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Messages - Ganix

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Wiki Discussion / Re: On the definition of "glitch"
« on: January 17, 2020, 07:20:36 am »
Ohh gotcha, definitely treat them the same in regards to page names, otherwise that'd probably cause confusion -- I was mostly referring to their usages in technical descriptions and wiki article text.

For example, I personally love seeing why a certain glitch occurs (the "bug") as well as how to make that glitch occur in a controllable manner (the "trick" or "exploit"), but those can easily be added in the wiki article itself without needing to be part of the title, especially since the most important part of the glitch is...well, the glitch. =P

One excellent example of this is the ZZAZZ glitch article (, which not only explains the method of obtaining the glitch, but also the details on what's going on behind the scenes and how the game mechanics work to produce that effect, which is heckin' awesome to me. <3

And ye I totally agree, I deffo misspoke on the whole stake thing, sorry about that! I mostly meant my post as a "keep this in mind when writing an article" rather than a "these are the rules that should be followed when writing an article", which wasn't really apparent from the way I worded it. ^^;;
Wiki Discussion / Re: On the definition of "glitch"
« on: January 16, 2020, 05:40:15 pm »
I don't really have any stake in this, but a "bug" is effectively the programmatic error that results in unintended behavior, whereas a "glitch" is the direct æffect of a bug being triggered. Just use terms that fit the situation or subject.
Site Announcements / Re: Clarification on Recent Events
« on: January 07, 2020, 01:57:45 pm »
Hi Ganix,

I’m curious to know if you have any idea what Missingno.s 115, 121 and 135 are? They are all from period 4 and it seems strange that their backsprites weren’t present. Thanks.

115 and 121 are entirely unknown, and 135 is too blurry to make out in the GCCX video. None of those sprites survived, unfortunately. I'd be curious to know what they were though, as well as any other early scrapped Pokemon that we haven't seen yet.
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 04, 2020, 01:31:49 pm »
Oh dear god
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 03, 2020, 12:56:03 am »
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 02, 2020, 01:14:41 pm »
Oh it's on, time for me to post my 1:1 scale Sinnoh tweaking map. ;D
Site Announcements / Re: Clarification on Recent Events
« on: January 02, 2020, 07:17:06 am »
If I may ask, do you know if Wack0 still has any of the Pokemon development assets he was able to acquire, or was he legally compelled to erase them all? Is there anything he obtained that you know to exist but never ended up getting your hands on yourself?

Wack0 was legally obligated to delete anything he copied from Nintendo's servers. And yes, there are things I know that he obtained and that I did not end up getting my hands on, although I'm not comfortable giving an exhaustive list of everything he had in his possession.
Yeah, that's a really weird decision to remove the Lightning connector, especially with how it's a proprietary connector. I can't see why they'd remove it altogether, regardless of whether or not it's slated for a 2021 release.

But at the same time, I've got a Galaxy S9+ atm, and I'm looking to move over to the iPhone 11/12 as soon as I can, especially before 2021 now. :P
Site Announcements / Re: Clarification on Recent Events
« on: December 30, 2019, 01:13:26 pm »
I'm curious if you can answer this, but why did GF keep their beta content on an internal network in Nintendo? I mostly assumed betas, demos and other scrapped data are usually held on a flash drive or some other device somewhere in storage and away from anyone else's eyes that can only be accessed presently and physically rather than a hack.

Nintendo has a comprehensive and thorough Q&A process, and they presumably keep versions of the code and/or binaries for historical purposes (e.g. verifying bug fixes, etc.) as well as for analysis and localization/legal purposes. They may very well have moved to completely offline tape drives after this event.

My apologies if this question isn't appropriate or something you can answer, but did something happen to Wack0? The opening post talks about him in this sort of awkward past tense implying that what's being said about him is no longer true, which seems a bit worrying and is probably due to something I missed.

As Sato posted, he hacked into Nintendo while on bail from hacking into Microsoft. He will not be serving any jail time, thankfully.

Oof he had personal information regarding children's accounts from Vtech?! The prototypes are one thing, but actual personal information of other people is another thing. If he had that knowledge to be able to hack into sites like Nintendo and Microsoft, then he probably could have done the same here and stole all our passwords/email addresses too... Still, what he did with the prototypes and assets IMO my view hasn't changed on but the personal information he gathered he had no right to do so.

