Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Topic started by: Sorreah on September 12, 2007, 08:33:19 pm

Title: Game-Breaking Glitches?
Post by: Sorreah on September 12, 2007, 08:33:19 pm
Have you ever had a glitch/GS code that either

A) deleted the save file

or

B) make the game pack itself unplayable?

I'm aware that ZZAZZ can screw your save file sometimes (especially if you save), but what else is there?
Title: Re: Game-Breaking Glitches?
Post by: d3ad connection on September 12, 2007, 08:35:28 pm
Meh, I deleted my save file once on my Red cartiage by entering random GS codes. I was bored...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 12, 2007, 08:37:01 pm
XD

I wish I could find a GB Gameshark...
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 13, 2007, 04:36:45 am
Use an emulator.
Title: Re: Game-Breaking Glitches?
Post by: cheater on September 14, 2007, 10:16:55 pm
There are plenty of ways to erase your game. Here's one: any name-modification code that removes the 0x50 at the end of your name is guaranteed to erase your game if you save.

That's how the ZZAZZ glitch can work to do damage. :)
Title: Re: Game-Breaking Glitches?
Post by: Newo on September 15, 2007, 05:30:04 am
ZZAZZ glitch also causes damage because it turns a lot of the WRAM into 99 99 .. 99 99.
I lost my game even though it had a short name... I think the trainer caused a superglitch. My party couldn't even get seen.
It may be slightly trainer related? I am not sure.

Anyway, get a pokemon with Superglitch. That will ruin your game.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 15, 2007, 08:39:58 am
Really? Never happened with me (I used a Ditto and got off-the-wall results like with the ZZAZZ glitch without the namechange, but it never permanently erased or damaged my game...
Title: Re: Game-Breaking Glitches?
Post by: cheater on September 15, 2007, 09:51:45 am
I lost my game even though it had a short name...
I has to be exactly a two-character name. A one-character name would still remove the name terminator with those 0x99's.

Really? Never happened with me (I used a Ditto and got off-the-wall results like with the ZZAZZ glitch without the namechange, but it never permanently erased or damaged my game...
I was referring to if you try to Save, which I am guessing you did not.
Title: Re: Game-Breaking Glitches?
Post by: Newo on September 15, 2007, 10:15:32 am
I lost my game even though it had a short name...
I has to be exactly a two-character name. A one-character name would still remove the name terminator with those 0x99's.
It was a 5 character name. If I do remember correctly:
99 99 ?? 99 99 50
It should have worked.

Anyway, I didn't try and save, I tried to heal my Pokemon. Nurse joy took my pokemon, it went to heal, froze for a second, then went to the charmander of the startup with glitch tiles and the pokemon center music still going. Then I turned my gameboy off, and back on again and there was no Continue.
Fortunately, I could still save, so I started a new savefile. (Which I also lost to the ZZAZZ glitch :P)
Title: Re: Game-Breaking Glitches?
Post by: cheater on September 15, 2007, 12:32:10 pm
Oh yeah, you can also do some pretty nasty stuff if you try to heal after doing the ZZAZZ glitch. The game seems to try to heal 153 pokemon throughout the RAM.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 15, 2007, 12:58:54 pm
What's WRAM?
Title: Re: Game-Breaking Glitches?
Post by: Photon-Phoenix on September 15, 2007, 09:38:35 pm
A typo of VRAM, which I think stands for Virtual Random Access Memory.
Title: Re: Game-Breaking Glitches?
Post by: Newo on September 16, 2007, 05:14:14 am
No, VRAM is where the current image data is held, whereas WRAM (http://en.wikipedia.org/wiki/Dynamic_random_access_memory#Window_RAM_.28WRAM.29) (Window Random Access Memory) is where the data on your Pokemon is held, etc (on the GB).

It holds all variable data.
If you open the VBA memory viewer and click on WRAM, you can see all of current data. (and Edit it)

I have a WRAM list (Contains some RAM (C000 to D000)) The WRAM on a GB game starts at D000 and ends at FF00)
[spoiler3=My WRAM list]C103 - Your Picture
CF7B - Total Items
CF7C - Item 1
CF7D - Item 2
CF7E - Item 3
CF7F - Item 4
CF80 - Item 5
CF81 - Item 6
CF82 - Item 7
CF83 - Item 8
CF84 - Item 9
CF85 - Item 10
CF92 - Which pokemon does Name Rater Change?
CFD5 - Your Attack Type
CCDC - Your Attack Used
CFCF - Enemy's Attack Type
CFD6 - Accuracy
CFD8 - Opponet Type
CFDA - Name Letter 1
CFDB - Name Letter 2
CFDC - Name Letter 3
CFDD - Name Letter 4
CFDE - Name Letter 5
CFDF - Name Letter 6
CFE0 - Name Letter 7
CFE1 - Name Letter 8
CFE2 - Name Letter 9
CFE3 - Name Letter 10
CFE4 - END
CFE5 - Opponet Pokemon?
CFE7 - Enemy HP Byte 1
CFE8 - Enemy HP Byte 2
CFF1 - Opponent Attack and Defense DVs
CFF2 - Opponent Speed and Special DVs
CFF3 - Exp gained Byte 1
CFF4 - Stats of current opponent (except current HP). First is the total HP, followed by attack, defense, speed, special attack, and special defense. Each value is two bytes, little-endian.

D009 - Name Letter 1
D00A - Name Letter 2
D00B - Name Letter 3
D00C - Name Letter 4
D00D - Name Letter 5
D00E - Name Letter 6
D00F - Name Letter 7
D010 - Name Letter 8
D011 - Name Letter 9
D012 - Name Letter 10
D013 - END
Pok?mon 1st Slot (In-Battle)

[edit]================
D014 = Pokemon Number
D015 = Current HP
D016 = Current HP
D018 = Status
D01C = Move #1 (First Slot)
D01D = Move #2 (Second Slot)
D01E = Move #3 (Third Slot)
D01F = Move #4 (Fourth Slot)
D023 = Max HP Byte 1
D024 = Max HP Byte 2
D025 = Attack Byte 1
D026 = Attack Byte 2
D027 = Defense Byte 1
D028 = Defense Byte 2
D029 = Speed Byte 1
D02A = Speed Byte 2
D02B = Special Byte 1
D02C = Special Byte 2
D02D = PP (First Slot)
D02E = PP (Second Slot)
D02F = PP (Third Slot)
D030 = PP (Fourth Slot)
D057 - Can you catch or not?
D059 - Battle Pokemon
D05A - Safari zone or not?
D05C - Type of Battle
D05F - Fishing
D0D8 - Amount of damage attack is about to do. Max possible damage may appear one frame before actual damage.

Your Name
D158 - Letter 1
D159 - Letter 2
D15A - Letter 3
D15B - Letter 4
D15C - Letter 5
D15D - Letter 6
D15E - Letter 7
D15F - Letter 8
D160 - Letter 9
D161 - Letter 10
D162 - END
D163 - # Pokemon In Party
D164 - Pokemon 1
D165 - Pokemon 2
D166 - Pokemon 3
D167 - Pokemon 4
D168 - Pokemon 5
D169 - Pokemon 6
D16A - Pokemon 7?

-Pokemon 1-
D16B - Pokemon (Again)
D16C - Current Hp Byte 1
D16D - Current HP Byte 2
D16E -
D16F - Status (Poisoned, Pcan aralyzed, etc)
D170 - Type 1
D171 - Type 2
D173 - Move 1
D174 - Move 2
D175 - Move 3
D176 - Move 4
D177 - ID Byte 1
D178 - ID Byte 2
D179 - Current EXP Byte 1
D17A - Current EXP Byte 2
D17B - Current EXP Byte 3
D17C - HP exp Byte 1
D17D - HP exp Byte 2
D17E - Attack exp Byte 1
D17F - Attack exp Byte 2
D180 - Defense exp Byte 1
D181 - Defense exp Byte 2
D182 - Speed exp Byte 1
D183 - Speed exp Byte 2
D184 - Special exp Byte 1
D185 - Special exp Byte 2
D186 - Attack & Defense DVs
D187 - Speed and Special DVs
D188 - PP Move 1
D189 - PP Move 2
D18A - PP Move 3
D18B - PP Move 4
D18C - Level
D18D - Max HP Byte 1
D18E - Max HP Byte 2
D18F - Attack Byte 1
D190 - Attack Byte 2
D191 - Defense Byte 1
D192 - Defense Byte 2
D193 - Speed Byte 1
D194 - Speed Byte 2
D195 - Special Byte 1
D196 - Special Byte 2

