Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Topic started by: Newo on November 21, 2006, 01:48:11 pm

Title: General Pokemon Glitchiness
Post by: Newo on November 21, 2006, 01:48:11 pm
This thread is for little glitches that you don't think you need a intire topic for. To people who viewed it earlier I was forced to save the thread before I finished. It is for little things that happened and you could probably replicate but isn't very amazing. SCared Fir3 has the right sort of idea but is very general and had bit too much melodramatics

Like:

I found a random Beta phrase on Ruby

It is strange because you cannot deposit bikes.

And

I found Steven in the middle of no where
He isn't doing anything and I can't get him to move.

Pictures help, But aren't nesserary.
And give the game version.

[attachimg1]

[attachimg2]
Title: Re: General Pokemon Glitchiness
Post by: pokemon_yellow on November 21, 2006, 02:15:27 pm
You mean like
Ex,
OMGLYK MY GAMEBOY FROZE WITH RANDOM GLITCH BOXES!!!11!!AGGGH!IM GONNA DIE!IM GONNA LOSE MY SAVE DATA!

like that?
if so then..good i guess
Title: Re: General Pokemon Glitchiness
Post by: Hoggins on November 21, 2006, 04:31:15 pm
like the "AaarrghitstheoldmanontheroofOMGhe'sgonnacommitsuicide" & the "WhattherudewordI'msurfingonastatueaaaarrghpanic" glitches, then I say good, those poor little glitches have had no respect for a very long time
Title: Re: General Pokemon Glitchiness
Post by: Newo on November 21, 2006, 05:07:59 pm
AaaaaarghIRandomlycreatedaglitchthatisactuallyaplaceholdereditedbyelitemap.

Although it is funny don't do single word phrases

And like the other glitch places, don't make up glitches. I will verbally slap you.
Title: Re: General Pokemon Glitchiness
Post by: pokemon_yellow on November 21, 2006, 06:21:16 pm

I found a random Beta phrase on Ruby

It is strange because you cannot deposit bikes.

And

I found Steven in the middle of no where

He did actually count as a sprite.

Did you use a gameshark or did this just randomly happen?
Title: Re: General Pokemon Glitchiness
Post by: Newo on November 22, 2006, 12:38:55 pm
Three words; Walk Through Walls

I used the walk through walls cheat to get to a Rydel's bike place with no pokemon then got a bike. Went into the pokemon center and battled a ??????????. I caught it. The game corrupted and I randomly appeared at the pokmon center with still no pokemon but in my PC I had my previous save pokemon.??? I walked outside and walked along and randomly found Steven standing there who said nothing to me.

Random but not that amazing.
Title: Re: General Pokemon Glitchiness
Post by: pokemon_yellow on November 22, 2006, 01:32:23 pm
ok that is random
Title: Re: General Pokemon Glitchiness
Post by: Sasara on November 22, 2006, 04:12:07 pm
These screenshots are some examples of what you can do to Pokemon Gold with Gameshark. Gameshark pwwwwwwwwwns...

They may not fit here, but I consider them like glitches.
Title: Re: General Pokemon Glitchiness
Post by: pokemon_yellow on November 22, 2006, 04:14:50 pm
WHOA!
Wow Pichu!Can you tell me those codes?I want to try!
Title: Re: General Pokemon Glitchiness
Post by: Sasara on November 22, 2006, 04:17:44 pm
I edited the post because it turns out the SGB graphics screenshots were replaced.

The codes are in the Gold and Silver code archive.
Title: Re: General Pokemon Glitchiness
Post by: Sasara on November 22, 2006, 04:22:40 pm
To find the codes used for these, use your browser's find feature and try finding: clothes, color, ground, neon, and/or text.
Title: Re: General Pokemon Glitchiness
Post by: Sasara on November 26, 2006, 03:37:49 pm
This is a weird glitch made by 01FEEDCE. The trainer was in the route west of Ecruteak City.
Title: Re: General Pokemon Glitchiness
Post by: ShadowLugiaMaster on January 31, 2007, 06:11:15 pm
These screenshots are some examples of what you can do to Pokemon Gold with Gameshark. Gameshark pwwwwwwwwwns...

They may not fit here, but I consider them like glitches.
i wouldn't say so.....on my emrald, i cant even battle anymore. or fly, cuz my pokemon never return to their pokeballs and the game corrupts every single time i go into battle.
Title: Re: General Pokemon Glitchiness
Post by: Newo on January 31, 2007, 06:27:01 pm
I like breeding Mews. Not that that is any good for my game. They take A LONG TIME TO HATCH (sound familliar?)
I can't actually start up my game because I ruined half the commands on my game.
I destroyed a town, glitched some trainers, got some glitches, destroyed another town.

All in a days work.

Not that any of this was caused by Gameshark  ;)
Title: Re: General Pokemon Glitchiness
Post by: Bluelatios on March 09, 2007, 02:34:15 pm
hey, yesterday i spent about 4 hours reserching various glitches. i found that if you use the glitch item "trade completed" it throws a pokeball at the menu and it caught a rattata! i checked my pokemon and there it was!  i had recently battled a wild rattata a few minutes ago and the one in my party was the same one (lvl 3)! weird....
Title: Re: General Pokemon Glitchiness
Post by: Abwayax on March 09, 2007, 02:39:16 pm
Perhaps there is, then, more to Trade Completed than we know.
Title: Re: General Pokemon Glitchiness
Post by: Prisma on June 11, 2007, 06:27:01 pm
To get all the colors messed in Pok?mon Gold and silver do the machop trick,talk to machop in Vermillion city,and then look into your coin case,the game will restart with messed up colors,hope that helped ;)
Title: Re: General Pokemon Glitchiness
Post by: Hoggins on June 12, 2007, 10:14:34 am
I remember when I unintentionally did that glitch, I had no idea why the game had restarted, & why everything had odd colours. (starts daydreaming about when he was this big)
Title: Re: General Pokemon Glitchiness
Post by: silverlucario on September 25, 2007, 10:31:21 am
Sadly, my GB Gameshark is now gone... Cheap thing broke... But I remember that I entered one random code in on my Crystal Version, and everywhere I went there was this pink clone of me standing in a random place on the screen... Watching me... And always somewhere I couldn't get to, like in a tree. (I was a female character)
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on September 25, 2007, 01:21:30 pm
Weee, fun times on Blue...one time I was doing the Ditto trick when I withdrew a Sandshrew right before I returned to the route where the battle was to take place. I arrived at said route,and on my screen a text box popped up and literally overflowed with random numbers that caused my game to freeze. Apparently the ditto trick doesn't like you withdrawing Pokemon halfway through it O_o
Title: Re: General Pokemon Glitchiness
Post by: Darkened Angel on September 27, 2007, 10:49:21 pm
Game sharks totally screw up your game Fyi
Title: Re: General Pokemon Glitchiness
Post by: d3ad connection on September 28, 2007, 05:31:10 am
Game sharks totally screw up your game Fyi

No, not really. See, I sharked my Red version to the point where I had level 100 legendarys and 100s of master balls and I had all kinds of awesome stuff. The game still worked too, even after I used it to catch glitches on there.
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on September 28, 2007, 10:26:29 am
The "Gamesharks are dangerous" myth comes largely from SPPf, where all discussion of such things is prohibited -- because they supposedly encourage cheating. Funnily enough, they have no problem with hundred-page threads about various glitches, including Missingno. and the Japanese Arceus glitch.
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on September 28, 2007, 10:37:43 am
Japanese Arceus glitch?
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on September 30, 2007, 08:13:50 pm
Err, replace "Arceus" with "Darkrai."
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on October 01, 2007, 10:32:49 am
Oh yeah, I know about that one.

GS can screw up your game if you misuse it or type in the wrong codes. Though I find I usually break the GS and not the game XD
Title: Re: General Pokemon Glitchiness
Post by: MissingNoGuy55 on October 21, 2007, 07:43:10 pm
One time I accidentally hit my Gold catridge, and it resetted with glitchy colours. And it happened twice.
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on October 21, 2007, 08:06:27 pm
I've done the Glitch Dimension a couple times on Silver. I can't get Lugia to come in full color though.

Did you know that if you look at Articuno through the binoculars on R/B, sometimes if you look around there will be random glitch blocks floating in the blackness? It's strange, and it seems to increase the appearance of M on the Cinnbar strip.
Title: Re: General Pokemon Glitchiness
Post by: Sherkel on October 22, 2007, 05:32:06 pm
Back to first post...
Umm, what was the beta phrase? :???:
Title: Re: General Pokemon Glitchiness
Post by: MissingNoGuy55 on October 22, 2007, 07:13:14 pm
It happens when you don't have your bike. I got that message when I lost my bike in my Emerald from my Action Replay.
Title: Re: General Pokemon Glitchiness
Post by: Sherkel on October 23, 2007, 02:08:51 pm
So do you switch the last bike in memory?
Title: Re: General Pokemon Glitchiness
Post by: Missing? NO! on November 08, 2007, 07:48:13 pm
It happens when you don't have your bike. I got that message when I lost my bike in my Emerald from my Action Replay.
How did you lose it?
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on December 05, 2007, 11:22:35 am
Probably overwrote its data with another item.
Title: Re: General Pokemon Glitchiness
Post by: RPBnimrod on December 07, 2007, 02:06:48 pm
Here are a few random glitch video links I found...enjoy


http://www.youtube.com/watch?v=CAA5FhBgA4c&feature=related

http://video.google.com/videoplay?docid=-2047356552307800210&q=pokemon+glitches&total=2090&start=10&num=10&so=0&type=search&plindex=0

http://video.google.com/videoplay?docid=5771400769507124663&total=38&start=0&num=10&so=0&type=search&plindex=9

http://www.youtube.com/watch?v=LrJiXsqBkpY&feature=related

http://www.youtube.com/watch?v=oNi-H7H_DYU&feature=related
Title: Re: General Pokemon Glitchiness
Post by: MissingNoGuy55 on January 01, 2008, 12:51:38 pm
It happens when you don't have your bike. I got that message when I lost my bike in my Emerald from my Action Replay.
How did you lose it?
It was a code. I forgot what it was, but it happened to my friend, too.
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on January 01, 2008, 08:20:15 pm
Huh, that's weird. I think I once heard of a code that had a side effect of making you unable to access your TMs or berries, though it could be countered with infinite TM and berries codes.

An odd thing I discovered a long time ago...in the eastern building bridging Fuschia City and a route, one of those buildings with binoculars on the second floor, if you look through one of those binoculars you'll see Articuno (its picture will come up). Sometimes after this happens, if you look around the black area surrounding the room, you'll see bits of pixels floating around in the blackness.