Agreed, he could have stopped at simply proving exploitation rather than exfiltrating data, but he chose to exfiltrate an enormous amount of data prior to disclosure, which is extremely irresponsible and presents the possibility of selling the information in the database. I personally don't think he'd do something like that, but the general public doesn't know who this guy is other than "a hacker that stole all their information", which makes his data exfiltration look even worse. And even then, that's all without taking into account that a large portion of the data he exfiltrated was children's data.

I also don't understand what you mean by what was going on with the proto front sprites; did Wack0 not have them because they couldn't get ahold of them after optimization, or did they but they couldn't see them because of how they were optimized on the network?

Sorry, I don't undestand.
Do you mean the missigno frontsprite were erased in the process?
Why didn't it occurred to the trainer sprites then ?
I thought trainers sprites and pokemon front sprite are basically the same thing in the games.

The front sprites underwent individual analysis to see which ones used up more memory and less memory compared to the previous versions of the front sprites. The back sprites and trainer sprites didn't undergo this analysis. That's about all I can say about it; any other answers would have to come from GAME FREAK themselves.
Site Announcements / Clarification on Recent Events
« on: December 25, 2019, 10:37:30 pm »
Okay, so I haven't exactly been up-front or honest with everyone, and I want to explain the situation and clear up any confusion and ambiguity behind things. I'll only post the immediately relevant information to keep this post as concise as possible, and I'm open to talking about anything that requires additional explanation or clarification.


Back in March of 2018, an individual hacked into Nintendo's internal network, and Nintendo found out about the intrusion in May 2018. That individual goes by multiple names online, but the one relevant here is the name Wack0. This is the only name aside from my own that I will be specifically mentioning.

In May of 2018, Wack0 assumed the mantle of the anonymous figure known as "__" and uploaded a mysterious ROM to the PRET Discord server with only 20 available downloads. This ROM happened to be the Space World 1997 prototype of Pokemon Gold and Silver ("SW97"). Those who were known to have downloaded the ROM were quickly added to a private team called Team Spaceworld ("TSW"), which was the same team that was planning on making a translation of the SW97 ROM.

I was part of TSW too, as was Wack0 -- from this point forward, any further mention of "Wack0" will be referring to his anonymous persona known as "__".

There were many Pokemon-related things that Wack0 had come into possession of, including tools used to make the games, development versions of the games, and even source code for the games. He entrusted some of what he had with certain individuals, whether that be knowledge, tools, or data. Many believed that he wanted some of that to get out publicly at some point; I personally believe that he wanted a lot of it to get out, but certainly not _all_ of it, although nobody can really know for sure. I was one of those people he entrusted things with.


In February of 2019, a group named Helix Chamber, which is a group dedicated to preserving and analyzing Pokemon history and media, announced that the ROM that was played at Pokethon by RacieB was created using prototype assets left over from development of Pokemon Red and Green, which was given to them by an anonymous donor, and that only the backsprites of scrapped Pokemon were given to them without the accompanying front sprites.

The truth is that I was the one who gave them those prototype assets. I was careful not to include any actual data from the game or any game assets, but rather interpretations of those assets, such as including the backsprites as PNG files instead of the actual files that the game uses for backsprites.

Unfortunately, GAME FREAK developed a newer, more efficient method to store front sprites (it was probably just raw data instead of encoded data originally), so the front sprites for those Pokemon literally just did not exist after the front sprites underwent optimization. The only reason the backsprites survived was because they didn't undergo the same optimization. If anyone was hoping for the front sprites for those Pokemon, then the only viable option would be to ask GAME FREAK what they looked like.


In December of 2019, the early sprites for a lot of Gen IV Pokemon were leaked online. I was the anonymous source of the sprites, and again I only transmitted them in an interpreted form instead of any actual data from the game or any game assets. These sprites are from January 2006, approximately 8 months before Pokemon Diamond and Pearl released in Japan. The only reason I can guess as to why Shellos and Gastrodon weren't in the list is because they probably weren't in the game yet.


In summary, the Pokemon Red and Green assets are real, and the Pokemon Diamond and Pearl sprites are real as well. I have nothing else in my possession, and I've shown everything I did have.