Pokemon 2
D197 - Pokemon
D198 - Current HP Byte 1
D199 - Current HP Byte 2
D19B - Status
D19C - Type 1
D19D - Type 2
D19F - Move 1
D1A0 - Move 2
D1A1 - Move 3
D1A2 - Move 4
D1A3 - ID Byte 1
D1A4 - ID Byte 2
D1A5 - EXP Byte 1
D1A6 - EXP Byte 2
D1A7 - EXP Byte 3
D1A8 - HP Exp Byte 1
D1A9 - HP EXP Byte 2
D1AA - Attack EXP Byte 1
D1AB - Attack EXP Byte 2
D1AC - Defense EXP Byte 1
D1AD - Defense EXP Byte 2
D1AE - Speed EXP Byte 1
D1AF - Speed EXP Byte 2
D1B0 - Special EXP Byte 1
D1B1 - Special EXP Byte 2
D1B2 - Attack/Defense DV
D1B3 - Speed/Special DV
D1B4 - PP Move 1
D1B5 - PP Move 2
D1B6 - PP Move 3
D1B7 - PP Move 4
D1B8 - Level
D1B9 - Max HP Byte 1
D1BA - Max HP Byte 2
D1BB - Attack Byte 1
D1BC - Attack Byte 2
D1BD - Defense Byte 1
D1BE - Defense Byte 2
D1BF - Speed Byte 1
D1C0 - Speed Byte 2
D1C1 - Special Byte 1
D1C2 - Special Byte 2

Pokemon 3
D1C3 - Pokemon
D1C4 - Current HP Byte 1
D1C5 - Current HP Byte 2
D1C7 - Status
D1C8 - Type 1
D1C9 - Type 2
D1CB - Move 1
D1CC - Move 2
D1CD - Move 3
D1CE - Move 4
D1CF - ID Byte 1
D1D0 - ID Byte 2
D1D1 - EXP Byte 1
D1D2 - EXP Byte 2
D1D3 - EXP Byte 3
D1D4 - HP Exp Byte 1
D1D5 - HP EXP Byte 2
D1D6 - Attack EXP Byte 1
D1D7 - Attack EXP Byte 2
D1D8 - Defense EXP Byte 1
D1D9 - Defense EXP Byte 2
D1DA - Speed EXP Byte 1
D1DB - Speed EXP Byte 2
D1DC - Special EXP Byte 1
D1DD - Special EXP Byte 2
D1DE - Attack/Defense DV
D1DF - Speed/Special DV
D1E0 - PP Move 1
D1E1 - PP Move 2
D1E2 - PP Move 3
D1E3 - PP Move 4
D1E4 - Level
D1E5 - Max HP Byte 1
D1E6 - Max HP Byte 2
D1E7 - Attack Byte 1
D1E8 - Attack Byte 2
D1E9 - Defense Byte 1
D1EA - Defense Byte 2
D1EB - Speed Byte 1
D1EC - Speed Byte 2
D1ED - Special Byte 1
D1EE - Special Byte 2

Pokemon 4
D1EF - Pokemon
D1F0 - Current HP Byte 1
D1F1 - Current HP Byte 2
D1F3 - Status
D1F4 - Type 1
D1F5 - Type 2
D1F7 - Move 1
D1F8 - Move 2
D1F9 - Move 3
D1FA - Move 4
D1FB - ID Byte 1
D1FC - ID Byte 2
D1FD - EXP Byte 1
D1FE - EXP Byte 2
D1FF - EXP Byte 3
D200 - HP Exp Byte 1
D201 - HP EXP Byte 2
D202 - Attack EXP Byte 1
D203 - Attack EXP Byte 2
D204 - Defense EXP Byte 1
D205 - Defense EXP Byte 2
D206 - Speed EXP Byte 1
D207 - Speed EXP Byte 2
D208 - Special EXP Byte 1
D209 - Special EXP Byte 2
D20A - Attack/Defense DV
D20B - Speed/Special DV
D20C - PP Move 1
D20D - PP Move 2
D20E - PP Move 3
D20F - PP Move 4
D210 - Level
D211 - Max HP Byte 1
D212 - Max HP Byte 2
D213 - Attack Byte 1
D214 - Attack Byte 2
D215 - Defense Byte 1
D216 - Defense Byte 2
D217 - Speed Byte 1
D218 - Speed Byte 2
D219 - Special Byte 1
D21A - Special Byte 2

Pokemon 5
D21B - Pokemon
D21C - Current HP Byte 1
D21D - Current HP Byte 2
D21F - Status
D220 - Type 1
D221 - Type 2
D223 - Move 1
D224 - Move 2
D225 - Move 3
D226 - Move 4
D227 - ID Byte 1
D228 - ID Byte 2
D229 - EXP Byte 1
D22A - EXP Byte 2
D22B - EXP Byte 3
D22C - HP Exp Byte 1
D22D - HP EXP Byte 2
D22E - Attack EXP Byte 1
D22F - Attack EXP Byte 2
D230 - Defense EXP Byte 1
D231 - Defense EXP Byte 2
D232 - Speed EXP Byte 1
D233 - Speed EXP Byte 2
D234 - Special EXP Byte 1
D235 - Special EXP Byte 2
D236 - Attack/Defense DV
D237 - Speed/Special DV
D238 - PP Move 1
D239 - PP Move 2
D23A - PP Move 3
D23B - PP Move 4
D23C - Level
D23D - Max HP Byte 1
D23E - Max HP Byte 2
D23F - Attack Byte 1
D240 - Attack Byte 2
D241 - Defense Byte 1
D242 - Defense Byte 2
D243 - Speed Byte 1
D244 - Speed Byte 2
D245 - Special Byte 1
D246 - Special Byte 2

Pokemon 6
D247 - Pokemon
D248 - Current HP Byte 1
D249 - Current HP Byte 2
D24B - Status
D24C - Type 1
D24D - Type 2
D24F - Move 1
D250 - Move 2
D251 - Move 3
D252 - Move 4
D253 - ID Byte 1
D254 - ID Byte 2
D255 - EXP Byte 1
D256 - EXP Byte 2
D257 - EXP Byte 3
D258 - HP Exp Byte 1
D259 - HP EXP Byte 2
D25A - Attack EXP Byte 1
D25B - Attack EXP Byte 2
D25C - Defense EXP Byte 1
D25D - Defense EXP Byte 2
D25E - Speed EXP Byte 1
D25F - Speed EXP Byte 2
D260 - Special EXP Byte 1
D261 - Special EXP Byte 2
D262 - Attack/Defense DV
D263 - Speed/Special DV
D264 - PP Move 1
D265 - PP Move 2
D266 - PP Move 3
D267 - PP Move 4
D268 - Level
D269 - Max HP Byte 1
D26A - Max HP Byte 2
D26B - Attack Byte 1
D26C - Attack Byte 2
D26D - Defense Byte 1
D26E - Defense Byte 2
D26F - Speed Byte 1
D270 - Speed Byte 2
D271 - Special Byte 1
D272 - Special Byte 2
Trainer name for 1st

D273 - Letter 1
D274 - Letter 2
D275 - Letter 3
D276 - Letter 4
D277 - Letter 5
D278 - Letter 6
D279 - Letter 7
D27A - END
Trainer name for 2nd

D27E - Letter 1
D27F - Letter 2
D280 - Letter 3
D281 - Letter 4
D282 - Letter 5
D283 - Letter 6
D284 - Letter 7
D285 - END

Trainer name for 3rd

D289 - Letter 1
D28A - Letter 2
D28B - Letter 3
D28C - Letter 4
D28D - Letter 5
D28E - Letter 6
D28F - Letter 7
D290 - END

Trainer name for 4th

D294 - Letter 1
D295 - Letter 2
D296 - Letter 3
D297 - Letter 4
D298 - Letter 5
D299 - Letter 6
D29A - Letter 7
D29B - END

Trainer name for 5th

D29F - Letter 1
D2A0 - Letter 2
D2A1 - Letter 3
D2A2 - Letter 4
D2A3 - Letter 5
D2A4 - Letter 6
D2A5 - Letter 7
D2A6 - END

Trainer name for 6th

D2AA - Letter 1
D2AB - Letter 2
D2AC - Letter 3
D2AD - Letter 4
D2AE - Letter 5
D2AF - Letter 6
D2B0 - Letter 7
D2B1 - END

Nickname for 1st

D2B5 - Letter 1
D2B6 - Letter 2
D2B7 - Letter 3
D2B8 - Letter 4
D2B9 - Letter 5
D2BA - Letter 6
D2BB - Letter 7
D2BC - Letter 8
D2BD - Letter 9
D2BE - Letter 10
D2BF - END
Nickname for 2nd

