Glitch City Laboratories Forums

Lab Ω: Archive Building => Archives => Pokémon GCL Version => Topic started by: Abwayax on July 23, 2007, 12:18:58 am

Title: Story/Plot Planning
Post by: Abwayax on July 23, 2007, 12:18:58 am
Here we discuss the storyline of our fangame project.

Note: I'm opposed to doing the following:

My suggestion would to be to follow the basic "rules" set by the canon games (i.e. 8 gym leaders, elite four + champ, evil team), but make it different from those games.
Title: Re: Story/Plot Planning
Post by: Newo on July 23, 2007, 04:23:42 am
So

OK. Is it going to be First Gen Pokemon? Or Whatever we want?
Title: Re: Story/Plot Planning
Post by: Newo on July 23, 2007, 09:23:43 am
Here we discuss the storyline of our fangame project.

Note: I'm opposed to doing the following:
  • A G/S/C remake
  • A game too saturated with in-jokes
  • A game where the player plays as a Rocket grunt
  • A game involving human-to-Pokemon transformation

My suggestion would to be to follow the basic "rules" set by the canon games (i.e. 8 gym leaders, elite four + champ, evil team), but make it different from those games.
Finally! A G/S/C Remake!
WE ARE NOT MAKING A GSC REMAKE! READ IT!
Title: Re: Story/Plot Planning
Post by: FooBot on July 23, 2007, 01:07:58 pm
any ideas for town names?
Title: Re: Story/Plot Planning
Post by: blitzer on July 23, 2007, 04:07:03 pm
any ideas for town names?
Obviously,one is glitch city.
Title: Re: Story/Plot Planning
Post by: Missing? NO! on July 23, 2007, 04:51:08 pm
Then there should be a lab in glitch city called Glitch City Labs!
Title: Re: Story/Plot Planning
Post by: ∀xaj on July 23, 2007, 06:56:25 pm
This was planned to be my first ROM hack, but here goes:

A set of islands called the Trion Islands.  Trion is the largest and the most populated; Trialo, Trionalin, and Triex are smaller and less populated; Raix is slightly bigger than the last three, is seperated from Trion by a huge valley, and is not populated at all.

I'll attach a pic.

Edit: WARNING!  THIS IS A SIMPLE SKETCH AND IT SUCKS!
Title: Re: Story/Plot Planning
Post by: xparasite9 on July 23, 2007, 11:12:22 pm
Idea kinda sucks too. :/
Title: Re: Story/Plot Planning
Post by: Missing? NO! on July 24, 2007, 10:04:56 am
This was planned to be my first ROM hack, but here goes:

A set of islands called the Trion Islands.  Trion is the largest and the most populated; Trialo, Trionalin, and Triex are smaller and less populated; Raix is slightly bigger than the last three, is seperated from Trion by a huge valley, and is not populated at all.

I'll attach a pic.

Edit: WARNING!  THIS IS A SIMPLE SKETCH AND IT SUCKS!
It's alot better that I could do
Title: Re: Story/Plot Planning
Post by: FooBot on July 24, 2007, 01:37:23 pm
this is a good point though
will we go with the basic solid landmass with maybe 1 or 2 islands or many islands with a bridges and maybe learning surf earlier than normal?
Title: Re: Story/Plot Planning
Post by: Newo on July 24, 2007, 02:18:17 pm
What about this for a map?
it is RBY style

[attachimg1]

I went for a main landmass with some islands.

Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 24, 2007, 08:35:58 pm
Newo I like the idea. I took the map and made some small changes. Nothing major, (http://img517.imageshack.us/img517/8132/map1zf2.png) (http://imageshack.us)
Also put in a path start at the red dot. (http://img529.imageshack.us/img529/4268/map2ap8.png) (http://imageshack.us)
That blue line is a river. Newo if you don't like the idea, because its your map I will take it down.
Title: Re: Story/Plot Planning
Post by: Newo on July 25, 2007, 01:38:23 pm
I don't mind.

We could have a small river... make it more one way.
Like this:

[attachimg1]
Title: Re: Story/Plot Planning
Post by: FooBot on July 25, 2007, 01:53:09 pm
I like it ^_^
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 25, 2007, 04:49:43 pm
I concur. I think that that would be a good idea. My idea for choosing a map is too make a topic and let people submit maps for about a week or so, then we all vote on them. So how's the idea sound?
Title: Re: Story/Plot Planning
Post by: Newo on July 25, 2007, 04:54:35 pm
I concur. I think that that would be a good idea. My idea for choosing a map is too make a topic and let people submit maps for about a week or so, then we all vote on them. So how's the idea sound?
So you don't like my map after all  :'(
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 25, 2007, 05:34:42 pm
No I like you map and I would vote for it. I said that so people wouldn't b***h about not have their idea considered. If everyone agrees on yours Newo then we wont bother with the voting carp.
Title: Re: Story/Plot Planning
Post by: ∀xaj on July 25, 2007, 06:13:55 pm
Here's a possible gym order (plus some other stuff).
Title: Re: Story/Plot Planning
Post by: FooBot on July 25, 2007, 07:55:50 pm
hmmm the volcano or the unused isalnd could be the home of the legendary for the game
or the base of the team in opposition
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 25, 2007, 08:41:21 pm
So sorry to correct but I bleave, unless otherwise stated, we are useing this verson of the map. (http://img517.imageshack.us/img517/8132/map1zf2.png) (http://imageshack.us)
Title: Re: Story/Plot Planning
Post by: FooBot on July 26, 2007, 11:00:15 am
hmmm we could move the volcano into the water
just a thought unless we need it 4 somthing early on

or it could be a crater or somthing instead of the cliche volcano?
Title: Re: Story/Plot Planning
Post by: Newo on July 27, 2007, 04:17:11 am
So sorry to correct but I bleave, unless otherwise stated, we are useing this verson of the map. (http://img517.imageshack.us/img517/8132/map1zf2.png) (http://imageshack.us)

This one?

(http://forums.glitchcity.info/index.php?action=dlattach;topic=1495.0;attach=1110;image)
New Version

(http://forums.glitchcity.info/index.php?action=dlattach;topic=1495.0;attach=1105;image)
Old Version
Title: Re: Story/Plot Planning
Post by: AnimalCrossingAddict on July 27, 2007, 07:44:41 am
I like your map Newo.

Maybe it could be a journey through the Glitch World and instead of Pokemon, there are glitches. Unless that would be too complicated, then you could just make some new Pokemon and keep the old Pokemon in.

Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 27, 2007, 08:24:44 am
So sorry to correct but I bleave, unless otherwise stated, we are useing this verson of the map. (http://img517.imageshack.us/img517/8132/map1zf2.png) (http://imageshack.us)

This one?
Yes I thought we were useing that map but that I was just too lazy to put in a real river.
Title: Re: Story/Plot Planning
Post by: ∀xaj on July 27, 2007, 08:29:20 am
(http://forums.glitchcity.info/index.php?action=dlattach;topic=1495.0;attach=1110;image)

We are using this one.
Title: Re: Story/Plot Planning
Post by: Newo on July 27, 2007, 03:13:52 pm
(http://forums.glitchcity.info/index.php?action=dlattach;topic=1495.0;attach=1110;image)

We are using this one.
Why are we posting the same image again and again and again?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 27, 2007, 03:52:40 pm
 This(http://img517.imageshack.us/img517/8132/map1zf2.png) (http://imageshack.us)
Image Is the changed verson of Newo's map. I made it and I said that I was just to lazy to put in a real river.

This(http://forums.glitchcity.info/index.php?action=dlattach;topic=1495.0;attach=1110;image)
Was an example that Newo used to describe what I meant by river.

We are useing the first map I posted, but someone needs to put in a real river. Also this(http://img529.imageshack.us/img529/4268/map2ap8.png) (http://imageshack.us)
Is the path the game person would fallow, starting at the red dot.


Hope this clears up confusion.
Title: Re: Story/Plot Planning
Post by: ∀xaj on July 27, 2007, 05:43:27 pm
Let's let Newo decide which one.
Title: Re: Story/Plot Planning
Post by: Newo on July 27, 2007, 05:48:41 pm
Let's let Newo decide which one.
I thought we have already decided.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 27, 2007, 09:11:34 pm
So did I
Title: Re: Story/Plot Planning
Post by: FooBot on July 29, 2007, 12:09:53 am
i likes the river!!
and yeah i thought it was
Title: Re: Story/Plot Planning
Post by: echinodermata on July 29, 2007, 06:54:20 pm
I would prefer the "real river" version, because Zach's version is too... linelike. That is, the roads go for too long without splitting. 5 whole towns till we get a decent road split (I won't count the river crossing as "decent" for the beginning of the game)?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on July 29, 2007, 07:36:38 pm
Made a topic to vote in. Go here (http://forums.glitchcity.info/index.php/topic,1537.0.html)
Title: Re: Story/Plot Planning
Post by: Poochie on August 02, 2007, 09:02:31 pm
i like newo's map more
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on August 03, 2007, 08:21:58 am
i like newo's map more
Post that kind of information Here! (http://forums.glitchcity.info/index.php/topic,1537.0.html)
Title: Re: Story/Plot Planning
Post by: PT on August 08, 2007, 09:12:26 pm
I can start on new pokemon ideas if you guys want. Sprite'm up and everything. New types, new attacks, all that good stuff.

Yes? No? Maybe?
Title: Re: Story/Plot Planning
Post by: Poochie on August 08, 2007, 10:37:06 pm
If you do I got an attack that's new
Title: Re: Story/Plot Planning
Post by: Abwayax on August 08, 2007, 11:08:24 pm
I'm not sure if we're using fan-made Pokemon for the game. I'm not even totally sure how many of the canon Pokemon are we using? All 493? 386? 251? 151? Well, of course we'll have the glitches... I'm talking about the ordinary ones.
Title: Re: Story/Plot Planning
Post by: PT on August 09, 2007, 10:22:19 am
I've got some ideas though.

Three Legendary Viruses, draw stuff from Greek/Roman mythology, unused animal ideas (flamingos, tigers, lions, misc.)... all sorts of good stuff.

And then there's the weird idea that upon further study, Diglett isn't really a mole, but is actually a giant earthworm. All we've seen of it so far is it's head.  :-\  Could be amusing.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on August 09, 2007, 06:12:02 pm
I'm not sure if we're using fan-made Pokemon for the game. I'm not even totally sure how many of the canon Pokemon are we using? All 493? 386? 251? 151? Well, of course we'll have the glitches... I'm talking about the ordinary ones.
I think that we should have have all 493 Pokemon, though we don't need to use them all. We should just use the Pokemon that we want to and not be restricted by generation. Also we should not feel obligated to include all 493 Pokemon. If near the end of the game we realize that we don't have some Pokemon then we can make them available by some odd event of some kind.

On another note the next thing to do is to name the towns and choose the order that you go to the towns in.
Title: Re: Story/Plot Planning
Post by: Poochie on August 10, 2007, 10:19:03 am
It would cool to use all 493 pokemon.
Title: Re: Story/Plot Planning
Post by: Bluelatios on August 11, 2007, 05:59:46 pm
that would take a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time to put in 493 pokemon and how to get them but its cool. as for town names.....hmmm......*puts a thinking cap on* hmmmmmm...........................! maybe we could name some of the towns and some places in the game after the pokemon games so far! example: Greentown, Gold city, Silver stream, Crystal canyon ect.

edit: another idea: one of the major story parts could be that, somewhere along the line, the baddie team makes missingno angry and is turning the world into a glitch and the main character has to save it. that would be interesting.....
Title: Re: Story/Plot Planning
Post by: FooBot on August 14, 2007, 03:45:43 pm
Yeah, like MissingNo could have glitched the gym leaders and E4 and you have to unglitch them by beating them, weakening MissingNo to a capturable state or somthing.
Title: Re: Story/Plot Planning
Post by: Shadow's ReCreator on August 14, 2007, 04:21:13 pm
Yeah, like MissingNo could have glitched the gym leaders and E4 and you have to unglitch them by beating them, weakening MissingNo to a capturable state or somthing.

That would get complicated.
Title: Re: Story/Plot Planning
Post by: FooBot on August 14, 2007, 10:46:06 pm
nah it would just involve changing sprites for the gym leders and elite 4 before and after the battles
and make it so you cant get to missingnos area b4 you beat them all? or is that possible?
Title: Re: Story/Plot Planning
Post by: Shadow's ReCreator on August 15, 2007, 09:34:41 am
But you'd need to make two set's of data for one place.
Title: Re: Story/Plot Planning
Post by: Sorreah on September 07, 2007, 02:09:12 pm
I think it's sounds pretty cool, actually.

As for town names...well, first we should figure out what the towns themselves are like (ex. is it a city area? rural area? mining area? does it have a Gym Leader? What's that Gym's Leader's preferred type/personality/background?) Once you establish what a town is like, then it'll be easier to name.

Of course, you could always name them after colors like the R/B/Y did. Or maybe named after certain glitches? XD (Ex. M port, MissingNo City, ZZAZZ plateau...)

Heck, maybe have the towns have glitched names/named after glitches when you first go to them, and then reveal the true name of the town once you beat the corrupted Gym Leader and restore them to normal.

Of course that could get real complicated, but...
Title: Re: Story/Plot Planning
Post by: Sherkel on September 13, 2007, 09:40:01 am
Maybe been said, but maybe the first town is Glitch City, and there will be a lab there with professor Abwayax (not sure about name) who will give you a glitch starter. One could be MissingNo., but he is very unusable in battle.
PS. I think this game is a great idea! I'll probably want to get it!
Title: Re: Story/Plot Planning
Post by: Sorreah on September 13, 2007, 06:35:27 pm
I think the starters shousl be Ghost MissingNo, Kabutops Fossil MissingNo, and Aerodactyl Fossil MissingNo. And at first they won't listen to you :P
Title: Re: Story/Plot Planning
Post by: Sherkel on September 15, 2007, 01:03:28 pm
Possibly, but without anything to copy they could go superglitch :-\...
Title: Re: Story/Plot Planning
Post by: Boxman on September 15, 2007, 06:02:30 pm
Actually I think the starters should be Missingno. The 00 Hex ???????from GSC and ?. Then you get glitches from each of the games. Also you can have glitch pokemon in the wild from all of the games too.
Title: Re: Story/Plot Planning
Post by: Missing? NO! on September 16, 2007, 07:08:44 pm
Actually I think the starters should be Missingno. The 00 Hex ???????from GSC and ?. Then you get glitches from each of the games. Also you can have glitch pokemon from all of the games too.
Agreed. ? is one of my favorite glitch pokemon.
Title: Re: Story/Plot Planning
Post by: Sherkel on September 17, 2007, 03:04:16 pm
A brick wall is is this game is made from scratch: you must EXACTLY  copy the effects of the glitches.
Title: Re: Story/Plot Planning
Post by: Sorreah on September 17, 2007, 06:00:49 pm
Well I would think you'd have to tone it down some. If you had all the glitches at full blast, then wouldn't the game constantly crash? That wouldn't be too much fun.
Title: Re: Story/Plot Planning
Post by: Sherkel on September 18, 2007, 02:44:29 pm
Depends on which are obtainable :-X
Title: Re: Story/Plot Planning
Post by: Abwayax on September 18, 2007, 07:19:27 pm
Heh. I was planning on incorporating some elements from my fanfiction series, but I'm not sure how I'd do that without either
1. Actually writing up to such a point where I can do it
2. Spoiling what is to come
Title: Re: Story/Plot Planning
Post by: Prisma on October 10, 2007, 05:48:45 pm
Heh. I was planning on incorporating some elements from my fanfiction series, but I'm not sure how I'd do that without either
1. Actually writing up to such a point where I can do it
2. Spoiling what is to come
Or come up with new stuff...
Title: Re: Story/Plot Planning
Post by: Sorreah on October 10, 2007, 05:53:44 pm
You could always have cameos

All aboard the U D express! XD
Title: Re: Story/Plot Planning
Post by: Abwayax on October 10, 2007, 07:05:22 pm
Heh. I was planning on incorporating some elements from my fanfiction series, but I'm not sure how I'd do that without either
1. Actually writing up to such a point where I can do it
2. Spoiling what is to come
Or come up with new stuff...
Everything I come up with ends up in the Glitch Wars universe though. :-/
Title: Re: Story/Plot Planning
Post by: Prisma on October 18, 2007, 05:09:21 pm
Heh. I was planning on incorporating some elements from my fanfiction series, but I'm not sure how I'd do that without either
1. Actually writing up to such a point where I can do it
2. Spoiling what is to come
Or come up with new stuff...
Everything I come up with ends up in the Glitch Wars universe though. :-/
Well that sucks, maybe I can help you out coming up with new stuff, that, would have no trouble doing.
Title: Re: Story/Plot Planning
Post by: Vitro on November 03, 2007, 07:39:57 pm
I always wanted to make a game similar to the r/b/y but with all pokemon in it, glitch pokemon, and i would also include the ability to fuse pokemon. i would also make the max level 65535 instead of 255.

Triple Fusion
Articuno lv: 70
Zapdose lv: 70
Moltres lv: 70

Zaptrecuno lv: 280



I hope this turns out to be good :)
Title: Re: Story/Plot Planning
Post by: pokemon_yellow on November 04, 2007, 09:07:28 am
so who is going to be in it?I mean obviouisly Abwayax is gonna be in it...but others should be to but then that would be a problem cause people would whine.....Hmm well we dont have to start with this :P
Title: Re: Story/Plot Planning
Post by: Sherkel on November 07, 2007, 04:33:05 pm
But it would be in our best interests too as this has been around for a while. And maybe (forum) members could be some characters, too? :???:
Title: Re: Story/Plot Planning
Post by: Missing? NO! on November 08, 2007, 07:46:46 pm
But it would be in our best interests too as this has been around for a while. And maybe (forum) members could be some characters, too? :???:
Possibly top 10 posters?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on November 10, 2007, 08:09:21 am
Postcount shouldn't matter. You could have 1000 posts but still be a newbie dumb ass. 
Title: Re: Story/Plot Planning
Post by: Missing? NO! on November 10, 2007, 10:50:29 am
Postcount shouldn't matter. You could have 1000 posts but still be a newbie dumb ass. 
Then possibly staff members?
Or at least the most known members.
Title: Re: Story/Plot Planning
Post by: Newo on November 10, 2007, 10:52:43 am
Although we have a lot of staff, It wouldn't be enough for a world of pokemon trainers.
We could probably add everyone who posts, the problem is the power hierarchy.
Title: Re: Story/Plot Planning
Post by: Missing? NO! on November 10, 2007, 10:56:01 am
Adding everyone who posts might be a little too much.
Could N00B members be villans?
Title: Re: Story/Plot Planning
Post by: Sherkel on November 10, 2007, 04:17:49 pm
Adding everyone who posts might be a little too much.
Could N00B members be villans?
Nah, that woudn't really be good...And I think ones who have cntributed a lot to the reseach of glitches should be in it (hint hint Pokeglitch). Maybe you could include ACE91's "abdication".
Title: Re: Story/Plot Planning
Post by: Abwayax on November 10, 2007, 04:36:42 pm
Maybe we can have prominent members from TRS be villains. Of course, this presents a problem since I'm a mod there too, and it might look like an insult to those people, except I'm not even in their group so I can't see why they'd whine (because I insult them all the time).

Plus, it would revive the old "TRS vs GCL" thing for nostalgia's sake. :D
Title: Re: Story/Plot Planning
Post by: King Homer on November 10, 2007, 06:34:28 pm
Postcount shouldn't matter. You could have 1000 posts but still be a newbie dumb ass. 

Or a n00b-no, wait. You'd be banned by now.
Title: Re: Story/Plot Planning
Post by: blitzer on November 11, 2007, 04:22:57 pm
I think the starters should be real glitches with the Fire/Water/Grass types,the Fighting/Rock/Flying types,or the Fire,Rock,and Steel types.

No ideas on characters here though.
Title: Re: Story/Plot Planning
Post by: Vitro on November 14, 2007, 07:32:23 pm
I think the starters should be real glitches with the Fire/Water/Grass types,the Fighting/Rock/Flying types,or the Fire,Rock,and Steel types.

