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General Discussion / Re: Roll Call
« on: April 28, 2012, 05:44:40 pm »
ohai
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Tech Help / Re: Only Windows Would...« on: June 30, 2010, 05:16:37 pm »
Well since I'm really lazy about shutting off my computer (its a laptop with a slow startup) the update was two days ago, but it wanted to do the update about the same time as Mutou's.
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Tech Help / Only Windows Would...« on: June 30, 2010, 05:01:30 am »
After a system update yesterday my computer has gone super slow at times and random .dll files have started disappearing from my computer. System restore doesn't work because it cannot access some file that it needs to work. Any ideas?
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Pokémon Discussion / Re: Pokemon+3 AM=Overreactions« on: June 07, 2010, 04:27:38 pm »Or its more like I freak out about everything that early in the morning.Oh lawl i always get more pissed than usual when someone kills me when I'm playing CoD at 3 in the morning. Like i have a mini freakout.Now I definitely have heard THAT before... 5
Pokémon Discussion / Re: Pokemon+3 AM=Overreactions« on: June 05, 2010, 08:55:22 pm »
Oh lawl i always get more pissed than usual when someone kills me when I'm playing CoD at 3 in the morning. Like i have a mini freakout.
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Project "Gotta Document 'Em All" / Re: Green Version glitches (project)« on: April 20, 2010, 09:13:41 pm »
Well since everyone else has done something...
JAPANESE BLUE: 00: Equivalent of English 'M. Notes: Has same cry as English 'M; Pokédex entry shows after capture, which transforms glitch into a Rhydon; stays in battle after capture, where it can be captured multiple times; takes more time to load stats screen than other Pokémon; takes longer time to get out of Poké Ball in the battle screen, and music glitches up. Pic 1: Encountered in battle Pic 2: Pokédex Pic 3: Stat screen Level 2 moveset: Haze TM08 TM14 TM01 1F: Equivalent of English MissingNo. Notes: Nidoran (M) cry; no Pokédex viewing upon capture; need to press A multiple times to view stats; takes longer time to get out of Poké Ball in battle which glitches up the music. Pic 4: Encountered in battle Moveset at Level 2: Same as 00. B5: Same as 1F, with different cry. B6: Equivalent of English Kabutops Fossil MissingNo. Notes: Not always Kabutops Fossil sprite, sometimes has a unique sprite; same effect with moveset and typing as English counterpart; sometimes takes back sprite of enemy Pokémon. Pic 5: Encountered in battle Pic 6: Stat screen B7: Equivalent of English Aerodactyl Fossil MissingNo. Notes: Not always Aerodactyl Fossil sprite, sometimes has a unique sprite; same effect with moveset and typing as English counterpart; sometimes takes back sprite of enemy Pokémon. Pic 7: Encountered in battle Pic 8: Stealing enemy back sprite As a side note, I discovered you can't walk into buildings normally. The game will freeze if you run into a wall or other immovable object. 7
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness« on: April 19, 2010, 06:17:21 pm »
When I tested the code, I encountered a brown Bulbasaur with Growlithe's cry and the name Growlithe, as well as normal Growlithes (this is when I used a Growlithe encounter code with this one). So your code is just the same as mine, just coded differently.
When I used your code standalone, however, nothing really seemed to happen. But having 09 instead of 01 in the coding is something unusual for me still. On a side note, replacing 09 with 01 in your code is the normal Pokémon encounter code set to Bulbasaur's hex identifier. 8
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness« on: April 18, 2010, 10:38:30 pm »
I think I've done something like this before. There are codes that edit each stat of the individual Pokémon including movepool and species (where the color is retained from the original). My guess is that he got the part of the code that edited the Pokémon species to Growlithe from a Bulbasaur. I might have saved the document from my old computer, which will be uploaded if I can find it.
EDIT: Found and attaching document. Can't remember original author. 9
Project "Gotta Document 'Em All" / Re: Green Version glitches (project)« on: April 18, 2010, 02:37:46 pm »*cough* Japanese Blue anyone ? *cough*If anyone knows the encounter code for Japanese Blue I'll gladly do that one. 10
Project "Gotta Document 'Em All" / Re: Green Version glitches (project)« on: April 14, 2010, 04:43:49 pm »
I suggest compiling all known glitches for these languages? I have games in English, Japanese, German, French, Italian, and Spanish for Green, Red, Blue, Yellow, Gold, Silver, Crystal, and TCG if anyone's interested in this and interested in helping.
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Calendar Events / Re: Everyone loves Pi(e)!« on: March 04, 2010, 08:20:59 pm »
^ Same here. Like last year, my math teacher got a pie thrown in his face from the person who could memorize the most numbers in pi.
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General Discussion / Re: Pictures thread« on: February 18, 2010, 01:38:27 am »
Awesome couple right there.
![]() Anyway, this be me. 13
Calendar Events / Re: 5th February 2010« on: February 05, 2010, 12:49:00 pm »
Driving's not as hard as it seems once you get the hang of it. Oh and happy birthday.
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Generation I Glitch Discussion / Re: A rom creating a used save file by itself?« on: February 03, 2010, 12:30:53 am »
I heard a few years back there was a GameShark code that could bring back a previous save file. Too bad I don't remember the source.
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Introductions / Re: Hey-O!« on: January 06, 2010, 04:51:23 pm »Ya he is my little brother.Welcome to GCLF. You're our 1000th member!Do you know who Bassmasta is? Because you have the same IP/Hostmask as him. ![]() |