Glitch City Laboratories Forums

Lab γ: Video Games and Glitches Discussion => Pokémon Glitch Discussion => Topic started by: ravioli on August 23, 2016, 07:34:25 pm

Title: Glitch battling club?
Post by: ravioli on August 23, 2016, 07:34:25 pm
I don't know if this belongs here or not, but...


Has anybody made a Smogon-esque fighting system for glitch Pokemon? It's kinda cool to breed glitch Pokemon and fight them against eachother. My friend ordered Pokemon Red and he's using the item select glitch to '''''create'''''''' Pokemon to fight me with.

If it doesn't exist, does anybody want to fight their glitch Pokemon against mine?
Title: Re: Glitch battling club?
Post by: naf102 on August 24, 2016, 04:54:36 am
I'm not sure if that has been done but it sounds neat! Imagine a h Poke vs. a 3TrainerPoke or Missingno.


I would battle your glitch Pokemon but sadly my glitch setup is on my phone....
Title: Re: Glitch battling club?
Post by: ravioli on August 24, 2016, 02:11:15 pm
I'm not sure if that has been done but it sounds neat! Imagine a h Poke vs. a 3TrainerPoke or Missingno.


I would battle your glitch Pokemon but sadly my glitch setup is on my phone....

you can transmit your sav file from iphone to PC using SHH ;)

if you want to contact me, my skype is danishmuffinaregood, we can set up a battle and maybe record it.
Title: Re: Glitch battling club?
Post by: Yeniaul on August 24, 2016, 03:24:07 pm
I may just have to set up a special save file JUST FOR YOU...

EDIT: Dammit, no save editor runs on Win10 properly. The three listed here won't work with glitch Pokemon anyway, so that's a waste. Well, on to hex editing...

EDIT 2: DAMMIT! I corrupted my save on accident. Forgot that number of Pokemon is one byte before firs Pokemon data, and set it to 231. Well, s**t.
Title: Re: Glitch battling club?
Post by: Yeniaul on August 25, 2016, 10:01:32 am
I'm not sure if that has been done but it sounds neat! Imagine a h Poke vs. a 3TrainerPoke or Missingno.


I would battle your glitch Pokemon but sadly my glitch setup is on my phone....

you can transmit your sav file from iphone to PC using SHH ;)

if you want to contact me, my skype is danishmuffinaregood, we can set up a battle and maybe record it.
Who uses iDevices for emulation anymore? And on Android, some emulators support netplay, so HA. (RetroArch is good...)
Title: Re: Glitch battling club?
Post by: danny on August 25, 2016, 02:51:56 pm
Who uses iDevices for emulation anymore?

people who have idevices
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 26, 2016, 07:52:44 pm
Sounds like a neat idea. It can be hard though because some glitch pokemon's stats are always different and some glitch moves crash, corrupt, and even delete your save file.
Title: Re: Glitch battling club?
Post by: Bert on August 26, 2016, 08:36:39 pm
delete your save file.

I keep hearing this s**t, but I've never heard of a Glitchmon that can actually do this.

You make a good point about the difficulty of the project, especially since Glitchmon tend to become level 153 exploding Bulbasaurs.
Title: Re: Glitch battling club?
Post by: ravioli on August 26, 2016, 10:12:08 pm
Alright, since this is a semi, popular topic, I'm gonna see if I can make a legit thread that maybe we can schedule a tournament per se over TGB Dual or something like that :P.
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 26, 2016, 10:18:39 pm
delete your save file.
I keep hearing this s**t, but I've never heard of a Glitchmon that can actually do this.
It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.
Title: Re: Glitch battling club?
Post by: ravioli on August 26, 2016, 10:22:27 pm
Quote
I keep hearing this s**t, but I've never heard of a Glitchmon that can actually do this.
It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.

http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions

dunno what you mean by a gameshark glitchmon though
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 26, 2016, 10:25:19 pm
Quote
I keep hearing this s**t, but I've never heard of a Glitchmon that can actually do this.
It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.

http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions

dunno what you mean by a gameshark glitchmon though

http://glitchcity.info/wiki/GlitchDex/Y:199
This glitch Pokémon is obtainable with a cheating device only. Consult our list of Pokémon Gameshark Codes.
Title: Re: Glitch battling club?
Post by: ravioli on August 26, 2016, 10:34:35 pm
Quote
I keep hearing this s**t, but I've never heard of a Glitchmon that can actually do this.
It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.

