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Topic Summary

Posted by: Princess Torchic Owl Lover ☽ ❤
« on: Yesterday at 02:43:33 pm »

yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.

Thanks for the advice. Yes, going to try that when I can.
Might try TestDisk if you're missing data or can't copy some off, etc. before reformatting.

Great. Thanks! I tried shredding with AVG last time but with no success there. I feel because it seems to be a filesystem format error (MFT/FAT) like you said that could be why. Will try out the linked TestDisk.
Posted by: Parzival
« on: Yesterday at 02:08:23 pm »

yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.

Thanks for the advice. Yes, going to try that when I can.
Might try TestDisk if you're missing data or can't copy some off, etc. before reformatting.
Posted by: Princess Torchic Owl Lover ☽ ❤
« on: Yesterday at 01:56:14 pm »

Finally got the WTW hack working, but on Blue (since on Yellow i'm super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:
- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn't a bug in my code, as it does literally nothing different in this situation, so I guess i've somehow exposed a bug in the game itself...
- Usual WTW issues (nothing I can do about them)
Modified code and its effects on what we do here:
- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler's pointer.
- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)
I don't think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn't affect much. The VBlank code running after might change something due to timing, which is something I can't actually help without just... *not* doing a hack...

Congratulations! :)

yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.

Thanks for the advice. Yes, going to try that when I can.
Posted by: Parzival
« on: Yesterday at 01:05:45 pm »

Finally got the WTW hack working, but on Blue (since on Yellow i'm super strapped for space and trying to slot code in between RST vectors is a huge pain in the ass) so patches for Red and Blue will be coming soon. Current bugs:
- Pressing SELECT at just the right time when jumping off a ledge pops the Start Menu, corrupts the player shadow (with text, probably due to the Start Menu) and softlocks as controls are disabled. This isn't a bug in my code, as it does literally nothing different in this situation, so I guess i've somehow exposed a bug in the game itself...
- Usual WTW issues (nothing I can do about them)
Modified code and its effects on what we do here:
- VBlank is hijacked via putting a pointer to my code before the usual VBlank handler's pointer.
- Some unused space at the end of Bank 0 is changed (as it now holds my code, kind of a given)
I don't think anything really draws from the unused area in Bank 0, nor the area holding the VBlank pointer, so it shouldn't affect much. The VBlank code running after might change something due to timing, which is something I can't actually help without just... *not* doing a hack...

Wonderful glitch files seemingly caused by interrupting copying to a memory stick.


yeah, MFT/FAT got corrupted. Your data should still be there, though, so copy your stuff off and reformat.
Posted by: Princess Torchic Owl Lover ☽ ❤
« on: August 14, 2019, 06:49:13 am »

Wonderful glitch files seemingly caused by interrupting copying to a memory stick.

Posted by: Sherkel
« on: August 13, 2019, 11:42:08 pm »

I wonder if I ever really connected with this community since coming back the way so many others have, or if I had in the first place. Maybe I'm overthinking it. For whatever reason besides the obvious interest in playing with the technical side of these games, I really love this place, and I suppose that's enough.
Posted by: Parzival
« on: August 13, 2019, 01:00:03 pm »

oh. Guessing i'm taking too long to go back to the proper VBlank handler...
Posted by: Parzival
« on: August 08, 2019, 01:19:38 pm »

Holy s**t, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it's logically okay... cleaned up real nice. Now to get a flashcart!

also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.
Whoa, awesome! Have you tested it yet? Which flashcart are you planning on picking up? (I'm eventually planning on getting one too to use with a GB Boy.)

As for the WTW hack, would toggling it with Select instead of writing to it every frame fix the NPC problem? I'd probably find it more convenient to play that way as well.
I'm not distinguishing the current value, is the issue. I'm writing 00 to that byte every frame when SELECT isn't down, so it's immediately overwriting the loaded path step count.

As for the flashcart, an ElCheapo (as a Drag'n'Derp only supports max 3MB ROMs.)
Posted by: Sherkel
« on: August 07, 2019, 10:30:30 pm »

Holy s**t, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it's logically okay... cleaned up real nice. Now to get a flashcart!

also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.
Whoa, awesome! Have you tested it yet? Which flashcart are you planning on picking up? (I'm eventually planning on getting one too to use with a GB Boy.)

As for the WTW hack, would toggling it with Select instead of writing to it every frame fix the NPC problem? I'd probably find it more convenient to play that way as well.
Posted by: Parzival
« on: August 06, 2019, 07:37:06 am »

Holy s**t, I found a yellow DMG in a ditch on the interstate. No batteries, no cart, but the BIOS still works, so that means it's logically okay... cleaned up real nice. Now to get a flashcart!

also this thing still has the link port cover and the battery cover is from a gray DMG... interesting.
Posted by: Yuzihax
« on: August 04, 2019, 07:08:25 am »

Jeb!

Posted by: Parzival
« on: August 03, 2019, 08:12:23 pm »

I'm trying to make a ROM hack of Yellow to allow WTW when holding Select, but there's an issue: Being force-walked somewhere by an NPC hangs the game as the NPC disappears and everything goes to s**t. Probably as I'm writing 00 to CD38 every frame if Select isn't held, and CD38 is used for force-walk scripts.

I also have to slot almost all my code between RST vector stubs because there's not much free space in Bank 0 in Yellow... yay...
Posted by: Parzival
« on: August 01, 2019, 05:53:48 am »

i found an actually decent bootleg game and it's a 3D Tetris game on the NES

it's called "3-D Block"
(Two people released it but one is busted in the No-Intro set)
Posted by: Missing? NO!
« on: July 29, 2019, 10:01:31 pm »

Often feeling sad

):(
Posted by: Bert
« on: July 25, 2019, 01:07:43 am »

I wrote a novel and of course it contained literally everything I didn't want it to have.

Goddamnit.

I'm a stupid fucking idiot who at the time I made this post didn't realize that I'd struck gold the first time and just needed to polish it up a bit.