I think it might increase the chances of encountering M on the coast of Cinnabar, because I remember encountering M for the first time on my red soon after that, and there always seem to be more of M whenever I do it.
Title: Re: General Pokemon Glitchiness
Post by: King Homer on January 01, 2008, 08:21:48 pm
I noticed that too...
Title: Re: General Pokemon Glitchiness
Post by: Bassmasta on January 01, 2008, 09:58:57 pm
I wish I could do that now, but I'll need another Red or Blue version to do it.
One time I accidentally hit my Gold catridge, and it resetted with glitchy colours. And it happened twice.
I did that once to my Blue version in a trainer battle. I was on her last Pokemon and it didn't leave the screen once it fainted. The trainer came out and merged with the Pokemon. And I thought that that was weird. XD I didn't know that my game was in for so much more to the point where it would die. O_o
Title: Re: General Pokemon Glitchiness
Post by: MissingNO. #1 Master on January 09, 2008, 03:18:35 am
(http://i4.photobucket.com/albums/y128/MithosYggdrasil/PokemonSnapGlitch.jpg)
Title: Re: General Pokemon Glitchiness
Post by: King Homer on January 09, 2008, 01:43:18 pm
(http://i4.photobucket.com/albums/y128/MithosYggdrasil/PokemonSnapGlitch.jpg)

What the hell? I have never ever had that happen before.
Title: Re: General Pokemon Glitchiness
Post by: Drakkar on January 20, 2008, 10:29:04 pm
i remember having a glitch in pokemon puzzle league,a garbage block froze in the air in my side and in the CPU side the blocks kept going up,i thougth the CPU is going to lose cuz not even the normal blocks dissappeared even if you palced 3,4,5,6,7 of the same color they still kept in the field,but ohh surprise the blocks kept going even through the top of the screen,finally after about 8 mins the blocks reached their max speed,going up endlessly
Title: Re: General Pokemon Glitchiness
Post by: Bassmasta on January 20, 2008, 11:05:35 pm
I found a beta phrase in my Red rom. I activated Super Glitch, I think maybe with a ZZAZZ trainer, and escaped the battle without the game freezing. So I got in a wild Pokemon battle with a Raticate. My first Pokemon fainted and when it asked me if I wanted to switch Pokemon, instead of getting yes or no I got north or west. I haven't found that phrase anywhere else in that game.
(http://C:\Users\haverfield\Jon's Folder\map.png)
Title: Re: General Pokemon Glitchiness
Post by: Schala on January 20, 2008, 11:32:53 pm
Weird o.O;;

I wonder if its part of a undiscovered RB debug mode ^,^
Title: Re: General Pokemon Glitchiness
Post by: RPBnimrod on January 21, 2008, 12:44:49 pm
I found a beta phrase in my Red rom. I activated Super Glitch, I think maybe with a ZZAZZ trainer, and escaped the battle without the game freezing. So I got in a wild Pokemon battle with a Raticate. My first Pokemon fainted and when it asked me if I wanted to switch Pokemon, instead of getting yes or no I got north or west. I haven't found that phrase anywhere else in that game.
(http://C:\Users\haverfield\Jon's Folder\map.png)


Is that a real picture?(north west thing) It looks sorta re-done. no offense
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on January 21, 2008, 01:42:10 pm
I can confirm that menu options for North/West and South/East exist in RBY, but I don't know anything beyond that.
Title: Re: General Pokemon Glitchiness
Post by: Bassmasta on January 21, 2008, 04:57:12 pm
I found a beta phrase in my Red rom. I activated Super Glitch, I think maybe with a ZZAZZ trainer, and escaped the battle without the game freezing. So I got in a wild Pokemon battle with a Raticate. My first Pokemon fainted and when it asked me if I wanted to switch Pokemon, instead of getting yes or no I got north or west. I haven't found that phrase anywhere else in that game.
(http://C:\Users\haverfield\Jon's Folder\map.png)


Is that a real picture?(north west thing) It looks sorta re-done. no offense
It's real. I can't re-do those images real good, anyway.
Title: Re: General Pokemon Glitchiness
Post by: rinlingyo on March 02, 2008, 02:32:53 pm
Curious About an Itemfinder Glitch

Hola.  I'm new to pokemon glitches.  I just used the Mew trick (awesome stuff) and I'm on my way to using the Ditto trick.  But I have a question about a glitch I used a few years ago that I had heard from a friend (I used this glitch on Pokemon Blue.)

So, this is what I remember: I had to do certain procedures before surfing on the edge of Cinnabar Island (Maybe I used the Old Man trick? I don't remember.) Anyway, my friend told me that while surfing I would find a Mewtwo (keep in mind that I wasn't yet at Indigo Plataeu, let alone the Unknown Dungeon.) I'm pretty sure I didn't catch it.  My friend told me that if I saved the game after seeing/catching it, that my game would be erased.  Well, I did save my game, and I turned it on later to find that it was not erased at all.  Everything seemed to be working normal.  However, there was something wrong with my Itemfinder.  When I went to deposit it on my PC, it said "Itemfinder was stored on PC" but it did not vanish from my Items.  There was now another copy of Itemfinder in my PC.  I had two Itemfinders!  What if I went to withdraw Itemfinder from my PC?  I had three Itemfinders, one in my PC and 2 in my Items! The only glitch that I had done up to this point was the glitch my friend told me about, so I figure this must have caused the weird Itemfinder stuff. It doesn't really hurt anything that I have three Itemfinders, I'm just curious what happened.

Thanks.
Title: Re: General Pokemon Glitchiness
Post by: MissingNO. #1 Master on March 02, 2008, 04:43:50 pm
Sounds like you encountered a MissingNO. and/or M.

BTW, here is the PokeDEX entry for MissingNO. in Diamond/Pearl:
(http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/000PokeDEX.jpg)
I got this off YouTUBE, no idea how the uploader managed to safely catch a MissingNO.
Title: Re: General Pokemon Glitchiness
Post by: RPBnimrod on March 02, 2008, 09:07:57 pm
(http://i4.photobucket.com/albums/y128/MithosYggdrasil/PokemonSnapGlitch.jpg)
maybe missingno. looks like ditto in pokemon stadium 2 and...err...what do you call this game again?
Title: Re: General Pokemon Glitchiness
Post by: Bassmasta on March 02, 2008, 10:02:36 pm
(http://i4.photobucket.com/albums/y128/MithosYggdrasil/PokemonSnapGlitch.jpg)
maybe missingno. looks like ditto in pokemon stadium 2 and...err...what do you call this game again?
It looks like Pokemon Snap. I read somewhere that if you put MissingNo. in Stadium 2 and view his stats, he will permanently become a Ditto (I read that at TRS if that makes any difference).
Title: Re: General Pokemon Glitchiness
Post by: Sorreah on March 04, 2008, 07:44:21 pm
Haha, yes, Pokemon Snap, my first N64 game. Everyone bashes it now, but it was pretty fun.

Weird, sure looks like there's a Pokemon in that picture to me :P
Title: Re: General Pokemon Glitchiness
Post by: The on March 14, 2008, 05:31:05 pm
A beta house and casino game in G/S/C (I didn't find these) :
http://www.youtube.com/watch?v=5hkSBK3QbDo
http://www.youtube.com/watch?v=U2oVpHG4qBk&feature=related
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on March 15, 2008, 08:29:38 pm
I found the casino game but wasn't the first. There's actually more to it that I didn't know (thx Tauwasser); apparently it's a fairly complete version of Memory sans sound effects, winning coins, and being able to exit. I tried posting a new video but Youtube hates my connection. :(
Title: Re: General Pokemon Glitchiness
Post by: King Homer on March 15, 2008, 09:01:51 pm
Haha, yes, Pokemon Snap, my first N64 game. Everyone bashes it now, but it was pretty fun.

Weird, sure looks like there's a Pokemon in that picture to me :P

Strangely, the game doesn't agree with that.
Title: Re: General Pokemon Glitchiness
Post by: Mr. Cheat, Hack, and Seek on March 25, 2008, 07:50:23 pm
I dont know how, but there's this glitch in Red/Blue that lets me pick the Yellow Intro Screen after some random Missingno./'M glitch fun. (Song is still Red/Blue)
Title: Re: General Pokemon Glitchiness
Post by: 007 on March 26, 2008, 03:41:14 pm
I dont know how, but there's this glitch in Red/Blue that lets me pick the Yellow Intro Screen after some random Missingno./'M glitch fun. (Song is still Red/Blue)
A Game Boy game can produce a Game Boy Color screen how again?
Title: Re: General Pokemon Glitchiness
Post by: Photon-Phoenix on March 26, 2008, 05:53:05 pm
I dont know how, but there's this glitch in Red/Blue that lets me pick the Yellow Intro Screen after some random Missingno./'M glitch fun. (Song is still Red/Blue)

You can't get the yellow intro in R/B, because the video isn't even in the game's coding.
Title: Re: General Pokemon Glitchiness
Post by: MissingNO. #1 Master on March 30, 2008, 05:41:13 am
And neither is the music (it was placed over the original intro).
Title: Re: General Pokemon Glitchiness
Post by: The on April 09, 2008, 02:45:57 pm
Is it possible that in the beta version of R/B, the TM's past 50 used to be HM's? I found this in my TMTrainer-infested bag... I also found a TM05 once that contained Flash in there, but I'm assuming that was the game just retrieving random data.
Title: Re: General Pokemon Glitchiness
Post by: Photon-Phoenix on April 09, 2008, 03:00:31 pm
Is it possible that in the beta version of R/B, the TM's past 50 used to be HM's? I found this in my TMTrainer-infested bag... I also found a TM05 once that contained Flash in there, but I'm assuming that was the game just retrieving random data.

TM 51-55 were originally HMs, but in name only.  The attacks TM 51-55 were always glitch moves.
Title: Re: General Pokemon Glitchiness
Post by: The on April 28, 2008, 04:32:41 pm
Okay then, here's something better: a beta phrase that I found in Silver. Much more eloquent than "object event"!

EDIT: I just noticed that this is the only text box I've seen in G/S that is justified and uses hyphens. Yay for hyphens!
Title: Re: General Pokemon Glitchiness
Post by: Jolteon on April 28, 2008, 05:17:33 pm
Eh? Who would pop windows? And how?
Title: Re: General Pokemon Glitchiness
Post by: GlitchesAndStuff on May 07, 2008, 10:30:41 am
I think its something that they put in as a joke but never used, I don't think they took it out.
For instance On my Zelda Ocarina of time I found the beta phrase "Hi! I'm a talking door!" and they obviously were not going to use that
Title: Re: General Pokemon Glitchiness
Post by: Jolteon on May 07, 2008, 10:41:03 am
Chances are, that "Beta phrase" could be referring to Windows, the computer program almost everyone I know uses. (Or I could've just thought it up out of nowhere)
Title: Re: General Pokemon Glitchiness
Post by: 008 on August 27, 2008, 06:55:49 am
Maybe they're referring to a stack structure in the game's memory that something tried to pop from while it was empty.
Title: Re: General Pokemon Glitchiness
Post by: Photon-Phoenix on August 27, 2008, 03:36:49 pm
Chances are, that "Beta phrase" could be referring to Windows, the computer program almost everyone I know uses. (Or I could've just thought it up out of nowhere)

No, it's in the game's ROM, I checked.
Title: Re: General Pokemon Glitchiness
Post by: Newo on August 28, 2008, 02:15:32 pm
I think they call the Message boxes "Windows"... You know, the ones that pop up...
Maybe...
Title: Re: General Pokemon Glitchiness
Post by: Missingno. Master on September 04, 2008, 07:47:57 pm
I think they call the Message boxes "Windows"... You know, the ones that pop up...
Maybe...
Regardless of what windows is meant there, I think the real question is why would we pop any sort of windows in the first place?
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on September 04, 2008, 07:54:49 pm
Someone bug me about it later (tomorrow, maybe) and I'll try to figure out what causes that message.
Title: Re: General Pokemon Glitchiness
Post by: :56 ERROR on September 06, 2008, 09:59:15 am
Well I found these when I used WtW in the battle tower in crystal. (with no pokemon)
Mind you these probably have already been found.
Title: Re: General Pokemon Glitchiness
Post by: Wack0 on September 19, 2008, 11:51:16 am
hmm, appears to be forcing in ????? (00).
Title: Re: General Pokemon Glitchiness
Post by: Phrawger on September 19, 2008, 01:36:02 pm
Here's a thought: "No window avaliable for popping" might be similar to a 404 error on the internet. Ie. They decide to make an npc for you to talk to. They forget to make a text box for it. They play through the game and find that. They then put it in.
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on September 19, 2008, 02:15:21 pm
They already have Object Event for that. Popping windows probably refers to something else
Title: Re: General Pokemon Glitchiness
Post by: The on September 26, 2008, 11:02:54 pm
Maybe it refers to a menu of options popping up above the text box, or a Yes/No box.
Title: Re: General Pokemon Glitchiness
Post by: WeirdEars on June 02, 2009, 08:23:47 am
Here's something that happened to me on Pok?mon Yellow years ago.

