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Messages - coloradohugge

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1
I also think having a dashboard with colapsable folders sounds like a very nice idea, it would be good so a person has a good concept which category a page is part of and what other pages are on the same level.
Can you elaborate on what you mean by a "dashboard"?

Tree Folder Structure
2
I totally agree with the css question. There are some things that can sometimes be difficult to differenciate (such as links like you mentioned)

I also think having a dashboard with colapsable folders sounds like a very nice idea, it would be good so a person has a good concept which category a page is part of and what other pages are on the same level.
3
Mania does a good job at making the player feel like they're playing a classic sonic game. i feel that shovel knight, megaman 9, megaman 10 and sonic mania or bloodstained: curse of the moon are all games that on the hood have modern game design and hidden mechanics that didn't really exist back in the days, but they FEEL like those old games

they play a lot like what a lot of people "remember" those old games playing; when in reality if they went back and played the older ones there would be small flaws and  primitive game design within them.

they often do a good job at emulating the best parts of older games, but still keeping in modern and fair game design. such as "coyote time"; that hidden mechanic used in many modern side-scroller platformers where running off a ledge you still get a split second to jump (in the air essentially) before you fall. a hidden mechanic that helps the game feel modern and fresh without taking away the general feel of those beloved classics

i personaly like these games. it makes you feel good and they do a good job at giving you the same feeling of playing those old games; even though under the hood, what you're playing is pretty much a new game with a retro aestetic and borrowing some old design ideas that really worked.
like imagine if these newer games used passwords to save the game, they just wouldn't because that in itself feels so clunky and old by design and doesn't feel as nice as using more modern saving methods generally

But yeah, I picked Sonic 3 for the vote, but if mania was there i would pick mania.
(also, Sonic Cd is absent i noticed :o )
4
Generation I Glitch Discussion / Re: Hex F3 pokedex entry weirdness
« on: July 15, 2019, 11:52:19 pm »
Here's the link to that F0 thread back in 2014: https://forums.glitchcity.info/index.php?topic=7023.msg196279
5
Generation I Glitch Discussion / Re: Hex F3 pokedex entry weirdness
« on: July 14, 2019, 01:51:44 pm »
Curiously, this is not documented on the GlitchDex article's entry

https://glitchcity.info/wiki/GlitchDexES/RB:243

Perhaps the dex entry is from RAM or this behaviour is exclusive to Blue, not Red. Will attempt to replicate.[/color]

I have no clue how the person who added the dex entry to the GlitchDexES got their information, though I do find it strange that the page has the dex entry but doesn't even have the starting moves or type. I tested this several times and it seems to be consistent, but if it is from RAM, maybe it's possible to get this effect from more easily obtained glitch pokemon.

I added all the pages for the non-english GlitchDex including that one, the reason why there is no information other than the names and sprites is because it's a work in process. I wanted to at least add all the pages so we could get the wheel going with adding proper pages for all international Glitch Pokédex pages, they're being served as templets to add information along the way.
6
Introductions / Re: New Lab Member
« on: July 13, 2019, 01:11:16 am »
Hi!

Welcome to the site. =)
7
well. I too get it done by manually using gameshark codes to encounter each glitch Pokémon, cause i don't know how to do it in any other way.

If that is the case, then ALL the pages for the international glitchdex's also have roots in being generated thay way. infact, all the name strings for all the pages are directly from me encountering them all and slowly write down each name of them all. and then slowly adding each to a new page entry.

So if there is a "proper" way to do things, then the reason why i haven't done it personally is because i don't know how to do it. and i can only do as much as i can do. :0
8
Site Announcements / Re: Recent Discoveries Roundup, Part 1
« on: November 30, 2018, 01:21:22 am »
I'm a bit torn about this. One one hand, I don't see why not more documentation; on the other, that's a ROM hack, after all, which is two problems: illegal (possibly?) content, and opening the door to all ROM hacks, of which there's a lot, and what gives one hack priority over the other?

Exactly. I agree with you.
And no, I don't think one ROM Hack should be granted priority over any others. So it's a tricky question if it would even be appropriate to publish.
9
Site Announcements / Re: Recent Discoveries Roundup, Part 1
« on: November 30, 2018, 12:16:46 am »
Did colorado, epsi and I ever get our Translated Green researh brought over from Discord yet or not?

I didn't atleast. I mean i still have everything I documented stored locally. But I was never sure if it would fit along with Official Pokémon games on the site or not.
seeing as the translation is far from official.

I mean i'm still for it if we want to publish it somewhere. I'm fine with whatever =)
10
Forum Discussion / Re: Help with regaining my Original Account
« on: November 16, 2018, 02:39:20 am »
no worries.

i'm just happy it was possible to fix. thanks alot ^^
11
I mean the sprites from the official versions will be added (not English Red/Green); so for instance the front sprite crashers on Red/Blue/Yellow, official Japanese Red/Green v1.0 and v1.1.

Ah I see. cool, that's what i hoped for. ;D
12
Wait? I'm lost. Why are we using the translation now? :O
It acts way differently than the actual Red/Green.
And many glitch pokémon behaves differently.

I went through all the glitch pokémons and documented them all in the translation version last year just for fun, and they differ a lot from the Official Releases.
13
Can you take a picture of it and post it please? =)
14
Ah i see. =)

Yeah, the background is indeed different and i can't decide if i like the blur one or the more defined thunder bold design more haha.

But yeah, i think my confusion was when i read "i thought it was a bootleg first" just because it didn't follow the ntsc North Ameeican standards of the cartridge layout. And i though to myself, -"it shouldn't have the same layout or design since it's a PAL released one".
So I think I simply missunderstod that part. =)
15
That's how all European PAL Pokémon Yellows look like, it's just a different box art/lable design from the American one. So there's nothing special about this.

Regarding the rating and the seal of quality:
This is just how all gameboy cartridges looks like here in europe, we never had ESRB rating system in europe and this was released before ratings was used for games in europe.

The seal of quality is also always feautured on the box and cartridge lable of european Gameboy games, and it's different from the American seal (being a circle rather than a oval)

--------
So yeah, this isn't obscure, it's just how pokémon and gameboy games in general looks like for us in PAL regions.
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