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Messages - ISSOtm

Pages: [1] 2 3 ... 57
1
General Discussion / Re: Really bad jokes
« on: Yesterday at 05:29:17 am »
The story was really well-pieced together. I can't wait for the sequel !
2
Perhaps that it was supposed to be a Machoke because of a "All wild Pokémon are Machoke" code ? :P
3
Then there's the perhaps more user friendly but somewhat less complete RAM map at https://datacrystal.romhacking.net/wiki/Pokémon_Red/Blue:RAM_map. It's for Red and Blue, though, but it works for Yellow because Yellow RAM addresses are exactly 1 less than those in Red/Blue.
This is only true for addresses past, I think, CF00.
4
Generation I Glitch Discussion / Re: Glitch Dimension (ish) in R/B
« on: April 12, 2018, 09:06:51 am »
This occurs because the SGB palette layout isn't refreshed. I'm not sure what exactly causes this, perhaps the flag tracking whether SGB mode is enabled has been overwritten.
5
BGB is one of the most accurate GB emulators out there, so, as a general rule, if a crash happens on BGB but didn't on other emulators, BGB got it right. It does have some emulation issues, but they are extremely few, and beware has been squashing more and more of them.
6
The problem with this code is that sprites will cease to be updated anymore. Here's a replacement :
Code: [Select]
Carbos x255 (hex:FF)
X Accuracy x128 (hex:80)
Lemonade x205 (hex:CD)
Water Stone x62 (hex:3E)
Max Repel x60 (hex:3C)
Fresh Water x34 (hex:22)
Parlyz Heal x198 (hex:C6)
Super Repel x34 (hex:22)
Awakening x13 (hex:0D)
Poké Ball x129 (hex:81)
Great Ball x34 (hex:22)
TM01 x[Any qty]

Box items :
Code: [Select]
Awakening x70
Thunderstone x230
TM07 x175
Water Stone x34
Lemonade x165
TM01 x[any qty]


Code :
Code: [Select]
ld h, $FF
ld l, $80
ld a, $CD
ld [hli], a
ld a, $39
inc a
inc a
ld [hli], a
rrca ; a = $9D
add a, $38 ; a = $D5
ld [hli], a
ld c, $0D
inc b
add a, c
inc bc
ld [hli], a
ret

; Code written :
; call D53B (wBoxItems)
; ld [c], a
; CD 3B D5 E2
Box items :
Code: [Select]
ld c, $46
ld hl, $CFE6
xor a
ld [hli], a
ld [hli], a
ld a, $C3
ret


Btw, here are some precautions that must be taken while this is active :
  • Ensure that the box items are set up BEFORE using 8F!!
  • Once the setup is active, it will stay active until your reset (whether you saved or not)
  • DO NOT modify the listed box items while the setup is active. Modifying the items below the listed ones is fine, but be careful about depositing items that would alter the quantities of listed items.
  • To temporarily disable the setup, swap TM01 with Thunderstone. This allows you to freely modify listed items BELOW TM01. Swap again to re-enable the setup. (Note: this might cause garbage sprites to appear on-screen, but it's only a visual issue, don't worry.)
7
The problem with this code is that sprites will cease to be updated anymore. Here's a replacement :
Code: [Select]


Box items :
Code: [Select]
Thunderstone x230
TM07 x175
Water Stone x34
Lemonade x165
Awakening x70
TM01 x[any qty]


Code :
Code: [Select]


; Code written :
; call D53B (wBoxItems)
; ld [c], a
; CD 3B D5 E2
Box items :
Code: [Select]
ld hl, $CFE6
xor a
ld [hli], a
ld [hli], a
ld a, $C3
ld c, $46
ret
8
This might be due to Pokédex entries being printed using a certain control char, which probably ignores all other control chars (since text is printed differently).
I might be wrong though, I haven't looked into it.
9
Debate Wars / Re: Nintindo DS Vs. Gamecube
« on: April 09, 2018, 10:24:47 am »
DS : portable, decent battery, TWO SCREENS (it's awesome to have information such as mini-maps that don't clobber the play screen), touchscreen (which offers a refreshing amount of new control schemes, or at least did when it was launched). Graphics are good, too (I'm not bothered by the "meh" screen resolution)
10
Yep, it'll be stored in memory as 0xFE.
11
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: April 01, 2018, 04:48:12 am »
@someone
12
Depends. If you only want to duplicate a Pokémon, it's doable, otherwise, it's not possible.
13
Alright, I documented myself on DVs, and apparently HP DVs are calculated from all other four DVs -- which explains everything.

So, you will indeed need 255 Lemonades for the first write of each spread, and the second write will indeed be ATK * 16 + DEF. HP DVs will be automatically "set".
14
There are only 4 HP DVs in Generation I and II. ATK, DEF, SPD, and SPE. Maybe HP DVs are shared with one of these stats.
I assumed the last two DVs (always identical) were Spe Atk and Spe Def DVs, which is why my calculations were wrong.

Also, if you're playing on an EU version, you need to use five more X Accuracies than presented here.
15
Are you using an US version ?
Also, the DV spreads you're posting are wrong, since there are only 4 DVs. ATK, DEF, SPD and SPE.
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