I had a Magikarp (probably the one you pay $500 for before Mt Moon if that's in Yellow. I can't remember) and it had infinite HP. There was no Gameshark involved whatsoever. Eventually, I decided to find out what would happen if I were to transfer it to Pok?mon Stadium. I did, and it turned into a Hitmonlee. I transferred it back to Yellow and it was still a Hitmonlee.

I will have to dig out my copy of Yellow and my old Gameboy Colour (transparent purple, by the way) and see if I still have the Hitmonlee. Unfortunately, the Hitmonlee has lost its immortality.

EDIT: It seems I have started a new save file since then. Damn.
Title: Re: General Pokemon Glitchiness
Post by: Angrysmurf on July 18, 2009, 03:12:48 pm
Something happened to me on Pokemon Leafgreen. I started the game over, and used a walk through walls code to exit Pallet Town without any Pokemon. I experimented around, doing things such as trying to teach TMs, feed berries, etc. 2 odd things happened to me- when I tried to use a TM/HM with no Pokemon, the game said,

 'There is no Pokemon' (Is that Game Freak knowing that people would escape Pallet and try to use TMs?!).

 Another strange thing was what happened when I tried to use move tutors. It brought up my party, which of course had no Pokemon in it. When I pressed 'A', a message came up saying '          and
are not compatible'. That all seems normal, except for the fact that I could never use the move tutor again! When I talked to the tutor (the Mega Punch tutor) again, he gave his 'now we are comrades in punching' message.
Title: Re: General Pokemon Glitchiness
Post by: Dragonmaster91 on July 19, 2009, 11:28:37 am
This just randomly happened to me on Crystal.

I went to the E4 with my Poliwrath and used headbutt on the first Xatu, then the game froze. No reasoning for this, as I went back and it worked perfectly. It was wierd

Just realized, the game has been freezing a lot more recently.
Title: Re: General Pokemon Glitchiness
Post by: Jolteon on July 19, 2009, 11:35:35 am
Maybe the internal battery or something is dying.
Title: Re: General Pokemon Glitchiness
Post by: IIMarckus on July 19, 2009, 11:54:59 am
Maybe the internal battery or something is dying.
The internal battery only affects game saves, and problems with it will never cause freezing.

The most likely explanation is that the cartridge got pulled out slightly.
Title: Re: General Pokemon Glitchiness
Post by: Dragonmaster91 on July 19, 2009, 12:11:24 pm
Maybe the internal battery or something is dying.
Meh, probably just something with my computer... Seeing how I am using an... emulator...
Title: Re: General Pokemon Glitchiness
Post by: Missing? NO! on July 19, 2009, 01:50:55 pm
Maybe the internal battery or something is dying.
Meh, probably just something with my computer... Seeing how I am using an... emulator...
What emulator?
Title: Re: General Pokemon Glitchiness
Post by: Dragonmaster91 on July 19, 2009, 03:34:39 pm
Maybe the internal battery or something is dying.
Meh, probably just something with my computer... Seeing how I am using an... emulator...
What emulator?
VBA, the latest one too. As soon as I reloaded it, it stopped. So I am guessing it did have something to do with my computer. Meaning that it was not a glitch. I thought I was on to something...
Title: Re: General Pokemon Glitchiness
Post by: Photon-Phoenix on August 14, 2009, 07:30:07 am
Nah, the file is just fragmenting.  Just download a new one and  it should be fine.
Title: Re: General Pokemon Glitchiness
Post by: Latiaslost on September 04, 2009, 04:10:26 pm
Sorry i don't know how to post without replying yet.... :???:
Has anyone here seen or heard about the secret "glitch Sinnoh" In Diamond/Pearl?
Where shaymin and Darkrai are out in the open, You can catch the opposite legendary to the game's main one, and the the cities are deserted? I am having a hard time to get there, because it's soooo hard...
Plus I need an american cheat cartridge, because my diamond was bought before it was out in England, and my dad bought a american pearl instead of the english one I'd asked for! >:(
Title: Re: General Pokemon Glitchiness
Post by: ドナルド・マクドナルド on September 04, 2009, 04:28:14 pm
Hit reply to post so your not doing anything wrong kid!
Title: Re: General Pokemon Glitchiness
Post by: Kaena on September 04, 2009, 07:16:32 pm
Sorry i don't know how to post without replying yet.... :???:
Has anyone here seen or heard about the secret "glitch Sinnoh" In Diamond/Pearl?
Where shaymin and Darkrai are out in the open, You can catch the opposite legendary to the game's main one, and the the cities are deserted? I am having a hard time to get there, because it's soooo hard...
Plus I need an american cheat cartridge, because my diamond was bought before it was out in England, and my dad bought a american pearl instead of the english one I'd asked for! >:(

To create a topic, go to the board that is most relevant to your post (in this case Pokemon Glitch Discussion). Go to the tab at the top right, and click on "New Topic". If you can't find it, use Ctrl+F to search for it. Also, this "glitch Sinnoh" sounds like it should probably go in this topic (http://forums.glitchcity.info/index.php/topic,5.msg150003.html#new), as it seems highly unlikely. However, the description you gave reminds me of using a Walk Through Walls code, except for the fact that Palkia/Dialga are never available in opposite versions, save for Wild Pokemon Encounter cheat codes.
Title: Re: General Pokemon Glitchiness
Post by: Missing? NO! on September 05, 2009, 10:35:19 am
Sorry i don't know how to post without replying yet.... :???:
Has anyone here seen or heard about the secret "glitch Sinnoh" In Diamond/Pearl?
Where shaymin and Darkrai are out in the open, You can catch the opposite legendary to the game's main one, and the the cities are deserted? I am having a hard time to get there, because it's soooo hard...
Plus I need an american cheat cartridge, because my diamond was bought before it was out in England, and my dad bought a american pearl instead of the english one I'd asked for! >:(

To create a topic, go to the board that is most relevant to your post (in this case Pokemon Glitch Discussion). Go to the tab at the top right, and click on "New Topic". If you can't find it, use Ctrl+F to search for it. Also, this "glitch Sinnoh" sounds like it should probably go in this topic (http://forums.glitchcity.info/index.php/topic,5.msg150003.html#new), as it seems highly unlikely. However, the description you gave reminds me of using a Walk Through Walls code, except for the fact that Palkia/Dialga are never available in opposite versions, save for Wild Pokemon Encounter cheat codes.
An opposite version could count as a hybrid.
Title: Re: General Pokemon Glitchiness
Post by: rosenrot on January 24, 2010, 03:08:31 am
Back in the days of R/B/Y a friend of mine brought his Yellow version to my house for me to help him catching articuno..everything went smoothly and in no time I was facing him..saved the file and pressed A..I can't really remember how things went with him but it all ended with me resetting the game. After I loaded the file, articuno was replaced with Nurse Joy, Chansey was in the ladder? type thingy in articuno's isle and Pikachu was in the water; I had no pokemon with surf/dig/teleport in my party anymore and no escape ropes in the bag. Nurse Joy, when pressed A, said something like "The water is contaminated be careful" something among those lines and that was the end for my friend's save file xDD
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on January 24, 2010, 06:36:34 am
Something happened to me on Pokemon Leafgreen. I started the game over, and used a walk through walls code to exit Pallet Town without any Pokemon. I experimented around, doing things such as trying to teach TMs, feed berries, etc. 2 odd things happened to me- when I tried to use a TM/HM with no Pokemon, the game said,

 'There is no Pokemon' (Is that Game Freak knowing that people would escape Pallet and try to use TMs?!).

 Another strange thing was what happened when I tried to use move tutors. It brought up my party, which of course had no Pokemon in it. When I pressed 'A', a message came up saying '          and
are not compatible'. That all seems normal, except for the fact that I could never use the move tutor again! When I talked to the tutor (the Mega Punch tutor) again, he gave his 'now we are comrades in punching' message.
The 'There is no Pokemon' message is similar to the 'You don't have a Pokemon' message on red/blue/yellow which was already noted but I'm not sure if this has been noted in Gen III yet, good find.

Regarding the mega punch tutor he will say 'now we are comrades in punching' if he has already taught you the move. Its quite interesting why he said that when '      ' didn't learn Mega Punch though. 

Here is what the game might do in '      's case. When using the move tutor the game should let you pick any pokemon (before checking whether they are compatible with that move or not), if they are incompatible the game will display a message and return to the main map interface, the game will read that pokemon again, to see if its moves or stats have changed in anyway and if so display the 'we are comrades in punching message' otherwise the message for when you haven't taught the move.However with  '       '  you could consider the game is forced to move into the party pokemon interface because on the normal map interface the game thinks you have no valid pokemon.) Even though it couldn't learn mega punch the game returned to the main map interface it checks whether '      ' has changed but since it takes it as non-existant the game might use that message instead as an error handler.
Title: Re: General Pokemon Glitchiness
Post by: Nishin on January 27, 2010, 09:33:50 pm
I found my PokeMon Gold (my personal favorite version) the other day.

I triggered Glitch Dimension using the different MacHop sounds (PokeDex, Vermillion City, and Goldenrod) and then viewing the Coin Case thing. While in Glitch City, I followed the same steps to trigger it and my game froze. The blank screen was accompanied with a high-pitched ringing. I simply shut it off and turned it back on, and it seems no permanent and/or significant damage was done to the game.

I wonder if anyone else did this (because, quite frankly, I'm a bit of an idiot with nothing better to do).
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on January 30, 2010, 08:49:09 am
I found my PokeMon Gold (my personal favorite version) the other day.

