Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Generation I Glitch Discussion => Topic started by: I own the internet on July 06, 2007, 12:58:12 pm

Title: "ZZAZZ glitch"?
Post by: I own the internet on July 06, 2007, 12:58:12 pm
Okay, so I was wondering what the "ZAZZ glitch" was. I've seen things saying "can be used for ZAZZ glitch" on the Big list, but I couldn't find it anywhere else but a few boards, but couldn't find much out about it. I was just wondering what it was.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on July 06, 2007, 01:15:21 pm
It is a glitch that changes your name to a ZZAZZ name. Such as ZZPZZIZZ)ZZ9ZZ7ZZaZZQZZtZZ?ZZ|ZZ

It also has Superglitch style effects.
it has always fasinated me.
Title: Re: "ZZAZZ glitch"?
Post by: I own the internet on July 06, 2007, 03:51:33 pm
It is a glitch that changes your name to a ZZAZZ name. Such as ZZPZZIZZ)ZZ9ZZ7ZZaZZQZZtZZ?ZZ|ZZ

It also has Superglitch style effects.
it has always fasinated me.
Nice. Isn't that more letters than you can put in?
Hmm... I'm sure you would get odd results doing the old man results if it put all that.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on July 07, 2007, 04:44:55 pm
Well, yes. Usually you find the "Death trainer" though.
For you people who don't know, The "death trainer" as I call him is a trainer who looks like thyself, but is really glitched.

I call him so because of his party, and the fact that he attacks when you are down.
He usually has something like:
Charizard 'M
Charizard 'M
Lapras (a random break in Charizard 'Ms)
Charizard 'M
Charizard 'M
Charizard 'M
Charizard 'M (Impossible to defeat)

I have tried every cheat I know to kill it, It's health is locked at C480 range. Sheer impossible.

Did I forget to mention that your part gets replaced with Lv153 Exploding Bulbasaurs.
Title: Re: "ZZAZZ glitch"?
Post by: Missing? NO! on July 07, 2007, 05:34:23 pm
Bulbasaur at lv153 that knows explosion?

Is explosion the only move it knows?
Title: Re: "ZZAZZ glitch"?
Post by: Abwayax on July 07, 2007, 05:44:24 pm
Old thread from a year ago (http://forums.glitchcity.info/index.php/topic,99.msg1002.html#msg1002)

Quote
Long story, but basically it's a glitch I discovered that happens when you encounter certain Glitch Trainers. It turns all of your Pok?mon into Lv. 153 Bulbasaurs that know Explosion and replaces some of the letters in your name with Z's. However, if you save after this happens, your game is erased. It happened to me... *Grumbles over loss of Blue Version savefile*

Oh, and there's a pattern to this glitch, which I also discovered. Go to the BIG LIST, and find Bulbasaur, the move Explosion, the decimal number 153, and the letter Z. Notice anything about where they are on the list?... Wink

The ZZAZZ Glitch isn't on the site yet. I don't think it's big enough to need its own entry on the sidebar menu, but I don't know where to put it. If we add a "Misc. Glitches" page, (which we should, because there's lots of small glitches in R/B/Y that don't need their own pages) then ZZAZZ will probably go under that.
Title: Re: "ZZAZZ glitch"?
Post by: I own the internet on July 07, 2007, 06:01:54 pm
That's pretty cool. I would try it on my yellow version, but a gameshark that doesn't work (I tried reading a manual I found on the internet, didn't help) erased my save file. I figured out why, but the codes still don't work. XD
Title: Re: "ZZAZZ glitch"?
Post by: Newo on July 08, 2007, 01:42:49 pm
The gameshark version doesn't work, you have to do it with the ditto trick.
Title: Re: "ZZAZZ glitch"?
Post by: I own the internet on July 08, 2007, 02:29:24 pm
The gameshark version doesn't work, you have to do it with the ditto trick.
I know, but I was messing around with a gameshark I was given by a friend a long time ago, right after I got to cinnabar island, and it erased my game file, so I can't do it now.
Title: Re: "ZZAZZ glitch"?
Post by: blitzer on July 09, 2007, 03:57:16 pm
Well, yes. Usually you find the "Death trainer" though.
For you people who don't know, The "death trainer" as I call him is a trainer who looks like thyself, but is really glitched.

I call him so because of his party, and the fact that he attacks when you are down.
He usually has something like:
Charizard 'M
Charizard 'M
Lapras (a random break in Charizard 'Ms)
Charizard 'M
Charizard 'M
Charizard 'M
Charizard 'M (Impossible to defeat)
Why doesn't it Old Man Trick Lv.153 Bulbasaurs?

I have tried every cheat I know to kill it, It's health is locked at C480 range. Sheer impossible.

Did I forget to mention that your part gets replaced with Lv153 Exploding Bulbasaurs.
EDIT: Why did I quote this? I forgot...
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on August 31, 2007, 07:57:26 am
wait, I don't get what the glitch IS exactly...all trainers you get with Old Man glitch are like Death Trainer.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 01, 2007, 01:40:36 pm
I know, I'll make a movie of it....or something.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 01, 2007, 08:39:53 pm
Yeah, that would be cool. I have trouble finding videos for exotic glitches like this one :P.

Could you make it a youtube one, though? My computer doesn't like downloading vidoes <_<.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 02, 2007, 06:52:02 am
Yeah, fine. I have a Youtube account (that I hate and abuse :P)
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 02, 2007, 07:08:12 am
Yeah, that would be cool. I have trouble finding videos for exotic glitches like this one :P.

Could you make it a youtube one, though? My computer doesn't like downloading vidoes <_<.
The video would look good on the site too :p.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 02, 2007, 07:14:23 am
Yeah, that would be cool. I have trouble finding videos for exotic glitches like this one :P.

Could you make it a youtube one, though? My computer doesn't like downloading vidoes <_<.
The video would look good on the site too :p.
I am uploading it now, when it is done I will put it on the site and in this thread.

[youtube=D3iVFfKjklk]
http://www.youtube.com/watch?v=D3iVFfKjklk (http://www.youtube.com/watch?v=D3iVFfKjklk)
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 02, 2007, 08:08:47 am
What do staff think? Should I put this on the site?
Title: Re: "ZZAZZ glitch"?
Post by: Murph101 on September 02, 2007, 08:19:28 am
Yeah, that would be cool. I have trouble finding videos for exotic glitches like this one :P.

Could you make it a youtube one, though? My computer doesn't like downloading vidoes <_<.
The video would look good on the site too :p.
I am uploading it now, when it is done I will put it on the site and in this thread.

[youtube=D3iVFfKjklk]
http://www.youtube.com/watch?v=D3iVFfKjklk (http://www.youtube.com/watch?v=D3iVFfKjklk)

Why did you do that that will probly ruinen your game doing all thoes glishes  at once
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 02, 2007, 08:33:20 am
That is ONE and only one glitch.
And yes, it does ruin your game.
Title: Re: "ZZAZZ glitch"?
Post by: Murph101 on September 02, 2007, 08:41:46 am
That is ONE and only one glitch.
And yes, it does ruin your game.

Only one it loks like 3 glicheses HOW DID YOU DO IT ??? ??? ??? ??? :o :o :o :o
Title: Re: "ZZAZZ glitch"?
Post by: Zach the Glitch Buster on September 02, 2007, 08:42:11 am
What do staff think? Should I put this on the site?
Yes! Its a good video, put it up there
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 02, 2007, 07:27:46 pm
That video was awesome XD. Odd, that second trainer had Lorelei's Pokemon as well as Charizard M...

I wonder if the game would become more stable if the Bulbasaurs were given Rare Candies and became Ivysaurs (since the Bulbas are probably unstable hybrids) Probably not though. Wouldn't fix your name or the trainers, would it?

Speaking of names, someone should try that name with the Old Man Trick (aka MissingNo Trick) and see what they encounter on the shoreline XP.   
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 03, 2007, 06:41:58 am
Wait a minute, one question. Did you have noRMAL PkMn before the battle, and they elevated to 153, or were they always like that?
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 03, 2007, 07:25:54 am
That is ONE and only one glitch.
And yes, it does ruin your game.
Only one it loks like 3 glicheses HOW DID YOU DO IT ??? ??? ??? ??? :o :o :o :o
Ditto trick with Special 252.

That video was awesome XD. Odd, that second trainer had Lorelei's Pokemon as well as Charizard M...

I wonder if the game would become more stable if the Bulbasaurs were given Rare Candies and became Ivysaurs (since the Bulbas are probably unstable hybrids) Probably not though. Wouldn't fix your name or the trainers, would it?

Speaking of names, someone should try that name with the Old Man Trick (aka MissingNo Trick) and see what they encounter on the shoreline XP.   
You get lv 153 Bulbasaurs and 153 'Ms and ocationally the Glitch trainer I battled.

Wait a minute, one question. Did you have noRMAL PkMn before the battle, and they elevated to 153, or were they always like that?
They were normal before. It was Rhydon first for example, not Bulbasaur.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 03, 2007, 07:48:17 am
Oh.  ??? Wow, this is a weird glitch. All you need is Special stat 252?
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 03, 2007, 07:50:16 am
Well, that one is 252, you could use anything form 250 (I think) to 255.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 03, 2007, 07:57:49 am
Well, that one is 252, you could use anything form 250 (I think) to 255.
in other words, trainers.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 03, 2007, 10:22:13 am
Not normal trainers though, Glitch ones. The Big list has all of the ZZAZZ trainers.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 03, 2007, 03:35:14 pm
Quote
You get lv 153 Bulbasaurs and 153 'Ms and ocationally the Glitch trainer I battled.

Somehow that doesn't surprise me. I guess when they say that everything is set to HEX 153, they mean it. I assume the same thing happens with normal wild battles as well.

What about your boxed Pokemon? Are they affected by this?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 03, 2007, 03:49:23 pm
are the Lv153's permanent?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 03, 2007, 03:55:56 pm
I assume they are, considering that the player name and battles are forever transformed until you turn off the game.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 03, 2007, 04:16:32 pm
I assume they are, considering that the player name and battles are forever transformed until you turn off the game.
...without saving, right?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 03, 2007, 04:45:33 pm
Yeah, turn it off without saving, and the game will be fine. If you saved your game, then your game file with all its Pokebuddies shall be whisked away into oblivion by the Pokegods :P.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 04, 2007, 03:24:27 am
No, I lost my game once, without saving. I thought I would be OK if I didn't save.
I wouldn't risk it at all.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 04, 2007, 07:24:13 am
I guess this wins the title for Most Dangerous Glitch!
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 04, 2007, 08:18:49 am
It is most dangerous because you don't need a cheating device.
You could find this by mistake.

If you tried random specials with the Ditto trick you could loose everything
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 04, 2007, 06:41:10 pm
No, I lost my game once, without saving. I thought I would be OK if I didn't save.
I wouldn't risk it at all.

Really? O_o Damn, guess it's best to stick to watching it on youtube then :P. Were you doing other things at the time, or carrying other more dangerous glitches with you?

While we're on the topic, has this glitch ever COMPLETELY corrupted a game before? As in making the cartridge unplayable?

As for that unbeatable Charizard...well, if you have a GS you could always catch it and see what happens. That'll probably increase your chances of losing your gamefile though... 
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 05, 2007, 03:15:53 am
Actually, that isn't a bad idea.
I'll try that.
Title: Re: "ZZAZZ glitch"?
Post by: cheater on September 05, 2007, 09:00:29 am
The gameshark version doesn't work, you have to do it with the ditto trick.
You found this the hard way? Well, great job anyway. :D

It can be done with GameShark codes. Just use 01FC59D0 (01FC58D0 on yellow) and flip the shark switch on and off.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 05, 2007, 01:16:36 pm
Actually, that isn't a bad idea.
I'll try that.

Really? Cool. I'd like to hear the results, which hopefully won't include gamefile deletion ^_^;.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 05, 2007, 01:21:44 pm
I don't think its logically possible for it to totolly corrupt a catrridge...
Title: Re: "ZZAZZ glitch"?
Post by: Photon-Phoenix on September 06, 2007, 04:51:23 pm
Well, yes. Usually you find the "Death trainer" though.
For you people who don't know, The "death trainer" as I call him is a trainer who looks like thyself, but is really glitched.

I call him so because of his party, and the fact that he attacks when you are down.
He usually has something like:
Charizard 'M
Charizard 'M
Lapras (a random break in Charizard 'Ms)
Charizard 'M
Charizard 'M
Charizard 'M
Charizard 'M (Impossible to defeat)

I have tried every cheat I know to kill it, It's health is locked at C480 range. Sheer impossible.

Did I forget to mention that your part gets replaced with Lv153 Exploding Bulbasaurs.

How do you fight the trainer without the game freezing?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 06, 2007, 05:08:46 pm
Luck, I think. Or maybe certain HEXes are more managable than others. I think it's kinda like yellow MissingNo. Sometimes it freezes, other times it doesn't.

Of course I'm no expert, but that's my guess. Just keeping trying.

EDIT: Oh wait, when is the game freezing? If it's freezing at the encounter screen, I stick to the advice above. If it's freezing when you try to attack, that always happens. In order to escape, use any battle item and the battle will suddenly end, and you're free to explore the other effects of this glitch.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 07, 2007, 04:54:42 pm
Luck, I think. Or maybe certain HEXes are more managable than others. I think it's kinda like yellow MissingNo. Sometimes it freezes, other times it doesn't.

Of course I'm no expert, but that's my guess. Just keeping trying.

EDIT: Oh wait, when is the game freezing? If it's freezing at the encounter screen, I stick to the advice above. If it's freezing when you try to attack, that always happens. In order to escape, use any battle item and the battle will suddenly end, and you're free to explore the other effects of this glitch.
I don't follow...
Title: Re: "ZZAZZ glitch"?
Post by: MissingNO. #1 Master on September 09, 2007, 02:51:26 am
I've seen a different Death Trainer:

Pokemon #1:
MissingNO.(AeroSkel)
LV. 183
Moves:
Doubleslap
nameless(B7)
Sand-Attack
TM48

Pokemon #2
Blastoise
LV. 192
Moves:
Mega Kick
nameless(C0)
Body Slam
nameless(C0)

Pokemon #3
Ratatta with glitched name
LV. 183
Moves:
Doubleslap
nameless(B7)
Sand-Attack
TM48

This may be a result of my PokeDEX exploding from showing it to Prof. Oak after using the "Have 152 Pokemon seen and captured" code.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 09, 2007, 12:00:20 pm
ZZAZZ seems to be really random. It could easily be variation. The death trainer in my video is different to my description.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 09, 2007, 03:24:15 pm
Is the unbeatable Charizard M always there in the death trainer's party?

Also

Quote
I call him so because of his party, and the fact that he attacks when you are down.

What exactly do you mean by the last part? That the death trainer launches another attack after the "you have no more Pokemon" blah?
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 09, 2007, 03:27:46 pm
No, He attacks you when your party has been corrupted, and no pokemon obey you.

And usually there is a death Charizard 'M. It is 7th slot.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 09, 2007, 03:33:13 pm
Oh, I get it now. Sorry, I was confused :P

Any luck catching the death Charizard M with the G/S code that lets you catch other trainer's Pokemon?



Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 10, 2007, 07:18:31 pm
They don't obey you?WTHwhatheckl?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 10, 2007, 07:37:51 pm
Yeah, apparently not. They sure weren't obeying in the video that was posted eariler.

Methinks this should be stickied.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 11, 2007, 06:30:25 pm
I thinks some of these thoughts should go on the site.
Title: Re: "ZZAZZ glitch"?
Post by: Noodl on September 12, 2007, 12:22:10 am
Man, I just saw the movie. Epic glitch, especially when you think of the fact you don't actually need any Gamesharks or something for it...It reminds me of those SMB glitches a bit, that change pretty much everything on your ROM! :D
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 12, 2007, 01:32:24 pm
Wait, what causes your name to be ZZZZASDZDSDZZZZZZGSXZ etc. is an encounter flag, right? Or what kind of flag is it anyway?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 12, 2007, 04:26:48 pm
I saw a movie on youtube where ZZAZZ was triggered (the person's Pikachu bcame a glitched Bulba w/ Explosion), but the glitch they faced off against wasn't Charizard M.

It was a yellow gameshark hack. Sadly, I've seen a bunch of those lately so I can't tell you exactly which video it is.

And what does cause the funky name? Is it the 153 factor again?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 12, 2007, 04:59:47 pm
Yes. If you look in the hex list, Z is decimal 153. Dunno about the other letters though :-X
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 12, 2007, 05:52:43 pm
Oh yeah, I think I heard about that eariler in this thread (smacks self)

As for the other letters...ZZAZZ itself tends to have some randomness to it, right? Maybe they're just random.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 12, 2007, 06:45:31 pm
I guess it must, yeah, but dunno what causes that :-\
Title: Re: "ZZAZZ glitch"?
Post by: cheater on September 14, 2007, 10:15:44 pm
Generall, it always puts Z (hex 0x99, decimal 153) pretty consistently in the same locations throughout memory. It will leave certain spots unchanged, such as the third character of your name.

