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Messages - Derxwna

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Video Games / Re: Pokemon: Yitria Resurrection
« on: December 16, 2019, 11:43:54 pm »
There's been some more work done, only maps and a few backend things. I did however work on completely new Vs. Transitions for important trainers! Here are video examples of them. - Vs. Alyssia, Rival - Vs. Matthew, Yozora Gym Leader
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 19, 2019, 04:16:55 pm »
Well, I'm going to take next to no feedback as good feedback, and begin work on Demo 2 in earnest!

Starting off, Fotia Village, location of Mt. Fotia and the Mt. Fotia Seismology Center! (because the image is fuckhuge)

Being situated next to a volcano means that not a whole lot of people want to live in the area. Most of the people who live there either work at the Seismology Center, or are family members of those that do. Despite that however, they do tend to get a fair bit of foot traffic because within Mt. Fotia is the path to the fourth gym of the Yitria Region, where the thrill-seeker Lindsey awaits with her team of Fire Pokemon.

And for the helluv it, y'all can see what the map looked like when I first made it roughly 10 years ago.
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 09, 2019, 09:43:02 pm »
Never doubt my ability to be fiercely devoted to things that matter to only me. All my work in RMXP was build up to get this done, tbh; all the knowledge and skills I've learned, all so I could work on this. The other projects mattered, sure, but as I've said before- this is something I've poured over a decade of my blood, sweat, and tears into planning and conceptualizing, and I don't plan to rest until it's done.
Introductions / Re: dr dr pepper is back
« on: June 06, 2019, 11:10:36 pm »
Yeah absolutely; I'm mostly on discord these days, so you can hit me up at Derxwna Kapsyla#9486 whenever!
Introductions / Re: dr dr pepper is back
« on: June 06, 2019, 03:43:44 pm »
Now this is a face I've not seen in a long, long time. Almost thought you dropped dead after disappearing like you did years ago, tbh!
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 06, 2019, 10:49:50 am »
Alright, I sent you a message containing the information you asked for!

As a bit of an update, it seems as if the extensive testing that went into Demo 1 was indeed fruitful; the only bug reports I've gotten have been few and far between, and all seem to be minor things, nothing too game breaking. This may be the first build of something I've put out that doesn't require an emergency patch. I'm kind of amazed.
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 05, 2019, 11:50:48 pm »
I might have missed it in your original post, but what engine are you using to develop this? I have a bit of experience in game design and game programming myself -- if you're looking for help with your project, I might be able to help out. And I'd definitely be interested.

I never mentioned it in the original post, my bad! It's being built in RPG Maker XP, utilizing Pokemon Essentials for all the Pokemon-based addons to the engine itself. RMXP is a fairly old engine, so the game isn't a paragon of stability and accuracy (it runs at about 40fps at best, 20fps on average, and if the computer can't handle it you're lucky to get 5fps...), and Essentials itself is still (always) in development , but it's a sufficient enough case to create a Pokemon fangame.

I would genuinely appreciate any help I could get; while I mostly need graphics for the Regional Variants, the Trainers, and a few other things, I do need some help with the actual coding aspect. I'm... really not the sharpest tool in the shed when it comes to learning proper programming languages, it's never been something I could keep my head wrapped around, despite several of my best attempts. RGSS (Ruby Game Scripting System), the language that RMXP uses, isn't that hard to work with, and I can faff about with some basic stuff, but more complex stuff (such as making new systems/abilities/moves/etc) is a bit beyond my vector.
Video Games / Re: Pokemon: Yitria Resurrection
« on: June 01, 2019, 02:48:15 am »
It's taken a long, long while. But the journey of a thousand miles begins with a single step.

Demo 1 of Yitria Resurrection is now officially uploaded and released! You can pick it up here, if you're interested.
Video Games / Pokemon: Yitria Resurrection
« on: February 17, 2018, 04:02:24 pm »
You would think I would learn my lesson. You would think that with my track record, anything I interact with is destined to die. But if there's one word that's been used to describe me in the past, it's this: stubborn. Foolish, but mostly stubborn. That being said, let's get back down to business.

Pokemon: Yitria Resurrection is the ultimate, definitive version of the idea that I've been building up for roughly 13 years now. Forget everything you ever knew about Yitria Redux, about Yitria, about MissingNo Black. This is the final evolution of the idea, unless I somehow break into the game development industry and convince Game Freak to make this game an actual reality. It takes all my knowledge of the game development process, all the experience I've gathered on how to make a game, and what makes a good game, and utilizes it to create the game I've envisioned ever since I was a child. Practically everything I want to do in this game, save for sprites and some scant few bits of RGSS, I can pull off to make a complete game. However, the code I need is sparce, and the sprites are something I can resolve either by requesting or commissioning them, probably the latter.