D2C0 - Letter 1
D2C1 - Letter 2
D2C2 - Letter 3
D2C3 - Letter 4
D2C4 - Letter 5
D2C5 - Letter 6
D2C6 - Letter 7
D2C7 - Letter 8
D2C8 - Letter 9
D2C9 - Letter 10
D2CA - END
Nickname for 3rd

D2CB - Letter 1
D2CC - Letter 2
D2CD - Letter 3
D2CE - Letter 4
D2CF - Letter 5
D2D0 - Letter 6
D2D1 - Letter 7
D2D2 - Letter 8
D2D3 - Letter 9
D2D4 - Letter 10
D2D5 - END
Nickname for 4th

D2D6 - Letter 1
D2D7 - Letter 2
D2D8 - Letter 3
D2D9 - Letter 4
D2DA - Letter 5
D2DB - Letter 6
D2DC - Letter 7
D2DD - Letter 8
D2DE - Letter 9
D2DF - Letter 10
D2E0 - END
Nickname for 5th

D2E1 - Letter 1
D2E2 - Letter 2
D2E3 - Letter 3
D2E4 - Letter 4
D2E5 - Letter 5
D2E6 - Letter 6
D2E7 - Letter 7
D2E8 - Letter 8
D2E9 - Letter 9
D2EA - Letter 10
D2EB - END
Nickname for 6th

D2EC - Letter 1
D2ED - Letter 2
D2EE - Letter 3
D2EF - Letter 4
D2F0 - Letter 5
D2F1 - Letter 6
D2F2 - Letter 7
D2F3 - Letter 8
D2F4 - Letter 9
D2F5 - Letter 10
D2F6 - Own 1-8
D2F7 - Own 9-16
D2F8 - Own 17-24
D2F9 - Own 25-32
D2FA - Own 33-40
D2FB - Own 41-48
D2FC - Own 49-56
D2FD - Own 57-64
D2FE - Own 65-72
D2FF - Own 73-80
D300 - Own 81-88
D301 - Own 89-96
D302 - Own 97-104
D303 - Own 105-112
D304 - Own 113-120
D305 - Own 121-128
D306 - Own 129-136
D307 - Own 137-144
D308 - Own 145-152
D309 - Own 153-160 (Unused)
D30A - Own 161-168 (Unused)
D30B - Seen 1-8
D30C - Seen 9-16
D30D - Seen 17-24
D30E - Seen 25-32
D30F - Seen 33-40
D310 - Seen 41-48
D311 - Seen 49-56
D312 - Seen 57-64
D313 - Seen 65-72
D314 - Seen 73-80
D315 - Seen 81-88
D316 - Seen 89-96
D317 - Seen 97-104
D318 - Seen 105-112
D319 - Seen 113-120
D31A - Seen 121-128
D31B - Seen 129-136
D31C - Seen 137-144
D31D - Seen 145-152
D31E - Item 1
D31F - Item 1 Quantity
D320 - Item 2
D321 - Item 2 Quantity
D322 - Item 3
D323 - Item 3 Quantity
D324 - Item 4
D325 - Item 4 Quantity
D326 - Item 5
D327 - Item 5 Quantity
D328 - Item 6
D329 - Item 6 Quantity
D32A - Item 7
D32B - Item 7 Quantity
D32C - Item 8
D32D - Item 8 Quantity
D32E - Item 9
D32F - Item 9 Quantity
D330 - Item 10
D331 - Item 10 Quantity
D332 - Item 11
D333 - Item 11 Quantity
D334 - Item 12
D335 - Item 12 Quantity
D336 - Item 13
D337 - Item 13 Quantity
D338 - Item 14
D339 - Item 14 Quantity
D33A - Item 15
D33B - Item 15 Quantity
D33C - Item 16
D33D - Item 16 Quantity
D33E - Item 17
D33F - Item 17 Quantity
D340 - Item 18
D341 - Item 18 Quantity
D342 - Item 19
D343 - Item 19 Quantity
D344 - Item 20
D345 - Item 20 Quantity
D347 - Money Byte 1
D348 - Money Byte 2
D349 - Money Byte 3
Rivals Name

D34A - Letter 1
D34B - Letter 2
D34C - Letter 3
D34D - Letter 4
D34E - Letter 5
D34F - Letter 6
D350 - Letter 7
D351 - Letter 8
D352 - Letter 9
D353 - Letter 10
D354 - END
D355 - Text Speed
D356 = Badges (Binary Switches)
D35F = Event Line Position?
D360 = Event Line Position?
D361 = Current Player Y-Position
D362 = Current Plater X-Position
D363 = Current Player Y-Position (Current Block)
D364 = Current Player X-Position (Current Block)
D367 - Can you Teleport/Fly here?
D5A4 - Casino Chips Byte 1
D5A5 - Casino Chips Byte 2
D5AB - Starters Back?
D5F3 - Have Town map?
D60D - Have Oak's Parcel?
D700 - Bike Speed
D70B - Fly Anywhere Byte 1
D70C - Fly Anywhere Byte 2
D70E - Safari Zone Time Byte 1/2?
D710 - Fossilized Pokemon?
D714 - Position in Air
D72E - Did you get Lapras Yet?
D751 - Fought Giovanni Yet?
D755 - Fought Brock Yet?
D75E - Fought Misty Yet?
D773 - Fought Lt. Surge Yet?
D77C - Fought Erika Yet?
D782 - Fought Articuno Yet?
D792 - Fought Koga Yet?
D79A - Fought Blaine Yet?
D7B3 - Fought Sabrina Yet?
D7D4 - Fought Zapdos Yet?
D7D8 - Fought Snorlax Yet (Vermilion)
D7E0 - Fought Snorlax Yet? (Celadon)
D7EE - Fought Moltres Yet?
D803 - Is SS Anne here?
D85F - Fought Mewtwo Yet?

Opponet Trainers Pokemon
D89C - Total enemy Pokemon
D89D - Pokemon 1
D89E - Pokemon 2
D89F - Pokemon 3
D8A0 - Pokemon 4
D8A1 - Pokemon 5
D8A2 - Pokemon 6
D8A3 - Pokemon 7?

-Pokemon 1-
D8A4 - Pokemon
D8A5 - Current HP Byte 1
D8A6 - Current HP Byte 2
D8A8 - Status
D8A9 - Type 1
D8AA - Type 2
D8AC - Move 1
D8AD - Move 2
D8AE - Move 3
D8AF - Move 4
D8B0 - ID Byte 1
D8B1 - ID Byte 2
D8B2 - EXP Byte 1
D8B3 - EXP Byte 2
D8B4 - EXP Byte 3
D8B5 - HP Exp Byte 1
D8B6 - HP EXP Byte 2
D8B7 - Attack EXP Byte 1
D8B8 - Attack EXP Byte 2
D8B9 - Defense EXP Byte 1
D8BA - Defense EXP Byte 2
D8BB - Speed EXP Byte 1
D8BC - Speed EXP Byte 2
D8BD - Special EXP Byte 1
D8BE - Special EXP Byte 2
D8BF - Attack/Defense DV
D8C0 - Speed/Special DV
D8C1 - PP Move 1
D8C2 - PP Move 2
D8C3 - PP Move 3
D8C4 - PP Move 4
D8C5 - Level
D8C6 - Max HP Byte 1
D8C7 - Max HP Byte 2
D8C8 - Attack Byte 1
D8C9 - Attack Byte 2
D8CA - Defense Byte 1
D8CB - Defense Byte 2
D8CC - Speed Byte 1
D8CD - Speed Byte 2
D8CE - Special Byte 1
D8CF - Special Byte 1

-Pokemon 2-
D8D0 - Pokemon
D8D1 - Current HP Byte 1
D8D2 - Current HP Byte 2
D8D4 - Status
D8D5 - Type 1
D8D6 - Type 2
D8D8 - Move 1
D8D9 - Move 2
D8DA - Move 3
D8DB - Move 4
D8DC - ID Byte 1
D8DD - ID Byte 2
D8DE - EXP Byte 1
D8DF - EXP Byte 2
D8E0 - EXP Byte 3
D8E1 - HP Exp Byte 1
D8E2 - HP EXP Byte 2
D8E3 - Attack EXP Byte 1
D8E4 - Attack EXP Byte 2
D8E5 - Defense EXP Byte 1
D8E6 - Defense EXP Byte 2
D8E7 - Speed EXP Byte 1
D8E8 - Speed EXP Byte 2
D8E9 - Special EXP Byte 1
D8EA - Special EXP Byte 2
D8EB - Attack/Defense DV
D8EC - Speed/Special DV
D8ED - PP Move 1
D8EE - PP Move 2
D8EF - PP Move 3
D8F0 - PP Move 4
D8F1 - Level
D8F2 - Max HP Byte 1
D8F3 - Max HP Byte 2
D8F4 - Attack Byte 1
D8F5 - Attack Byte 2
D8F6 - Defense Byte 1
D8F7 - Defense Byte 2
D8F8 - Speed Byte 1
D8F9 - Speed Byte 2
D8FA - Special Byte 1
D8FB - Special Byte 1
-Pokemon 3-

