Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Topic started by: Sherkel on March 28, 2010, 07:25:22 pm

Title: Error trap listing
Post by: Sherkel on March 28, 2010, 07:25:22 pm
Here's what we have so far written about. (http://glitchcity.info/wiki/index.php/Category:Error_trappers_in_the_Pok%C3%A9mon_games)
Here's what we have so far listed. (http://glitchcity.info/wiki/index.php/Template:Error_traps)
Here's what we need that we know of:
Feel free to make pages or simply post what we need or some exact text.
Title: Re: Error trap listing
Post by: Fivex on March 28, 2010, 08:44:04 pm
(both for the wrong sprite glitch and for choosing an illegal Pokémon)[/li]
[/list]
Feel free to make pages or simply post what we need or some exact text.
Wrong sprite glitch isn't an error trap
Title: Re: Error trap listing
Post by: Sherkel on March 29, 2010, 07:53:26 pm
    (both for the wrong sprite glitch and for choosing an illegal Pokémon)[/li]
    [/list]
    Feel free to make pages or simply post what we need or some exact text.
    Wrong sprite glitch isn't an error trap
    I mean the message displayed when you try to trade for one.
    Title: Re: Error trap listing
    Post by: Evie the Mother Hen ☽ ❤ on March 30, 2010, 07:35:48 am
    I've been looking for a R/S/E text dump but I haven't been able to find one, instead I found a HG/SS text dump here: http://stuff.veekun.com/pokemon-heartgold-text-dump

    It seems that there are a lot more error traps than we thought, even ones such as "The most recent Battle Video is corrupted. The previous will be loaded."
    Title: Re: Error trap listing
    Post by: Wack0 on April 01, 2010, 08:06:19 am
    I added one I knew about: "The Hall of Fame data is corrupted" on R/S/E, which appeared on my Ruby when the save file was semi-corrupted, and I tried to access the Hall of Fame (which appeared in the PC, despite the fact I never beat the E4 in that save file).
    Title: Re: Error trap listing
    Post by: Evie the Mother Hen ☽ ❤ on April 01, 2010, 08:17:24 am
    I added one I knew about: "The Hall of Fame data is corrupted" on R/S/E, which appeared on my Ruby when the save file was semi-corrupted, and I tried to access the Hall of Fame (which appeared in the PC, despite the fact I never beat the E4 in that save file).

    Thats great, thanks for the help.  :)
    Title: Re: Error trap listing
    Post by: Wack0 on April 01, 2010, 10:20:15 am
    If I remember correctly, it was capitalised as : The HALL OF FAME data is corrupted.
    Title: Re: Error trap listing
    Post by: Sonikku1011 on April 03, 2010, 05:08:45 pm
    I have a suggestion regarding the Error Trap pages. Could we possibly post pics of the Error Traps "in action"? Also, I started the page "Error traps for abnormal Pokemon", modify it as much as needed.
    Title: Re: Error trap listing
    Post by: Evie the Mother Hen ☽ ❤ on April 07, 2010, 12:11:44 pm
    I have a suggestion regarding the Error Trap pages. Could we possibly post pics of the Error Traps "in action"? Also, I started the page "Error traps for abnormal Pokemon", modify it as much as needed.

    Yes, feel free to do so. In fact, I recently uploaded images for "Object Event" and "No windows avail-able for popping" on to the wiki, and added them to the respective pages. Unfortunately with the increase in the site's downtimes though I haven't had much of a chance to upload any more.
    Title: Re: Error trap listing
    Post by: Wack0 on May 25, 2010, 11:11:18 am
    Update!

    Using a Ruby ROM, a Ruby table file I found via google, and a program called "romjuice" (that came with source code) that I modded to output newlines rather than the hex value of every single value it finds that isn't in the table, I'm currently creating a Ruby text dump.

    I'll upload it when (A) it's done and (B) I've cleaned it up.
    Title: Re: Error trap listing
    Post by: Evie the Mother Hen ☽ ❤ on May 25, 2010, 11:13:34 am
    Update!

    Using a Ruby ROM, a Ruby table file I found via google, and a program called "romjuice" (that came with source code) that I modded to output newlines rather than the hex value of every single value it finds that isn't in the table, I'm currently creating a Ruby text dump.

    I'll upload it when (A) it's done and (B) I've cleaned it up.

    That's great, I can't wait until its done  :)
    Title: Re: Error trap listing
    Post by: Wack0 on May 25, 2010, 11:25:12 am
    First thing I notice: all the text is jumbled together. So I remove a couple of lines from the table and start dumping again. I note that this pushes the dump up from ~18MB to ~26MB. Don't worry, I'm going to reduce the size of it ! :)

    Dumping again. Modifying romjuice to only print _one_ newline.. it's really taking down the size. :)

    Right.. want to know why decamarks are named after moves.. ?

