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Author Topic: Decamark and whatnot empty party glitches.  (Read 4652 times)

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  • Pok�mon D/P Glitch Researcher
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Re: Decamark and whatnot empty party glitches.
« Reply #15 on: January 01, 2009, 05:25:43 pm »

I am sorry, but I am positive you just were playing sounds from a synth keyboard.
Have you tried using the savestate?
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  • *technically* the first to discover the foundations of the Move 0x00 ACE glitch but this was at a time (mid-aughties) no-one even thought about ACE
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Re: Decamark and whatnot empty party glitches.
« Reply #16 on: March 22, 2013, 11:30:01 am »
And now after all this time I have finally figured it out.
this was the key to the puzzle. In Gen V, Unova, there is a location called Village Bridge; this location greatly demonstrates "variable scoring". Vocals can be toggled in the BGM; these vocals are comprised of individual samples stringed together; sustained vowels are repeated samples played in rapid succession.

The presence of similar vocal samples in Ruby and Sapphire strongly suggests that this was planned for those games, but was abandoned for whatever reason.

Evie Torchic the Glitch Scientist

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Re: Decamark and whatnot empty party glitches.
« Reply #17 on: March 22, 2013, 12:39:48 pm »
Actually, in Generation III there is a character called the bard who will sing a song and ask the player to change part of the lyrics, so the vocal samples aren't completely unused.

I don't think the female vocal samples as heard in your video were used, though.
« Last Edit: March 22, 2013, 12:40:22 pm by Torchickens »

I'm Evie.

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Unfortunately due to legal concerns I won't be using emulators and unauthorised copies of ROMs anymore, just real hardware with official cartridges and a cheating device (Xploder) to aid research, sorry.

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