For example, if your name is ASH, the first five characters if our name (at least) will become ZZHZZ.

If you have a two-character name (for example, AL), your name will become ZZ and you will be able to save your game in this new setting (without erasing it).
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 15, 2007, 04:26:01 am
You need the value 50 or 00 on a third, or your name can become pretty much infinite.

If your name was something like:
STU
That would be
92 93 94 50 00 00 00 00

And after the ZZAZZ glitch:
ZZUZZ
99 99 94 99 99 00 99 99
(it has a 00, it will stop the name)

Whereas if your name was something more like:
Abwayax
80 A1 B6 A0 B8 A0 B7 50
It would loose all of it's 50's
ZZwZZaZZ
99 99 B6 99 99 A0 99 99

It wouldn't stop intill it finds another 50 or 00. So If the data (example-ly speaking) was:
80 A1 B6 A0 B8 A0 B7 50 80 A1 B6 A0 B8 A0 B7 FF 12 50 .....
then the name Abwayax(end) would become
99 99 B6 99 99 A0 99 99 80 99 99 A0 99 99 B7 99 99 50
Which is:
ZZwZZaZZAZZaZZxZZ

If you don't understand all that, then in simple, if the end of your name isn't a multiple of three, your name will keep on going intill it finds one.
(Just an extension on what cheater said.)

Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on September 15, 2007, 08:42:12 am
Generall, it always puts Z (hex 0x99, decimal 153) pretty consistently in the same locations throughout memory. It will leave certain spots unchanged, such as the third character of your name.

For example, if your name is ASH, the first five characters if our name (at least) will become ZZHZZ.

If you have a two-character name (for example, AL), your name will become ZZ and you will be able to save your game in this new setting (without erasing it).
Explain this more please. Sounds cool :) ;). But why wouldn't it erase it? I thought it had something to do with the ED symbol, not out of bounds?!
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 16, 2007, 04:09:29 pm
I think he means that if the ending data is overwritten, then your name will go out of bounds, which screws up the game.

Is that really all it takes to keep your game from being erased, though? Your name?
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 16, 2007, 04:11:19 pm
No, not always, but it does help. If your name doesn't end properly, it is automatically counted as a corruption and deleted.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 16, 2007, 04:17:21 pm
I see. So it's not so much a guarantee that your game will be saved if your name ends properly. It's just means that if your name is to long, yur game will automatically be screwed XD.

Hey, isn't there a glitch where you could make the Old Man's name your own? Sure would be useful for the people who don't have the perfect names...
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 16, 2007, 04:25:52 pm
Yeah, but you need gameshark.
You go into battle as an Old Man
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on September 16, 2007, 04:27:16 pm
Oh, I see. I thought it was a glitch anyone can do...
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 09, 2007, 03:59:39 pm
Sorry about the double post, but I've just done some experimenting with HEXes 250-253. And I've gotten some interesting results...

HEX 250 - apparently doesn't work well for Charizard M. No matter what you do in the battle (including using an item), the game will freeze. Opponent's Pokemon: Charizard M. Oddly, the ZZAZZ glitch doesn't seem to occur here, since my Dugtrio was still a Dugtrio with all its normal moves when I sent it out to battle (though its picture is messed up)

Did this one two times, first time trying to use an item and second time trying to use a battle command.

HEX 251 - is unstable. It takes a VERY long time for the trainer to appear, and everything requires more than one button press. I was up against a Lv.0 glitcherino (glitched Nidorino). ZZAZZ was in effect, as I had a 153 Bulbasaur inistead of Dugtrio. Used item, exited battle. The death trainers seem to have the same Pokemon as the first trainer, only the battle settings are (slightly) more stable. The death trainer had the Lv. 0 glitcherino (easily KO'D) and an Omastar. I never got to fight the Omastar, however, as a huge blank text box would pop up on the screen whenever it started asking me if I wanted to switch Pokemon. Said text box never went away, so I had to shut off the game. 

First time - 'fled' from first trainer, battled against death trainer, froze at white text box.

Second time - same

Third time- now this is strange. I encounter the trainer, wait for the black screen to go away, and then a low buzzing noise replaces the music. When the battle screen comes on, both me and the trainer encased in black boxes. The message" Sorry! The trade was canceled. Then I get warped to this freaky trading screen, where the names M and Bulasaur are repeated over and over. Keep pressing A, and it keeps saying that the trade was canceled.

I know this is not new by itself, but I've never heard of this happening during Charizard M/ZZAZZ encounters.

HEX 252 - is oddly stable. ZZAZZ in effect, opponent has Charizard M. Fled from battle via item activation, face off against death trainer. KO the Charizard M, which is the only Pokemon, and I WIN! Then the game whites out. Bleh.

First time - tried to look at party screen, white out. This also occurred with the other two HEXes.

Second time- face off against death trainer, win, white out

253- is bizaare. I face off against an opponent with a weird glitch that turns the music to a slowed-down Champion music. It's level 32. ZZAZZ is not in effect, I still have Dugtrio. I throw a Ultra Ball to 'flee' the battle. It doesn't work! Then I try an attack. It DOES work! Knocked out glitch, and face a series of normal Pokemon at Level 32: Mr.Mime, Rhyhorn, Lapras, Lickitung, and then lv.32 MissingNo. I beat them all, and defeat the trainer. Woohoo! I exit the battle.

Wait a sec, WHERE AM I?! Seems I've been shipped to a glitch city. I only stay for a few seconds before I'm flown off to the glitched Pokemon center. My character isn't visible, and when I press a direction on the pad, the already-fragmented tiles fragment even more. Freaky. Then I teleport away, to the place where you pay to get in the Safari zone, of all places. It isn't even gltiched. I land inside a left counter (figures), and warp away immediately after. Then the game blacks out.

I've only tried this once, but I plan to do so again.

That's my report. What do you make of it?   
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 09, 2007, 04:21:25 pm
Wait, if you name yourself OLD MAN will you really battle as him? Or do you need the code...?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 09, 2007, 04:28:37 pm
You would need the code, I imagine.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 09, 2007, 04:32:59 pm
Anyway nice finds. What hex did Newo use (Newo, what hex did you use?).
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 10, 2007, 03:58:20 pm
Quote
253- is bizaare. I face off against an opponent with a weird glitch that turns the music to a slowed-down Champion music. It's level 32. ZZAZZ is not in effect, I still have Dugtrio. I throw a Ultra Ball to 'flee' the battle. It doesn't work! Then I try an attack. It DOES work! Knocked out glitch, and face a series of normal Pokemon at Level 32: Mr.Mime, Rhyhorn, Lapras, Lickitung, and then lv.32 MissingNo. I beat them all, and defeat the trainer. Woohoo! I exit the battle.

Wait a sec, WHERE AM I?! Seems I've been shipped to a glitch city. I only stay for a few seconds before I'm flown off to the glitched Pokemon center. My character isn't visible, and when I press a direction on the pad, the already-fragmented tiles fragment even more. Freaky. Then I teleport away, to the place where you pay to get in the Safari zone, of all places. It isn't even gltiched. I land inside a left counter (figures), and warp away immediately after. Then the game blacks out.

HOLY CRAP. We gotta get a video of that...

I am SO trying that....My name in Blue is TW, so my gamefile is (I hope) safe.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 10, 2007, 05:09:39 pm
I'm using a old used Blue cartridge I got at the game store, so videos are a bit tricky :/

Oh and Led, ZZAZZ isn't in effect for HEX 253 as far as I know, so it wouldn't matter. Actually, I don't see how this HEX has anything to do with ZZAZZ or Charizard M. The game's so busy warping you places that you don't have a chance to open the menu, much less save the game (though I could try to open the menu in the glitched Pokemon Center/building/whatever. Seems to be stable until you press on a direction pad).

Btw, my name is TOM on my game. My name got changed to ZZMZZ, nothing more. Is that a stable name?

Oh, and another odd quirk. For all the hexes where my game didn't totally spaz during/after battle, I walked through Fuschia City with the poison flashes and having random Pokemon fainting due to poison. Nothing too unusual about that. Then I stepped into the building linking Fuschia City to the route outside. Poison flash, and the music warps slightly, muting out part of the main melody. I walk around, another poison flash. Now there's this really high-pitched dinging along with the regular music. Another poison flash, and now part of the Pallet Town Melody is playing with the regular music. Another poison flash, and it's the regular music again, only part of it is lagging behind the rest of the music. Another poison flash, and it's back to the first warped music.

What's causing that?! 
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 10, 2007, 05:12:55 pm
Quote
Btw, my name is TOM on my game. My name got changed to ZZMZZ, nothing more. Is that a stable name?
Should if it doesn't go out of bounds. And what was Newo's name?(Newo, what was your name? :-[)
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 10, 2007, 05:19:15 pm
Hmm...that's what I was thinking. I have other glitches I want to hunt down before I try that though (A, .4, etc.).

Oh, as a small note, don't bother trying to look at your party members outside of battle after ZZAZZ takes place. The game automatically whites out (though you may hear cursor sounds if you press A)
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 10, 2007, 05:21:44 pm
Hmm? It didn't seem to do that in the video.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 10, 2007, 05:38:19 pm
But Newo only looked at his team when he needed to switch Pokemon, right? Or am I mistaken?
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 10, 2007, 05:39:39 pm
I'm using a old used Blue cartridge I got at the game store, so videos are a bit tricky :/

Oh and Led, ZZAZZ isn't in effect for HEX 253 as far as I know, so it wouldn't matter. Actually, I don't see how this HEX has anything to do with ZZAZZ or Charizard M. The game's so busy warping you places that you don't have a chance to open the menu, much less save the game (though I could try to open the menu in the glitched Pokemon Center/building/whatever. Seems to be stable until you press on a direction pad).

Btw, my name is TOM on my game. My name got changed to ZZMZZ, nothing more. Is that a stable name?

Oh, and another odd quirk. For all the hexes where my game didn't totally spaz during/after battle, I walked through Fuschia City with the poison flashes and having random Pokemon fainting due to poison. Nothing too unusual about that. Then I stepped into the building linking Fuschia City to the route outside. Poison flash, and the music warps slightly, muting out part of the main melody. I walk around, another poison flash. Now there's this really high-pitched dinging along with the regular music. Another poison flash, and now part of the Pallet Town Melody is playing with the regular music. Another poison flash, and it's the regular music again, only part of it is lagging behind the rest of the music. Another poison flash, and it's back to the first warped music.

What's causing that?! 

Yeah, but it would be cool to see a picture of where you're stuck in the wall... ;D

Hey, I got my Blue (and Red, Yellow, and Crystal) all from the same Gamestop. Mine are old too.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 11, 2007, 09:24:25 am
It has superglitch-like effects, anything can happen. I wouldn't advise doing it in the first place.
And no, 253 isn't a ZZAZZ trainer. It is just a glitch one.

Quote from: Biglist
FC  252  Glitch Trainer (Can be used for ZZAZZ Glitch) 
FD  253  Glitch Trainer (Freezes after battle)
FE  254  Glitch Trainer (Can be used for ZZAZZ Glitch)
FF  255  Glitch Trainer (Can be used for ZZAZZ Glitch)

I lost my cartridge to ZZAZZ, just so you know. Fortunately I recovered it with some bettery surgery.

And finally my name is OLD MAN due to the glitch that changes your name into OLD MAN, not because of pokegod like hoaxes
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 11, 2007, 03:13:27 pm
Ah...so wait, what's the longest it can get before the glitch would make it go out of bounds?
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 11, 2007, 03:21:54 pm
I lost my cartridge to ZZAZZ, just so you know. Fortunately I recovered it with some bettery surgery.

Battery surgery? You mean a Gameshark...right?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 11, 2007, 03:23:19 pm
Wait, what exactly did it do to the cartridge? If it can completely KILL a game by using without even saving, I don't think I'll try this after all.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 11, 2007, 04:17:46 pm
Yeah, me neither. I mean...I don't want my game to die...
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 11, 2007, 06:36:34 pm
Wait, so this can completely corrupt the cartridge? Hmm...

Which ZZAZZ hex did you use when it broke your catridge, Newo? Did anything odd happen, (well, odd for ZZAZZ anyway) or did the glitch go on as usual but when you tried to restart the game it spazzed? Either way, I bought my blue solely for glitch experiments, so I don't really care what happens to it (otherwise I wouldn't be glitching it :P)

Did some tinkering with HEX 255 the other day. First opponent had good ol' Charizard M, and ZZAZZ was in effect. Ended the battle with an item. Faced off against the death trainer, who supposedly only had one active Pokemon, but brought out a second Charizard M after the first one. Or tried to: damn glitch text box popped up right before I got the option to switch Pokemon, with a little glitchy text in it. It stayed like this for about five seconds, then the game just crashed.

Second try, I go into the grass for a Pokemon battle. I come across a Lv.23 Pidgey. I send out Dugtrio the Bulbasaur and kill it. Dugtrio "grew" to Level 100, and evolved into Ivysaur. So do three other Pokemon that aren't on my team and had nothing whatsoever to do with the fight, including a [glitchblock][glitchblock] HYPER FAN [glitchblock][glitchblock] O_o. Then the game whites out.

Haven't been able to get a Pokemon to Special 254 yet.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 12, 2007, 09:05:48 am
Wait, so this can completely corrupt the cartridge? Hmm...

Which ZZAZZ hex did you use when it broke your catridge, Newo? Did anything odd happen, (well, odd for ZZAZZ anyway) or did the glitch go on as usual but when you tried to restart the game it spazzed? Either way, I bought my blue solely for glitch experiments, so I don't really care what happens to it (otherwise I wouldn't be glitching it :P)

Did some tinkering with HEX 255 the other day. First opponent had good ol' Charizard M, and ZZAZZ was in effect. Ended the battle with an item. Faced off against the death trainer, who supposedly only had one active Pokemon, but brought out a second Charizard M after the first one. Or tried to: damn glitch text box popped up right before I got the option to switch Pokemon, with a little glitchy text in it. It stayed like this for about five seconds, then the game just crashed.

Second try, I go into the grass for a Pokemon battle. I come across a Lv.23 Pidgey. I send out Dugtrio the Bulbasaur and kill it. Dugtrio "grew" to Level 100, and evolved into Ivysaur. So do three other Pokemon that aren't on my team and had nothing whatsoever to do with the fight, including a [glitchblock][glitchblock] HYPER FAN [glitchblock][glitchblock] O_o. Then the game whites out.

Haven't been able to get a Pokemon to Special 254 yet.
Answers to your questions, the special was 251, I did it twice and the second time (New save) it went straight to the startup glitch style and the games didn't start up properly again but I fixed it by removing the battery, because it wouldn't do much harm to a broken game. If you are using emulator just use the code 01??59D0, it is much easier, it is almost ditto trick like, much better than 01??D8CF. The effects are varied. I know it is. I can find 251 with very little bad effects.

And also, 1 pokemon in your party = game crash. It will overwrite the ending pattern.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 13, 2007, 06:48:58 pm
251, huh? That doesn't surprise me. Out of all the ZZAZZ HEXes, that one seems to be the most unstable, slowing down the game and occasionally taking you to a glitched trade center when you encounter the first trainer.

I did a bit more experimenting.

Went back to HEX 253, got same glitchy warping after I beat the trainer. It wasn't a glitchy Pokemon center I was warped to before, it was glitched Silph Co. building. Oh, and Oak was standing in the corner of the screen. Tried to open the start menu, no luck. It appears that I was just exiting the Viridian Gym (after being warped away from the Safari Zone building again) when the screen blacked out.

Then it was on to HEX 252 again. I went to heal my Pokemon at the Pokemon Center, hearing that it caused glitchy effects. It did. On Nurse Joy's last dialogue line the whole place got scrambled. Then stranger things happened. The bottom half of the screen would suddenly shift to the side, while the top half would drop down, repeatedly. On Joy's textbox stood the bottom halves of Pokemon sprites. Then I realized that it was like the opening screen, where the Pokemon are constantly shifting across the screen. I try to move, no luck. I press start, and the entire area goes white, except for the people onscreen. Then they too vanish, and the starting menu pops up, with Continue, New Game, etc. I press Continue, see my game's stats, and then the whole thing whites out. Sounds like the game was tricked into thinking it had reset, only it hadn't.

