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Messages - Hexatendo

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Pokémon Discussion / Re: Debug menus in Japanese Crystal
« on: June 03, 2017, 02:36:22 pm »
Sorry to double post, but I think I have an idea. Why don't we enable various debug menus with a button combination. I do not want to enable and disable codes everytime I want to use a different debug menu. I think B+left should be the ROM DEBUG (Build date one), B+up for the SUPER debug, and B+right for the quick start debug. Also, is the 5th page of the super debug menu dummied out or removed completely? If the former, we should find the game genie code for it. If my idea is approved, what should be B+down?
Pokémon Discussion / Re: Debug menus in Japanese Crystal
« on: May 20, 2017, 01:10:19 pm »
If you're talking about region, then I used Japanese Crystal.
Pokémon Discussion / Re: Debug menus in Japanese Crystal
« on: May 19, 2017, 02:06:09 pm »
Sorry, I'm new here, but, is there any patch that enables all debugging functions? I tried one patch a few months ago, but that didn't work. And the patch I found on TCRF a few days ago only enables the ROM Debug (The one that displays a build date). Maybe in the case of the latter, there were different button combinations to enable the different functions? Also, I tried Game Genie codes to enable the quick start debug, but it didn't work in either. Is there at least different patches for different debug functions? (Although I would rather access all of them at once). And I tested the patches in VBA-M. Thank you.
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