http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions

dunno what you mean by a gameshark glitchmon though

http://glitchcity.info/wiki/GlitchDex/Y:199
This glitch Pokémon is obtainable with a cheating device only. Consult our list of Pokémon Gameshark Codes.

bing bong:

http://bulbapedia.bulbagarden.net/wiki/U

can be found with the Time Capsule exploit with Feraligatr or by Method #3 of the Mew glitch using a Pokémon with a special stat of 199
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 26, 2016, 10:58:23 pm
Quote
I keep hearing this s**t, but I've never heard of a Glitchmon that can actually do this.
It happens occasionally. Most of the time its through a gameshark glitchmon (experienced as kid), but only happens when the glitch move makes a super glitch effect that basically corrupt all of the save data or the most important addresses. The game itself will delete the save file.

http://bulbapedia.bulbagarden.net/wiki/Super_Glitch_(move)#Misconceptions

dunno what you mean by a gameshark glitchmon though

http://glitchcity.info/wiki/GlitchDex/Y:199
This glitch Pokémon is obtainable with a cheating device only. Consult our list of Pokémon Gameshark Codes.

bing bong:

http://bulbapedia.bulbagarden.net/wiki/U

can be found with the Time Capsule exploit with Feraligatr or by Method #3 of the Mew glitch using a Pokémon with a special stat of 199

Nice. Forgot about that glitch. Guess everything has a way of being done without a gameshark. But there are still moves that can corrupt certain values of save or RAM values. They just may take a bunch of tries because they are just random.
Title: Re: Glitch battling club?
Post by: Yeniaul on August 27, 2016, 08:03:13 am
But there are still moves that can corrupt certain values of save or ROM values. They just may take a bunch of tries because they are just random.
1. ROM cannot be written to. RAM? Yes. ROM? No. ROM stands for read only memory. In other words, RAM is temporary. ROM is forever.

2. As far as save corruption goes, if that info was gathered from a Nintendo article and you believed it, GTFO. Nintendo is full of s**t. The only documented save-corrupting effects caused by glitch Pokémon are Super Glitch and name corruption in which the name is more than 10 or so characters. And even then you have to save manually, as the save function is a named function, and therefore it would be a HUGE long shot for anything to end up calling it. Did you even read the wiki? If not, don't come back to the forums until you've read every page.
Title: Re: Glitch battling club?
Post by: Krys3000 on August 27, 2016, 08:52:31 am
Well yes, to make clear some things that we can read here:

- Glitch Pokémon don't delete your save file, but Super Glitch moves, that they might have, can do it. It is however easy to avoid that, and you don't even need it if you read the glitchmon's stats and moves and whatever you would like to know through a Memory Viewer.

- There is no Glitch Pokémon that requires a cheating device only since we can execute code - so basically every gameshark code - without device using glitches such as 8F Code Execution.
Title: Re: Glitch battling club?
Post by: Wack0 on August 27, 2016, 08:54:21 am
About deleting save files and glitches:

don't run an 8F/ws m payload unless you're really sure what it actually does. (https://www.youtube.com/watch?v=w6FxhbzlmEg)
Title: Re: Glitch battling club?
Post by: naf102 on August 27, 2016, 09:36:13 am
About deleting save files and glitches:

don't run an 8F/ws m payload unless you're really sure what it actually does. (https://www.youtube.com/watch?v=w6FxhbzlmEg)
Or unless you have a save state.
Title: Re: Glitch battling club?
Post by: ravioli on August 27, 2016, 12:12:42 pm
Back to the '''''''''''''''club'''''''''''''' thing.

Has anybody actually battled eachother with glitch Pokemon? How frequent are lockups and crashes?


How would you even decide the victor?
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 27, 2016, 12:13:31 pm
But there are still moves that can corrupt certain values of save or ROM values. They just may take a bunch of tries because they are just random.
1. ROM cannot be written to. RAM? Yes. ROM? No. ROM stands for read only memory. In other words, RAM is temporary. ROM is forever.