Then I hunted down 252 again (surprisingly I still had a game file after the last fiasco) I went to the PC, tried to withdraw Pokemon, only they're weren't any (not a glitch, it was just an empty box). Tried to deposit Pokemon, found random glitched TM TRAINER tiles popping up as I strolled down, until I had strolled past the party and onto the tiles themselves. I try to deposit the tiles, but it doesn't work :P. Then I found a Bellsprout, killed it, and Dugtrio the Bulbasaur became an Ivysaur. Oddly he was the only one that evolved, and the screen whited out.

That is my report.
   
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 13, 2007, 07:12:09 pm
Oh my...Those sound REALLY SCARY. The part with the Pokemon scrolling sounds the scariest.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 13, 2007, 07:35:49 pm
Well you don't really "see" the Pokemon scrolling, you just see bottom half of the screen move to the side, and then a but of the Pokemon's sprite can be seen at the top of the screen.

Actually. the scariest part was when the game whited out after I hit the Continue option in the "reset". I thought my file was screwed...
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 19, 2007, 06:39:48 pm
Apoligies for the double post, but I have some more reporting to do.

First, I have six Pokemon on my team. I think the "ending" code for of my party must've been overwritten, and that was why I couldn't look at the team, or switch Pokemon. However, I could look at their stats via PC (Go to Deposit, selet member, and it will ask if you want to deposit, look at stats, or cancel) Here's what I found with HEX 255.

MOLE the Dugtrio - 153 Bulbasaur - Explosion Explosion RockSlide Explosion 

CHARGE the Jolteon - 153 Starmie (wtf?) named CHARGD- status BRN - E33/464 (Half-drained Hp bar) - Explosion Explsion Double Kick Explosion

TIDE the Vaporeon - Lv 87 Vaporeon (level unchanged) -extended HP bar 15/371- 7428455 to Lv 88 -Explosion Surf Explosion Explosion

AEROD the Aerodactyl (creative, no? :P) - Lv 0 Bulbasaur - Extended HP bar, 21/10 HP - status PSN - 6725425 to Lv 1 - Explosion Fly Explosion Explosion

AERIS the Moltres - Lv 26 Bulbasaur - PSN - Extended HP bar  21/10 HP- 6739443 to Lv 27 - Explosion Double Edge Explosion Explosion

Mewtwo - Game Crash

------

I tried this a few more times. It seems the game can't handle Mewtwo being anywhere but the first slot, since whenever I try to check its stats otherwisw the game spazzes. Also, the Cancel button becomes either a glitchy mess of TM trainer pixels, or takes on the last name of the Pokemon before it. However, I was not able to deposit or withdraw the cancel button, because it still acted like a Cancel button when I clicked on it. Also the stats are glitched as well, such as a Pokemon having (Pokeball symbol) 71 Attack, for example. The OT names would also get ZZAZZed, even if they were traded Pokemon, though there was one odd time where one name only got partly ZZAZZed (SAKURA became ZZKURA). I also switch around the party Pokemon. Seems whatever Pokemon's in the second slot becomes a Starmie.

After one session I try to use a Full Heal on the party. White out.

Another thing I noticed is that, just like with M and MissingNo, if you look at a (somewhat) stable Pokemon's stats, it fixes the graphics. This also allows me to not crash after a battle, so that my Mole the Bulbasaur can become an Ivysaur without causing a white-out. I start fighting with the now-Lv.100 Ivysaur. I try to switch Pokemon to see if it's stablized my party, white out. Bleh...guess I have to change the number of Pokemon in my party before stats if I don't want the game to crash. What's a good number of Pokemon to have? 

 
Title: Re: "ZZAZZ glitch"?
Post by: Abwayax on October 19, 2007, 06:51:58 pm
So this is, in essence, like the superglitch/TM Trainer effect (http://glitchcity.info/docs/tmtrainer)?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 19, 2007, 07:13:22 pm
(reads)...Yep, sounds just like it, actually. I've only encountered it with the Cooltrainer Ditto trick before, but that crashed the game after the battle ended, so the only outside effects I know of is that it often glitches the HoF.

Any idea why TM TRAINER happens, though? Or, for that matter, where the TM TRAINER comes from?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 19, 2007, 07:46:49 pm
I've gotten it (the phrase at least) when in the HoF.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 21, 2007, 07:36:48 pm
Hmm...I think I have too. Yeah, I've gotten it after I've checked the HoF after using the Cooltrainer attack with Ditto (yes, Cooltrainer can screw the HoF too, though not always)

Btw, does anyone know if ZZAZZ affects the Pokemon in the game boxes? I couldn't check b/c the box I was set on was empty, and switching boxes meant saving in between.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 22, 2007, 05:06:44 pm
It screws it because almost anything changes it once it is glitched.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 23, 2007, 04:09:07 pm
No, I've gotten it to glitch a normal HoF too. To restore your HoF anytime, just beat the Elite Four again.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 23, 2007, 05:12:00 pm
No, that only gives you a normal entry at the end, which has, of course, not been glitched.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 23, 2007, 05:26:29 pm
Funny. It always fixes all of mine...then again, maybe it depends on length too. Mine's only a couple teams long.

Back on topic...So ZZAZZ is like superglitch, only it favors HEX 153 for some reason.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 23, 2007, 05:43:38 pm
The thing that stands out is that you fight yourself.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 23, 2007, 06:27:02 pm
Yeah, that is strange...don't see how it's linked to the 153 HEX either (though from what I've seen not everything is bound to that HEX anyway). What HEX is your trainer sprite?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 23, 2007, 07:12:33 pm
Do pictures have their own hexes? I don't see yourself in the list as a trainer...
Title: Re: "ZZAZZ glitch"?
Post by: MissingNO. #1 Master on October 24, 2007, 02:27:05 am
The data for Ash seems to occupy a seperate place in memory, as does the data for Jessie & James in Yellow.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 24, 2007, 12:44:57 pm
Ash? :???: Who is that?
Title: Re: "ZZAZZ glitch"?
Post by: Abwayax on October 24, 2007, 08:03:28 pm
He means Red, the player character of R/B.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 25, 2007, 06:01:28 am
The data for Ash seems to occupy a seperate place in memory, as does the data for Jessie & James in Yellow.
I guess those make sense, as PLAYER is obviously somewhat special, and ROCKET (Jessie & James) were added in.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 08:51:56 pm
What about the Yellow Pikachu?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 27, 2007, 08:56:20 pm
If I remember right, there's a trainer, I think HEX 200, whose name always changes and who always freezes the game. I've heard that supposed to be your trainer sprite, only it's messed up. I'm not sure about that though...
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 08:57:29 pm
I've seen a phrase similar to this in my HoF.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 27, 2007, 09:01:53 pm
What do you mean? Similar phrase of what? TM TRAINER?
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 09:03:54 pm
Something saying "ZZAZZ".
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 27, 2007, 09:15:33 pm
Really? Had you been messing with ZZAZZ before?

I find I only get TM TRAINER in the HoF when I've been screwing with Cooltrainer Ditto.

Haven't beaten the Elite Four in Blue yet, so I can't say how this affects the HoF. Probably would have a bunch of Charizard M and Bulbasaurs in it :P.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 09:19:26 pm
No, it just said that. That's all-nothing more.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 27, 2007, 09:22:45 pm
Strange...well the HoF is known to be really random...

What would happen if you beat the Elite Four with Charizard M ? XD
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 09:23:42 pm
Charizard 'M appears in there?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 27, 2007, 09:32:44 pm
Would register a glitch though?

Now that I think of it, I've never had a glitch with me when I've beaten the Elite Four. I should try that.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 09:35:05 pm
I've beat them with Missingno. once. He DID register in the HoF. However, he took his picture from the Pokemon before him, Tentacruel.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on October 27, 2007, 09:41:14 pm
Huh, interesting...

Well, Charizard M cloaks all Pokemon under him. Would THEY be registered in the HoF?
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 27, 2007, 09:42:24 pm
Maybe as a Charizard 'M?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 10:04:39 am
Well, anything can appear in there, right? I've gotten various glitch PkMn to make appearances.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 28, 2007, 10:21:01 am
I've seen LM4 in there before, also.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 10:21:31 am
Like I said, pretty much everything can. ...
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 28, 2007, 10:34:19 am
Have you ever beaten the Elite Four with a glitch Pokemon, also?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 10:35:13 am
Yes, I have on my friend's old Red with an 'M block. Why do you ask?
EDIT: Whoa 800 :o
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on October 28, 2007, 10:36:52 am
Because I just wanted to know.

Hah, I'm up to 548...
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 28, 2007, 10:41:11 am
I usually use Glitch Rhydons because you can make them grow to level 192 without it downleveling, and the grow from 100 to 101.
(1,464)

Back on topic, I managed to make ZZAZZ glitch work without crashing. I may try this on a cart to make sure it works.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 10:43:15 am
Oh yeah, glitch Rhydons...but you have to use the Old Man Glitch to obtain any form of MissingNo.. Wait, mine downleveled to 100 :( how does that work exactly?
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 28, 2007, 10:47:54 am
Oh yeah, glitch Rhydons...but you have to use the Old Man Glitch to obtain any form of MissingNo.. Wait, mine downleveled to 100 :( how does that work exactly?
You catch a MissingNo, turn it into a Rhydon by viewing it's stats in the PC then withdrawing it, then you train it up. If it hits Lv100 then you train it up without rarecandies, then when it reaches 101 you can use rare candies again.

But lets try and stick on topic ;)
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 10:48:51 am
Really! So it can gain experience and actually grow a level? Wow, that's good to know :o.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 28, 2007, 10:51:26 am
Really! So it can gain experience and actually grow a level? Wow, that's good to know :o.
I'll make a video showing you how if you want.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 10:53:23 am
Sure. Does it not simply grow?
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 28, 2007, 10:55:57 am
Sure. Does it not simply grow?
Yeah, but there are ways of making it stronger, for example you can get it extended health
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 11:02:00 am
Oh. Could you please make the video then? ;D :D
Title: Re: "ZZAZZ glitch"?
Post by: Newo on October 28, 2007, 11:08:05 am
Oh. Could you please make the video then? ;D :D
Red or Blue. I'll make a VBA video.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on October 28, 2007, 11:39:35 am
I don't care which really, I have both. I guess back on topic though.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on November 07, 2007, 07:55:32 pm
Hmm...that is interesting, with the glitch Rhydons.Does that apply to the "Rhydons" you catch when you first encounter some glitches?

Back on topic...well, haven't been doing much lately, been busy with other stuff. I think I might be able to save my ZZAZZ state without the game being eaten, but there are other things I want to mess with first. Btw, what is an advisable number of Pokemon to have on your team before ZZAZZ? I would like to be able to access my party without crashing...
Title: Re: "ZZAZZ glitch"?
Post by: Newo on November 08, 2007, 10:20:40 am
Hmm...that is interesting, with the glitch Rhydons.Does that apply to the "Rhydons" you catch when you first encounter some glitches?
It counts to any rhydon that is half data. Tere are two data banks for what pokemon it is. It may work with any half data pokemon.... I shall see
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on November 14, 2007, 04:06:13 pm
Back on topic of the awesome ZZAZZ glitch, I know it isn't game-breaking (well if you don't save at least) if you use FC, FE, or FF, but is the actual happenings any different? And can they potentially harm your game? Just wanna know...
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on November 15, 2007, 08:37:39 pm
The only difference I've seen is that the trainer's teams are different. Then again, they aren't that stable anyway...but I think certain HEXes favor certain teams.
Title: Re: "ZZAZZ glitch"?
Post by: Drakkar on November 27, 2007, 06:54:30 pm
i have some report too,i used 255 HEX "fled" the ZZAZZing trainer
it started to happen those weird song warps like Sorreah worte,in the poison flashes.
something i discovered is that if you heal 4,5,6 pokemon with the nurse joy the game "resets" in the bizzarre way Sorreah wrote,but if you heal 3 it doesn't happens anything,and you become able to see your party wich has pokemon overlisted,even below your last pokemon going even through the pokemon list text box,though you can't select them...

the first time i don't know what i did but i got my name blank,not even with the ZZs,though my game froze,i was messing with
the storage boxes.tryied to recreate it unsuccesfully

the stored pokemon doesn't get ZZAZZed,i deposit a pokemon and see that my first pokemon in the party goes to lvl 0,deposit another pokemon and the lvl 0 becomes lvl 100,then i take a pokemon from the box and see that the overlisted pokemon disappear and i am able to check my party whenever i want
also like Sorreah worte my second pokemon became a starmie

and that's my report,i hope it helps
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on December 05, 2007, 11:16:38 am
Very interesting. So it's somewhat similar to the Celebi glitch in G/S/C, where depositing corrupted Pokemon does odd things to their levels.

A blank name, huh? Never had that happen to me. What exactly were you doing when it happened? Did you see the nonexistant name via the start menu, or was it a ID of a Pokemon in the PC? I've noticed I get some odd ID names when looking at my Pokemon through the PC, like a name only partially ZZAZZed and whatnot. I guess what I'm trying to ask is whether it was your trainer name that was blank, or was it the ID name of a Pokemon that was blank. It does make a difference.

I myself have nothing new to report, being busy watching anime on my computer and playing Disgaea 2 instead of playing on my Blue version, but I'll try some of the things Drakkar did and see what happens.
Title: Re: "ZZAZZ glitch"?
Post by: Drakkar on December 11, 2007, 08:20:32 pm
waheee!! i was able to recreate it,first deposit the last pokemon in your part(the last selectable) your 1st pokemon will become lvl 0,deposit the starmie,it will become lvl 100 then deposit the second pokemon from down to up and exit the pc,your name(trainer name,not pokemon id)  should be blank or a glitched symbol CAUTION:if you save after your name becomes blank or glitched symbols your data will be deleted*grumbles after doing so*

when i recreated it i lost some pokemon in my party,they got erased mysteriously,and also after having your name blank the trainers become normal trainers,they aren't dead trainers anymore


another piece of report:
the glitch trainer that battles with a glitcherino and then the dead trainer battles you with the same glitcherino...i managed to view its entire party though i don't remember it well <.<;; all i remember its that the omastar that goes after the glitcherino is also lvl 0 all of its pokemon are lvl 0 the pokemon i remember he used were clefairy,chansey and glitch pokemon(aside from glitcherino) i won against him and got into the field,i didn't got a blank out,tryied to battle abother trainer and it also became another dead trainer with a 'M wich i wasn't able to KO before it woke up

i hope this piece of report helps
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on December 11, 2007, 09:22:53 pm
Indeed, it is. Trying this now...

Hmm...can't seem to get it right. The first Pokemon did become level 0, but oddly my second Pokemon apparently wasn't a Starmie like it usually was (it made the Bulbasaur cry when I deposited it). Also, what do you mean by "the second Pokemon from down to up"? I think that might've tripped me up some.

Did notice some interesting things in their stats. My Dugtrio (Bulbasaur) had a new move at the bottom of the screen: TM 22. Also, my Vaporeon gained the move Sky Attack (assumingly from my Moltres right below it)
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on December 30, 2007, 06:22:13 pm
Apologies for the double post.

HEX 255

First Try: I deposited three Pokemon before activating ZZAZZ, and this time I could heal at the Pokemon center and look at the party screen. There were poison flashes before I healed, but the music did not change. I had the usual three Pokemon, the first two turned into Bulbasaurs, and two "Prime"s (Mewtwos) that had the flower sprite. I also couldn't select them. I flew to Mom's house and had her heal Pokemon, and it was normal. Then I went to the Safari Zone and caught Pokemon. As I caught Pokemon, the "Prime"s disappeared. Once I had filled up my party, I left. Then I encountered a Death Trainer who had a Lv 147 Charizard M. Upon selecting a attack, the game froze. The game's screen remained normal and the battle music still played, but the game wasn't doing anything.

Second Try: I try to teach Moltres Fly, and a strange text box with this text appears:

[ ]TrainerWf[ ][]y3y[    ][Pokeball symbol]

All blank boxes are random glitch stuff. The sound fades very slowly until it turns off altogether, and I heard a warped Pokemon cry. Then the game freezes. TMTRAINER effect?

HEX 251

First Try: Get the glitch trade room from before instead of the trainer. Game Freeze. As a side note, I had poisoned the Ditto I used for the trick. Can status effects affect the Pokemon/glitch/Trainer you encounter?

Second Try: I try to teach Moltres Fly, and I get more text box gibberish. Music fades, eventual blackout (before the screen just stayed the same)

Third Try: I fight a Death Trainer. First up is a Glitcherino with a lng HP bar at Lv 0. I used Surf, HP bar drains and resets about 20 times before the Glitcherino finally dies. After that there's Omastar, M      p'u[] [Japanese symbol] (Hey, isn't that what Yami's researching right now?), Nidorino, Chansey, and Clefairy, all at Lv. 0. I beat the trainer, and he repeats the words the normal trainer would have said ("Hold on, my line's snagged!"), receive 9999 money, and the game DOES NOT freeze, allowing me to continue playing.

