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Messages - Evie the Mother Hen ☽ ❤

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Non-Core Game Glitch Discussion / Re: Duel Escape Glitch (TCG)
« on: January 26, 2020, 09:13:51 am »
Get a load of this! :D

When viewing the full play area, selecting a Pokémon on your bench and then hitting Down and A at the same time while exiting the viewing screen will end the duel. It's not guaranteed to succeed and only works in particular versions; details are in entrpntr's writeup (including other potential effects and why they happen), but thankfully it's not a one-frame trick. Since the default "last winner" is the player, this can be used to skip the tutorial at the beginning as well as all subsequent duels. It's a whole new way to run the game!

Cool! ^^
OK I've found out what to do. Set D5BC to 0x80 or higher. That's all you need to do to re-enable Giovanni (edit: for me at least). So you can do that with arbitrary code execution, or set up dry underflow glitch in the PC, followed by modification of PC item 57 (I'll try to verify). Any TM should work because they have high IDs (HM01-TM55 are 0xC4-0xFF) so to clarify TM01, TM02, TM03 would all work etc.

Edit: Sorry I made a mistake. 0x80+ seems to be when he's gone, so if that item is a TM/HM, replace it with a non-TM/HM that doesn't range between 0x80 and 0xBF on the Big List, such as Potion. If it is Cancel (0xFF) though you may have to do a delete Cancels trick. Set D5BC to under 0x80, which is one of the quantities possibly PC item 67 or next to it. Sorry for the false call. Hope this helps! :)
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 24, 2020, 08:00:58 am »
don't forget to uwu early and often

uwu, yes
Thanks for testing. I think the exact mechanism why they disappear is related to a buffer (and matching text boxes), as TheZZAZZGlitch noted.

Edit 1: OK have one video, but still trying to replicate your trick, sorry that don't have video yet for disabling/enabling him.
Edit 2: On this note, the flag in D838 is checked for if you have the Master Ball. If you have it, that's bit 0x5 (bit 0 is 1) or hex:20. Therefore, using ACE to set D838 to 00 is a way to get infinite Master Balls from the Silph Co. president.
Edit 3: Trying to get the sprite to disappear now. D5A6 is called the "bit array of missable objects" according to the Disassembly; is marked with "ds 39" (the size of the array?)
Computers and Technology Discussion / Re: Reliable video tools
« on: January 24, 2020, 03:59:45 am »
ffmpeg does not require programming knowledge, merely command line experience and attentiveness. Also you forgot WinFF (the classic ffmpeg wrapper for Windows) and Shotcut, which is Sony Vegas but free.
Thanks. Yeah, programming knowledge wasn't the right words. You can get experience by searching for scripts on the Internet, modifying them and following the instructions, yes.
I'm looking into this for you. Will need some time as I stop using technology at 8PM now. Will try to see if we can combine your glitch with Pacoo81's to do something; hopefully infinite Master Balls. Maybe altering event flags with a trick could work to do that too. Also if you want Giovanni back, the following may be of help; but the person who wrote it did it in Japanese. I'll try anyway to find it, then the "GameShark simulation ACE code" could write to that address to bring Giovanni back.  The order might be similar or the same, but needs verification.
Computers and Technology Discussion / Reliable video tools
« on: January 23, 2020, 09:40:33 am »
Discuss good video tools here:


FFMPEG (Requires programming knowledge but very good), free, as it is specific to what you tell it to do; other editors can mess with frame rate, file type, label(s)?

FreeVideoJoiner: Its sole purpose is that; a free video joiner. It comes with FFMPEG, but the idea is you use FreeVideoJoiner and combine the video without knowledge of programming, and using a command prompt is not needed.

Avidemux (Needs a little knowledge about file formatting, but reliable)

Kapwing (possibly), simple GUI with good support. However, I'm using it right now. It may be resource heavy. Like card editors, it's WYSIWYG, and may be enough if you don't want specific encodings. You have to have  an account/Google Account to remove the watermark, but as far as I know it's free? I prefer it over Windows Movie Maker which can be slow and have bad encodings. Resolution was published for me as 1280 x 780, which is not perfect; and for older Pokémon games it tends to stretch anyway? However, that can be a problem if you have lots of text and it is small.