D8FC - Pokemon
D8FD - Current HP Byte 1
D8FE - Current HP Byte 2
D900 - Status
D901 - Type 1
D902 - Type 2
D904 - Move 1
D905 - Move 2
D906 - Move 3
D907 - Move 4
D908 - ID Byte 1
D909 - ID Byte 2
D90A - EXP Byte 1
D90B - EXP Byte 2
D90C - EXP Byte 3
D90D - HP Exp Byte 1
D90E - HP EXP Byte 2
D90F - Attack EXP Byte 1
D910 - Attack EXP Byte 2
D911 - Defense EXP Byte 1
D912 - Defense EXP Byte 2
D913 - Speed EXP Byte 1
D914 - Speed EXP Byte 2
D915 - Special EXP Byte 1
D916 - Special EXP Byte 2
D917 - Attack/Defense DV
D918 - Speed/Special DV
D919 - PP Move 1
D91A - PP Move 2
D91B - PP Move 3
D91C - PP Move 4
D91D - Level
D91E - Max HP Byte 1
D91F - Max HP Byte 2
D920 - Attack Byte 1
D921 - Attack Byte 2
D922 - Defense Byte 1
D923 - Defense Byte 2
D924 - Speed Byte 1
D925 - Speed Byte 2
D926 - Special Byte 1
D927 - Special Byte 1
-Pokemon 4-

D928 - Pokemon
D929 - Current HP Byte 1
D92A - Current HP Byte 2
D92B -
D92C - Status
D92D - Type 1
D92E - Type 2
D92F -
D930 - Move 1
D931 - Move 2
D932 - Move 3
D933 - Move 4
D934 - ID Byte 1
D935 - ID Byte 2
D936 - EXP Byte 1
D937 - EXP Byte 2
D938 - EXP Byte 3
D939 - HP Exp Byte 1
D93A - HP EXP Byte 2
D93B - Attack EXP Byte 1
D93C - Attack EXP Byte 2
D93D - Defense EXP Byte 1
D93E - Defense EXP Byte 2
D93F - Speed EXP Byte 1
D940 - Speed EXP Byte 2
D941 - Special EXP Byte 1
D942 - Special EXP Byte 2
D943 - Attack/Defense DV
D944 - Speed/Special DV
D945 - PP Move 1
D946 - PP Move 2
D947 - PP Move 3
D948 - PP Move 4
D949 - Level
D94A - Max HP Byte 1
D94B - Max HP Byte 2
D94C - Attack Byte 1
D94D - Attack Byte 2
D94E - Defense Byte 1
D94F - Defense Byte 2
D950 - Speed Byte 1
D951 - Speed Byte 2
D952 - Special Byte 1
D953 - Special Byte 2
-Pokemon 5-

D854 - Pokemon
D855 - Current HP Byte 1
D856 - Current HP Byte 2
D857 -
D958 - Status
D959 - Type 1
D95A - Type 2
D95B -
D95C - Move 1
D95D - Move 2
D95E - Move 3
D95F - Move 4
D960 - ID Byte 1
D961 - ID Byte 2
D962 - EXP Byte 1
D963 - EXP Byte 2
D964 - EXP Byte 3
D965 - HP Exp Byte 1
D966 - HP EXP Byte 2
D967 - Attack EXP Byte 1
D968 - Attack EXP Byte 2
D969 - Defense EXP Byte 1
D96A - Defense EXP Byte 2
D96B - Speed EXP Byte 1
D96C - Speed EXP Byte 2
D96D - Special EXP Byte 1
D96E - Special EXP Byte 2
D96F - Attack/Defense DV
D970 - Speed/Special DV
D971 - PP Move 1
D972 - PP Move 2
D973 - PP Move 3
D974 - PP Move 4
D975 - Level
D976 - Max HP Byte 1
D977 - Max HP Byte 2
D978 - Attack Byte 1
D979 - Attack Byte 2
D97A - Defense Byte 1
D97B - Defense Byte 2
D97C - Speed Byte 1
D97D - Speed Byte 2
D97E - Special Byte 1
D97F - Special Byte 2
-Pokemon 6-

D880 - Pokemon
D881 - Current HP Byte 1
D882 - Current HP Byte 2
D883 -
D984 - Status
D985 - Type 1
D986 - Type 2
D987 -
D988 - Move 1
D989 - Move 2
D98A - Move 3
D98B - Move 4
D98C - ID Byte 1
D98D - ID Byte 2
D98E - EXP Byte 1
D98F - EXP Byte 2
D990 - EXP Byte 3
D991 - HP Exp Byte 1
D992 - HP EXP Byte 2
D993 - Attack EXP Byte 1
D994 - Attack EXP Byte 2
D995 - Defense EXP Byte 1
D996 - Defense EXP Byte 2
D997 - Speed EXP Byte 1
D998 - Speed EXP Byte 2
D999 - Special EXP Byte 1
D99A - Special EXP Byte 2
D99B - Attack/Defense DV
D99C - Speed/Special DV
D99D - PP Move 1
D99E - PP Move 2
D99F - PP Move 3
D9A0 - PP Move 4
D9A1 - Level
D9A2 - Max HP Byte 1
D9A3 - Max HP Byte 2
D9A4 - Attack Byte 1
D9A5 - Attack Byte 2
D9A6 - Defense Byte 1
D9A7 - Defense Byte 2
D9A8 - Speed Byte 1
D9A9 - Speed Byte 2
D9AA - Special Byte 1
D9AB - Special Byte 2
Trainer name for 1st

D9AC - Letter 1
D9AD - Letter 2
D9AE - Letter 3
D9AF - Letter 4
D9B0 - Letter 5
D9B1 - Letter 6
D9B2 - Letter 7
D9B3 - END

Trainer name for 2nd

D9B7 - Letter 1
D9B9 - Letter 2
D9B9 - Letter 3
D9BA - Letter 4
D9BB - Letter 5
D9BC - Letter 6
D9BD - Letter 7
D9BE - END


Trainer name for 3rd
D9C2 - Letter 1
D9C3 - Letter 2
D9C4 - Letter 3
D9C5 - Letter 4
D9C6 - Letter 5
D9C7 - Letter 6
D9C8 - Letter 7
D9C9 - END
Trainer name for 4th

D9CD - Letter 1
D9CE - Letter 2
D9CF - Letter 3
D9D0 - Letter 4
D9D1 - Letter 5
D9D2 - Letter 6
D9D3 - Letter 7
D9D4 - END
Trainer name for 5th

D9D8 - Letter 1
D9D9 - Letter 2
D9DA - Letter 3
D9DB - Letter 4
D9DC - Letter 5
D9DD - Letter 6
D9DE - Letter 7
D9DF - END
Trainer name for 6th

D9E3 - Letter 1
D9E4 - Letter 2
D9E5 - Letter 3
D9E6 - Letter 4
D9E7 - Letter 5
D9E8 - Letter 6
D9E9 - Letter 7
D9EA - END
Nickname for 1st

D9EE - Letter 1
D9EF - Letter 2
D9F0 - Letter 3
D9F1 - Letter 4
D9F2 - Letter 5
D9F3 - Letter 6
D9F4 - Letter 7
D9F5 - Letter 8
D9F6 - Letter 9
D9F7 - Letter 10
D9F8 - END

Nickname for 2nd
D9F9 - Letter 1
D9FA - Letter 2
D9FB - Letter 3
D9FC - Letter 4
D9FD - Letter 5
D9FE - Letter 6
D9FF - Letter 7
DA00 - Letter 8
DA01 - Letter 9
DA02 - Letter 10
DA03 - END

Nickname for 3rd
DA04 - Letter 1
DA05 - Letter 2
DA06 - Letter 3
DA07 - Letter 4
DA08 - Letter 5
DA09 - Letter 6
DA0A - Letter 7
DA0B - Letter 8
DA0C - Letter 9
DA0D - Letter 10
DA0E - END
Nickname for 4th

DA0F - Letter 1
DA10 - Letter 2
DA11 - Letter 3
DA12 - Letter 4
DA13 - Letter 5
DA14 - Letter 6
DA15 - Letter 7
DA16 - Letter 8
DA17 - Letter 9
DA18 - Letter 10
DA19 - END
Nickname for 5th