Now I fight another Death Trainer. This one has a different team, one that is supposedly all KO'd. He sends out a Lv147 Charizard M. Hey, is this the same one I encounter while messing with HEX 255? Yep, seems so: I select an attack, the game freezes.

Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 30, 2007, 07:17:05 pm
Apologies for the double post.

HEX 255

First Try: I deposited three Pokemon before activating ZZAZZ, and this time I could heal at the Pokemon center and look at the party screen. There were poison flashes before I healed, but the music did not change. I had the usual three Pokemon, the first two turned into Bulbasaurs, and two "Prime"s (Mewtwos) that had the flower sprite. I also couldn't select them. I flew to Mom's house and had her heal Pokemon, and it was normal. Then I went to the Safari Zone and caught Pokemon. As I caught Pokemon, the "Prime"s disappeared. Once I had filled up my party, I left. Then I encountered a Death Trainer who had a Lv 147 Charizard M. Upon selecting a attack, the game froze. The game's screen remained normal and the battle music still played, but the game wasn't doing anything.

Second Try: I try to teach Moltres Fly, and a strange text box with this text appears:

[ ]TrainerWf[ ][]y3y[    ][Pokeball symbol]

All blank boxes are random glitch stuff. The sound fades very slowly until it turns off altogether, and I heard a warped Pokemon cry. Then the game freezes. TMTRAINER effect?

HEX 251

First Try: Get the glitch trade room from before instead of the trainer. Game Freeze. As a side note, I had poisoned the Ditto I used for the trick. Can status effects affect the Pokemon/glitch/Trainer you encounter?

Second Try: I try to teach Moltres Fly, and I get more text box gibberish. Music fades, eventual blackout (before the screen just stayed the same)

Third Try: I fight a Death Trainer. First up is a Glitcherino with a lng HP bar at Lv 0. I used Surf, HP bar drains and resets about 20 times before the Glitcherino finally dies. After that there's Omastar, M      p'u[] [Japanese symbol] (Hey, isn't that what Yami's researching right now?), Nidorino, Chansey, and Clefairy, all at Lv. 0. I beat the trainer, and he repeats the words the normal trainer would have said ("Hold on, my line's snagged!"), receive 9999 money, and the game DOES NOT freeze, allowing me to continue playing.

Now I fight another Death Trainer. This one has a different team, one that is supposedly all KO'd. He sends out a Lv147 Charizard M. Hey, is this the same one I encounter while messing with HEX 255? Yep, seems so: I select an attack, the game freezes.


:o YOU BEAT THE DEATH TRAINER?! Amazing breakthrough! So it's like the end of the Ditto trick, everything back to normal. Interesting... 9999 money seems to come with strong trainers (that is the maximum first of all, and maybe the money is calculated based of strength? I got that from the Lv111 team Prof. Oak (VERY VERY RARE).) But wait a minute, he had a weak team? Maybe Lv0 and 1 are calculated seperately than low levels, like above 255 maybe. Plus, you did this all with hex 251 (FB). WOW.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on December 30, 2007, 07:30:23 pm
Well, everything didn't go back to normal. The next trainer was still a Death Trainer, and the next battle froze. But yeah, it's kinda amazing the first one didn't crash afterwards.

I remember getting 9999 money from a glitch Lance (he had a lone Lv. 209 MissingNo.) But the most I've ever gotten is 99999999999999999999999999999999999999999999999999999-some from the HEX 253 trainer. I think it's because he gives you so much money that the graphics screw up afterwards, since everything else about the battle is (relatively) normal.

ZZAZZ seems to be a lot more stable if yu only have three Pokemon instead of six.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on December 30, 2007, 07:37:04 pm
That much money? Isn't that more than enough to buy a bike? Should have tried that. (I doubt it would work though)
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on December 30, 2007, 07:50:36 pm
Nah, the game just goes nuts after that. And like I said, I think it's because he gives you so much money that the game spazzes. The game can't register that much money.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on December 30, 2007, 07:52:51 pm
What the hell, it was worth asking anyway. I was only wondering what could happen IF you actually had the money to pay for the bike. Probably nothing to begin with.
Title: Re: "ZZAZZ glitch"?
Post by: Photon-Phoenix on December 30, 2007, 08:19:26 pm
It's not buyable, it's only text.  You can only get $999999 or something like that and the bike is $1000000.  Even if you had glitched money that would read as $1000000 you still wouldn't be able to buy it.  This was posted by Newo a few months ago I think.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 30, 2007, 08:22:47 pm
But I thought hex 253 wasn't a ZZAZZing trainer?
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on December 30, 2007, 08:23:20 pm
Thanks, I was wondering. I am probably going to try ZZAZZ sometime, whenever I feel motivated.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 30, 2007, 08:26:29 pm
On the BIG LIST he is still a "Glitch trainer", so you can still easily get some superglitch effects, but no death trainer, or "ZZAZZ".
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on December 30, 2007, 08:30:17 pm
Did you just answer your own question Guy?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 31, 2007, 06:34:52 am
Did you just answer your own question Guy?
Huh? What do you mean?
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on December 31, 2007, 11:15:53 am
But I thought hex 253 wasn't a ZZAZZing trainer?

On the BIG LIST he is still a "Glitch trainer", so you can still easily get some superglitch effects, but no death trainer, or "ZZAZZ".

Looks like you answered yourself.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 31, 2007, 12:26:58 pm
Nah, the first wasn't a question, just wondering what Sorreah did with hex 253.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on December 31, 2007, 03:38:07 pm
Okay, got a PM from Newo about the Death Trainer I defeated.

Quote
I did it once, unfortunately, the death trainer kicks in if you get into another trainer battle, because the trainer remains the same, and he has a fainted party. His 7th onwards pokemon are sent out.

So I suppose that's the real problem with the Death trainer. He just won't die. He keeps coming after you even after his first team has fainted, bringing out deadiler stuff the second time around (such as the Lv 147 Charizard M that froze my game) What a jerk.

As for HEX 253, I activated it thinking it was a ZZAZZ trainer. He had all Lv 32 Pokemon, including a MissingNo and the glitch that turns the battle music from normal music into the "final rival music only super slow" glitch music. Then after the battle the graphics were totally screwed and I couldn't do much of anything at all until the game crashed. Later on I reactivated it for kicks and noticed the absurd amount of money he gave me for beating him.

Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 31, 2007, 04:29:01 pm
Okay, got a PM from Newo about the Death Trainer I defeated.

Quote
I did it once, unfortunately, the death trainer kicks in if you get into another trainer battle, because the trainer remains the same, and he has a fainted party. His 7th onwards pokemon are sent out.

So I suppose that's the real problem with the Death trainer. He just won't die. He keeps coming after you even after his first team has fainted, bringing out deadiler stuff the second time around (such as the Lv 147 Charizard M that froze my game) What a jerk.

As for HEX 253, I activated it thinking it was a ZZAZZ trainer. He had all Lv 32 Pokemon, including a MissingNo and the glitch that turns the battle music from normal music into the "final rival music only super slow" glitch music. Then after the battle the graphics were totally screwed and I couldn't do much of anything at all until the game crashed. Later on I reactivated it for kicks and noticed the absurd amount of money he gave me for beating him.


Level 32s? "final rival music only super slow"? DEFINITELY sounds like Prof. Oak/Chief's default Old Man team. But it really was a death trainer? So maybe that gets death trainer but just no ZZAZZ name or exploding Bulbasaurs...right?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on January 01, 2008, 01:07:59 am
I was thinking of the typical Old Man teams when I encountered the HEX 253 trainer. And no, he is NOT a Death Trainer, I just thought he was supposed to be one at the time.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on January 01, 2008, 08:47:00 pm
I've gotten more news on the Death Trainer.

HEX 251

First try - Glitchy trading center, have to reset. Bleh.

Second try - I battle the Death Trainer. He has the same Lv. 0 team as last time, as is just as easy to beat. I face off against the Death Trainer a second time, and he sends out the lv 147 Charizard that always freezes the game. I try to play the Poke Flute, and it surprisingly it works, but after that it freezes. Seems like the Charizard M can't make a move for some reason.

Third try - Still the same team, so this time I let the Pokemon survive for a while to see what their moves are. The Glitcherino knows Double Kick and Scratch. Omastar knows Withdraw, which was all it would use. M    p'u [][Japanese symbol] knows TM28, the explosion move that doesn't make you kill yourself, though it hardly did anything to my Lv. 100 Venusaur (Flareon) since it was at Level 0.

Fourth turn came, and TM TRAINER kicked in. Apparently M    p'u[][Japanese symbol] used ! , a nameless move that must've been a Super Glitch. The attack missed. The status bar said it was PSN, but it took burn damage, and it HP became huge and began to drain in the typical fashion. However, the bar kept on resetting and draining, like the Glticherino, only at a slow pace. It didn't die either. The status says it's poisoned, but when I take my turn the Pokemon is asleep and doesn't take poison damage. Next turn to status changes to sleep. I tried a Venusaur Explosion, but it has little effect. When it woke up, it was at level 127, not level zero. I've gotten this before through Cooltrainer, when I messed up the graphics and activated TM TRAINER with Cooltrainer. I re-poison it, and it takes two turns to die from it. In typical TM TRAINER fashion, M    p'u[][Japanese symbol] is sent out again, healed and normal. I kill it this time.

Nidorino knows Horn Attack and Tackle. Chansey knows Pound and Doubleslap. Clefairy knows Pound and Growl. Aside from the glitches, it seems the other Pokemon's moves are normal. When the game was telling me I had won, I noticed the glitch blocks in the Trainer's name had change, and changed once more once I had strolled through all the text. He said what the normal trainer would usually say, gave me 9999 money, and the game froze, probably because of the TM TRAINER fiasco eariler. 
Title: Re: "ZZAZZ glitch"?
Post by: Bassmasta on January 01, 2008, 09:08:21 pm
I battled a HEX 154 trainer when my Red still worked and got the entire ZZAZZ and level 153 Bulbasaurs with Explosions. At the time, I didn't know what it was, but I noticed the trainer sent out an 'M. I was going to put my Master Balls i the sixth slot since I knew that 'M's replicated items, but I accidentally used one and I was exited from the battle. I brought the start menu up and saw my name was ZZDZZ, or something similar. When I checked my party, only my third Pokemon (Mewtwo) was not a Bulbasaur (but it was still at level 153 with two explosions). My fifth Pokemon in my party (a traded Electrode) was the big bomb in my party, knowing selfdestruct and three explosions (originally a level 53 I got from an in-game trade). I turned off my game and went to show my brother what I had done. I got back in the battle and was showing my brother the stats of my Pokemon and accidentally sent out my Mew-Bulbasaur. When I started up my game, the file was deleted. :'( About a year later, my game stopped working altogether (most likely because of Super Glitch).
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on January 02, 2008, 06:52:14 am
I battled a HEX 154 trainer when my Red still worked and got the entire ZZAZZ and level 153 Bulbasaurs with Explosions. At the time, I didn't know what it was, but I noticed the trainer sent out an 'M. I was going to put my Master Balls i the sixth slot since I knew that 'M's replicated items, but I accidentally used one and I was exited from the battle. I brought the start menu up and saw my name was ZZDZZ, or something similar. When I checked my party, only my third Pokemon (Mewtwo) was not a Bulbasaur (but it was still at level 153 with two explosions). My fifth Pokemon in my party (a traded Electrode) was the big bomb in my party, knowing selfdestruct and three explosions (originally a level 53 I got from an in-game trade). I turned off my game and went to show my brother what I had done. I got back in the battle and was showing my brother the stats of my Pokemon and accidentally sent out my Mew-Bulbasaur. When I started up my game, the file was deleted. :'( About a year later, my game stopped working altogether (most likely because of Super Glitch).
But...isn't 154 Venusaur?
Title: Re: "ZZAZZ glitch"?
Post by: Bassmasta on January 02, 2008, 06:11:54 pm
No because it still triggered the ZZAZZ glitch, which sets the game's variables to 153, not Venasaur's HEX.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on January 02, 2008, 06:14:29 pm
No because it still triggered the ZZAZZ glitch, which sets the game's variables to 153, not Venasaur's HEX.
I mean 154 is Venusaur is you check the big list, which is not a Glitch Trainer that causes the ZZAZZ glitch.
Title: Re: "ZZAZZ glitch"?
Post by: Bassmasta on January 02, 2008, 06:20:46 pm
If I said HEX I meant my Mew's special for the trainer. Sorry for the confusion. :-[
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on January 02, 2008, 06:22:24 pm
If I said HEX I meant my Mew's special for the trainer. Sorry for the confusion. :-[
That's what I meant too.
Title: Re: "ZZAZZ glitch"?
Post by: King Homer on January 02, 2008, 06:24:22 pm
Wow, ZZAZZ is some dangerous glitch to mess with. I guess it's not an encouraged one.
Title: Re: "ZZAZZ glitch"?
Post by: MissingNO. #1 Master on January 03, 2008, 02:56:38 am
On an actual cartridge, anyway.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on January 03, 2008, 11:54:19 am
Alright, messed around with it some more, and found something interesting.

HEX 255

First Try: Death Trainer has a single Charizard M, which is PSN/BRN (says it's poisoned, but suffers burn damage). The music fades out at the beginning of the battle. All other Pokemon are fainted. I defeat the Charizard M, and its cry sounds off while I'm in the Yes/No menu for switching Pokemon. Next the Death Trainer sends out that 147 Charizard (I suspect this is the unbeatable Charizard Newo spoke of) and it freezes the game. 

Second Try: Same thing happens

HEX 251

First Try-Death Trainer still has the Lv. 0 team. When trying to trigger superglitch again with M    p'u [][Japanese symbol], I found out it also knew Agility. Never did get around to superglitching. Oh well. Oh, and TM 28 caused my Aerodactyl's Special to fall sometimes. I didn't see that mentioned in the glitchdex, so I thought I'd mention it. Beat the team, challenge Death Trainer again, get Lv.147 Charizard, freeze.

Second Try- Glitch Trading Center

Third Try- Glitch Trading Center

Fourth Try- Since the Lv. 0 team can be beaten, I decided to do something completely nuts and try the Ditto Trick while everything was ZZAZZed. I fly away from the first trainer, beat lv. 0 team, fly back to first trainer, and I encounter and catch a Spearow. Looks like ZZAZZ doesn't mess up the Ditto Trick in any way. I check the Cerulean Gym Statue (it says ZZMZZ instead of Tom, which was what I suspected), and out of boredom challenge the Death Trainer again.

Eh? One of his Pokemon isn't KO'd. It's the Glitcherino, which he sends out as before. I beat the Glitcherino, and win the battle. So now I've beaten the Death Trainer twice in a row. I try my luck for a third time, but all his Pokemon are fainted and he sends out the unbeatable Charizard M, freezing the game.