I triggered Glitch Dimension using the different MacHop sounds (PokeDex, Vermillion City, and Goldenrod) and then viewing the Coin Case thing. While in Glitch City, I followed the same steps to trigger it and my game froze. The blank screen was accompanied with a high-pitched ringing. I simply shut it off and turned it back on, and it seems no permanent and/or significant damage was done to the game.

I wonder if anyone else did this (because, quite frankly, I'm a bit of an idiot with nothing better to do).

Actually perhaps it wouldn't be such a bad idea if someone tried using the coin case after hearing a similar cry, for example Kabuto and see if that has the same effect because to my knowledge Machop's and Omanyte's cries are the same, except that an extra byte gives them different pitches.

Edit: Yes omanyte's cry also causes the same effect as well as various other Pokémon.
Title: Re: General Pokemon Glitchiness
Post by: Darkness_LordII on February 03, 2010, 04:34:16 pm
One day I was playing pokemon blue using the nintendo 64 Pokemon Stadium and I was restarting a new game. At the beginning minor glitch started to happen but was still unusual. One example was the music of the viridian forest was slower and missing note for 10 second or see a bunch of ''a''' letter around the upper left screen while walking. These kind of minor glitch happen sometime but very not often and only on the nintendo 64 pokemon stadium (not even the second one). I have yet to found why it is happening
Title: Re: General Pokemon Glitchiness
Post by: Gravemacs on February 03, 2010, 09:35:35 pm
I remember a few years back, me and my old best friend were messing with my Pokemon Blue. We discovered the 'M' glitch from her older brother, and we did a stupid act: we stored 'M' in the PC. We found out that the Hall of Fame goes whacko after that.. but it displays some unusual text coding. Such as "Gold Teet"??! What the fudge? I don't even wanna know. What does it mean? What did it mean? Aghhh..
Title: Re: General Pokemon Glitchiness
Post by: Zowayix on February 03, 2010, 09:36:54 pm
Such as "Gold Teet"??! What the fudge? I don't even wanna know. What does it mean? What did it mean? Aghhh..
Gold Teeth with the h cut off, clearly.
Title: Re: General Pokemon Glitchiness
Post by: Darkness_LordII on February 14, 2010, 08:39:06 pm
Did anybody tried to level a L M 4 at level 24? on my nintendo 64 with pokemon stadium , the game crash just after the level up message appear. I assume that he learn a superglitch at that level
Title: Re: General Pokemon Glitchiness
Post by: MissingNO. #1 Master on February 16, 2010, 05:16:40 am
The Glitchdex says it learns Quick Attack.
Title: Re: General Pokemon Glitchiness
Post by: VaeporSage on March 22, 2010, 01:35:32 pm
In my Emerald, while I was in Lilycove Contest Hall with the Berry Master there, when I went from one end of the Hall to the other, some peoples' graphics were unloaded until I stepped on certain tiles; e.g. there was no-one there, but when I went about 3-4 tiles away from them, they appeared.

EDIT: In FR/LG, I've heard reports of party Pokemon randomly turning Poisoned upon exiting Diglett's Cave. Is this true? I'm pretty sure it exists only on early versions though.
Title: Re: General Pokemon Glitchiness
Post by: blahpy on March 22, 2010, 07:09:16 pm
Are you sure this isn't caused by all your pomeg glitching with B oean's and voodoo battling etc?
Title: Re: General Pokemon Glitchiness
Post by: VaeporSage on March 24, 2010, 12:27:00 pm
Hm. As I've mentioned on HoO, Pomegging does not yet have any side-effects. The "B oE Ans", or "oE {e Ais" as they actually are, are FR/LG exclusive, and I have turned off my game every time I Voodoo or send out oE {e Ai, so no, I believe it could be due to that perhaps the Berry Master Hall map is somewhat inimportant to the plot, so Nintendo might have half-assed the job. Just a theory though.
Title: Re: General Pokemon Glitchiness
Post by: blahpy on March 24, 2010, 10:36:31 pm
Well, we should get some other people testing it too then. I'm not sure I understand though.....
Title: Re: General Pokemon Glitchiness
Post by: VaeporSage on April 01, 2010, 02:41:22 pm
Hmhm. Admittedly, I don't believe 3rd Gen has much more testing to be done, but 4th Gen is certainly up for discovery....what don't you understand?
Title: Re: General Pokemon Glitchiness
Post by: Redstar on April 18, 2010, 02:51:51 pm
Via GameShark, you can find a "hybrid" Pokemon in Red and Blue... Essentially, a Growlithe with a green pallet and the name and move set for Bulbasaur.
Title: Re: General Pokemon Glitchiness
Post by: ∀xaj on April 18, 2010, 08:13:29 pm
Via GameShark, you can find a "hybrid" Pokemon in Red and Blue... Essentially, a Growlithe with a green pallet and the name and move set for Bulbasaur.

Can you explain further?
Title: Re: General Pokemon Glitchiness
Post by: Bassmasta on April 18, 2010, 10:38:30 pm
I think I've done something like this before. There are codes that edit each stat of the individual Pokémon including movepool and species (where the color is retained from the original). My guess is that he got the part of the code that edited the Pokémon species to Growlithe from a Bulbasaur. I might have saved the document from my old computer, which will be uploaded if I can find it.

EDIT: Found and attaching document. Can't remember original author.
Title: Re: General Pokemon Glitchiness
Post by: ∀xaj on April 19, 2010, 09:09:11 am
I think I've done something like this before. There are codes that edit each stat of the individual Pokémon including movepool and species (where the color is retained from the original). My guess is that he got the part of the code that edited the Pokémon species to Growlithe from a Bulbasaur. I might have saved the document from my old computer, which will be uploaded if I can find it.

EDIT: Found and attaching document. Can't remember original author.

I see.  Nothing impressive really, just changing the sprite without changing the palette.
Title: Re: General Pokemon Glitchiness
Post by: Redstar on April 19, 2010, 04:52:18 pm
I think I've done something like this before. There are codes that edit each stat of the individual Pokémon including movepool and species (where the color is retained from the original). My guess is that he got the part of the code that edited the Pokémon species to Growlithe from a Bulbasaur. I might have saved the document from my old computer, which will be uploaded if I can find it.

EDIT: Found and attaching document. Can't remember original author.

I see.  Nothing impressive really, just changing the sprite without changing the palette.
Actually, it's a single-line code: 0999d8cf

As you can see, the code is entirely different from usual codes (09 rather than 01, for example)
Title: Re: General Pokemon Glitchiness
Post by: Bassmasta on April 19, 2010, 06:17:21 pm
When I tested the code, I encountered a brown Bulbasaur with Growlithe's cry and the name Growlithe, as well as normal Growlithes (this is when I used a Growlithe encounter code with this one). So your code is just the same as mine, just coded differently.

When I used your code standalone, however, nothing really seemed to happen. But having 09 instead of 01 in the coding is something unusual for me still. On a side note, replacing 09 with 01 in your code is the normal Pokémon encounter code set to Bulbasaur's hex identifier.
Title: Re: General Pokemon Glitchiness
Post by: Redstar on April 22, 2010, 12:26:24 pm
I can't seem to get the code to work on Visual Boy Advance, which is what I use, but my partner did so with BGB. Not sure what that implies, or if I just couldn't get the setting right.

I finally did manage to get it working, as you can see here:

(http://img153.imageshack.us/img153/3387/bgb00002.png)
Title: Re: General Pokemon Glitchiness
Post by: Photon-Phoenix on April 22, 2010, 01:57:53 pm
Replace 09 with 80 and it should work.
Title: Re: General Pokemon Glitchiness
Post by: randomwordgenerator on September 23, 2010, 10:20:24 am
I did some little discoveries regarding bad clones/the level 0 bad clones in pokémon Crystal. I hope they'll will help!

If your bad clone is making your box unacessible, you can enter in a wild battle, use your bike or a TM outside battle to fix this. I think it's because it uses data of the last action you did or something to put as his name. If you didn't do anything or spoke with someone as the last action you did before seeing it, the name will be a bunch of garbage, which causes freezing or the need to press A for a long time.

Regarding the lv.0 clone (the one used for celebi glitch), maybe his IVs all turn 0 or at least change from the original. The proof for that is that I cloned my red gyarados, and in return I received a level 0, blue one.
Title: Re: General Pokemon Glitchiness
Post by: Calhaora on March 08, 2013, 10:46:09 am
Hey Guys found some weid stuff while Sharking my ROM.
Players Name is Hao.

1. catch Missingno. at lvl3 - Apperantly it knows some sort of the superglitch move
2. go via WTW into the Diglettcave- battel startet. Wild Diglett apeared
3. use the Glitchmove
4. Both are frozen, than Asleep. Managed to wake my pokemon up.
5. Missingno. turns into lvl 157 Mankey which uses Radge... Animation of Waterfall and besides the damage it creates a decoy.
6. Continue to use this. Dont let me make any selection.
7. Lock up

What the Hax?

Edit: Seems to be the Cooltrainermove. But why is he so unexpectable?

(In the Pic below stands Hao is using Rage... its a German ROM)
Title: Re: General Pokemon Glitchiness
Post by: Bert on March 08, 2013, 03:32:53 pm
Quote
Missingno. turns into lvl 157 Mankey which uses Radge... Animation of Waterfall and besides the damage it creates a decoy.

Jesus Christ, how horrifying.

When I was doing the Save Abuse glitch, I managed to replace the Save option with RESET, which did exactly what you'd expect.
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on March 09, 2013, 08:55:02 am
Hey Guys found some weid stuff while Sharking my ROM.
Players Name is Hao.

1. catch Missingno. at lvl3 - Apperantly it knows some sort of the superglitch move
2. go via WTW into the Diglettcave- battel startet. Wild Diglett apeared
3. use the Glitchmove
4. Both are frozden, than Asleep. Managed to wake my pokemon up.
5. Missingno. turns into lvl 157 Mankey which uses Radge... Animation of Waterfall and besides the damage it creates a decoy.
6. Continue to use this. Dont let me make any selection.
7. Lock up

What the Hax?

Edit: Seems to be the Cooltrainermove. But why is he so unexpectable?

(In the Pic below stands Hao is using Rage... its a German ROM)

This effect is similar to a trick that can be performed after acquiring Ditto's CoolTrainer♀ move. (Transform into a Pokémon with more than one move, then switch any move past the first move with first)

In Red/Blue, if you keep scrolling/entering and exiting the FIGHT menu until the name of the type glitches up, the music will stop and the enemy Pokémon's name will change and become burned when you close the menu.

After viewing the stat screen, its sprite apparently becomes Arcanine, but if you capture it, it is a Level 127 Missingno.
 
(http://i.minus.com/j0fHEw4eh0dec.png)(http://i.minus.com/jj854NN3bYbGz.png)(http://i.minus.com/jb0me1yb8gqAFX.png)
(http://i.minus.com/jWwXis238UxsI.png)(http://i.minus.com/jnuRYQighEYbs.png)

Index number: Missingno. (32h, dec: 50)
HP: 6946
Status: 30h (Freeze/Burn)

The game will freeze after the battle in most places, an exception being Diglett's Cave.

