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Messages - ISSOtm

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Generation VIII Glitch Discussion / Re: We have our first
« on: November 15, 2019, 04:04:17 am »
Also, the Lumiose City save glitch was far worse.
Well, this doesn't touch your save, but close enough? :p
Introductions / Re: dr dr pepper is back
« on: May 20, 2019, 02:00:32 am »
Man, the oldbies just rain from the sky now? Welcome back, take a ticket and SMASH that shitpost button
While I agree with the point Cydonia made (and believe me, I wasn't expecting it at all), I still think there's a tort from presenting the video as not fake and being quite clickbait-y (there's a moment when a wall of text semi-aggressively prompts viewers to share the video).
There was some effort put into the fake, but not much.

About the "people could just have checked on bulbapedia" thing: how many "ignorant" people would have known to check there? How many people, ignorant or not, would have bothered to check in the first place? Heck, personally I didn't notice the index number was wrong when I watched the video, and Cydonia only ticked off because they had spent a good chunk of time with those numbers recently (that's what they state in their video)

Overall, I agree with Cydonia; it's a nice modern urban legend that I like when considered as such, and Dio Del Metal should really come forth about it--I don't believe there'd be backlash if he's honest--, and as for "breaking the magic",
For the second one, I'd rather have thought "In the Safari Zone"? It lines up better with the "ee", I think, but less so with the "Eef".
That said, overall this sounds (hah!) very plausible, gj :D
You should use an assembler designed for the Game Boy, that'll work much better.
Resources you may like:, pokered, and awesome-gbdev.
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: May 04, 2019, 07:44:41 am »
Finished installing Arch Linux, took me two days. Some things are buggy, but at least I've only got myself to blame, eh? :P
So that's where you were! How are you liking it? It's been at the back of my mind to find a new OS for my older laptop.
It was a somewhat difficult experience as soon as I wanted to tweak my config, but the wiki was excellent, and I learned a lot from, well, having to ^^
There is potential for VC to be able to brick your 3DS, but it's very, very unlikely anyone will develop the method. (And besides, I'm pretty sure there's no way to permanently brick a 3DS)
"on" can be synonym of "to", here.
Arbitrary Code Execution Discussion / Re: Fast sequential RAM writer
« on: April 22, 2019, 12:47:19 pm »
I'm not sure about the intuitiveness, but maybe it could be used to write a more complex writer to memory. Good job with the ASM, though, and I'll definitely have to fix that GBz80 to Items bug... but I lack time >.<
Arbitrary Code Execution Discussion / Re: Quantity only ACE
« on: April 22, 2019, 12:43:37 pm »
Expanded PC has a lot of 0x00 items... that correspond to more of the game's RAM, and it's saved. So that's useless aside of speedruns or "heavy" setups that require clearing afterwards.
SMC is horribly space-inefficient, on top of this at least halving capabilities...
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: April 22, 2019, 12:34:05 pm »
Finished installing Arch Linux, took me two days. Some things are buggy, but at least I've only got myself to blame, eh? :P
The topic says "print anything on the screen", which implies a way to draw eg. text on the screen itself; wouldn't Printing the screen using [...] be less misleading?
Arbitrary Code Execution Discussion / Re: Quantity only ACE
« on: April 13, 2019, 01:17:49 pm »
Using multiple stacks of the same item is a total crapshoot, because you can't move them around without them merging, which breaks the setup horribly; this also severely limits what can be done, for two reasons:
1. Multi-byte opcodes are a no-go now, which can *sometimes* be bypassed but hardly (consider a lot of setups do use 2-byte `ld reg8, imm8`)
2. Space efficiency is halved (assuming every other item in a "normal" payload is a filler item, which is more than in practice), making non-trivial setups impossible.

I definitely need to look up the bricking issue, as I hadn't heard of that.
Well, that's because it was an April Fools! Think of it as a... brick joke
I will edit the post to strikethrough the claim, though, as people may take it seriously now.
Emulation & ROM Hacking / Re: SRAM maps for RBY and Crystal
« on: April 05, 2019, 05:11:44 am »
These aren't SRAM addresses, SRAM spans A000-BFFF. Wat?
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