Bandicam (unsure specifics recently. You may have to pay, or you may have to have a watermark on the video. Otherwise, it can be a good screen recorder and setting up recording audio from the computer has been lots simpler in personal experience, where Stereo Mix can sometimes not work with other tools)

Grey legality:
VisualBoyAdvance video (not all versions of VBA may have it so you may have to find a specific build), WAV recording, BGB audio recording and frame dumper, which can be combined into a video

Good, but outdated, buggy:

Debut (Dazzle DVC-100); paid, but for streaming old consoles, etc.
Video Games Discussion / Re: What's your favorite video game music?
« on: January 23, 2020, 05:45:31 am »
Can't beat this one, even though I usually talk about others like Phenac City and S.S. Libra.
Thanks for this Turtle. While Trainer escape removes overworld sprites, this specific one is new to me. Paco81 had a Silph Co. method of sorts, about the Master Ball event. I wonder if it's related.

It looks like you probably encountered the same glitch I'm afraid, but instead Giovanni's sprite was removed from the map.
Is there any way to get the sprite back on the map? (Preferably without ACE)

Unsure but possibly PC items beyond slot 50, or if that fails I don't discount a buffer overflow technique could let you. Also you can use connection copier; but that's almost as powerful as arbitrary code execution (RAM copier); therefore simulates a GameShark. What you're looking for may be under "missable objects" in the disassembly.
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 23, 2020, 05:38:12 am »
Thanks Sherkel :)
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 21, 2020, 09:57:27 am »
Fine.. I may be girly but I come up with some elaborate crap. Its how I cope -_-

(I'm sorry for this resentfulness I don't want it in my spine)

I'm sorry
Multimedia Discussion / Re: What movie have you seen recently?
« on: January 19, 2020, 01:04:45 pm »
i don't really go out to the movies that much but i really enjoyed the new star wars. (pls no flame)

That's OK! :) We enjoy the media we like. It's OK to like a film even if it has received bad reviews.

Umm.. the last I remember it was the 2017 remake of Beauty and The Beast. Frozen 2 came out and would like to watch it but haven't yet. Detective Pikachu was shown again for some reason at PC World/Currys (electronics store), unfortunately we weren't sure whether it was a late ad or the film, as the shop was just closing the time we got there.
Hey there, I've been a lurker for the past 3 years, trying various pomeg glitch applications on my own, and I had an idea. Since I can't really seem to grasp the way memory works I'm hoping I can bring something valuable for you guys to test.

I've been thinking. Just like the reporter can read Glitch Pokemon names as they are, can't we force the Move Deleter  to say a glitch move with an unreasonably high number of characters? I happened to remove a glitch move on my Emerald, but I couldn't see any change (since I did that on cartridge). This could even be the solution to activating the Birth Island/Faraway Island flag on US Emerald.

I hope I'm not repeating something previously discovered, and since this is my first post on this forum, I just wanna say thank you to all of you for your insight and help over the past few years.

Hi AcroTic, welcome to the forum! :)

Yes, from how I remember it too, sometimes the game will let you delete the move (i.e. it can happen when it is the only glitch move in the list to delete)(?). Maybe like you said, a highly specific length could let you get a favourable corruption, but unsure if Metarkrai has already tried this, I can try to contact him if you want.

If so, it may also vary based on the glitch move's length; like how the internal glitch Pokémon name lengths were found for a mod of an existing tool.

The tool was available here and was called "Gen III Extended Hacking Suite", but it was for checking glitch Pokémon name lengths and I'm unsure if it was compatible with moves. Hopefully if it isn't compatible, there would be a way to make it.

Unsure if the original links still work but I have a mirror for the Windows/Python code here if this helps. ^^
Pokémon Discussion / Re: Pokémon Gold/Silver/Crystal in South America
« on: January 11, 2020, 02:08:09 pm »
wow, never knew these existed! would be curious to see what differences there are between other versions, if any. (whether big or small)

Me neither! Well after a little research, it seems these carts are in fact in English, but unsure if there are differences in game.
Generation I Glitch Discussion / Re: Beat Brock%
« on: January 09, 2020, 04:04:54 pm »
That sounds like a fun run! :)
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