No ideas on characters here though.

i think you should choose what pokemon you start with except legendarys and Glitches
Title: Re: Story/Plot Planning
Post by: Sherkel on November 14, 2007, 07:43:56 pm
I think under any circumstance they should be glitches. Maybe 'M block, Ghost MissingNo., and A would work. Not a bad trio, no?
Title: Re: Story/Plot Planning
Post by: zaazaa0 on November 19, 2007, 08:54:01 pm
yeah, a world of glitch pokemon works. the starter pokemon could be missingno. in the form of aerodactyl fossil, kabutops fossil, or ghost! or, it could be another set, like this:
LM4 (water)
Charizard 'M (fire)
exploding bulbasaur (grass) (from the ZZAZZ glitch)
Title: Re: Story/Plot Planning
Post by: Prisma on November 19, 2007, 10:32:48 pm
Or maybe we can choose four people from the staff
and make them the elite four, Abwayax being the
champion, any thoughts?
Title: Re: Story/Plot Planning
Post by: Newo on November 20, 2007, 10:36:26 am
Does that make me Elite 4th?

Professor Abwayax could have a twist and be the game professor and the champion in one.
Title: Re: Story/Plot Planning
Post by: Abwayax on November 20, 2007, 01:07:13 pm
I'd be a horrible champion. I can't battle one bit.
Title: Re: Story/Plot Planning
Post by: Newo on November 20, 2007, 02:59:12 pm
You beat Kyouki on Glitchbattle.
Though I beat Kyouki a lot of times on Glitchbattle.
Title: Re: Story/Plot Planning
Post by: King Homer on November 20, 2007, 04:32:51 pm
I want to be an evil guy.

EDIT: Rephrase that. I want to be an evil gym leader.  >:D
Title: Re: Story/Plot Planning
Post by: Newo on November 20, 2007, 04:56:48 pm
There hasn't been that many evil gym leaders....one I can think of.
Title: Re: Story/Plot Planning
Post by: King Homer on November 20, 2007, 04:58:33 pm
You're thinking of Giovanni. I would be number 2.
Title: Re: Story/Plot Planning
Post by: Fivex on November 24, 2007, 12:49:12 am
EDIT: Rephrase that. I want to be an evil gym leader.  >:D
Or a evil elite four member. >:D >:D >:D >:D
Title: Re: Story/Plot Planning
Post by: Newo on November 24, 2007, 09:46:10 am
No evil elite four members.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on November 24, 2007, 10:13:17 am
I think we should make a roster for Gym leaders. There will be eight, so we need eight people. Once those people are chosen, we need to place them on the map. (http://forums.glitchcity.info/index.php?action=dlattach;topic=1495.0;attach=1110;image)
This would help us decide how strong they are and stuff. I'm making a topic (http://forums.glitchcity.info/index.php/topic,2503.0.html) to elect gym leaders. The elite four will be elected later.
Title: Re: Story/Plot Planning
Post by: Sherkel on November 29, 2007, 06:08:43 pm
Place what on the map?
Title: Re: Story/Plot Planning
Post by: Prisma on November 29, 2007, 06:30:47 pm
place the gym leaders on the
map.
Title: Re: Story/Plot Planning
Post by: Sherkel on November 29, 2007, 06:41:34 pm
place the gym leaders on the
map.
:???:?! Why?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on November 29, 2007, 08:31:06 pm
place the gym leaders on the
map.
:???:?! Why?

Like what town there gym will be in. So it can help us make what path on the map the people will fallow.
Title: Re: Story/Plot Planning
Post by: Poochie on November 29, 2007, 09:40:08 pm
Did you all come up with the name the towns already.
Title: Re: Story/Plot Planning
Post by: Sherkel on November 30, 2007, 04:57:12 pm
place the gym leaders on the
map.
:???:?! Why?

Like what town there gym will be in. So it can help us make what path on the map the people will fallow.
Ah, I see. What should be the theme for the towns then?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 06, 2007, 06:06:57 pm
place the gym leaders on the
map.
:???:?! Why?
Like what town there gym will be in. So it can help us make what path on the map the people will fallow.
Ah, I see. What should be the theme for the towns then?

I believe the town themes should be involving... Hmm, what's something that hasn't been done yet...

Maybe actual, off-the-top-of-our-heads names? But that would get complicated.

Ooh! Maybe with latin versions of the areas they would be in! Seems like a good idea...

I REALLY want to help with this- almost fanatically so. I haven't done crap yet, so I have an idea.

I could make the maps! *squeeeee*

I'm a bloody good spriter... I'd need a little help with finding them, but I make pretty good maps. So, I'm hoping in some way to help.

*ermhrm* Yes, well..
Title: Re: Story/Plot Planning
Post by: Sherkel on December 06, 2007, 06:09:58 pm
Latin wouldn't be a bad idea. What kinds of words?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 06, 2007, 06:24:20 pm
*calls up handy latin translator, but it crashes.*

Well, MINUS my translator, I say we could translate the area types.

A long field? We could make it... *finds another translator* Proager! (A butchered latin-esque word)

A massive city? Maiourbs, BL for Large City.

Get my drift?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 06, 2007, 08:12:57 pm
How about Latin words for colors? I always liked how the old games used colors for names.

Then again, we could wait until we know what the places will be like. It would be easier to name them then.

Title: Re: Story/Plot Planning
Post by: Hydrall on December 06, 2007, 08:15:58 pm
Sorreah, I like that idea.

But, here's an important question.

What tileset will these be using?

G/S? R/B? FR/LG? D/P? R/S? If I'm gonna do any work, I have to know, so I can screw up the Glitch City in the best way possible, and make the 'Real World' look like an actual game.

So... Anyone know? (If we're doing custom tileset, I will be of no use.)
Title: Re: Story/Plot Planning
Post by: Sorreah on December 06, 2007, 08:30:50 pm
Which idea did you like? The Latin color one?

Hmm...I dunno how complicated this would be, but maybe we could start old-school and upgrade as we go along (ex. From R/B/Y to G/S/C to R/S/E to D/P) Or we could do it in reverse, if glitches/evil glitch-using teams are making things worse. That might get weird though.
Title: Re: Story/Plot Planning
Post by: Abwayax on December 06, 2007, 09:43:17 pm
Or we could do it in reverse, if glitches/evil glitch-using teams are making things worse.
And then, I suppose, once you defeat said evil glitch people the game would return to normal, right?

I like this idea.
Title: Re: Story/Plot Planning
Post by: Sorreah on December 06, 2007, 10:03:50 pm
Really? I'm glad I could help. ;D
Title: Re: Story/Plot Planning
Post by: Abwayax on December 06, 2007, 10:12:06 pm
Heh. I'm actually planning on making two games: the community fangame and one with my own plot, so to be fair I'm not going to try to influence the direction of this game that much.

Which is kind of funny since I believe Jacred is listed as the Evil Team leader for this game... would he be the one causing the downgrading?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 06, 2007, 10:30:19 pm
Maybe it would just appear to be him, but actually it would be someone/something else?

...Maybe that HEX 253 trainer. You know, the one that totally screws up the graphics after you beat him? He's not that deadly though. Really the most effective way of screwing up a game (outside of Gameshark fun) would be to ZZAZZ or Superglitch it.

Btw, what does the JACRED trainer do in the actual R/B/Y game? Is he a special glitch trainer, or just one with a messed-up name?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 07, 2007, 02:08:36 pm
Jacred crashes.

ALSO!

I had more ideas.

I'm sure you all remember in G/S/C with Kanto and Johto.

Well, what if it was like that with this? Glitch world is a SECOND MAP! Where the world is very, very messed up. It wouldn't be straightforward, though- Puzzle solving is a must, as the land is so messed up. If something seems obvious and straightforward, you'll probably die going there. It would require you to work your way through the mishmash of tiles and colors, while battling glitch pokemon. There would be only 1 or 2 cities- One, a massive fortress to repel glitch attackers, and the other a village of adventuring explororers and trainers.

While this is in the second area, the main world- Whatever the land is called- will have the 'normal' pokemon, gyms, and the like. There would be a few entrances to Glitch World from the main world.

Another thing- Could we somehow make there be a war with humans fighting? I'm getting tired of all the peacyness of the pokemon world. The only 'war' was in that movie, where it was a slaughter of warriors and their pokemon.

And no one's answered my question! *fume fume* What tileset is it?

Hmm...I dunno how complicated this would be, but maybe we could start old-school and upgrade as we go along (ex. From R/B/Y to G/S/C to R/S/E to D/P) Or we could do it in reverse, if glitches/evil glitch-using teams are making things worse. That might get weird though.

I don't really like this idea... It seems too 'game related'-e.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 07, 2007, 04:51:25 pm
 ;D I'm currently working on a map. Just a random town, so you can assess if I'm good enough.

It's in G/S/C, because that's what I had nearby.
Title: Re: Story/Plot Planning
Post by: Sorreah on December 09, 2007, 05:22:43 pm
Quote
Another thing- Could we somehow make there be a war with humans fighting? I'm getting tired of all the peacyness of the pokemon world. The only 'war' was in that movie, where it was a slaughter of warriors and their pokemon.

Well, technically R/S/E was about the turf war of Teams Aqua and Magma. Considering all the teams around, we could do something like that, only on a larger scale. 

Quote
I don't really like this idea... It seems too 'game related'-e.

Could you clarify? We're making a game that has strong ties to glitches in a game. Isn't that 'game-related'-e as well. Unless we plan to call the glitches something else besides glitches.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 09, 2007, 05:32:23 pm
Quote
I don't really like this idea... It seems too 'game related'-e.

Could you clarify? We're making a game that has strong ties to glitches in a game. Isn't that 'game-related'-e as well. Unless we plan to call the glitches something else besides glitches.
[/quote]

Now that I think about it, your right...  =_= I didn't think hard enough.
Title: Re: Story/Plot Planning
Post by: Sorreah on December 09, 2007, 05:40:23 pm
It's okay. It happens to all of us. :P
Title: MAPZ!
Post by: Hydrall on December 10, 2007, 03:10:14 pm
AND! Here it is-
My idea for the starting town! (The large building is a lab-thing, I suppose. And the house with the sign is yours. Since your rival is Kyoukipichi, I think you should meet them later. The Pokeball should contain some good item, or something. Thankers.)

Again, I apoligize for any problems or mis-management- I can make this in many different ways. This is just my 'beta'.
Title: Re: MAPZ!
Post by: Sherkel on December 10, 2007, 04:20:27 pm
AND! Here it is-
My idea for the starting town! (The large building is a lab-thing, I suppose. And the house with the sign is yours. Since your rival is Kyoukipichi, I think you should meet them later. The Pokeball should contain some good item, or something. Thankers.)

Again, I apoligize for any problems or mis-management- I can make this in many different ways. This is just my 'beta'.
Looks good, but what generation are we doing again?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 10, 2007, 04:33:11 pm
That's the problem. I'm doing G/S/C because I have that easily usable, but I don't know OFFICIALLY.

Also, these sprites I got are... odd.

Those sprites came with it... Naruto characters.... Kankuro, Orochimaru, Gaara, Temari, Naruto, Sakura, Sasuke...

WTFWTFWTFWTF?
Title: Re: Story/Plot Planning
Post by: Sherkel on December 10, 2007, 04:37:28 pm
That's the problem. I'm doing G/S/C because I have that easily usable, but I don't know OFFICIALLY.

Also, these sprites I got are... odd.

Those sprites came with it... Naruto characters.... Kankuro, Orochimaru, Gaara, Temari, Naruto, Sakura, Sasuke...

WTFWTFWTFWTF?
Nice sprites. But why would we use Naruto chracters?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 10, 2007, 04:41:53 pm
We wouldn't. Its just something the spriter I got these from included in the characters... I'm wondering, why? There's all sorts of wierd things, like an S.S. Anne with cars on it, and guys with spears... Odd, eh?

I'm right now working on the First Town's interior.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 10, 2007, 05:46:12 pm
Been working hard- Here it is, the indoors of the first town.

(By the way, I hated doing this.  XD)
Title: Re: Story/Plot Planning
Post by: Sherkel on December 10, 2007, 06:29:39 pm
Been working hard- Here it is, the indoors of the first town.

(By the way, I hated doing this.  XD)
Wow, your'e really doing a lot. Bravo! But I thought the professor was going to be Abwayax.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 10, 2007, 07:25:55 pm
Been working hard- Here it is, the indoors of the first town.

(By the way, I hated doing this.  XD)
Wow, your'e really doing a lot. Bravo! But I thought the professor was going to be Abwayax.

No, Abwayax is the Elite 4 Champion.

Also, I'm going to START working on Route 1. Don't think I'll finish it, but I can hope.
 =_= Either that, or I'll make a cave in that well.
Title: Re: Story/Plot Planning
Post by: Sorreah on December 11, 2007, 08:18:33 pm
Looking cool so far, Hydrall. Maybe that item Pokeball could contain a glitch/glitched up Pokemon?
Title: Re: Story/Plot Planning
Post by: Sherkel on December 12, 2007, 02:06:14 pm
Looking cool so far, Hydrall. Maybe that item Pokeball could contain a glitch/glitched up Pokemon?
Which would be your starter?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 12, 2007, 02:52:58 pm
Righty-o everybody. I'll post Route 1 in a sec, but first I have to say something.

This is MY story idea. I CANNOT make the second town and beyond until either this is dismissed or accepted.

Professor Yew (The woman in the lab) sends you to investigate the second city (Which I have codenamed Burkome), where a few terrified and hysterical trainers came running from. She gives you one of three NONGLITCHED pokemon, and sends you on your way.

You may be angry, for this is supposed to be a GLITCH game, no? But you see, Glitches would completely change the pokemon universe.
Not only that, but only Missingno and a few others actually run wild. So, they don't. There is only one entrance to the glitch world, and it leads to Valens Arx, a huge city/fortress holding all the trainers and pioneers who are exploring the world, and all the staff of GCL.

Now, back to the Real World, you go through Route 1. The White Lady (You'll see.) on the route warns you that something horrible is up ahead. (If you stand a square away, she runs up to tell you, and you can get a potion.) Then, you go to the second town.

The gateway entry is empty, and one of the squares is glitchy. But when you go through the door, you find...

Burkome is completely, utterly GLITCHED. Nothing is left. A few paths run through the mixture of rubble and glitched tiles, and in one house, a dead body lays still. The Mart has a vending machine, from which you can buy Potions, Antidotes and such, and the Pokemon center has the healing machine, which you can use.

Near the Eastern exit, a trainer stands alone. When you talk to him...

???: Well, well. I wondered when they'd send someone to investigate.

*Question mark over your head*

???:My name is Jacred. And, if you couldn't guess, I did this.
Jacred:Hahahah! They're all dead, fool. You all will fall before the power of Glitch.
Jacred:But I will not deign to battle you... Instead...
Jacred:*Glitch blocks*
JACRED poisoned all your POKEMON!
Jacred: Good bye, fool.
*He disappears*

See, he's evil. But then, you go through a normal adventure (After returning to Yew, who assures you it will be investigated). After lots of plot devices Abwayax and such can decide on, you FINALLY reach the Elite Four.

You fight your way to the third member... Then are told by a secretary that the last two, the Fourth and the Champion, are missing. Your work is for naught.

Next time you enter grass, you are attacked by a MissingNo. After catching or fainting it, a man will come over, and start talking to you.

Then, he knocks you out and takes you to Valens Arx, where, after exploring the bigass city, you find Abwayax and Newo overseeing the fortress and research. To convince them to return to the Elite Four, you must do two tasks.

First, defeat Jacred's trainers in the Market District of the city, where they've taken over.

Second, help a small town suffering from a 'Glitch Plague'. (<-- The easier one.)

Once this is done, you can finish the Elite Four.

After beating them, Jacred will start his final attack, unleashing Glitches onto the real world...


This needs LOTS of refining and such, but I think we can do it.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 12, 2007, 02:58:08 pm
In other news... HERE YA GO!
Title: Re: Story/Plot Planning
Post by: Sherkel on December 12, 2007, 03:23:47 pm
Righty-o everybody. I'll post Route 1 in a sec, but first I have to say something.

This is MY story idea. I CANNOT make the second town and beyond until either this is dismissed or accepted.

Professor Yew (The woman in the lab) sends you to investigate the second city (Which I have codenamed Burkome), where a few terrified and hysterical trainers came running from. She gives you one of three NONGLITCHED pokemon, and sends you on your way.

You may be angry, for this is supposed to be a GLITCH game, no? But you see, Glitches would completely change the pokemon universe.
Not only that, but only Missingno and a few others actually run wild. So, they don't. There is only one entrance to the glitch world, and it leads to Valens Arx, a huge city/fortress holding all the trainers and pioneers who are exploring the world, and all the staff of GCL.

Now, back to the Real World, you go through Route 1. The White Lady (You'll see.) on the route warns you that something horrible is up ahead. (If you stand a square away, she runs up to tell you, and you can get a potion.) Then, you go to the second town.

The gateway entry is empty, and one of the squares is glitchy. But when you go through the door, you find...

Burkome is completely, utterly GLITCHED. Nothing is left. A few paths run through the mixture of rubble and glitched tiles, and in one house, a dead body lays still. The Mart has a vending machine, from which you can buy Potions, Antidotes and such, and the Pokemon center has the healing machine, which you can use.

Near the Eastern exit, a trainer stands alone. When you talk to him...

???: Well, well. I wondered when they'd send someone to investigate.

*Question mark over your head*

???:My name is Jacred. And, if you couldn't guess, I did this.
Jacred:Hahahah! They're all dead, fool. You all will fall before the power of Glitch.
Jacred:But I will not deign to battle you... Instead...
Jacred:*Glitch blocks*
JACRED poisoned all your POKEMON!
Jacred: Good bye, fool.
*He disappears*

See, he's evil. But then, you go through a normal adventure (After returning to Yew, who assures you it will be investigated). After lots of plot devices Abwayax and such can decide on, you FINALLY reach the Elite Four.

You fight your way to the third member... Then are told by a secretary that the last two, the Fourth and the Champion, are missing. Your work is for naught.

Next time you enter grass, you are attacked by a MissingNo. After catching or fainting it, a man will come over, and start talking to you.

Then, he knocks you out and takes you to Valens Arx, where, after exploring the bigass city, you find Abwayax and Newo overseeing the fortress and research. To convince them to return to the Elite Four, you must do two tasks.

First, defeat Jacred's trainers in the Market District of the city, where they've taken over.

Second, help a small town suffering from a 'Glitch Plague'. (<-- The easier one.)

Once this is done, you can finish the Elite Four.

After beating them, Jacred will start his final attack, unleashing Glitches onto the real world...


This needs LOTS of refining and such, but I think we can do it.
Nice. I like it. So poisoning all your PkMn is like a superglitch/ZZAZZ like effect, right?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 12, 2007, 03:38:35 pm
Yeah, pretty much.

But we ought to have Super Glitch do random stuff, but not DANGEROUS. Also, I DOUBT this can be done, but... How about its move description would say ??? until you've used it once. Then, you know what it does.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 12, 2007, 03:41:42 pm
Yeah, pretty much.

But we ought to have Super Glitch do random stuff, but not DANGEROUS. Also, I DOUBT this can be done, but... How about its move description would say ??? until you've used it once. Then, you know what it does.
Why not make it super authentic and copy the possibilities from the game? Isn't that what we kinda wanted to do?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 12, 2007, 03:53:08 pm
Yeah, pretty much.

But we ought to have Super Glitch do random stuff, but not DANGEROUS. Also, I DOUBT this can be done, but... How about its move description would say ??? until you've used it once. Then, you know what it does.
Why not make it super authentic and copy the possibilities from the game? Isn't that what we kinda wanted to do?

Who would want their pokemon deleted? I'm just saying, random glitchiness doesn't always work. We should HAVE the glitchy effects, but either not permanent (I wouldn't want my supa team to be turned into Splodeysaurs forever.) or moderated to being just strange attacks.
Title: Re: Story/Plot Planning
Post by: Ghost on December 12, 2007, 05:30:49 pm
Professor Abwayax could have a twist and be the game professor and the champion in one.

Just bein' helpful and pointing this out hydrall...
Title: Re: Story/Plot Planning
Post by: Sherkel on December 12, 2007, 05:57:18 pm
Yeah, pretty much.

But we ought to have Super Glitch do random stuff, but not DANGEROUS. Also, I DOUBT this can be done, but... How about its move description would say ??? until you've used it once. Then, you know what it does.
Why not make it super authentic and copy the possibilities from the game? Isn't that what we kinda wanted to do?

