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Recent Posts

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1
Great! Thanks lucky.

How could we load Game Corner 59 for general use? Is there a valid NPC/sign that can load it, or does it require some more item underflow trickery? Couldn't find text IDs in the Red/Blue map.
2
Video Games Discussion / Re: Super Smash Bros. Ultimate
« Last post by Bert on Yesterday at 11:52:20 pm »
Here's some shitty OC I made.

#JusticeForWaluigi

Also this.
3
Video Games Discussion / Re: Super Smash Bros. Ultimate
« Last post by Photon-Phoenix on Yesterday at 10:50:00 pm »
#JusticeForWaluigi
4
Video Games Discussion / Re: Super Smash Bros. Ultimate
« Last post by Missing? NO! on Yesterday at 10:18:27 pm »
As someone who's incredibly involved in the Smash 4 competitive scene (I run my own tournaments, founded a major tournament series "Port Priority", and started a collegiate eSports team), this game is everything I could ever want.

Nintendo seems to finally be listening to that competitive side of the Smash Bros community and are making a game targeted specifically towards them. Whereas, in the past, Smash Bros was marketed as a "party game" first, Super Smash Bros. Ultimate represents a shift in Nintendo's focus for the franchise towards a more competitive atmosphere.

This is only the beginning of why I'm excited for Super Smash Bros. Ultimate. With nerfs to dominant characters (Bayonetta and Cloud, mainly), buffs to really underused ones (Jigglypuff and Ganon look... good?), and an overhauled engine that nerfs disadvantage states through directional airdodges, this game makes me believe that this will be the best and most accessible version of Smash for competitive play. Melee is one thing, but the character and player variety we'll definitely see in the Smash Ultimate community will be something that no other Smash game has experienced before. Unknown players will rise out of nowhere, and currently dominant players might take a tumble. It's really exciting.

I also could see Nintendo's eSports division, Nintendo VS, running their own tournaments for this game like how they run Splatoon 2 tournaments. Sure, the Smash community in general puts on fantastically-ran events, but there's a lack of centralization and money in the tournament organization business. Put simply, no tournament organizer on Earth has the resources to do what Nintendo can do. Nintendo can make a million-dollar, centralized Smash circuit (much like what 2GG tried to do with the 2GG Championship Series last year) happen with ease, and that's something the game will need in order for it to be seen as a legitimate eSport, much like Overwatch, League of Legends, and others.

The one thing they haven't revealed yet that I hope they add is a Subspace Emissary-style Adventure mode. An adventure mode like that was noticeably missing from Super Smash Bros. for Wii U, which made me sad, as it was not only my favorite mode to play in Smash Bros. Brawl, but it also streamlined the process of unlocking characters, which, in a game with as big of a roster as Smash has, is definitely needed.

All in all ---
Dev support + competitively-focused game + bigger roster = EXTREMELY HYPE
5
Pokémon Discussion / Re: Switch/3DS Friend Code Thread
« Last post by Missing? NO! on Yesterday at 10:08:30 pm »
By what measure is the 3DS "dying"? Because you personally don't use your 3DS anymore?
For Pokemon it's pretty much dying, since main RPG games will be on Switch now. I can see a lot of developers moving in the same direction.
6
A dump for Blue version I did a few months ago: Link

By pure coincidence, Game Corner 59 (decimal) derives its entries from modifiable data in Item Underflow, and the coin cost from SRAM (which can be manipulated with a carefully crafted crash). I created a route to catch (almost) all 151 Pokemon using this glitch (Link), and a video of someone else performing the route can be found here.

The corruption happens because for some reason, the prize Pokemon are copied using CopyString, which terminates the copy with $50 ("@"), rather than using a fixed length copy. Note that the menu will always have only three Pokemon regardless of how many Pokemon were copied.
7
Just made a video on this glitch:

https://www.youtube.com/watch?v=fdLx80jJ4eU

I noticed one of the texts in Lavender Town (this sign specifically) would give variable Pokémon, sometimes with Q and sometimes without. For that reason it's possible the list was taken from somewhere like VRAM, where VRAM inaccessibility applies.



If there is a menu that takes its data from a convenient place in RAM, then you could possibly use that to have more control over the Pokémon that appear (e.g. somewhere in the inventory or stored PC items).
8
OH! That makes total sense. I'm sorry.
That makes a lot of sense to why it was warping me to random places outside the maps (like the void) :)

Thank you very much :)
9
Unfortunately, in any case like that, you always have to restart the double-corruption process because you cannot infere with the Egg's data to make it corruptible again (because it's an Egg).
Normally, having a working first corruption but a failure of the second corruption is due to you moving the Egg (like putting it into your party to check the species inside), as not touching it will always make the second corruption work (since the Pokémon's data isn't updated in any way).
Thanks.  I'm starting over.on the entire bootstrap process (beginning with making the Pokéblock recipe).  I have to put the cursor on the egg to see if it's an Egg or a Bad Egg after the first corruption; this is okay as long as I don't grab it, right?

Also, as for corruption initiators that are not turned into Eggs or Bad Eggs, can I use those again for a future corruption?
10

If you're still stuck there, did you touch the Egg when you obtained it ? (like, to know if it got a PID corruption instead of a TID corruption).
Due to the different trainings on different games, there are too many double-corruption specific criteria to look for, so the "slow" double-corruption (where the Egg obtained after the first corruption must not be touched/moved/have its summary opened) is used instead.

I was thinking that the 4th Move PPs could hinder the success of the corruption, but if that was the case it would have prevented the first corruption of 1.4) to work (and not the second one).
I've been busy and haven't been trying ACE (or checking this site) lately, but yes, I am still stuck here.  I don't believe I touched the egg, but I can't be sure.  I assume my best bet is to redo the bootstrap Pokémon, right?  Unfortunately I didn't clone along the way, so I'll have to start all over with that part.

Unfortunately, in any case like that, you always have to restart the double-corruption process because you cannot infere with the Egg's data to make it corruptible again (because it's an Egg).
Normally, having a working first corruption but a failure of the second corruption is due to you moving the Egg (like putting it into your party to check the species inside), as not touching it will always make the second corruption work (since the Pokémon's data isn't updated in any way).
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