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Lab γ: Video Games and Glitches Discussion => Video Game Glitches Discussion => Topic started by: Evie the Bird Mother 🌸 ☽ on September 04, 2006, 12:23:09 pm

Title: The Debug Mode Topic
Post by: Evie the Bird Mother 🌸 ☽ on September 04, 2006, 12:23:09 pm
Here write all the known debug modes you know and how to get there:

Super Smash Bros. Melee - Gameshark http://www.youtube.com/watch?v=QI4EvmmMWB0
Super Smash Bros - Gameshark http://www.youtube.com/watch?v=ROYH0Kb0Ihk&NR
Mario 64 - Gameshark
Mario 64 DS - Crash the game with any glitch, except pulling the cartridge out,  Hold L+R+Left+A then let go, Hold down and b, then let go
Now hold start+select. http://youtube.com/watch?v=Qkejpl-9Kbk
http://youtube.com/watch?v=gUeYBJrddOo
Zelda Masterquest - Gameshark http://youtube.com/watch?v=IYJHOuFPxts
Zelda Masterquest Debug Room - Gameshark http://youtube.com/watch?v=IYJHOuFPxts
Zelda Ocarina of time - involves the crooked cartridge i cant remember
Sonic The Hedgehog 1 Mega Collection - At title screen up x down x left x right x b start http://www.youtube.com/watch?v=QHD9kn2sOzs
Sonic The Hedgehog 2 and sonic mega collection - on the sound test enter 19,65,9,17 press start then old b then start,http://www.youtube.com/watch?v=VhpE_D-QuuQ
Sonic & Knuckles On A Pulley Enter up up down down left left right right pause then b start or something
Final Fantasy 7 Debug Room - Gameshark
Zelda Majora's Mask -
Sonic 3 and knuckles -

Title: Re: The Debug Mode Topic
Post by: Abwayax on September 04, 2006, 06:16:31 pm
Stickied. Also, what the f**k is Zelda doing above Sonic?
Title: Re: The Debug Mode Topic
Post by: Chaos Hiruko on September 04, 2006, 06:34:55 pm
Why would you care?!? As long as Smash Bros. is on top, I'm fine. (Since their Debug Modes are more "In-depth". (I've DONE the Sonic Debug Modes, they arren't that great. Sure you can summon anything you want, but it gets boring quickly, unlike Smash Bros.)
Title: Re: The Debug Mode Topic
Post by: Evie the Bird Mother 🌸 ☽ on September 16, 2006, 02:38:54 pm
More discovered:

Lego Star Wars - Gameshark
Sonic Adventure DX - Gameshark
Title: Re: The Debug Mode Topic
Post by: Sasara on September 16, 2006, 02:54:49 pm
Don't forget the two debug menus in Earthbound.
Title: Re: The Debug Mode Topic
Post by: Raventhet.t.ishot on January 06, 2007, 06:22:09 pm
Here write all the known debug modes you know and how to get there:

Super Smash Bros. Melee - Gameshark http://www.youtube.com/watch?v=QI4EvmmMWB0
Super Smash Bros - Gameshark http://www.youtube.com/watch?v=ROYH0Kb0Ihk&NR
Mario 64 - Gameshark
Mario 64 DS - Crash the game with any glitch, except pulling the cartridge out,  Hold L+R+Left+A then let go, Hold down and b, then let go
Now hold start+select. http://youtube.com/watch?v=Qkejpl-9Kbk
http://youtube.com/watch?v=gUeYBJrddOo
Zelda Masterquest - Gameshark http://youtube.com/watch?v=IYJHOuFPxts
Zelda Masterquest Debug Room - Gameshark http://youtube.com/watch?v=IYJHOuFPxts
Zelda Ocarina of time - involves the crooked cartridge i cant remember
Sonic The Hedgehog 1 Mega Collection - At title screen up x down x left x right x b start http://www.youtube.com/watch?v=QHD9kn2sOzs
Sonic The Hedgehog 2 and sonic mega collection - on the sound test enter 19,65,9,17 press start then old b then start,http://www.youtube.com/watch?v=VhpE_D-QuuQ
Sonic & Knuckles On A Pulley Enter up up down down left left right right pause then b start or something
Final Fantasy 7 Debug Room - Gameshark
Zelda Majora's Mask -
Sonic 3 and knuckles -


^The Debug mode for Sonic and Knuckles is up up down down right right start then press A. The Debug mode glitches for the original Sonic games (for Genesis) are the same in the Mega Collection.
Title: Re: The Debug Mode Topic
Post by: Raventhet.t.ishot on January 07, 2007, 12:19:20 am
Here write all the known debug modes you know and how to get there:

Super Smash Bros. Melee - Gameshark http://www.youtube.com/watch?v=QI4EvmmMWB0
Super Smash Bros - Gameshark http://www.youtube.com/watch?v=ROYH0Kb0Ihk&NR
Mario 64 - Gameshark
Mario 64 DS - Crash the game with any glitch, except pulling the cartridge out,  Hold L+R+Left+A then let go, Hold down and b, then let go
Now hold start+select. http://youtube.com/watch?v=Qkejpl-9Kbk
http://youtube.com/watch?v=gUeYBJrddOo
Zelda Masterquest - Gameshark http://youtube.com/watch?v=IYJHOuFPxts
Zelda Masterquest Debug Room - Gameshark http://youtube.com/watch?v=IYJHOuFPxts
Zelda Ocarina of time - involves the crooked cartridge i cant remember
Sonic The Hedgehog 1 Mega Collection - At title screen up x down x left x right x b start http://www.youtube.com/watch?v=QHD9kn2sOzs
Sonic The Hedgehog 2 and sonic mega collection - on the sound test enter 19,65,9,17 press start then old b then start,http://www.youtube.com/watch?v=VhpE_D-QuuQ
Sonic & Knuckles On A Pulley Enter up up down down left left right right pause then b start or something
Final Fantasy 7 Debug Room - Gameshark
Zelda Majora's Mask -
Sonic 3 and knuckles -


^The Debug mode for Sonic and Knuckles is up up down down right right start then press A. The Debug mode glitches for the original Sonic games (for Genesis) are the same in the Mega Collection.
The real Debug Mode glitch in Sonic and Knuckles is left left right right down down down press start then press A(for SEGA Genesis) sorry about the error...
Title: Re: The Debug Mode Topic
Post by: IIMarckus on March 26, 2007, 02:17:13 am
Pokemon GSC has a script that displays some data and says, "Now on DEBUG". There's no way to access it other than manually editing the ROM.
Title: Re: The Debug Mode Topic
Post by: Newo on March 26, 2007, 11:22:16 am
Where is it's location. I may unlock it for the public.
Title: Re: The Debug Mode Topic
Post by: IIMarckus on March 26, 2007, 11:58:54 am
You get it by replacing a script with 0F6E00 in Gold and Silver -- not sure how to translate that to a Gameshark code, but whatever. It's slightly different in Crystal (a few digits are off IIRC), but it still exists.

http://i5.photobucket.com/albums/y158/TheWierdo/debug01.png
http://i5.photobucket.com/albums/y158/TheWierdo/debug02.png


EDIT: Pics without the glitched tiles.
http://i5.photobucket.com/albums/y158/TheWierdo/debug03.png
http://i5.photobucket.com/albums/y158/TheWierdo/debug04.png
Title: Re: The Debug Mode Topic
Post by: Sasara on March 26, 2007, 08:53:41 pm
I have an idea of how to turn that into a Gameshark code.
Title: Re: The Debug Mode Topic
Post by: Sasara on March 26, 2007, 10:09:22 pm
You get it by replacing a script with 0F6E00 in Gold and Silver -- not sure how to translate that to a Gameshark code, but whatever. It's slightly different in Crystal (a few digits are off IIRC), but it still exists.

http://i5.photobucket.com/albums/y158/TheWierdo/debug01.png
http://i5.photobucket.com/albums/y158/TheWierdo/debug02.png


EDIT: Pics without the glitched tiles.
http://i5.photobucket.com/albums/y158/TheWierdo/debug03.png
http://i5.photobucket.com/albums/y158/TheWierdo/debug04.png

I'm guessing it isn't a text script, right?
Title: Re: The Debug Mode Topic
Post by: Newo on March 27, 2007, 11:30:14 am
Umm... Have you tried searching the Pokemon gameshark codes on the main site?
[spoiler3=Gold and Silver debug mode]
01EDC1C4
01EDC2C4
01EDC3C4
01EDC4C4
01EDC5C4
01EDC6C4
01EDC7C4
01EDC8C4
01EDC9C4
01EDCAC4
01EDCBC4
01EDCCC4
01EDCDC4
01EDCEC4
01EDCFC4
01ED41C4
[/spoiler3]