For unknown reasons(?), you can also get a Level 127 Horsea. At first I thought it may have been because Diglett used Dig, but after trying it myself, it doesn't always happen when a Pokémon is under the Dig stage.

Video by Paco81:

Click here (http://www.youtube.com/watch?v=nZvK0ZGyfnc)


You can't do this glitch in Pokémon Yellow because the game won't let you swap moves in battle after Transform. (hitting select does nothing and brings you back to the first move). But maybe you can if you trade a Ditto with the CoolTrainer♀ move.


The effect is also similar to the 'Wild Appeared' trick. You can get it to happen legitimately with the save abuse bug. In English versions, swapping the third Pokémon with the 36th (thx Vaeporsage) and closing the menu causes the "PA: Ding-dong! You are out of SAFARI BALLs!" message to pop up. This allows you to warp to the Safari Zone gate.

You can then toss the quantity item 36 ('last door' byte) to warp anywhere you want (e.g. 5 left = Vermillion City) and avoid Professor Oak's "It's not safe to get out message".

Alternatively you can just locate a ????? in your bag after swapping the 2nd Pokémon with the 10th and use it to Surf south of Pallet Town.

Now, in Red/Blue when you capture a Pokémon affected by 'Wild appeared' you get a Golem, which after you view a Pokémon's summary and exit with B, appears as a Magmar.

(http://i.minus.com/jP0R5L5KoONmh.png)(http://i.minus.com/jZoG46SNXqJX4.png)(http://i.minus.com/jIoOtMqN5rcbo.png)

In Yellow, it actually is a Magmar.

(http://i.minus.com/jbhFNwSJSjZZo1.png)(http://i.minus.com/jHwD5r8uiDzPw.png)(http://i.minus.com/jb03kN46LuW7PG.png)


In one of the versions, I was able to change either the Golem or Magmar (I'm not sure which one it was) to Missingno. by depositing lots of Pokémon. If you deposit too many Pokémon via PC, you can fix the wild appeared glitch as your Pokémon no longer affect the enemy's name.
Title: Re: General Pokemon Glitchiness
Post by: camper on March 10, 2013, 02:00:51 am
You get a L127 Horsea if you do the same thing twice without leaving the cave. It doesn't work on certain emulators though.
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on March 10, 2013, 07:52:31 am
You get a L127 Horsea if you do the same thing twice without leaving the cave. It doesn't work on certain emulators though.

What emulator did you use? I tried VBA-RR v24 svn422 (which probably has errors) and sometimes it worked and sometimes it didn't. i.e. at times I'd get another level 127 Missingno. after already catching one without leaving the cave.

Edit: For some reason if you mess up the graphics on your side after sending any Missingno. or 'M into battle it seems you always get the Level 127 Horsea. It's nothing to do with Dig.
Title: Re: General Pokemon Glitchiness
Post by: camper on March 10, 2013, 10:42:33 am
I have to use v24 too as v21 is too stable to even initiate super glitch. (and I forget why I stopped using v24)
The messing up graphics OR sending out glitches. Which one causes the Pokemon change?

Btw do you have RR v21? The disassembler always crashes the emulator when I click search.
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on March 10, 2013, 12:27:11 pm
I have to use v24 too as v21 is too stable to even initiate super glitch. (and I forget why I stopped using v24)
The messing up graphics OR sending out glitches. Which one causes the Pokemon change?

Probably the messed up graphics. Actually all you have to do is view the glitch Pokémon's stats from the PkMn menu and exit, then when you swap moves to get the CoolTrainer♀ move after Transform, you can switch to any Pokémon that doesn't mess up the graphics and switch back to the Transformer to get the Level 127 Horsea when you glitch up the enemy.

Also, if you exit the battle and enter again with the player's sprites still messed up, you can get Horsea without having to view or send out the glitch Pokémon.

Quote
Btw do you have RR v21? The disassembler always crashes the emulator when I click search.

Do you mean the one from here (https://code.google.com/p/vba-rerecording/downloads/list)? I'm not sure what you mean. Clicking 'Next' on the disassembler causes it to pause, but you can unfreeze it by clicking inside the window.
Title: Re: General Pokemon Glitchiness
Post by: camper on March 11, 2013, 04:38:03 am
Quote
Btw do you have RR v21? The disassembler always crashes the emulator when I click search.

Do you mean the one from here (https://code.google.com/p/vba-rerecording/downloads/list)? I'm not sure what you mean. Clicking 'Next' on the disassembler causes it to pause, but you can unfreeze it by clicking inside the window.
1. Start any ROM in VBA21.exe
2. Open the Disassemble window
3. Enter valid value in the text box and click Go
4. Wait 1 second
5. ?????
6. PROFIT

5. The whole emulator crashes :( (A window pops up saying the program has stopped working)
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on March 11, 2013, 05:26:21 am
Quote
Btw do you have RR v21? The disassembler always crashes the emulator when I click search.

Do you mean the one from here (https://code.google.com/p/vba-rerecording/downloads/list)? I'm not sure what you mean. Clicking 'Next' on the disassembler causes it to pause, but you can unfreeze it by clicking inside the window.
1. Start any ROM in VBA21.exe
2. Open the Disassemble window
3. Enter valid value in the text box and click Go
4. Wait 1 second
5. ?????
6. PROFIT

5. The whole emulator crashes :( (A window pops up saying the program has stopped working)

Weird. It works for me, though you can't click in the 'Go' button again after you've already done one search and you have to close the disassembler and open it again. Maybe it's your operating system? (I'm using Windows 7)
Title: Re: General Pokemon Glitchiness
Post by: camper on March 11, 2013, 11:57:28 am
I'm using Windows 7 64-bit. I'll try to redownload the emulator when I have time.
Title: Re: General Pokemon Glitchiness
Post by: Calhaora on March 12, 2013, 07:50:24 am
Thx for Explaining.
Will try this again. But my Emulator crashed al lot since then xD
I dont actually know, that Missigno. can use this Move.
Title: Re: General Pokemon Glitchiness
Post by: camper on March 16, 2013, 09:08:44 am
The catching Missingno. trick works in Japanese Blue when you switch the -- move with the 4th move after viewing Mew's stats (don't know if viewing other Pokemon works too), as shown in this video (http://www.youtube.com/watch?v=sQRzS5autKo).

But how? You normally can't switch moves in that situation.
Title: Re: General Pokemon Glitchiness
Post by: Bert on April 20, 2013, 03:38:15 pm
I recall a glitch that happened on Crystal version years ago.

I was going to battle the Pokemon League again and my rival challeneged me. However, instead of standing across from me, he stood on my trainer's sprite and looked the direction he would if you were on the other side of the hall.

If you were on the right side of the hall, he would stand on your sprite and look right, as if you were on the left side, for example.
Title: Re: General Pokemon Glitchiness
Post by: blahpy on April 20, 2013, 05:03:45 pm
From what I remember, doesn't it involve saving on the point where he battled you and reloading the next time it's that day or something similar?
Title: Re: General Pokemon Glitchiness
Post by: Bert on April 20, 2013, 05:06:47 pm
Nope, I just walked in and that happened.

What's odd is the game did it several more times when I reset. The same damn thing, on both sides of the wall.
Title: Attack of the Level 92 Diglett (from Outer Space)
Post by: Bert on March 19, 2014, 07:21:55 pm
DOUBLE POST NUOH MY GOD.

Sometimes when I'm Action Replaying my way through Pokémon Platinum, I'll use a code that lets me encounter any Pokémon at any level under 101. It can be done with the PokéWatch's calculator.

There have been times where I have not changed the level or Pokémon number, and, out of the blue, I encounter a level 92 Diglett. Just level 92 Diglett as far as the eye can see. Leaving the Route undoes it. If you try to change the species and level, you still encounter those Diglett.

I'm 99% sure this glitch happens because the Pokémon's data does not add up (because Giratina totally lives on Route 1, guize, I swear. It also evolves into Distortioner when you level it up to lvl 4453 and feed it a Nugget when you hold your 3/DS at a 57 degree angle) and it's retaliating to teach me a lesson.
Title: Re: General Pokemon Glitchiness
Post by: PhantoMewtwo on September 29, 2014, 09:19:18 am
That creepy moment when you use a cheat to walk through walls in g/s/c and random npc sprites turn into ditto copies of you. Once twins ann and anne became sudowoodos lol
Title: Re: General Pokemon Glitchiness
Post by: Calhaora on October 13, 2014, 11:55:03 am
Heyho

Can someone tell me whats that Pokemon in the Attachement? Cant load the Dex (no Idea why)

Sorry for the "Quallity"
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on October 13, 2014, 02:53:01 pm
Looks like Yellow hex:FD in the German version.

(http://i.minus.com/jba244RrjUQzAh.png)

https://web.archive.org/web/20101205100003/http://glitchcity.info/glitchdex

Heyho

Can someone tell me whats that Pokemon in the Attachement? Cant load the Dex (no Idea why)

Sorry for the "Quallity"

Yes, the GlitchDex broke after a MediaWiki update, I'm afraid. Sorry to tell you that.
Title: Re: General Pokemon Glitchiness
Post by: Calhaora on October 13, 2014, 04:02:22 pm
Oh..Okay. Will it be fixed again? And thnks for the Link, but the Name is slightly different hm? Dont know, maybe its because I abused my Yellow to the Death xD

And Nice ava by the way :3
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on October 15, 2014, 08:18:34 am
I'm not sure, because Abwayax manages most of the technical stuff, though I'm sure he'll get around to fixing it soon.

You're welcome. I personally don't notice a difference between your screenshot and mine except for the glitch tile being coloured slightly differently, however, the names of glitch Pokémon may differ between different languages.

And Nice ava by the way :3
Thanks! Like the picture shows, I was trapped because one tile would spin me to the left and the other to the right, but I admit that walk through walls was used to get here, although a glitch Unown was used to cause the Glitch City.
Title: Re: General Pokemon Glitchiness
Post by: Calhaora on October 17, 2014, 07:24:26 am
I'm not sure, because Abwayax manages most of the technical stuff, though I'm sure he'll get around to fixing it soon.

You're welcome. I personally don't notice a difference between your screenshot and mine except for the glitch tile being coloured slightly differently, however, the names of glitch Pokémon may differ between different languages.

And Nice ava by the way :3
Thanks! Like the picture shows, I was trapped because one tile would spin me to the left and the other to the right, but I admit that walk through walls was used to get here, although a glitch Unown was used to cause the Glitch City.

Ah okay! :D
*exitet*

Hmhm sounds good.
And is there some Method to see Pokemon, that Crash youtr Game?
On my (saveabused) Version I find some Pokemon other than Q *obvious* to actually see whats in my Team. but sometime, if I swap some Pokemon the game locks up o:
Is it because I SWAPPED or is it the Pokemon itself...




Which Unown was it? ...For some reasons I adore these crashed Traintiles <3 xD
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on October 17, 2014, 09:46:38 am
I'm not sure, because Abwayax manages most of the technical stuff, though I'm sure he'll get around to fixing it soon.

You're welcome. I personally don't notice a difference between your screenshot and mine except for the glitch tile being coloured slightly differently, however, the names of glitch Pokémon may differ between different languages.

