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Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Generation IV Glitch Discussion => Topic started by: Evie (retired from head adminship) on August 21, 2008, 12:47:08 pm

Title: Melchior XIV: Generation IV Hybrids
Post by: Evie (retired from head adminship) on August 21, 2008, 12:47:08 pm
Gawaxay and I have both been analysing the D/P Hex's most seem to crash the game other than Egg Bad Egg and 0000.

But we actually discovered something very interesting - Hex 8048 is a no named glitch with the sprite of a tentacool but with the cry of bulbasaur. I'm wondering if the site should start a melchior XI

[youtube]http://www.youtube.com/watch?v=MAitstk2XQQ[/youtube]
Title: Re: Melchior XIV?
Post by: Photon-Phoenix on August 21, 2008, 02:00:16 pm
Melchior XI is R/S/E Glitch Attacks, Melchior XII and XIII might be Fr/Lg and Emerald Glitch attacks so this is probably Melchior XIV. I'll ask Abwayax about the numbers later.

Newo and I have also been researching these.
Title: Re: Melchior XIV?
Post by: Gawaxay on August 21, 2008, 02:24:41 pm
Melchior XI is R/S/E Glitch Attacks, Melchior XII and XIII might be Fr/Lg and Emerald Glitch attacks so this is probably Melchior XIV. I'll ask Abwayax about the numbers later.

Newo and I have also been researching these.
Yeah, Newo asked me on IRC if I wanted to help and I said yes.

EDIT: In order to conduct further research into this and other D/P glitches, I need a party modifier code, preferably slot 1. I don't have enough information about my character to use Pok?sav. It's really picky about the data it includes in the code.
Title: Re: Melchior XIV?
Post by: Pato2747 on August 21, 2008, 07:18:16 pm
The game crashed at the end?
Title: Re: Melchior XIV?
Post by: Photon-Phoenix on August 21, 2008, 07:29:41 pm
Ok, this is now Melchior XIV so... *removes questionmark*
Title: Re: Melchior XIV?
Post by: Gawaxay on August 21, 2008, 07:42:18 pm
Ok, this is now Melchior XIV so... *removes questionmark*
So Abwayax knows about this?
Title: Re: Melchior XIV
Post by: Newo on August 22, 2008, 09:45:42 am
1337 works :P

Anyway... OOooh Hybrids are back!
Yeah, Mass researching looks good on the glitchdex. I should start adding Decamarks to the Glitchdex
Title: Re: Melchior XIV
Post by: Lauryn the Arisen on August 22, 2008, 09:50:42 am
I'd love to help on this but, I can't get the bloody D/P ROMS to work. Fucking things. I did what Gawaxay, told me to do so and I still get an error... *Sighs* At the moment I found my old book with Pokemon Code 01XXE3D0, in it. So, I'm stuck with Green and Decamark research.
Title: Re: Melchior XIV
Post by: Newo on August 22, 2008, 10:04:36 am
I have "found" that "Hybrids" start at 8000
Title: Re: Melchior XIV
Post by: Lauryn the Arisen on August 22, 2008, 10:06:58 am
Sounds pretty interesting. At the moment I'm playing Green, used code FF and as soon as I sent mine out, an error happens. ??
Title: Re: Melchior XIV
Post by: Newo on August 22, 2008, 11:16:00 am
[youtube]6-zXVTF3Mkg[/youtube]

My Randomly chosen "Hybrid"
Title: Re: Melchior XIV
Post by: Lauryn the Arisen on August 22, 2008, 11:24:09 am
Wow, how bizzare. Again, I can't get the ROMs to run no matter what I do. I have found a glitch in Green. It's a pest.
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 12:50:07 pm
Intriguing! Pok?mon-glitch hybrids in D/P! Also, should this be moved to Pok?mon Glitch Submissions, as it is apparently official now?
Title: Re: Melchior XIV
Post by: Jolteon on August 22, 2008, 12:52:21 pm
[youtube]6-zXVTF3Mkg[/youtube]


Haha, Glitched Suicune!

Hey Newo, I got a little question. What Emulator are you using? Also, is it against the rules to ask what site you used to download your ROM from?
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 01:02:55 pm
8000 works. By the way Newo, 1337 crashes on my real DS. Expect an 8000 video soon.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 01:04:07 pm
Also, how are you using hexes past 3E7?
You can't have over 999 items.
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 22, 2008, 01:13:47 pm
Also, how are you using hexes past 3E7?
You can't have over 999 items.

Someone doesn't know their 3rd/4th pok?mon games too well.
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 01:22:13 pm
Also, how are you using hexes past 3E7?
You can't have over 999 items.

