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Messages - Derxwna

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Video Games / Re: Pokemon: Yitria Resurrection
« on: December 16, 2019, 11:43:54 pm »
There's been some more work done, only maps and a few backend things. I did however work on completely new Vs. Transitions for important trainers! Here are video examples of them. - Vs. Alyssia, Rival - Vs. Matthew, Yozora Gym Leader
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 19, 2019, 04:16:55 pm »
Well, I'm going to take next to no feedback as good feedback, and begin work on Demo 2 in earnest!

Starting off, Fotia Village, location of Mt. Fotia and the Mt. Fotia Seismology Center! (because the image is fuckhuge)

Being situated next to a volcano means that not a whole lot of people want to live in the area. Most of the people who live there either work at the Seismology Center, or are family members of those that do. Despite that however, they do tend to get a fair bit of foot traffic because within Mt. Fotia is the path to the fourth gym of the Yitria Region, where the thrill-seeker Lindsey awaits with her team of Fire Pokemon.

And for the helluv it, y'all can see what the map looked like when I first made it roughly 10 years ago.
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 09, 2019, 09:43:02 pm »
Never doubt my ability to be fiercely devoted to things that matter to only me. All my work in RMXP was build up to get this done, tbh; all the knowledge and skills I've learned, all so I could work on this. The other projects mattered, sure, but as I've said before- this is something I've poured over a decade of my blood, sweat, and tears into planning and conceptualizing, and I don't plan to rest until it's done.
Introductions / Re: dr dr pepper is back
« on: June 06, 2019, 11:10:36 pm »
Yeah absolutely; I'm mostly on discord these days, so you can hit me up at Derxwna Kapsyla#9486 whenever!
Introductions / Re: dr dr pepper is back
« on: June 06, 2019, 03:43:44 pm »
Now this is a face I've not seen in a long, long time. Almost thought you dropped dead after disappearing like you did years ago, tbh!
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 06, 2019, 10:49:50 am »
Alright, I sent you a message containing the information you asked for!

As a bit of an update, it seems as if the extensive testing that went into Demo 1 was indeed fruitful; the only bug reports I've gotten have been few and far between, and all seem to be minor things, nothing too game breaking. This may be the first build of something I've put out that doesn't require an emergency patch. I'm kind of amazed.
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 05, 2019, 11:50:48 pm »
I might have missed it in your original post, but what engine are you using to develop this? I have a bit of experience in game design and game programming myself -- if you're looking for help with your project, I might be able to help out. And I'd definitely be interested.

I never mentioned it in the original post, my bad! It's being built in RPG Maker XP, utilizing Pokemon Essentials for all the Pokemon-based addons to the engine itself. RMXP is a fairly old engine, so the game isn't a paragon of stability and accuracy (it runs at about 40fps at best, 20fps on average, and if the computer can't handle it you're lucky to get 5fps...), and Essentials itself is still (always) in development , but it's a sufficient enough case to create a Pokemon fangame.

I would genuinely appreciate any help I could get; while I mostly need graphics for the Regional Variants, the Trainers, and a few other things, I do need some help with the actual coding aspect. I'm... really not the sharpest tool in the shed when it comes to learning proper programming languages, it's never been something I could keep my head wrapped around, despite several of my best attempts. RGSS (Ruby Game Scripting System), the language that RMXP uses, isn't that hard to work with, and I can faff about with some basic stuff, but more complex stuff (such as making new systems/abilities/moves/etc) is a bit beyond my vector.
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 01, 2019, 02:48:15 am »
It's taken a long, long while. But the journey of a thousand miles begins with a single step.

Demo 1 of Yitria Resurrection is now officially uploaded and released! You can pick it up here, if you're interested.
Video Games / Pokemon: Yitria Resurrection
« on: February 17, 2018, 04:02:24 pm »
You would think I would learn my lesson. You would think that with my track record, anything I interact with is destined to die. But if there's one word that's been used to describe me in the past, it's this: stubborn. Foolish, but mostly stubborn. That being said, let's get back down to business.

Pokemon: Yitria Resurrection is the ultimate, definitive version of the idea that I've been building up for roughly 13 years now. Forget everything you ever knew about Yitria Redux, about Yitria, about MissingNo Black. This is the final evolution of the idea, unless I somehow break into the game development industry and convince Game Freak to make this game an actual reality. It takes all my knowledge of the game development process, all the experience I've gathered on how to make a game, and what makes a good game, and utilizes it to create the game I've envisioned ever since I was a child. Practically everything I want to do in this game, save for sprites and some scant few bits of RGSS, I can pull off to make a complete game. However, the code I need is sparce, and the sprites are something I can resolve either by requesting or commissioning them, probably the latter.