DA1A - Letter 1
DA1B - Letter 2
DA1C - Letter 3
DA1D - Letter 4
DA1E - Letter 5
DA1F - Letter 6
DA20 - Letter 7
DA21 - Letter 8
DA22 - Letter 9
DA23 - Letter 10
DA24 - END
Nickname for 6th

DA25 - Letter 1
DA26 - Letter 2
DA27 - Letter 3
DA28 - Letter 4
DA29 - Letter 5
DA2A - Letter 6
DA2B - Letter 7
DA2C - Letter 8
DA2D - Letter 9
DA2E - Letter 10
DA2F - END
DA40 - Hours, two bytes
DA42 - Minutes, two bytes
DA44 - Seconds, one byte
DA45 - Frames, one byte
DA47 - Safari Balls
DA80 - Number of Pokemon in current Box
DA96 - Pokemon in First position in current box. (plus stats after)
DAB7 - Pokemon in Second Position in current box[/spoiler3]
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 16, 2007, 06:22:23 am
Really? Never happened with me (I used a Ditto and got off-the-wall results like with the ZZAZZ glitch without the namechange, but it never permanently erased or damaged my game...
I was referring to if you try to Save, which I am guessing you did not.
I did actually, it was the final rival battle, plus went throuh credits.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 16, 2007, 03:54:01 pm
Alright, note to self: don't heal at Pokecenter after ZZAZZ...

Hmm...I think maybe that saving after the Pokemon League stablizes things to soem extent. It fixes your Hall of Fame, for example...

Don't quote me on that, though :/
Title: Re: Game-Breaking Glitches?
Post by: LedZeplin on September 16, 2007, 04:02:17 pm
Glitch City once erased my game. :( How, I don't know...
Title: Re: Game-Breaking Glitches?
Post by: Boxman on September 16, 2007, 04:03:48 pm
Glitch City once erased my game. :( How, I don't know...

What did you do in glitch city?

Maybe something you did there caused it.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 16, 2007, 04:05:24 pm
Glitch City? Usually that one's not that bad as long as you don't save in it without a Pokemon that knows Fly...

Oh wait, I think I have heard of this. Something about not finishing the trick and saving (past the part where you're saving to activate the glitch)
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 17, 2007, 03:09:05 pm
Worst I've gotten is a freeze there...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 17, 2007, 06:22:20 pm
Yeah, if you go too far you go into non-existant areas and the game spazzes.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on September 18, 2007, 02:14:37 pm
Well, here's what happened. I went to Cinnabar Glitch City, when my game froze up. Nothing unusual. So I shut it off and back on. When I turned it back on, there was no "Continue". It deleted my game. I had no Gameshark, so I couldn't get it back. Now I have a new Pokemon Blue file...which I am now using for glitches. Why do you think this happened?

Yes, this is me, I forgot my password and (don't ask me why) chose to get a new account.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 18, 2007, 02:25:33 pm
Chances are, it wasn't due to glitch city.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on September 18, 2007, 03:03:59 pm
It wasn't Gamshark, I don't have one!
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 18, 2007, 03:07:09 pm
Most probably a dead internal battery. Or it never deleted and thyat was just temporay.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on September 18, 2007, 03:18:27 pm
It's been a couple months, actually. Have you heard of this before?
It's not the internal battery...it still holds the save like normal.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 20, 2007, 09:32:35 am
Hmm...I dunno.

Did you do anything unusual before going into glitch city? Any other glitches you were messing with beforehand.

It could've just been a freak accident.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 20, 2007, 02:54:46 pm
ZZZZZZZZZZZZZZZSNZZZZZZZZZZFZZZZZZZZZZZZZGG2ZZZZZZZZZZZZZ glitch deletes the game if saved after.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 24, 2007, 05:03:09 pm
Yeah, but I doubt that was it. Unless LedZepplin happened to notice that some of your Pokemon randomly changed into exploding Bulbasaurs.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 24, 2007, 05:09:36 pm
Quite possibly temporary. I've heard cases of that on Yellow. And if you started over it delete the data that was already there, as always  :(
Title: Re: Game-Breaking Glitches?
Post by: The Shadow Knight on September 25, 2007, 12:00:38 pm
I erased my safe file by hybridizing 'M with .4 with superglitch,evolving the hybridized 'M and then attempting to trade the kanga to Silver,I was bored.I think it messed up the needed 50 since my name turned blank...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 25, 2007, 01:03:43 pm
Did it mess up both games doing that? Or just the old one?

Also, has anyone actually had the game cartridge completely break on them? I've heard it's rare, but I'd like to know if there's are certain things that are more likely to do that.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 25, 2007, 03:59:03 pm
I erased my safe file by hybridizing 'M with .4 with superglitch,evolving the hybridized 'M and then attempting to trade the kanga to Silver,I was bored.I think it messed up the needed 50 since my name turned blank...
Deleted just from that? Was it the superglitch move that did it?
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 25, 2007, 04:35:03 pm
I thought hybrids were stable after evolution
Title: Re: Game-Breaking Glitches?
Post by: The Shadow Knight on September 26, 2007, 05:02:09 am
I also thought Hybrids were stable,Silver froze when I tried to view the Kanga's data.I think it deleted because it messed up the name,you know removing the needed 50.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 28, 2007, 10:42:55 am
Yeah, like the ZZAZZ glitch does when it turns your name into ZZZZZHZZZDZZZSZZZZXZZZ or whatever.

I traded a Lv 80 Golduck caught on the coast from my old games to my Crystal, but there were no problems. But that was just lv.80
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 28, 2007, 03:20:32 pm
Lv.80?!
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 29, 2007, 04:51:03 pm
That what I first thought when I encountered it on Cinnabar's coast (this was before I knew of the over-level-100 pokemon) so I caught it :P. I named him Fluke, and he's behaved just fine ever since. But like I said, he's just lv.80. He's never been over level 100 or had a weird HP bar.
Title: Re: Game-Breaking Glitches?
Post by: The Shadow Knight on September 30, 2007, 01:08:48 am
That what I first thought when I encountered it on Cinnabar's coast (this was before I knew of the over-level-100 pokemon) so I caught it :P. I named him Fluke, and he's behaved just fine ever since. But like I said, he's just lv.80. He's never been over level 100 or had a weird HP bar.
That's odd,I thought the lowest level you could produce is 128(except for 'M ofcourse)
Title: Re: Game-Breaking Glitches?
Post by: Mini Mew on September 30, 2007, 02:50:46 am
80 is the lowest level with MissingNO and 'M...well is l.v 0

P.S I did deleat the game by doing random glitchs and typeing random GS codes.
Title: Re: Game-Breaking Glitches?
Post by: Newo on September 30, 2007, 04:32:14 am
Lv80 Pokemon are caused by the end of name marker. So I guess it is possible to do.

'M is caused by the ending code, which is 50 00
If you somehow forced a letter into existance then deleted it... it would be 50 80

I'll see if it is possible.

EDIT: Did you call yourself RED from the autoselection?
RED is actually RED[end]ASH[end]JAC

EDIT2: Strangely ASH is
ASH[END]JACK[END]NE

And JACK is:
JACK[end]NEW[space]NA

EDIT3:
RED's wild Pokemon:
Mewtwo Level 132
Golduck Level 80
MissingNO. Level 146
MissingNO. Level 80
Golbat Level 128

ASH's wild Pokemon:
MissingNO. Level 146
MissingNO. Level 80
Golbat Level 128
MissingNO. Level 138
Snorlax Level 141 

JACK's wild Pokemon:
Golbat Level 128
MissingNO. Level 138
Snorlax Level 141
MissingNO. Level 150
Golduck Level 141

Can someone confirm these?
Also there is OLD MAN's Pokemon.. But I'll only do those if anyone wants them.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on September 30, 2007, 08:37:33 am
Wait, that mean she actually put the end sign in her name? Wow...
Title: Re: Game-Breaking Glitches?
Post by: Newo on September 30, 2007, 02:27:11 pm
For some reason, the autoselection names have the next name automatically on it.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on September 30, 2007, 03:06:43 pm
Yeah, but I doubt that was it. Unless LedZepplin happened to notice that some of your Pokemon randomly changed into exploding Bulbasaurs.
No, there were no exploding Bulbasaurs in my game.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on September 30, 2007, 06:20:55 pm
Quote
Did you call yourself RED from the autoselection?

Yes, I did. I figured that why my Golduck was just Lv.80.

Quote
RED's wild Pokemon:
Mewtwo Level 132
Golduck Level 80
MissingNO. Level 146
MissingNO. Level 80 (possibly)

Yep, got all of those Pokemon (I about died when I saw the Mewtwo. Luckily he had no actual attacks, just defensive moves) I got a Lv.128 Golbat as well (the first over-level Pokemon I ever saw, me and my sis freaked) Is that normal for Red?

