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Lab Ω: Archive Building => Archives => Pokémon GCL Version => Topic started by: zyborg on February 22, 2008, 07:24:04 am

Title: TMs and HMs?
Post by: zyborg on February 22, 2008, 07:24:04 am
There doesn't appear to be a place for TMs and HMs on this message board. So, if you don't mind, I think I'll make one. If you DO mind, then just delete it. Anyways, here are my ideas for some.


1) A tribute to a glitched attack
    TM/HM - TM05
    Name - Prank
    Type: Dark/Glitch
    Animation - RBY pound animation
    Effect - greatly raises evasion (more than any non-glitch one)
    Description - (cannot think of one

2) Unknown if this will work, but...
    TM/HM - TM 99?
    Name - Overdrive
    Type: Normal
    Animation- similar to focus energy, then whatever attack you chose
    Effect - use an attack twice to four times in a row (this uses 1 PP from Overdrive and the amount of PP per attack from the chosen attack)
    Description - Use great power over 9000! to attack multiple times!

3) Glitch killer!
    TM/HM - HM00
    Name - Debug
    Type: ???(like curse)
    Animation - "tetris-y" attack to enemy
    Effect - In battle: a very weak attack, though does great damage to glitches
                Out of battle: may remove some glitches in the normal world
    Description - Remove glitches with a program attack

How's this?

Edit by Hydrall: For future suggestions of TMs/HMs or moves, use the following. Remove things in ( )s.

Name
TH/HM: (If applicable, you don't need this. TMs 1-91 or so are used in D/P. Remember, Glitch TMs should be Hexes, not numbers :P)
Type:
Animation:
PP:
Accuracy:
Effect: (In battle and out, if HM.)
Description:
Title: Re: TMs and HMs?
Post by: Hydrall on February 22, 2008, 07:33:52 am
There's already a TM 05, it's Roar. Though it could be... TM CD, that's what makes TM05, both the item and glitch move.

Overdrive- It's pretty much just a better Focus Energy- good.

Debug- HM? Very yes! The 'removing some glitches' part could be what opens up the river in the ruins of Burkome...

*gives a cookie* Nice job!
Title: Re: TMs and HMs?
Post by: zyborg on February 22, 2008, 09:41:33 am
I'm glad you like TM05 and debug, but Overdrive is probably overpowered... sorry. Thanks for the quick reply. Anyways, I edited my post to add what I thought were good types for them, since I didn't give them a type.
Title: Re: TMs and HMs?
Post by: Jolteon on February 24, 2008, 10:01:03 am
TM05 could have this as a description:


A glitched attack. Sharply raises users evasion.
Title: Re: TMs and HMs?
Post by: Sherkel on February 24, 2008, 11:53:01 am
I thought we'd keep the TM set from Diamond and Pearl, but we could invent 8 more TMs, and 2 more HMs. And we could make a whole other category if we wanted to (well, Mystery Dungeon did it, so why not us?).
Title: Re: TMs and HMs?
Post by: Hydrall on February 24, 2008, 11:55:03 am
TM Set from D/P, but what other HM? Debug and _?

And what would this other catagory be?
Title: Re: TMs and HMs?
Post by: zyborg on February 24, 2008, 02:41:08 pm
Okay, I came up with some more moves.

1) Name: Spirit Palm/punch/kick/headbutt/fart/insert word here
    Type: Fighting
    Effect: A normal Fighting-type attack, except can hit ghosts. Probably for extreme damage.
    Description: A powerful strike that can hit ghosts using inner power

2) Name: Pin-down
    Type: Normal
    Effect:
      A) Like Grass Knot, but the damage depends on the USER'S weight
      B) Damages the opponent and lowers their attack and speed. Depends on amount of Pokemon you have. Similar to Beat-up
      C) A combination of the two - the damage and amount the enemy's speed decreases (and possibly attack if that is part of its effect) depends on the total weight of all pokemon with you.
      Description: Depends on the version chosen

3) Name: Psiburst/disrupt
    Type: Psychic
    Effect: causes both confusion and paralyzation (not sure if it would do damage
   Description: Attacks the nervous system, causing the foe to be paralyzed and confused

 
Title: Re: TMs and HMs?
Post by: Hydrall on February 25, 2008, 01:59:32 pm
Sprit Palm, yes. Not extreme damage, just can do something to 'em.

Pin down, I think, should be A. Sounds good.

Psiburst- There's a reason this doesn't already exist. In the games, there isn't enouge memory to store multiple effects. We might be able to do it, though.

Zyborg, I hereby declare you TM/HM Creator of GCL Version! Put it in your sig or discription or something.
Title: Re: TMs and HMs?
Post by: Sorreah on February 25, 2008, 05:26:35 pm
Actually, confusion is one of those semi-status attacks that can be overlapped with others (attraction, stat-lowering moves, etc). So an atack with both confusion and paralysis could be possible. Damage would be overkill, though.
Title: Re: TMs and HMs?
Post by: Hydrall on February 25, 2008, 07:33:56 pm
Oh, hey, you're right...

:D
Title: Re: TMs and HMs?
Post by: Sorreah on February 25, 2008, 08:06:12 pm
As a side note, it might not be bad to have a non-damage attack that inflicts a random status element.
Title: Re: TMs and HMs?
Post by: Hydrall on February 25, 2008, 08:15:26 pm
Not bad.
Title: Re: TMs and HMs?
Post by: RPBnimrod on February 25, 2008, 08:23:26 pm
Will we have the hm's from every game (IE: whirlpool, dive, rock climb, ect)
Title: Re: TMs and HMs?
Post by: Sorreah on February 25, 2008, 09:01:04 pm
Bleh, I hope not. It always annoys me when there are so many HMs, because then that's one more move slot taken up on one of my Pokemon
Title: Re: TMs and HMs?
Post by: zyborg on February 26, 2008, 07:02:30 am
Sprit Palm, yes. Not extreme damage, just can do something to 'em.

Pin down, I think, should be A. Sounds good.

Psiburst- There's a reason this doesn't already exist. In the games, there isn't enouge memory to store multiple effects. We might be able to do it, though.

Zyborg, I hereby declare you TM/HM Creator of GCL Version! Put it in your sig or discription or something.

... Wow. Thanks. I'm glad you like the moves I came up with. I'm honored to have that title. Anyways, I'll come up with some more ASAP.

EDIT: Here is an idea I came up with when thinking about the movie "Mewtwo Strikes Back".