So it looks like The Ditto Trick might revive one of the Death Trainer's Pokemon. Or maybe just encountering/catching a wild Pokemon would do it. Hmm. 
Title: Re: "ZZAZZ glitch"?
Post by: Newo on January 03, 2008, 03:54:17 pm
Eh? One of his Pokemon isn't KO'd. It's the Glitcherino, which he sends out as before. I beat the Glitcherino, and win the battle. So now I've beaten the Death Trainer twice in a row. I try my luck for a third time, but all his Pokemon are fainted and he sends out the unbeatable Charizard M, freezing the game.
That is what usually happens to me.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on January 03, 2008, 05:19:51 pm
Really? So it wasn't the Ditto glitch after all. This is the first time the Glitcherino revived on me though.
Title: Re: "ZZAZZ glitch"?
Post by: Drakkar on January 18, 2008, 06:12:06 pm
people i have something more of research I MANAGED TO USE HEX 248,it can also be used for ZZAZZ the trainer name is [blank]pk[block]pk it works much like 255

also i have seen that some of the ZZAZZ trainers made different effects to appear depending in what pokes you have in your team,i have been experimanting with this new ZZAZZ and have got the 'starmie effect'(second pokemon turned into starmie) for what i have seen there is a certain number of pokes that turn into starmie and others that don't in this case i used nidorino,also you can have a effect of having a very long name pokemon that can crash the game and also makes some of your items change(it spawned masterballs,paralyz heals and tm 17s for me)

i hope this piece of research is good
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on January 19, 2008, 10:20:27 am
people i have something more of research I MANAGED TO USE HEX 248,it can also be used for ZZAZZ the trainer name is [blank]pk[block]pk it works much like 255

also i have seen that some of the ZZAZZ trainers made different effects to appear depending in what pokes you have in your team,i have been experimanting with this new ZZAZZ and have got the 'starmie effect'(second pokemon turned into starmie) for what i have seen there is a certain number of pokes that turn into starmie and others that don't in this case i used nidorino,also you can have a effect of having a very long name pokemon that can crash the game and also makes some of your items change(it spawned masterballs,paralyz heals and tm 17s for me)

i hope this piece of research is good
Interesting. Good development. Maybe it can happen with even more trainers than we think?
Title: Re: "ZZAZZ glitch"?
Post by: Drakkar on January 20, 2008, 07:26:42 pm
i have some new interesting research,i managed to use HEX 249,even though it doesn't produces ZZAZZ it is a glitch trainer that uses a 8(onix hybrid) no matter what you do(attack,throw pokeball or switch pokemon)the game crashes

also i was triggering 248 in the pokemon stadium and noticed that there happens different things than in my gameboy,in the gameboy no matter how many times i have tried the most i have seen the foe is using is a charizard 'M

pokemon stadium:
1st try
the glitched trainer sent out a lvl 203 eevee 0.=.o and i sent out a lvl 153 bublbasaur,there i noticed ZZAZZ was active,i threw a pokeball at it and "escaped"(this is the moment where the trainer throws the ball so hard at the foe trainer that KOs him XD) from the battle,then i battled the dead trainer and he sent out the same eevee,i KO'd the eevee but the game crashed when it prompted me if i wanted to change pokemon...the dead trainer was about to use a horsea

2nd try
the trainer sent out a 'M and i resseted the game knowing what was going to be the result but mysteriously it didn't ZZAZZed my game

3rd try
same as 2nd

4th try
the trainer sent out a lvl 36 exeggutor,ZZAZZ wasn't in effect,but i forgot to throw a pokeball at it and attacked insitead and as you may know my game froze

what i have been seen is that there are some variations depending on the team you are carrying with you and in what console you are triggering ZZAZZ,by that maybe there are some more glitchy things that we haven't discovered yet

i hope this piece of report helps this ZZAZZ research
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on February 06, 2008, 08:58:22 pm
Interesting Drakkar. Usually I stick to the same team, but I might want to experiment some...if the "Starmie" effect only happens to certain Pokemon, then Jolteon would be one of the vulnerable ones. So would Dugtrio. Also, Mewtwo always crashes my game if I have it in the last slot and I try to choose it via computer O_o. I have no idea why...maybe because its stats are so high already?

Oh, you know what I should try? The Ditto Trick with a Special of A20 or [glitch]20 that I often get with ZZAZZ Bulbasaurs...



Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on February 07, 2008, 04:45:32 pm
Interesting Drakkar. Usually I stick to the same team, but I might want to experiment some...if the "Starmie" effect only happens to certain Pokemon, then Jolteon would be one of the vulnerable ones. So would Dugtrio. Also, Mewtwo always crashes my game if I have it in the last slot and I try to choose it via computer O_o. I have no idea why...maybe because its stats are so high already?

Oh, you know what I should try? The Ditto Trick with a Special of A20 or [glitch]20 that I often get with ZZAZZ Bulbasaurs...




It would just loop around to something "normal".
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on February 08, 2008, 08:18:41 pm
To be honest that's what I expect too, but I would like to test it out just to see.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on March 03, 2008, 07:05:37 am
Hello again! Just tried the Ditto Trick with the special of A19, and I got...Death Trainer again! Wah! His sprite is my character's sprite still, instead of the glitchy mess that you usually get with the Ditto Trick. The screen says "   wants to fight!" (no glitchy blocks, just a blank) This was HEX 251, so I got the Lv.0 team with the Lv.0 Glitcherino revived. All graphics are normal. I order my Vaporeon to use Surf...and get the most spectacular crash screen I've ever seen.

There are fragmented blue lines everywhere with random bits of red (Red? But this is my Blue version!) and a random .4 thrown in the mix. (No, not the Pokemon, but the actual period and number amongst all the chaos.) Weird.

Some side notes: The PSN status of the ZZAZZed Pokemon is glitched. I sent out my PSN Vaporeon into battle, and on the first turn the battle the game said "TIDE woke up!" This glitched status is also apparently what causes the glitched text box to appear upon being asked to switch in a trainer battle, as I learned later in said battle.
Title: Re: "ZZAZZ glitch"?
Post by: ACE91 on March 25, 2008, 04:18:03 pm
Apoligies for the double post, but I have some more reporting to do.

First, I have six Pokemon on my team. I think the "ending" code for of my party must've been overwritten, and that was why I couldn't look at the team, or switch Pokemon. However, I could look at their stats via PC (Go to Deposit, selet member, and it will ask if you want to deposit, look at stats, or cancel) Here's what I found with HEX 255.

MOLE the Dugtrio - 153 Bulbasaur - Explosion Explosion RockSlide Explosion 

CHARGE the Jolteon - 153 Starmie (wtf?) named CHARGD- status BRN - E33/464 (Half-drained Hp bar) - Explosion Explsion Double Kick Explosion

TIDE the Vaporeon - Lv 87 Vaporeon (level unchanged) -extended HP bar 15/371- 7428455 to Lv 88 -Explosion Surf Explosion Explosion

AEROD the Aerodactyl (creative, no? :P) - Lv 0 Bulbasaur - Extended HP bar, 21/10 HP - status PSN - 6725425 to Lv 1 - Explosion Fly Explosion Explosion

AERIS the Moltres - Lv 26 Bulbasaur - PSN - Extended HP bar  21/10 HP- 6739443 to Lv 27 - Explosion Double Edge Explosion Explosion

Mewtwo - Game Crash

------

I tried this a few more times. It seems the game can't handle Mewtwo being anywhere but the first slot, since whenever I try to check its stats otherwisw the game spazzes. Also, the Cancel button becomes either a glitchy mess of TM trainer pixels, or takes on the last name of the Pokemon before it. However, I was not able to deposit or withdraw the cancel button, because it still acted like a Cancel button when I clicked on it. Also the stats are glitched as well, such as a Pokemon having (Pokeball symbol) 71 Attack, for example. The OT names would also get ZZAZZed, even if they were traded Pokemon, though there was one odd time where one name only got partly ZZAZZed (SAKURA became ZZKURA). I also switch around the party Pokemon. Seems whatever Pokemon's in the second slot becomes a Starmie.

After one session I try to use a Full Heal on the party. White out.

Another thing I noticed is that, just like with M and MissingNo, if you look at a (somewhat) stable Pokemon's stats, it fixes the graphics. This also allows me to not crash after a battle, so that my Mole the Bulbasaur can become an Ivysaur without causing a white-out. I start fighting with the now-Lv.100 Ivysaur. I try to switch Pokemon to see if it's stablized my party, white out. Bleh...guess I have to change the number of Pokemon in my party before stats if I don't want the game to crash. What's a good number of Pokemon to have? 

You have to have less than 6 Pokemon in your team in order to avoid crashes after using the ZZAZZ glitch. Among other things, the ZZAZZ glitch can add extra, glitched, unusable Pokemon to your team. More than 6 Pokemon = crash and burn. At least, I think that's how it works; all I know is that when I discovered the glitch, I figured out that having less than 6 Pokemon in your team prevents crashes, and that an extra Pokemon can appear in the 6th slot but is unselectable.

I know, I've been completely out of the glitch researching scene for over a year now, but I just couldn't stand to see you guys go through 12 pages worth of posts researching stuff that I had already figured out 2 years ago, and that I could have told you if you'd asked me. :P Back in early '05, in the heyday of the Old GC, I discovered the ZZAZZ Glitch and figured out pretty much everything that everyone in this thread has painstakingly discovered on their own. My research on it was lost when the Old GC site went down. If you can find a way to prevent ZZAZZ from deleting your game then kudos to you, but I don't think it's possible. I don't see the point to it anyway; originally, I though ZZAZZ would be a way to give a Venusaur any attack, but then I discovered the Q Glitch, which made this method obsolete.
Title: Re: "ZZAZZ glitch"?
Post by: Newo on March 25, 2008, 04:23:38 pm
6 pokemon is bad due to this:
Z = Pokemon 1
Z = Pokemon 2
Normal = Pokemon 3
Z = Pokemon 4
Z= Pokemon 5
Normal = Pokemon 6
Z = End
Z = Beyond End
Normal  = Beyond Stopping
...etc etc

In an idea world, use 2 or 5
PS. If you don't understand my little demonstration, that is the Party ender being over written

You could possibly stop corruption if you can prevent Valuable data being overwritten with Zs, or force it to rechange those values.
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on April 15, 2008, 06:31:38 pm
Bleh, sometimes it doesn't hurt to discover things on your own. It let me cut my teeth on glitch research anyway.

I think I'm starting to get kinda bored with ZZAZZ though. Should start looking into other stuff I can get with the Ditto Trick.
Title: Re: "ZZAZZ glitch"?
Post by: GlitchesAndStuff on April 25, 2008, 10:38:32 am
I have noticed that after I do the ZZAZZ glitch, my kangaskhan's data says OT:ZZBZIZ when my ZZAZZ name is ZZIZYZ[male sign]ZZZZ and My chosen name is Ziggy[Female sign][male sign]. Can someone explain to me why the OT of my kangaskhan (Bulbasaur) is ZZBZIZ, when my normal name and ZZAZZ name are nothing like it.
Title: Re: "ZZAZZ glitch"?
Post by: Photon-Phoenix on April 25, 2008, 02:08:09 pm
I have noticed that after I do the ZZAZZ glitch, my kangaskhan's data says OT:ZZBZIZ when my ZZAZZ name is ZZIZYZ[male sign]ZZZZ and My chosen name is Ziggy[Female sign][male sign]. Can someone explain to me why the OT of my kangaskhan (Bulbasaur) is ZZBZIZ, when my normal name and ZZAZZ name are nothing like it.


It's screws up OTs differently than normal names.  Because OTs are a different variable than normal names.
Title: Re: "ZZAZZ glitch"?
Post by: GlitchesAndStuff on April 27, 2008, 03:08:10 am
Thanks
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on May 16, 2008, 11:07:05 pm
Been fooling around some more and found some interesting stuff.

If you triggered ZZAZZ with six Pokemon, you can deposit and then withdraw Pokemon to reset the end marker for your party. This lets you access your party again. Deposited ZZAZZed Pokemon withdrawn again have often have their levels changed (ex: my Dewgong went from 46 to 215) I'm not sure if this is new or not, but I thought I'd mention it.

This also lets me research that ZZAZZ Starmie form some Pokemon turn into. In my case mine used to be a Vaporeon.

HEX 255

I went through the usual process of ZZAZZ and restored my party limit via method above, and then I went into the grass east of fuschia and encountered a Ditto. I switched to ZZAZZ Starmie since my ZZAZZ Bulbasaur didn't have any attack moves outside of Explosion and Toxic. Ditto copies Starmie. Ditto turns into Bulbasaur! Hmm...so it's really part ZZAZZ Bulbasaur after all?

I defeat the Ditto. Starmie grew to Lv. 105 (It was Lv.200 before)! Odd, usually it goes down all the way to 100. The stats screen suggests that getting 238770 exp will level it up to 106, but after a couple battles the exp. needed says the same. I give it a Rare Candy and it levels up to 106. I use it in battle, it goes back down to Lv.105.

I decided to see if it could learn any moves by leveling up (it has a normal Starmie's TM set) so I clone a bunch of Rare Candies and level it up to 255. Not a thing was learned. Here are its stats:

HP   616
AT   428
DE   425
SPD 397
SP   507

Then I gave it more Rare Candies and went through levels 0-100. No moves learned then either. Here are its stats at Lv 100:

HP   249
AT   171
DE   171
SPD 159
SP   202

I tried giving it more Rare Candies, but they wouldn't work. Had I somehow normalized the Starmie? To check, I had a Ditto copy it. Nope, Ditto still turns into a Bulbasaur. It hits Starmie with Thunderbolt, which does neutral damage. That doesn't make sense for either part of the ZZAZZ Starmie: the Starmie part should've been hit for supereffective, while the Bulbasaur part should've taken half damage. I let the Ditto hit me with Surf. Also neutral damage, which once again is strange since both Starmie and Bulbasaur are resistant to Water. So it has a glitch type? Or no type at all? The data screen stays it's Water-Psychic, but...

Hmm, the Pokedex doesn't seem to think it's a Starmie. According to my Pokedex I have only seen Starmie. Same goes for the Bulbasaur area of my Pokedex, though it registers the Ivysaur and Venusaur evolutions of them. Is it because they're not those Pokemon, or it is because of how I obtained them through ZZAZZ?

I fight the Death Trainer, uses regular Charizard M and then the Doom Charizard M that freezes my game. The regular Charizard M takes supereffective damage from Surf and Thunderbolt, as a good fire-flying type should. It's a hybrid, but it still takes the usual damage...

HEX 251

More fun with the Ditto Trick under ZZAZZ conditions. I deposit the last two Pokemon on my team and then withdraw them to stablize my team. Now somehow my top ZZAZZasaur has the attack TM22 with 1/22 PP. Weird, reminds me of the Celebi trick...As a side note, no OT names were ZZAZZed this time. My name still became ZZMZZ though.

I fight with the ZZAZZ Starmie, it levels down to Lv 107. Odd. I look through my party's stats and decide to try out Special [Pokeball] 74 to see what I get.

Before that I run into another Ditto. I let it transform into the ZZAZZ Starmie. The Ditto becomes a Eevee O_o. And here I was thinking that I had this psycho starfish figured out...could it be because I'm using 251 instead of 255?

After that strange incident I went on with the Ditto Trick as normal, beating Death Trainer's Lv.0 team. I encounter a Lv. 7 Machop. Bleh. I encounter Death Trainer again, with the Glitcherino revived. I kill the Glitcherino again, and I survive.

I decided to do another Ditto Trick. I think I know what happened to me the last time I encountered the Death Trainer via ZZAZZ-condition Ditto Trick. To test this, I choose one of my Pokemon with a special of 232. I'm not sure which glitch Trainer this triggers, but I know it causes a Trainer to appear.

Ditto Trick again, fight Death Trainer and his revived Glitcherino again, and then I arrive at the battle site. Trainer battle music plays, and I find myself against...Death Trainer, only with his name blank ("       wants to fight!")

So all the trainer data has been overwritten with the Death Trainer data. No wonder you find nothing but Death Trainers everywhere you go! This doesn't seem to apply to the Pokemon data, hence why you can still have normal wild battles.

The Glitcherino is once again alive, and using items doesn't let me flee. When I try to attack, it works! Maybe I was on an unstable HEX that other time, and that's why it crashed? I beat the Death Trainer ("ZZMZZ defeated !") and I get the message "Cooltrainer(female):That one got away!" (It's actually a mix of the most recent two Trainers I had beaten as Death Trainers, a Cooltrainer and then a Fisherman).

I encounter a wild Pokemon and defeat it. I face Death Trainer with Glitcherino revived and win. I fight another wild Pokemon, and encounter Death Trainer again. This time the Glitcherino doesn't revive and he brings out the Doom Charizard and freezes my game. Bleh.

I think that doing the Ditto Trick or encountering wild Pokemon might increase the chances of the Glitcherino being revived. Or maybe it's just dumb luck. I'd have to look more into it...




 
Title: Re: "ZZAZZ glitch"?
Post by: MissingNO. #1 Master on May 17, 2008, 06:20:35 am
What color was the Starmie that spawned Bulbasaur?
What color was the Starmie that spawned Eevee?
Title: Re: "ZZAZZ glitch"?
Post by: Sorreah on May 17, 2008, 07:47:53 pm
There was no color difference in the Starmie
Title: Re: "ZZAZZ glitch"?
Post by: Wack0 on September 06, 2008, 01:34:52 pm
Has anyone tried ZZAZZ with -3- pokes in your party ?

My hypothesis is that it would ZZAZZ your party like:
Bulba 153
Bulba 153
<YOUR THIRD POKE>
Bulba 153
Bulba 153
(cancel)

like it glitches up a 3-char name like ZZ(3rd char of name)ZZ(00)
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 06, 2008, 03:04:51 pm
Has anyone tried ZZAZZ with -3- pokes in your party ?

My hypothesis is that it would ZZAZZ your party like:
Bulba 153
Bulba 153
<YOUR THIRD POKE>
Bulba 153
Bulba 153
(cancel)

like it glitches up a 3-char name like ZZ(3rd char of name)ZZ(00)
No, if you had 3 Pokemon before it would be Poke1, Poke2, Poke3, Cancel, then it would become Bulba, Bulba, Poke3, Bulba, Bulba, 'M because it looks for the same amount of pokemon as it is asked to look for, which isn't what you have, causing it to be more likely to crash.

You would need 2 Pokemon or 5 pokemon to cancel correctly.
Title: Re: "ZZAZZ glitch"?
Post by: Wack0 on September 07, 2008, 07:07:59 am
hah. oops, forgot about cancel :p
Title: Re: "ZZAZZ glitch"?
Post by: L||M||4 on September 21, 2008, 04:23:11 pm
Hey, is there any reason some of the letters or symbols between the "ZZ"s are there, or is it just random like always.

