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Messages - ISSOtm

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I mean, like, as you go down you are viewing increased addresses, as the current slot increases past 20, I'm wondering if you can decrease it past 0 to edit higher addresses. As for the 255 thing, I just stupidly thought that you could always toss glitch stacks up to 255.

Just edited to add this. Where can I find a database for characters (a, b, A, B, pk, mn, etc.) sorted by index number? I checked the Glitch City database and couldn't find it.
You can't underflow the currently-selected item slot, the game explicitly prevents that. Further, slots 128 onwards are just a mirror of slots 0 onwards, partly because the game doesn't expect you to go past 128 items.
General Discussion / Re: The dream thread
« on: March 14, 2019, 12:47:17 pm »
Naked party? ( ͡° ͜ʖ ͡° )
It's not an exception, while it's hardware-backed it's not confirmed to be 100% true to the original GBA. Particularly for timing things.
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 07, 2019, 08:54:56 am »
Someone even forked it already :D
Personally I have this:

Pretty barren, but I never see it anyways :D
Also, the fire is animated.

I also have a very large collection of Nintendo-, Zelda-, Undertale- and Xenoblade 2-related wallpapers. (Some of them are from My Nintendo)
Yeah, if you're using an emulator, you can just use cheat codes - just sneak them in using a GameShark code file -- here, I made one for VBA... :^)
Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 07, 2019, 02:09:22 am »
When starting a battle, the game has two parameters. If the opponent is a Pokémon, they are its ID and level, so that's how I'll be referring to them.
If the ID is 240 of above, it's special-cased to a Trainer battle; the Trainer class is obtained by subtracting 241 from the ID (hence Jacred at ID 240, Game Freak can't code for crap), and the "level" parameter is instead interpreted as the roster ID. The amount of Pokémon, their species and levels are then pulled from ROM, but are NOT directly related to the roster ID (so the level 32 Pokémon is but a coincidence).

I've read somewhere that Trainers encountered from the Old Man Glitch pull their rosters from Trainer call #0 or maybe 256, although I'd have to check the game's code to be sure about that, which I currently cba to do :P
Wiki Discussion / Re: Reducing the side bar
« on: March 04, 2019, 08:17:53 am »
Reducing the font size would greatly hinder readability, I'm strongly against it.
The sidebar doesn't fit on my screen either, but it requires very little scrolling - even really small laptops can probably fit half of it, which is where I'm placing the "reasonable" line. I believe the sidebar is fine as-is.

I was for removing `Search Forums` from the sidebar due to already being present at the top-right of the page.
Generation II Glitch Discussion / Re: Digression about VC inaccuracy
« on: March 04, 2019, 08:13:25 am »
Maybe this should be split into a separate thread, but I'm going to drop my opinion here anyways, we'll see.

No, I don't mind because VC Crystal even with its problems is STILL an official release.
A Retroarch emulated Crystal may be more faithful to the original Crystal from 20 years ago, but it doesn't really matter. VC is an official release, that's how you are supposed to play the game today on a 3DS.
That I can't agree with. VC isn't a release, it's the same game, bundled in their own (bad (very)) emulator. It's an official emulator, but by no means a new release.
There are already plenty of debates regarding such re-releases, and people's opinions differ, so we probably should agree to disagree and move on (this includes nobody piping in to criticize others buying an inaccurate emulator when better free ones are available, even if they think so.)

Also, ALL I have to do with ACE... Is just catching Pokemon. That's IT.
Does such a simple task require emulation accuracy?
That I do agree with. VC is a thing that exists, and unlike VBA, it has a thing exclusive to it - being playable without hacking your 3DS. Let's just help people and avoid bitching about it before actually helping. (I have a strong tendency to do that as well, I'm not directing this at Parzi.)
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 04, 2019, 08:05:28 am »
I played online with a friend, he's got a very solid connection, but the lag just makes it unplayable for me. I keep getting outsped, even though I'm not bad in solo play.
Pokémon Discussion / Re: Pokemon Sword and Shield Discussion
« on: March 01, 2019, 05:46:08 am »
It almost feels like they've deliberately set the bar low with Pokemon Go and Pokemon Let's Go so they can be like "yeah so we're actually making a Pokemon game". Hey kids! We have random encounters and normal catching mechanics! Yeah if you think about that in perspective, the other proper games had that too, so it's not actually special. The only reason why they need to sell us on that part is because stripped down experiences exist, and they need to reassure us that they _aren't_ giving us a stripped down basic game, they're saying "this could be done wrong but we won't do that", even though they're the ones who did the games without all the features anyway, so they're the ones who set the bar low in the first place, and.... argghhh
I've felt the same way... it's really too bad - I watched the Direct hoping they'd show something new for the first (not counting Let's Go) entry on a not-so-handheld console. When I told that to people in pret, though, they replied I was expecting Pokémon to become "not Pokémon", though.
Video Games Discussion / Re: Super Smash Bros. Ultimate
« on: February 28, 2019, 07:09:05 am »
Pokémon Discussion / Re: Generation 8
« on: February 27, 2019, 05:05:28 am »
I'll just link to what I replied to a guy asking for expectations on Gen 8.
Seriously, I'm definitely watching that Direct. After it, either I'll be trashing GF as I have been before, or I'll say some good from them - depends on whether that expectation is met. I really hope it is, I don't want Pokémon to become an "EA franchise"...
Video Games Discussion / Re: (!SPOILERS!) Deltarune Discussion Thread
« on: February 27, 2019, 05:02:32 am »
Video Games Discussion / Re: Super Smash Bros. Ultimate
« on: February 27, 2019, 05:02:12 am »
I'm getting better and better, I believe. Things I still need to improve:
- Grabbing (I never do that, lol)
- Off-stage game (too scared)
- Understanding of the game's mechanics (still no idea how to DI)
But hey, I'm closer to consistently kicking lv 9 CPU ass! :D

- #PlantGang
- Simon (/ Richter)
- K Rool for funsies
- Next target on practice: Lucario I think

Also I don't like the solo anymore. The requirements on the fights are just bullshit, at some point. "LUL BE SPAMMED WITH ANDROSS ALL THE TIME LELELELELELEL"
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