Name: Capture
Type: Steel
Animation: An edited version of the Pokeball animation. The enemy is caught in it. When the enemy takes damage from trying to escape, an edited version "wiggling Pokeball" animation is done twice, sped up. If the enemy does escape, it is an edited version of the "Pokeball escape" animation
Effect: The enemy pokemon is trapped and takes damage each time they try to escape. They cannot attack until they do escape - though they take the damage from trying to escape before they manage to, and as soon as they escape, they attack with the move they chose. When used on wild Pokemon, the catch rate might slightly increase, maybe.
Description: The user traps the opponent in a fake Pokeball, hurting them and preventing them from attacking.
NOTE: I have an idea for a special trade. If you have a Voltorb that knows Capture, a certain trainer might want to trade for it or give you an item for showing it to him. "Hahahaha! A fake Pokeball that creates pokeballs! That's funny!" Or maybe you get it from him if you have a Voltorb. Just an idea, though not a good one....
Title: Re: TMs and HMs?
Post by: Hydrall on February 26, 2008, 12:58:37 pm
Name: Capture
Type: Steel
Animation: An edited version of the Pokeball animation. The enemy is caught in it. When the enemy takes damage from trying to escape, an edited version "wiggling Pokeball" animation is done twice, sped up. If the enemy does escape, it is an edited version of the "Pokeball escape" animation
Effect: The enemy pokemon is trapped and takes damage each time they try to escape. They cannot attack until they do escape - though they take the damage from trying to escape before they manage to, and as soon as they escape, they attack with the move they chose. When used on wild Pokemon, the catch rate might slightly increase, maybe.
Description: The user traps the opponent in a fake Pokeball, hurting them and preventing them from attacking.
NOTE: I have an idea for a special trade. If you have a Voltorb that knows Capture, a certain trainer might want to trade for it or give you an item for showing it to him. "Hahahaha! A fake Pokeball that creates pokeballs! That's funny!" Or maybe you get it from him if you have a Voltorb. Just an idea, though not a good one....

Like Bind or Wrap, but better... Yes, I see...
Title: Re: TMs and HMs?
Post by: zyborg on February 26, 2008, 04:38:28 pm
I can't tell whether you like or hate that idea...
Anyways, here is one that I have no idea how it will work.

Name: Repeat
Type: Normal
Effect: Uses the last move that you used

Thus, if your Poliwhirl uses a powerful Fighting attack which knocks out the enemy, and you switch it for a Hitmonchan against a pokemon that is weak against Fighting, you could use Repeat to use that Fighting attack plus the STAB bonus from a Fighting pokemon, against a pokemon that is weak against it.

Or, if you use an attack, and run out of PP, you could use Repeat to use that attack some more.

Or, if you Metronome up a good attack...
Title: Re: TMs and HMs?
Post by: Hydrall on February 26, 2008, 04:43:21 pm
I can't tell whether you like or hate that idea...
Anyways, here is one that I have no idea how it will work.

Name: Repeat
Type: Normal
Effect: Uses the last move that you used

Thus, if your Poliwhirl uses a powerful Fighting attack which knocks out the enemy, and you switch it for a Hitmonchan against a pokemon that is weak against Fighting, you could use Repeat to use that Fighting attack plus the STAB bonus from a Fighting pokemon, against a pokemon that is weak against it.

Or, if you use an attack, and run out of PP, you could use Repeat to use that attack some more.

Or, if you Metronome up a good attack...

Nice.
Title: Re: TMs and HMs?
Post by: Missing? NO! on February 27, 2008, 10:42:46 am
I have one!

TMLM
Name: Glitch Bite
Type: Dark/Glitch
Effect: A glitched bite attack. More powerful than a regular bite or crunch.
Animation: A somewhat glitched bite attack. All that's needed is recoloring.


Only LM4 can learn this move. 20 PP.
Title: Re: TMs and HMs?
Post by: Hydrall on February 27, 2008, 01:48:03 pm
Good- Glitch specific ones. We need to get down a list of Superglitch style moves, but no 'random effects' unless its status effect or random damage (With a possibility of healing them)
Title: Re: TMs and HMs?
Post by: Fivex on February 27, 2008, 03:22:03 pm
I thought of one:

Name: Earth tremor.
Type:Ground (Effective against Pokemon that are flying type or with the ability levitate)
Effect:A super powerful earthquake-like move. Hurts user. Takes three turns(First turn: Jumps up into the air like bounce. Second turn:Attack. Third turn:recharge). Can hit flying types.
PP:5
Accuracy:Always hits.
Animation: First turn:The same as bounces first turn. Second turn:The Pokemon lands and then the earth quake animation.
Notes:Very few Pokemon can learn this by TM. Only very few glitch pokemon learn this by level up(No regular Pokemon can).
Title: Re: TMs and HMs?
Post by: Sorreah on February 27, 2008, 09:26:05 pm
Zap Strike -electric version of Quick Attack
Title: Re: TMs and HMs?
Post by: Hydrall on February 28, 2008, 02:18:10 pm
Earth Tremor's good.
Title: Re: TMs and HMs?
Post by: King Homer on February 28, 2008, 03:25:31 pm
Can there be a parasite attack?
Title: Re: TMs and HMs?
Post by: Hydrall on February 29, 2008, 02:10:48 pm
Notice the change to the first post, use that format and explain what 'parasite attack' means.
Title: Re: TMs and HMs?
Post by: King Homer on February 29, 2008, 02:21:12 pm
TM55: Parasites
Type: Poison/Dark
Animation: Like one of the spore attacks.
PP: 30
Accuracy: 95%
Effect: Similar to Leech Seed. The target Pokemon has a large chunk of health sapped out and given back to the attacking Pokemon.
Description: The Pokemon launches what appears to be spores at the opponent. They are actually parasites (either fleas, ticks, tapeworms, or hookworms-it will say which one it is, like the Magnitude attack says what magnitude earthquake it will be). They infect the target and suck a large portion of health out each turn, giving half the HP sucked out to the Pokemon who cast the attack. Can be learned by most Bug and Poison Pokemon, some Grass Pokemon, and a few others as well. A Pokemon who in real life would naturally have such parasites would be able to learn this.
Title: Re: TMs and HMs?
Post by: Hydrall on March 01, 2008, 09:18:12 am
Good, good..

In effects, for future reference, also put the damage(s) inside.
Title: Re: TMs and HMs?
Post by: RPBnimrod on March 01, 2008, 01:43:05 pm
I have a good idea:

TM45: Crash Freeze:

type: Ice/glitch blocks or glitch text

animation: snow and glitch blocks are blown towrds your opponent

effect: freezes your opponent on contact. It also turns your opponent into a crashed game screen (this: (http://i119.photobucket.com/albums/o125/coolcatkim22/BlueandWhitelines.png) ) until the trainer gives it some type of healing item.

PP: 11

accuracy: 48

Other notes: only .4 can learn this move







Title: Re: TMs and HMs?
Post by: Hydrall on March 01, 2008, 02:29:43 pm
Again, use the format in Zyborg's post on the first page, it's there for a reason.

(I put it there. Being a mod rocks.)
Title: Re: TMs and HMs?
Post by: zyborg on March 02, 2008, 03:15:51 pm
I'm so glad that my thread is so helpful. Anyway, here is another attack.

TM2C: Restart./Rztr/xyzzy/TM44

Type: Rest (glitch)

PP: 1-3

Accuracy: N/A

Animation: it looks like the game restarts.

Effect: resets the battle/resets the battle to the point when the last pokemon was sent out. However, you will still lose 1PP of the ability.

Title: Re: TMs and HMs?
Post by: RPBnimrod on March 02, 2008, 05:49:31 pm
I like it, good creativety!
Title: Re: TMs and HMs?
Post by: Hydrall on March 02, 2008, 06:29:25 pm
Yes... I think you mean 'Reset', though.
Title: Re: TMs and HMs?
Post by: Fivex on March 03, 2008, 11:52:11 pm
TMFB:BBIBBIBB
Type:(female symbol)(glitch block)
Effect:Swaps you current damage and max HP with your opponents. Also swaps your palette with your opponent's for the rest of the battle.
Animation:Everything turns monochrome, then everything turns back to normal color(except for you and your opponent's palette).
PP:5
Accuracy:45
Title: Re: TMs and HMs?
Post by: Hydrall on March 04, 2008, 10:08:45 am
Good idea.