-N.G.C.A.
Title: Re: "ZZAZZ glitch"?
Post by: Wack0 on September 23, 2008, 06:45:53 am
the glitch sets most of the variables in RAM to hex 99, except the map,etc and every third byte (maybe because of the 153 factor again ?)

so that is why some of the letters are there - because ZZAZZ has spared every third byte :)

i keep wondering what byte in the party data distinguishes between 'M and the cancel button ....
Title: Re: "ZZAZZ glitch"?
Post by: Newo on September 23, 2008, 10:34:38 am
the glitch sets most of the variables in RAM to hex 99, except the map,etc and every third byte (maybe because of the 153 factor again ?)

so that is why some of the letters are there - because ZZAZZ has spared every third byte :)

i keep wondering what byte in the party data distinguishes between 'M and the cancel button ....
Before there is the Pokemon there is 2 numbers which tell it how many Pokemon to read. The FF after that is cancel.
Title: Re: "ZZAZZ glitch"?
Post by: agusganog on January 14, 2009, 05:36:10 pm
Just an idea, but could ZZAZZ be caused by the game reading the hex of the trainer and trying to load its data from a location that is used for something else? Is the hex of an encountered trainer a pointer to a location from which data is loaded?

Ex: Since Lance's hex is F6, it should point to a specific location that contains his data. Encountering hex F7 tries to load data that is beyond the data for normal trainers (which is probably just 00s) and results in a crash. A little farther in the RAM data for something unrelated begins, so a pointer to a location beyond Lance's tries to load data that is not meant to be used for trainers.

Lets say that this location that contains the trainer's data contains a byte (or bytes) that controls how much data the game loads. If the game were to try and load from an abnormal location, the byte that contrals how much data is loaded is just a random value. The game takes an excessive amount of data and pastes it into where the "current opposing trainer's" code is. However, the data overwrites much of what is contained after the opposing trainers data.

Is this a possible explanation at all (its how I have always thought of it)?
Title: Re: "ZZAZZ glitch"?
Post by: Missingno.Fan on April 07, 2009, 07:40:29 pm
I remember doing this glitch once a couple years ago. Does anyone know what kind of trainer that battles you or does it vary?
Title: Re: "ZZAZZ glitch"?
Post by: blahpy on September 16, 2009, 03:11:21 pm
Its quite funny that after the name change, if you do the old man glitch you also find lvl 153 bulbasaurs, just not with explosion. Also if I do it with only 1 Pokémon it says I have two mewtwos with bulbasaurs icon in my party? But I can't select them.  I also found that it dsoesn't change your 3rd move.
Title: Re: "ZZAZZ glitch"?
Post by: blahpy on November 25, 2009, 10:21:04 pm
Ever tried doing it with only 1 pokemon? for me it created unselectable pokemon called MEWTWO in slot two and three with bulbasaurs sprite. of course I couldn't get to cancel because of that and slot one was an explodosaur.

Oops, it seems I have said this before, about 2 months ago. D:
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on November 26, 2009, 07:36:49 am
Ever tried doing it with only 1 pokemon? for me it created unselectable pokemon called MEWTWO in slot two and three with bulbasaurs sprite. of course I couldn't get to cancel because of that and slot one was an explodosaur.

Oops, it seems I have said this before, about 2 months ago. D:
Its quite funny that after the name change, if you do the old man glitch you also find lvl 153 bulbasaurs, just not with explosion. Also if I do it with only 1 Pokémon it says I have two mewtwos with bulbasaurs icon in my party? But I can't select them.  I also found that it dsoesn't change your 3rd move.
I'll add these details to the wiki sometime.
Title: Re: "ZZAZZ glitch"?
Post by: ∀xaj on November 26, 2009, 01:56:28 pm
Its quite funny that after the name change, if you do the old man glitch you also find lvl 153 bulbasaurs, just not with explosion.

That's because 153 is the address for Z, bulbasaur, and explosion, but the OM glitch only affects level and specie.
Title: Re: "ZZAZZ glitch"?
Post by: Wack0 on December 19, 2009, 02:46:03 am
A bit of a bump here, but ..

Maybe someone should do the ditto trick for ZZAZZ, but when you take the step and the start menu opens up, dump the RAM. then once you've fleed from trainer using item activation, dump the RAM again. That way we might be able to understand a bit more about zzazz.
Title: Re: "ZZAZZ glitch"?
Post by: Lauryn the Arisen on December 19, 2009, 02:59:04 am
You know, about a year ago or so, I was messing around on ROM Yellow, and one of the "Trainers" I'd run into triggered off the ZZAZZ effect with me. I don't think I have that data anymore, but it was with Female Symbol when Superglitch was in effect and I ran into a Death Trainer on my way to Vermillion.
Title: Re: "ZZAZZ glitch"?
Post by: Experiment T on December 30, 2009, 09:42:49 am
out of curiosity i decided to perform the glitch using HEX 254 on Pokemon Blue. A Death Trainer Appeared with Charizard M So I Used An Item To End The Battle. The Effects were pretty similar to those of HEX 252 And HEX 253. usual ZZAZZ effects were in place such as Lv153 Bulbasuars, Color error and all trainer being replaced with Glitch/Death Trainers.
 The Only Wired event is that you could not heal your pokemon in any way. using items would cause it to crash and taking them to the pokemon centre and healing them would result in the area becoming a Glitch City effect, yet music was still playing. i was ready to turn the game off when i noticed the bottom of sprites cycling at the top of the screen as if the game returned to the title screen. pressing Start would take you back  to the title menu's but trying anything after that would crash it.
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on January 30, 2010, 04:43:49 pm
out of curiosity i decided to perform the glitch using HEX 254 on Pokemon Blue. A Death Trainer Appeared with Charizard M So I Used An Item To End The Battle. The Effects were pretty similar to those of HEX 252 And HEX 253. usual ZZAZZ effects were in place such as Lv153 Bulbasuars, Color error and all trainer being replaced with Glitch/Death Trainers.
 The Only Wired event is that you could not heal your pokemon in any way. using items would cause it to crash and taking them to the pokemon centre and healing them would result in the area becoming a Glitch City effect, yet music was still playing. i was ready to turn the game off when i noticed the bottom of sprites cycling at the top of the screen as if the game returned to the title screen. pressing Start would take you back  to the title menu's but trying anything after that would crash it.

The reason why healing your Pokémon resulted in a 'glitch city like effect' is because the Pokémon after the sixth slot correspond to actual data within the game; the ZZAZZ glitch can sometimes cause the player to 'have' more than 6 Pokémon in the party. Therefore if you set the status of any of these Pokémon to normal and the HP of those Pokémon to full its almost like scrambling the values for seemingly random bytes.

If I read you right I'm surprised about the game switching to title screen; good find there! I once found a code to make the game instantly skip to the game interface before the player even chooses New game or Continue but never to instantly switch back to the title screen unless the game resets itself first.
Title: Re: "ZZAZZ glitch"?
Post by: xeno on February 01, 2010, 02:30:44 am
I showed that glitch in my "pokemon red rebirth" video on youtube from a long while ago, I also found sometime later that if you switch around a few pokemon in the archive of the glitch pokemon you get from Charizard M' that can be used as a pokedex modifier, you can reset the game from the pokemon selection menu, rather than with just reviving them via the pokemon center, and depending on if you loaded a state, you can load an entirely different save file from the state you loaded.

Also, the pokemon center has different effects depending on what town you go to, what pokemon are in your team, what order they are in, and what stats they have (some seem obvious)

Some can spawn glitch city like effects on the map, and some can do other things, but most of the time, it seems to be freezing.

I gotta check here more often....
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on February 01, 2010, 03:12:26 am
I showed that glitch in my "pokemon red rebirth" video on youtube from a long while ago, I also found sometime later that if you switch around a few pokemon in the archive of the glitch pokemon you get from Charizard M' that can be used as a pokedex modifier, you can reset the game from the pokemon selection menu, rather than with just reviving them via the pokemon center, and depending on if you loaded a state, you can load an entirely different save file from the state you loaded.

Also, the pokemon center has different effects depending on what town you go to, what pokemon are in your team, what order they are in, and what stats they have (some seem obvious)

Some can spawn glitch city like effects on the map, and some can do other things, but most of the time, it seems to be freezing.

I gotta check here more often....

The game reset is quite understandable because that is how the game manages data which is invalid; however what I do not know is whether that data is related to the game starting up or some sort of error trapper. What I have noticed though that in some ways you can force the game to reset not only in Pokémon Gold/Silver/Crystal, Red/Blue/Crystal but  in other games such as Tetris as well through the use of some gameshark codes.

I believe that this is most likely to be some kind of in-game process because in some games such as Gold/Silver the colours often do not reload correctly, therefore this leads me to believe that perhaps the process is in-game because if you imagine soft-resetting the game all of this data is set back to its default except the save file which is untouched, this doesn't always seem to be the case with in-game resets because if for example a glitch makes the palette turn blue the game will reset and take this as the neutral colour.
Title: Re: "ZZAZZ glitch"?
Post by: xeno on February 01, 2010, 03:17:12 am
I noticed a while back, that depending on the method of the "soft reset" you can change the colours of G/S/C, though I only did testing on Silver.

Some colours were red, some were blue, others were all of them.
Most of the testing came about via the the Charizard M after effects.

That seems to work with what you said.

Also, via that archive, recently I found that if you view a certain one at a certain time, in a certain slot, you can connect to another game partially as if you were talking to the link lady :)
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on February 01, 2010, 03:40:17 am
I noticed a while back, that depending on the method of the "soft reset" you can change the colours of G/S/C, though I only did testing on Silver.

Some colours were red, some were blue, others were all of them.
Most of the testing came about via the the Charizard M after effects.

That seems to work with what you said.

Also, via that archive, recently I found that if you view a certain one at a certain time, in a certain slot, you can connect to another game partially as if you were talking to the link lady :)

That really is quite interesting so the data past slot 06 can even correspond with data which regard to those concerning link battles?! One time when I was 'switching' the information of the Pokémon past slot 06 and decided to make one use fly, since I had already scrambled the data around exessively  it seemed that it let me go to a place called '9', whilst normally the game will not let you fly directly to those 'glitch places' After  pressing 'A' I fought a glitch trainer with a high hexadecimal identifier, or perhaps the data was so scrambled that it was indistinguishible but before even seeing him send out his first Pokémon the game crashed.

When thinking about it a huge amount of data can be stored in those Pokémon slots, for example through the sprites, the moves, the amounts of moves, the types of those Pokémon and their stats and when you multiply that by 255 they could correspond to literally thousands of bytes.
Title: Re: "ZZAZZ glitch"?
Post by: xeno on February 01, 2010, 03:45:04 am
I suggest looking at my videos on youtube if you haven't yet, I put alot of work into them when I can do them and I really enjoy it, so I make notes these days, but you don't need to look at them if you don't want to, but they do show some use of the slots past the first 6.

But yes, the slots past slot six are integral to the game, and control every conceivable thing in it, and beyond.

In one of my video's I made this big run on thing on what you can do with the archive, which I'd still like to call the alteran archive.
Btw, I've found 3 variations of it.

[spoiler]1. Depending on what you do, you can interchange pokemon
2. Remove the charizard M' infection.
3. Keep the glitch pokemon.
4. Find missingno's various nests.
5. Get a glitch dex.
6. Lock yourself out of various towns.
7. Lock yourself out of professor Oaks study.
8. Change the screens colour, shades, textures and such.
9. Cause an error code 39.
10 Freeze the game.
11. Cause the pokemon menu to need more A/B clicks to get where you want.
12. Find a few pokemon that cannot attack, and you cannot attack them.
13. Make 9 pokemon visible.
14. Wrap the menu around itself.
15. Literally create new glitch pokemon if you know what your doing.
16. Make the game scroll around itself causing the NPC/Player Sprites to scroll with the game.
17. Add items to your list.
18. Remove items from your list.
19. Instantly teleport yourself to new places.
20. Teleport to glitch cities.
21. Teleport to glitch towns based on actual towns.
22. Use some items to walk through walls once or twice, then your stuck.
23. Probably use some to infinitely walk through walls.
24. Get infinite master balls via the safari ball.
25. Get infinite other items.
26. Mess up the games graphics worse than missingno.
27. Get a pokedex Item.
28. Blank out the main character.
29. Offset the graphics.
30. Go underneath the graphics.
31. Go under the graphics half way like with the tall grass.
32. Enter additional glitch regions that allow changing of routes.
33. Rewrite "freeze tiles".
34. Make literal bridges from one normal area to a normal or glitch area.
35. Alter the death trainers roster.
36. enable leaving glitch city.
37. Enable A VAST glitch region based on Kanto.
38. enable a "0 special" to get M' in the mew glitch.
39. Enable something that refuses to let you use items.
40. Enough items so you can get to the menu, but it auto cancels.
41. Get the game to bring up something that says "you can't use items here" when you try.
42. Alter your money.
43. Alter your badges.
44. Alter your name.
45. Enforce a forced scroll so you can go endlessly in a single direction.
46. Make glitch music.
47. Alter the music to make it sound like Cats, telephones or Bees are playing the music.
48. REMOVE the pokedex.
49. Witness the game "scream in pain".
50. Activate the Dokoshira Door glitch even though it was Red  and Green era exclusively.
51. Make Water Gun a game breaker, Among other moves.
52. Make the name rater say that every glitch pokemon's name is impeccable.
53. Change the sound effects temporarily.
54. I've never seen it permenent but I doubt its impossible.
55. Causing the HP bar to wrap around itself.
56. Probably to the max(65535or so) or more even(I wouldn't doubt it).
57. Encounter Version exclusive pokemon without the use of the mew/Ditto glitch aside from for  Charizard M'.
58. Reverse an error code 39 without resetting the rom.
59. Get an Enourmous item list.
60. Most likely, somehow be able to remove "fly's" limitations without a cheat code.
61. And even reset the game from the pokemon selection menu as well as much much much more.

(Pretty much, you can't just talk to pokegods, with this, you ARE a pokegod...Very rarely have I seen something you can't do with this, ingame....There are rules though....You can also theoretically get some glitch pokemon into G/S/C with this, though I haven't tested that, but I have gotten a exploding venusaur to silver.)
[/spoiler]

I posted a video of the supposedly impossible a while ago too of getting an exploding Venusaur into Silver while it had superglitch as a move, as mentioned in the spoiler, but yeah...

Most of my videos are in the "glitch video thread"

Also, as I mentioned before in my glitch dex thread, you can use fly with the "Alteran archive" V1, via slot-3 and the moves will change, this glitch fly, will enable you to "summon" a  level 241 tentacool that cannot attack, glitches the item use to only the first item slot.
Switching -10 with +5 or so, will enable a further glitched in the same manner Missingno, that freezes the game upon exit.

As well as 2 Missingno. spawn points in later videos.

(if the run-on list can't be read I will reformat it so it can be)

I forgot to mention, I did the Alteran archive after trading an exploding bulbasaur to a new game (it only requires superglitch and to be in the right place at the right time apparently) and you can make the death trainer only have a glitched maxed out bulbasaur who only knows cut and double kick, and beat him easy.
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on February 01, 2010, 04:01:51 am
I suggest looking at my videos on youtube if you haven't yet, I put alot of work into them when I can do them and I really enjoy it, so I make notes these days, but you don't need to look at them if you don't want to, but they do show some use of the slots past the first 6.

But yes, the slots past slot six are integral to the game, and control every conceivable thing in it, and beyond.

In one of my video's I made this big run on thing on what you can do with the archive, which I'd still like to call the alteran archive.
Btw, I've found 3 variations of it.