I deeply apologize for letting this go on for as long as it has; I haven't felt right about this from the very beginning, and it's a burden I'm finally glad to rid myself of. I've withdrawn from the dev/proto scene entirely, and I've recused myself from the actively participating in the Pokemon Gen 1-7 glitching scene. Additionally, both Wack0 and myself will be stripped of any and all ranks on GCL following this announcement, although I still plan to remain active and participate however I can.

Again, I didn't plan for things to get this out of hand or cause negativity of any kind -- I wanted to give people a glimpse of "what could have been" and the amount of work and detail that went into some of these in any way that I could, but even acknowledging their existence may have been saying too much, and I sincerely apologize for all of this.
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: April 02, 2019, 07:21:11 pm »
Actually, the "Pokéblock Case" one wasn't even in the leaked debug ROM... :thinking:

By the way, all the stuff in the SOGABE menu sets some unknown stuff in saveblock2, according to pokeruby.

Oh awesome, I'll definitely have to look into that more. Thanks for the heads-up! ;D
In addition to the two existing debug menus found on TCRF's Ruby/Sapphire Debug Menus article (Sound Test and Pokeblock Test), I've found a way to access three other debug menus in Pokemon Ruby and Sapphire. I've included the addresses where each debug menu can be found, as well as GameShark codes that can be used to access the menus on actual hardware.

Note: All addresses below are specific to Pokemon Ruby v1.0 (U).


Function Address: 0814A414

This one isn't that impressive, but it's a debug menu nonetheless. The options are as follows:

1. 1st round
2. 2nd round
3. 3rd round
4. 4th round
5. 5th round
6. 6th round
7. 7th round
8. 8th round

I'm not really sure what these do, but it might be associated with badge limitations or something.

GameShark Code
A6696B14 E11802B1
872FAA40 5896C524

Press RIGHT+SELECT while paused
to access the SOGABE menu.


Function Address: 08083F6C

This one's a bit more useful. The options are as follows:

1. Search a child
2. Egg
3. Egg (male)
4. 1000 steps
5. 10000 steps
7. Breed an egg
8. Long name
9. Pokeblock Case

Most are intuitive as to what they do, but #1, #8, and #9 might be confusing. "Search a child" shows the contents of an egg if it's at the front of your party, while "Long name" replaces the name of the first Pokemon in your party with a long, generic name (ながいなまえぽけもん, or "Long Pokemon name"). "Pokeblock Case" deletes all of the Pokeblocks in your Pokeblock Case.

GameShark Code
4734D246 90FE8764
CC42BB92 3A9D71F0

Press SELECT while paused
to access the MORI menu.


Function Address: 080A9B28

Lastly, there's the MATSUDA menu, which mostly deals with Contests. The options are as follows:

1. Contest
2. Contest results
3. Contest (comm.)
4. Init comm. data
5. Set highest score
6. Reset highest score
7. Set all art museum items

If you select the "Contest" or "Contest (comm.)" options, you'll be brought to an interesting interface. Here, you can set all of the parameters for a Contest (trainers, Pokemon, stats, rank, moves, etc.) and initiate the Contest by pressing the START button. The bottom-right option exits the interface.

GameShark Code
E7F53B53 68B223B0
4C529E3E 7EB9CBA6

Press LEFT+SELECT while paused
to access the MATSUDA menu.
Does the outcome of the tweaking depend on other factors (like items in the bag, party Pokémon, etc.), or does it just not work on console?

It depends on how the hardware deals with certain conditions, especially when the error handler isn't called and the operating environment gets highly corrupted. The corruption itself is mostly based on the current state of the loaded map tile data, but other factors could definitely affect the glitch.
Generation IV Glitch Discussion / Submissions for Gen IV Void Glitch FAQ
« on: February 17, 2017, 09:48:01 am »
Hey guys, I'm going to start working on a commentary-like video (similar to Stryder7x's videos, but a bit more user-friendly) this weekend explaining many aspects of the void in Pokemon Diamond and Pearl (what it is / how it works / what influences it / safety / etc.), but I've been out of the loop for 5+ years now and I'm not entirely sure what's been made common knowledge and what isn't yet known.

It'd help a ton to get some help from the GCL community by hearing what you're unfamiliar with, what you'd like to see more explanation or detail on, things that aren't entirely clear, and other stuff like that.

That being said, what questions do you have about the void, or what would you want explained better?

NOTE: I won't really respond to questions on this thread, but any questions/requests have a good chance of making it into the video.
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