Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Non-Core Game Glitch Discussion => Topic started by: Glisp on September 22, 2009, 07:43:04 pm

Title: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Glisp on September 22, 2009, 07:43:04 pm
Now most of you know how the attack swapping effect works and how unstable hybrids are made. You also know that a Pokémon must be evolved for it to permanently maintain its new form. However, I thought about the fact "What if the Pokémon you want to swap attacks to Pokémon that can't evolve?"

In Pokémon Stadium 2 the Pokémon will be shown as it's original form. This means that any normal Pokémon turned into Charizard 'M and Qs will be turned back to normal as well as any unstable hybrids as well.

Now this may seem like a bad thing but actually one could use this to their advantage. Let's say I wanted a Mewtwo to know Fly. I'd do the Q trick with a Pokémon compatible with the TM Fly.

For this to work you need to turn the Mewtwo into a Pidgey. After this Teach the Pidgey (Mewtwo) Fly. After this, load your game onto Pokémon Stadium 2 and go to the lab and view your Pokémon PC. In there you will notice that the Mewtwo you turned into a Pidgey will be a Mewtwo. If you look at its stats, the Mewtwo will have the attack fly among its moveset. Exit the lab and when it asks you if you want save, select yes and the data will be saved to your game cart via Transfer pak.

Afterwords, on  your cart you should have a Flying Mewtwo that is completely stable and will most likely be able to be transferred over Game Link to GSC with ease since it is no longer a hybrid.

There you have it and I hope this information was useful. I tested it on my Copies of Pokémon Red and Pokémon Stadium 2 and it should work providing I'm not forgetting a step.

Edit: I wasn't entirely sure if you guys knew about this or not. I'm assuming yes but if not here you go.


Edit 2: Made a video of it:
http://www.youtube.com/watch?v=codkIvjMUt4 (http://www.youtube.com/watch?v=codkIvjMUt4)
Title: Re: How to take REAL advantage of the Q Trick
Post by: ∀xaj on September 22, 2009, 08:29:32 pm
Cool idea!  Have you tried it out yet?
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on September 22, 2009, 08:33:29 pm
Yeah I actually have. Numerous times. I got a flying Onyx by turning it into a Fearow.
I got a Fire Blasting, Mega Kicking, and Mega Punching Ditto by turning the Ditto into a Charizard 'M
I turned a Magnaton into a Charizard 'M and Taught it Fire Blast and some other attack I forgot.
I got a flying and Surfing Pikachu by turning it into a Pidgey and then into a Kangaskhan. (that one was fun!)

As with all of these I turned the Pokémon back into their original selves Via Pokémon Stadium 2.

The list goes on from there too.
Title: Re: How to take REAL advantage of the Q Trick
Post by: Bluelatios on September 25, 2009, 06:26:38 pm
Yeah, I will have to try this out! I like that idea of a surfing and flying Pikachu in reference to the Pokémon cards. I need to make a Magikarp with pwnage moves!
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on September 25, 2009, 10:57:22 pm
What's probably the most entertaining thing is watching a Gyarados use Mega Kick in Pokémon Stadium 1 and 2. Actually just about any Pokémon with attacks they aren't supposed to have are entertaining either way you slice it. Ususally, these animations make absolutely no sense whatsoever.

Sadly, I'm not sure what happened to my Red version, I have a Yellow version still but my red version was my favorite.

I actually own three transfer packs btw. (usless information but cool.)
Title: Re: How to take REAL advantage of the Q Trick
Post by: Zowayix on September 26, 2009, 01:13:16 am
What's probably the most entertaining thing is watching a Gyarados use Mega Kick in Pokémon Stadium 1 and 2. Actually just about any Pokémon with attacks they aren't supposed to have are entertaining either way you slice it. Ususally, these animations make absolutely no sense whatsoever.
Youtube video or it didn't happen.
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on September 26, 2009, 05:17:53 pm
Unfortunately, I have no way of recording a youtube video for my television. Even if I did I've lost my red version with no way of finding one. I'd do it on an emulator but I don't think N64 emulators support transfer pak yet.

Finding a rom of Pokémon Stadium 2 is difficult for me because the larger roms are usually on rom sites that don't allow you to resume downloads after you pause them in Firefox. They just come up with an error saying that the download failed and when I restart the download it finishes instantly but prematurely making the file useless.

You do know that there are people here that can prove it for me right? Anyways, why should I prove this if I don't have the proper equipment. Let an admin or someone do it if you don't believe me. I'm very limited in what I can and can't show you at this current point in time.