Someone doesn't know their 3rd/4th pok?mon games too well.
Gary is right. For example, 1,000 items is ?00, 1,001 is ?01, and so on. It's a placeholder for values too big for that spot. Here's another example. When I didn't have the National Pok?dex and I caught a Ditto, it said its number was ???.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 01:30:18 pm
I wounder if any of these has the dialga/palkia battle music or the legendary battle music(with the in effects in stuff)
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 01:56:29 pm
It's here! It's here!

[youtube]rRuRQkfCTTg[/youtube]
Title: Re: Melchior XIV
Post by: Boxman on August 22, 2008, 01:59:48 pm
Bout time I glitched up my Diamond, now, I can help with this, but what are the codes?
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 02:02:20 pm
Look at the description on newos video.
btw hex 803F isn't working on my pearl.
EDIT: Nevermind
IT's a floating abra
That crashes the game when you catch it.
EDIT: If it breaks free it does a long glitch animation.
EDIT:8A3F crashes the game.
Title: Re: Melchior XIV
Post by: Boxman on August 22, 2008, 02:52:46 pm
Is there a button press needed to initiate the encounter? Just another stupid question, because I punched in 8040 and nothing's happening.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 02:53:39 pm
yeah.
L+r
Title: Re: Melchior XIV
Post by: Boxman on August 22, 2008, 03:10:24 pm
8040 is a Floating Kadabra that Freezes when Caught.
8041 is the same thing, but it's Alakazam.
8042 is a Machop with a 10 Second long Animation where it Dissapears, then reappears. Freezes when caught.
8043 is a Machoke with a weird animation indeed, it does the 10 second long disappearing act 8042 did, but then reappears twice as a warped, pixilated, blobish version of itself, after that it goes back to it's usual sprite. Freezes when caught.
---------------------------------
Man, I need a ditto.
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 22, 2008, 03:16:43 pm
yeah.
L+r

Really? Because I use a code that DOESN'T need a button press. :P

Just depends on which code you're using.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 03:24:32 pm
I'm using newos code.
it seems that it's just the wild pokemon modifier code, but you can change how many masterballs you get, thus changing the pokemon you get.
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 03:30:59 pm
...crashes the game when you catch it.
... Freezes when Caught.
... Freezes when caught.
... Freezes when caught.
Okay, look people. They all freeze the game when you catch them. The Pok?dex number is at least 32,768 for hybrids. Also, so many glitches just crash the game I've decided to use random numbers instead of going in order. If you're smart, you probably will too. :P

EDIT: Boxman, use 0084 as the Pok?mon hex if you want to get Ditto. Don't freak out if it says Ditto's number is 000. It's because you don't have the national dex.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 03:34:24 pm
Except for the hybird newo cought.
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 03:37:50 pm
Except for the hybird newo cought.
Emulators and ROMs have a higher resistance to crashing than actual games.

EDIT: Hmm, maybe I should make a glitch collection on my ROM version.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 03:43:02 pm
:/
Oh well
Title: Re: Melchior XIV
Post by: Newo on August 22, 2008, 03:51:22 pm
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 03:57:34 pm
hmmm
Ok
i'll try that.
EDIT:The preloaded one in the AR still makes the game crash.
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 04:10:07 pm
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.

I used the complete Pok?dex code, talked to Rowan, and got the National, which, due to the code being active, was promptly completed. Not helping at all.
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 22, 2008, 04:55:59 pm
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.

I used the complete Pok?dex code, talked to Rowan, and got the National, which, due to the code being active, was promptly completed. Not helping at all.

That only completes up to 493.
Title: Re: Melchior XIV
Post by: Gawaxay on August 22, 2008, 05:08:48 pm
The thing that apparently crashes the most is the Pokedex, just but in a complete pokedex code, that would fix that. Then you should be able to catch it easier.

Emulators and ROMs have a higher resistance to crashing than actual games.
That only applies if the emulation is good. I have had the startup screen cause the ROM to fail.

I used the complete Pok?dex code, talked to Rowan, and got the National, which, due to the code being active, was promptly completed. Not helping at all.

