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Messages - bwill11

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Why is it necessary to not have a save file?
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Video Game Glitches Discussion / Re: Mega Man X reset glitch
« on: August 20, 2019, 10:52:30 am »
I know that this is a very old topic, but I thought it was important enough to mention why this happens. This gamefaqs topic from 8 years ago says that this does not ever occur on cartridge or on official rereleases. This is a result of a bad ROM dump that circulated a lot back in the late 2000s. There's something about the SNES Mega Man games where ROMs of them are bad. I had a ROM of Mega Man X2 that refused to work with save states or anything emulator-specific. TL:DR if you want to play the SNES X games, get one of the X collections. I've never seen the reason for this anywhere else on the internet so I thought that this would be worth mentioning.
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This effect is known. (page on this). Check the MetascriptDex to check whether this has already been found (I would recommend trying the areas that do not have a MetascriptDex page yet, I think most of the stuff worth mentioning has been found in the areas with articles). I don't know why this occurs either, though. By the way, I don't think making an entire new topic for this is necessary (or most of the map script stuff you've found, actually), and putting it in the Gen 1 glitch discussion would probably make more sense.

Your video's audio is mostly fine (the game music doesn't completely drown out your voice), but it's pretty quiet, I had to turn the volume way up. Literally every video editing software has some way to increase the volume of a video, so it should be good if you do that.
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Pokémon Glitch Discussion / Re: General Pokemon Glitchiness
« on: August 19, 2019, 01:35:10 pm »
If you are in a double battle in BW2 and both active Pokemon faint, the game doesn't let you send out the third Pokemon in your party. Excuse the potato image quality.
Edit: Never mind, I'm not allowed to switch in anything so I think this is probably not replicate-able or it would have been found by now
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Forum Discussion / Re: Making GCLF less intimidating to newcomers
« on: August 16, 2019, 09:08:22 am »
I don't think the colors in the who's online section is a problem, I think it's good too.
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The perpetual spinning glitch is already pretty goofy, but I may have found something that makes it more funny (correction: I am most likely not the first person to notice this, but I haven't seen it documented anywhere). If you do this glitch using the spinning tiles from the Celadon Rocket base, you will be spit out in Celadon instead of glitch city, and some sub-tiles, such as the top corners of Celadon buildings or the bottom left corner of cut bushes, get replaced with subtiles from the spinning tiles. I don't know why but seeing these tiles in random places cracks me up, especially the slot machines.
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You probably deposited an item that altered map data of some kind when added to a stack of items in the expanded pc (or if the stack was 100 or more, indicated by something that's not a number showing up in the first digit, adding another to the stack will decrease the stack to 99 and create another stack with the remains). I'm not sure what changed, but if you only deposit items that don't appear anywhere in the expanded pc, it shouldn't alter anything (other than having the expanded pc of course). If you have key items that you don't need for anything anymore, use those since they won't ever be added to a stack.
also, a few things to make things easier-
1.The idea of the polymorphic 8f bootstrap is you don't catch an "a" (C0), but instead catch easier to obtain Pokemon and change a Pokemon into "a", as well as another glitch Pokemon. You don't need the ditto trick at all.
2. There isn't a specific trainer necessary for the Trainer escape glitch and ditto trick, any trainer that has max vision range will work, as explained on the trainer escape glitch page on the wiki. If there are no max vision range trainers left then you can use a deathwarp from a wild encounter in front of a trainer, but if you can't do that anywhere then the trainerless ditto trick is necessary.
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Forum Discussion / Making GCLF less intimidating to newcomers
« on: August 14, 2019, 01:42:04 pm »
This idea for a topic originates from this discussion at Talk:GlitchDex/RB:220, so I'll copy and paste what was said there. The first two comments are mainly there for context that's not necessary, just to explain how this topic arose from a GlitchDex talk page.
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I've tested this Pokémon's Pokédex data numerous times, and for some reason, I can’t find consistency in location... I can't tell what is changing it. Wether it'd be party Pokémon, items, or even just the location and screen data. James-the-Charizard (talk) 11:30, 8 August 2019 (-06)