Wheres BBIBBIBB come from, though?
Title: Re: TMs and HMs?
Post by: King Homer on March 04, 2008, 02:42:31 pm
Can you make a list of accepted TMs/HMs?
Title: Re: TMs and HMs?
Post by: zyborg on March 04, 2008, 04:50:58 pm
A list of accepted Tm/HMs would be a good idea. I'm sorry to interrupt your question to a mod with a post of my own, but I had another idea.

Name: Aura drain
TM/HM:TM104
Type: Ghost
PP: 25
Accuracy: 90
Animation: A glow around the enemy pokemon. The glow is then "Leech lifed"/"Mege Drained", causing it to shrink and causing a glow around the user.
Effect: Lowers opponent's Sp.Attack, and raises user's Sp.Attack. Not sure about if it should do damage.
Description: Sap the spirit energy of the enemy, lowering their Sp.Attack and raising the user's.

Name: Twitch Punch
TM/HM: None
Type: Normal
PP: 20
Accuracy: 83
Animation: The user's sprite shakes a little, then the "hit" animation(pound, flail, etc.) on the enemy.
Effect:An attack-first move, that has a high chance of causing the enemy to flinch. Power= (Bite+Quick attack)/3.
Description: a sudden, reflexive strike that may catch the opponent off-guard.
Note: A good attack for Tyrogue, IMO.
Title: Re: TMs and HMs?
Post by: Photon-Phoenix on March 04, 2008, 07:21:00 pm
TM: 999:
Name: 999:
Type: CPG (Glitch)
Sound: A cell phone from G/S/C ringing while fading into static. (999: is a glitch caller)
Animation: Random color change.
Effect: May leave opponent confused.
Power: 80
Accuracy: ---
Defect: Can be blocked by Sound Barrier or whatever Voltorb's special effect is.
PP: 20 starting to 32 with max PP ups.
Title: Re: TMs and HMs?
Post by: Sorreah on March 04, 2008, 07:39:56 pm
Name: vn8w39tuiodghaw n 9
Type: nm8947nm8vn ( aka glitch)
Animation: Screen goes black with a loud beep sound, then returns to normal. The user, however, appears to no longer be on the screen, but the status bar is still there. There may be random glitch blocks on the screen.
Effect: User evasion doubles
Power: ---
Accuracy: 95
Description: The user allows itself to be partially absorbed into the glitch realm, making it harder to attack.
Title: Re: TMs and HMs?
Post by: Hydrall on March 05, 2008, 01:56:30 pm
Guys- I'm thinking that 'Glitch' should be a type, despite the screwy letters. However, weaknesses/strengths need to be determined.

I think

WEAK TO: Psychic, steel, Electric

RESISTANT TO: Dark, Glitch, water, grass

SUPEREFFECTIVE AGAINST: Dark, normal

Although... I didn't think too much on it. Ideas?
Title: Re: TMs and HMs?
Post by: Photon-Phoenix on March 05, 2008, 04:59:31 pm
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.
Title: Re: TMs and HMs?
Post by: Hydrall on March 05, 2008, 05:09:21 pm
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

I understand that. However, having a type with no weaknesses (Or strengths, for that matter) is not a good idea. Glitches are not uber-beasts. We have to make them slightly balanced or scripted. My list are things that would be (slightly) logical. Psychic could tear apart their data-ish bodies, and steel could, too. Electricity could also cause more damage.
Title: Re: TMs and HMs?
Post by: Abwayax on March 05, 2008, 08:34:32 pm
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

I understand that. However, having a type with no weaknesses (Or strengths, for that matter) is not a good idea.
Bird type has neither.
Title: Re: TMs and HMs?
Post by: Hydrall on March 06, 2008, 02:13:42 pm
Glitch types have no normal coded type weaknesses usually.

They would probably have a weakness to another glitch type if any type at all.

That's just my assumtion knowing pokemon glitches, but I don't know much on glitch types, haven't studied them much since it would take too much time to find out weaknesses and resistances in the First Gen alone since I'd have to do around 65435 or something tests to find resistances and weaknesses.

I understand that. However, having a type with no weaknesses (Or strengths, for that matter) is not a good idea.
Bird type has neither.

That, I think we might just need to give the same thing as Flying. But, I think (Correct me if I'm wrong) we might be trying to get this to people other then GCLers. It might help with popularity. In that case, they would care if the game was balanced.
Title: Re: TMs and HMs?
Post by: Sorreah on March 10, 2008, 09:49:20 pm
I would say make the glitch-types weak to other glitch types or their own glitch types, kinda like how the Dragon Type is handled. No resistances to any type, but no advantage over any type (except perhaps Normal, which only has one weakness anyway)
Title: Re: TMs and HMs?
Post by: RPBnimrod on March 10, 2008, 10:17:09 pm
What about glitch type having resistance to normal type? I mean, glitches are anything but normal.
Title: Re: TMs and HMs?
Post by: Sorreah on March 10, 2008, 10:41:55 pm
Maybe. Or possible have them be supereffective to each other. They're polar opposites, so mixing them together balances things out (Order vs Chaos)

Maybe they could be weaker to physical attacks in general, but there's always a chance of the attacking Pokemon being infected with glitchiness (kinda like Pokerus in the newer games). The chances of infection are higher with more dangerous glitches. I've also remember a Pidgey using Quick Attack on my Missingno and its picture becoming glitched afterward.
Title: Re: TMs and HMs?
Post by: Hydrall on March 12, 2008, 01:06:18 pm
Order vs. chaos... Hmm...

And, I think the ability to raise corruptiong through physical attacks would be an ability of the Glitch, not the type.
Title: Re: TMs and HMs?
Post by: zyborg on March 13, 2008, 06:08:11 am
I just realized that the Sleep status has attacks focused on it (nightmare and Dream eater against sleeping pokemon, Snore and Sleep Talk by them), and noticed that none of the other stats have anything like that. So, I was thinking about giving status effects some moves like that. Thus, the first two of the three moves on this list.


1) Circle cut
TM/HM: ...not very good with these

Type:Steel

Power: 95

PP: 5

Accuracy: 90


Effect: An attack that can only be used agaisnt paralyzed enemies

Animation: A saw-blade spinning around the opponent

Description: Circle around a Paralyzed enemy, cutting them.



2) Poison Spit
   
TM/HM: Uh... still can't think of any

Type: Poison

Power: 40

Accuracy: 85

PP: 30

Effect: May cause poison. If the User is poisoned, the power is double and has a higher chance of poison.

Animation: A brown/green/black Water Gun

Description: A poisonous attack that becomes more powerful when the user has poison within them.


3) RnPOKE   
TM/HM: TM00

Type: [ron]om (glitch)

Power: --

Accuracy: --

PP: 20

Effect: Similar to Metronome, but the attacks it has to choose from are limited:
     Glitched attacks
     Already-charged Solarbeam
     Splash
     Explosion (especially common for bulbasaur :P)
     What? MEW is evolving!*
     What? ENTEI is evolving!**

Animation: A glitched Metronome

*What? MEW is evolving does not say "[pokemon] used What? MEW is Evolving", just "What? MEW is evolving!". The animation is the enemy getting slashed. The effect is that the user takes a lot of damage and loses a lot of PP from all of their moves.