Title: Re: How to take REAL advantage of the Q Trick
Post by: Zowayix on September 26, 2009, 06:22:37 pm
Unfortunately, I have no way of recording a youtube video for my television. Even if I did I've lost my red version with no way of finding one. I'd do it on an emulator but I don't think N64 emulators support transfer pak yet.
Project64 does support transfer paks, you just need to find the right input plugin.
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on September 26, 2009, 06:36:07 pm
 :-\hm.... Interesting. how exactly does it work may I ask? Does it read GB rom files rather than the actual Carts or do you need to purchase a special USB addon to allow it to play carts.

Actually, they don't actually use nonsensical animations per say. They just use animations that seem very odd. Try using a Mewtwo with Fly in Pokémon Stadium 1 or 2 for instance and he'll do some kind of DragonBall Z style teleportation dashing attack and if I remember correctly, you can just briefly see the opponent on screen. My memory is a little rusty though.

The Gyarados just spits the punch at the opponent. Ever saw a Fearow or Gyarados do dig. If you haven't then you aren't missing out on it (although Gyrarados' ememse size makes part of it stick out of the ground a little from what I remember.)

Like I said, try it yourself if you don't believe me.

I can't do it at the moment and my reasons are already stated above.
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on October 16, 2009, 10:25:48 pm
Good news everyone! (No it isn't Tachi knows how to cough like a penis. *shot*) I got another Red version. Now all I need for the neccesary supplies is my copy of Pokemon Stadium 2 (I seem to have misplaced it at this time.) and a Dazzle. ( a thing that records directly from a television set. Expensive yes, but my dad will buy me just about anything.)
Title: Re: How to take REAL advantage of the Q Trick
Post by: Ashandmisty on October 30, 2009, 12:47:55 pm
Hmm...I would kill to see a video.
Title: Re: How to take REAL advantage of the Q Trick
Post by: Photon-Phoenix on October 30, 2009, 01:11:58 pm
Unfortunately, I have no way of recording a youtube video for my television. Even if I did I've lost my red version with no way of finding one. I'd do it on an emulator but I don't think N64 emulators support transfer pak yet.
Project64 does support transfer paks, you just need to find the right input plugin.

N-RAGE
Title: Re: How to take REAL advantage of the Q Trick
Post by: gemini on October 30, 2009, 02:16:39 pm
Does this wrk with pokemon stadium 1 or does it have to be 2?
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on October 30, 2009, 04:05:19 pm
It SORT of works in Pokemon Stadium 1 but the changes aren't permanent. the reason why the changes to the game on Stadium 2 are permanent is a circumstance very close to when you upload Missingno. or another glitch pokemon onto Pokemon stadium 2. (except for the fact they don't turn into dittos like Glitch pokemon do.)
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on November 25, 2009, 10:57:29 pm
ITS UPDATING TIME!

I finally made a video after several long hours of pain and torment! http://www.youtube.com/watch?v=codkIvjMUt4 (http://www.youtube.com/watch?v=codkIvjMUt4)
Title: Re: How to take REAL advantage of the Q Trick
Post by: SCf3 on November 26, 2009, 12:18:29 am
ITS UPDATING TIME!

I finally made a video after several long hours of pain and torment! http://www.youtube.com/watch?v=codkIvjMUt4 (http://www.youtube.com/watch?v=codkIvjMUt4)
nice video! :)
Title: Re: How to take REAL advantage of the Q Trick
Post by: Glisp on November 30, 2009, 08:27:34 pm
I'm working on a new video now just showing off animations for attacks certain pokemon wouldn't normally know.

If you have any requests for certain pokemon with attacks they normally wouldn't know, then request them here please and I'll see what I can do.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: lolwut on December 05, 2009, 06:08:11 pm
Hello guys.
I recently decided to play pokémon again and I just stumbled upon this site. It's awesome I must say, but I still have a question about the Q glitch.

Let's suppose I want to get a Pikachu with the move Fly from a Pidgey and I do the q trick.
Does Pikachu get the DVs from the Pidgey or does it keep its own DVs
- if it doesn't evolve
- if it evolves to Raichu
- if it turns to a normal Pokémon in Pokémon Stadium 2
?

Help is much appreciated, thanks in advance.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Lauryn the Arisen on December 05, 2009, 06:31:04 pm
That's pretty amazing Glisp. The flying Onix sort of reminds me of the flying Golem my brother saw on his stadium 1, when it used Metronome. Was a laugh. But you can already see Pikachu on a surfboard, on stadium with the use of Pokemon Yellow. But to see moves that Pokemon wouldn't use, my brother used an GG/AR, and taught his Ditto Firepunch. If I had to "prove" something to someone I'd go crazy, since all that work would be put into nothing but, nice work by the way. Keep up the amazement.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Angrysmurf on December 05, 2009, 06:45:14 pm
Welcome to GCL lolwut.