Who would want their pokemon deleted? I'm just saying, random glitchiness doesn't always work. We should HAVE the glitchy effects, but either not permanent (I wouldn't want my supa team to be turned into Splodeysaurs forever.) or moderated to being just strange attacks.
I meant "pre-glitch" things, like the types and random names.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 12, 2007, 07:19:36 pm
Yeah, pretty much.

But we ought to have Super Glitch do random stuff, but not DANGEROUS. Also, I DOUBT this can be done, but... How about its move description would say ??? until you've used it once. Then, you know what it does.
Why not make it super authentic and copy the possibilities from the game? Isn't that what we kinda wanted to do?

Who would want their pokemon deleted? I'm just saying, random glitchiness doesn't always work. We should HAVE the glitchy effects, but either not permanent (I wouldn't want my supa team to be turned into Splodeysaurs forever.) or moderated to being just strange attacks.
I meant "pre-glitch" things, like the types and random names.
That COULD work, but I dunno.

Either way, I'm just the Spriter. I don't know crap about programming, that's up to whoever's job it is.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 12, 2007, 08:19:01 pm
I thought about waiting for approval from Abwayax, Newo or Zach, but I realized I'd get too bored. So I went ahead and made Burkome anyways.

Enjoy! (Or not. If you don't like it, tell me how to either make it glitchier or make it better.) XD
Title: Re: Story/Plot Planning
Post by: Ghost on December 12, 2007, 08:28:49 pm
Wow... I'm not too sure how abwayax can say no to these. :D Out of curiosity, how do you get to the river if it is blocked off by a glitch?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 12, 2007, 09:47:05 pm
Nice. I like the glitched-up city and Jacred's design. I like the plot too.

The only thing that irks me is the whole "glitches killing people" thing. Rarely do glitches actually kill a game to the point where you can't turn it on (death). They can, however, seriously screw them up, but the game itself can still function somewhat. So I say that we go with a zombie theme for the victims of glitches (Ex. person in house is lying on the floor, then gets up, turns into glitch blocks, says something scrambled, and leaves/attacks/chases/whatever.) 

Quote
How about its move description would say ??? until you've used it once. Then, you know what it does.

I like that idea. I think any superglitch move should have more than one possible effect (like one time it does electric damage, another time it's normal-type but poisons, next time your Pokemon faints etc.) Of course, we'll probably want to look at what the actual superglitches do and try to replicate that effect, only without the game actually getting screwed up.   
Title: Re: Story/Plot Planning
Post by: Hydrall on December 13, 2007, 01:53:58 pm
Nice. I like the glitched-up city and Jacred's design. I like the plot too.

The only thing that irks me is the whole "glitches killing people" thing. Rarely do glitches actually kill a game to the point where you can't turn it on (death). They can, however, seriously screw them up, but the game itself can still function somewhat. So I say that we go with a zombie theme for the victims of glitches (Ex. person in house is lying on the floor, then gets up, turns into glitch blocks, says something scrambled, and leaves/attacks/chases/whatever.) 

Quote
How about its move description would say ??? until you've used it once. Then, you know what it does.

I like that idea. I think any superglitch move should have more than one possible effect (like one time it does electric damage, another time it's normal-type but poisons, next time your Pokemon faints etc.) Of course, we'll probably want to look at what the actual superglitches do and try to replicate that effect, only without the game actually getting screwed up.  


How do you think glitches kill people? They tear them limb from limb, or blow holes in them with Water Gun, or eat them. Or all three. You see, I'm taking a rather 'realistic' approach to this. For other infomation on how pokemon kill each other, read Tales of Flame, a fanstory.

Why would anyone be afraid of Glitches if they could do no harm? No, I support violence in pokemon. Glitches can kill people. In fact, POKEMON can kill people. They don't kill anyone (or eachother) because trainers generally stop it before it goes too far.

Jacred breaks every rule. He kills pokemon if he can, and kills humans with his army.

Also- The zombie thing could work, but... Meh.

In other news, I'm working on the next route.  :D
Title: Re: Story/Plot Planning
Post by: Abwayax on December 13, 2007, 02:36:09 pm
You don't need to wait for my approval on anything. I'll be managing my own fangame using this engine, this one is mostly the community's.

That is not to say I won't provide input. For one, I'm not against the concept of death. There is death in Glitch Wars (human, Pokemon, and glitch), caused by humans, Pokemon, and glitches. It's quite naive to pretend there is no death, although any game that does involve death is probably targeted at a different audience than mainstream Pokemon games. Although I will say that the Jacred sprite doesn't look glitched enough.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 13, 2007, 02:48:31 pm
Ok, I know I've not bean putting my input here and I'm sorry about that.
1)     First thing I want to address is tilesets for this game. Not trying to be an arsehole here but I doubt that we are using G/S tiles. My thought would be to use the best looking that we can. Meaning ideally D/P tiles but if we can't find them then we would go with R/S/E. But thats just me, I am making a topic for voting on this. Also when a final decision is made I'll find those tilesets for everyone to use.
2)     Second thing is the plot. Though I don't want to adopt Hydrall's plot word for word, Not to be an ass but I think it better that everyone contributes to the overall plot., I do want to adopt some key aspects that he outlines.
Quote from: Hydrall
She gives you one of three NONGLITCHED pokemon, and sends you on your way.
as said in here, this game will feature non glitch Pokemon. In fact, Glitches are not, or should not, be dominant in the game. By dominant I mean were not going to flop the roll of glitch Pokemon in a normal game with the roll or real Pokemon in a normal game. NOTE: a game played by some of the members at GCL can hardly be called normal anymore. I think that Glitches should play quite a roll, but normal Pokemon are still the normal used Pokemon.   I also like how glitches are used for evilish reasons. We should use that.  Back to Hydrall's plot, I like most of the aspects, like the encounter with JACRED and having the town glitched up, but I just think that, where it stands now, is to early in the game. In the Pokemon games, you have your hometown and then a town without a playable gym. (R/B/Y has the gym in vermilion but its not playable till the near of game, and the gym in R/S/E is not playable till you beat the other five gym's leading up to it.) I say that we make a normal version of the first two towns, wright the plot for the first two towns, then go from there. But we should implement Hydrall's idea. Could we send "you" up to the first town to get something, like oaks parcel, then come back to your home town and we should work off Hydralls plot from there.

Any questions, concerns, or vicious attacks?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 13, 2007, 02:58:40 pm
First: Jacred is not glitched because he's trying to keep control of his mind until the right moment.  XD

Second: The reason I'm using G/S/C tiles is because those are, sadly, all I have. The website I got my sprites from (TSR) went done at around the same time as my comp with all my thousands of sprite sheets. TSR came back, though my comp did not, and the website is missing at least half their pokemon sprites.   :-[

Third: She sent you to investigate the town, to see what happened. Afterwards, you must return home. She pretty much assures you she'll look into it, and sends you on your way. THAT needs refining. So does the actual main game. The first real town won't have a gym, and- Oh wait... I think we may need to add another town for that..

A new idea- Maybe a gym in the Glitch World, in Valens Arx?

Also, about the parcel idea- That's a bit overused, I think. I'm trying to break all the Pokemon series' stereotypes- I.E., no death, war or poverty (There are starving people I was planning to put in some city who you could help somehow), all is well, and such. The 'No religion' thing was kicked in the pants by D/P (A church! Woah!).

Also, there are no D/P sprite sheets THAT I'VE FOUND. If we rip them, we could get credit by including a GCL ad for them...

Just checked- I do have Fr/Lg sprites, but only buildings, a few people, and grass, lava and rock. No water, road, or anything else. (Damn.)

I think that Glitches should play quite a roll, but normal Pokemon are still the normal used Pokemon.  
My idea for that is, Glitches can only be caught in the Glitch World, while 'Normal' pokemon only in the Real World. A few 'Normal Pokemon'- Tentacool, psychics, etc- can make their way into the Glitch World, while Missingno and 'M block can get into the Real World. All the other can only come in Trainer's pokeballs.

Finally... We need to decide quickly, because a lot of my maps will depend on the storyline. Thanks.  :)
Title: Re: Story/Plot Planning
Post by: Sorreah on December 17, 2007, 05:42:40 pm
I agree with Hydrall's Jacred. What we see right now is a disguise. When things get serious, we'll see him in all his glitchy glory. I also have no problem with the current tileset Hydrall's using. When we determine the final tileset we can just update the look.

My suggestion for the parcel idea is this: you get asked to deliver parcel whatever, deliver to wherever, and then come back to find the person/place that gave you the parcel glitched to hell. This could be placed at any time during the game.

Also, as for how often glitches are used...

I think the two "worlds" should overlap gradually. When you start out, your chances of finding a wild glitch in the real world would be similar to finding a shiny. If you want to get a glitch, you must go to the glitch world. However, as Jacred screws around with stuff, the barriers between the two worlds weaken, allowing more glitches to pass through. By the end of the game, it'll be just as easy to find glitches in the wild as well as regular Pokemon.

 
Title: Re: Story/Plot Planning
Post by: King Homer on December 17, 2007, 05:45:49 pm
I'd love to say how my evil character, Ernie, will turn out, but I would rather not let you all know personally right yet. :P
Title: Re: Story/Plot Planning
Post by: Sherkel on December 19, 2007, 12:41:48 pm
Glitches could kill, but then again so could normal PkMn. What about what you probably thought of during that, just glitching them up, changing their names, deleting PkMn, deleting files (destroying their "world aspect"), changing PkMn (exploding Bulbasaurs anyone?), destroying their ability to talk (Ditto trick), and so on? I got those effects mostly from superglitch and such.
Title: Re: Story/Plot Planning
Post by: King Homer on December 19, 2007, 01:17:16 pm
Destroying whose ability to talk?
Title: Re: Story/Plot Planning
Post by: Sherkel on December 19, 2007, 01:22:59 pm
Destroying whose ability to talk?
You know how you can't talk to people at a certain point in the Ditto trick?
Title: Re: Story/Plot Planning
Post by: King Homer on December 19, 2007, 01:25:27 pm
Yes. I thought you meant the glitches were destroying their own ablility to speak. Hah...

I still can't decide what the character I portray, Ernie, will do.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 19, 2007, 06:43:13 pm
>_> What? Ernie? Huh?

Well, I think that the only Missingno and 'M can be gotten in the 'Real world', because they really ARE. The others cannot pass ancient inhibitations (Depends on what we're doing. I had a vision of Arceus nuking the Glitch World, and putting a barrier in place.) unless those blocks are destroyed. Not only that, the most powerful glitches, ones never seen before, massive beasts of destruction, are trapped behind even more. These have a glimmer of a mind, able to think and plan.

Jacred believes he is serving them, and breaks open the first level of gates about halfway through the game. Then, normal glitches begin appearing, and many more glitch trainers pop up (Use ONLY glitches). The 'end' is where you must stop Jacred from breaking the second level of gates, releasing the 'uberglitches'.

You fail, and Jacred realizes, too late, his foolishness. You two must battle alongside eachother to stop the final glitchy boss, or capture it, to save the worlds.

That's my plot idea. >_> We should make it better.

Also, Glitch Plague... *starts thinking* What would that do to people... No talking, as Guy said, and what else?
Title: Re: Story/Plot Planning
Post by: Sherkel on December 19, 2007, 07:08:17 pm
>_> What? Ernie? Huh?

Well, I think that the only Missingno and 'M can be gotten in the 'Real world', because they really ARE. The others cannot pass ancient inhibitations (Depends on what we're doing. I had a vision of Arceus nuking the Glitch World, and putting a barrier in place.) unless those blocks are destroyed. Not only that, the most powerful glitches, ones never seen before, massive beasts of destruction, are trapped behind even more. These have a glimmer of a mind, able to think and plan.

Jacred believes he is serving them, and breaks open the first level of gates about halfway through the game. Then, normal glitches begin appearing, and many more glitch trainers pop up (Use ONLY glitches). The 'end' is where you must stop Jacred from breaking the second level of gates, releasing the 'uberglitches'.

You fail, and Jacred realizes, too late, his foolishness. You two must battle alongside eachother to stop the final glitchy boss, or capture it, to save the worlds.

That's my plot idea. >_> We should make it better.

Also, Glitch Plague... *starts thinking* What would that do to people... No talking, as Guy said, and what else?
OK, but..what about the 13374 Elite 4?
Title: Re: Story/Plot Planning
Post by: King Homer on December 19, 2007, 07:10:30 pm
Hydrall...read the whole topic again?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 19, 2007, 07:31:56 pm
>_> What? Ernie? Huh?

Well, I think that the only Missingno and 'M can be gotten in the 'Real world', because they really ARE. The others cannot pass ancient inhibitations (Depends on what we're doing. I had a vision of Arceus nuking the Glitch World, and putting a barrier in place.) unless those blocks are destroyed. Not only that, the most powerful glitches, ones never seen before, massive beasts of destruction, are trapped behind even more. These have a glimmer of a mind, able to think and plan.

Jacred believes he is serving them, and breaks open the first level of gates about halfway through the game. Then, normal glitches begin appearing, and many more glitch trainers pop up (Use ONLY glitches). The 'end' is where you must stop Jacred from breaking the second level of gates, releasing the 'uberglitches'.

You fail, and Jacred realizes, too late, his foolishness. You two must battle alongside eachother to stop the final glitchy boss, or capture it, to save the worlds.

That's my plot idea. >_> We should make it better.

Also, Glitch Plague... *starts thinking* What would that do to people... No talking, as Guy said, and what else?
Yu Yu Hakusho would parallel well with this story.[in Yu Yu Hakusho] There are two worlds, human and demon [like in our thing]. Then evil dude decides that he wants to open a portal between the two worlds, let the demons in to the human world, and that will kill everyone.  Now replace demon with glitch and the evil dude with JACRED.  Thats a base idea. 
Title: Re: Story/Plot Planning
Post by: Sherkel on December 19, 2007, 07:36:21 pm
>_> What? Ernie? Huh?

Well, I think that the only Missingno and 'M can be gotten in the 'Real world', because they really ARE. The others cannot pass ancient inhibitations (Depends on what we're doing. I had a vision of Arceus nuking the Glitch World, and putting a barrier in place.) unless those blocks are destroyed. Not only that, the most powerful glitches, ones never seen before, massive beasts of destruction, are trapped behind even more. These have a glimmer of a mind, able to think and plan.

Jacred believes he is serving them, and breaks open the first level of gates about halfway through the game. Then, normal glitches begin appearing, and many more glitch trainers pop up (Use ONLY glitches). The 'end' is where you must stop Jacred from breaking the second level of gates, releasing the 'uberglitches'.

You fail, and Jacred realizes, too late, his foolishness. You two must battle alongside eachother to stop the final glitchy boss, or capture it, to save the worlds.

That's my plot idea. >_> We should make it better.

Also, Glitch Plague... *starts thinking* What would that do to people... No talking, as Guy said, and what else?
Yu Yu Hakusho would parallel well with this story.[in Yu Yu Hakusho] There are two worlds, human and demon [like in our thing]. Then evil dude decides that he wants to open a portal between the two worlds, let the demons in to the human world, and that will kill everyone.  Now replace demon with glitch and the evil dude with JACRED.  Thats a base idea. 
Not to spam, but I LOVE YUYU HAKUSHO! Jacred would be like Sensui right?
Title: Re: Story/Plot Planning
Post by: King Homer on December 19, 2007, 07:42:01 pm
I guess I'm going to be left out then. Oh, fine, go on without me...  :-[
Title: Re: Story/Plot Planning
Post by: Hydrall on December 19, 2007, 07:47:21 pm
Zeplin, explain who yer character is. We'll put him in if its good.

YuYuHakusho? Uhhhh.... Woah.

You're right!

not only that, but they're both screwed once they succeed! BRILLIANT!
Title: Re: Story/Plot Planning
Post by: King Homer on December 19, 2007, 08:02:48 pm
An evil dude...and that's all I have so far...I was thinking he could lead his own evil alliance (not a team like Team Rocket/Magma/Aqua/whatever), but that's as far as I've gotten. I don't know what to do next.


Oh, and his name is Ernie.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 19, 2007, 08:40:10 pm
I'm a little late in the planning, but how about Don Watermelon is the ultimate evil human nemesis of everyone? If anyone thinks this is stupid, you don't have to say so. :P
Title: Re: Story/Plot Planning
Post by: Sherkel on December 20, 2007, 05:14:46 am
I'm a little late in the planning, but how about Don Watermelon is the ultimate evil human nemesis of everyone? If anyone thinks this is stupid, you don't have to say so. :P
Perhaps he could exist...a cameo maybe?
Title: Re: Story/Plot Planning
Post by: Abwayax on December 20, 2007, 10:53:32 pm
It's amusing that you're all ready to vilify a person you don't even know one thing about.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 21, 2007, 01:40:47 am
It's amusing that you're all ready to vilify a person you don't even know one thing about.
I read up on my history.
Title: Re: Story/Plot Planning
Post by: Newo on December 21, 2007, 05:14:28 pm
We could invite him here, see what he thinks of the matter.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 21, 2007, 07:43:39 pm
I'm sure we all know what he would say, or was that a joke Newo?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 22, 2007, 03:27:32 pm
I don't know Mr. Watermelon too well, so I won't comment.

For the Glitch Plague...well, it could have a different effect on everyone. Soem people can't speak, some people can't move, some people turn into monsters, some people die, some people's eyes turn green, etc. It'd be really hard to treat and recognize because the symptoms are alway different.

On the subject of death...I have nothing against it. Having death makes things very interesting. Just don't overdo it, or we'll have a parody of Yu Yu Hakisho (which is an awesome show, btw) and not a glitch story about Pokemon. Yes, glitches can kill, and so can normal Pokemon. But what's so special about killing? A pencil can kill if it stabs the right place, a fruitcake can kill if someone chokes on it. What makes glitches special is that they can screw with reality, so we should focus on that more than having them just kill people.
Title: Re: Story/Plot Planning
Post by: Abwayax on December 22, 2007, 04:16:48 pm
It's amusing that you're all ready to vilify a person you don't even know one thing about.
I read up on my history.
Not enough history, it seems. Do you honestly think some kid who trolled a few forums is the worst being on the internet? You obviously haven't ever heard of 4chan.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 22, 2007, 06:56:37 pm
It's amusing that you're all ready to vilify a person you don't even know one thing about.
I read up on my history.
Not enough history, it seems. Do you honestly think some kid who trolled a few forums is the worst being on the internet? You obviously haven't ever heard of 4chan.

not the worst person, but he seemed like he did quite a bit of damage to this site at one point
Title: Re: Story/Plot Planning
Post by: Hydrall on December 24, 2007, 05:58:14 pm
First- Did the forums crash for a while? It was annoying.

Second- I'm not done with Route 2. It won't be for a while. But I do have a supplement- A well underneath the starting town. Jacred could use it to lure you back to him, because he's threatening your home, and he'll try and stop you.

Or, it could just be a well you can go into later, and remove the glitchiness.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 25, 2007, 05:46:06 am
Whoa! Are the dudes that look like Lance glitch minions or something?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 25, 2007, 11:11:36 am
Nice guess- You're right! They are glitch minions, but I recolored them. Considering they weren't colored in the first place, I think I did well.
Title: Re: Story/Plot Planning
Post by: King Homer on December 25, 2007, 06:23:11 pm
I officially quit this story!  >:( If you're going to put me in the story, then YOU make him and his personality, I QUIT!!

(walks off screen, never to be seen again)
Title: Re: Story/Plot Planning
Post by: Hydrall on December 26, 2007, 11:06:45 am
'-_o Wha? What's wrong with Led?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 26, 2007, 12:16:46 pm
what's with the sudden mood swing?
Title: Re: Story/Plot Planning
Post by: Abwayax on December 26, 2007, 12:33:25 pm
he does that approximately once a month I think
Title: Re: Story/Plot Planning
Post by: King Homer on December 26, 2007, 02:19:44 pm
Nah, I'm not gonna cry and blubber like a baby, I'm just frustrated because nobody has even mentioned me as a person in the story, so I guess I will not be in the story.
Title: Re: Story/Plot Planning
Post by: Abwayax on December 26, 2007, 02:26:05 pm
According to the list (http://forums.glitchcity.info/index.php/topic,2503.msg33021.html#msg33021) you're an "Evil team higher up", which indicates that you'll be sort of a miniboss.