That only completes up to 493.
Hmm...I'm gonna take a look at the code, and if I can't find anything, I'll get back to you.
Title: Re: Melchior XIV
Post by: Boxman on August 22, 2008, 05:44:18 pm
One final stupid question before I shut up and get down to research, I know we can't discuss ROMs, but Emulators are fair game right? So does anyone know a good DS Emulator.
Title: Re: Melchior XIV
Post by: Fivex on August 22, 2008, 05:51:14 pm
No$gba.
Title: Re: Melchior XIV
Post by: Boxman on August 22, 2008, 05:54:31 pm
That's the one I have, the cheat list is a bit screwy though, as it seems I can't tell when a cheat is on or off.
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 22, 2008, 06:06:33 pm
Get the new one, no$gba 2.6. If you have ~$5 to spend, get 2.6a.
Title: Re: Melchior XIV
Post by: Evie (retired from head adminship) on August 23, 2008, 06:26:41 am
Magnemite Hybrid -8051
Magneton Hybrid - 8052

Seems to me 8XXX is a hybrid of whatever pokemon.

So 1ED would be a hybrid of Arceus.
But would 1EE be a hybrid of Egg?
EDIT: 1EE crashed
Title: Re: Melchior XIV
Post by: Boxman on August 23, 2008, 08:17:16 am
Magnemite Hybrid -8051
Magneton Hybrid - 8052

Seems to me 8XXX is a hybrid of whatever pokemon.

So 1ED would be a hybrid of Arceus.
But would 1EE be a hybrid of Egg?
EDIT: 1EE crashed

So, that means you can't go higher than 1ED right? I'll try 1ED later.

EDIT:
1ED- ?08 (Arceus Hybrid)
Normal/Flying
Moves:
Covet
Present
That Glitch move.

EDIT2: Don't try using these things two times in a row in battle, the game will freeze.
Title: Re: Melchior XIV
Post by: Gawaxay on August 23, 2008, 12:34:00 pm
It is now obvious that all hybrids know Covet, Present, and "that glitch move that crashes the game after Ditto transforms" as starting moves. However, they could possibly learn more as they level up! We really need a party mod code for Generation IV. I could really use that Trainer Toolkit thing from Datel. You can make Action Replay codes with it.
Title: Re: Melchior XIV
Post by: Boxman on August 23, 2008, 12:38:56 pm
It is now obvious that all hybrids know Covet, Present, and "that glitch move that crashes the game after Ditto transforms" as starting moves. However, they could possibly learn more as they level up! We really need a party mod code for Generation IV. I could really use that Trainer Toolkit thing from Datel. You can make Action Replay codes with it.

Gave the Arceus Hybrid a rare candy, Learned Leer, then tried to learn Pin Missile, Cut, Fire Punch, Rock Tomb, Flame Wheel Twice and Double Edge Twice. Said no to everything but Leer, as view the Stats screen would make the game crash. Dang it why did the the awesome moves have to come AFTER leer?  Oh and it grew to level 1 despite being level 1 already.
Title: Re: Melchior XIV
Post by: Jolteon on August 23, 2008, 01:33:02 pm
That IS strange. Why would it say it changed level, but not actually do so?
Title: Re: Melchior XIV
Post by: Boxman on August 23, 2008, 01:38:22 pm
That IS strange. Why would it say it changed level, but not actually do so?

Raised him to level 5, he didn't learn any moves but, it did the same thing with the weird level up at level 4.
Title: Re: Melchior XIV
Post by: Gawaxay on August 23, 2008, 02:45:53 pm
Check out this pwnsome Mewtwo hybrid.
(http://i327.photobucket.com/albums/k465/gawaxay/mewtwohybrid.png)
Seems that hybrid is a multi-definition word for glitches now.
Title: Re: Melchior XIV
Post by: Boxman on August 23, 2008, 02:58:46 pm
Seems that hybrid is a multi-definition word for glitches now.

How so, these Glitch Pokemon still share Qualities with "Real" Pokemon, like the Hybrids of R/B/Y.
Title: Re: Melchior XIV
Post by: Gawaxay on August 23, 2008, 03:01:48 pm
The first type changes to be that of the last Pok?mon you viewed, or a glitch type if you view it first.

[attachment=1]
Title: Re: Melchior XIV
Post by: Glitch-Lord on August 23, 2008, 08:56:35 pm
Would Any Pokemon Be Possible to find after Arceus' Hex? (Glitches) Are The New Hybrids Possible to Level Up??
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 23, 2008, 09:03:01 pm
Yes and yes.

81EE works.
Title: Re: Melchior XIV
Post by: Boxman on August 23, 2008, 09:08:27 pm
Are The New Hybrids Possible to Level Up??

Yeah, Check out  this post I made:
Gave the Arceus Hybrid a rare candy, Learned Leer, then tried to learn Pin Missile, Cut, Fire Punch, Rock Tomb, Flame Wheel Twice and Double Edge Twice. Said no to everything but Leer, as view the Stats screen would make the game crash. Dang it why did the the awesome moves have to come AFTER leer?  Oh and it grew to level 1 despite being level 1 already.

