Main Menu
Main Page
Recent changes
Random page


Major Glitches
Trainer escape glitch
Old man glitch
Celebi Egg glitch
SRAM glitch
Buffer overflow techniques
Pomeg glitch data corruption (Glitzer Popping)
Pokémon cloning
Select glitches (Japan)
Time Capsule exploit
Arbitrary code execution

Other Glitch Categories
Glitches by generation
Japan-only/language specific glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Recurring glitches

Pokémon GameShark codes
Pokémon Game Genie codes
Disassembly projects
The Big HEX List
GB programming
Debugging features
Error traps
Non-glitch exploits
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Site Source Code

Search Wiki


Search Forums


Recent Posts

Pages: [1] 2 3 ... 10
Well it's cool that ACE worked on your game at all ! Now we know the problem can only be in either your items or the code.

Unfortunately french versions of the game have a way to get Birth and Faraway Islands without ACE, so i only used ACE for Navel Rock. Maybe you should ask Metarkrai about it, since he's the one who wrote the codes ?
If you're referring to the Glitzer Popping method of unlocking those islands, then I have that too, as I'm on a Spanish version.  However, I tried it, and it cost me my upgraded trainer card.  The various ACE codes that are supposed to restore it did NOT do so, and I was thus forced to restore a save I made from before I unlocked Birth and Faraway Islands (I need the Frontier Pass to RNG with the aid of battle videos).

I have a message in to Metarkrai on Twitter from over a month ago, and it looks like he hasn't read it yet.  So I'm basically stuck at the moment.
General Discussion / Re: Finnegans Wake: Super Glitch, The Book
« Last post by ISSOtm on Today at 01:29:24 am »
On one hand, I'm not convinced at all by all of this, and I was even gonna write a large post explaining why; but it doesn't matter in the end, because it's up to each. Ff you like digging into that particular book, well, whatever floats your boat!
Using Game Genie or modifying the ROM won't work properly; if it's in the ROM (and it's an invalid op), then it has to be some other data; modifying the game's data will have it malfunction, eventually. Skippiing invalid ops with Jump to cursor (protip: shortcut is $F6) is a viable, albeit tedious solution.
General Discussion / Re: Finnegans Wake: Super Glitch, The Book
« Last post by Sherkel on Yesterday at 02:06:02 pm »
If it hadn't come from the author of Ulysses, I'd probably agree. The Wake was dismissed entirely for a good while, more than the previous book was, but surely enough a scholarship community formed around it and was able to come to quite a few agreements on the characters and plot. In my case, the existence of all those research publications, as well as things in the text like the sentence I highlighted and the HCE and ALP trigrams, is more than enough to convince me it's not random. This site explicitly opposes the idea, urging contributors to employ a more proper and "conservative" way to analyze the text. To each their own, though I will say being a native English speaker helps, which isn't exactly something anyone can change.

The reason I titled the thread as I did is that while it has the appearance of surface randomness to everyone, there's a "program" it's all generated by, a program whose original code died with Joyce's mind but has been largely reconstructed by the community researching its output.
Chickasaurus to the rescue again! Do you know if VC reads them all (D3, DB, DD, E3, E4, etc.) as nops, or just particular ones?
An improvement indeed, for many reasons! Excellent work! I wonder if it might have a place on the site.

This is a fun one. Plenty more to find too.
Someday I've gotta use this for one of my tracks, maybe when I go in an electronic direction again...
Some glitches actually function different on 3DS Virtual Console because VC treats the unknown opcodes as nops. The best way to simulate it like on 3DS Virtual Console is to right click on the instruction after the unknown opcode in the debugger and choose 'jump to cursor'. You could also replace the unknown opcode with a nop, but you would either have to edit the ROM slightly (for how many unknown opcodes the game encounters), or use a Game Genie code to temporarily achieve the effects of that until power off, which depending on the context could be a minor or more significant change to the game's engine.

Note for Game Genie each code would have to be different for avoiding each case's invalid opcode.
You're right. Not sure what caused me to think that.
General Discussion / Re: Finnegans Wake: Super Glitch, The Book
« Last post by ISSOtm on Yesterday at 01:16:00 pm »
I simply see that as people reading hard in something just random. Of course you can always find some sense in anything if you look hard enough. (I think there's a math theory about that.)
I completely dismiss this book, tbh. It's much less interesting than any other book because it doesn't tell a story -- you have to look hard to find meaning that you artificially constructed. There's no need for a book to do that.
What!? BGB doesn't require anything from you other than resetting the emulator, which is right-clicking the screen, and choosing "Reset Gameboy".
Pages: [1] 2 3 ... 10