According to the research, this glitch Pokémon takes its dex entry from AA00. AA00 is in the SRAM/save data region, but it's not actually clear from that which bank (as it seems a different SRAM bank means AA00 could represent another memory address depending on what bank the game was on last if forced for the dex entry?) (for illustration I recommend reading https://github.com/pret/pokered/blob/master/sram.asm ). Viewing glitch Pokémon sprites will also partially corrupt the save data (but not destroying it, e.g. MissingNo. saves corrupts Hall of Fame if you have one so maybe a glitch Pokémon could corrupt AA00 on the relevant bank?) Adding to the complication, SRAM is not always available and may be locked. That could explain the many 9999s (mirroring a locked SRAM pointer and returning (0xFF bytes). I'll look into this tomorrow if you like. :) Torchickens (talk) 14:43, 8 August 2019 (-06)

If you could, please do. Unfortunately I may not be able to contribute a lot to the wiki side of this and I’m just a bit too shy to reply into forums... >~<' (Even Though I like making friends and/or socializing, I just feel too awkward because I feel like I’d be barging in.) James-the-Charizard (talk) 16:13, 9 August 2019 (-06)

This is me barging in with absolutely nothing to add for the sake of the example. I'm wondering if the huge amount of activity from staff, Metarkrai, RETIRE, et al. as compared to new members has given off too imposing of an impression. You're welcome to speak up about whatever you want, as you have on this page. Sherkel (talk) 23:52, 13 August 2019 (-06)

I would definitely agree that the large presence of admins, staff and distinguished members does make the forums look a lot more intimidating. I was pretty intimidated at first too (actually I didn't do anything at GCLF at first, I didn't have anything to contribute and I essentially had a phantom account for about a year until watching old Shenanigans speedruns and MissingnoXpert randomly showing up in my recommended reignited my interest in glitches). With me, Parzival, metalmario32, Matt1990, Yuzihax and Bert being the only very active regular members (Matt, Yuzihax and Bert are Member+ but the phrase "Member+" doesn't invoke the same level of importance as Administrator or Distinguished Member), the forums are a bit intimidating. The fact that the general complexity of Pokemon glitches is already a bit daunting doesn't help, but I do think having less staff, not because they're doing a bad job but because there's a lot of them for a site like GCLF that's relatively small, would definitely help GCLF seem a lot more open. Bwill11 (talk)

Shoot, I'm glad I said something now. I really appreciate the input and I'll take this up with the rest of them to see what they think. Ironically, when the forum was closer to 500 members, there were at least 15 admins at some point, with Member+ and Local Moderator positions being given out much more freely. Staff and other members should all be seen as equal here, and it might be possible that having such a large overlap made that sense of separation smaller. On the other hand, there used to be a lot more regulars...but on the other other hand, maybe I'm underestimating how many we have now...thanks for saying something, anyhow. (Shenanagans is basically the reason I'm still here too, by the way.) Sherkel (talk) 10:02, 14 August 2019 (-06)

I think we should make a topic specifically for brainstorming ways to make GCLF less daunting for new people, since I think others probably have good ideas too and this is a bizarre page to discuss this on. Bwill11 (talk)

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I don't think James-the-Charizard is alone in being nervous about posting here. I've noticed that there is almost always at least 10 times more guests at GCLF than members, and usually the ratio is a lot larger. This definitely makes sense on the wiki, since many people probably just go there once for a specific answer or set of instructions and not return, but it doesn't make sense to me on the forums. My theory is that a lot of these guests are the same ones, and have an interest in glitches, but don't make an account because they don't want to say anything for the same reasons that James said. If anybody has a counterpoint or wants to run diagnostics to confirm or deny this, that would probably be helpful. Also any reoccurring guests that come here frequently but don't make an account for whatever reason, feedback would also be helpful.