Btw LedZeplin, this is from early trsrockin.

From Saydipup:

A little while ago, I made a small, but important discovery on Glitch city.

Now personally, I'm not really a person to mess around with dangerous glitches. I'd do the Mew Glitch, duplicate items, and the occassional trip to Glitch city, but that was it. Now, as I was saying. I was on the bus, coming home from camp. I had been telling this guy about Glitch city and the Mew glitch for the whole week, and I had brought my brother's Blue Version that day. I let him use it to go explore glitch city before he went home to try it on his game. I made sure I watched over his shoulder.

Some days later, I turned on the Blue Version again. I was next to the entrance of the Safari Zone, where the guy had saved for the Glitch City trick. Figures. I had left through the entrance to get out of the Safari Zone quickly, but as usual, no one asked if I was leaving early. I didn't want to go to Glitch City, I had other things to do. So I shut off my game. I turned it back on, and my jaw dropped.

I had discovered how Glitch City deletes your file, the hard way. The file was gone. All of it. I had saved all the pokemon on Pokemon Stadium 2, reset the game to get Mew, and put them all back, just to get it all deleted. My very first pokemon were on that!!! (A bunch of pixels with sentimental value)

Now, this may not seem like a very big discovery, but it's vital to those who don't want their file deleted. I noticed that no one mentioned exactly HOW Glitch City can delete your file, so I though you should know. I don't want anyone making the same mistake I did. I won't be able to do anything with Blue Version for a while, (my brother is VERY angry, and says that he won't let me play it ever again. I'll just wait 'till he forgets) but in the meantime, I'm going to spread the word of my small discovery. I hope I've been of help to you.

Does that sound like what you did?
Title: Re: Game-Breaking Glitches?
Post by: Newo on October 01, 2007, 09:52:45 am
Quote
Did you call yourself RED from the autoselection?

Yes, I did. I figured that why my Golduck was just Lv.80.

Quote
RED's wild Pokemon:
Mewtwo Level 132
Golduck Level 80
MissingNO. Level 146
MissingNO. Level 80 (possibly)

Yep, got all of those Pokemon (I about died when I saw the Mewtwo. Luckily he had no actual attacks, just defensive moves) I got a Lv.128 Golbat as well (the first over-level Pokemon I ever saw, me and my sis freaked) Is that normal for Red?
Yeah, I just realised I missed the last two letters on all of them:
Quote
RED's wild Pokemon:
Mewtwo Level 132
Golduck Level 80
MissingNO. Level 146
MissingNO. Level 80
Golbat Level 128
There is your Goldbat. And ASH seems more familiar. (I never called myself ASH, but a friend did. I always wondered why he could find more glitches than me)
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 01, 2007, 10:29:01 am
I wonder why the autoselected names are connected like that
Title: Re: Game-Breaking Glitches?
Post by: Newo on October 01, 2007, 11:50:17 am
They are taken from the ROM which has names in block.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 01, 2007, 03:26:40 pm
ASH isn't an autoselect name in games where the Old Man Glitch works.
Title: Re: Game-Breaking Glitches?
Post by: Newo on October 02, 2007, 09:48:45 am
Yes it is. Check again
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 02, 2007, 10:11:28 am
Isn't Gary an autoselect name too?
Title: Re: Game-Breaking Glitches?
Post by: Newo on October 02, 2007, 02:30:48 pm
Maybe for your rival.
Title: Re: Game-Breaking Glitches?
Post by: The Shadow Knight on October 03, 2007, 05:00:13 am
Maybe for your rival.
In BLUE GARY is an autoselect name and ASH isn't.(in the version I have at least)
Title: Re: Game-Breaking Glitches?
Post by: Newo on October 03, 2007, 09:43:55 am
Oh, I was talking about Red.
Title: Re: Game-Breaking Glitches?
Post by: The Shadow Knight on October 03, 2007, 09:55:50 am
Oh, I was talking about Red.
I know,I quoted the wrong post ;)
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 03, 2007, 12:47:58 pm
Oh I was thinking Blue too, I didn't know they were different (haven't been through the beginning part as much on Red). It is very weird how there was as random of a name as Ash in their minds before the show got made in the US.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 03, 2007, 01:09:37 pm
Quote
Did you call yourself RED from the autoselection?

Yes, I did. I figured that why my Golduck was just Lv.80.

Quote
RED's wild Pokemon:
Mewtwo Level 132
Golduck Level 80
MissingNO. Level 146
MissingNO. Level 80 (possibly)

Yep, got all of those Pokemon (I about died when I saw the Mewtwo. Luckily he had no actual attacks, just defensive moves) I got a Lv.128 Golbat as well (the first over-level Pokemon I ever saw, me and my sis freaked) Is that normal for Red?

Btw LedZeplin, this is from early trsrockin.

From Saydipup:

A little while ago, I made a small, but important discovery on Glitch city.

Now personally, I'm not really a person to mess around with dangerous glitches. I'd do the Mew Glitch, duplicate items, and the occassional trip to Glitch city, but that was it. Now, as I was saying. I was on the bus, coming home from camp. I had been telling this guy about Glitch city and the Mew glitch for the whole week, and I had brought my brother's Blue Version that day. I let him use it to go explore glitch city before he went home to try it on his game. I made sure I watched over his shoulder.

Some days later, I turned on the Blue Version again. I was next to the entrance of the Safari Zone, where the guy had saved for the Glitch City trick. Figures. I had left through the entrance to get out of the Safari Zone quickly, but as usual, no one asked if I was leaving early. I didn't want to go to Glitch City, I had other things to do. So I shut off my game. I turned it back on, and my jaw dropped.

I had discovered how Glitch City deletes your file, the hard way. The file was gone. All of it. I had saved all the pokemon on Pokemon Stadium 2, reset the game to get Mew, and put them all back, just to get it all deleted. My very first pokemon were on that!!! (A bunch of pixels with sentimental value)

Now, this may not seem like a very big discovery, but it's vital to those who don't want their file deleted. I noticed that no one mentioned exactly HOW Glitch City can delete your file, so I though you should know. I don't want anyone making the same mistake I did. I won't be able to do anything with Blue Version for a while, (my brother is VERY angry, and says that he won't let me play it ever again. I'll just wait 'till he forgets) but in the meantime, I'm going to spread the word of my small discovery. I hope I've been of help to you.

Does that sound like what you did?


Yes! Other than turning the game back on and appearing at the Safari Zone, that IS exactly what happened.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 03, 2007, 01:17:44 pm
Quote
Yes! Other than turning the game back on and appearing at the Safari Zone, that IS exactly what happened.

It is, huh? Hmm...so leaving the Safari Zone after activating the glitch and then turning it off before reaching glitch city will erase your game?
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 03, 2007, 01:19:22 pm
Saving in Glitch City is rumored to as well.
Is this true?
Title: Re: Game-Breaking Glitches?
Post by: Newo on October 03, 2007, 01:20:28 pm
Saving in Glitch City is rumored to as well.
Is this true?
No, I have done it before.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 03, 2007, 01:22:15 pm
Saving in Glitch City is rumored to as well.
Is this true?
No, I have done it before.

Me too. But only ONCE.

Quote
Yes! Other than turning the game back on and appearing at the Safari Zone, that IS exactly what happened.

It is, huh? Hmm...so leaving the Safari Zone after activating the glitch and then turning it off before reaching glitch city will erase your game?

Oh...I didn't read THAT part. I shut it off WHILE I was in there, like normal.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 03, 2007, 01:25:30 pm
Oh. Can't tell ya then.

Been trying to get the glitch Viridian Trainer. So far no luck. When would be a good time to turn off while the game is saving the Mystery Gift?
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 12, 2007, 01:29:29 pm
Don't know.

Glitches caused from dropping your game could erase your file. I speak from personal experience.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 12, 2007, 08:45:33 pm
Oh. Can't tell ya then.