However, we're still only on Route 2. We probably won't be fighting a high-up team member this early in the game.
Title: Re: Story/Plot Planning
Post by: King Homer on December 26, 2007, 02:27:17 pm
Just discouraged nobody even mentioned my character. It's kind of like nobody is actually reading the list any more.
Title: Re: Story/Plot Planning
Post by: Sorreah on December 27, 2007, 08:05:36 pm
Actually, we should try to figure out what villians show up where and why. We know that Jacred shows up for a bit, but who will be the first evil boss that you'll actually fight and defeat?

Oh, and one question: Are we giving our hero a certain name, or will we be able to call him whatever we want?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 27, 2007, 11:20:43 pm
Actually, we should try to figure out what villians show up where and why. We know that Jacred shows up for a bit, but who will be the first evil boss that you'll actually fight and defeat?

Oh, and one question: Are we giving our hero a certain name, or will we be able to call him whatever we want?
I like this direction of thought and we should fallow it. I do have an idea. for glitch bosses, we fight glitch gym leaders. They could be counterparts to the normal gym leaders.

Also there could be a suggested name for the hero, but the player can choose to change it. Example: you play as link in Zelda games but, in the new one at least, you can chose any name you want.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 28, 2007, 06:33:27 am
Actually, we should try to figure out what villians show up where and why. We know that Jacred shows up for a bit, but who will be the first evil boss that you'll actually fight and defeat?

Oh, and one question: Are we giving our hero a certain name, or will we be able to call him whatever we want?
I like this direction of thought and we should fallow it. I do have an idea. for glitch bosses, we fight glitch gym leaders. They could be counterparts to the normal gym leaders.

Also there could be a suggested name for the hero, but the player can choose to change it. Example: you play as link in Zelda games but, in the new one at least, you can chose any name you want.
Perfect. Glitch gym leaders could be 1st gen gym leaders, with their glitch teams found with the Ditto/Old Man glitch. Possible?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 29, 2007, 11:44:01 am
That sounds cool, although for some we may have to do some improvision (when I summoned Erika, all she had was a normal Lv 24 Pikachu. Not a very scary boss battle)

I'm guessing these guys aren't actually leading the gyms this time, since we've already elected people for that role, but rather they're going to show up in non-Gym Leader settings (or maybe they're Gym Leaders in the glitch world)

Though it would be kinda funny to randomly have a glitchy Misty suddenly attack you in the wild :P
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 11:58:43 am
That sounds cool, although for some we may have to do some improvision (when I summoned Erika, all she had was a normal Lv 24 Pikachu. Not a very scary boss battle)
We could still put that in, just for the sake factor. And they can also have multiple different teams depending on their "level". I guess we might jus use a different team of hers (though just the Pikachu I think would still be a pretty good idea XD).
Title: Re: Story/Plot Planning
Post by: Sorreah on December 29, 2007, 12:09:23 pm
Yeah, maybe that could be the first encounter with a glitchy Gym Leader.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 12:13:20 pm
Yeah, maybe that could be the first encounter with a glitchy Gym Leader.
No I mean to just have one of the gym leaders be like that. It would be cool, right? And will these be in the original order, Brock, Misty, Lt. Surge, Erika, Sabrina, Koga, Blaine, Giovanni? Or some other order? (they are a different order on the hex).
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 12:15:16 pm
Giovanni first. Brock last. I like that.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 12:16:50 pm
Nah, I'd say either real order or hex order.
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 12:18:02 pm
Why not reversed?
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 12:24:32 pm
Well it just doesn't really make sense :???:.
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 12:26:59 pm
Yes, it does. It makes full and complete perfect sense. Do you not see? We could have Giovanni start off with a glitchy Magikarp, and Brock with a glitchy Mewtwo...
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 12:29:06 pm
Yes, it does. It makes full and complete perfect sense. Do you not see? We could have Giovanni start off with a glitchy Magikarp, and Brock with a glitchy Mewtwo...
But I thought this was going to be authentic...
Actually, we should try to figure out what villians show up where and why. We know that Jacred shows up for a bit, but who will be the first evil boss that you'll actually fight and defeat?

Oh, and one question: Are we giving our hero a certain name, or will we be able to call him whatever we want?
I like this direction of thought and we should fallow it. I do have an idea. for glitch bosses, we fight glitch gym leaders. They could be counterparts to the normal gym leaders.

Also there could be a suggested name for the hero, but the player can choose to change it. Example: you play as link in Zelda games but, in the new one at least, you can chose any name you want.
Perfect. Glitch gym leaders could be 1st gen gym leaders, with their glitch teams found with the Ditto/Old Man glitch. Possible?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 29, 2007, 12:30:31 pm
Maybe we could have the old Gym Leaders "haunting" the new Gym Leaders? Like, the new ones were replacements for the old ones b/c the old ones were bumped off/infected by glitches? In that case the original order would make the most sense.

Though I think Giovanni should be wandering around and not in a Gym, since he had left his Gym before. I dunno if he should be glitched or not. If he wasn't there when the others got infected, then he probably wouldn't be.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 12:32:59 pm
Maybe we could have the old Gym Leaders "haunting" the new Gym Leaders? Like, the new ones were replacements for the old ones b/c the old ones were bumped off/infected by glitches? In that case the original order would make the most sense.

Though I think Giovanni should be wandering around and not in a Gym, since he had left his Gym before. I dunno if he should be glitched or not. If he wasn't there when the others got infected, then he probably wouldn't be.
Perfect. And maybe once you beat them you can fight the original gym leaders?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 29, 2007, 12:40:52 pm
Yeah. The new gym leaders are being harassed by the old ones, who are also probably causing glitchiness in the cities too. When you beat the new gym leader, they don't have any Pokemon to defend themselves from the old gym leaders.

But this game is set in different towns than the original games, though. Hmm...maybe this is Kanto rebuilt from ruin?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 29, 2007, 01:01:51 pm
Will the characters ever curse in the game?
Title: Re: Story/Plot Planning
Post by: Sorreah on December 29, 2007, 01:09:57 pm
Some cursing wouldn't be too bad (this is darker than the normal Pokemon game, after all). I wouldn't make every other word a curse word though. That just gets annoying. Save the cursing for the right situations (such as seeing a glitch for the first time)
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 29, 2007, 01:21:44 pm
Yeah. The new gym leaders are being harassed by the old ones, who are also probably causing glitchiness in the cities too. When you beat the new gym leader, they don't have any Pokemon to defend themselves from the old gym leaders.

But this game is set in different towns than the original games, though. Hmm...maybe this is Kanto rebuilt from ruin?
I was thinking that, for a country, We make a new one. Its the last country left as all the other ones have bean infected by glitches. So the other four would all be dead, or taken over by JACRED and super glitched. We could fight the classic gym leaders (brock, mysty, etc etc) in there glitch form. Then when there defeated they return to normal or somthing. If somthing like this happend, we do somthing cool for Giovanni.
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 01:47:10 pm
One of the Gym leaders (the old ones) should have a glitchy Mewtwo. And what's the old Gym leaders in Hex Order again? I know, because of my name, I fight Prof. Oak, Chief, and Blaine on Cinnabar Island.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 29, 2007, 01:53:53 pm
Some cursing wouldn't be too bad (this is darker than the normal Pokemon game, after all). I wouldn't make every other word a curse word though. That just gets annoying. Save the cursing for the right situations (such as seeing a glitch for the first time)

That sounds like like the perfect amount O' cursing for this game. Should their be special pokeballs to capture glitch trainer's pokemon?
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 01:55:45 pm
I like the cursing too. "HOLY s**t!! IT'S MISSINGNO!!" But only in those situations.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 29, 2007, 01:58:34 pm
One of the Gym leaders (the old ones) should have a glitchy Mewtwo. And what's the old Gym leaders in Hex Order again? I know, because of my name, I fight Prof. Oak, Chief, and Blaine on Cinnabar Island.
Go look at the HEX list
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 02:02:17 pm
Giovanni, Brock, Misty, Lt. Surge, Erika, Koga, Blaine, and Sabrina. We'd fight Sabrina last and Giovanni first.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 03:42:06 pm
One of the Gym leaders (the old ones) should have a glitchy Mewtwo. And what's the old Gym leaders in Hex Order again? I know, because of my name, I fight Prof. Oak, Chief, and Blaine on Cinnabar Island.
Any known Mewtwo hybrids exist?
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 04:10:41 pm
Don't think so.
Title: Re: Story/Plot Planning
Post by: Sherkel on December 29, 2007, 04:15:00 pm
Why are you so insistent on the glitch Mewtwos anyway?
Title: Re: Story/Plot Planning
Post by: King Homer on December 29, 2007, 04:17:42 pm
I thought it could produce a really powerful Pokemon that, because it is glitchy, is even harder to beat, or something.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 29, 2007, 05:31:55 pm
Y'know, I had some ideas about this. My storyline was something I'd thought up a long time ago, completely unlike what everyone's thinking now. None of the old gym leaders, or anything like that. Instead, completely new.

After a long, devastating war against one of the continents (Maybe Orre- Its messed up enough.) the world realized that, with the power of pokemon, the effects of war were incredible. Whole cities were wiped away by the Hyper Beams, and the only reason they'd won was because of the Legendaries. So, they formed a sort of U.N.- I called it the Allied Continents. Then, they set about the task of rebuilding.

One land had not taken part in the war, choosing instead to stay away. A wise choice. Of all of the world, this one land remained unscarred, still with the vibrant life it had always possessed.

There is where the game is.

But the AC is corrupt, partially. They took too much power. Rumors had always reached them of another world- Not completely shocking. The world was infinitaly mistifying. This world, called the 'Glitch World', after its bizzarre appearance, was only known to a select few.

When the AC proved it true, they could do two things- Keep it a secret, preventing the obvious dangers of another realm, with completely different laws of physics, to come in contact with another, or something else.

They decided to market it. For a while, they spread rumors of a 'new frontier', using the Jubilife TV network.

Later, they let the flood in, and thousands of adventurers, researchers and others poured in. In the first month, the death count was estimated at 1/100, too small to stave anyone off. This happens around the 8th gym, in my opinion.

But the numbers grew... From 1/100, to 5/100, and higher. The number who went missing was always more.

Many of those missing returned, only hollow shells of their former shells. Some returned with a full team of glitches, and actually attacked the settlements. So soldiers were sent in, to protect, not the adventurers, but the researchers on their payroll.

That's when Jacred first appeared, and he began attacking settlements, until only a few remained. He gathered an army of like-minded humans, who believed that, if they broke the boundries of space and time (Which had already been weakened by the humans' experiments) they would be eternally rewarded by the Glitches.

And so, in the Glitch World, unseen by most, a war rages, as soldiers of the AC battle Jacred's Minions.


That's my idea, my story. I sinceraly doubt it will be used, and if it is, I'll be amazed.

What I have to say though, is, WE NEED A DEFINITE PLOTLINE.

I think we should each think up our own ideas for the storyline, and put a poll. Maybe not the easiest way, but by simply throwing ideas in at random, we will not get this done any quicker. However, we should modify the stories, depending on the limits of whatever software Abwayax (Or whoever the programmer is) is using.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 30, 2007, 01:00:15 am
Y'know, I had some ideas about this. My storyline was something I'd thought up a long time ago, completely unlike what everyone's thinking now. None of the old gym leaders, or anything like that. Instead, completely new.

After a long, devastating war against one of the continents (Maybe Orre- Its messed up enough.) the world realized that, with the power of pokemon, the effects of war were incredible. Whole cities were wiped away by the Hyper Beams, and the only reason they'd won was because of the Legendaries. So, they formed a sort of U.N.- I called it the Allied Continents. Then, they set about the task of rebuilding.

One land had not taken part in the war, choosing instead to stay away. A wise choice. Of all of the world, this one land remained unscarred, still with the vibrant life it had always possessed.

There is where the game is.
Ok, I say we change the war from one Vs. all the others into a massive "every man for himself" war, with ever country attacking each other. Then they ended because aM.A.D (http://en.wikipedia.org/wiki/Mutual_assured_destruction) like agreement came into play.  But besides that, this part is super and I think we should use it.

But the AC is corrupt, partially. They took too much power. Rumors had always reached them of another world- Not completely shocking. The world was infinitaly mistifying. This world, called the 'Glitch World', after its bizzarre appearance, was only known to a select few.

When the AC proved it true, they could do two things- Keep it a secret, preventing the obvious dangers of another realm, with completely different laws of physics, to come in contact with another, or something else.

They decided to market it. For a while, they spread rumors of a 'new frontier', using the Jubilife TV network.

Later, they let the flood in.
I like this. Think we should add a little more to it making the glitch world descovered by accident or something but that comes later.


Ok, now after this, I have a slightly different idea. The idea is that when they first discovered the glitch world, they didn't open a full portal, more like a window. Then they open the window to let the adventures in, and all hell breaks loose. Glitches flooded out, killing many. They spread through the lands of the AC attacking, and ergo glitching, everything they could. The AC deployed solders to fight the glitches, and battle rages on.

Just some info: JACRED would be in control but thats something reviled over time.
Our continent that stayed out of war is unaware of the glitch fight, only a few are informed. JACRED wants to destroy our continent when he here's about it and thats where the story starts. Also the room with the portal to the glitch world in full of evil and glitches, so no strolling in normally.
Many of those missing returned, only hollow shells of their former shells. Some returned with a full team of glitches
I think that this "hollow shells" effect should be what happens to people who are attacked by glitches. But they would also become JACRED's minions. Defeating them in there glitch form would free them or something.

If people like this direction, I'll wright a full plot line when its not 2 in the morning. Also Hydrall's right we need a DEFINITE PLOTLINE.
Title: Re: Story/Plot Planning
Post by: Abwayax on December 30, 2007, 01:07:45 am
So, uh, who's the aggressor in this conflict? I'd like to think that it's not just a "glitches = evil" perspective here - it definitely looks like the glitches are territorial, perhaps they feel like they're only protecting their territory from the AC's encroachment. And I guess Jacred would be one of the extremists who want to eliminate normality (like Glitch War's Jacred) and he'd be the main villain of the whole thing.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 30, 2007, 01:16:13 am
Once again, I'll say my add-on idea. I think that their should be special pokeballs made for catching glitch trainers pokemon.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 30, 2007, 08:59:52 am
The Glitches have no minds. And, RPB, that's kinda ripping off X.D. and Collos.. Colles... Colloseum? Bah.

Well, scratch that. SOME Glitches have minds, and those are the ones who Jacred is trying to serve. They would be the 'uber-legendaries'. Jacred's just some misguided fool with a machine gun, strong Glitches and a tactical mind. In the common sense aisle, a clean-up is needed.

And, Zach? GENIUS. That idea, that everything is in chaos, and that the people of this country are, in a way, sheltered... Nice ideas. Though I still believe that Glitches are as animal-like as wild pokemon, but with contact with humans, become more intelligent.

Jacred in charge of AC? Ooooooohh... Or the leader is under his control, both work. But then he wouldn't have his armies being slaughtered... Unless he's that evil...

 O_o I think we've just created a damn good villian. He's naive, heartless and has absolutely nothing to lose.

But I think that Glitches shouldn't be 'super-powerful OMG destruct0rz'. We could, maybe, balence them out a bit, maybe give old man MissingNo. some speed to make up for his craptastic defense. (1-turn-1-hit FTW!).

Not only that, but MissingNo. is the most common one, along with others like .4, Glitcherino, and more, up for others to decide. Other Glitches, like Q, Xapos 'M (That IS its name, right? It has a scientific name!  XD) Charizard 'M, and other, more important/powerful glitches are rarer, appearing in certain areas or requiring conditions. (Splodysaur could be a random thing. Jumps out of a bush and explodes.)

In other news, I finished the first 3/4s of Route 2. The rest is beyond Akurin Forest, which I thought up a funny little story for...
Title: Re: Story/Plot Planning
Post by: Hydrall on December 30, 2007, 09:05:58 am
This might crash the forums... 3 MB... I think it will work. But, HERE IT IS! Route 2.

Oh crap- I forgot the person down in the lower right cornor... They give you a TM, but I forgot to put the trainer in! D'oh.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on December 30, 2007, 12:27:35 pm
Okay, you're right that my idea was inspired from that X.D collosium thing, but how will you get a full glitch dex if you can't capture glitch trainers pokemon?
Title: Re: Story/Plot Planning
Post by: King Homer on December 30, 2007, 12:31:12 pm
Why that man who gives you the Old Rod? Why not one of the guys who look like fishermen?
Title: Re: Story/Plot Planning
Post by: Hydrall on December 30, 2007, 01:31:48 pm
Because it would be difficult to distinguish him from a trainer..

Wait...Maybe you're right.

Perhaps he should say something like, "Long ago, I traveled the world, sailing with my Pokemon. I saw all the countries of the world- Kanto, Orre, Hoenn, Johto, Sinnoh, the Orange Islands, and everything else. Now, I'm too old to do that, now... Thank you for letting me speak. Take this this as a symbol of my appreciation." [Name] got the OLD ROD! "It's my old fishing rod- I caught a Gyrados with it. The teeth marks are near the top! Heh heh heh..."

I'm working on Akurin Forest. You fight a gang of annoying bug trainers (Da Bug Boyz) and your first Glitch Trainer, left by Jacred to ambush you.

Also, RPB, you catch them in the Glitch World. It shouldn't be empty, like in the real thing. Instead, you can catch them just like normal Pokemon.
Title: Re: Story/Plot Planning
Post by: King Homer on December 30, 2007, 02:13:12 pm
No trainers in G/S/C look like that anyway, while some trainers in G/S/C look like the Old Rod man.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 30, 2007, 03:02:01 pm
YAY! Another map, FINISHED! I'll start a checklist.

First Town (x)
Route 1 (x)
Burkome (x)
Route 2 (x)
Akurin Forest (x)
Akurin City ( )
River ( )
Route 3 ( )
Location 2 ( )
Third Fourth town ( )
Route 4 ( )

All else shall be added later.

^_^ Notice the suit of armor? I'll put it in a museum or something...
Title: Re: Story/Plot Planning
Post by: Hydrall on December 30, 2007, 04:55:06 pm
Man, I'm on a ROLL today. I've done two maps already, working on a third...

Then I come to this little obstacle. The next city, Akurin, is a WALLED city, from the olden ages. So, I scrounged for a wall. No luck.

I made this substitute. If its good, I'll use it. If anyone can make better, PLEASE give me it.

Edited: I just realized, I made the well yesterday or so.
Title: Re: Story/Plot Planning
Post by: Sorreah on December 30, 2007, 05:37:15 pm
The maps are looking cool, Hydrall  ;)

I like the plotline too. I kinda have a feeling that the countries of the Pokemon world don't get along too well (maybe that's why people in Kanto couldn't trade for Pokemon in Hoenn sometimes, that kind of thing) Kanto would probably already know about glitches before the discovery, considering how many glitches show up there naturally :P. Hoenn would be completely oblivious abut glitches beforehand (well, besides cloning in Battle Frontier)   

We could have special Pokeballs that have a greater chance of catching glitches. Those things bust out of Master Balls sometimes, after all. But that wouldn't be until later in the game.

Oh, and it might be kinda funny if Giovanni was a glitch trainer you could randomly encounter in the grass, like the Latios or Suicune.

Quote
"It's my old fishing rod- I caught a Gyrados with it. The teeth marks are near the top! Heh heh heh..."


LOL
Title: Re: Story/Plot Planning
Post by: Hydrall on December 31, 2007, 11:04:31 am
Led Zepelin, I don't know if I've mentioned this, but, if you can, find a character sprite for your higher-up.

I'm working on Akurin City right now, and the wall's working well.
Title: Re: Story/Plot Planning
Post by: King Homer on December 31, 2007, 11:12:34 am
For me? That's going to take a while...
Title: Re: Story/Plot Planning
Post by: Hydrall on December 31, 2007, 11:14:50 am
Don't worry, it'll take a while to get to where you are, anyways. It's not too much of a problem. If all else fails, I'll recolor another Lance.

And you don't want THAT, do you?
Title: Re: Story/Plot Planning
Post by: King Homer on December 31, 2007, 11:17:17 am
I think I will have the same sprite as Will.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 31, 2007, 09:44:08 pm
Ok, I typed up that first section of the plot. Edit it if you want, but it a full story and as of now thats whats needed.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 31, 2007, 10:37:03 pm
Hmm... I'm not so sure. I had the idea that pokemon and humans fought alongside each other. Modern weaponry is just as impressive as a Growlith's flamethrower. And I don't mean morenukes either.