Title: Re: The Debug Mode Topic
Post by: Sasara on March 27, 2007, 12:26:03 pm
All it does is make weird tiles appear all over the screen.
Title: Re: The Debug Mode Topic
Post by: Newo on March 27, 2007, 12:38:18 pm
It was worth a try.
Title: Re: The Debug Mode Topic
Post by: IIMarckus on March 27, 2007, 06:30:51 pm
Awhups, I made an error. You actually replace a script with 470F6E004990, not just 0F6E00 --  the 47 opens the text box border (which is why the previous screenshots didn't look like proper text), 49 closes it, and 90 ends the script. You can replicate it without the 47 and 49, and that's really simpler; the third and fourth screenshots were taken in the Game Corner because the script for the slot machine is 0F2A00 (meaning you only have to change one byte in that instance). There's a chance the game will freeze if you don't have that 90 in there.
I'm guessing it isn't a text script, right?
It is a text script in that it's supposed to be used with the dialogue box. It displays information when you activate it, and then displays "Now on DEBUG..." when you press A. The values in the first screenshot appear to vary.

Something I just now noticed is that the text speed for the "information block" is set to the fastest. Setting text speed in the Options menu makes it only 60 or 90 or so, even on "fast," and there's actually a faster speed (obtainable with GameShark, setting some variable to FF). The information block displays at super-fast speed, but the "Now on DEBUG..." message moves at normal text speed.

From what I can tell, the script has no actual debug functions, but I could be wrong -- it's something I haven't experimented with much, after all.

That's really all I know about it. Here are some screenshots with the dialogue box script active (taken in different locations to see if there's some pattern with the values).

http://i5.photobucket.com/albums/y158/TheWierdo/debug05.png
http://i5.photobucket.com/albums/y158/TheWierdo/debug07.png
http://i5.photobucket.com/albums/y158/TheWierdo/debug09.png
Title: Re: The Debug Mode Topic
Post by: Sasara on March 27, 2007, 07:45:22 pm
If GameGenie wasn't so bad, then I could have made a code for the debug mode. But unfortunately, its incapability of changing a lot of values in the ROM prevented me from making one.
Title: Re: The Debug Mode Topic
Post by: kit kat on April 04, 2007, 03:31:11 pm
That happend to me once !! 
Title: Re: The Debug Mode Topic
Post by: Missing? NO! on July 10, 2007, 07:48:23 pm
That happend to me once !! 
Somehow I think orange font is become alot more popular.
Title: Re: The Debug Mode Topic
Post by: Prisma on July 10, 2007, 07:55:06 pm
That happend to me once !! 
Somehow I think orange font is become alot more popular.

Strangely the first ones who used them were guests.... hmm strange.

Stop using that fucking font.
Title: Re: The Debug Mode Topic
Post by: Evie the Bird Mother 🌸 ☽ on July 11, 2007, 08:26:24 am
Umm... Have you tried searching the Pokemon gameshark codes on the main site?
[spoiler3=Gold and Silver debug mode]
01EDC1C4
01EDC2C4
01EDC3C4
01EDC4C4
01EDC5C4
01EDC6C4
01EDC7C4
01EDC8C4
01EDC9C4
01EDCAC4
01EDCBC4
01EDCCC4
01EDCDC4
01EDCEC4
01EDCFC4
01ED41C4
[/spoiler3]



Ouch I tried that the game crashed and it said the save file is corrupted when i started gold normally
Title: Re: The Debug Mode Topic
Post by: coolglitchfan on July 15, 2007, 01:55:01 pm
Umm... Have you tried searching the Pokemon gameshark codes on the main site?
[spoiler3=Gold and Silver debug mode]
01EDC1C4
01EDC2C4
01EDC3C4
01EDC4C4
01EDC5C4
01EDC6C4
01EDC7C4
01EDC8C4
01EDC9C4
01EDCAC4
01EDCBC4
01EDCCC4
01EDCDC4
01EDCEC4
01EDCFC4
01ED41C4
[/spoiler3]



Cool
Title: Re: The Debug Mode Topic
Post by: ∀xaj on July 15, 2007, 08:48:46 pm
That happend to me once !! 
Somehow I think orange font is become alot more popular.

Strangely the first ones who used them were guests.... hmm strange.

Stop using that f**king font.

Please stop tormenting me about that....
Title: Re: The Debug Mode Topic
Post by: Missing? NO! on July 15, 2007, 08:50:23 pm
That happend to me once !! 
Somehow I think orange font is become alot more popular.

Strangely the first ones who used them were guests.... hmm strange.

Stop using that f**king font.