Unfortunately, exactly how the Q-trick works is not an area of my expertise- I've never even done Q-trick. I'm sure, however, that Glisp or some others will be able to help you.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Lauryn the Arisen on December 05, 2009, 06:50:01 pm
I haven't tried either. I was sure the Q-Glitch was on Yellow, or am I thinking of something else.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Angrysmurf on December 05, 2009, 06:52:48 pm
I think it's actually on all three Generation I games.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Lauryn the Arisen on December 05, 2009, 06:58:39 pm
Well, I've only found Q in Yellow when I was researching Female Symbol, and her Superglitch triggered off a Death Trainer with a level 0 Q with HP that would never drop. If this can stable the hybirds stable, then you can teach them everything.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Glisp on December 07, 2009, 08:10:19 pm
Charizard 'M is Q's Red and Blue Equivilant. Interestingly though, while they both are very different in terms of type, level up moves, and sprite data, They both possess the same abilities right down to the very last one. That means the Q trick works in All Generation I games, not just Yellow and that in all Generation 1 games, any Pokemon in your party below Q or Charizard 'M will be invisible. The invisibility also goes for the PC as well.

Also, there is a way to get Q without any problems. It requires you to catch another pokemon. At level 7 (or was it 9), this pokemon will evolve into Q. Its on Bulbapedia btw. Q can also be traded over to Red and Blue this way as well where it becomes a Charizard 'M.


As for your question lolwut, I have yet to find a method of getting an unevolved Pikachu to possess the Stats of another Pokemon. I have however been able to make it be able to turn into a Pidgey and teach it Fly before turning it back into a Pikachu via Pokemon Stadium 2.

The wiki article should help a little and explain it better:

http://www.glitchcity.info/wiki/index.php/Q_Trick (http://www.glitchcity.info/wiki/index.php/Q_Trick)
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Lauryn the Arisen on December 07, 2009, 08:37:49 pm
I was thinking of maybe a wild Pikachu, or a hybird of one, but that's just my thought.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Glisp on December 08, 2009, 09:26:52 am
I used my method to teach a Snorlax fly and Sky Attack recently and what's funny is that in Pokemon Stadium 2, it uses its body slam animation when it launches the attack on the second turn. If this were a game with real life violence, the opponent would be flattened to death by Snorlax's sheer weight.

For the part where Snorlax flys up into the sky, it uses its stat boosting attack animation.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Lauryn the Arisen on December 08, 2009, 05:42:27 pm
Must of been a right laugh to see. But I was thinking since there's like a hybird for most Pokemon, but no idea if there's any for Pokemon like Pikachu/Snorlax/Gloom, but what's bothered me is about the entires on the HoF, if I do find the motivation, to drag out my ROMs, and ruin the HoF, I'll get a topic about it. Say if Snorlax were to use like Fly, but it would use its Surf/Earthquake animation?
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: lol wut on December 09, 2009, 04:25:22 pm
SO

it's me again and I have a very essential problem. It's not totally related to the topic but I don't think it deserves an own thread. I am not sure if anybody has ever encountered this problem, so it may be interesting for you.
So I managed to do the extended Mew glitch with Ditto in my Pokémon Yellow and I actually managed to capture a 44hy in order to evolve it with a Rare Candy. Felt good. Just one problem:
It won't evolve. It will learn TM05 on level 8 but it won't become a Q. Some strange things that I could figure out:
- If I view its stats, it will play the melody of Orania City. On rare occasions it will play a somewhat calm melody that I already encountered somewhere in the storyline, but I can't remember the exact place, maybe it was the sound of the pokéflute but I'm really not sure.
- I tried to trade it to version Red. It worked and it sometimes made some parts of text invisible; but it didn't become an "a" in Red as stated in bulbapedia for example; it had the same sprite like that one on bulbapedia though. It still had the name 44hy. In the trading center, and when I viewed its stats in Red the Name changed to "àÖ" with two random characters between à and Ö. Also, the only move that this glitch pokémon learned was TM54 when I used Rare Candies until level ~47. Again, Bulbapedia says something different.
- The French version of Bulbapedia says that the evolution of 44hp to Q is only possible in the American version of Yellow. I am German, therefore I have the German version. Is this really true? So I won't get a Magikarp with explosion? If it's true, are there any other ways to obtain this pokemon without any cheat devices? What is different in the versions that could make this s**t possible?

If you could share any thoughts regarding the reasons for this unusual behaviour of 44hy, or even better, if you could tell me how to get Q/Charizard 'M nonetheless I I'd be really grateful.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: echinodermata on December 09, 2009, 08:09:15 pm
Here's why there's differences between language versions:

Most data for glitch pokemon are read in a very orderly manner: For example, the data for a glitch pokemon with pokedex number 152 lies in memory directly after the data for pokemon #151, and 153 comes right after 152, and so on, all in a region of memory which is, of course, not language dependent.