And Nice ava by the way :3
Thanks! Like the picture shows, I was trapped because one tile would spin me to the left and the other to the right, but I admit that walk through walls was used to get here, although a glitch Unown was used to cause the Glitch City.

Ah okay! :D
*exitet*

Hmhm sounds good.
And is there some Method to see Pokemon, that Crash youtr Game?
On my (saveabused) Version I find some Pokemon other than Q *obvious* to actually see whats in my Team. but sometime, if I swap some Pokemon the game locks up o:
Is it because I SWAPPED or is it the Pokemon itself...

It could be because you swapped the Pokémon. Pokémon past position 6 use non-Pokémon data (though some of their data may represent data from other Pokémon too) as their Pokémon data, so you're corrupting the memory by swapping Pokémon.

e.g. after the save corruption glitch many values become FF. When you swap a relevant Pokémon with the tenth you're filling the Pokédex seen and own bytes with FF (they used to be 00) and completing (overcompleting) the Pokédex.

Also, this swapping Pokémon thing is actually why most close menu select glitches from Red/Green/Blue JP give weird effects (for the end result you're swapping a Pokémon with what you chose, and the Pokémon depends on the cursor position when you pressed select on an item).

Another form of corruption may occur when viewing Pokémon past position 6, even non glitch Pokémon. How that works doesn't seem to be documented. Also, there are (https://www.youtube.com/watch?v=Jm7lizM9Bv0) indeed glitch Pokémon that corrupt data when viewing their status, but they don't seem to be common.

And is there some Method to see Pokemon, that Crash youtr Game?

Are there any glitch Pokémon in the German version that freeze the game just by viewing their status? (Try this with a normal party Pokémon list and not one with over 6 Pokémon)

Certain Pokémon only freeze the game sometimes (like Yellow Missingno. sent out by the opponent), while others freeze the game seemingly always (like PokéWTrainer sent out by the opponent).

For Pokémon sent out on the opponent's side the problem may be dimensions of 0, because they are technically dimensions of 256 and the game can't handle it. Another problem might be a bad pointer for the sprite (maybe?).

With a Game Genie code, you can patch the dimensions, but you'd have to make one for each glitch Pokémon of a certain dex number. TheZZAZZGlitch's Pokémon Yellow debug menu (https://www.youtube.com/watch?v=BkIDPwkeGWs) may also help.

Which Unown was it? ...For some reasons I adore these crashed Traintiles <3 xD

I can't remember, sorry.

Map corrupting Unown in Crystal were (for me): 3A, 80, 8B, 8D, 90, 9E, A1, C0, D3. I don't know if these always work though. Try them in the train station.

GameShark codes:

01xx24DC (Pokémon Gold/Silver) - You probably knew this.
01xxD9DE (Crystal)
Title: Re: General Pokemon Glitchiness
Post by: Calhaora on October 18, 2014, 08:48:27 am
Ah okay.

Well it freezes by the Time the two  "switch" places.
So I never get to the stats because Im not viewing much of them, because I know they freeze sometimes xD

Uhh Codes :B I will try! :D

Edit: Hihi it worked xD
Title: Re: General Pokemon Glitchiness
Post by: Bert on December 07, 2014, 03:03:15 pm
So on HeartGold Version, Lyra seems to think I have a Cyndaquil, even though my starter was Chikorita and is now a Meganium. Is there a reason this happens?
Title: Re: General Pokemon Glitchiness
Post by: Crystalame on January 02, 2015, 05:19:37 am
Hey I couldn't find a Gen 4 glitch discussion thread and I think it's too minor to make a topic for it, so I'mma post it here. Hope that's alright.

I was too shy to post this before, and as such, forgot about it for a while, but I just remembered a small graphical error that happened to me while I was playing through HeartGold back in like May or something.

When I sent out two Shiny Pokemon in a double battle, the sparkle animation for the second Pokemon had some weird... uh... the only way I can describe it is, like, a transparency issue. You know when someone tries to make an image with soft edges transparent and they do a really bad job of it and it has weird, ugly white edges? That's what happens to the sparkles, from what I can remember. It really weirded me out because when it first happened, I only really saw it out of the corner of my eye because I was doing other things while playing, so I paid more attention the next time I entered a double battle to make sure I wasn't just going crazy and the same thing happened.

Unfortunately, you will have to take my word for this because I don't have any videos or images of it on me. I could RNG up another shiny or two and maybe try doing a double battle with them in the Battle Tower and see if I can get a video/picture of it though.

Actually though, part of me wonders if it was specifically the two Pokemon I was using (Feraligatr in first slot, Ho-Oh in second). Because, man, I can't believe no one's brought this up before. It's really obvious and strange looking.

...Er, well, maybe they have and I've just never seen it.
Title: Re: General Pokemon Glitchiness
Post by: PokeGlitchFanatic on January 03, 2015, 09:49:43 am
While using random stats for the mew glitch,  I came across a glitch trainer.  Erica,  the fourth gym leader,  with nothing but a normal level 23 Pikachu. It was really weird.  Her losing text was "What a nightmare!" If anyone recognized her team layout or the text,  please tell me. I believe my stat was 237.
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on January 03, 2015, 10:31:42 am
Welcome back to the forums PGF.

Yes, that is Gentleman #03's team. You probably encountered Erika team 7, because you get that if you didn't lower or raise the opponent's attack stage with Growl/X Attack.

The Trainer classes beginning from Erika look like this: Erika, Koga, Blaine, Sabrina, Gentleman. The first four only have one team, so team #02 is Koga, team #03 is Blaine and team #04 is Sabrina. Then team #05 would be Gentleman's first team, and so on.

I don't recognize "what a nightmare!" though, and I can't find it in the text dumps (http://iimarck.us/dumps/). Maybe you got something a bit different to that?

I know that glitch Trainers can say things; because I got Prof. Oak to say a PokéManiac's defeat line (I suppose it was the last Trainer I battled), but I don't remember how.
Title: Re: General Pokemon Glitchiness
Post by: sunriseespeon on January 03, 2015, 10:43:09 am
I don't recognize "what a nightmare!" though, and I can't find it in the text dumps (http://iimarck.us/dumps/). Maybe you got something a bit different to that?
I didn't recognize it either, but I did find it in the text dump for RBY. It is there.
..worded that wrong. I'm asleep apparently. I meant: why do glitch trainers spout random nonsense? Is it to do with memory addresses? (Or whatever it is.... complete idiot at anything programming, I just like messing things up.)
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on January 03, 2015, 10:44:48 am
Thanks. Oh, it was formatted like
Quote
"What
a nightmare!"
But I was searching for it as one line.

I don't recognize "what a nightmare!" though, and I can't find it in the text dumps (http://iimarck.us/dumps/). Maybe you got something a bit different to that?
I didn't recognize it either, but I did find it in the text dump for RBY. It is there.
..worded that wrong. I'm asleep apparently. I meant: why do glitch trainers spout random nonsense? Is it to do with memory addresses? (Or whatever it is.... complete idiot at anything programming, I just like messing things up.)

If you get them via the Ditto trick (and not just with the code 01xx59D0 for Red/Blue or 01xx58D0 for Yellow), then they may say what the last Trainer you battled said. I'm going to assume that they always do this.

So for example, a Jr Trainer(F) east of Fuchsia City says "I was too impatient!". If she was the last Trainer you battled before returning to the route you escaped from the long-range Trainer, the glitch Trainer will say this line.

(http://i4.minus.com/ibo77cMpgvFEBu.png)(http://i6.minus.com/ibrWeeMA0Re1vX.png)

Note: I edited Vaporeon's Special stat with memory viewer.

Edit: "What a nightmare!" is said by a Channeler on Pokémon Towers' fifth floor, so you may have battled them.

(http://i4.minus.com/iEF1DYORUMQR6.png)(http://i3.minus.com/i7toEJJGpPUur.png)
Title: Re: General Pokemon Glitchiness
Post by: Cryptic_Lynx on January 15, 2015, 11:10:06 am
This is supposed to be just weird glitches, right?

So, I don't remember this really well, because I was like seven when it happened. I was playing on my brother's physical copy of Pokemon LeafGreen (he had no cheating devices) and I think I was walking around on the route just north of Vermillion City, and I encountered a wild Oddish in the grass. I wasn't able to catch it because I didn't have any poke balls on me and I never saw it again.

Oddish is FireRed exclusive, so I have no idea how this happened or why. Any ideas?


Another thing: I would have double-posted this if I could have. I overloaded my game with cheat codes, because I was trying to see if I could get a shiny Espeon as my starter, and I didn't use the right master codes. I sent out a Bad Egg with a black sprite.
I would post the screenshots, but I couldn't figure out how and they're the wrong resolution anyway.



Title: Re: General Pokemon Glitchiness
Post by: sunriseespeon on March 08, 2015, 07:41:52 am
Hey I couldn't find a Gen 4 glitch discussion thread and I think it's too minor to make a topic for it, so I'mma post it here. Hope that's alright.

I was too shy to post this before, and as such, forgot about it for a while, but I just remembered a small graphical error that happened to me while I was playing through HeartGold back in like May or something.

When I sent out two Shiny Pokemon in a double battle, the sparkle animation for the second Pokemon had some weird... uh... the only way I can describe it is, like, a transparency issue. You know when someone tries to make an image with soft edges transparent and they do a really bad job of it and it has weird, ugly white edges? That's what happens to the sparkles, from what I can remember. It really weirded me out because when it first happened, I only really saw it out of the corner of my eye because I was doing other things while playing, so I paid more attention the next time I entered a double battle to make sure I wasn't just going crazy and the same thing happened.

Unfortunately, you will have to take my word for this because I don't have any videos or images of it on me. I could RNG up another shiny or two and maybe try doing a double battle with them in the Battle Tower and see if I can get a video/picture of it though.

Actually though, part of me wonders if it was specifically the two Pokemon I was using (Feraligatr in first slot, Ho-Oh in second). Because, man, I can't believe no one's brought this up before. It's really obvious and strange looking.

...Er, well, maybe they have and I've just never seen it.

I know what you're describing! Also, I did it with a shiny Latias and Latios (wow Sunrise stop being a cheater!!) and it still did that. Did it on HeartGold with two legit shinies (a Furret and something else, I don't remember) and it also did that. It may have done that on Platinum too.

Edit: Picture with Lati@s (SoulSilver)
(http://i.imgur.com/2oUN3Wg.png)
It's not really noticeable on the actual sparkle, but it is VERY noticeable on the fading of the second Pokémon's sparkles specifically.

Edit 2: Tried it out with: Latias and Latios on the two trainers outside Cliff Cave, which is the picture
Leafeon and Staraptor on the same trainers
Cresselia and Riolu on the young couple near the Safari Zone

All have the same "bug". I don't have a Platinum save file anymore so I can't test that out right now - I don't even remember any double battles there. Probably post-game stuff.

I'm uploading a video. I made it in like 5 seconds, but it's the results from above.
Title: Re: General Pokemon Glitchiness
Post by: TwilightHakuryuu on December 30, 2015, 12:48:03 am
Since this is a sticky and I haven't really seen this mentioned before and I think it's more of a minor glitch...