But, I like the idea of how it only started with two. Then the rest were dragged in. Very good. The two who began were probably very, very owned.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on December 31, 2007, 11:02:38 pm
Well I'm all open to people editing this. I just wanted to put something together so there was something to edit and change.
Title: Re: Story/Plot Planning
Post by: King Homer on December 31, 2007, 11:04:51 pm
Yeah, I'll find it...

BTW, Happy New Year's everybody.
Title: Re: Story/Plot Planning
Post by: Hydrall on December 31, 2007, 11:21:06 pm
Here it is! A route.

More info to be added next year.  :P
Title: Re: Story/Plot Planning
Post by: King Homer on December 31, 2007, 11:21:48 pm
Still 2007 where you live? Where do you live?
Title: Re: Story/Plot Planning
Post by: Sorreah on January 01, 2008, 12:33:56 am
I like the script, but I agree that soldiers and Pokemon shuld fight side by side in the war. Though there will probably be more Pokemon on the field than soldiers.
Title: Re: Story/Plot Planning
Post by: King Homer on January 01, 2008, 12:35:06 am
Possibly there could be some good glitches.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 01, 2008, 01:12:41 am
Here's a badge I made if anyone wants to use it for the game.
Title: Re: Story/Plot Planning
Post by: King Homer on January 01, 2008, 01:15:07 am
Possibly there could be some good glitches.

Anybody else like this idea? I mean...all of them couldn't be "bad", could they?
Title: Re: Story/Plot Planning
Post by: Sorreah on January 01, 2008, 01:16:58 am
Cool badge. I like it.

Quote
Possibly there could be some good glitches.

Possibly, although not too many since people don't know about glitches and the glitch world yet. Maybe lab experiments gone wrong?

Hey, maybe those could be glitches accessed only by Gameshark.
Title: Re: Story/Plot Planning
Post by: King Homer on January 01, 2008, 01:18:26 am
Here's a badge I made if anyone wants to use it for the game.

I dub thee the Sundial badge...nah, the Pretty Gray Badge with The Grooving Pink Square In The Middle.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 01, 2008, 01:32:01 am
I'll work on some more badges tomorrow when I'm not pretending to be asleep and I have a working photoshop (if the world doesn't end or something like that!)
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 01, 2008, 04:52:03 am
sorry to double post but here's another badge(s) I have made
Title: Re: Story/Plot Planning
Post by: Sherkel on January 01, 2008, 07:41:08 am
sorry to double post but here's another badge(s) I have made
Sorry, but those don't seem to work.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 01, 2008, 10:38:05 am
Glitches are not 'good' or 'evil', any more then Pokemon can be. They are animals, with as much intelligence as them. Until they are caught by trainers, at least. Jacred and his army's glitches are cruel, heartless, and violent- But only because that is all they know. In contrast, we could have a Glitch that learns a healing Super Glitch, or something.

However, the 'Uber-Glitches', the ones Jacred is 'Serving'... They hate all that is 'Pokemon' or 'Human'. From what they remember, it was a powerful Pokemon that seperated the world.


By the way, there appears to be a guy on the top of the map. I forgot to get rid of him.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 01, 2008, 12:59:11 pm
sorry to double post but here's another badge(s) I have made
Sorry, but those don't seem to work.
Oh well, it was really late when I made them so no hard feelings.
Title: Re: Story/Plot Planning
Post by: Sorreah on January 01, 2008, 02:59:50 pm
Quote
From what they remember, it was a powerful Pokemon that seperated the world.


I assume that Pokemon would be Arceus?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 01, 2008, 08:14:00 pm
Quote
From what they remember, it was a powerful Pokemon that seperated the world.


I assume that Pokemon would be Arceus?


Probably. Maybe Mew.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 02, 2008, 05:02:29 pm
Well, I thought up the second part of the script, more about the past.

I got the inspriration from that Unknown was added to have enough hex values to keep Glitches from being easily found (Or so I see it.). That, and in one of the movies, the Unknowns' realm is very messed up looking.

Well, its a lot longer then the first, but...
Title: Re: Story/Plot Planning
Post by: King Homer on January 02, 2008, 05:03:16 pm
Is a Will sprite good enough to be "my" sprite?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 02, 2008, 05:04:15 pm
Yes, its good enough.
Title: Re: Story/Plot Planning
Post by: Abwayax on January 02, 2008, 11:07:05 pm
Question.

The upper bound for levels, will it be 100 or 255?
Title: Re: Story/Plot Planning
Post by: Sherkel on January 03, 2008, 06:01:55 am
Question.

The upper bound for levels, will it be 100 or 255?
I would think 255.
Title: Re: Story/Plot Planning
Post by: Sorreah on January 03, 2008, 11:20:53 am
I like the script, and how the glitches have always been around.

And yeah, 255 sounds about right. 
Title: Re: Story/Plot Planning
Post by: Hydrall on January 03, 2008, 01:52:22 pm
255... I'm just thinking, but what moves would the Pokemon learn at that point? Its 155 more levels, 100% more then normal. It'd be boring unless some change happened.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 03, 2008, 03:14:58 pm
255... I'm just thinking, but what moves would the Pokemon learn at that point? Its 155 more levels, 100% more then normal. It'd be boring unless some change happened.
Now that I think about it, it might not be such a good idea.
Title: Re: Story/Plot Planning
Post by: Fivex on January 03, 2008, 04:22:29 pm
255... I'm just thinking, but what moves would the Pokemon learn at that point? Its 155 more levels, 100% more then normal. It'd be boring unless some change happened.
Now that I think about it, it might not be such a good idea.
Unless only glitches get over 100.
BTW, I think that Pokemon should be able to be fused, but only certain Pokemon would work, and the Pokemon can evolve into both Pokemon's evolutions.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 03, 2008, 04:44:35 pm
Unless only glitches get over 100.
BTW, I think that Pokemon should be able to be fused, but only certain Pokemon would work, and the Pokemon can evolve into both Pokemon's evolutions.

No, then only Glitches would have a point.

Not so sure about the 'fusing'. Expand on that.

Finally, we could think up a whole new 'over 255' moveset. UNLESS they actually learn moves over 255.

Has that been researched?
Title: Re: Story/Plot Planning
Post by: Sherkel on January 03, 2008, 04:45:16 pm
Unless only glitches get over 100.
That's more what I was thinking.
BTW, I think that Pokemon should be able to be fused, but only certain Pokemon would work, and the Pokemon can evolve into both Pokemon's evolutions.
NO. Unless it's the Q Trick, we should NOT invent something like that.
Unless only glitches get over 100.
BTW, I think that Pokemon should be able to be fused, but only certain Pokemon would work, and the Pokemon can evolve into both Pokemon's evolutions.

No, then only Glitches would have a point.

Not so sure about the 'fusing'. Expand on that.

Finally, we could think up a whole new 'over 255' moveset. UNLESS they actually learn moves over 255.

Has that been researched?
Over 255? But that's impossible, it's not a real level.
Title: Re: Story/Plot Planning
Post by: Fivex on January 03, 2008, 05:08:45 pm
BTW, I think that Pokemon should be able to be fused, but only certain Pokemon would work, and the Pokemon can evolve into both Pokemon's evolutions.
NO. Unless it's the Q Trick, we should NOT invent something like that
It was just an idea.
Title: Re: Story/Plot Planning
Post by: Sorreah on January 03, 2008, 05:14:43 pm
Well glitches wouldn't be as glitchy if they could only go to level 100. However, I think that you'd have to do something special to get any Pokemon to level up beyond level 100 (unless they were caught that way, and even then you'd need something to keep them in that level) Either way, that would be later in the game.

We could make over-level-100 movesets for regular Pokemon, maybe have them learn some strange things (such and glitches or moves they couldn't otherwise learn) 
Title: Re: Story/Plot Planning
Post by: Abwayax on January 03, 2008, 05:37:31 pm
To be honest I'd like for there to be some facility in this game to break the 100 barrier because in my fangame, which is set in the Glitch Wars universe, will have enemies that strong and I plan to allow linking between the two versions if possible.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 03, 2008, 05:50:53 pm
I meant over-100. Ooops.

If Glitches were the only over-255s, then why even have Pokemon? There wouldn't be a point. Pokemon would be incredibly weak, and so only Glitches could be used.

Then, what's the point of having Pokemon at ALL?

We need to have the Pokemon go over 100. No doubt.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on January 03, 2008, 08:11:51 pm
I think that 100 should be the normal stop point. Level 101 + would be like superpower. Like Super Saiyan. Just because it's a normal stop point doesn't mean everything would all stop there. Glitches could naturally go past level 100 while normal Pokemon only can go past level 100 after... something special. The idea is that the 100+ are not till late in the game. So by the time you start flighting level 100+ you will be able to catch glitch Pokemon and get normal Pokemon over level 100.

NOTE: If normal Pokemon go over level 100, then the rate in which they level up must be adjusted for an extra 155 levels. No one will fight 100 something battles to raise a Pokemon to level 105.
Title: Re: Story/Plot Planning
Post by: Sorreah on January 03, 2008, 08:39:50 pm
Quote
No one will fight 100 something battles to raise a Pokemon to level 105.

Unless there are a bunch of Level-100-some Pokemon to fight against.

Oh yeah, another thing: we need a badge that lets you control Pokemon over Level 100. Though I suppose we could just adjust the eighth badge from "control over all Pokemon up to level 100" to "control any Pokemon". But it could be interesting if there's a secret Gym Leader you have to fight in the glitch world to get it.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on January 03, 2008, 10:09:34 pm
Quote
No one will fight 100 something battles to raise a Pokemon to level 105.

Unless there are a bunch of Level-100-some Pokemon to fight against.

Oh yeah, another thing: we need a badge that lets you control Pokemon over Level 100. Though I suppose we could just adjust the eighth badge from "control over all Pokemon up to level 100" to "control any Pokemon". But it could be interesting if there's a secret Gym Leader you have to fight in the glitch world to get it.
If were having the glitch gym leaders, then they would have those kind of badges. If not then after you beat the Elite four or something.
Title: Re: Story/Plot Planning
Post by: Abwayax on January 04, 2008, 05:23:43 am
I have some more questions.

One, does the region have a name yet?

Two, how are we going to capitalize the names? Are all the names (trainers, Pokemon, items, attacks, cities) going to be in caps (classic style), or just the Pokemon (D/P style)?
Title: Re: Story/Plot Planning
Post by: Sherkel on January 04, 2008, 06:24:46 am
I have some more questions.

One, does the region have a name yet?

Two, how are we going to capitalize the names? Are all the names (trainers, Pokemon, items, attacks, cities) going to be in caps (classic style), or just the Pokemon (D/P style)?
If it's like GSC, probably caps. Otherwise D/P style would be the best.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 04, 2008, 02:16:58 pm
I liked D/P's style better. It's better then seeing "I used a POTION on my PIKACHU in VIRIDIAN CITY. It got better!" etc, etc.

Also, name, name... Hmm... 'Scuze me..

How about... Hmm...

Safe Country in Japanese is heiwakoku... Lets see if I can shorten that...

Wakoku? Heiwa? Heiko? Wahei? Kokuhei?

Which sounds good to you? Or, suggest something else.
Title: Re: Story/Plot Planning
Post by: Sorreah on January 04, 2008, 04:00:06 pm
I like Heiko and Wahei. Maybe we could use Ichi (Japanese for one, as in the last country not involved in war)

Where do the games get the names for Kanto, Johto, etc.?

Oh, and I go for all caps. It bugs me in D/P when I see things properly capitalized :P
Title: Re: Story/Plot Planning
Post by: Abwayax on January 04, 2008, 04:05:25 pm
I like Heiko. Let's go with that.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 04, 2008, 04:06:24 pm
Heiko.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 04, 2008, 05:10:57 pm
Heiko it is.

And why does it annoy you to see things properly capitalized? I do it. Writers do it. Why can't you?
Title: Re: Story/Plot Planning
Post by: Sorreah on January 05, 2008, 01:54:38 pm
Normally I like it. As a writer myself, I have to. However, it still trips me up in D/P when it says "FLAREON used Flamethrower" instead of "FLAREON used FLAMETHROWER!" But it doesn't matter really. Proper caps would work just as well. Probably has something to do with me being a fan since the R/B/Y days and switching back and forth between D/P and Blue versions.

On more important matters...which gyms are going to be where? 
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 05, 2008, 04:24:00 pm
Does Heiko have any meaning in another language?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 05, 2008, 05:36:52 pm
RPB: It's shortened from Heiwakoku (Safe Country). Coulda been Heiku, but... That has obvious problems.

This is my proposed order for the Gyms.

Akurin
Port Intild
Shavnera
Migdan City
Malaton
Hopen City
Carpeville
Tyda

^_^
Title: Re: Story/Plot Planning
Post by: King Homer on January 05, 2008, 06:10:45 pm
Port Intild is actually not a port. Why?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 05, 2008, 06:51:19 pm
Well, I thought it would be good to have a port. We'll have to edit the map...

Damn.

Its not too much of a problem, though.
Title: Re: Story/Plot Planning
Post by: King Homer on January 05, 2008, 06:52:20 pm
You didn't list the 8th gym either.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 06, 2008, 05:37:10 am
You didn't list the 8th gym either.
Tyda. Check the map.
Title: Re: Story/Plot Planning
Post by: King Homer on January 06, 2008, 07:15:19 am
I KNOW!! I meant, it isn't in his list.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 06, 2008, 10:00:44 am
D'oh. Fixed it.

So... I'll get to work on the inside of Akurin.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on January 06, 2008, 12:15:07 pm
RPB: It's shortened from Heiwakoku (Safe Country). Coulda been Heiku, but... That has obvious problems.

This is my proposed order for the Gyms.

Akurin
Port Intild
Shavnera
Migdan City
Malaton
Hopen City
Carpeville
Tyda

^_^
Good map.  To make this work, you need to use surf out of battle by the 5th gym and fly by the 6th. But I like the map, looks good.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 06, 2008, 02:38:23 pm
Yes. UNLESS, like in R/S/E (I think) you first take a boat, then get surf on that island.

By the way, the 'Aboginal Tribe' thing is the reason Akurin has walls. It was a fort, but actually never attacked.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on January 06, 2008, 02:54:25 pm
Yes. UNLESS, like in R/S/E (I think) you first take a boat, then get surf on that island.

By the way, the 'Aboginal Tribe' thing is the reason Akurin has walls. It was a fort, but actually never attacked.
We could do that but unless they have fly already, then they will have a long way to walk to get to the next gym
Title: Re: Story/Plot Planning
Post by: Sorreah on January 06, 2008, 06:22:39 pm
Yeah, it does look like a long walk. Of course we could always have some kind of glitch-warp (maybe something plot-related?)

So I'm in Migdan City then. Sounds good to me.

Where are you getting the city names, just out of curiosity?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 06, 2008, 07:37:17 pm
Hrmm... Do you REALLY want to know?

I put random pokemon and levels in the Name Generator 2.

First things that made sense, I took.

:D It worked.
Yeah, they'll believe that...
Title: Re: Story/Plot Planning
Post by: Sorreah on January 06, 2008, 09:48:27 pm
...XD

Well, I've gotten names from stranger sources.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 07, 2008, 02:02:19 pm
Really? What could be stranger...

Scratch that, I DON'T want to know.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 07, 2008, 05:51:21 pm
Hrmm... Do you REALLY want to know?

I put random pokemon and levels in the Name Generator 2.

First things that made sense, I took.

:D It worked.
Yeah, they'll believe that...
Any yield interesting results? And what do you mean yeah we'll beleive that?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 07, 2008, 06:52:26 pm
You found my secret message!  :o

Really, all I got was gibberish for most of the time. Only... 5 or so of them are really made with the NG2. I got tired after that.

>_> Put them in, see what comes up.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 07, 2008, 07:09:04 pm
What about the others then?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 07, 2008, 08:13:15 pm
Completely random syllables put together to form partially cohesive words that sound interesting.

Virtually the same thing, but without the Glitches.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 10, 2008, 07:05:34 pm
Did the whole site crash again? Couldn't get on all day.
Title: Re: Story/Plot Planning
Post by: King Homer on January 10, 2008, 07:15:01 pm
It did crash.
Title: Re: Story/Plot Planning
Post by: glitchcityscientist9.65 B on January 13, 2008, 01:23:54 pm
You should have a pokemon fusion machine somewhere in there
Title: Re: Story/Plot Planning
Post by: Fivex on January 13, 2008, 01:25:20 pm
You should have a pokemon fusion machine somewhere in there
I already suggested that, and guess what, they said no. :(
Title: Re: Story/Plot Planning
Post by: Hydrall on January 13, 2008, 08:06:29 pm
Been working on Akurin's inside. What do you think the gym's tiles should be?

Rock, or what?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 13, 2008, 08:08:57 pm
Ocean or deep sea (maybe dark blue with small slowly flashing lights) if it's a water based gym.
Title: Re: Story/Plot Planning
Post by: Fivex on January 13, 2008, 08:16:11 pm
What type is the  gym leader's pokemon?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 14, 2008, 05:15:48 am
He's fighting type. ._o
Title: Re: Story/Plot Planning
Post by: Sherkel on January 14, 2008, 07:21:15 am
I think it should be Rock-like actually.
Title: Re: Story/Plot Planning
Post by: Fivex on January 14, 2008, 12:27:37 pm
I think it should be puzzle-ish.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 14, 2008, 12:39:10 pm
I think it should be puzzle-ish.
Doesn't fit for a Fighting Gym. A Psychic Gym, maybe.
Title: Re: Story/Plot Planning
Post by: Fivex on January 14, 2008, 12:41:14 pm
I think it should be puzzle-ish.
Doesn't fit for a Fighting Gym. A Psychic Gym, maybe.
They did it in DP.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 14, 2008, 03:07:18 pm
Well, if there is a water-type gym you could use my deep sea theme if you want.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 14, 2008, 03:12:08 pm
Flashing lights... Very good.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 14, 2008, 04:30:09 pm
Thanx! Wouldn't it be cool if we accidentally create an accidental glitch in GCL version?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 14, 2008, 05:38:14 pm
Oh, I have no doubt that there will be plenty. We're making it in a similar way Game Freak did, I think. Naturally, there will be programming oversights, null data, and probably a Glitch City or two.

Its your job, as the gamer, to FIND these problems. You are the Alpha, Beta and whatever's next.

YOU ARE LEGEND.

No, really. We'll probably make a big announcment.

And add a new page to GlitchDex- GCL Version.

^_^ If it ever ACTUALLY is made. This could all be a pipe dream.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 14, 2008, 07:23:46 pm
Add a new page to GlitchDex? :???:
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 14, 2008, 07:35:30 pm
How are you going to get the glitches and all of there glitchy effects onto one game? And what about pokemon computer storage space?
Title: Re: Story/Plot Planning
Post by: Hydrall on January 14, 2008, 07:43:31 pm
Add a new page to GlitchDex? :???:
For the glitches that will certainly exist within the game programming- Not Glitches form R/B/Y, but actual problems within GCL Version. NOT the purposeful ones. There might even be original glitch pokemon from an oversight. In fact, there almost certainly will be.

How are you going to get the glitches and all of there glitchy effects onto one game? And what about pokemon computer storage space?

Lots of computor data. Slow load, probably downloading. For the second one, more boxes.

We're the programmers are making this from scratch. They aren't using the actual games as a start.

This is all new.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 14, 2008, 07:51:10 pm
I don't think we'd want to brag about programming oversights we make...
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 14, 2008, 08:10:10 pm
Heaven ya we should! We would make new glitches. Glitches=GOOD.
Title: Re: Story/Plot Planning
Post by: Fivex on January 14, 2008, 09:27:47 pm
Heaven ya we should! We would make new glitches. Glitches=GOOD.
Yeah! Also if they make Pokemon: GCL version 2, they could put the glotches from the first one in, only there more stable!
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 14, 2008, 09:51:37 pm
AWXOM!, but lets not count our chickenz before day hach. we haven't even gotten the first one done, let alone a second one. we should have unlimeted box space!
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 15, 2008, 12:10:47 am
I am sorry to double-post, but I have just made a glitch zombie using Yami's evil trainer as the base! (I could create other species of glitch zombie if you guys wanted me to... *hint* *hint*)


Title: Re: Story/Plot Planning
Post by: Hydrall on January 15, 2008, 02:17:24 pm
Holy s**t. Thats...