Please stop tormenting me about that....
Luckily, that was a long time ago!
Title: Re: The Debug Mode Topic
Post by: Prisma on July 16, 2007, 06:22:49 pm
That happend to me once !! 
Somehow I think orange font is become alot more popular.

Strangely the first ones who used them were guests.... hmm strange.

Stop using that f**king font.

Please stop tormenting me about that....
Luckily, that was a long time ago!

Yeah, if you were still using it, I would have been cussing you out already.
Title: Re: The Debug Mode Topic
Post by: glitchcityscientist9.65 B on January 09, 2008, 10:05:06 pm
What exactly is debug mode? :-\
Title: Re: The Debug Mode Topic
Post by: IIMarckus on January 10, 2008, 07:19:20 pm
A debug mode is programmed into games for use in game testing. Some of the features they can provide are infinite health, the ability to warp or walk through walls, or playing as boss characters (though not all debug modes have these, and there are plenty other features not listed).

Generally the programmers remove any debug functions before the game is released. There are two ways to do so: remove all code relating to the functions (after which it is impossible, through any means, to unlock the debug mode); or only remove access to the functions (which is easier for the programmer, but means that it may be possible to activate the debug mode through game manipulation, such as with a Gameshark).
Title: Re: The Debug Mode Topic
Post by: Sherkel on January 11, 2008, 03:03:06 pm
Pokemon GSC has a script that displays some data and says, "Now on DEBUG". There's no way to access it other than manually editing the ROM.
Does it do anything, or is it just a cool beta phrase?
Title: Re: The Debug Mode Topic
Post by: IIMarckus on January 11, 2008, 04:49:59 pm
G/S's doesn't appear to actually affect anything; all it does is display some unidentified (as of yet) information.

I should examine that again, and figure out if it does anything else...
Title: Re: The Debug Mode Topic
Post by: Photon-Phoenix on January 11, 2008, 06:23:32 pm
I know a debug code.  In Sonic 3 and Knuckles you start the first level and press >> << ^^ on the swinging vines (may be << >> ^^) You'll hear a collected ring sound when entered correctly.  Press start and hit A to return to the title screen.  At the title screen got to the "Sound Test" below two player.  At the "sound test" level select, go to mushroom hill zone.  In Mushroom Hill Zone Act 1, grap on the levey that goes up and down and enter the code again to hear another collected ring sound.  Exit back to the title screen again then go back to the sound test.  Select anylevel while holding Start and A.  The game will pause before the level comes up.  Let go of start and hit start again.  You're now in debug mode.  Controls are much different in debug mode.  Press A to jump, B to go into the tile selector/WTW, press C for reverse gravity.  When the tile selector is activated, hit A to select or place a sprite, hit C to slect or place a sprite, (don't know the buttons, I've just been getting this info from memory) and hit B to return to normal gameplay.
Title: Re: The Debug Mode Topic
Post by: Mezase Master on September 15, 2008, 11:27:19 am
Don't forget the two debug menus in Earthbound.
What do you mean two? :???: There's just that giant one that starts up with the menu that has the Kirby cursor.
Title: Re: The Debug Mode Topic
Post by: MissingNO. #1 Master on September 18, 2008, 12:52:05 am
And there's the glitch-looking one, that can be accessed from the Kirby menu.
Title: Re: The Debug Mode Topic
Post by: Mezase Master on September 18, 2008, 12:40:37 pm
That's just another part of the main debug menu isn't it?
Title: Re: The Debug Mode Topic
Post by: Cioger on August 26, 2009, 11:16:52 am
There must be a debug for R/B/Y :???:
Title: Re: The Debug Mode Topic
Post by: nyancat9 on September 30, 2012, 03:33:20 pm
Look at starfox 2 proto1 rom it starts out debug and looking at stuff with zsnes 1.42 And you will be amazed at how different it is from the final beta  ;)
Title: Re: The Debug Mode Topic
Post by: nyancat9 on September 30, 2012, 03:37:02 pm
 Also on youtube (dont remember code though that sucks  :(. ) It has debug features which gives you party members and warps you to anywhere you like.
Title: Re: The Debug Mode Topic
Post by: Parzival on July 18, 2019, 11:47:33 am
https://tcrf.net/Category:Games_with_debugging_functions

anyways
Title: Re: The Debug Mode Topic
Post by: bwill11 on July 20, 2019, 09:14:39 am
Don't forget the two debug menus in Earthbound.
What do you mean two? :???: There's just that giant one that starts up with the menu that has the Kirby cursor.
There's actually three- the Kirby cursor menu, one that appears in the overworld in a normal textbox, and one that appears in a fight