Edit: As an idea, I think the member group topic is large, in an inconspicuous place (in the forum discussion, instead of on the front page like it should be, since it outlines how the website works), and filled with outdated information and is filled a bunch of things that don't exist anymore, like the Decamark research groups, and I have never seen the Crash and Burn tag so I assume it doesn't exist anymore. A similar thing with the 50 post boards, the member group topic says that there are some boards that open up upon reaching 50 posts, and I'm currently at around 70 posts and have not seen anything new open up, so I assume the boards that used to have a 50 post board requirement either a) no longer have the requirement or b) don't exist anymore. I also think Oldbie and Veteran Contributor groups are weird because all they signify is that (person) has been here a long time and if it is Veteran Contributor, they have also contributed a lot in that time. I don't think these people should be undervalued though, since they helped make the site what it is today, so I think that Oldbie and Veteran Contributor should be subgroups, so that their tag looks something like this
(whatever their group is, at least member+ so they still have the abilities they always had) - Oldbie/Veteran contributor
this way, it signifies that they are an Oldbie or a Veteran Contributor but it also simplifies the member groups, which will simplify the website for newcomers. These groups aren't all that confusing, but definitely make the list of different member groups longer than it really needs to be.

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Wiki Discussion / Re: Wiki Bug List and Reports
« on: August 13, 2019, 12:27:27 pm »
On the experience underflow page, the link to the forums thread on experience underflow gave my computer a privacy alert, saying the page was not secure and there may be an attack trying to steal my info from GCLF. This is a message I've never seen anywhere on GCLF. I checked the edit history and it turns out that the section with the link was made by deante0, who upon looking at his/her contribution list I found did not have a user account, and it is possible that deante0 put a virus of some kind as a link. The edit was checked by Torchickens, meaning that either a) Torchickens didn't check the link, b) her computer is somehow immune or c) her computer isn't immune but she wasn't notified. The other possibility is that the link is broken and my computer freaked out because it didn't know what to do, but the error definitely suggested that something is up.
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Nice find, though it is unfortunate that it is ACE only for now. I looked through the ItemDex, the GlitchDex and even some of the MetascriptDex for ideas on how to do this. Unfortunately the only idea I came up with was in Yellow version, Q;MP- sources its effects from ROM but is seemingly unpredictable, however it has been documented to change values in RAM, so with some more research into how it works Q;MP- might be used to change D535. There's also the possibility that one of the glitch map scripts in Yellow could work, but if that's the case there also needs to be a way to activate said map script while surfing.

A couple questions- How exactly do you manipulate the encounters (the grass/rock surfing glitch page doesn't explain anything other than that it's based on Trainer data, and has a link to a forum post on a website that doesn't seem to exist anymore), and how do you control the effects of Pikachu off-screen glitch?
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General Discussion / Re: Unpopular opinions
« on: August 04, 2019, 11:43:31 am »
The progression of this thread is completely ridiculous and it's great
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In theory a poisoned Pokemon is not needed to escape the gate with no oob freeze either; changing the tileset address in item underflow will allow you to Fly away.
Wouldn't flying away get rid of the Walk Through Walls effect though?
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Project "Gotta Document 'Em All" / Re: GlitchDex errors/omissions
« on: August 02, 2019, 10:48:41 am »
The GB sprites for 'M don't seem to exist, someone needs to either A) upload them or B) remove the GB sprite area from the template.
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Majorly relate to this. A lot of my headcanon stuff from around age 10 centered around the pursuit of power through use of techniques unknown to others and the race to discover more of them. It probably had a lasting effect, now that I think about it...

Thanks for pointing us toward that article!
I'm not sure whether you had a traumatizing childhood or you restructured "I was a competitive child who used unconventional strategies" to sound like a psychologist
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This isn't anything new, but recently I found out about Wikipedia's article for Missingno, and it actually was pretty interesting. It's under the "Unusual articles" category, and that's how I found it. Instead of focusing on how it appears in game like the GCL article, it instead talked about the reaction to Missingno. Apparently Missingno has been the subject of sociological studies. I'm not going to explain it because the article does it better than I ever could, but I think it's interesting.
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