The data for level up moves and evolutions for glitches work differently. They are read from random locations in memory (random not in the sense of 'always changing', but in the sense of 'unpredictable and disordered'). Thus, they very easily could be read language-version specific parts of memory, so that the glitch data themselves are dependent on language. By your evidence, this is indeed the case.

In other words, you're out of luck.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Glisp on December 10, 2009, 08:28:37 pm
Here's why there's differences between language versions:

Most data for glitch pokemon are read in a very orderly manner: For example, the data for a glitch pokemon with pokedex number 152 lies in memory directly after the data for pokemon #151, and 153 comes right after 152, and so on, all in a region of memory which is, of course, not language dependent.

The data for level up moves and evolutions for glitches work differently. They are read from random locations in memory (random not in the sense of 'always changing', but in the sense of 'unpredictable and disordered'). Thus, they very easily could be read language-version specific parts of memory, so that the glitch data themselves are dependent on language. By your evidence, this is indeed the case.

In other words, you're out of luck.

Incidentally, iirc wasn't there a Charizard 'M in Japanese Red and Green that was Equivialant the US Charizard 'M?  I'm not sure if its abilities are the same but I think that would mean in all other language versions of the game, whatever glitch pokemon occupies hex FF, would indeed have those same traits in other language versions. I feel that it is likely since Q and Charizard 'M both share the same commone ability with one another. I'm not talking about just the fact that the two both are just in Hex slot 255. I mean they have the unique ability to swap attacks between normal pokemon.

As for obtaining it......That's another thing. We were doing research on All other language versions of pokemon games, however most of that info was lost when Glitchdex 1 was disabled. As of now, Glitchdex 2 has no information on the subject or any of the pokemon for that matter. I 'm sure Abwayax has the information archived somewhere though.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Lauryn the Arisen on December 10, 2009, 10:50:13 pm
Well, I am trying to go a glitch project research since I have copies of Spanish Yellow and Blue, and Green, but Charizard 'M is on Green but has nasty effects. Female Symbol has different effects than in an English version of the game, as it acts just like the Yellowing MissingNo. by level dropping to level 1 and never leveling up normally. It's true Q and Charizard 'M do have the same Hex slot, but I'm 100% sure Q is only on Yellow, because of that Death Trainer I ran into before, with Female Symbol's crazy Superglitch effect, but then again, Charizard 'M has the same ability it does in a English version of a game as it does on Spanish Blue.
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: echinodermata on December 11, 2009, 06:21:15 pm
Here's why there's differences between language versions:

Most data for glitch pokemon are read in a very orderly manner: For example, the data for a glitch pokemon with pokedex number 152 lies in memory directly after the data for pokemon #151, and 153 comes right after 152, and so on, all in a region of memory which is, of course, not language dependent.

The data for level up moves and evolutions for glitches work differently. They are read from random locations in memory (random not in the sense of 'always changing', but in the sense of 'unpredictable and disordered'). Thus, they very easily could be read language-version specific parts of memory, so that the glitch data themselves are dependent on language. By your evidence, this is indeed the case.

In other words, you're out of luck.

Incidentally, iirc wasn't there a Charizard 'M in Japanese Red and Green that was Equivialant the US Charizard 'M?  I'm not sure if its abilities are the same but I think that would mean in all other language versions of the game, whatever glitch pokemon occupies hex FF, would indeed have those same traits in other language versions. I feel that it is likely since Q and Charizard 'M both share the same commone ability with one another. I'm not talking about just the fact that the two both are just in Hex slot 255. I mean they have the unique ability to swap attacks between normal pokemon.

As for obtaining it......That's another thing. We were doing research on All other language versions of pokemon games, however most of that info was lost when Glitchdex 1 was disabled. As of now, Glitchdex 2 has no information on the subject or any of the pokemon for that matter. I 'm sure Abwayax has the information archived somewhere though.

The point is that glitch pokemon have all the same properties from version to version except level up moves and evolutions (as well as the 'trivial data': sprite, name, cry, etc.).

Things that could be classified as "nasty effects" (call them side-effects) are also in a different class -- I feel that the side-effects have less to do with differences on the glitch pokemon themselves than differences in how the gameplay engine handles them. (Yes, technically, under this classification, FF's list-terminating property is also a side-effect -- but it's safe to say that FF terminates the list in every version of the game.)
Title: Re: Using Pokemon Stadium 2 to Stabilize Q Trick Hybrids.
Post by: Wack0 on December 12, 2009, 05:10:24 am
I have copies of french, german, italian, and spanish R/B/Y/G/S/C ROMs if anyone wants.