THAT'S EXACTLY WHAT I WANTED!

*Gives a cookie*  ;D ;D ;D
Title: Re: Story/Plot Planning
Post by: King Homer on January 15, 2008, 02:29:40 pm
Are these going to act like real zombies (you know, moaning and groaning or possibly crying for brains) and disposable in ways similar to zombies? Is there a cure for glitch zombism (yes, that is real word) or is the glitch zombie state permanent, like a real zombie?
Title: Re: Story/Plot Planning
Post by: Sherkel on January 15, 2008, 03:00:48 pm
I am sorry to double-post, but I have just made a glitch zombie using Yami's evil trainer as the base! (I could create other species of glitch zombie if you guys wanted me to... *hint* *hint*)



Hey, not bad. So glitch trainers are gonna look like that? Nice. Like in Glitch Wars.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 15, 2008, 04:32:54 pm
Thanx you guys, glad that my glitch zombie got such an approval ;D
Title: Re: Story/Plot Planning
Post by: Sherkel on January 15, 2008, 04:35:54 pm
Will we have their appearances "glitched" in out-of-battle and in-battle, or just in-battle? (both ways can make sense)
Title: Re: Story/Plot Planning
Post by: Hydrall on January 15, 2008, 04:42:11 pm
Several things:

Glitch zombism IS curable, though not 'til you get to Valens Arx. No, they do not act like zombies- They say glitch stuff. You know, "PQ[Block][block]RFTJ1$!", "LL4M!" and "FROG BLAST EVENT CORE". Stuff like that. They will, however, attempt to eat brains.

Malaton is where they are, the population of Burkome zombified.

Other then a few things, Glitch zombies are just like trainers, and are vulnerable to fire, electicity and steel.

Sprites out of battle... Good question.

Make more Glitch Zombies. Possibly one with wings, and it be Jacred's 'True' form.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 15, 2008, 04:45:56 pm
For Jacred...well...what does he look like normally, when fought with codes? Could help us a bit.
Title: Re: Story/Plot Planning
Post by: King Homer on January 15, 2008, 04:52:14 pm
By any chance...is the glitch zombie speak the glitch zombie equvilent of real zombies moaning?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 15, 2008, 07:54:24 pm
How about we have an unown cave for regular unown...

first..

you have regular unown...


then...

you have the ! and ? unown

and last and IMHO the best...(after penetration of glitch layer or something like that..)...

[spoiler3=GLITCH UNOWN!!!](http://trsrockin.com/images/glitch_unown.gif)(http://trsrockin.com/images/ilsty1.png)(http://trsrockin.com/images/ilsty2.png)(http://trsrockin.com/images/ilsty3.png)(http://trsrockin.com/images/question_mark1.png)(http://trsrockin.com/images/question_mark2.png)(http://trsrockin.com/images/question_mark3.png)[/spoiler3]
Title: Re: Story/Plot Planning
Post by: Hydrall on January 16, 2008, 01:50:04 pm
The Unknown have to do with the barriers keeping glitches out, and perhaps the ones left inside mutated...

Perfect.

Also, here's a little screenshot I made.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 16, 2008, 01:58:23 pm
Here is a picture of Jacred:
[attached]
While going into battle, it does the alarm thus turning off 1 sound channel, an when the encounter starts it says "BIRD KEEPER wants to fight!" except it barfreezes right when the message ends.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 16, 2008, 03:17:29 pm
The Unknown have to do with the barriers keeping glitches out, and perhaps the ones left inside mutated...

Perfect.

Also, here's a little screenshot I made.

Looks great! Only the white backround around the trainer should match the rest of the backround.

Oh yea, I have a bit more of an Idea for the water gym...

at first it's lightish blue, like the light zone or close to the oceans surface. As you get closer to the end of the gym it gets darker and darker until at close to the gym leader it's pitch black accept for the flashing lights, just like decending into the deep sea!!!
Title: Re: Story/Plot Planning
Post by: glitchcityscientist9.65 B on January 18, 2008, 08:41:59 pm
I'm sorry, this thing has like 21 pages to it! I really don't have time to read every post. :P
Title: Re: Story/Plot Planning
Post by: King Homer on January 18, 2008, 08:42:50 pm
I'm sorry, this thing has like 21 pages to it! I really don't have time to read every post. :P

Then get the hell outta here and DON'T ever come here again!!
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 18, 2008, 08:47:10 pm
Did he just want to rais his post count?
Title: Re: Story/Plot Planning
Post by: King Homer on January 18, 2008, 08:47:52 pm
Think so.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 18, 2008, 08:50:32 pm
Hate it when people do that *adds to postcount*
Title: Re: Story/Plot Planning
Post by: Hydrall on January 19, 2008, 08:17:02 am
Thanks to Mutuo Yami, I now have the Glitch Minion battle sprite!

Everybody thank the spriter!
Title: Re: Story/Plot Planning
Post by: Hydrall on January 19, 2008, 08:33:05 am
Akurin indoors is FINITO!

^_^
Title: Re: Story/Plot Planning
Post by: Sherkel on January 19, 2008, 10:16:38 am
Akurin indoors is FINITO!

^_^
Whoa! :o I reeeally like Akurin City! Greattt job!
Title: Re: Story/Plot Planning
Post by: King Homer on January 19, 2008, 10:22:10 am
I'm surprised he isn't going to talk like a hacker.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 19, 2008, 10:22:45 am
I'm surprised he isn't going to talk like a hacker.
Who?
Title: Re: Story/Plot Planning
Post by: King Homer on January 19, 2008, 10:31:43 am
You know, Stak.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 19, 2008, 11:35:28 am
Yeah, but that wouldn't work out. Only Team Galactic can say FTW.
Title: Re: Story/Plot Planning
Post by: King Homer on January 20, 2008, 05:25:12 pm
By the way, can the player actually talk in this game?
Title: Re: Story/Plot Planning
Post by: SCf3 on January 20, 2008, 05:44:14 pm
Am I anywhere in this game?? ;D
Hehe anyway...I didnt know you guys started 'developing' the plot until now.Maybe its since I left but I remeber when we thought of the idea.
Well good luck.
[small] i bet people will think this is SPAM[/small]
I just wanna contribute my lil idea xD
Title: Re: Story/Plot Planning
Post by: Hydrall on January 21, 2008, 05:44:04 pm
Maybe the player will talk.

And SCF3, what idea?

I think you're in the game, though.
Title: Re: Story/Plot Planning
Post by: SCf3 on January 22, 2008, 05:30:00 pm
I am!??! COOL!
No I meant the idea of starting the GCL Version project thing.
But it may of been when I didnt leave before Nimrod and Ledzepplin came or something -_- :-\
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 28, 2008, 10:21:35 pm
...I....have....AN IDEA!!!

what if, at some point in the game once you have been a witness to glitches you go to a certin town (you decide which town/city/WTF ever) there is a house where someone has been trying to access their own computer to obtain there stored pokemon, but there is some problem with it...

 the guy with the computer says each time you talk to him "f**k!!! What the hell is wrong with my computer?!?" or something like that...

then later in the game you obtain a certin key item that allows you to fix computers or something of dat nature...

then...

you go back to his house and he will say the same generic thing, but then asks you if you can fix his computer...

you pick the option of ''Yes'' and use the key item on the computer...

what comes out...is... SOME GLITCH THAT YOU CAN'T GET ANYWHERE ELSE THAT BREAKS OUTTA DA COMPUTER!!!... or just a pokemon like rotom

if this idea's stupid to you, you don't need to be rude about it.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 29, 2008, 05:20:00 am
Not bad.

Not bad at all. But instead of a key, some kind of item called Antivirus which cures you of Glitch effects, like the ZZAZZ effect. It's like Antidote, but for glitchs.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 29, 2008, 03:20:01 pm
Good ideas, both of you. Let's do it.
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 03:22:51 pm
I honestly think there needs to be a place in the game (a side place on one of the routes) called Los Paranoias. Just for the heck of it.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 29, 2008, 03:31:28 pm
I honestly think there needs to be a place in the game (a side place on one of the routes) called Los Paranoias. Just for the heck of it.
It could be Ernest Zelpin's base.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 29, 2008, 03:38:09 pm
I think for a health item (hp, pp, WTF, etc.) we should have red bull or something of that nature. I could make the sprite of it.
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 03:45:02 pm
I think for a health item (hp, pp, WTF, etc.) we should have red bull or something of that nature. I could make the sprite of it.

WTF, eh? Interesting form of health. I wonder if our character is going to grow wings?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 29, 2008, 03:46:31 pm
I think for a health item (hp, pp, WTF, etc.) we should have red bull or something of that nature. I could make the sprite of it.

WTF, eh? Interesting form of health. I wonder if our character is going to grow wings?

MUTATE FROM RADIATION!
Title: Re: Story/Plot Planning
Post by: Sherkel on January 29, 2008, 03:49:57 pm
What's a red bull?
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 03:50:49 pm
What's a red bull?

The energy drink? Have you seriously never heard of it? "Red Bull gives you wings?"
Title: Re: Story/Plot Planning
Post by: Hydrall on January 29, 2008, 03:56:44 pm
Huh. Red Bull?

 O_o Maybe.
Title: Re: Story/Plot Planning
Post by: Sherkel on January 29, 2008, 03:58:21 pm
If it's something real, then f**k no.
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 04:02:08 pm
If it's something real, then f**k no.

You honestly never heard of it? Never seen the commercials? Really?

It IS real (duh), and, my thoughts exactly. That is just too stupid.
Title: Re: Story/Plot Planning
Post by: Abwayax on January 29, 2008, 04:19:40 pm
Energy drink as health item is an interesting idea, actually.
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 04:22:45 pm
Energy drink as health item is an interesting idea, actually.

What?! You can't be serious.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 29, 2008, 04:32:26 pm
Energy drink as health item is an interesting idea, actually.

POWER 2 DE E-DRINK PROMOTERZ!!!
Title: Re: Story/Plot Planning
Post by: Hydrall on January 29, 2008, 04:42:20 pm
Interesting, but viable? Perhaps not.

Though it could be from a vending machine.

*silently agrees with Los para... Los... Led.*
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 04:48:09 pm
Interesting, but viable? Perhaps not.

Though it could be from a vending machine.

*silently agrees with Los para... Los... Led.*

Vending machine? Okay.

As a pick up item you find in a Pokeball? No.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 29, 2008, 04:56:57 pm
I created the red bull sprite, though I'm not sure it's that great, it's the first item sprite that I've done (other than that badge, but that's simple to make).
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 05:06:42 pm
Err...no.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on January 29, 2008, 05:09:12 pm
Well, we could just find a picture of a red bull can on the internet.
Title: Re: Story/Plot Planning
Post by: King Homer on January 29, 2008, 05:38:01 pm
Well, we could just find a picture of a red bull can on the internet.

I don't think we'll be putting any photos of actual real world objects into the game.
Title: Re: Story/Plot Planning
Post by: SCf3 on January 29, 2008, 05:39:00 pm
Maybe the player will talk.

And SCF3, what idea?

I think you're in the game, though.
1.I forget it ^_^
2.No I am NOT in the game anymore >.< god thanks for getting my hopes up.like before.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 29, 2008, 06:55:29 pm
Huhh?

I thought...

o.o Then who IS?
Title: Re: Story/Plot Planning
Post by: Sherkel on January 30, 2008, 02:27:56 pm
I think it would work best if we made up our own energy drink.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 30, 2008, 02:40:00 pm
Hmm... Yes.

"Red Tauros"?

"VOLTorb"?

"Pikachu Power"?

And a beer: "Slorlax's secret sleep drink"!
Title: Re: Story/Plot Planning
Post by: Sherkel on January 30, 2008, 02:58:48 pm
Hmm...maybe VOLT, and the logo will have a Voltorb! Good idea! :D
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 04, 2008, 03:20:33 pm
I like this idea...a good compremise.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 06, 2008, 01:52:22 pm
Now that we've got the energy drink out of the way...

Two things- First, could your character be attacked by others? I don't think that would work, but its an ample idea.

Second, where should the department store be? There HAS to be one. Remember, there're 8 Pokemon world towns, and 2-4 glitch world ones, plus Valens Arx, a massive city-fortress, where I think it should be.
Title: Re: Story/Plot Planning
Post by: Sorreah on February 06, 2008, 08:35:14 pm
Well...these are glitches, after all. They don't discriminate. Maybe we could give the player a health bar or "corruption bar" that shows how badly he's infected.

We could make put the department store in the fourth big city. That's where it usually roughly goes. I know RSE put theirs in Lilycove, but that's too late in the game in my opinion.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 07, 2008, 01:55:36 pm
Good idea..

*Insert idea smily here* Oh! And it grows slightly whenever a pokemon is hit by a glitch move (TM51, Super Glitch, etc), is fainted by a Glitch Pokemon, or is bitten by a Glitch zombie in Glitch World. To remove it, you have to return to the normal overworld. There would be many other ways, too.
Title: Re: Story/Plot Planning
Post by: Darnin on February 07, 2008, 02:41:16 pm
But, what would happen if you allow it to fill all the way? Would you just be kicked out to the normal world or what?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 07, 2008, 04:08:43 pm
Maybe there could be a regular safari zone and a glitch safari zone, or "glitch zone"...

also, will glitch-like pokemon be in the game? (things like ZZaZZ exploding bulbasaurs, B ?? ?N, ???-arceus, bad EGG, DP:000 or it's other name: ----)
Title: Re: Story/Plot Planning
Post by: Hydrall on February 07, 2008, 04:20:58 pm
Glitch Safari Zone = FTW. How it would exist, I'll figure out.

And on the glitch-like things...

Yes, maybe, yes, yes, yes.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 07, 2008, 07:42:54 pm
btw what doe FTW mean? (I thought it meant f**k the world)
Title: Re: Story/Plot Planning
Post by: Sorreah on February 08, 2008, 07:24:17 pm
...XDD

FTW = For The Win. Though I like your definition too :P

Glitch Safari Zone, definately.

I would think that if your corruption meter filled all the way, it'd be game over since you'd either die or become a glitch zombie.

...Has anyone here played the old .hack games? I see the meter working something like that.
Title: Re: Story/Plot Planning
Post by: Sherkel on February 09, 2008, 01:57:03 pm
Really! I thought it was a mixup of WTF XD!
Also on the corruption meter thingy, so like TMTRAINER or PkPC or other superglitch effects will drastically increase it, while minor stuff like contact would do it less. Glitched graphics could make it gradually go up. And then if it gets full it will do a "game freeze" (or world freeze) and you would return to the teleporter.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 09, 2008, 02:00:37 pm
That's a great idea Guy! Lets get more people to give in videos of game freezes and freeze screens.
Title: Re: Story/Plot Planning
Post by: Sherkel on February 09, 2008, 02:07:14 pm
Thanks. Maybe that "my game crashed" thread could be of some use...anyway, here's the "barfreeze" (that little @$%^ son of a *^&$ @#$%# #%&#%...):
(http://i119.photobucket.com/albums/o125/coolcatkim22/BlueandWhitelines.png)
Also, here's another idea I posted in another thread:
Now that's a good idea for Story/Plot planning. Maybe Abwayax (Professor Abwayax of course) could have a weird device known as an Action Replay ("Gameshark" isn't good unless you want to make a big hole in the 4th wall) and after you do certain things (think the Underground Man or the Poketch guy) he woulds give you codes used to find/get the so-called unobtainable PkMn of the game (these would be any glitch PkMn up to GSC, as code structure changes after that). Is nice?
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 10, 2008, 07:18:03 pm
Let's have a bank in the game so that your money can rise, just like how mom saves up money in G/S/C.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 28, 2008, 12:50:23 pm
Bank = VERY YES, Action Replay = Huh? That's still breaking the 4th wall. Besides that, it's Professor Yew, keeping with the tree names. Abwayax is the Glitch Professor of Valens Arx, and the Champion of the Heiko Elite Four.
Title: Re: Story/Plot Planning
Post by: Sherkel on March 28, 2008, 03:20:27 pm
Actio Replay isn't necessarily 4th wall, w're just borowing the name of a well-known product in glitchology, but maybe we could just not give it a name and have it just be "a thing where you can put in codes"?
Title: Re: Story/Plot Planning
Post by: King Homer on March 28, 2008, 03:24:20 pm
Actio Replay isn't necessarily 4th wall, w're just borowing the name of a well-known product in glitchology, but maybe we could just not give it a name and have it just be "a thing where you can put in codes"?

How about a really silly name, like "The Magical Cheat Thingy" or something like that?
Title: Re: Story/Plot Planning
Post by: Hydrall on March 28, 2008, 03:25:19 pm
 :-\ Action Replay sounds better then that. We'll have to see.

Magical... NO! >_>
Title: Re: Story/Plot Planning
Post by: King Homer on March 28, 2008, 03:26:18 pm
"Strange Unknown Cheat Device?"
Title: Re: Story/Plot Planning
Post by: Hydrall on March 28, 2008, 03:30:31 pm
Slightly better... how 'bout Time/Space Manipulator, or TSM. It has limited functions... and...

*once again needs IDEA smily* You unlock it for getting some achievement (All Glitches or all Pokemon, something like that) and then can begin collecting codes through sidequests. There is a meter, alongside the Corruption Meter, in the Trainer Menu, once you get it called TSM. In 1000 steps or so it can be used for a limited time, giving the ability to walk through certain walls (Not to the outside of buildings or areas) But through walls to hidden rooms, easy paths etc. It could do other things, like buff up your pokemon for a while, increase the chances of seeing certain Pokemon/Glitches, etc.

:D
Title: Re: Story/Plot Planning
Post by: RPBnimrod on March 28, 2008, 03:51:13 pm
crappy-ass glitcher thing replay WTF
Title: Re: Story/Plot Planning
Post by: Sherkel on March 28, 2008, 05:20:28 pm
Slightly better... how 'bout Time/Space Manipulator, or TSM. It has limited functions... and...

*once again needs IDEA smily* You unlock it for getting some achievement (All Glitches or all Pokemon, something like that) and then can begin collecting codes through sidequests. There is a meter, alongside the Corruption Meter, in the Trainer Menu, once you get it called TSM. In 1000 steps or so it can be used for a limited time, giving the ability to walk through certain walls (Not to the outside of buildings or areas) But through walls to hidden rooms, easy paths etc. It could do other things, like buff up your pokemon for a while, increase the chances of seeing certain Pokemon/Glitches, etc.

:D
I just like the idea of it working like a cheat device. Good name though.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 28, 2008, 06:37:48 pm
crappy-ass glitcher thing replay WTF
Uhh...
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on March 29, 2008, 03:33:36 pm
When was a Gameshark/Acting Replay part of glitchology? Isn't the point to do stuff with out altering the games coding? Thats was a ligament glitch is anyway.
Title: Re: Story/Plot Planning
Post by: Sherkel on March 29, 2008, 04:21:21 pm
But if you look at pretty much all of our studies we've really given the word "glitch" a new meaning.                       
Title: Re: Story/Plot Planning
Post by: Hydrall on March 29, 2008, 05:03:13 pm
Besides that, it is just a little side item you can get very late in the game, for the novelty.

Working on Route 3.
Title: Re: Story/Plot Planning
Post by: Sherkel on March 29, 2008, 05:19:48 pm
Besides that, it is just a little side item you can get very late in the game, for the novelty.
WHAT?! Wynaut?!
Title: Re: Story/Plot Planning
Post by: RPBnimrod on March 29, 2008, 05:22:07 pm
+ it's a glitching device, it unlocks most glitches as well!
Title: Re: Story/Plot Planning
Post by: Sorreah on March 30, 2008, 03:20:15 pm
I like that idea. Gives people a motive for doing stuff in the game besides just playing it. Also, don't certain cheat devices let you have a back-up of your save file in case something goes wrong? Might want to consider that too, like a one-time back-up in case your corruption meter gets full.