** What? ENTEI is evolving does not say "[pokemon] used What? ENTEI is Evolving", just "What? ENTEI is evolving!". The animation is the user getting slashed. The effect is that the enemy takes a lot of damage and loses a lot of PP from all of their moves
Title: Re: TMs and HMs?
Post by: Hydrall on March 13, 2008, 12:55:29 pm
Interesting...

Though, I think TM00 is taken already.

Only useful against parlyzed foes... Why? I suspect that they can't dodge it.

The poison one's also good.
Title: Re: TMs and HMs?
Post by: Sorreah on March 13, 2008, 03:10:55 pm
We already have Smellingsalt for paralysis (does double damage if foe is paralyzed but cures the status) so Circle Cut feels redundant. I like the poision one though. So it bumps up regular poison to Toxic-level poison? I also like the glitched Metronome attack (What? Mew is evolving! XD), though I think it could use a few more possiblities (maybe a chance of healing you or the opponent, or giving statuses to you or the opponent)

What we need is an attack that takes advantage of the BRN status
Title: Re: TMs and HMs?
Post by: Hydrall on March 13, 2008, 03:36:52 pm
Slough
TH/HM: learned
Type: Poison/Bug (Dual type possibly, or choose one.)
Animation: User flashes red.
PP: 5
Accuracy: N/A
Effect: Causes user to gain DEF, and heals slightly. Also causes damage to opponent (Maybe a little less then Tackle?) if burned, along with removing the condition. Very, very small possibility of poisoning the enemy.
Description: User tears off damaged skin, revealing a better coat underneath. Can then be used, if burned, as a weapon, using the fumes of burned skin.

 :P You asked, Sorreah.
Title: Re: TMs and HMs?
Post by: Fivex on March 13, 2008, 04:37:15 pm
Burn up
TM/HM: learned
Type:Fire
Animation:
If user is frozen: The user turns red and then A blast of fire spins around the user.
If user burned:The user turns very bright red  and then makes a huge fire explosion.
If user is not burned or frozen:Nothing.
PP:5(can only be used once per battle)
Accuracy:If user is burned:10
If user is frozen:always works.
If user is not burned or frozen:The move fails.
Effect:If user is frozen:Causes the user to become unfrozen, but it burns the user.
If user is burned: All pokemon in battle faint(including the user).
Title: Re: TMs and HMs?
Post by: Sorreah on March 14, 2008, 07:08:20 pm
On Slough - Wouldn't removing a skin lower defense? Maybe it could do more damage, but lowers defense of the user.

On Burn Up - Maybe raise the accuracy some, since both Pokemon are taken out if it hits. Or maybe using it on a fire Pokemon boosts their stats or something, since they can't be burned. This could also apply to Pokemon that have Traced/Skill Swapped an ability such as Flash Fire or Magma Armor. 

 
Title: Re: TMs and HMs?
Post by: zyborg on March 17, 2008, 08:36:58 am
@ Super Fivex and Sorreah: Burn Up, with Sorreah's edits, is awesome. I think that would be a great move to add. It would be a very good strategic move, and a different effect for fire pokemon reminds me of Curse.
Title: Re: TMs and HMs?
Post by: Sorreah on March 21, 2008, 02:53:42 pm
Speaking of Curse...maybe we should try adding attacks that use the ??? type. 
Title: Re: TMs and HMs?
Post by: Hydrall on March 23, 2008, 07:16:22 am
What in hell happened here while I was gone...? The forum looks screwy.

???, very yes.
Title: Re: TMs and HMs?
Post by: zyborg on March 23, 2008, 12:47:10 pm
1) Pain Wave

TM/HM: ...ghrhrg...I just can't...

Type:???

Power: --

PP: 10

Accuracy: 85

Effect: Depends on the pokemon using it. Most pokemon - a non-type Flail. For certain pokemon (Probably Ghost, Dark, Psychic, or some specific pokemon...) Heals a certain percentage of HP, then does that damage to the opponent.

Animation: Normal: Things that look like jacks come out of the pokemon, and come together in front of the pokemon, forming into an energy ball. It is then launched at the opponent. Special: The screen colors invert like with certain ghost/psychic attacks, and the "jacks" animation occurs. Instead of the ball being launched, however, it becomes a beam.

Description: Uses the damage the user accumulates to launch as a negative-energy attack.



2) Status Check
TM/HM: N/A (an attack for a legendary pokemon, considering its complexity.)

Type:???

Power: --

PP: 5

Accuracy: --


Effect: Depends on the user's current status.

Normal: a normal-type attack similar in power and accuracy to tackle.

Poisoned: the user is no longer poisoned, and the enemy becomes badly poisoned. When used, it says "*name" shot its poison at the foe!"

Burn: An always-hitting, (fire/Fighting/Dark) attack similar in damage to body slam, and may cause flinching. When used, it says "the burn enrages *name*!"

Sleep: Puts the enemy to sleep until the user wakes up. During this, a constant "Dream Eater" effect will occur. When first used, it says "*name* pulled *enemy's name* into its dream!". When absorbing HP, it says "*Name*'s dream is overpowering *enemy's name*!"

Paralyzed: Not sure.

*Frozen: stops being frozen, and does an Ice-type attack that is similar to Ice Beam in power, and that has a chance of 1HKO. When used, it says "*Name* Shattered the ice and fired it at *enemy's name*!"

Animation: A "?" mark appears over the user's head, which straightens into a "!", then (probably) the animation depends on the attack it uses.

Description: The user checks its status, then attacks accordingly.



3) Bubble Blast
TM/HM: ...I give up

Type:Water

Power: 90

PP: 7-10

Accuracy: 95


Effect: Similar to a water-based Fly. However, if hit with a water attack during part 1, the attack's damage will increase.

Animation: First Turn: A water surrounds the user, then turns into a bubble. This bubble stays there, and the pokemon cannot be seen. Second Turn: The bubble bursts, sending "water missiles" at the opponent. If (and directly after getting) hit by water while protected by the bubble: The bubble grows, then shrinks to normal.



Description: Defends then attacks with a giant bubble



How are these? I know the second one is over-complicated and overpowered, but I tried my best.
Title: Re: TMs and HMs?
Post by: SCf3 on March 23, 2008, 05:23:15 pm
I didnt read all the pages in this topic so excuse meee but
I seriously think that Sacred Fire [or SCared_Fir3 as I call it] should be a move in GCL's ...game ^_^
anyone with me?? XD
Title: Re: TMs and HMs?
Post by: Fivex on March 24, 2008, 12:44:12 am
I didnt read all the pages in this topic so excuse meee but
I seriously think that Sacred Fire [or SCared_Fir3 as I call it] should be a move in GCL's ...game ^_^
anyone with me?? XD
Yeah, and there should be a move called super fivex. XD
Super fivex
TM:FE
Type:(glitchblock)Imonitacooladancer(glitchblock X 5)(Japanese symbles)
Power: --
PP: 5
Effect:
If user has full heath:Fully heals opponent(could be useful for a legendary battle).
If user's heath is green but not full: Small drain of your opponents health.
If yellow:Drains your opponents HP to your HP count.
If red:Drains Opponents HP till It reaches the the red point.
If user has 1 hp:The user drains the opponents HP till the users HP reaches max.
Accuracy:A glaring 50%.
Animation:(Can't think of any).