Yitria Resurrection puts you in the shoes of one of two twins, Maru and Mara Grace, the younger sibling of the former Yitria Region Champion-Elect Dist Grace, who vanished without a trace. Years pass, and once you finally turn 17 years old, you feel it's time to head out into the world and go beyond what your brother set out to do; beat the champion of the Yitria League, sure. But your ultimate goal is to gain permission to go to Izuyomi Island and challenge the Grand League, and become the next potential Grand Master for the Yitria Region. The journey to the top is far from easy, especially when the anomalous Enigma Brigade, a group dedicated to unraveling the mysteries of the world, starts making their presence known throughout the region.  Though not part of your original plans, are you capable of being the one to put the Enigma Brigade in their place, and eventually climb your way to the top of the ladder to become the Yitria Region's next Grand Master?

The story sounds fairly similar to the plotline for Yitria Redux, I do acknowledge that. However, the difference between then and now is:

These didn't exist back then. In the eight years since Yitria Redux's "announcment" and now, I have plotted and drafted out everything (important) to do with the game. Some things have to be finalized, such as the Pokemon for each Gym Leader, but I know everything about how the game will progress and move from segment to segment. It's just a matter of throttling the accelerator and putting everything into a game.

  • The Yitria Region, finally brought to life after who knows how many years!
  • Two new Pokemon: MissingNo, the "box legendary", and its evolved form, Hibáktól
  • Regional Variants (a concept I had planned long, long before Sun and Moon were even a glimmer in Game Freak's eyes)
  • That's it. No new types, no Shadow Pokemon. This is me coming back down to earth.
  • Other "features" may get added here as I discover what else is unique enough to be listed, but...

As everyone already knows, Yitria was mostly just my playground to give MissingNo the recognition it deserved. As such, its existence in the game isn't a spoiler in any regard. So with that out of the way, have some small things previewing the game. I do mean small, and probably subject to future change.
Media Showcase - A video showcasing a fight against MissingNo. Definitely going to change. MissingNo has the unique ability called "Haywire", which will raise a random stat by +6, and lower a random stat by -6. Only MissingNo gets this. Its evolved from, Hibáktól, does not. - A small part of the start of the game, this doesn't reflect changes that happened since then (the scene with AI Oak has been heavily revamped, etc). Mostly shoes off the Journal system. - The introduction segment to Yitria Resurrection. Might get some changes going onward. - You can see some of the map designs for Yitria Resurrection here, as well as a few other things. This also showcases the original maps from Yitria Redux, so you can see how far I've progressed in terms of level design.

So... Why am I posting this here? Now of all times? I... I don't know, really. I just kind of felt like showing it off again. It's not moved a whole lot since the last time, but it's evolved so much more. Maybe people will be interested, maybe not. Yitria is like a precious child to me, and I want to show it off to the world like a proud parent. Perhaps one day it'll be finished; I hope so! Until then, though...
Forum Games / Re: Count to one million
« on: September 20, 2015, 12:11:05 am »
Forum Games / Re: Press Ctrl+V or Cmd+V or whatever and post
« on: September 20, 2015, 12:10:22 am »

haha whoops
General Discussion / Re: The Member's Guide to Topiclessness
« on: October 10, 2014, 10:24:41 am »
It's unnerving.

Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.

Because one is changing so much about who one is that they pretty much become an entirely different person.

I disagree, if anything's changing it's how the person sees themselves. They come to the realization "Hey, maybe I'm not really [concept] here" - it's like if someone had an interest in something, but realized "Y'know, I don't ever think I actually liked this and was just deluding myself". Having known Maralis for close to 9 years now, I see nothing different about her as a person, she's still the exact same person she was before she realized this critical fact about herself. She still likes all the same things as before (Pokemon, Touhou, video games, writing, programming Fivequestionmarks, being lazy), but she's now more enlightened about herself and who exactly she is than before. So, in a nutshell, there's nothing really different about her as a person, and they certainly aren't "an entirely different person".
I was once told something long ago, by a certain xparasite9:
"Stop making rom hacks, make a game instead" (not word for word, it's been at least 5 years since he said that"
God can I say that was good advice I should have taken sooner? It's really got my blood pumping.
everyone should video game its great
that's it im done i dont forum anymore i just wanted to make a pointless topic for a pointless post that will get locked pointlessly
Oh and for those who are interested where I went off to, I'm on #letohhalb on the Rizon IRC Server. It's where Mugendai/Doctor Infinity, Kaena, Twenty-Seven, and a few other people who used to hang out here (and still do) reside nowadays.
No it's not the official IRC channel for GCLF, far from it - that honor is reserved for #desuempire.
Forum Games / Re: Press Ctrl+V or Cmd+V or whatever and post
« on: November 26, 2013, 04:15:10 am »
o..oh dear........
Forgive me for this monstrosity, I had it pasted to pastebin earlier and forgot to clear it.