You can also level them up normally.
Title: Re: Melchior XIV
Post by: Glitch-Lord on August 23, 2008, 09:18:11 pm
Wow, These Hybrids Kind of Remind of me of the R/B/Y Glitches and certain R/S/E Glitches.

EDIT: I should try and find an Emulator for D/P then find the rom. I wonder if the Japanese Glitch Pkmn would be any different from the U.S ones. (Double posting isn't techically against the rules, but try not to do it. -Gawaxay)
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 23, 2008, 09:38:01 pm
They do, and hint, edit button.
Title: Re: Melchior XIV
Post by: Wack0 on August 27, 2008, 05:30:13 am
Seeing as stats screen crashes, you could possibly use AR to replace -that glitch move- with a regular, non-glitched move. That may prevent the stats screen from crashing ...
Title: Re: Melchior XIV
Post by: Newo on August 28, 2008, 02:22:20 pm
I think I understand how the Full Pokedex Code works... but unfortunately to cover an entire Pokedex (to FFFF) I need quite a few lines. So maybe that isn't an option after all.

I found how to change the Forms you have caught though on the pokedex... That may be fun :P
Title: Re: Melchior XIV
Post by: Fivex on August 28, 2008, 11:55:18 pm
Yes and yes.

81EE works.
Uhh, what does it look like?
Title: Re: Melchior XIV
Post by: Photon-Phoenix on August 29, 2008, 01:04:33 pm
A black pixel blob like normal. :P
Title: Re: Melchior XIV
Post by: Fivex on August 29, 2008, 04:27:09 pm
I ment a picture.
Title: Re: Melchior XIV
Post by: Gawaxay on August 29, 2008, 04:46:39 pm
I think I understand how the Full Pokedex Code works... but unfortunately to cover an entire Pokedex (to FFFF) I need quite a few lines. So maybe that isn't an option after all.

I found how to change the Forms you have caught though on the pokedex... That may be fun :P
How about we just make it fill up to 8FFF for the purpose of hybrids?
Title: Re: Melchior XIV
Post by: Newo on August 31, 2008, 02:46:49 pm
I think I understand how the Full Pokedex Code works... but unfortunately to cover an entire Pokedex (to FFFF) I need quite a few lines. So maybe that isn't an option after all.

I found how to change the Forms you have caught though on the pokedex... That may be fun :P
How about we just make it fill up to 8FFF for the purpose of hybrids?
Well, it will require quite a lot of lines, and this is mainly for Cart, not Emulator... so the effects may not be good.

and
OMG SHAYMIN SKY FORM OMG LOL !!!!!1111!!ONE!!!ELEVENTYFOUR!!!
[attachment=1]
Title: Re: Melchior XIV
Post by: Fivex on August 31, 2008, 02:50:13 pm
Lol.
It had to have been grass flying for that.
Title: Re: Melchior XIV
Post by: Newo on August 31, 2008, 02:50:58 pm
It was the best I could do before it crashed
Title: Re: Melchior XIV
Post by: Fivex on August 31, 2008, 03:19:57 pm
Ok.
Still, you should try making the one code bigger.
I'm ok with my game being a code guineapig. :P
Title: Re: Melchior XIV
Post by: Newo on August 31, 2008, 03:36:59 pm
Even if I did get the code to work, the code will overwrite all data stored after the Pokedex for at least... for the sake of argument say 1000 lines... and large quantities of Hex FF is certainly going to cause more damage than the Pokedex itself does.
Title: Re: Melchior XIV
Post by: Gawaxay on August 31, 2008, 04:19:03 pm
Lol.
It had to have been grass flying for that.
Actually, you just have to put it in a box and put the hand over a Grass-type first. The first type will change.

Even if I did get the code to work, the code will overwrite all data stored after the Pokedex for at least... for the sake of argument say 1000 lines... and large quantities of Hex FF is certainly going to cause more damage than the Pokedex itself does.
Hmm...is it possible to only complete part of the Pok?dex? Like, only complete entries 32768-16877? That's really all we need, right?
Title: Re: Melchior XIV: Generation IV Hybrids
Post by: Newo on August 31, 2008, 04:43:34 pm
Well, what data would it have to overwrite to cause that? I am worried about the side effects.
Title: Re: Melchior XIV: Generation IV Hybrids
Post by: Fivex on August 31, 2008, 05:35:05 pm
PRobally sprite data :P.
Title: Re: Melchior XIV: Generation IV Hybrids
Post by: Gawaxay on August 31, 2008, 06:30:39 pm
Take a look at this.