You don't have to name It super fivex...
Title: Re: TMs and HMs?
Post by: Hydrall on March 24, 2008, 01:50:39 pm
SCared Fir3 and fivex, you're crazy. :P

Though nice attack idea.

Zyborg, the second one works fine.
Title: Re: TMs and HMs?
Post by: SCf3 on March 24, 2008, 02:28:21 pm
Actually...I dont think its quite crazy,
Just change some lettering around
anddd
TA-DA!
Sacred Fire.
Title: Re: TMs and HMs?
Post by: zyborg on March 24, 2008, 05:55:23 pm
Oh, good. Thanks.

Okay, here is another one...

Name: Arena/Cagematch/deathmatch
Type: Probably fighting or dark
PP: 5
Accuracy: --
Power: --
Animation: A circle is drawn around the screen, and spikes pointing inward come from from the circle.
Effect: neither pokemon can escape/switch out, Attack sharply rises for both, and Sp Attack sharply falls for both
Description: Changes the terrain to trap both pokemon in, making melee attacks more effective
Title: Re: TMs and HMs?
Post by: Hydrall on March 25, 2008, 01:22:07 pm
Genius!
Title: Re: TMs and HMs?
Post by: zyborg on March 28, 2008, 08:07:41 pm
Really? Thanks.

Okay, this is not a move but a suggestion for one. Has anyone used the quiz shortcuts in the Cinnibar Gym? If so, remember the question about Tombstoner? I think Tombstoner would be an interesting Fighting-type move.
Title: Re: TMs and HMs?
Post by: Hydrall on March 29, 2008, 11:20:43 am
Or a rock one.
Title: Re: TMs and HMs?
Post by: Fivex on March 31, 2008, 06:33:30 pm
Here is some moves :56 error made:
Shatter Shock
Learned by: Lucario, Regice, and Darkrai
Effect: The pokemon emits a reality-warping wave from its hands or body, that can shatter bones.
Power: 230/255
Accuracy: 30/100

Suffering Plague
Learned by: Darkrai, Dusclops, Solrock, Lunatone, Ghastly, Haunter, Gengar
Effect: Inflicts minor damage but infects the target with a Toxic-acting poison, but does more than double damage each time. The target may bleed from the mouth.
Power: 35/255
Accuracy: 50/100

Vampiric Embrace
Learned by: Most pokemon with fangs, sharp teeth.
Effect: The user acts as a vampire, draining blood from the target and doing medium damage.
Power: 150/255
Accuracy: 50/100

Edge of Chaos
Learned by: All MY favorite pokemon: Regis, Omanyte, Omastar, Lucario, and some glitch pokemon including B oE AN, only at lv 100, including the lvl 255 by glitches.
Effect: The user sacrifices half of its health, turning the battlefield into a chaotic and dizzying hell, does massive damage and inflicts the target with a lesser Suffering Plague.
Power: 265/255  ;D
Accuracy: 100/100
Edge of Chaos is just an ultimate cheap move that's my fav  XD

i love this topic! By the way i'm too used to writing in essays or reports   :P
Force Charge
Learned by: Few fighting, some steel, and many psychic pokemon and Omanyte
Effect: The user charges their body with so much force it takes away quarter of their health, then runs at the target with incredible speed and sends the target in a beeline for any object.
Power: 145/255
Accuracy: 40/100

Hellbent Revenge
Learned by: Groudon, Mew, Darkrai, Mewtwo, Unown(for fun), Lucario, Registeel, Empoleon, Palkia, and Regigigas.
Effect: The pokemon becomes ultimately enraged, turning into a dark side and increasing attack power by 100, this also can be used to attack the target and deal damage double to what the target has hit the user with.
Power: Depends on how much damage the user has taken.
Accuracy: 1st Form: -- 2nd Form: 65/100
Note: Hellbent Revenge 1st Form lasts 3 turns

Deathbolt, Ragebolt or Sunderbolt (I always make cheap moves for my favorites  :D)

Deathbolt
Learned by: Any of my favorites
Effect: Sends a catastrophic bolt of black lightning at the target, almost killing the target, defeating it, but lowering all of the user's stats by 97%.
Power: 255/255
Accuracy: 60/100

Ragebolt
Learned by: Registeel and Lucario only
Effect: Can only use in Hellbent Revenge, the damage still depends on the amount already taken, but QUADRUPLES the damage.
Power: Depends
Accuracy: 45/100

Sunderbolt
Learned by: Favorites
Effect: Completely removes all of the targets Defense, leaving it utterly helpless.
Power: --
Accuracy: 35/100
Title: Re: TMs and HMs?
Post by: Hydrall on April 01, 2008, 04:27:06 am
That's a lot of moves.
Title: Re: TMs and HMs?
Post by: SCf3 on April 02, 2008, 07:08:33 pm
I think Volcano Burn should be one,
When I explode it burns everything in sight causing 1 hit KO damage making everyone run even the trainers.
If its a wild battle you automatically get 'ran away'
Title: Re: TMs and HMs?
Post by: :56 ERROR on April 04, 2008, 08:16:59 am
yeah Volcano Burn sounds like a good move
by the way should i make more moves? :-\
Title: Re: TMs and HMs?
Post by: Fivex on April 04, 2008, 11:43:44 am
yeah Volcano Burn sounds like a good move
by the way should i make more moves? :-\
Yes. You make great moves.
Title: Re: TMs and HMs?
Post by: :56 ERROR on April 04, 2008, 02:54:41 pm
thanks :)     i guess i should add what the animation looks like too

Here are some more:
Incite Chaos
Learned by: All final evolve forms of ghost pokemon.
Effect: The battle stage turns into a swirling other-dimension, confusing the user and the target. The target is more confused and has a much higher chance of hurting itself.
Animation: Turns the battle field into what Psychic's animation looks like
Power: --
Accuracy: 100/100

Resonance
Learned by: All sound-emitting Pokemon
Effect: Sends a vibrating but slow sound wave towards the target, hitting it, damaging it, then lowering its attack and defense power by 65.
Animation: Uproar animation, then a shockwave-like animation.
Power: 95/255
Accuracy: 55/100

Arcane Orb
Learned by: Third and some second evolutions of Psychic Pokemon
Effect: Sends a glowing orb to the target, distracting it, then blasting it ith arcane energy. Note the target will be confused for a few turns then the orb hits it.
Animation: Orb animation like Psycho Boost, then the target gets confused. 2-5 turns later it gets hit with an orb like the Superpower animation.
Power: 50-100/255
Accuracy: 50/100

Hellfire Wave
Learned by: Lugia, Ho-oh, Jirachi, Regice, Regirock, Registeel, Groudon, Moltres, Zapdos, Palkia, Darkrai, Rayquaza, Deoxys, Mew, Mewtwo
Effect: A massive wave of green flame radiates outwards from the user, burning all targets, including allies.
Animation: Like Sacred Fire/Dragon Rage but goes all around the screen, and it is green instead of red.
Power: 150/255
Accuracy: 100/100