Yitria Resurrection puts you in the shoes of one of two twins, Maru and Mara Grace, the younger sibling of the former Yitria Region Champion-Elect Dist Grace, who vanished without a trace. Years pass, and once you finally turn 17 years old, you feel it's time to head out into the world and go beyond what your brother set out to do; beat the champion of the Yitria League, sure. But your ultimate goal is to gain permission to go to Izuyomi Island and challenge the Grand League, and become the next potential Grand Master for the Yitria Region. The journey to the top is far from easy, especially when the anomalous Enigma Brigade, a group dedicated to unraveling the mysteries of the world, starts making their presence known throughout the region.  Though not part of your original plans, are you capable of being the one to put the Enigma Brigade in their place, and eventually climb your way to the top of the ladder to become the Yitria Region's next Grand Master?

The story sounds fairly similar to the plotline for Yitria Redux, I do acknowledge that. However, the difference between then and now is:

These didn't exist back then. In the eight years since Yitria Redux's "announcment" and now, I have plotted and drafted out everything (important) to do with the game. Some things have to be finalized, such as the Pokemon for each Gym Leader, but I know everything about how the game will progress and move from segment to segment. It's just a matter of throttling the accelerator and putting everything into a game.

  • The Yitria Region, finally brought to life after who knows how many years!
  • Two new Pokemon: MissingNo, the "box legendary", and its evolved form, Hibáktól
  • Regional Variants (a concept I had planned long, long before Sun and Moon were even a glimmer in Game Freak's eyes)
  • That's it. No new types, no Shadow Pokemon. This is me coming back down to earth.
  • Other "features" may get added here as I discover what else is unique enough to be listed, but...

As everyone already knows, Yitria was mostly just my playground to give MissingNo the recognition it deserved. As such, its existence in the game isn't a spoiler in any regard. So with that out of the way, have some small things previewing the game. I do mean small, and probably subject to future change.
Media Showcase - A video showcasing a fight against MissingNo. Definitely going to change. MissingNo has the unique ability called "Haywire", which will raise a random stat by +6, and lower a random stat by -6. Only MissingNo gets this. Its evolved from, Hibáktól, does not. - A small part of the start of the game, this doesn't reflect changes that happened since then (the scene with AI Oak has been heavily revamped, etc). Mostly shoes off the Journal system. - The introduction segment to Yitria Resurrection. Might get some changes going onward. - You can see some of the map designs for Yitria Resurrection here, as well as a few other things. This also showcases the original maps from Yitria Redux, so you can see how far I've progressed in terms of level design.

So... Why am I posting this here? Now of all times? I... I don't know, really. I just kind of felt like showing it off again. It's not moved a whole lot since the last time, but it's evolved so much more. Maybe people will be interested, maybe not. Yitria is like a precious child to me, and I want to show it off to the world like a proud parent. Perhaps one day it'll be finished; I hope so! Until then, though...
General Discussion / Re: The Member's Guide to Topiclessness
« on: October 10, 2014, 10:24:41 am »
It's unnerving.

Why does it unnerve you? People are who they are, and it is a good thing that they are willing to express that. It is completely normal.

Because one is changing so much about who one is that they pretty much become an entirely different person.

I disagree, if anything's changing it's how the person sees themselves. They come to the realization "Hey, maybe I'm not really [concept] here" - it's like if someone had an interest in something, but realized "Y'know, I don't ever think I actually liked this and was just deluding myself". Having known Maralis for close to 9 years now, I see nothing different about her as a person, she's still the exact same person she was before she realized this critical fact about herself. She still likes all the same things as before (Pokemon, Touhou, video games, writing, programming Fivequestionmarks, being lazy), but she's now more enlightened about herself and who exactly she is than before. So, in a nutshell, there's nothing really different about her as a person, and they certainly aren't "an entirely different person".
I was once told something long ago, by a certain xparasite9:
"Stop making rom hacks, make a game instead" (not word for word, it's been at least 5 years since he said that"
God can I say that was good advice I should have taken sooner? It's really got my blood pumping.
everyone should video game its great
that's it im done i dont forum anymore i just wanted to make a pointless topic for a pointless post that will get locked pointlessly
Oh and for those who are interested where I went off to, I'm on #letohhalb on the Rizon IRC Server. It's where Mugendai/Doctor Infinity, Kaena, Twenty-Seven, and a few other people who used to hang out here (and still do) reside nowadays.
No it's not the official IRC channel for GCLF, far from it - that honor is reserved for #desuempire.
Pokémon Discussion / Re: What was your first shiny?
« on: August 09, 2010, 02:47:13 pm »
My first shiny besides the Red Gyarados? Well, I'd have to say a Silver Tentacool. But I don't even know if I really saw that. I just remember being really... loopy @.@
The Dumpster Out Back / Re: DRAMA LLAMA FREE ZONE
« on: June 21, 2010, 07:04:35 pm »
I support this idea 200%.
Writing / Re: Kanasai - Glitch at Cianwood City
« on: June 19, 2010, 05:38:10 pm »
I hate it. Get it off of here. *Shot for sarcasm*
Art / Re: Yitria: Redux's Sprite Requets List
« on: June 18, 2010, 12:18:21 pm »
Yeah. Split Evolution is an example of the above mentioned. I forgot to change it - Charmeleom evolves into Charizard and Skelozard is cast-off from it.
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