2. As far as save corruption goes, if that info was gathered from a Nintendo article and you believed it, GTFO. Nintendo is full of s**t. The only documented save-corrupting effects caused by glitch Pokémon are Super Glitch and name corruption in which the name is more than 10 or so characters. And even then you have to save manually, as the save function is a named function, and therefore it would be a HUGE long shot for anything to end up calling it. Did you even read the wiki? If not, don't come back to the forums until you've read every page.
Thank you very much for correcting me!
Title: Re: Glitch battling club?
Post by: Wack0 on August 27, 2016, 12:14:57 pm
About deleting save files and glitches:

don't run an 8F/ws m payload unless you're really sure what it actually does. (https://www.youtube.com/watch?v=w6FxhbzlmEg)
Or unless you have a save state.

But you wouldn't on real hardware.
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 27, 2016, 12:29:27 pm
Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.
Title: Re: Glitch battling club?
Post by: ravioli on August 27, 2016, 01:42:03 pm
Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.

I wouldn't say random glitchmons. Just previously acquired glitchmons. For the sake of non-lockups I'd say a 1v1 team would be cool. An emulator already exists called the TGB dual. Although, there's another emulator that's better that I can't remember right now. Like something like M vs a select glitchmon would be the fight.

Title: Re: Glitch battling club?
Post by: Exeggut0r on August 27, 2016, 02:03:58 pm
Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.

I wouldn't say random glitchmons. Just previously acquired glitchmons. For the sake of non-lockups I'd say a 1v1 team would be cool. An emulator already exists called the TGB dual. Although, there's another emulator that's better that I can't remember right now. Like something like M vs a select glitchmon would be the fight.
Not bad. I'd get the most stable pokemon and try to stabilize them even more
Title: Re: Glitch battling club?
Post by: Yeniaul on August 27, 2016, 03:22:00 pm
Again relating to my earlier post, This is a good idea, BUT, it will be a pain to do. We may be able to do it if somehow we make a save generator that spawn random glitchmon on your team and a emulator that allows pokemon r/b/y link battles online.
As for the random-Pokémon thing, writing random data to the Pokémon data areas of the save would work. For the emulator thing, here's a list of NetPlay-compatible GB/C emulators:
BGB
TGB Dual
Gamebatte (probably)
VBA (some versions)
Any emulator's RetroArch version (Best solution, as it runs on shittons of platforms, including JS, so we could have a RetroArch PAGE here, although visitors would have to supply the ROMs and SAVs, which is easy to do with temp files and uploading, and would eliminate single-use direct-IP connections)
Title: Re: Glitch battling club?
Post by: Exeggut0r on August 29, 2016, 01:10:47 pm
Well me and ravioli tried this 2 nights back. We tried it on JPN pocket monsters green version. We tried using the SELECT glitch but we got different results, using the same emulator and same item.  I got this thing: (http://i63.tinypic.com/2eeviph.png). And he got a glitchmon that crashes the game on unicode opcode cc30 or cc60.

EDIT: Forgot to add we were using the same save
Title: Re: Glitch battling club?
Post by: ravioli on August 29, 2016, 01:17:09 pm
Well, since I've only tested this on console, not on emulator, it crashed on unknown opcode.

Thankfully, on console, the gameboy literally ignores the error and just rolls with it. But the emulator doesn't. Sucks too, the glitch Pokemon is quite cool.
Title: Re: Glitch battling club?
Post by: Charmy on August 29, 2016, 01:43:17 pm
Quote
Thankfully, on console, the gameboy literally ignores the error and just rolls with it. But the emulator doesn't.
Actually, i have a emulator which completely ignores opcodes, on my phone. I can glitch the hell out of Debug Yellow (something like going out of bounds on Vermilion and the game, even though with majorly corrupt RAM\SRAM still goes on and lets me heal my Pokémon, then corrupts the screen data, then freezes with the critical-hp noise, the rival theme playing in background and the screen being pure vomit.) and the emulator's like "Naaah, screw the opcodes,  8) DEAL WITH IT GAME 8)." and the game's like "Plz crash i can't keep up anymooore :'(."
This proves that this emulator is amazing, however... it has issues with writing data to the Micro SD card, and fails (what did my 16GB Kingston do :(). This happens whenever i eject the card and run the phone without it.
It even survives the Memory Corruptions, unless the game crashes first.
I luv it ;D.