I know that last one's cheap, but what the hell
more coming soon
Title: Re: TMs and HMs?
Post by: :56 ERROR on April 04, 2008, 03:34:55 pm
must type more!!  O_o

Flame Arc
Learned by: All third of second evolution stages of Fire Pokemon.
Effect: A wall of fire curves around the user, protecting it and damaging any who touch it. Basically if a Pokemon who is protected by Flame Arc is damaged, the Pokemon who attacked takes damage depending on the level.
Animation: Like Fire Spin.
Power: --
Accuracy: 100/100

Nether Beam
Learned by: Third or second evolution stages of Psychic Pokemon, also learned by Gengar and Regice.
Effect: Shoots a purple focus beam at the target, damaging it.
Animation: Hyper Beam, only it's purple.
Power: 130/255
Accuracy: 50/100

Searing Nova
Learned by: Charizard, Moltres, Ho-oh, Typhlosion, Infernape, Rayquaza, Blaziken, Groudon.
Effect: Blasts all in the field (except the user) with a burning wave, then does damage over a few turns.
Animation: Dragon Rage, only all around the field.
Power: 80/255   After Effect Power: 20/255  (Damage every turn)
Accuracy: 100/100

Twisted Reflection
Learned by: Darkrai, Gengar, Misdreavus, Houndoom, Duskull, Dusclops, Banette, Absol.
Effect: Turns the user into a Twisted Reflection of the target, much like Ditto's Transform, but the user is completely black, increases all stats by 35.
Animation: Transform, then the user is jet black.
Power: --
Accuracy: 60/100

Aura of Wrath
Learned by: Lucario, Riolu(duh!), Darkrai (cause Darkrai deserves it)
Effect: A red and threating symbol appears under the user, increasing attack, SP attack, and speed by 70.
Animation: Psychic animation, then a symbol (not sure how to put it into the game)
Power: --
Accuracy: --

shouldn't i be the TM/HM/Attack creator for GCL Version *cough* yes *cough*
Title: Re: TMs and HMs?
Post by: zyborg on April 10, 2008, 09:51:30 am
Maybe there could be a person who, if you bring TMs that you could get multiples of and an item called "blank disc", the person could make an "upgraded" TM, but only one per TM. Example, you give him/her a Blank Disc and the TM Substitute. He could make the TM Phantom(below) for you, but he will then be unable to convert Substitue and Blank Disc into Phantom.

Name: Phantom
Type: ???
PP: 5
Accuracy: --
Power: --
Animation: Like Substitute at first, but instead of a substitute, the GHOST graphic is used (from R/B/G/Y "GHOST appeared!"). When stealing HP and PP, the Phantom will fade out, reappear behind the enemy, disappear again, and return to the original spot.   
Effect: Similar to Substitute, except it cannot take damage from Normal or Fighting-type attacks. If Phantom is used by a third-from Fighting/Psychic/Ghost/Dark pokemon (Machamp, Alakazam, Gengar, etc.), the Phantom will steal HP for itself and 1 PP for a random move besides Substitute for the user.
Description:The user converts some of its spirit energy into a physical form.
Title: Re: TMs and HMs?
Post by: Hydrall on April 10, 2008, 02:54:10 pm
Yeah, that is a good idea.

I've had a lot on my plate, though, and my maps a getting delayed. :(
Title: Re: TMs and HMs?
Post by: zyborg on April 11, 2008, 10:49:07 am
Oh, sorry to hear that. So, you want me to hold up on submiting a deluge of moves?
Title: Re: TMs and HMs?
Post by: Fivex on April 11, 2008, 02:19:39 pm
^^^Great idea. Also if you where to combine a tm called memory blank with the blank disk, the machine spits out both disks,  and it allows you to combine some TMs. Like say phantom+teleport
= Overshadow. Both explained below.
Memory blank:
Type:???
PP:5
Accuracy: --
Power: --
Animation:Psybeams animation. Then a copy of the oponents
sprite falls over.
Effect:The target uses struggle for 5 turns.


Overshadow:
Type:Ghost
PP: 10
Accuracy: --
Power: --
Animation:The user turns into the Fr/Lg ghost and then flies into the target and disappears as the target turns white and then back. Then the animation of a random move that the target has.
Effect:The target uses A random move it has against it's self.
Title: Re: TMs and HMs?
Post by: Hydrall on April 11, 2008, 05:25:53 pm
No to holding up, I'm just making excuses. :P

Fivex, realize that we have a limited memory. It might work, but possibly with a requirment that the two are 'Compatible'.
Title: Re: TMs and HMs?
Post by: zyborg on April 14, 2008, 07:24:59 am
I'm glad you like my idea, Super Fivex. memory blank is awesome, too. I'm not sure about overshadow, though. It sounds cool, but I'm still trying to figure out how powerful that is.

Name: Evo Shock
Type: normal/???
PP: 15
Accuracy: --
Power: --
Animation: Charges up, then uses Hidden Power animation three times, but faster.
Effect: Depends on a pokemon's evolution line. If it cannot evolve, it does decent damage. If the pokemon can evolve once (not neccecarily evolve at this current time, but can evolve later), it does more damage and may cause the opponent to flinch. If the pokemon can evolve twice, it does lots of damage and will paralyze the opponent. Branch evolutions do not count as extra power.
Description:Uses the energy of evolution

Name: Sharp Needle
Type: Steel
PP: 15
Accuracy: 100
Power: (Not quite sure...)
Animation: A needle appears, then flies really fast towards the opponent, fast enough to form into a visible line for a half-second.
Effect: It ignores boosted defense. If the opponent is using detect or protect, the accuracy becomes 50%, there is a 40% chance of hitting with an automatic critical hit, and a 10% chance of OHKO.
Description: Attacks with a defense-piercing needle that has incredible effect against defending opponents.
Title: Re: TMs and HMs?
Post by: Hydrall on April 14, 2008, 03:06:29 pm
Name: Sharp Needle
Type: Steel
PP: 15
Accuracy: 100
Power: (Not quite sure...)
Animation: A needle appears, then flies really fast towards the opponent, fast enough to form into a visible line for a half-second.
Effect: It ignores boosted defense. If the opponent is using detect or protect, the accuracy becomes 50%, there is a 40% chance of hitting with an automatic critical hit, and a 10% chance of OHKO.
Description: Attacks with a defense-piercing needle that has incredible effect against defending opponents.

Would this also have the thing of Swift, able to hit everything, including flying, digging, etc?
Title: Re: TMs and HMs?
Post by: zyborg on April 15, 2008, 07:23:06 am
I don't know... that might be too powerfull, since it already goes through the annoying Barrier, Light Screen, and Reflect moves.
Title: Re: TMs and HMs?
Post by: Hydrall on April 15, 2008, 03:03:52 pm
Good point.
Title: Re: TMs and HMs?
Post by: :56 ERROR on April 16, 2008, 08:57:30 pm
how about these new moves?