[spoiler]Depending on what you do, you can interchange pokemon, remove the charizard M' infection, keep the glitch pokemon, find missingno's various nests, get a glitch dex, lock yourself out of various towns, lock yourself out of professor Oaks study, Change the screens colour, shades, textures and such, cause an error code 39, freeze the game, cause the pokemon menu to need more A/B clicks to get where you want, find a few pokemon that cannot attack, and you cannot attack them, Make 9 pokemon visible, wrap the menu around itself, literally create new glitch pokemon if you know what your doing, wrap the games scroll around itself causing the NPC/Player Sprites to scroll with the game, add items to your list, remove items from your list, instantly teleport yourself to new places, teleport to glitch cities, teleport to glitch towns based on actual towns, use some items to walk through walls once or twice, then your stuck, probably use some to infinitely walk through walls, get infinite master balls via the safari ball, get infinite other items, mess up the games graphics worse than missingno, get a pokedex Item, blank out the main character, offset the graphics, go underneath the graphics, Go under the graphics half way like with the tall grass, enter additional glitch regions that allow changing of routes, rewrite "nothing tiles", Make literal bridges from one normal area to a glitch area, Alter the death trainers roster, enable leaving glitch city, Enable A VAST glitch region based on Kanto, enable a "0 special" to get M' in the mew glitch, enable something that refuses to let you use items, enough though you can get to the menu, it auto cancels, get the game to bring up something that says "you can't use items here" when you try, alter your money, alter your badges, alter your name, enforce a forced scroll so you can go endlessly in a single direction, Make glitch music, alter the music to make it sound like Cats or Bees are playing the music, REMOVE the pokedex, witness the game "scream in pain" Activate the Dokoshira Door glitch even though it was Red and Green era exclusively, Make Water Gun a game breaker, Among other moves, make the name rater say that every glitch pokemon's name is impeccable, change the sound effects temporarily, I've never seen it permenent but I doubt its impossible, causing the HP bar to wrap around itself, probably to the max(63,533 or so) or more even(I wouldn't doubt it), encounter Version exclusive pokemon without the use of the mew/Ditto glitch aside from for Charizard M', reverse an error code 39 without resetting the rom, Get an Enourmous item list, Most likely, somehow be able to remove "fly's" limitations without a cheat code, and even reset the game from the pokemon selection menu as well as much much much more.


(Pretty much, you can't just talk to pokegods, with this, you ARE a pokegod...Very rarely have I seen something you can't do with this, ingame....There are rules though....You can also theoretically get some glitch pokemon into G/S/C with this, though I haven't tested that, but I have gotten a exploding venusaur to silver.)
[/spoiler]

I posted a video of the supposedly impossible a while ago too of getting an exploding Venusaur into Silver while it had superglitch as a move, as mentioned in the spoiler, but yeah...

Most of my videos are in the "glitch video thread"

Also, as I mentioned before in my glitch dex thread, you can use fly with the "Alteran archive" V1, via slot-3 and the moves will change, this glitch fly, will enable you to "summon" a  level 241 tentacool that cannot attack, glitches the item use to only the first item slot.
Switching -10 with +5 or so, will enable a further glitched in the same manner Missingno, that freezes the game upon exit.

As well as 2 Missingno. spawn points in later videos.

(if the run-on list can't be read I will reformat it so it can be)

Just to confirm the HP bar's max is 65535 or (2^16)-1. 65536 corresponds with 0.
Title: Re: "ZZAZZ glitch"?
Post by: xeno on February 01, 2010, 04:06:42 am
My math never was very good.
Thanks, I'll make a note of that.

I'm working on making that list more presentable, I'll edit my post once I'm done.

EDIT: I edited the post and it should be perfectly readable now :)
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on February 01, 2010, 04:16:17 am
My math never was very good.
Thanks, I'll make a note of that.

I'm working on making that list more presentable, I'll edit my post once I'm done.

You're very welcome, its quite a good idea to memorise those but if you ever forget you can simply type in FFFF on hexadecimal mode on a tool such as windows calculator and switch back to decimal, that is for 65535 or you can type in FF to get 255
Title: Re: "ZZAZZ glitch"?
Post by: xeno on February 01, 2010, 04:22:16 am
I will try to memorize them.
I hope that at least this stuff that I'm doing is interesting for you guys, the ones who seem to have made it so I can actually do this kind of stuff.
Title: Re: "ZZAZZ glitch"?
Post by: Darkness_LordII on February 03, 2010, 04:22:28 pm
I am doing a glitch video about those trainer with the ZZAZZ (It may be ready soon) and in one of the glitch fight with HEX F8 was very weird. For a simple summary I was fighting HEX F8 at level 0 and when I killed him with my ZZAZZ Bulbausaur (Level 153 with explosion). Many pokemon appeared in my party and has gain abnormal xp & level (Like the Yellow TRAINERPOKE3 glitch does)
Title: Re: "ZZAZZ glitch"?
Post by: Danni on June 27, 2010, 11:39:00 am
I am brand new here, but I have been reading up on pokemon glitches since I found this site. Anywho, I have a question about the ZZAZZ glitch. I attempted to do it on my Pokemon Blue game. I successfully did it using my Dragonite and the special stat of 255. It worked the way it was supposed to, changing my name and everything else. But, I fought a trainer named (glitch block) 14S (glitch block). After the battle, I went into my "Pokemon" in the menu, to which it froze on a blank white screen, and the music was still playing. Has this ever happened to anyone else? Has anyone ever fought this trainer? I can get a video if needed, but I'm not sure if it will work the same way. Thank you all in advance  :)
Title: Re: "ZZAZZ glitch"?
Post by: camper on October 01, 2012, 02:14:55 am
You don't check your party after super glitch/ZZAZZ. The game simply can't show a party without an end marker.

Anyways, here's a discovery. I don't know if anyone's discovered this.

After flying away from the trainer in Route 24 and fighting another, I encountered a Ditto, let it transform into my Kadabra with 252 Special, and then fled the battle. I then teleported back to Cerulean City. Two different death trainers (and two different glitches) can be triggered without needing to encounter another Ditto.

1. Just proceed to Route 24. A milder version of ZZAZZ occurs.

2. View the Fly screen (don't have to actually fly away) then walk into Route 24. A more game-breaking version of ZZAZZ occurs.

This is not the end! I tried several other stats, and found that using special 248 and viewing the Fly screen triggers the same glitch as using special 252 and NOT viewing the Fly screen.

Videos here:
https://www.youtube.com/watch?v=WSr3gSgvJ44
https://www.youtube.com/watch?v=Ptd2ufBtUS4

Title: Re: "ZZAZZ glitch"?
Post by: camper on April 01, 2013, 09:40:36 am
I've found a fail-proof way to encounter the ZZAZZ trainer with 251 Special stat without crashing or locking up the game!
You'll need to modify memory to do this though.

Requirements:
1. You must have a Pokemon with Teleport and Cut in your party.
2. You must have a Pokemon with 251 Special in your party.
3. Take all strong Pokemon out of the box (for battling the Death Trainer), as all of them inside the box will be overwritten.
4. You must have a Pokeball in your inventory. (to escape from the initial encounter)
5. You must have an Escape Rope in your inventory.

The steps are as follows:
0. Heal at the Pewter City Pokemon Center to set the Teleport destination.
1. Change the byte 3906 in the ROM from AF to 9F.
2. Read any sign / talk to any people to overwrite the RAM values from $DFFF to $D5XX (in backward order) with the 8-word sequence 22 C0 03 B7 1C F8 19 C0. Overwriting less will make this trick not working, while more will crash the game.
DON'T SAVE THE GAME FROM NOW ON.
2a. How to check if the overwriting is enough? Just walk in front of some trainers (preferably on Nugget Bridge). Since the trainer encounter flag for those trainers are reset, they'll fight you again.
3. Reset the 3906 byte to AF, as you won't want your game crash.
4. Teleport to Pewter City. Fly won't work as you'll likely be forced to battle a hooked Tentacool instead.
5. Walk (you can't get off the invisible "bike" you're riding, even though you're not) to Mt. Moon via Route 3. You may be forced to battle some trainers on the way.
6. Stand just outside the line of sight of the only long-range Rocket Grunt on B1F, and press down.
7. Use Escape Rope just before the "!" pops up. You'll be warped back to Pewter City.
8. Fight a trainer (they are all available now) to retrieve the Start menu.
9. Go to Route 15 on foot. It's a tedious process, but you just can't fly.
10. Battle a Ditto and make it transform to your 251 Special Pokemon. Run away after that.
11. Walk back to Mt. Moon B1F. You'll encounter the Death Trainer.
12. Throw a Pokeball to exit the battle. The glitched Trade Center screen will NOT pop up.
13. Feel free to explore the glitch effects, since some bytes are now re-overwritten!
Title: Re: "ZZAZZ glitch"?
Post by: camper on April 01, 2013, 09:47:35 am
A few remarks:
1. Other long-range trainers may work, but the commonly-used Route 24, Route 6 and Route 8 ones won't work.
2. Your PC box will become a mess after Step 2. Attempting to read any stat or withdraw them will lock up the game.
3. This trick is basically useless as using the normal trial-and-error process on 251-special Death Trainer may be faster. This trick is 100% fail-proof though. (5 out of 5 success for me)
4. I may upload a video of this when I have free time.
5. That hooked Tentacool is creepy.
6. Today is April 1st.
7. This trick may actually work.
Title: Re: "ZZAZZ glitch"?
Post by: luckytyphlosion on April 03, 2014, 06:43:55 pm
Does anyone know how to item underflow glitch with "ZZAZZ" because I can't get it to work. Can anyone help me? (I want to know specifically about ZZAZZ, not other item glitches like item underflow, Super Glitch, JACRED etc.)
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on April 04, 2014, 09:43:52 am
Does anyone know how to item underflow glitch with "ZZAZZ" because I can't get it to work. Can anyone help me? (I want to know specifically about ZZAZZ, not other item glitches like item underflow, Super Glitch, JACRED etc.)

It actually isn't an item underflow glitch, and it's rather an item overflow glitch (because your number of items is replaced with item 1's ID). It's more complicated, and I don't think it's worth it outside of speedruns. Super Glitch and item underflow (if you have spare fossils/haven't gave the gatekeepers a drink) are better alternatives, but it's always interesting to know how it works anyway, so here's how to do it in Yellow (it probably works the same in Red/Blue, but you may have to use a different trainer class/roster):

You need to perform the ZZAZZ glitch to make all FF up to the items terminator disappear. If you're on the right tracks, the game will freeze when you try to open your Pokémon menu because it can't find a terminator.

Working values are one Pokémon (01 xx FF), three Pokémon (03 xx yy zz FF), four Pokémon (04 ww xx yy zz FF) and six Pokémon (06 uu vv ww xx yy zz FF). (the FFs will get replaced with 99) As you play the game more, it may become harder or impossible to get the glitch to work without having to alter the memory to remove all the FFs. (You can force it to work by opening a memory viewer at D163 and then removing every FF you see until you get to the item addresses starting at D31C)

This glitch isn't user friendly. If part of your Pokemon's stats uses an FF byte and the byte is not replaced with 99 (dec:153) by the ZZAZZ glitch, then that may cause the glitch not to work. Also, even when you don't have a full party, the game may store information about Pokémon you previously stored in the box, including FF values. (sorry about these 'may's, I'm not very experienced with the glitch) You may have to start a new game to get the glitch to work.

If you happen to have a Q (FF) as the third or sixth Pokémon, you won't be able to get the glitch to work.

Some glitch trainers (not counting Jacred rosters) will not corrupt the party. These are working Pokémon Yellow classes and rosters (note: I didn't list all, only the easiest.

*F8 (special=248), roster 7 (no Growls)
*F9 (special=249), roster 7 (no Growls)
*FA (special=250), roster 7 (no Growls)
*FB (special=251), roster 5 (Growl*2)
*FC (special=252), roster 7 (no Growls)
*FD (special=253), roster 7 (no Growls)
*FE (special=254), roster 7 (no Growls)
*FF (special=255), roster 7 (no Growls)

After you've encountered the glitch Trainer, throw the Poké Ball to end the battle. Go to a Pokémon Center and deposit your first Pokémon. This will terminate the Pokémon list properly and if there were no FFs until your item list's CANCEL, your item bytes will shift! (e.g. if item 1 was TM50; hex:FA you will get 250 or FA items) . For this reason, if you want to beat the game quickly, don't have an item with an index number <24 (dec: 36); Protein in your first position (this number was chosen because item 36's quantity is D364; the exit warp destination. If you Fly to Pallet Town and go to your house, you can force this value to be 00 (256) and then toss 138 of them to get to the Hall of Fame (hex: 76) when you exit) and don't have valuable items if you don't want to lose them. The number of items you have apparently doesn't matter, but I only tested it with 1-6 items.

The Pokémon Center map may mess up and get you stuck when you try to exit. Withdrawing a Pokémon after you deposited your first one can fix this, for some reason.
Title: Re: "ZZAZZ glitch"?
Post by: Kelvinv on April 21, 2014, 01:01:40 pm
What does Old man Glitch do with a ZZAZZ name?
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on April 21, 2014, 01:31:33 pm
What does Old man Glitch do with a ZZAZZ name?

It works as expected. Every letter of your name except the 3rd/6th/9th letter is replaced by $99, so you'll encounter Pokémon at level 153, and/or Bulbasaur.

Remember that your name works like this, where species have a corresponding level before it:

2nd letter: First level
3rd letter: First species
4th letter: Second level
5th letter: Second species
6th letter: Third level
7th letter: Third species
8th letter: Fourth level
9th letter: Fourth species
10th letter: Fifth level
11th letter: Fifth species
Title: Re: "ZZAZZ glitch"?
Post by: LanceAndMissingNo. on May 14, 2014, 06:39:10 am
This glitch only happens I think the Spanish version ... if you have not seen already on the topic , since I'm new XD .

Pokémon with the Glitch COOLTRAINER ZZAZZ

We know that is what a COLLTRAINER Pokémon ( a Pokémon without attacks). Well, the glitch ZZAZZ you can get a Pokémon with COOLTRAINER follows :

1 - Do the Glitch ZZAZZ .
2 - Escape the glitch trainer.
3 - Go to a pokemon center and removes all the Pokémon you have on your computer in this order : 2nd , 5th , 3rd , 6th . Then take the first pokémon you have in the PC case . And leaves only the first Pokmn you had to do the glitch and pokemon box .
4 - Now go to the "Leave Pkmn " data from the first Pokémon and salt option , now reappears. If you a screen so that has left you well displayed.
(http://i.gyazo.com/81a1905722fc884617dc1ee2e3f2568f.png)

5 - Now you'll be a Pokémon that had the last 2 letters of the last Pokémon in the team had to fight Glitch Trainer. That's the Pokémon COOLTRAINER .
My last Pokémon was a Rhydon .
(http://i.gyazo.com/596fdf2a28bec4d60bfc62520d53d773.png)

I hope you have done well , if you froze the game because you did it wrong or something else , do not delete the game ( or at least from emulator ) .

Vídeo on Youtube: https://www.youtube.com/watch?v=kE44JJUt2qQ
Title: Re: "ZZAZZ glitch"?
Post by: shatteredClockworks on January 24, 2017, 11:46:31 pm
If you want a normal save, save before you do the glitch and when you've done it restart to your last save.
From what I know,  it's a mass corruption glitch, and you're basically effed if you save after doing it.
I once did this and accidentally saved afterwards.
I lost everything in my save.
Rip.
Title: Re: "ZZAZZ glitch"?
Post by: kaikun97 on January 30, 2017, 04:10:35 pm
If you want a normal save, save before you do the glitch and when you've done it restart to your last save.
From what I know,  it's a mass corruption glitch, and you're basically effed if you save after doing it.
I once did this and accidentally saved afterwards.
I lost everything in my save.
Rip.

Yeah the game writes the hex value 99 in many locations which is why you end up with level 153 bulbasaurs that know explosion (both the pokemon, move and level are tied to hex 99). The save is destroyed because the name is invalid (missing an end marker at the correct location)
Title: Re: "ZZAZZ glitch"?
Post by: Yeniaul on January 30, 2017, 04:19:01 pm
Then again, I've successfully saved under Super Glitch, so there is a possibility your save will live, but I doubt it will.
Title: Re: "ZZAZZ glitch"?
Post by: kaikun97 on January 30, 2017, 04:22:29 pm
Then again, I've successfully saved under Super Glitch, so there is a possibility your save will live, but I doubt it will.
And able to load the save file or just been able to save? (Sometimes Yes/No boxes can become glitched)

TheZZAZZGlitch once did a video and showed a way to use super glitch to change your name to a valid blank one allowing you to save, maybe you did something similar?
Title: Re: "ZZAZZ glitch"?
Post by: ISSOtm on January 30, 2017, 04:41:11 pm
Saving is possible if you talk to a Pokémon Center nurse to have a Yes/No dialog box again instead of an invalid (and crashing) one.
However you are mostly certain of not being able to load your save if you name got corrupted over 7 characters.

Sometimes you will still be able to load though (if you're lucky enough) with a "too long" name, but that's far beyond unlikely.
Title: Re: "ZZAZZ glitch"?
Post by: Yeniaul on January 30, 2017, 05:24:42 pm
Then again, I've successfully saved under Super Glitch, so there is a possibility your save will live, but I doubt it will.
And able to load the save file or just been able to save? (Sometimes Yes/No boxes can become glitched)

TheZZAZZGlitch once did a video and showed a way to use super glitch to change your name to a valid blank one allowing you to save, maybe you did something similar?
Loading had no problems. Name was around 39 characters based on viewing save raw.
Title: Re: "ZZAZZ glitch"?
Post by: shatteredClockworks on February 01, 2017, 07:01:06 pm
Bulbasaur at lv153 that knows explosion?