Been trying to get the glitch Viridian Trainer. So far no luck. When would be a good time to turn off while the game is saving the Mystery Gift?
As I have said in the thread involving that glitch, that is probably not the way to get the glitch trainer. Back on topic anyway.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 13, 2007, 06:52:13 pm
After the fun in my Blue version's psuedo-reset while doing experiment with ZZAZZ hex 252 (look to ZZAZZ thread for more details), I'm a bit surprised that my save file still exists XD. I mean, it was trying to upload a game save while the current game was still going on...
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 17, 2007, 07:40:33 pm
I heard the glitch move TM55 can freeze your game, erase your game, and even actually physically damage the save battery just from using it. Wow, just one move can seriously damage your game...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 19, 2007, 06:06:41 pm
I'm back. Was off in Mystery Dungeon land :P

Anyway, I heard in the ZZAZZ thread that HEX 251 can corrupt the cartridge without saving, if you're unlucky.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 20, 2007, 10:50:31 am
Welcome back  ;D

Anyways, TM55 can do the same thing to your game as ZZAZZ. Most of the time, this glitch atack just causes your turn to immediately end, a waste of your turn. But sometimes, the game glitches and freezes. The game begins to fill up with FF hex values (the highest there is). Not only does this cause the game to freeze, it also deletes your saved game. Wait, that's not all. It will also actually physically damage the game's internal save battery, making the game almost useless. You would have to replace the battery.

Wow, just ONE move can be as dangerous as ZZAZZ...
Title: Re: Game-Breaking Glitches?
Post by: Schala on October 20, 2007, 11:06:33 am
I wonder how a glicth could physically mess up a game o.O;;

Odd how I remember my little sister said that Missingno could mess up your Gameboy, but as I know, a glitch like Missingno can't mess up a Gameboy...
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 20, 2007, 11:09:29 am
Most glitch TMs are useless, anyway!  (think TM11, TM12, TM16, and so on and so forth.)

Of course, we all believed Missingno. could kill your game. ONCE.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 20, 2007, 12:56:49 pm
Can the TMTRAINER glitch damage your game? 'Cause I do it a lot :-X.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 20, 2007, 03:39:55 pm
Isn't TMTRAINER a biproduct of Super Glitch? If so, yes, it can, I think.
Title: Re: Game-Breaking Glitches?
Post by: MissingNoGuy55 on October 20, 2007, 08:59:46 pm
The TMTRAINER effect never damaged my game. Of course it'd freeze it, but I've never heard anything about it ever harming your game.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 21, 2007, 06:18:46 am
Isn't TMTRAINER a biproduct of Super Glitch?
Not necessarily.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 21, 2007, 07:38:24 pm
Isn't it usually, though?
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 21, 2007, 07:46:09 pm
TMTRAINER-like effects have occurred with my Charizard M experiments. I've gotten the Pokemon in my second slot turned into a Starmie after ZZAZZ O_o. More importantly, strolling down the list of my party while in the deposit screen, I've seen a bunch of glitch blocks containing TMTRAINER appear at the bottom of the screen and eat up the CANCEL button. The (now glitchy) CANCEL still worked, though.

Heh, I remember being scared of MissingNo. I thought it was gonna look like the mime guy in the Trading Card Game GBA game (don't ask), and instead I get this blocky thing that looks nothing like I've ever seen. I freak, but I still have my duplicated Master Balls ;D. Then later I look at my HoF and. Totally. SPAZ. I downloaded all my good Pokemon to Stadium and reset. I was ten, maybe eleven at the time.  
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 21, 2007, 07:59:37 pm
The mime guy? You mean Imakuni?
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 21, 2007, 08:08:34 pm
Yes, that guy XD. I think there were talking about the Trading Card Game on one page of Nintendo Power, with a picture of Imakuni, and on the next page was a letter asking about MissingNo. It was the first time I ever hear of MissingNo, so I associated Imakuni with it.

Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 23, 2007, 06:47:51 pm
Heh, even in Pokemon games mimes are "Strange Life Forms".

You ought to use TM55.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 23, 2007, 07:23:22 pm
He's a mime?
Title: Re: Game-Breaking Glitches?
Post by: Missing? NO! on October 23, 2007, 07:24:29 pm
Heh, even in Pokemon games mimes are "Strange Life Forms".
They look like weird clowns.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 27, 2007, 12:20:08 pm
Yes, Imakuni IS a mime.

And mimes are Strange Life Forms, I don't care what you say. Yes, I know what they are.

But back on topic.

PS. 500th post.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 27, 2007, 08:59:06 pm
Heh, what I should do is try to save the game while ZZAZZed (My name becomes just ZZMZZ, which should be stable...)

But first I want to summon other glitches like A first :P.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 27, 2007, 09:01:17 pm
Your game is REALLY gonna hate that...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 27, 2007, 09:20:14 pm
What, being permanently ZZAZZed or being host to glitches like A?

Bleh, it probably hates me already :P
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 27, 2007, 09:21:42 pm
Being permanently ZZAZZed. I'm sure that deletes your game...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 27, 2007, 09:26:34 pm
If the name doesn't overflow the boundaries, it should be able to save the ZZAZZed state without deleting itself. Of course, it's still not a nice thing to do to your game.

Of curse, the ultimate torture to a game is being sharked for glitches. There are some odd-colored Pokemon glitches I would like to have on Yellow... 
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 27, 2007, 09:32:36 pm
I once bumped my GBA with Pokemon Red in it, and it froze. I turned it back on, and it was in color.  :???: O_o Not all red, it was the color it would be in Pokemon Stadium. However, when I saved it and turned it off then back on, it went away.  :(
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 27, 2007, 09:34:58 pm
XD

I think there is some kind of color alteration thing you can do while the game's starting up on the GB. I think you press hard on one of the directions on the direction pad, and depending on which way you press you get a different color scheme. I did it a long time ago. Not really a glitch though.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 27, 2007, 09:37:51 pm
No, I BUMPED IT and it turned back on that way. I didn't even notice until I realized Fuschia City was purple and Viridian City was greenish.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on October 27, 2007, 09:45:03 pm
Oh, my bad.

Dropped Ruby once. It froze and buzzed loudly, but once I reset it all was good. Not sure if I've mentioned that here or not...I think I did in the Celebi thread
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 27, 2007, 09:47:12 pm
It has never happened to me again since.
Title: Re: Game-Breaking Glitches?
Post by: MissingNO. #1 Master on October 29, 2007, 01:09:54 am
I once bumped my GBA with Pokemon Red in it, and it froze. I turned it back on, and it was in color.  :???: O_o Not all red, it was the color it would be in Pokemon Stadium. However, when I saved it and turned it off then back on, it went away.  :(
I would LOVE a GameShark code for that!
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 29, 2007, 01:01:12 pm
Umm, there was no code.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 30, 2007, 06:58:56 pm
I once bumped my GBA with Pokemon Red in it, and it froze. I turned it back on, and it was in color.  :???: O_o Not all red, it was the color it would be in Pokemon Stadium. However, when I saved it and turned it off then back on, it went away.  :(
You mean SGB color?  :???: Wow. Cool and yet very unexplained.
Title: Re: Game-Breaking Glitches?
Post by: IIMarckus on October 30, 2007, 07:02:53 pm
I once bumped my GBA with Pokemon Red in it, and it froze. I turned it back on, and it was in color.  :???: O_o Not all red, it was the color it would be in Pokemon Stadium. However, when I saved it and turned it off then back on, it went away.  :(
That's not possible. SGB color (what's used in Stadium) will never, ever show up on a Game Boy, because the SGB and CGB use completely different coloring mechanisms.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 30, 2007, 07:04:30 pm
I swear to God it happened. It was at least in semi-color (Fuschia city was pinkish instead of red). I'm not lying either, it honestly looked different.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 30, 2007, 07:05:01 pm
Didn't Yellow do that somewhat?
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 30, 2007, 07:06:11 pm
Yeah, it was almost the same color as Yellow, but a bit darker.
Title: Re: Game-Breaking Glitches?
Post by: IIMarckus on October 30, 2007, 07:15:34 pm
Didn't Yellow do that somewhat?
What they did for Yellow was make a separate routine to color the game if it was on the Game Boy Color. R/B have no such routine.

Maybe you're just remembering it incorrectly?
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 30, 2007, 07:22:04 pm
It wasn't perfect, but Fuschia was pink, not deep red.

No, I am remembering it correctly. I KNOW WHAT HAPPENED.
Title: Re: Game-Breaking Glitches?
Post by: IIMarckus on October 30, 2007, 07:29:25 pm
All right, but just know that SGB color does not and cannot appear on any Game Boy. What you saw was probably some form of the CGB's native "DMG-coloring" system.

There are other coloring options besides the default, which you can get by pressing buttons at startup. Maybe it was one of those?
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 30, 2007, 07:39:54 pm
I said I bumped it and it suddenly ended up in color when I turned it back on. It only happened once.

I was pressing the A button rapidly to get back to the game.
Title: Re: Game-Breaking Glitches?
Post by: MissingNO. #1 Master on October 31, 2007, 01:43:26 am
All right, but just know that SGB color does not and cannot appear on any Game Boy. What you saw was probably some form of the CGB's native "DMG-coloring" system.