Abyssal Fury
Learned by: Absol, Darkrai, Lugia, Unown, Omastar (omastar learning a dark move  O.O)
Type: Dark
Animation: Psychic Animation, then the background goes black.
PP: 10/10
Accuracy: 45/100
Power: 100/255
Effect: (i'm going to put the effect in with the description)
Description: A bolt of black energy is shot at the target and nearby allies, damaging them then confusing them.
*Quote that goes with this move: "I'm Confuzzled!"*

Skyburn
Learned by: Ho-oh, Groudon, Palkia
Type: Fire
Animation: Aeroblast Animation, but with fire and red
PP: 5/5
Accuracy: 30/100 (it's a 1-hit KO)
Power: ???/255
Description: A rain of fire and spiral lightning crash the battlefield, destroying all enemies.

Soul Wave
Learned by: Gengar, Misdreavus, Darkrai, Dusclops, Bannete
Type: Ghost
Animation: the curse symbol but in a wave hitting the target
PP: 15/15
Accuracy: 90/100
Power: Varies
Description: A wave of disembodied spirits haunt the target. The power varies depending on how many fainted Pokemon you have.

Madness Rift
Learned by: Darkrai
Type: ???
Animation: the background goes and flashes with all kinds of colours
PP: 5/5
Accuracy: 100/100
Power: ???
Description: A rift between our world and the realm of madness has been opened! Target and allies faint, and some of the pokemon in your party are seriously confused

what do you think of these? Maybe Madness Rift is a little overpowered but... y'know!
Title: Re: TMs and HMs?
Post by: Fivex on April 16, 2008, 09:28:38 pm
^There ok-ish.
Also, There should be a weather called glitch block rain, it would be in some Gltich areas, and some glitched areas in the normal world. It would damage all normal pokemon. Also here is a move that all glitch pokemon learn:
TMFF (Lots of random blocks and letters, changes every time you see it's name)
Can be learned by: Most glitch pokemon
Type: (changes every time you see it)
Animation: The user glows white and then turns red, Then realeases a quake of light acrose the background, breaking loose pieces of it. The pieces then fall down. The next turn(after the moves are done) glitch blocks come up from where the blocks of background fell down, and then they go into the user and the user turns white and then back to normal. On the third turn(after the moves are done) the user turns red and a glitchy light goes up into the sky
PP: 10
Accuracy: N/A
Power: N/A
Effect: Causes gliched rain after 2 turns after the move is used.
Description(in game): (random letters and stuff)
Title: Re: TMs and HMs?
Post by: :56 ERROR on April 16, 2008, 09:35:37 pm
yeah for some reason this week i've lost my touch for good moves  D:
Title: Re: TMs and HMs?
Post by: Hydrall on April 18, 2008, 08:38:00 pm
Good idea for the glitch rain summoner.
Title: Re: TMs and HMs?
Post by: zyborg on April 21, 2008, 09:47:42 am
I would like to come up with more moves. However, I would like to know which elemental types are needed.
Title: Re: TMs and HMs?
Post by: Hydrall on April 21, 2008, 03:30:12 pm
Mostly Glitch Moves.

You know how almost all the elements have an 'ultimate attack' with 5 PP and near 255 damage? Make something along those lines, the Hyper Beam of Glitchicide.
Title: Re: TMs and HMs?
Post by: zyborg on April 23, 2008, 09:41:42 am
The most damaging attacks I could find besides Self-destruct and Explosion have 150 power....


Name: Grass
TH/HM: 7A (I tried using the Hex value for solarbeam, 22, but it is an actual number, so I used 122 and converted it to hex)
Type: Gym
Animation: both sprites flip and the user uses Hyperbeam
PP: 5
Power: 175
Accuracy: 80
Effect: Lots of damage. Out of battle: destroys a row of certain types of glitch blocks.
Description: Used Solarbeam! Is gathering sunlight!
Title: Re: TMs and HMs?
Post by: Hydrall on April 25, 2008, 02:27:56 pm
Nice!
Title: Re: TMs and HMs?
Post by: :56 ERROR on May 01, 2008, 11:22:39 pm
how about these moves?

Another Gate
Type: ???
Animation: screen heavily distorts and black spheres fly around the screen
PP: 5/5
Accuracy: 100/100
Power: ???/255 (can vary, considering that it opens a different gate every time)
Effect: A dimensional portal has opened, unleasing unknown porportions of energy. Confuses enemy.


Searing Vapor
Learned by: second evolution chain Fire Pokemon (I'm not that good at choosing which ones  )
Type: Fire
Animation: Mist, only it's all red
PP: 10
Accuracy: 100/100
Effect: Blows forth an incredibly hot vapor that sears all targets for damage over time
Power: 35/255    Damage over time Power: 25/255

Doomfire
Learned by: Groudon, Rayquaza, Deoxys, Mew, Ho-oh, and Palkia
Type: ???
Animation: Background goes greenish with black, then does damage.
PP: 5
Accuracy: 30/100
Effect: Calls down a fire so hot that it burns all within a certain range, if it hits, doom is all that awaits the unlucky Pokemon.
Power: ???(1-hitKO)/255
Title: Re: TMs and HMs?
Post by: :56 ERROR on May 21, 2008, 07:09:54 pm
More:

Tri Cross
Type: Psychic               ^
Animation: like this:    < --- > only it's blue/reddish
Effect: 40% Chance to critically hit
Description: Slices the target from three directions.
Accuracy: 70/100
Power: 100/255

Terror Call
Type: Ghost/Dark
Animation: Kind of scary screech
Effect: Puts the target(s) into deep sleep and confuses them.
Description: The targets minds are scrambled and feared.
Accuracy: 80/100
Power: --

Black Lightning
Type: Dark
Animation: black lightning bolts towards the target, from different directions
Effect: Chance to paralyze target.
Description: Bolts of darkness fly towards the target.
Accuracy: 50/100
Power: 150/255

sorry  :-[ slightly different format
Title: Re: TMs and HMs?
Post by: Hydrall on May 22, 2008, 05:00:56 pm
Nice.
Title: Re: TMs and HMs?
Post by: :56 ERROR on May 22, 2008, 10:19:23 pm
thanks  ;)  do you know when or if this GCLF game shall be created?
Title: Re: TMs and HMs?
Post by: Hydrall on May 24, 2008, 01:24:57 pm
Yes. Whether it'll be in our lifetimes is the question.
Title: Re: TMs and HMs?
Post by: zyborg on May 25, 2008, 04:17:55 pm
Name: Mind Toxin
TH/HM: (probably none)
Type: Poison
Animation: a "sludge"-style blob attack, followed by the "psychic" animation
PP: 5
Power: --
Accuracy: 70
Effect: Causes a "hallucinating/Badly Confused" status effect. They may attack themself, an ally, or nothing (thus wasting PP).
Text: When Mind Toxin hits enemy - "[user]'s poison causes [foe] to hallucinate!/[foe] is badly confused!"
  When enemy tries to attack -  "[foe] is hallucinating/badly confused!"
  When enemy attacks an ally in a double battle - "[foe] mistook his partner for [intended target]!"
 When attacking nothing - "but nothing is there!"
Description: Attacks with mind-distorting poison
Title: Re: TMs and HMs?
Post by: :56 ERROR on June 01, 2008, 11:59:24 pm
ooooo.... nice... *applaudes zyborg*  ;D

and may I request an invite to the GCL Fangame Development Team? I would really like to help with the fangame, it would be so much fun to make new moves, I can also help with maps if you would like  ;)
Title: Re: TMs and HMs?
Post by: :56 ERROR on June 13, 2008, 01:38:17 pm
BUT! *Back on topic*
just one of the many new moves I have made, with some inspiration from zyborg

Void Beam
Type: Dark
Animation: blackish/blue bolt flies around screen, then hits enemy
PP: 10/10
Power: 75/255
Accuracy: 60/100
Description: Chance to confuse target
Effect: The Void opens to shoot powerful beams everywhere, dealing damage.