So, I was messing around with my spare Red Version cartridge a while back. I had never actually performed the Mew Glitch using the Special Stat of a Trainer's Pokémon before, so I had started a new game and worked my way to Cerulean City. Everything was business as usual until I went to battle Mew.

I fled from the long-distance trainer using a newly-caught Abra's Teleport. I defeated the trainer who had the right Pokémon. Then I teleported back to Cerulean.

This was where I deviated a little.

I opened my bag and discovered that I had no Pokéballs to catch the Mew with, so I went to the Cerulean PokéMart and bought some. I left the Mart. I saved outside it. I headed back to Nugget Bridge... Gary was back in the same place as before!

So I went up to Gary and asked him what he was doing there, to which he repeated his rude departing message from earlier but didn't actually leave this time, instead continuing to look around his vicinity eratically as if I wasn't even there. So I walked a little further, figuring it was just a weird little bug and would go away after I left the area for a bit.

Instead of the Start Menu opening, a dialogue box popped up. I don't remember what the text said, but when I finished clicking through it, the dialogue box closed and... Nothing happened.

No Mew. No battle. Just Gary being a jerk by blocking one side of the road.

I played that cartridge a bit more; I think I reset it when I reached the Safari Zone and attempted the Mew Glitch again using Ditto instead. I got the Mew that time but Gary never went away regardless of what I did.
Title: Re: General Pokemon Glitchiness
Post by: Krys3000 on December 30, 2015, 01:50:39 am
This is a text box ID mismatching. It happens because the glitch loads the text box with the same ID than the last text box you opened which in your case is not 0 (start menu) anymore. You'll find more on GCL's article about the glitch :)
Title: Re: General Pokemon Glitchiness
Post by: TwilightHakuryuu on December 30, 2015, 07:39:31 pm
This is a text box ID mismatching. It happens because the glitch loads the text box with the same ID than the last text box you opened which in your case is not 0 (start menu) anymore. You'll find more on GCL's article about the glitch :)

Makes perfect sense for the dialogue box itself, but what of the lack of any encounter when I closed it and the reappearance of Gary? Does text box ID mismatching's effects extend to preventing the Mew Glitch from initiating an encounter and resetting flags for certain NPCs? Like causing the disappearing Snorlax as part of the Mew Glitch?
Title: Re: General Pokemon Glitchiness
Post by: Krys3000 on December 31, 2015, 05:21:15 am
Hmm, I'm not sure, I think I already heard about that Gary returns thing. What I know for sure however, is that text box ID mismatching can cause weird effects if the called text box ID does not exist for the given Route, such as the Walking lag glitch (http://glitchcity.info/wiki/index.php/Walking_lag_glitch).
Title: Re: General Pokemon Glitchiness
Post by: TwilightHakuryuu on December 31, 2015, 11:49:16 pm
Hmm, I'm not sure, I think I already heard about that Gary returns thing. What I know for sure however, is that text box ID mismatching can cause weird effects if the called text box ID does not exist for the given Route, such as the Walking lag glitch (http://glitchcity.info/wiki/index.php/Walking_lag_glitch).

I suppose I will have to recover my ROMs and emulators from my old laptop and start a new save, replicate what I did, and track what's happening as I do it. Ah well.

Title: Re: General Pokemon Glitchiness
Post by: danny on June 23, 2016, 08:32:47 pm
Not sure if I've posted this, but you can use 01EC1DD1 for Bird type-having Pokémon in Yellow.
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on June 24, 2016, 02:46:25 pm
This is a text box ID mismatching. It happens because the glitch loads the text box with the same ID than the last text box you opened which in your case is not 0 (start menu) anymore. You'll find more on GCL's article about the glitch :)

Makes perfect sense for the dialogue box itself, but what of the lack of any encounter when I closed it and the reappearance of Gary? Does text box ID mismatching's effects extend to preventing the Mew Glitch from initiating an encounter and resetting flags for certain NPCs? Like causing the disappearing Snorlax as part of the Mew Glitch?
Uh, I guess in that case the game tries to find Gary's sprite in the internal sprite table in some way, however he disappeared and the game loops infinitely while infinitely looking for him. Damn brat, where'd he go ??
Title: Re: General Pokemon Glitchiness
Post by: Lost-Paisley on July 03, 2016, 05:40:10 pm
I've had an interesting glitch happen to me a few years ago back in Diamond and Pearl.

I used an AR code to make all wild encounters shiny, and apparently having that code on while with a partner causes some wild double battles to freeze after the first wild pokemon does the shiny animation.

First encounter was a Graveler and Onix on Iron Island with Riley. Graveler's shiny animation cut off Onix's cry and the game froze (notably, a small black bar appeared on the left-hand side)

Another encounter in the same place was (I think) Onix and and Steelix or both Onix, but the game didn't freeze and the animations played normally.

However, I had an encounter with Marley in that one part in Victory Road and encountered 2 shiny Machokes, which froze the game on the second one's shiny animation (and an extremely glitchy, small bar appeared in the same left-hand corner)

I found it odd since on yours and a trainer's side, the game doesn't freeze if 2 shinies (same species or not) are sent out at once. I had a video uploaded once that showed the first 2 encounters mentioned (that got removed due to people not liking anyone who uses cheats and reported the vid) and someone once mentioned to me that this was caused by the second pokemon's cry being cut off or something about the game handling all those variables at once causes it to overload and stop.

It's always had me curious as to why the game freezes.
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on July 04, 2016, 07:18:49 am
My guess is the cry being cut caused the freeze. Why it cut the cry, I can't tell.
Title: Re: General Pokemon Glitchiness
Post by: Mefista on September 07, 2017, 02:55:18 pm
It's not a glitch per se,but I was using modding tools on Blue and accidentally nuked the whole intro after Oak's speech (it shows error in its end,then cuts to the player's house).And I ended with my character being named NINTEN,and rival named SONY.I didn't touch them,so it's kinda weird.
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on September 07, 2017, 04:01:42 pm
No, that's intended, it's a feature.
When a new game is loaded, the default names are this ; there's a debugging feature that allows skipping the whole intro, and this sets the names to this.
Title: Re: General Pokemon Glitchiness
Post by: Mefista on September 07, 2017, 08:15:50 pm
ISSOtm, oh, I see, thanks for clarifying ^^

I always end with odd errors if I try to mod gb/gbc games - there's this (I just replaced text of the first Oak screen, nothing else), and then there's that thing with Telefang (using the text editor made all the attacks - which I didn't even touch - into DUMMY...and after I reversed the changes,that one text string I intended to change remained changed somehow (http://68.media.tumblr.com/18948eebee91d9504b9cd48dfdcf7023/tumblr_nirugsjlA01r6yohpo1_250.png))...Oh well, my hands aren't wired to do this)
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on September 08, 2017, 06:38:45 am
Globally, to mod GB(C) games, you'll need to understand how it works, how it's stored.
Rule of thumb : if you write a string larger than the original one it'll end up badly.
Title: Re: General Pokemon Glitchiness
Post by: Mefista on September 08, 2017, 11:18:55 am
I know the string lenght rule,but I usually use editors,not mod rom by hand,so I assume people who did them know how to avoid errors?
Title: Re: General Pokemon Glitchiness
Post by: Parzival on September 08, 2017, 12:44:39 pm
I know the string lenght rule,but I usually use editors,not mod rom by hand,so I assume people who did them know how to avoid errors?
A tool's only as good as the person using it. Plain and simple
Title: Re: General Pokemon Glitchiness
Post by: Mefista on September 08, 2017, 03:35:42 pm
Well, I am on a disability due to mental health problems,so you can figure out just how "good" of a person I am ><
Title: Re: General Pokemon Glitchiness
Post by: Parzival on September 08, 2017, 05:56:17 pm
Well, I am on a disability due to mental health problems,so you can figure out just how "good" of a person I am ><
100% Certified Autistic. I know how you feel. But you can overcome. Neuroplasticity is a beautiful thing.
Title: Re: General Pokemon Glitchiness
Post by: Mefista on September 08, 2017, 06:35:11 pm
Well, I am on a disability due to mental health problems,so you can figure out just how "good" of a person I am ><
100% Certified Autistic. I know how you feel. But you can overcome. Neuroplasticity is a beautiful thing.
Thanks for being supportive *hugs*.I am diagnosed shizophrenic,but my doctor also said "You may also have Asperger's,but it's not diagnosed in Russia" (still no clue what that means).My mental state is more or less stable,but it's frustratingly hard for me to learn new things.

But seriously,the only game that I was able to mod a bit was Telefang, and it's due to the way it stores monster sprites (very neatly, in one piece and with spaces between them, so replacing is easy) and there are few very easy-to-use tools.

Pokemon won't budge (after disaster mentioned in this tread I haven't touched it...besides,most tools won't open on my computer for some reason), let alone Dragon Warrior Monsters (I wanted to do a russian translation so more people would play it + modify few sprites and insert custom text with me listed as a translator, so no-one'll claim it).
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on September 09, 2017, 09:52:35 am
I heavily doubt tools made for GB(C) games are smart enough to avoid overwrite issues.
Don't assume, try. Try a string shorter than the original one, then a longer one. Verify your assumptions first.
Title: Re: General Pokemon Glitchiness
Post by: Mefista on September 09, 2017, 10:58:09 am
One of the Telefang tools overwrote every single attack name with DUMMY,so yeah,there's that.

Well,I will try it later)
Title: Re: General Pokemon Glitchiness
Post by: Mefista on December 15, 2017, 07:39:50 pm
I goofed up in Debug Yellow (started playing when majorly sleepy - was trying to fix sleep shedule) and made myself have 6 pokemon before delivering Oak's Parcel. What value needs to be changed to fix the prevented progress glitch that it caused? I'd prefer to not lose pokemon I got tho...and editing savestate is not an option cause it's on MeBoy, which on my phone doesn't produce a tangible save file at al.
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on December 15, 2017, 09:00:51 pm
You mean you have 6 Pokémon in the Pokédex ?
Title: Re: General Pokemon Glitchiness
Post by: Mefista on December 15, 2017, 09:42:11 pm
Yup. Put in 5 + got Pikachu.
Title: Re: General Pokemon Glitchiness
Post by: ISSOtm on December 16, 2017, 07:28:40 am
Start at D2F6, and set everything to zero. This will remove all Pokémon from your Pokédex, including Pikachu.
You can set these back after you obtain the parcel.
Title: Re: General Pokemon Glitchiness
Post by: Mefista on December 16, 2017, 11:57:23 pm
Thanks!