Is explosion the only move it knows?
No,  Explosion is 3 our of four of it's moves.
The other move is whatever it's third move was. (eg; Mega punch)
Because 3 is safe from the corruption because it's a multiple of 3, meaning that the 3rd move is unaffected.
The same applies for any other multiple of three in the corruption.
(Please correct me if I am wrong)
Title: Re: "ZZAZZ glitch"?
Post by: Charmy on February 02, 2017, 03:18:31 am
Bulbasaur at lv153 that knows explosion?

Is explosion the only move it knows?
No,  Explosion is 3 our of four of it's moves.
The other move is whatever it's third move was. (eg; Mega punch)
Because 3 is safe from the corruption because it's a multiple of 3, meaning that the 3rd move is unaffected.
The same applies for any other multiple of three.
(Please correct me if I am wrong)
This Also explains why your third Pokémon isn't corrupted (except for it's glitched HP).
Title: Re: "ZZAZZ glitch"?
Post by: kaikun97 on February 06, 2017, 05:11:57 am
Then again, I've successfully saved under Super Glitch, so there is a possibility your save will live, but I doubt it will.
And able to load the save file or just been able to save? (Sometimes Yes/No boxes can become glitched)

TheZZAZZGlitch once did a video and showed a way to use super glitch to change your name to a valid blank one allowing you to save, maybe you did something similar?
Loading had no problems. Name was around 39 characters based on viewing save raw.

Thats interesting because normally having a name too long causes the save file checksum to fail which means the game should delete it.
Title: Re: "ZZAZZ glitch"?
Post by: Unused Trainer on February 06, 2017, 07:00:12 am
So the saving the game is not falling?
Title: Re: "ZZAZZ glitch"?
Post by: kaikun97 on February 07, 2017, 04:32:11 pm
Quote from: Unused Trainer 6link=topic=1386.msg204224#msg204224 date=1486386012
So the saving the game is not falling?
Well normally saving the game will either work and say its saved but then on a reboot the save file will be gone (The game deletes it due to thinking its corrupted with the invalid name) or you can't save because the Yes/No dialoge box becomes corrupted and the game crashes.

However for some it seems they are able to load the save file even with an invalid name so I am thinking there is more to this.
Title: Re: "ZZAZZ glitch"?
Post by: shatteredClockworks on March 22, 2017, 07:26:28 am
Basically, best way to destroy data.
It's kinda...scary, in some ways.

ALL THE Z's!
ALL OF THEM!
Title: Re: "ZZAZZ glitch"?
Post by: ElectricPotato on August 27, 2017, 02:32:23 pm
I heard an ACE setup could somehow safely save your file. Correct me if I'm wrong.
Title: Re: "ZZAZZ glitch"?
Post by: Parzival on August 27, 2017, 02:56:47 pm
Yup. You jump to the save routine, then control is returned to your script by the ret at the end.
Title: Re: "ZZAZZ glitch"?
Post by: ISSOtm on August 29, 2017, 06:29:48 am
Nope, that'd just save, but keep your file corrupted.
You'd have to fix your name then save.
Title: Re: "ZZAZZ glitch"?
Post by: Parzival on August 30, 2017, 05:47:56 am
Quote from: Unused Trainer 6link=topic=1386.msg204224#msg204224 date=1486386012
So the saving the game is not falling?
Well normally saving the game will either work and say its saved but then on a reboot the save file will be gone (The game deletes it due to thinking its corrupted with the invalid name) or you can't save because the Yes/No dialoge box becomes corrupted and the game crashes.

However for some it seems they are able to load the save file even with an invalid name so I am thinking there is more to this.
I once (accidentally) saved (and freaked out) and successfully reloaded while under some pretty bad Super Glitch effects. s**t happens. Sometimes you just get that corruption that sums right.
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on March 22, 2018, 11:41:02 am
Funny little trivium. In the Japanese versions the hex:99 character is ハ (ha). So by performing the ZZAZZ glitch a lot of ハ ("ha") appear in your name (hence the glitch could be named for instance the "hahaha glitch") and hahaha happens to be of course an expression for laughing.
Title: Re: "ZZAZZ glitch"?
Post by: LanceAndMissingNo. on December 07, 2018, 11:55:01 am
I tried some interesting things with the ZZAZZ, and I wanted to post it in this thread.

1) I read pages back, the third Pokémon of your team will not transform into Bulbasaur if this Pokémon is Mewtwo, and had the 2nd slot of our team. And I read that one Pokémon transform into Eevee, but I don't know who was. Well, I put Mew in the second slot, and my Pokémon turned into Pidgeot. After that, I thinked why happens this, and I went to the Hex List. Could be that, depending the Pokémon (may be his PokéDex number?), the Bulbasaur will get down his decimal/hexadecimal number by 1, and thus, transforms into the Pokémon hex/dec number correspondent? Like this:

153 - Bulbasaur
152 - Starmie
151 - Pidgeot

(https://i.gyazo.com/58213ca5eb22bc12581cb0fa6e65159b.png)
https://glitchcity.info/wiki/The_Big_HEX_List


2) And I tried a trick similar to the remaining HP bar glitch. After activate the ZZAZZ, I went to the Pokémon Center to deposite all my team. After that, I picked them up, and I went to the daycare to let some Pokémon. Curiously, some Pokemon let down to 100 (or up to 80, 90...) if their level is bigger.

The method I used to let the team in the PC was one that let me to quite almost all moves of the Pokémon, thus making a Cooltrainer Pokémon. I uploaded this method 4 years ago, I put here the video: https://www.youtube.com/watch?v=kE44JJUt2qQ

I think with this method you can obtained fusioned Pokémon depending on the Pokémon you have in the team and their distribution (or I don't know if this also depends of their stats and movements). I upload some captures of fusioned Pokémon:

(http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00014_zps4kurwsc9.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00015_zpsujk1w1pz.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00016_zpsfpbgv2it.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00020_zps4esrdrfk.png)

If I put some fusioned Pokémon in the Day Care, I could receive another different Pokémon which I left. Note that If the colour of some Pokémon change to green, the Pokémon that we will receive could be Bulbasaur. Putting some Pokémon with colour different to green, I obtained other Pokémon like Kangaskhan, Persian, or the most interesant of all, some glitched Pokémon:

(http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00045_zpskasvnlii.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00036_zpsfrja9arq.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00033_zpslwv5ibcj.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00053_zps2paixwl9.png)   (http://i1029.photobucket.com/albums/y352/Adrian_Lucas/bgb00032_zpsbfm8qrd7.png)

I post here a video which I uploaded to Youtube to show the walkthrough I realized: https://www.youtube.com/watch?v=zy4lv5Pw9mI


I don't know what to think about those glitches. They are very complex because started with a Superglitch and alter a lot of things in the game. I post there things here to find some answers!
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on December 07, 2018, 01:24:27 pm
1) Hmm that's odd. In terms of your party immediately after ZZAZZ glitch, I don't know whether the species should matter as I've always been under the impression you can only get Bulbasaur (without the glitch in 2)). Also party Pokémon 3 and 6 will not turn into Bulbasaur. However, if you perform the ZZAZZ glitch with 2 or 5 Pokémon, your party menu won't freeze after opening it. What you're describing about the Pokémon (Bulbasaur?) transforming into Pidgeot sounds like international dokokashira door glitch (https://glitchcity.info/wiki/International_%27dokokashira_door_glitch%27).


2) This glitch sounds like the party Pokémon box data shift glitch (https://glitchcity.info/wiki/ZZAZZ_glitch#Party_Pok.C3.A9mon_box_data_shift_glitch), in fact you don't have to set it up with ZZAZZ glitch and can set it up with Super Glitch too (see here (https://glitchcity.info/wiki/Party_remaining_HP_glitch)). It happens because the 0xFF terminator is removed, hence the game shifts all data back by one byte on the first Pokémon upon depositing Pokémon 2 or above.
Title: Re: "ZZAZZ glitch"?
Post by: LanceAndMissingNo. on December 14, 2018, 09:58:49 am
I had another strange experience with the ZZAZZ. I used this time a Pokémon with 251 Special to activate an encounter with a trainer glitch. In detail, has appeared  a Trainer with blank name (https://glitchcity.info/wiki/TrainerDex/Y:051). He has in their team a Cubone with level 9. I fight with him using a move, but the trainer uses a X Attack. Successively, the battle stops and sound glitched sounds. Those sounds ends with the song of victory against the leaders/champion, and a box text appear. You can press A to continue, and the battle immediately ends with a glitched screen, and other box text.

I checked what could happen if you start the battle in another city, so I use Fly to other cities. The battle would be the same, but the box text changes, because these box have text from NPCs or posters from the city you visit.

(https://i.gyazo.com/6b83e85e1cf512e5bf79875275ee8b01.png)

The most interesant of all, it's that you can continue your game without effects caused by this glitch. This effect looks like the Too Bad! The trade was cancelled! effect (https://glitchcity.info/wiki/Too_bad!_The_trade_was_canceled!_(effect)). And couriously, in the wiki says that this trainer could activate this effect, but this does not appeared to me. I wanted to try this in other games, and I checked this in the spanish Yellow's version, and the trainer appears, but the game collapses (freeze with a white screen). I also checked it in the  Blue version, and I saw the same that in the spanish version.

I put here this because I don't saw it in the wiki. I also upload a video to Youtube, where I test the effect in all places with using Fly, I let this if someone want to see it: https://www.youtube.com/watch?v=fu0eC4Z6DQ4
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 14, 2018, 12:08:58 pm
Seems like Y:051 (https://glitchcity.info/wiki/TrainerDex/Y:051). Which roster was it? 7? I'll add it to the wiki when you confirm that.
Title: Re: "ZZAZZ glitch"?
Post by: LanceAndMissingNo. on December 14, 2018, 03:10:35 pm
Seems like Y:051 (https://glitchcity.info/wiki/TrainerDex/Y:051). Which roster was it? 7? I'll add it to the wiki when you confirm that.
Probably, but I think there is no manner to fight their complete team. I don't know if who added this team to the wiki has the same effects like this.
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 14, 2018, 09:58:16 pm
Seems like Y:051 (https://glitchcity.info/wiki/TrainerDex/Y:051). Which roster was it? 7? I'll add it to the wiki when you confirm that.
Probably, but I think there is no manner to fight their complete team. I don't know if who added this team to the wiki has the same effects like this.
Oh, that's good to know! Do you think you could set up a breakpoint at
Code: [Select]
ld b,$0A
ld a,$41
and see if it triggers before the crash?

Anyway, if you didn't change the Ditto's attack modifier, it was roster 7. Attaching a savestate could be good as I personally don't have a save file ready to mess with this on right now.
Title: Re: "ZZAZZ glitch"?
Post by: ISSOtm on December 15, 2018, 03:01:45 am
Where is that breakpoint?
Title: Re: "ZZAZZ glitch"?
Post by: Evie the Mother Hen ☽ ❤ on December 15, 2018, 09:55:31 am
I had another strange experience with the ZZAZZ. I used this time a Pokémon with 251 Special to activate an encounter with a trainer glitch. In detail, has appeared  a Trainer with blank name (https://glitchcity.info/wiki/TrainerDex/Y:051). He has in their team a Cubone with level 9. I fight with him using a move, but the trainer uses a X Attack. Successively, the battle stops and sound glitched sounds. Those sounds ends with the song of victory against the leaders/champion, and a box text appear. You can press A to continue, and the battle immediately ends with a glitched screen, and other box text.

I checked what could happen if you start the battle in another city, so I use Fly to other cities. The battle would be the same, but the box text changes, because these box have text from NPCs or posters from the city you visit.

(https://i.gyazo.com/6b83e85e1cf512e5bf79875275ee8b01.png)

The most interesant of all, it's that you can continue your game without effects caused by this glitch. This effect looks like the Too Bad! The trade was cancelled! effect (https://glitchcity.info/wiki/Too_bad!_The_trade_was_canceled!_(effect)). And couriously, in the wiki says that this trainer could activate this effect, but this does not appeared to me. I wanted to try this in other games, and I checked this in the spanish Yellow's version, and the trainer appears, but the game collapses (freeze with a white screen). I also checked it in the  Blue version, and I saw the same that in the spanish version.

I put here this because I don't saw it in the wiki. I also upload a video to Youtube, where I test the effect in all places with using Fly, I let this if someone want to see it: https://www.youtube.com/watch?v=fu0eC4Z6DQ4

This looks very interesting, thanks for sharing. Yes, I'm unsure if we have this on the wiki yet. A specific glitch AI specifically for that Trainer class may be the issue here. ✿
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 15, 2018, 02:38:19 pm
Where is that breakpoint?
I was thinking we could see if it runs AIUseXAttack, but on second thought, that wouldn't really prove anything. It'd be somewhere in Bank E.

Considering something unintended happens afterward, it's probably a glitch AI.
Title: Re: "ZZAZZ glitch"?
Post by: LanceAndMissingNo. on December 15, 2018, 09:34:31 pm
Seems like Y:051 (https://glitchcity.info/wiki/TrainerDex/Y:051). Which roster was it? 7? I'll add it to the wiki when you confirm that.
Probably, but I think there is no manner to fight their complete team. I don't know if who added this team to the wiki has the same effects like this.
Oh, that's good to know! Do you think you could set up a breakpoint at
Code: [Select]
ld b,$0A
ld a,$41
and see if it triggers before the crash?

Anyway, if you didn't change the Ditto's attack modifier, it was roster 7. Attaching a savestate could be good as I personally don't have a save file ready to mess with this on right now.
I test dropping his attack and Cubone was changed by other Pokémon (Electabuzz, Omanyte, Tentacool, Ivysaur... the rosters that appear in the wiki). Like a curiosity, in some specific rosters, the ZZAZZ was activated, and in other rosters, the effects were the same that I showed in the first post.

I let here a savestate to you or someone to try this  :)
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 16, 2018, 06:51:06 pm
Ah, somehow I missed that...all 255 rosters are already on the wiki page. :o

How long did that take?! Was it a similar process to finding which index the glitch AIs were for the ones documented?
Title: Re: "ZZAZZ glitch"?
Post by: ISSOtm on December 16, 2018, 07:02:53 pm
Maybe they've all been automatically extracted from the game's data?
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on December 17, 2018, 10:32:02 am
Well yeah, presumably, as it's just extrapolating from the last non-glitched trainer, but still, looking at the amount of it you have to wonder how much effort it took to organize those 14336 rosters. Oh well, this is a bit off-topic now.
Title: Re: "ZZAZZ glitch"?
Post by: Matt1990 on August 05, 2019, 07:09:33 pm
I actually searched the whole thread to see there if anyone else already tested it in the Italian version but turns out no one ever did there, so here I am!
I currently tested the glitch with a special value of 251, 252, 254 and 255. Each one has a very different behaviour, but let's get down to it!

251
(https://puu.sh/E1Kw2/78e6553035.bmp) (https://puu.sh/E1Kwp/da7c9ef644.bmp)
9 times out of 10 it freezes the game when starting the battle. When it doesn't the opponent will send out a lv 0 Nidorino. When you try to open your party menu the game will crash. Your Pokémon get turned into a Bulbasaur with Explosion.

252
(https://puu.sh/E1KDu/8228789382.bmp) (https://puu.sh/E1KFc/34d92b4aca.bmp) (https://puu.sh/E1KGj/d779639a2d.bmp) (https://puu.sh/E1KGy/fe61c1e3a7.bmp) (https://puu.sh/E1KGI/df6a37d8a1.bmp) (https://puu.sh/E1KGO/b8bc2bb95b.bmp)
This one turns the first Pokémon of your opponent into a level 120 Muk (1st Mon, disappears after using one move) and MissingNo. (2nd mon, crashes the game). The party menu can be accessed but only the 4th and the 5th Pokémon become Bulbasaurs. The first and the second Pokémon become Bulbasaur hybrids. The 3rd and the 6th stay the same.

254
(https://puu.sh/E1KIy/c0518136ea.bmp)(https://puu.sh/E1KIF/0a8d74eada.bmp)
Will just send out MissingNo. and will crash shortly after. Nothing else.

255
(https://puu.sh/E1KJT/7539667b17.bmp)(https://puu.sh/E1KJX/fbb1b103be.bmp)(https://puu.sh/E1KK4/d219a67dfb.bmp)
The opponent will send out a level 12 Exeggcute. Upon doing any kind of action the game will freeze. None of the Pokémon get turned into Bulbasaurs nor the moves will become Explosion

Hope it helps!
Title: Re: "ZZAZZ glitch"?
Post by: Sherkel on August 07, 2019, 10:36:52 pm
Looks cool, as expected. :) Are you planning on tracing any of the effects? (I forget if the relevant parts are in a bank that might be different in a localization...)