discussion / Gender determination bug
« on: June 08, 2017, 11:45:07 am »
SciresM was looking into how gender is calculated in the Generation VII games, and discovered a bug in the algorithm (which also applies to the Generation VI games, which is why I posted it in this forum). For full details, see

Note that unlike previous generations, from Generation VI onward gender is determined separately from PID. This is in contrast to previous generations, in which gender was a derived value from the PID, so Azurill could change genders upon evolution due to having a different gender ratio to Marill.

As I understand it, when a Gen VI or VII game generates a Pokemon, rather than simply generating a PID and then calculating the properties from there, it instead generates a value and determines the gender from that. In the case of gender, it's supposed to generate a value in the range [0,255], but instead generates one in the range [0,251]. The game also adds 1 before performing the comparison, so the range that is actually used is [1,252].

After taking this into account, these are the actual rates at which Pokémon will be each gender. (For 1:1, the off-by-one error and erroneous "greater than or equal" comparison actually cancels out the range error, giving the intended result.)

In Gen III to V, the genders are only skewed from their intended ratios by one, towards male (e.g. for 1:1 Pokémon, 129/256 are male and 127/256 are female). In Gen II, gender is actually calculated according to the proper ratios.
Generation VII Glitch Discussion / Re: Z-Power Trick
« on: May 29, 2017, 06:20:49 am »
I was playing pokemon moon on the newest update when I realized that Shuckle was moving out of order but only when I used Z-Power Trick, it would move before my Bronzong and at one point went faster than an Avalugg, which is IMPOSSIBLE for this thing to be faster than anything as it has 0 IVs in speed with a Relaxed nature.
Do you remember which moves each Pokémon used? For Avalugg, it's possible Avalugg used Avalanche, which is a negative priority move. Alternately, maybe Trick Room was set up and you didn't notice?

Also during one of my battles I fought a Haxorus that taunted the shuckle but when it came around for it to use Z-power trick it ignored the taunt and just used it as if it was never taunted.
Yes, Z-Moves can be used regardless of restrictions like Taunt, Heal Block, Torment, Disable, etc.
Generation VII Glitch Discussion / Re: Bugs fixed in v1.2
« on: May 19, 2017, 01:56:45 am »
• A rare case where the game ends after using an Evolution item as the last item in your Bag.

I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can't find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.

I'm kinda curious about this because this reminds me of the bug in this thread:
Might there be some correlation between them?
I don't think two different glitches crashing the game means there's a relationship between them. In that case, I never even used an item, just scrolled through my Bag, when the game froze. The patch notes seem to describe a bug where you actually use the item.
Generation VII Glitch Discussion / Re: Spiky Shield Sky Drop glitch
« on: May 18, 2017, 12:51:38 am »
Doing this in a link battle just skips you but we should try this with rocky helmet. Glitzer Popping Part 2 Anyone?
O... You can't hit that slot.
GOD, would this be easier in BW2
Strictly, it's that it skips your turn if you have no other active Pokémon. I imagine the same thing would happen if you re-produced this in the Battle Tree, or really any battle for that matter.

This doesn't work with Rocky Helmet because Rocky Helmet does damage on the 2nd turn of Sky Drop, not the first; instead, there's a different glitch associated with Sky Drop and the Rocky Helmet.
Generation VII Glitch Discussion / Bugs fixed in v1.2
« on: May 17, 2017, 05:04:57 am »
So, the patch notes for v1.2 mention several bugs which I had not heard about before. Here's the patch notes:
• Pokémon being unable to attack and switch when Sky Drop is used and when knocked out by damage done by Spiky Shield.
• A glitch in Poké Pelago when entering a new month.
• A rare case where the game ends after using an Evolution item as the last item in your Bag.
• Scatterbug sometimes not learning Egg Moves.
• Eggs sometimes being able to be given items.
• A glitch ending the tournament when pre-registered for an online Friendly Competition (e.g. entry gets canceled or the Battle Teams get unlocked).
Spiky Shield Sky Drop glitch is mentioned in this thread

Poké Pelago end of month glitch is mentioned in this thread

I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can't find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.

Scatterbug sometimes not learning Egg Moves I had not heard about, but I found this Reddit thread discussing it.

I can't find anything about being able to give Eggs items

An entry getting canceled for Friendly Competition I hadn't heard about, but it's the kind of thing I wouldn't really expect to either so I'm not surprised about this one.
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