[spoiler=Melchior XIV]Melchior XIV: Diamond/Pearl Glitch Pok?mon

I decided Melchior XIV deserved the Melchior treatment. Please note the stats are not base stats, they are stats from an
individual specimen. Some stats may be higher or lower than the base stats of that Pok?mon.

---------------[DIAMOND/PEARL GLITCH POK?MON]---------------

[blank] (000)
Dec: 0000
Hex: 0000
Stats Lv.5: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Stats Lv.100: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Attacks: ?, ?, ?, ?
Type: ?/?
Evolution? Unknown

Egg (01EE)
Dec: 494
Hex: 01EE
Stats Lv.5: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Stats Lv.100: Atk ?, Def ?, Spd ?, SpAtk ?, SpDef ?, HP ?
Attacks: Splash, ?
Type: ?/?
Evolution? Unknown

Bad Egg (01EF)
Dec: 495
Hex: 01EF
Stats Lv.5: Atk 6, Def 6, Spd 7, SpAtk 6, SpDef 5, HP 16
Stats Lv.100: Atk 42, Def 44, Spd 55, SpA 37, SpDef 26, HP 135
Attacks: Splash
Type: Normal
Evolution? None

[blank] (HYBRIDS) (8000-81ED)
Dec: 32768-33261
Hex: 8000-81ED
Stats Lv.5: Atk 6, Def 5, Spd 6, SpAtk 5, SpDef 5, HP 15
Stats Lv.100: Atk 25, Def 14, Spd 31, SpAtk 11, SpDef 16, HP 131
Attacks: Covet, Present, Unknown Glitch Move, Leer (Lv.1), Pin Missile (Lv.1), Cut (Lv.1), Fire Punch (Lv.1), Rock Tomb (Lv.1), Double-Edge (Lv.1), Random move (Lv.1), Double-Edge (Lv.1), Same random move (Lv.1), Double-Edge (Lv.1), Same random move (Lv.1), Double-Edge (Lv.1), Same random move (Lv.1), Double-Edge (Lv.1), Peck (Lv.3), Horn Drill (Lv.3), - (Lv.3), GrassWhistle (Lv.5), Fake Tears (Lv.6), Absorb (Lv.6), Future Sight (Lv.6), - (Lv.8), Poison Fang (Lv.9), Refresh (Lv.10), Outrage (Lv.11), Endure (Lv.13), [blank] (Lv.13), GrassWhistle (Lv.15), Fire Fang (Lv.15), Gyro Ball (Lv.16), Low Kick (Lv.17), Growl (Lv.18), GrassWhistle (Lv.18), Power Gem (Lv.20), Heart Swap (Lv.23), Metal Claw (Lv.23), Foresight (Lv.24), [blank] (Lv.26), - (Lv.27), Spore (Lv.27), [blank] (Lv.29), Frenzy Plant (Lv.32), Peck (Lv.33), Sand Tomb (Lv.33), Howl (Lv.33), Thief (Lv.34), Rock Polish (Lv.34), Chatter (Lv.37), Encore (Lv.38), Zap Cannon (Lv.38), Low Kick (Lv.39), Bulk Up (Lv.39), Quick Attack (Lv.40), Chatter (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Signal Beam (Lv.42), Hi Jump Kick (Lv.46), Shadow Punch (Lv.47), Hidden Power (Lv.47), [blank] (Lv.49), Focus Punch (Lv.49), Trump Card (Lv.52), Heal Order (Lv.52), [blank] (Lv.55), Hypnosis (Lv.58), Struggle (Lv.59), Stomp (Lv.59), Avalanche (Lv.63), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), - (Lv.64), [blank] (Lv.66), [blank] (Lv.68), Agility (Lv.70), Dark Pulse (Lv.74), Safeguard (Lv.75), Power Trick (Lv.83), Selfdestruct (Lv.86), - (Lv.87), - (Lv.88), Crabhammer (Lv.90), Peck (Lv.91), [blank] *At least 6 times* (Lv.93), Captivate *At least 18 times* (Lv.93), Magnet Bomb *At least 42 times* (Lv.93), Night Slash (Lv.95), Head Smash (Lv.96), [blank] (Lv.98), [blank] (Lv.98),
Type: Glitch/Glitch
Evolution? None
Notes: Grows to the levels 1 (or the level it is at when you first level it up), 4, and 9 twice. Skips levels 22, 30, 35, 44, 51, 56, 62, 67, 71, 76, 81, 84, 89, 92, and 97. I suspect level 93's moves loop, so I will not note them individually. The number of attempts to learn each move at level 93 is next to the move name, inside *asterisks*.
[/spoiler]
That's what I have so far. How about we try to fill in the question marks?