Touhoumon Faith & Prayer Version Read-me File - Please take the time to read this all out.


The official downloads can be found at the following locations:

As such, if you downloaded this from a website not on this list, please reconsider downloading so you can be sure you have everything. Also, please send me a message so I can inspect it myself.

If you downloaded it, please make sure you got it from one of the official websites listed above. It ensures you have the latest, up-to-date version, and cuts down on the chance of an outdated version being released. It also makes it easier for me to give you bug support help if you're using a current version.

This game was created in RPG Maker XP, a computer program that allows you to create RPG-genre games on the computer, compatible for the Computer only. As such, Touhoumon: Faith & Prayer version will NOT be compatible with any Game Boy Advance emulator, DS Emulator, or any Handheld emulator of the sort. Please do not ask me how to make it compatible with any emulator, there is no way to do so.

On the same note, please do not ask me how to play it on an Android Phone/iPhone/Whatever smart phone you may possess. The same applies as above, there is no way to play Touhoumon: Faith & Prayer Version on a Smart-phone. EDIT: There is a Pokemon Essentials port for Android now. My answer changes slightly - I will not be porting Faith & Prayer to the Android any time soon.

Please do not mess with the system files, they keep the game running stable. If you need something addressed, please send me a message so I can help you. Contact information will be below. Furthermore, if you do mess with the system files of the game, or use memory editors to mess with the game, and you manage to break something, I am not responsible for what breaks. You brought it upon yourself, and the only advice you'll get from me is "Start a new game."

There are documents in the folder labled "THIS IS USEFUL STUFF" which provide information about certain subjects, including the 1.8 Type Chart for those who don't understand it.

Do not get too attached to your save file, and be prepared to ending up having to start a new game sometime as the game develops further. Some changes to the internal coding may render the game unplayable with your old save, and require a full restart. I will repeat this again: DO NOT GET ATTACHED TO YOUR SAVE FILE WHILE THE GAME IS IN PRE-FULL RELEASE STATE. I do not want people to come crying to me when their save breaks because of an update, when it's explicitly stated that an update could/will break your save.

Touhoumon: Faith & Prayer Version, and the Touhoumon Essentials Development Kit, is an attempt to bring the 1.8x generation of Touhou Puppet Play (Japanese title) to RPG Maker XP. It features vastly different things from the generation of Pokemon it was based off of. 17 new types to the type chart, a physical/special split.

From the original Touhou Puppet Play it differs as well, evolutions are different. Things start off as Chibi, and from that point could potentially branch off into either an Attack Form, a Defence Form, a Speed Form, a Tech Form, a Helper Form, an Advent Form, or their normal level-up evolution. Each of these forms is specialized in its own way, and is explained in detail in game.

Touhoumon Faith & Prayer Version is a somewhat non-linear game, focusing more on "Plot" than on becoming a Pokemon/Puppet Master or filling the Pokedex. As such, the Gym Challenge is an optional part of the game. Some gyms will be forced for the sake of plot, but will not be mandatory.  Most of the areas will be traversable from the get-go, but if you find yourself being road-blocked, perhaps it might be a good idea to go look for something to remove the roadblock?

These are the default controls for the game. Once you start a new game, most of these controls can be configured to your will.

Arrow Buttons
   * Movement across the Overworld
   * Scrolls the cursor within menus
C Button/Enter Button
   * Used to confirm a choice, check things, and talk to people.
X Button
   * Used to exit a choice, cancel a choice or mode, and open the pause menu.
Z Button
   * Press and hold while walking to run (Requires Running Shoes)
F5 Button
   * Press to use a registered Key Item.
S Button
   * Enable Turbo mode, doubles the FPS of the game. Press again to disable. Can only be enabled when a text box or menu is not on the screen presently.
The game may lag on some older machines, due to how much information the game has to process from the internal scripts. Aside from that, there are no other bugs I am aware of currently.