There are other coloring options besides the default, which you can get by pressing buttons at startup. Maybe it was one of those?
Except that it sounds to me like he went to BOTH Fuchisa and Viridian in the same play. If it had been as you have said, he would have seen either green Fuchisa, or pink Viridian.

I might be able to hack a code if I knew the IDs for the various Game Boys.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on October 31, 2007, 01:37:08 pm
I said I bumped it and it suddenly ended up in color when I turned it back on. It only happened once.

I was pressing the A button rapidly to get back to the game.
All right, but just know that SGB color does not and cannot appear on any Game Boy. What you saw was probably some form of the CGB's native "DMG-coloring" system.

There are other coloring options besides the default, which you can get by pressing buttons at startup. Maybe it was one of those?
Yes, if you were pressing A it was, because any control stick direction, either A or B, or any direction-button combination will yield a color change.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 31, 2007, 02:24:13 pm
Are you sure? I thought you had to press several different buttons, not just the same one.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on October 31, 2007, 06:56:22 pm
I didn't know that. I've done it before and nothing happened.
Title: Re: Game-Breaking Glitches?
Post by: IIMarckus on October 31, 2007, 09:33:10 pm
There are twelve button combinations for non-CGB color: left, right, down, up, A + left, A + right, A + down, A + up, B + left, B + right, B + down, and B + up. Pressing just A or just B will not do anything, nor will A and B.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 01, 2007, 12:44:43 pm
I didn't think so either, so that can't be it. It was probably just me bumping my game.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on November 01, 2007, 03:01:21 pm
Eh, it's always possible to assume everything (glitches) cause is bumping te game, I would'nt assume that too soon. And you're probably tired of me going on about this but maybe you were pressing control pad buttons? Don't know. Anyway how did this get so off topic anyway?
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 01, 2007, 03:41:50 pm
I wasn't. I have no idea. Let's get back on topic.
Title: Re: Game-Breaking Glitches?
Post by: Verinin on November 02, 2007, 05:50:49 am
Using walk-through-walls Gameshark Code (In Yellow Version) i walked too far in Silph CO. and then game crashed and save file data was deleted.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on November 02, 2007, 05:53:25 am
So going out of bounds can delete your game? Maybe that's how Glitch City erased LedZepin's file...
Title: Re: Game-Breaking Glitches?
Post by: Verinin on November 02, 2007, 05:57:04 am
Well, in version Blue I Surfed too far from glitch city many times, but it don't erased my save file data
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on November 02, 2007, 06:01:47 am
Same here. But that is what happened with you, right LedZeplin?
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 02, 2007, 08:44:40 am
Well, yes, that is what happened.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on November 02, 2007, 12:17:09 pm
I've heard saving in there disables flying. But probably a rumor right? (obviously, disabled flying would kill your game because in any Glitch City there are no openings to other places). And maybe going out of bounds in CERTAIN GLITCH CITIES can kill your game, but not others. A possibility.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 02, 2007, 12:18:21 pm
I'm pretty sure that's a rumor, but I wouldn't save there.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 07:16:15 pm
Agh, so much to catch up on...

Hmm...it might be that going out of bounds in certain areas will cause the game to be deleted. You know that large patch of grass outside of Pallet town, the one you can normally never reach. If you step out into the grass via walk-thru-walls, the game crashes, and, from what I've heard, often deletes your game. So something about that spot is particularly dangerous.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 07, 2007, 07:20:06 pm
It's because YOU WERE NOT SUPPOSED TO GO THERE. They made sure that you would suffer for your curiosity.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 07:30:52 pm
Yes, it is a grand plot by Team Rocket and Prof. Oak :P

In all seriousness, you're obviously not supposed to go there, but there are many places that you are not supposed to go but don't neccessarily kill your game if you do reach them (read: Glitch City, area where the Vermillion truck is, area behind Bill's House). Even if you cross boundaries in Glitch City where the game stops existing, the game crashes, but your save file is still fine. But for some reason certain spots are more likely to eat your game.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 07, 2007, 07:36:29 pm
Off-topic: I have a big sig, go clicky.

On-topic: I think that GameFreak REALLY didn't want you getting near that grass patch. They knew people would be naturally curious to get there, so they decided to punish them for cheating.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 07:47:48 pm
Beh, I don't buy that. Game programmers don't purposely put things in just so it deletes a bad person's game. That's bad policy. More likely they never expected anyone to be able to get in there, so they were too lazy to put any back-up code or whatever there.

Kinda-Off topic- Actually, Banjo-Kazooie DID have a feature that purposely deleted a player's game. In the game there were cheat codes built in, which were easily accessible if you gathered the right trinkets for this spellbook. However, if you activated more than three codes at a time, the game would delete itself. This didn't count for the hidden egg and key codes, since they were useless items that didn't help out any if you found them.   
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 07, 2007, 07:54:34 pm
But wouldn't they have known that people would naturally be curious and try to cheat to get there?

BTW about the Banjo-Kazooie thing I had that hapen before, but you don't gather the cheats that can delete the game from Cheato the spellbook-you can just type them in at anything. That didn't scare me-what Bottles the mole said if you refused training in the beginning of the game and then pestered him afterwards scared me. He threatened to delete your GamePak for bothering him. But back on topic.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 08:06:54 pm
No, actually, I do not. I think they were more concerned with people messing with Pokemon levels, or trying to get Mew. Besides, you can't get there without a GS anyway, or a little-known walk-thru-walls glitch.

Off-topic: LOL.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 07, 2007, 08:11:46 pm
But wouldn't they have at least figured people would be curious as to why there was grass there? Even if that's not what they cared about the most?

Off-topic: He counts down from 3 to 1 as he prepares to erase your Game Pak (it has to be the 5th time you talk to him in a row). He says "You've asked for this...I'm erasing your Game Pak! 3...2...1..." Then Banjo says they're sorry and they won't do it again, and he stops. But off of that subject now. We can discuss that in General Gaming Discussion, I guess...
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 08:20:36 pm
Yeah, but you would also think that they would've fixed that little strip of coast of Cinnabar that lets you summon glitches, Pokemon over level 100, and phantom trainers with glitches and/or Pokemon level 100. But maybe that's just me.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 07, 2007, 08:22:34 pm
Yeah, but they probably didn't think people would have discovered it that easily-it's not that easy to find if you don't know HOW to do it, while the patch is in plain sight for all to see.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 08:25:07 pm
I doubt they knew about the strip. It was just sloppy programing, like much of R/B/Y.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 07, 2007, 08:27:03 pm
Either they knew nothing about it, or they didn't think that anybody could find it because it was so obscure.
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 07, 2007, 09:08:26 pm
Probably they thought they got all the Pokemon-encounter code out of that area, but they didn't.

Something that would count under "hopefully-they-will-never-find-this-out" is the error in the level-up formula that gives most Pokemon negative experience at Lv. 1. If the Pokemon goes into battle and still had negative experience by the end of the fight, it will be interpreted as a huge number and will send the Pokemon all the way to Lv.100. It was found out, however, through the Ditto glitch.
Title: Re: Game-Breaking Glitches?
Post by: IIMarckus on November 08, 2007, 07:55:36 pm
The thing about the grass patch is that it's just a border block for Route 1. Since it's a border block and not actual map, the game crashes when you walk in it because it doesn't actually exist.
Title: Re: Game-Breaking Glitches?
Post by: Sherkel on November 10, 2007, 03:54:03 pm
Exactly. Similar to how it freezes on uncharted areas in Glitch Cities. And what is Banjo-Kazooie? Sounds like an old NES game.
Title: Re: Game-Breaking Glitches?
Post by: King Homer on November 10, 2007, 06:17:25 pm
A N64 game from 1998.
Title: Re: Game-Breaking Glitches?
Post by: MissingNO. #1 Master on November 11, 2007, 08:33:19 am
I practically have to laugh - Guy has never heard of the great Banjo-Kazooie!
Title: Re: Game-Breaking Glitches?
Post by: Abwayax on November 14, 2007, 11:40:01 am
Not everyone here is a diehard Nintendo fan. The only non-Pokemon games I play are first-person shooters and a DBZ fighting game.

Have you ever heard of Duke Nukem 3D?
Title: Re: Game-Breaking Glitches?
Post by: IIMarckus on November 14, 2007, 03:04:26 pm
Ever heard of Duke Nukem Forever? :^:
Title: Re: Game-Breaking Glitches?
Post by: Sorreah on November 15, 2007, 08:48:45 pm
Ever heard of Maniac Mansion? It's an olf NES game my sis has.

Back on topic: Anyone ever accidently walked out into the black space around a room? (like using GS) I heard that does all kinds of weird things...