Tho I just tried, and, giving how dumb I am, no matter how I try, it won't get me below 4 pokemon owned ><
Title: Re: General Pokemon Glitchiness
Post by: bwill11 on May 29, 2019, 02:02:42 pm
While playing through the Spanish version of Blue to experiment with foreign language glitches, I found a couple oversights with walk through walls ( I used a GameShark code, but I'm sure you can do them with Brock through walls).
1. If you beat the Viridian city gym but not the pewter gym and you also don't fight your rival on the west of Viridian the first time, both rival fights activate and the game softlocks.
2. If you beat Surge before the Rocket grunt at nugget bridge, You won't be able to fight the grunt because you beat Surge, so the game figures you must have Cut, so you must have gone through the bridge. Interestingly, you can still fight the other nugget bridge Trainers and even your rival, so the grunt is programmed differently from all the other trainers.
Title: Re: General Pokemon Glitchiness
Post by: Parzival on May 29, 2019, 04:25:27 pm
While playing through the Spanish version of Blue to experiment with foreign language glitches, I found a couple oversights with walk through walls ( I used a GameShark code, but I'm sure you can do them with Brock through walls).
1. If you beat the Viridian city gym but not the pewter gym and you also don't fight your rival on the west of Viridian the first time, both rival fights activate and the game softlocks.
2. If you beat Surge before the Rocket grunt at nugget bridge, You won't be able to fight the grunt because you beat Surge, so the game figures you must have Cut, so you must have gone through the bridge. Interestingly, you can still fight the other nugget bridge Trainers and even your rival, so the grunt is programmed differently from all the other trainers.
Interesting! Further study on these and other sequence-break oddities is clearly needed.
Title: Re: General Pokemon Glitchiness
Post by: Sherkel on May 29, 2019, 04:45:20 pm
Sounds like just intended behavior to me. The game's already been disassembled, so which flags are activated when and what they do is all known. What happens when modifying them in an unintended order only really becomes relevant in cases like routing.
Title: Re: General Pokemon Glitchiness
Post by: Parzival on May 29, 2019, 10:28:34 pm
Sounds like just intended behavior to me. The game's already been disassembled, so which flags are activated when and what they do is all known. What happens when modifying them in an unintended order only really becomes relevant in cases like routing.
i haven't seen the double-Rival thing anywhere, for example. That kind of thing.
Title: Re: General Pokemon Glitchiness
Post by: bwill11 on May 30, 2019, 09:28:04 am
Sounds like just intended behavior to me. The game's already been disassembled, so which flags are activated when and what they do is all known. What happens when modifying them in an unintended order only really becomes relevant in cases like routing.
That's why I put this in this thread- It's not super valuable or meaningful, I just decided to document this somewhere.
i haven't seen the double-Rival thing anywhere, for example. That kind of thing.
Now that I think about it, the double Rival thing happened to Scykoh during his Glitch Quest Series.
Title: Re: General Pokemon Glitchiness
Post by: Sherkel on May 30, 2019, 10:58:24 am
It's fine. Anyone's allowed to find things interesting.
Title: Re: General Pokemon Glitchiness
Post by: Lost-Paisley on June 26, 2019, 05:55:44 pm
I don't think this deserves its own topic and I don't know where else to post it so I'll put it here.

I have Pokemon Mystery Dungeon Red Rescue Team, owned it for 14 years and beaten it, but haven't 100% it yet but it's close. I figured I'd try getting Celebi since I never did years ago with the Alakazam route.
So my cartridge was working just fine aside from some very odd lagging issues that happen; this is very noticeable if I bring up which mon in the Friend Areas listing to visit, and whenever I progress through the floors of a dungeon. This isn't an issue since they're not super impeding to gameplay and I figured the former is because I have a lot of mons recruited.

Recently this month however, I've had some odd glitching; right after I entered a Kecleon shop, I've noticed that I'm having extreme difficulty in bringing up the menu. I have to literally mash the B button a lot and hope that it'll pop up. What happens when it does pop up though is this:
https://imgur.com/C7VvJQt.png (https://imgur.com/C7VvJQt.png)

If I enter any option and back out, then the menu returns to normal (this is how it should be appearing when brought up in general):
https://imgur.com/fU2d7P9.png (https://imgur.com/fU2d7P9.png)
I know the image quality is bad, but I really don't want to mash the B button too much just to bring up the menu again on another handheld

I thought it was an issue with my GBA, but it's happening on my GBA SP too which is in better condition and my other games work just fine on them all. It's just this game having issues with pulling up and displaying the menu properly.
Only thing I can guess is that there's something internally wrong in the cartridge itself. The game works, but this issue makes playing in dungeons hard. Thankfully I have Blue Rescue Team if I ever want to play again, but this is also a heart-breaker for me since RT still has my years-old, first playthrough save file. :'(
Title: Re: General Pokemon Glitchiness
Post by: Parzival on June 26, 2019, 08:01:23 pm
If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.
Title: Re: General Pokemon Glitchiness
Post by: Sherkel on June 26, 2019, 10:42:34 pm
Yeah, my money's on "crooked cartidge" too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip's still being accessed properly), and you can get the ROM at the same time.
Title: Re: General Pokemon Glitchiness
Post by: Parzival on June 26, 2019, 11:48:56 pm
Yeah, my money's on "crooked cartidge" too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip's still being accessed properly), and you can get the ROM at the same time.
AND IT'S (mostly) LEGAL!
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on June 27, 2019, 03:09:23 am
I don't think this deserves its own topic and I don't know where else to post it so I'll put it here.

I have Pokemon Mystery Dungeon Red Rescue Team, owned it for 14 years and beaten it, but haven't 100% it yet but it's close. I figured I'd try getting Celebi since I never did years ago with the Alakazam route.
So my cartridge was working just fine aside from some very odd lagging issues that happen; this is very noticeable if I bring up which mon in the Friend Areas listing to visit, and whenever I progress through the floors of a dungeon. This isn't an issue since they're not super impeding to gameplay and I figured the former is because I have a lot of mons recruited.

Recently this month however, I've had some odd glitching; right after I entered a Kecleon shop, I've noticed that I'm having extreme difficulty in bringing up the menu. I have to literally mash the B button a lot and hope that it'll pop up. What happens when it does pop up though is this:
https://imgur.com/C7VvJQt.png (https://imgur.com/C7VvJQt.png)

If I enter any option and back out, then the menu returns to normal (this is how it should be appearing when brought up in general):
https://imgur.com/fU2d7P9.png (https://imgur.com/fU2d7P9.png)
I know the image quality is bad, but I really don't want to mash the B button too much just to bring up the menu again on another handheld

I thought it was an issue with my GBA, but it's happening on my GBA SP too which is in better condition and my other games work just fine on them all. It's just this game having issues with pulling up and displaying the menu properly.
Only thing I can guess is that there's something internally wrong in the cartridge itself. The game works, but this issue makes playing in dungeons hard. Thankfully I have Blue Rescue Team if I ever want to play again, but this is also a heart-breaker for me since RT still has my years-old, first playthrough save file. :'(

That's very interesting. Maybe your cartridge has suffered damage, which sometimes may happen.

I'm so sorry to hear about your save file though. :( <3
Title: Re: General Pokemon Glitchiness
Post by: Sherkel on June 27, 2019, 12:53:14 pm
Yeah, my money's on "crooked cartidge" too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip's still being accessed properly), and you can get the ROM at the same time.
AND IT'S (mostly) LEGAL!
Which part of it isn't?
Title: Re: General Pokemon Glitchiness
Post by: Lost-Paisley on June 27, 2019, 08:28:37 pm
If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.
Wouldn't really know how to do that unfortunately.  :-\

Yeah, my money's on "crooked cartidge" too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip's still being accessed properly), and you can get the ROM at the same time.
I've never heard of that term before, seems fascinating. Though I don't recall ever having done anything like that myself recently while the game was on. Maybe in the past when I was younger, but I know it worked just fine back then.

That's very interesting. Maybe your cartridge has suffered damage, which sometimes may happen.

I'm so sorry to hear about your save file though. :( <3
The game still works, like I can still fight, explore, recruit, etc. It's just really difficult to pull up the menu in a dungeon, which makes simple tasks such as using items or even quick saving near impossible since the B button not only opens the menu but it closes it too.

I'm not sure what kind of damage it could've suffered from, because I've kept it in a clean area and never really played much of it for a time.
Title: Re: General Pokemon Glitchiness
Post by: Parzival on June 27, 2019, 09:02:42 pm
If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.
Wouldn't really know how to do that unfortunately.  :-\
I could walk you through it if you have a DS with the slot. I can even help you get the DS flashcart, if need be.
Title: Re: General Pokemon Glitchiness
Post by: Evie the Mother Hen ☽ ❤ on June 28, 2019, 10:13:46 am
If you have a DS with a GBA port and a DS flashcart you can dump the save. Might help if you wanna replace it, switch to a GBA flashcart, emulate it, preserve it, etc.
Wouldn't really know how to do that unfortunately.  :-\

Yeah, my money's on "crooked cartidge" too, but of the permanent variety. Luckily as was pointed out preserving the save is an easy matter (provided the SRAM chip's still being accessed properly), and you can get the ROM at the same time.
I've never heard of that term before, seems fascinating. Though I don't recall ever having done anything like that myself recently while the game was on. Maybe in the past when I was younger, but I know it worked just fine back then.

That's very interesting. Maybe your cartridge has suffered damage, which sometimes may happen.

I'm so sorry to hear about your save file though. :( <3
The game still works, like I can still fight, explore, recruit, etc. It's just really difficult to pull up the menu in a dungeon, which makes simple tasks such as using items or even quick saving near impossible since the B button not only opens the menu but it closes it too.

I'm not sure what kind of damage it could've suffered from, because I've kept it in a clean area and never really played much of it for a time.

That's good!

I see. Yeah, it can be confusing :/.

Regarding crooked cartridge, it is most known for its Nintendo 64 exploits, such as Super Mario 64.

Sometimes it can be forced: https://www.youtube.com/watch?v=WD--Umq1nnc

Otherwise not: https://www.youtube.com/watch?v=OAKWfNjyXGc
Title: Re: General Pokemon Glitchiness
Post by: Lost-Paisley on August 19, 2019, 12:27:54 am
I just remembered some other unusual glitch that happened to me years ago after watching chuggaaconroy's Earthbound LP and hearing him talk about a strange glitch that happened to him in that game possibly due to gamma rays affecting bits (whether that's an actual thing or not, it's interesting regardless.)

When I was younger I had gotten a Japanese, female Glameow at lv. 60 off the GTS in Diamond and was excited to play around with it. I taught it a few TMs, mainly Aerial Ace, Thunderbolt and Shadow Claw. I went to play with it on Route 202 and defeated about 2 or 3 mons(?) before encountering a Bidoof. Here's where things get strange:

I recall using Shadow Claw against it for some reason (possibly a misclick?) and it actually hit Bidoof and one shot it. The game then froze (I think the sound just stopped suddenly too) once Bidoof's HP bar was empty and the text box stayed on "A critical hit!"
A part of my memory is vague, but at the same time I recall trying to use Shadow Claw on the first turn and getting the "no effect" message before trying again. I remember it being the strangest thing to thing to ever happen to me at the time because it confused the hell out of me on why it froze like that. I still have that Glameow too, but since that day I never used it again.
Title: Re: General Pokemon Glitchiness
Post by: bwill11 on August 19, 2019, 01:35:10 pm
If you are in a double battle in BW2 and both active Pokemon faint, the game doesn't let you send out the third Pokemon in your party. Excuse the potato image quality.
Edit: Never mind, I'm not allowed to switch in anything so I think this is probably not replicate-able or it would have been found by now