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Messages - Sherkel

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1
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 27, 2020, 01:28:07 am »
Might just be me, but I'd rather not take it that far.

I think we're losing sight of what's really important here, which is that if Fred Durst went above the speed limit, he'd be Sped Durst.
2
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 26, 2020, 01:20:51 pm »
I'm probably going to just stick to watching them like most people, especially considering I'm not good at Mario.
3
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 26, 2020, 08:56:00 am »
Kaizo hacks are threatening to make me finally care about Mario.
4
Non-Core Game Glitch Discussion / Duel Escape Glitch (TCG)
« on: January 26, 2020, 08:55:04 am »
Get a load of this! :D

When viewing the full play area, selecting a Pokémon on your bench and then hitting Down and A at the same time while exiting the viewing screen will end the duel. It's not guaranteed to succeed and only works in particular versions; details are in entrpntr's writeup (including other potential effects and why they happen), but thankfully it's not a one-frame trick. Since the default "last winner" is the player, this can be used to skip the tutorial at the beginning as well as all subsequent duels. It's a whole new way to run the game!
5
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 21, 2020, 05:11:03 pm »
That's an extremely small amount of speedrunners, to clarify. Even someone with over 100 attempts in a glitched route (like me before coming back here) almost certainly doesn't have a clue how the expanded item menu actually works or even what each quantity or index number corresponds to what observable effect. Guides are very thorough if you know where to find them (the absence of a centralized location still bothers me), but only on the directions, not what to actually do. Even on a CatExt leaderboard, you'll have maybe five who know what they're doing, and they're likely either the ones who came up with the category or the most recent route for it. The size of the community is very misleading, and the reason it's so large is that you don't need to know anything about how the games work in order to be involved. For disassemblers it's true, but they're few and far between. And I think this is totally fine. Without a large pool of interested people, you won't get the handful of those who dive further.

Nothing wrong (or gendered) with a bit of saltiness either; it happens to all of us.
7
Multimedia Discussion / Re: What movie have you seen recently?
« on: January 20, 2020, 09:24:43 pm »
I saw a decent few when visiting relatives last month. One of them was the new Star Wars; I don't have much to say on it, but was never too much of a Star Wars guy to begin with. I certainly didn't like it any less than the previous two or the prequel trilogy. Mulholland Drive was probably the most noteworthy one I saw, but it kind of fell flat on me. A plot centered around romance and acting probably wasn't my best introduction to the "David Lynch style", considering it seems right up my alley with my love of narrative-driven games.
8
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 20, 2020, 09:15:13 pm »
Forum activity's been pretty consistent since 2013 at least on paper, and even with Discord now in the picture the amount's remained steady. But I know what you mean. I'm already starting to miss this thread. :(
9
I can string earbuds under my shirt and put them right in with just a tiny motion and look cooler in my own eyes at the same time! Can't do that with over-ear headphones. ;) Though I'll only ever go for the kinds with the attachable rubber tips.

Zoway's post said everything else I would have ever thought of on this, anyway.
10
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 17, 2020, 02:48:12 am »
Alright time to bring this thread full circle:

If he finished all his Truth or Dares he'd be Fred Durst.

https://www.lexico.com/en/definition/durst
Someone just won the thread. ;D I guess you could say it's been brought full Sherkel.
11
Wiki Discussion / Re: On the definition of "glitch"
« on: January 17, 2020, 02:46:10 am »
I think it was pretty clear "bug" and "glitch" would be treated the same regarding page names, with a preference for "glitch" for fairly obvious reasons. Clarifying whether or not a given observation is a direct effect was the main question if I recall correctly.

Also, everyone has a stake in site-related matters unless it's said otherwise, regardless of their permissions.
12
General Discussion / Re: The Member's Guide to Topiclessness
« on: January 15, 2020, 10:31:53 pm »
Finally touched up my Big Bridge remix. :)
https://www.youtube.com/watch?v=yPAV7ia5r5Y
13
No idea, but it's not the first video I've seen it in, so it's certainly not limited to his copy.
14
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 11, 2020, 09:30:56 pm »
Photon just had a dream that Bert took 2 months straight making a Mario 64 hack which was replacing Big Boo's Haunt with a folding, soft, deep fried chicken taco level (the chicken was deep-fried, not the taco) and the objective was to survive 5 minutes by not getting crushed while the soft taco kept folding tighter. He managed to win first try because for some reason Bert didn't notice a safe spot somewhere behind the biggest chicken piece so he just camped there and hoped it wouldn't fold anymore.

And that's my post for today.
15
The Dumpster Out Back / Re: Clarification on Recent Events
« on: January 10, 2020, 04:37:33 pm »
I'll be on Discord tonight to hopefully wrap up the incessant backroom chatter and get "GCL's final decision" about all this out.

EDIT: We're gonna wait a bit longer, apparently.
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