The Type Chart is not completely done yet, expect that in a future release with Pokemon and Touhoumon types conjoined.

Pokemon and Touhoumon do not have abilities that exist side-by-side. That will come in a future release.

201*: Beta 3
- At the request of numerous people, the Red battle now gives out EXP if you beat him. This change was made on 5/12/2013.
- Changed the Red overworld sprite to be a different one. Source unknown, was provided with the old Essentials kit. (5/16/2013)
- Changed some puppets, according to the Touhoumon Emerald change list (5/16/2013):
   * Chibi Daiyousei now carries Camouflage at a 5% rate instead of Sitrus Berry
   * Mystia line now carries Stewardess at a 5% rate instead of Chesto/Petaya Berries
   * TSanae now naturally learns Giga Drain instead of Mega Drain
   * Gengetsu now gives Speed EVs instead of Special Defence EVs
   * Iku line now able to learn Surf.
   * Yuugenmagan now has a new ability; Levitate. Replaces Keen Eye.
   * TSakuya now learns Luster Purge by Tutor.
   * Yoshika line now has Gatekeeper as an ability. This replaces Guard Armour.
   * Seiga line is now Dark/Faith instead of Dark/Reason. Additional changes include:
      + Chibi: SDEF+5
      + Evo: ATK-5, SDEF+10
      + Learns Extrasensory instead of Mana Burst at level 53
      + Learns Silver Wind instead of Luster Purge by breeding
   * Tojiko no longer learns Aeroblast.
   * Futo line now has Torrent instead of Inner Focus.
   * Miko line gained Limber as an Alternate Ability.
- Updated the engine to Pokemon Essentials v12.2. Any bugs that were present in Pokemon Essentials before that are fixed in this build. (10/9/2013)
- Added a way to change the control scheme ingame. (10/9/2013)
- Unown cries were given to a majority of the Touhoumon, to make evolutions work. Otherwise it would crash the game if it evolved into something without a cry. (10/10/2013)
- Added a PC to Bill's House. I mean seriously, it makes sense to have a PC all the way out there, at the location of the person who made the PC System. (11/17/2013)
- Changed some puppets, according to the Touhoumon Emerald change list (11/17/2013):
   * Evolved Nazrin: Learns Slash at Level 40 instead of Roar. Also learns Body Slam as a Tutor Move instead of Quick Attack.
   * Evolved Letty: Gains Focus as an Alternate Ability instead of Damp. Also Changes were made to her BST.
       Old      New
      75   HP   85
      70  ATK   60
      80  DEF   85
      80  SPD   70
      115 SATK 115
      80  SDEF  85
   * Technical Iku: Swapped Attack and Special Attack Stats.
   * Seiga Line: Can learn Decision via TM.
- Chibi Kokoro and Kokoro, the final boss of Touhou 13.5: Hopeless Masquerade, was added to the list of obtainable puppets. (5/28/2013)
   * This is more than likely the last new puppet that will be added from games post 13.
   * There will be a Level 5 Chibi Kokoro Mystery Gift up until the full release of Kanto. get it while you can! (11/20/2013)
- Added a Hiker to the Route 10 Pokemon Center. The Hiker gives you Flash, so you can use it to illuminate cave systems. (11/22/2013)
   * No, Flash will not act like a Repel Replacement like it does in Generation 6. (At least, I don't intend to make it that way.)
- Items were added to Demo 2 locations. NPCs were added to the Power Plant and the Vermilion City Houses. (10/10/2013 - 11/25/2013)
- Modified the Text Speed settings a microbit. Should go a bit faster. Maybe. (11/25/2013)
- Demo ends at Fuchsia City, as there is no way to surf across the ocean.
   * Surf and the Inflatable Boat will be available, but Cinnabar Island is not accessible in this demo.