Oh yeah, I think random stuff should screw up the more your meter screws up (Ex. if the meter is 10% full, there's a slight chance of your Pokemon get poisoned for no reason, if meter is 20% full, the chance of that happening increases, and so on, until you get to 100% where the game crashes)
Title: Re: Story/Plot Planning
Post by: Sherkel on March 30, 2008, 03:27:25 pm
I like that idea. Gives people a motive for doing stuff in the game besides just playing it. Also, don't certain cheat devices let you have a back-up of your save file in case something goes wrong? Might want to consider that too, like a one-time back-up in case your corruption meter gets full.

Oh yeah, I think random stuff should screw up the more your meter screws up (Ex. if the meter is 10% full, there's a slight chance of your Pokemon get poisoned for no reason, if meter is 20% full, the chance of that happening increases, and so on, until you get to 100% where the game crashes)
For the first one, I don't reall like one-time things, but maybe the TSM could do that?
As for the second, I think that's a good idea.
Title: Re: Story/Plot Planning
Post by: Sorreah on March 30, 2008, 03:32:23 pm
Maybe the TSM would need to be recharged or something, and during that time you're more vulnerable to glitches or something.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 30, 2008, 04:46:46 pm
Yeah, I said that.  XD It's like the VRS. METER or whatever, a certain number of steps (Quite a lot) recharges it. Some things would require more steps.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 30, 2008, 07:18:10 pm
NEW MAP.

ctrl+c, ctrl+v, click, move, release, repeat...

Agh.
Title: Re: Story/Plot Planning
Post by: Sherkel on March 31, 2008, 02:58:57 pm
Whoabig! :o But ain't you supposed t'be using FR/LG tilesets?
Title: Re: Story/Plot Planning
Post by: Abwayax on March 31, 2008, 03:03:14 pm
Hydrall has stated multiple times that he only has access to G/S/C tiles. Zach has said he will convert them, anyway.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 31, 2008, 03:03:53 pm
Yep. Zach's making them into what they'll be used as- I just design the maps, he makes 'em pretteh.
Title: Re: Story/Plot Planning
Post by: Sherkel on March 31, 2008, 05:10:06 pm
Ah, I see. I must have misheard.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on March 31, 2008, 05:21:47 pm
Just wondering Hydrall, why don't you have access to the R/S/E tilesets?
I did set up a download link.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 31, 2008, 05:28:12 pm
 XD Yeah, but I'm bad with them.
Really, this seems to be a system that works.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on March 31, 2008, 05:55:52 pm
Oh, well if thats the reason then yeah, this works.
Title: Re: Story/Plot Planning
Post by: Hydrall on April 01, 2008, 03:03:39 pm
Here it is, part 3 of the storyline. Basically, what happened in the last war.

The Countries:

Kanto
Government: Democratic Republic, like the USA. President is Sean Lyons.
Land Type: Not too fertile, but rich in industry. Thriving ports, supplies of Moon Stones.
Military strength before 2009: Minimal.

Johto
Government: Ritualistic Monarchy, like what Britain used to be. King is Kudara Ouja.
Land Type: Fertile farming, much superstition and old beliefs. Main supplier of berries.
Military Strength: Minimal.

Hoenn
Government: Much like Kanto's. Leader is unimportant to story.
Land Type: Equal oppertunities in farming and mining, has plenty of materials to create the pokemon-enhancing items.
Military Strength: Moderate, but still little.

Sinnoh
Government: Fundamentalist, ruled by the Church of Arceus. Pope Albert Yalveren.
Land Type: Fertile valleys and plains protected for the pokemon. Large Pokemon breeding areas, plus a huge supply of iron and the materials required for Steel. Tech capitol of the world.
Military Strength: Lowest numbers but highest technological levels.

Orange Islands
Government: Communist-Dictatorship. Leader unimportant and dead.
Land Type: Varies extremely. Huge amounts of different jobs, depending on living areas and styles.
Military Strength: Minimal, mostly navel.

Orre
Government: Uhhm... Good question.
Land Type: Mostly desert with some fertile mountains. Wild Pokemon numbers increasing due to released Pokemon. After Cipher and Team Snagem were driven out, yet another criminal sect, who worshipped Darkrai, began terrorist activities on the helplessly isolated cities.
Military Strength: Highest of all, but lowest tech level.

Heiko
Government: Territory controlled by Kanto, but mainly independant.
Land Type: Mostly forestual, wetter then others. Large river through center, several large ports. Only controlled portal to the glitch world is here.
Military Strength: ZIP. NADA. ZILCH. Kanto made sure it stayed neutral.

All the other nations of the world chose sides of the superpowers.

REMEMBER, THE MILITARY STRENGTH IS BEFORE THE WAR STARTED.
Title: Re: Story/Plot Planning
Post by: Sorreah on April 01, 2008, 03:33:32 pm
Nice, I like how you set up the governments.

I would like to add that Sinnoh should have the greatest resource of elemental stones and fossils, due to the underground areas where they're so plentiful. You have to buy/find the stones in the other games, so most of the stnes probably came from Sinnoh originally.

I also see Hoenn specializing in Pokemon military training (those Pokemon in the Battle Frontier are tough)
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on April 01, 2008, 03:47:38 pm
Ok I just read part three and I must say I'm impressed. I like the government ideas. The only one major thing I want to change is author of this text. Some random historian doesn't fit that well because they normally wright in a emotionless tone. This text has a much more... wise ass tone to it and that a good thing. It sounds more like someone who was there and watched everything, and I mean everything, happen. That person I have idea for but I'll PM you so I don't spoil it for people.  Also the thing about Kanto and Johto splitting and Mt. Silver becoming and island is perfect. You'll see why.
Title: Re: Story/Plot Planning
Post by: Sorreah on April 01, 2008, 04:22:09 pm
I also read part three and loved it. Just one thing bothers me: why would they send Ho-oh to destroy Pallet Town of all places? Yeah, they've got Professor Oak's lab, but Oak often isn't there and I don't see him willing to develop weapons or Pokemon for war. It would make more sense to attack Saffron or Celadon, which strike me as economic strongpoints, or even Cinnabar Island, with its many labs.

As a side note, are any of the Gym Leaders directly involved in this war, like Lt. Surge or Koga? Is the usual badge-collecting/league-fighting system even running at this time, with the war going on? Or are all the young kids either forced to stay home to keep them safe, or being recruited for the armies?
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on April 01, 2008, 04:30:20 pm
Also, are the Pokemon under some kind of brainwashing? *thinks of the legendaries eating people* probably would be a good idea.
Title: Re: Story/Plot Planning
Post by: Sorreah on April 01, 2008, 04:38:04 pm
Brainwashing, or under the control of some kind of device. I remember there was a triology of Pokemon episode (The whirlpool islands episodes, I believe, the ones with the Lugias and Richie) where TR (the real TR, not Jessie and James) was using a mind-control device that filled a Pokemon with rage and made it super-powerful. So maybe something along those lines.

Speaking of TR and the other evil teams, what are they doing during this war? I'm sure they could be making some real nice profits here, selling strong Pokemon and Pokemon-enhancing items to the governments. Heck, some of them may be hired by the governments to research weapons and catch these Legendary Pokemon.

I wonder what Team Aqua and Team Magma are doing. They're usually fighting each other, but would they unite to defend their homeland Hoenn? Or maybe they would just go to the highest-bidding countries.
Title: Re: Story/Plot Planning
Post by: Abwayax on April 01, 2008, 04:57:03 pm
AFAIK Orre is mostly lawless. That's one of the main reasons why Cipher is able to operate pretty much in the open.
Title: Re: Story/Plot Planning
Post by: Sorreah on February 15, 2008, 06:07:03 pm
Yeah, that's the impression I get too. Either that, or their government leaders are corrupt and possibly behind Cipher's power (now there's a thought)
Title: Re: Story/Plot Planning
Post by: Abwayax on February 15, 2008, 06:23:48 pm
Well, as I recall, the mayor of Phenac City was Cipher's boss. It's entirely possible that Cipher has a controlling interest in Orre's government (if there is one).
Title: Re: Story/Plot Planning
Post by: Sorreah on February 15, 2008, 06:42:47 pm
Very possible. While the two bosses of the Shadow Pokemon games were definately freaky, neither one struck me as the big boss. I'm betting he/she's either high up in the government or controlling things high up in the government behind the scenes. If there IS no government, then he/she is trying to make themselves look good so they can be selected leader by the common people.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 16, 2008, 08:34:17 pm
Why Ho-Ho destroyed Pallet- To test its power. They killed a whole lot of people as a test, then sent it to blast something else.

Gym Leaders- They fled to remote areas, along with anyone they could get. They believed this was not the right thing to do. A few stayed as commanders, though. Mostly anyone with a good team of pokemon was recruited.

Brainwashing... Depending on the legendary.

Crime syndicates: Would they REALLY want to get involved? They're in hiding, waiting to take control of the apocalypse. They sold weapons and supplies, yes, but only at incredible prices.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 16, 2008, 08:50:53 pm
I had an AWXOME idea for the glitch safari zone...
...
we should use...[spoiler3=THIS] (http://www.trsrockin.com/images/leftover_safari.png)[/spoiler3]

or at least that could be a part of it.
Title: Re: Story/Plot Planning
Post by: Sherkel on February 17, 2008, 05:52:38 am
I had an AWXOME idea for the glitch safari zone...
...
we should use...[spoiler3=THIS] (http://www.trsrockin.com/images/leftover_safari.png)[/spoiler3]

or at least that could be a part of it.
Nice! ;D RPBnimrod made a map! *claps* I like it actually, but I don't know how we're gonna use it. But still! ;D
Title: Re: Story/Plot Planning
Post by: Hydrall on February 17, 2008, 09:05:18 am
No, RPB got that. It's the G/S/C Safari Zone.

:D Still, it'd be funny as an inside joke, if anyone recognized it.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on February 17, 2008, 02:29:59 pm
Would be something cool to have in for easter egg purposes.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 17, 2008, 03:29:00 pm
Well, if at all possible, get it in, easter egg or not  (What would you do if it was an easter egg?)
Title: Re: Story/Plot Planning
Post by: Hydrall on February 18, 2008, 11:07:00 am
Idea. Any questions, ask here.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 18, 2008, 11:12:48 am
I like it! (BTW should we do something with the truck? Sorry if this was asked already  :-[)
Title: Re: Story/Plot Planning
Post by: Hydrall on February 18, 2008, 12:16:55 pm
Nah, that's famous, but not glitchy.
Title: Re: Story/Plot Planning
Post by: Zach the Glitch Buster on February 18, 2008, 12:38:14 pm
Idea. Any questions, ask here.
This is a good idea. It should be used for areas that have bean glitches up. Like towns that have bean attacked by glitches. It should be more like a hop. You get better over time. Like at first you can hop other one tile then two then three and so forth.
Title: Re: Story/Plot Planning
Post by: King Homer on February 18, 2008, 01:45:27 pm
I like it! (BTW should we do something with the truck? Sorry if this was asked already  :-[)

Nah, that's famous, but not glitchy.

I think we should use the truck as a gag. Like, as an obstacle you have to destroy somewhere to advance.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 18, 2008, 03:29:47 pm
Guys... This isn't a Shooter game, nor does your character level up.

We have to slightly stick to the formula. No matter how loosely.
Title: Re: Story/Plot Planning
Post by: King Homer on February 18, 2008, 03:37:36 pm
What I meant was, you have to break the truck using a Pokemon HM. That could be interesting...
Title: Re: Story/Plot Planning
Post by: Hydrall on February 18, 2008, 03:56:10 pm
Look at the entrance to Akurin City. There's more then one car there.

They have internet, speedboats, spaceships- of course they have more then one truck.
Title: Re: Story/Plot Planning
Post by: zyborg on February 19, 2008, 05:30:22 pm
I just registered, but I've read this and said to myself, "FINALLY!" My favorite Pokemon are the ones that aren't supposed to exist, so this makes me feel really good that there will be a game about them. I have some suggestions:

1) That "Port" that isn't one - I think it should stay that way. It was originally a port, until the water disappeared/turned into ground/evaporated due to global warmi-I mean, glitches.

2) A "Team Rocket"-like group that you find out are the good guys, and the Pokemon that they steal are actually extremely dangerous glitches.

3) The return of Giovanni, possibly as a good guy.

4) An anti-glitch pokemon, such as a new species or a "shiny Porygon", or a new HM move "debug" is the only way to defeat some of the secret glitch bosses

What do you think? ...
...
...man, my ideas are lame, aren't they?
Title: Re: Story/Plot Planning
Post by: Hydrall on February 19, 2008, 05:43:00 pm
Not lame, but rather overused. Read over the thread (A hereculeun feat- twenty eight pages!  O_o) and see the maps.

Wait, you did, didn't you?

>_<

The Team Rocket Replacements are Jacred's Army- the general bad-guys. Only, these ones have guns.

Geovanni- I consider him either dead from the Allied Continents or in hiding.

Antiglitch- I had an idea for a move that is supereffective against glitches and not very effective against anything else like that. And, for that matter, 'Debug' would be a good idea.

Isn't there a shiny porygon already?
Title: Re: Story/Plot Planning
Post by: zyborg on February 20, 2008, 07:06:22 am
Yeah, I read it all. The "evil group" that I came up with was meant to seem like it was taking advantage of the attack by Jacred and Co. Instead it was fighting them.

The "Shiny porygon"? Yeah, there probably is, sorry for wasting your time there. But I'm glad that you like Debug. I was thinking that a Porygon would know it, which is why the "shiny porygon" idea, but I would think an HM might work. You could use it in certain places to de-glitch the area, after you beat a gym leader there or something.


You are right - Giovanni IS overused, which is why I thought it was a dumb idea.

Anyways, what about my idea for that port that isn't?
Title: Re: Story/Plot Planning
Post by: Hydrall on February 20, 2008, 02:32:47 pm
Unfortunetly, I'm already 3/4s done with the map. I think I'll use that on another town... Maybe Pallet Town or something-

I said nothing. Never mind the above.
Title: Re: Story/Plot Planning
Post by: Sherkel on February 20, 2008, 04:04:50 pm
Idea. Any questions, ask here.
1-3? Did I miss something? Anyway, it's a passable idea. Maybe.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 20, 2008, 05:28:45 pm
Idea. Any questions, ask here.
1-3? Did I miss something? Anyway, it's a passable idea. Maybe.
I did a HORRIBLE job of explaining it. >_<

Basically, it is used to move across gaps. Another puzzle solving thing, find the route through it. Like the moving tiles.
Title: Re: Story/Plot Planning
Post by: King Homer on February 20, 2008, 05:37:08 pm
Idea. Any questions, ask here.
1-3? Did I miss something? Anyway, it's a passable idea. Maybe.
I did a HORRIBLE job of explaining it. >_<

Basically, it is used to move across gaps. Another puzzle solving thing, find the route through it. Like the moving tiles.

No...I dislike it because I suck at that stuff.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 20, 2008, 05:51:24 pm
O_o

Uhh... But the games are meant to be part puzzle solving...

Don't worry, we'll write up a guide.
Title: Re: Story/Plot Planning
Post by: Abwayax on February 20, 2008, 06:03:04 pm
About Giovanni: Didn't we agree that TR Rose had replaced him as Rocket boss or something?
Title: Re: Story/Plot Planning
Post by: King Homer on February 20, 2008, 06:13:38 pm
O_o

Uhh... But the games are meant to be part puzzle solving...

Don't worry, we'll write up a guide.

THANK YOU!  ;D I can't do puzzles like that without a cheat guide to help me.
Title: Re: Story/Plot Planning
Post by: Hydrall on February 20, 2008, 06:15:07 pm
Yeah, except they'll be in Enigma.

I'm thinking that, to trade, you use some kind of 'Alternate Universe Transporter' thing akin to the Time Machine from good 'ol GSC.

The reason is because the two games have completely different stories, like the fact that in Enigma, the Legendary War didn't happen (Or at least, hasn't yet.) Not only that, but the Glitches are far more well known.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 20, 2008, 09:00:39 pm
I don't believe too strongly in real alternate universes...but I really like this idea!
Title: Re: Story/Plot Planning
Post by: Hydrall on February 21, 2008, 01:56:42 pm
I don't believe too strongly in real alternate universes...but I really like this idea!
I do, but that's not important.   :P
Title: Re: Story/Plot Planning
Post by: Hydrall on February 22, 2008, 09:02:47 am
Hmm... I've noticed something.

Heiko's cities are more clustered together...

EDIT: New map. Port Intild is here.

And, yes, it IS a port.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 22, 2008, 11:18:27 am
                                                               ˘.˘.˘.˘BITCHIN˘.˘.˘.˘

The truck(s) is init! Hooray!!!
Title: Re: Story/Plot Planning
Post by: Sorreah on February 25, 2008, 05:30:41 pm
I second that. I think that the truck should get destroyed somehow, though, either by us with a HM or bad guys with glitches or whatever. It was the source of so many fake rumors, after all :P
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 25, 2008, 08:21:03 pm
how about the name of the HM "truck buster"? It could be used to destroy annoying and useless BETA trucks out of battle and in battle it could be used to slam down on the opponent with the force to destroy a truck (about the same damage that the the move "surf" does in battle)
Title: Re: Story/Plot Planning
Post by: Hydrall on February 26, 2008, 12:59:35 pm
how about the name of the HM "truck buster"? It could be used to destroy annoying and useless BETA trucks out of battle and in battle it could be used to slam down on the opponent with the force to destroy a truck (about the same damage that the the move "surf" does in battle)

 -_-

Errm...

XD That's wierd.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on February 26, 2008, 04:08:01 pm
Meh, weird is good.
Title: Re: Story/Plot Planning
Post by: Sorreah on February 27, 2008, 09:28:50 pm
Meh, like the idea but not the name. Feels like a super-powered Rock Smash to me.

Oooh, maybe a glitched HM? Glitched HM Rock Smash = stronger Rock Smash?
Title: Re: Story/Plot Planning
Post by: GlitchesAndStuff on April 11, 2008, 02:38:51 pm
From the posts I have read I can see that there is going to be a "Glitch world" and a "normal world". Me and lots of other people who have read this are wondering if there are going to be many (if any) trainers in the "Glitch world" and I think what's probably going to happen is the glitch trainers are going to be put in .But is that enough? I mean is there going to have to be glitch catcher Bill for example? (I am thinking of bug catcher Bill)
Title: Re: Story/Plot Planning
Post by: Sorreah on April 15, 2008, 06:02:38 pm
Oh, you mean having trainer types such as "Glitch Hunters" or "Glitch Researchers?" That might not be a bad idea.
Title: Re: Story/Plot Planning
Post by: GlitchesAndStuff on April 16, 2008, 10:29:13 am
Because these are the glitch trainers:

Black Belt
Gary
Professor Oak
Chief
Rocket
Cooltrainer Male
Blaine
Sabrina
Gentleman
Lorelei
Channeler

Only Channeler, Cooltrainer Male, Blackbelt, Gentleman Edit: and Rocket have types and thats not even half of all those on the list!
Title: Re: Story/Plot Planning
Post by: Fivex on April 16, 2008, 02:06:18 pm
I think there should be a glitch ball. When your in the glitch world and encountered any pokemon, glitch or not, you have a 50/50 chance that you will catch it. In the normal world, when not encountering a glitch pokemon, it won't capture it. It won't capture any glitch legendarys. Also, what would be the boss before the elite four? I think a glitched arceus would do, but when you battle him, he would deflect all pokeballs you through at him. And at the end of the game, for the final boss battle, you would fight a non glitched arceus, but when you first see him, he is indestructible. So you must run(Running from a legendary pokemon battle, no one would think of that). You must then go to see the non glitch professor, he will say that you will need to capture palkia and dialga. He then marks their location on your pokedex.
Title: Re: Story/Plot Planning
Post by: GlitchesAndStuff on April 17, 2008, 10:27:38 am
Thats a good Idea. maybe there can also be a move that can be used out of battle to change normal pok?balls into glitchballs (It can be like sweet scent or Teleport which can be used out of battle but isn't an HM).
Title: Re: Story/Plot Planning
Post by: Sorreah on April 18, 2008, 03:46:58 pm
Because these are the glitch trainers:

Black Belt
Gary
Professor Oak
Chief
Rocket
Cooltrainer Male
Blaine
Sabrina
Gentleman
Lorelei
Channeler

Only Channeler, Cooltrainer Male, Blackbelt, Gentleman Edit: and Rocket have types and thats not even half of all those on the list!