Blaze Assault
Type: Fire
Animation: user dissappears, then fire pretty much fills the screen, with rushing sounds
PP: 5/5
Power: 150/255
Accuracy: 40/100
Description: Chance to badly burn (more damage then normal burn) target.
Effect: The Pokemon goes at an incredible blazing speed, flying around the field and then hitting the target(s).

Void Beam may not be so good, I know, but just one of the starters
Title: Re: TMs and HMs?
Post by: :56 ERROR on June 18, 2008, 12:26:19 am
can somebody reply on this? i want to know what you think of these

Triumph Shot
Type: Normal
Animation: kinda like strength, but forces target back.
PP: 10/10
Power: Varies (depends on the level of the pokemon which you just defeated)
Accuracy: 70/100
Description: After defeating a previous Pokemon, the user feels empowered, then rushes its target and knocks it.
Effect: Chance to make target flinch.

Whirlwind Flurry
Type: Flying
PP: 15/15
Power: --
Accuracy: 60/100
Description: A gust of down (feathers) hits the target, and confuses them so badly that they flinch even at the weakest of attacks. Lasts 3 turns.
Effect: Confuses target, and causes them to flinch many times.

Raging Tide
Type: Water
Animation: surf, but bigger, MUCH bigger
PP: 10/10
Power: 30/255, after effect power: 40/100
Accuracy: 80/100
Description: The tide goes mad, going up and down and damaging all enemies and their allies for 5 turns.
Effect: Rare chance to make target flinch.

Unstable Energy
Type: Psychic
Animation: the screen shakes, and lots of debris flies around the screen, then damages target.
PP: 5/5
Power: Ranges from 110/255 to 190/255
Accuracy: 60/100
Description: The user becomes berserk, and unleashes untold amounts of unstable energy forces, does massive damage.
Effect: Confuses target, if they survive.

Frost Shock
Type: Ice
Animation: like Sheer Cold, but then Icy wind animation.
PP: 10/10
Power: 80/255
Accuracy: 70/100
Description: The target suddenly freezes and ice gathers around it, then shatters and does medium damage.
Effect: Chance to freeze target.

My apologies for getting the description and effect screwed up on the previous ones
there are more moves to come...
Title: Re: TMs and HMs?
Post by: Hydrall on June 23, 2008, 08:34:01 am
Maybe Unstable Energy should damage yourself, too.
Title: Re: TMs and HMs?
Post by: :56 ERROR on June 25, 2008, 11:31:25 pm
Very good idea, was thinking of that.
What do you think of the others? Which ones need work and which ones are good?
Title: Re: TMs and HMs?
Post by: Fivex on October 22, 2008, 11:11:43 pm
Envy Ivy
Type: Grass
Animation: Seed bomb, but without the explosion.
PP:10/13
Power:N/A
Acuracy:100%
Effect:causes the user to do the exact same move as the foe for 10(11 if one PP up is used, 12 is two, 13 if 3) turns(Uses up PP of move each turn untill PP runs out)

Title: Re: TMs and HMs?
Post by: Hydrall on October 23, 2008, 02:30:07 pm
Hm. Maybe a bit many of the turns, but a good idea in any case.
Title: Re: TMs and HMs?
Post by: Fivex on December 17, 2008, 04:35:19 am
Sup-par atraction
Type: Electric
Animation: User, oponent, And both of there trainers, spins around increasingly fast, untilla ciracle apears, then a flash of white light. When it disapears, it's effect happens
PP:5/7
Power: 25(only in double battles, otherwise, N/A)
Acuracy:N/A
Effect: Causes the battle to turn into a double battle, with the second pokemon being randomly chosen. In a double battle, it's just a normal attack.
Title: Re: TMs and HMs?
Post by: :56 ERROR on December 21, 2008, 02:44:04 pm
Let us get this thread started up again...
I'm going to start thinking about more TM/HMs now, for I need something to do in this time of incredibly low self esteem.
.?
Glitchocalpyse
Type: Glitch (if that's going to be a type in the game)
Animation: Background glitches up, music screws up, explosion, then damage to the enemy(ies)
PP: 5/5
Power: 175/255
Acuracy: 50%
Effect: Unleashes the power of the Glitch, dealing damage to all enemies. Slight chance to inflict a random status problem.

Just randomly thought of that one.   -_-
Title: Re: TMs and HMs?
Post by: ∀xaj on December 21, 2008, 04:03:30 pm
Malpractice
Type: Poison
Animation: Syringe jabs into enemy, than the fluid goes in.
PP: 10/10
Power: 20/255
Acuracy: 100%
Effect: Jabs a used, dirty, syringe into the enemy and 20% to poison, 20% to badly poison, 20% to paralyze, 20% to sleep, 20% to confuse.
Title: Re: TMs and HMs?
Post by: :56 ERROR on December 21, 2008, 08:34:18 pm
Nice one.

Catatonic Grasp
Type: Psychic
Animation: Screen warps with purple and black colours, then the target turns black.
PP: 10/10
Power: --
Accuracy: 65/100
Effect: The target's mind is twisted and warped by an inner darkness, causing the target to go insane. Causes confusion and medium damage over a period of 4 turns.

Torture Essence
Type: Dark
Animation: screen warps into blue colours, then target's sprite warps.
PP: 15/15
Power: 95/255
Accuracy: 85/100
Effect: Inflicts horrible pain upon the target, dealing medium damage. If used turn by turn, the torture essence's damage increases. Increases up to 40%.
Title: Re: TMs and HMs?
Post by: ∀xaj on December 21, 2008, 08:51:33 pm
You too.

qq
Type: Normal (glitch move)
Animation: Slash (I think)
PP: 20/0 (OMGWTF)
Power: 60/100
Accuracy: 30/100
Effect: A health-sucker.
Note: An actual glitch move.
Title: Re: TMs and HMs?
Post by: :56 ERROR on December 21, 2008, 09:09:17 pm
Gotta love the glitch moves. Fudgecake is now an official TM/HM Maker.

In honour of the almighty first glitch move:
Cooltrainer
Type: Glitch
Animation: Random, completely random.
PP: 25/10
Power: ??/255
Accuracy: 85/100
Effect: This attack can be random, much like Metronome, but it always deals damage of some sort.
Title: Re: TMs and HMs?
Post by: ∀xaj on December 21, 2008, 09:33:08 pm
Sweet.

Whiteout
Type: Steel
Animation: The screen flashes white.
PP: 5/5
Power: 120/255
Accuracy: 100/100
Effect: Greatly lowers the accuracy of all pokemon in battle.
Title: Re: TMs and HMs?
Post by: :56 ERROR on December 21, 2008, 11:03:05 pm
That one is good, srsly nao.

Force Lash
Type: Psychic
Animation: blue slashing effect is launched towards target.
PP: 10/10
Power: 85/255
Accuracy: 95/100
Effect: Slashes the target without going near it, deals moderate damage.