    Quote from: part of text dump
      LATIAS
        LATIOS
        JIRACHI
       DEOXYS
        CHIMECHO
      -
         POUND
           KARATE CHOP
     DOUBLESLAP
      COMET PUNCH
     MEGA PUNCH

    That's right, the move names are directly after the Pokémon names. :D
    Title: Re: Error trap listing
    Post by: blahpy on May 27, 2010, 12:03:32 am
    The wrong sprite glitch says something along the lines of "That Pokémon was already traded to another trainer" or whatever the standard message to that effect is. I've tried to trade for one before (it was a lvl 100 mew with gyarados' sprite, nickname and the player wanted a gyarados lvl 100 for it).

    EDIT:
    First thing I notice: all the text is jumbled together. So I remove a couple of lines from the table and start dumping again. I note that this pushes the dump up from ~18MB to ~26MB. Don't worry, I'm going to reduce the size of it ! :)

    Dumping again. Modifying romjuice to only print _one_ newline.. it's really taking down the size. :)

    Right.. want to know why decamarks are named after moves.. ?

    Quote from: part of text dump
      LATIAS
        LATIOS
        JIRACHI
       DEOXYS
        CHIMECHO
      -
         POUND
           KARATE CHOP
     DOUBLESLAP
      COMET PUNCH
     MEGA PUNCH

    That's right, the move names are directly after the Pokémon names. :D

    It would also seem that this is why decamarks have their names after moves. The spaces could be why part of it is cut off (it reads 10 characters but the spacing syntax glitch kicks in and only displays a few characters or something).
    Title: Re: Error trap listing
    Post by: MissingNO. #1 Master on May 27, 2010, 05:04:16 am
    OwnageMuch, wouldn't "EGG" come between "CHIMECHO" and "POUND"?

    Also here is the corrupt HoF screen:
    (http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/RuHaFaCo.png)
    Title: Re: Error trap listing
    Post by: Wack0 on May 27, 2010, 10:35:14 am
    Also here is the corrupt HoF screen:
    (http://i4.photobucket.com/albums/y128/MithosYggdrasil/Album2/RuHaFaCo.png)
    Yeah, I know about that, from the text dump.. when I posted the message in the topic I had to remember it from about 2006.
    Title: Re: Error trap listing
    Post by: blahpy on May 27, 2010, 10:42:54 pm
    OwnageMuch, wouldn't "EGG" come between "CHIMECHO" and "POUND"?

    I don't know, I didn't post it.
    It may come BEFORE all the Pokémon even.
    I was just suggesting a theory for the decamark naming, as say for example if a decamark had an identifier of 422 it would read value 422 in the list as its name, therefore a move. The spaces could be why part of it is cut off (it reads 10 characters but the spacing syntax glitch kicks in and only displays a few characters or something).

    I wonder why Chimecho is after Deoxys?
    Title: Re: Error trap listing
    Post by: Evie the Mother Hen ☽ ❤ on May 28, 2010, 01:31:04 am
    OwnageMuch, wouldn't "EGG" come between "CHIMECHO" and "POUND"?

    I don't know, I didn't post it.
    It may come BEFORE all the Pokémon even.
    I was just suggesting a theory for the decamark naming, as say for example if a decamark had an identifier of 422 it would read value 422 in the list as its name, therefore a move. The spaces could be why part of it is cut off (it reads 10 characters but the spacing syntax glitch kicks in and only displays a few characters or something).

    I wonder why Chimecho is after Deoxys?

    I'm not sure if anyone knows for sure. All one could suggest is perhaps that Chimecho was a late last minute addition to the game, as all the other valid Pokémon have Pokédex numbers which correspond with their identifiers.
    Title: Re: Error trap listing
    Post by: blahpy on May 28, 2010, 01:33:49 am
    OwnageMuch, wouldn't "EGG" come between "CHIMECHO" and "POUND"?

    I don't know, I didn't post it.
    It may come BEFORE all the Pokémon even.
    I was just suggesting a theory for the decamark naming, as say for example if a decamark had an identifier of 422 it would read value 422 in the list as its name, therefore a move. The spaces could be why part of it is cut off (it reads 10 characters but the spacing syntax glitch kicks in and only displays a few characters or something).

    I wonder why Chimecho is after Deoxys?

    I'm not sure if anyone knows for sure. All one could suggest is perhaps that Chimecho was a late last minute addition to the game, as all the other valid Pokémon have Pokédex numbers which correspond with their identifiers.
    Possibly, explaining its rarity too.