When I say "Glitch Hunters", I mean people who hunt glitches, not hunters who are glitched.
Title: Re: Story/Plot Planning
Post by: Hydrall on April 18, 2008, 08:45:41 pm
Not everything in this is taken pen-and-paper from the game.

Jacred's army is made of normal people defecting to his side, not just the 'real' glitch trainers.

Final Boss is secret, but in short, original glitches that could easily be described as 'gods'. They destroyed the Alph empire. You fight both at a time. Good luck!

Boss before the elite four is Jacred. Not only that...

The Elite Four is in no way even near the end of the game. Beating them opens the next path, a path that will shock and delight you.

Do you want me to tell?



Glitch balls- Yes, already prepared.


Again, The professor is Professor Yew. Abwayax lives in Valens Arx, a fortress where the Glitch City laboratories is located, in the glitch world. Yew is dimly aware of Glitches, mostly from the fact that Abwayax is her general rival.

Finally, the world is a far different place. Have you read the story parts? They should clear some up.

I'm working on the next map, but I'm being pathetically lazy. :( I'm sorry, peoples. I've got a lot on my plate.
Title: Re: Story/Plot Planning
Post by: RPBnimrod on May 09, 2008, 02:32:14 pm
I think there should be a glitch ball. When your in the glitch world and encountered any pokemon, glitch or not, you have a 50/50 chance that you will catch it. In the normal world, when not encountering a glitch pokemon, it won't capture it. It won't capture any glitch legendarys. Also, what would be the boss before the elite four? I think a glitched arceus would do, but when you battle him, he would deflect all pokeballs you through at him. And at the end of the game, for the final boss battle, you would fight a non glitched arceus, but when you first see him, he is indestructible. So you must run(Running from a legendary pokemon battle, no one would think of that). You must then go to see the non glitch professor, he will say that you will need to capture palkia and dialga. He then marks their location on your pokedex.

I think that I asked this a few pages back.
Title: Re: Story/Plot Planning
Post by: Missingnoleader on May 09, 2008, 09:42:08 pm
I wonder If I (Abyawax's Aide) could Contribute by Giving Items in the Glitch World? Or even Showing how *if possible*  to catch a Glitch?
Title: Re: Story/Plot Planning
Post by: Hydrall on May 11, 2008, 07:44:36 am
How dare you say IF POSSIBLE. :P

There are two DEXs, PokeDEX and GlitchDEX. You could be a general help.
Title: Re: Story/Plot Planning
Post by: Sorreah on May 15, 2008, 08:56:55 pm
Has there been any progress in the actual making of the game, or are we still mostly planning it out?
Title: Re: Story/Plot Planning
Post by: Hydrall on May 16, 2008, 05:15:04 am
Planning.

PEOPLE WHO CAN CODE! WE NEED NEED YOUR HELP!
Title: Re: Story/Plot Planning
Post by: Abwayax on May 16, 2008, 09:34:57 am
I'm the only coder 'round here, and a little bit of progress has been made on the game engine. Not really enough to do anything, but it's being worked on.

I expect a public alpha to be ready by August, but as y'all know I don't like deadlines...
Title: Re: Story/Plot Planning
Post by: Fivex on May 16, 2008, 01:33:31 pm
^I bet, since you've broke most(itemdex 2, and attackdex 2 are not finished even though you said it would bedone early this year, and your original deadline for the public apha for this was sometime this mounth, I think you said it was today, not forsure about thepublic alpha) deadlines. I had to just say that.
Title: Re: Story/Plot Planning
Post by: Sorreah on May 16, 2008, 10:10:16 pm
I never meet my deadlines either :P

Oh well, glad to hear some coding progress has been made.
Title: Re: Story/Plot Planning
Post by: Hydrall on May 18, 2008, 01:22:11 pm
Hm. Best I'd get back to work on the maps, eh?
Title: Re: Story/Plot Planning
Post by: Hydrall on May 18, 2008, 02:04:50 pm
Part one, Ryuu's Gym and Harbor Center in next one.

Second try...
Title: Re: Story/Plot Planning
Post by: Jolteon on May 18, 2008, 02:22:21 pm
Those are Pretty good. Are they based on G/S tiles?
Title: Re: Story/Plot Planning
Post by: Photon-Phoenix on May 18, 2008, 07:08:37 pm
Well, since I'm admin, can I get some Gym Leader/Elite 4 spot or something?
Title: Re: Story/Plot Planning
Post by: Hydrall on May 18, 2008, 07:24:07 pm
They are GSC tiles, and Zach is updating them.

Gary, we'll see. Things are very... Uhh... Squishy? No, that's the wrong word...

Nothing's set really in stone.
Title: Re: Story/Plot Planning
Post by: Sorreah on May 19, 2008, 10:15:50 pm
Cool, like the rooms and the plans for the people inside.

Only thing that bugs me is the second trade. Jynx has already been done in a in-game trade, so let's try something else...something that evolves when traded maybe?

Btw, how are we gonna trade Pokemon in from one game to the next in this game?
Title: Re: Story/Plot Planning
Post by: :56 ERROR on May 22, 2008, 10:23:56 pm
...You can trade on Emulator games?  :???:

Also, Me and zyborg are on work for the TM/HMs, but I would also like to create names/ maps for the cities/routes/buildings/gyms/ etc. ...or does somebody else already have that job? if not, just tell me what gyms there are, and what type they are, I'll try to create good maps or descriptions for the gym
Title: Re: Story/Plot Planning
Post by: Abwayax on May 22, 2008, 10:27:19 pm
... this isn't an emulator rom.
Title: Re: Story/Plot Planning
Post by: Hydrall on May 24, 2008, 01:24:22 pm
...and the gyms are being made. City names are done. That's my job. So's the spriting, and Zach is modernizing the maps.
Title: Re: Story/Plot Planning
Post by: Sherkel on May 25, 2008, 05:59:33 am
I'm the only coder 'round here, and a little bit of progress has been made on the game engine. Not really enough to do anything, but it's being worked on.

I expect a public alpha to be ready by August, but as y'all know I don't like deadlines...
Nawse, some of the code is done! *clap clap clap clap clap clap clap clap* You think you'll have something playable by August. That's pretty good...how's it doing now?
Title: Re: Story/Plot Planning
Post by: zyborg on June 09, 2008, 03:27:37 pm
*Dumb idea alert*
I was thinking, since Alakazam and Metagross are as smart as supercomputers and Slowking is as smart as an award-winning scientist, that they could either run a town together or work alongside a professor.
Title: Re: Story/Plot Planning
Post by: Fivex on June 12, 2008, 03:17:17 pm
That might work, and, it would be unflyable to.
Title: Re: Story/Plot Planning
Post by: zyborg on June 27, 2008, 05:43:23 pm
So, should I work on my Pokemon town idea? I already came up with some ideas for that town.
Title: Re: Story/Plot Planning
Post by: Hydrall on June 28, 2008, 10:57:50 am
I dunno about that. Just because they're smart, doesn't mean they could run a town.

Then again, there's a whole town in love with Slowpoke...

In other news, does this look good as a wall defense emplacement?
Title: Re: Story/Plot Planning
Post by: Missingno. Master on January 10, 2009, 09:27:17 am
Only thing that bugs me is the second trade. Jynx has already been done in a in-game trade, so let's try something else...something that evolves when traded maybe?

And maybe for laughs, we'll have it holding an Everstone, and after the trade, the guy you traded with goes "Are you wondering why that Machoke/Kadabra/Haunter/Graveler didn't evolve when you got it?  I gave it an Everstone, so it wouldn't evolve!  HAHA, SUCKER!"  Then he'd run off, and reappear much later, maybe you save him or something, and he apologizes, and offers the same trade as before, sans the Everstone.

Or something like that.
Title: Re: Story/Plot Planning
Post by: Fivex on January 10, 2009, 05:45:53 pm
Only thing that bugs me is the second trade. Jynx has already been done in a in-game trade, so let's try something else...something that evolves when traded maybe?

And maybe for laughs, we'll have it holding an Everstone, and after the trade, the guy you traded with goes "Are you wondering why that Machoke/Kadabra/Haunter/Graveler didn't evolve when you got it?  I gave it an Everstone, so it wouldn't evolve!  HAHA, SUCKER!"  Then he'd run off, and reappear much later, maybe you save him or something, and he apologizes, and offers the same trade as before, sans the Everstone.

Or something like that.
Theressomeone in snowpoint that trades you a haunter with a everstone.
Title: Re: Story/Plot Planning
Post by: Boxman on January 10, 2009, 05:51:35 pm
Only thing that bugs me is the second trade. Jynx has already been done in a in-game trade, so let's try something else...something that evolves when traded maybe?

And maybe for laughs, we'll have it holding an Everstone, and after the trade, the guy you traded with goes "Are you wondering why that Machoke/Kadabra/Haunter/Graveler didn't evolve when you got it?  I gave it an Everstone, so it wouldn't evolve!  HAHA, SUCKER!"  Then he'd run off, and reappear much later, maybe you save him or something, and he apologizes, and offers the same trade as before, sans the Everstone.

Or something like that.
Theressomeone in snowpoint that trades you a haunter with a everstone.

Yeah, but she's not as sadistic as that.
Title: Re: Story/Plot Planning
Post by: Hydrall on January 13, 2009, 02:37:27 pm
Let's make it Don Watermelon.

DON'T HURT ME PLEASE. IT'S A JOKE!
Title: Re: Story/Plot Planning
Post by: crazysquid34 on January 18, 2009, 05:46:40 pm
Im not trying to be funny or anything, but sometimes I can get a good idea about stories for games, such as a new super smash bro game, or pokemon. It happens randomly so ask me frequently(not too frequently) because I usually forget them.
Title: Re: Story/Plot Planning
Post by: agusganog on January 19, 2009, 03:24:04 pm
I'm not trying to be rude (I actually enjoy discussing random ideas with people), but most people will appreciate it if you post mainly when you have something important to contribute (or when you need a question answered).

I mean, you have only been registered for a day and you have more posts than me (I registered over a month and a half ago).

[Back on Topic]
And maybe for laughs, we'll have it holding an Everstone, and after the trade, the guy you traded with goes "Are you wondering why that Machoke/Kadabra/Haunter/Graveler didn't evolve when you got it?  I gave it an Everstone, so it wouldn't evolve!  HAHA, SUCKER!"  Then he'd run off, and reappear much later, maybe you save him or something, and he apologizes, and offers the same trade as before, sans the Everstone.

Or something like that.

I think that would be a little cruel. It would be better if the traded Pokemon evolved (the player would be grateful, which is good). Or we could do the reverse, saying that it will be holding an Everstone but the other trainer "forgets" to give it to the Pokemon.
Title: Re: Story/Plot Planning
Post by: Missingno. Master on March 09, 2009, 06:16:21 pm
it would be cruel, yes, which is why later on, as I stated, the player finds the same person in trouble later on, and rescues him/her, and in return, the person apologizes for being so mean and offers another trade with the same Pokemon species involved, except you'll get something holding a Nugget or Rare Candy or something, so it'll evolve and you'll have either 5000 pokedollars or a free level-up.  Seems like it could be an interesting subplot, yes?
Title: Re: Story/Plot Planning
Post by: Sherkel on March 14, 2009, 05:59:31 am
it would be cruel, yes, which is why later on, as I stated, the player finds the same person in trouble later on, and rescues him/her, and in return, the person apologizes for being so mean and offers another trade with the same Pokemon species involved, except you'll get something holding a Nugget or Rare Candy or something, so it'll evolve and you'll have either 5000 pokedollars or a free level-up.  Seems like it could be an interesting subplot, yes?
Sounds great.
Title: Re: Story/Plot Planning
Post by: Missingno. Master on March 23, 2009, 07:42:59 pm
Is there going to be a Battle Frontier?  If so, I have ideas for some facilities.

Battle Tower (obviously)

Battle Stadium (works in similar fashion to the Battle Dome in Emerald, except all three of your Pokemon are able to participate in the same battle)

Battle Time Machine (same as Battle Tower, except only Kanto Pokemon with no items and only moves from R/B/Y can enter.  Abilities don't activate, stats are reset as if the Pokemon's nature was neutral, Magnemite/Magneton are pure electric, the Pokemon's special attack and special defense combine into one Special stat, which is what it was in RBY, and the type advantage chart and effects/power/type of moves are set to what they were in RBY.  In essense, it's like battling in RBY, but with better graphics)

Battle Pit (A series of 7 battles, but due to the darkness, moves' accuracy is cut in half, Lock-On and Mind Reader fail, and No Guard doesn't activate.  On the other hand, Flash increases the accuracy of everything on the field.  Any participating Zubat does not suffer from the accuracy drop.)

Battle Rocket (Run by the disbanded Team Rocket: You rent three Pokemon to enter.  After winning a battle, you get to take one of your defeated opponent's Pokemon and add it to your stock.  The three Pokemon you rented, plus anything you steal, is part of a stockpile of Pokemon.  Before each battle, you get to choose your three Pokemon from the stockpile.  After you beat 7 trainers, you win a challenge, and get to keep the last 3 pokemon you used)

Battle Claim (like battle tower, but you are supplied with 30 Great Balls per challenge and can try to capture your opponents' pokemon.  However, your opponents can try to capture your Pokemon as well)

Battle Myth (like battle tower, but only legends are allowed)

Battle Error (like battle tower, but only glitches are allowed)
Title: Re: Story/Plot Planning
Post by: Fivex on March 24, 2009, 02:58:57 am
I have ideas for the frontier brains.
Error superstar Miss. numbers (get it?)
Myth magician June
Rocket master Tommy(not very creative, I know)
Claim knight Thursday (A reference to a book series I'm reading, and Sir as in the knight, who conquer places aka claiming them.)
Wayback explorer Yellow(The only unused R/B/Y/G name in the manga. Green was renamed leaf)
Tower tycoon *Depends. If cynthia is in this game as the champion still of sinnoh, make it Maginka... a random name. If she isn't the champ, make her the tower tycoon.*
Stadium champ Tina
Pit explorer Dusk
Title: Re: Story/Plot Planning
Post by: Missingno. Master on March 24, 2009, 04:22:44 am
I have ideas for the frontier brains.
Error superstar Miss. numbers (get it?)
Myth magician June
Rocket master Tommy(not very creative, I know)
Claim knight Thursday (A reference to a book series I'm reading, and Sir as in the knight, who conquer places aka claiming them.)
Wayback explorer Yellow(The only unused R/B/Y/G name in the manga. Green was renamed leaf)
Tower tycoon *Depends. If cynthia is in this game as the champion still of sinnoh, make it Maginka... a random name. If she isn't the champ, make her the tower tycoon.*
Stadium champ Tina
Pit explorer Dusk
Actually, I had in mind Giovanni being the frontier brain for the Battle Rocket, seeing as he's the boss of Team Rocket, and this IS the disbanded Team Rocket running the facility.
Title: Re: Story/Plot Planning
Post by: Hālian on March 24, 2009, 12:16:43 pm
Is there going to be a Battle Frontier?  If so, I have ideas for some facilities.

Battle Tower (obviously)

Battle Stadium (works in similar fashion to the Battle Dome in Emerald, except all three of your Pokemon are able to participate in the same battle)

Time Machine (same as Battle Tower, except only Kanto Pokemon with no items and only moves from R/B/Y can enter.  Abilities don't activate, stats are reset as if the Pokemon's nature was neutral, Magnemite/Magneton are pure electric, the Pokemon's special attack and special defense combine into one Special stat, which is what it was in RBY, and the type advantage chart and effects/power/type of moves are set to what they were in RBY.  In essense, it's like battling in RBY, but with better graphics)

Battle Pit (A series of 7 battles, but due to the darkness, moves' accuracy is cut in half, Lock-On and Mind Reader fail, and No Guard doesn't activate.  On the other hand, Flash increases the accuracy of everything on the field.  Any participating Zubat does not suffer from the accuracy drop.)

Rocket Zone (Run by the disbanded Team Rocket: You rent three Pokemon to enter.  After winning a battle, you get to take one of your defeated opponent's Pokemon and add it to your stock.  The three Pokemon you rented, plus anything you steal, is part of a stockpile of Pokemon.  Before each battle, you get to choose your three Pokemon from the stockpile.  After you beat 7 trainers, you win a challenge, and get to keep the last 3 pokemon you used)

Battle Park (like battle tower, but you are supplied with 30 Great Balls per challenge and can try to capture your opponents' pokemon.  However, your opponents can try to capture your Pokemon as well)

Battle Temple (like battle tower, but only legends are allowed)

Glitch Tower (like battle tower, but only glitches are allowed)


Bold indicates names that I think are better.
Title: Re: Story/Plot Planning
Post by: Hydrall on March 24, 2009, 01:03:00 pm
I like Battle Rocket. Has plenty of potential to be a comedic place.

But do you mean you actually get those three pokemon? That could be pretty badly abused.
Title: Re: Story/Plot Planning
Post by: Missingno. Master on March 24, 2009, 02:16:08 pm
I like Battle Rocket. Has plenty of potential to be a comedic place.

But do you mean you actually get those three pokemon? That could be pretty badly abused.

True.  What if the AI for that facility was substantially smarter than for anything else in the game?  That'd kinda offset it.

Also, a few more details about the facilities I neglected to mention/suggest.

Battle Stadium: As with the Battle Dome, the Battle Stadium allows you to see the teams of all the other entrants.  When the frontier brain enters the tournament, you cannot see his team.

Battle Claim: If you run out of Great Balls in the Battle Claim, you lose.  If you win the challenge, you get to keep all the Pokemon you captured, and get back any of your Pokemon that were captured.  Likewise, if you lose, you don't get to keep anything you captured, and you lose all the Pokemon your opponent captured.  You can beat an opponent by capturing all their Pokemon, but this can work both ways.  If you beat the Frontier Brain, you win back every one of your Pokemon you lost to the facility.  The frontier brain uses the first three Pokemon that were captured from you.  If none of your Pokemon were captured, he uses Infernape, Swampert, and Venusaur.

Battle Pit: The Battle Pit, as the name suggests, isn't so much a building as a hole in the ground.  The frontier brain uses a Zubat.

* Battle Time Machine: RBY Glitch Pokemon, Mewtwo, and Mew are allowed.  All Glitch Pokemon are allowed to enter all facilities, though (I assume).  The frontier brain uses the starter trio the first time around, and 3TrainerPoke, Mewtwo, and Mew the second time around.

Battle Myth: The Battle Myth allows the use of ALL legendaries, including those banned from other facilities.  The frontier brain uses an Arceus.

Battle Error: Only Glitch Pokemon are allowed to participate.  The building's exterior is decorated in the familier pixel pattern we find on Missingno. and A.  The frontier brain uses Missingno., A, and .4 the first time.

Battle Rocket: While you get to keep the Pokemon you used to win, the AI is turned up, making this effectively THE hardest facility you will ever face.  Giovanni, the Frontier Brain, uses Pokemon randomly picked from the following: Onix, Nidoqueen, Nidoking, Kangaskhan, Rhyhorn (first time).  The second time, he uses three of the following: Dugtrio, Rhyhorn, Rhydon, Nidoking, Nidoqueen, and Persian. (1st time; Anything he used when battled as the Team Rocket Boss.  2nd time: Anything he used as a Gym Leader)
Title: Re: Story/Plot Planning
Post by: Fivex on March 24, 2009, 04:45:42 pm
I'm going to refer to the Battle Myth brain as June.
June having arceus would mean that she would have a pokemon that is banned, and thus she couldn't realy be it could she? All legendarypokemon should be allowed, even ones banned from other facilities.
Title: Re: Story/Plot Planning
Post by: Missingno. Master on March 24, 2009, 05:51:16 pm
I'm going to refer to the Battle Myth brain as June.
June having arceus would mean that she would have a pokemon that is banned, and thus she couldn't realy be it could she? All legendarypokemon should be allowed, even ones banned from other facilities.
The sentence right before that says that all legendary Pokemon are allowed in the Battle Myth, INCLUDING any that are banned from other facilities.  This means Kyogre, Mewtwo, Jirachi, Deoxys, Palkia, Darkrai, Arceus, and every legendary in between is allowed. 
Title: Re: Story/Plot Planning
Post by: Hālian on March 24, 2009, 07:09:57 pm
What of the names I suggested?
Title: Re: Story/Plot Planning
Post by: Fivex on March 24, 2009, 08:30:35 pm
I thought it said excluding.
Sorry.