April 22nd, 2013: Beta 2
- Fixed some minor bugs pertaining to text, tiles on the overworld, and the sort.
- Opened up Route 3 to the player, allowing them to travel to Mt. Moon and onward.
- Fixed an issue involving Evolutionary Stones not being able to be used
- Added NPC houses to Pallet Town, Viridian City, and Pewter City.
- Added the items within Viridian Forest.
- Tinkered with the trainers and encounters on Route 1. Should be bit easier now than it was.
- Added the Burn Heal to Viridian City Mart.
- Added the Antidote, Awakening, Burn Heal, Parlyz Heal, Escape Rope, and Repel to the Pewter City Mart.
- Changed the music within Pokemon Centers.
- Fixed some music issues with inconsistent sound quality.
   * Not all songs have been fixed yet. Some are still forthcoming. Expect more music changes in later releases.
- Minor modification to the Pickup Table. You should no longer be able to pick up Sun Stones, Moon Stones, or Heart Scales.
- Added the ability to give the watering pail to the player. It's in Viridian City, with the person standing in a small garden of flowers.
- Minor alterations to Viridian City's layout. Should be marginally easier to traverse.
- Fixed some issues with the Town Map not showing the correct location of where you are.
- After much blood, sweat, and tears, the gender icons now show up as Yin and Yang Halves, much like they do in 1.8 proper.
- The route north of Viridian City, Route 2, has had some minor altering done to it. If you are currently saved on Route 2, please move off of it so you aren't stuck on something that may have changed.
- Pewter Museum's NPCs will not show up unless you start a new game. I highly suggest starting a new one.
- Various text strings have been changed to show Species-Neutrality.
   * I'm not sure if I missed any. If I did, please send me a message at one of the contact links below.
- Silently added the Jukebox to the player inventory at game start. The Jukebox can play all the songs in the game.
   * NOTE ABOUT THE JUKEBOX: It will override all other music in the game while it is playing. To disable, go back to the jukebox and press "(Default)".
   * Icon forthcoming
- Gave places with Automatic Doors a proper Sound Effect.
- Changed the icon that the game uses on the taskbar and the launcher.
- Minor changes to Pallet Town
- Placed a demo-ending roadblock at Rock Tunnel and all currently accessible ways into Saffron City.
   * You are not allowed to advance into Rock Tunnel, Saffron City, Celadon City, or Lavender Town in this release.

January 2nd, 2013: Beta 1 (Proof of Concept)
- Initial Release
- Currently went from Pallet Town to Pewter City, placed a demo-ending roadblock at Pewter City.

I'm proud to say these people have helped make this possible

- Nintendo, Game Freak: Pokemon, of course! Pokemon's just left a large impact on todays world, and it'd be pretty hard to imagine what life would be like without it as a contributing factor.

- ZUN: Head of Team Shanghai Alice, also the Lead and Sole developer of the Touhou Project.

- Enterbrain: For developing RPG Maker XP.

- HemoglobinA1C: Head honcho of the entire Touhou Puppet Play business. Developed the original THPP, and all the graphics that went along with it, up till its current and final release in 1.812. His blog can be found at:
- Poccil, Flameguru: For initially creating Pokemon Essentials for RPG Maker XP

- Maruno: Picking up Pokemon Essentials after Poccil and Flameguru stopped updating it, and continuing to work on it to this day.

- Agastya: For numerous things. Developing Touhoumon Emerald 1.812, which this game used as a base import from, as well as development feedback and advice, as well as the occasional beat to the head when I did things wrong, and how I could theoretically improve them. He also helped to localize Touhoumon 1.8x.

- EX Sariel: Helped to localize Touhoumon 1.8.

- digiDiskette, Kaena, LeoModesto, Stuffman: Providing with graphics when they were needed in the situations that called for them.

- Mugendai (DoctorInfinity): Writing the PokeExtractor tools, which extracted the Touhoumon information from Touhoumon Emerald and compiled it into the proper format needed to insert it into RPG Maker XP. Also helped provide the Title Screen graphic.

- The Pokemon Essentials Development team gets a special shout out, since I don't know who all is helping Maruno.

- And YOU: For playing this game, and hopefully enjoying it!

I can be reached at my Tumblr account if needed for anything:

If you have bugs to report about the game, the DevKit, or want to report an unauthorized distribution site, please send it to the ChaoticInfinity Development Blog at:
If you would like to get ahold of me in Real-time, I can be reached at these places:
   * IRC server:
   * IRC Channel: #ChaoticInfinity OR #Letohhalb
   * Link: irc:// OR irc://
Or the Shoddy Touhoumon server (You will have to download the client and register an account in the program):
I do not own Pokemon nor Touhou, and I don't own any of the characters either.
Pokemon is (c) Gamefreak/Nintendo, Touhou is (c) Team Shanghai Alice.
I do not own any of the sprites featured in this game, any custom sprites were nabbed
from the Japanese Touhou Puppet Play 1.8 hack, or made by other people listed in the credits.
Forum Games / Re: 1000 Things NEVER to do on Glitch City Laboratories
« on: November 26, 2013, 04:07:41 am »
702: Necro Bump. Three Times. In a Row. for massive Overkill!
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