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Messages - zyborg

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1
Pokémon GCL Version / Re: Gym Leaders/ Strong Trainers.
« on: May 22, 2009, 08:24:23 am »
I'm one of the strong trainers. Do I put my name in the wiki? If so, where?
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Pokémon GCL Version / Re: Gym Leaders/ Strong Trainers.
« on: May 16, 2009, 08:34:43 am »
Uh... am I in? Sorry about being rude again, but I didn't see me on there...
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Pokémon GCL Version / Re: Gym Leaders/ Strong Trainers.
« on: April 09, 2009, 05:47:29 pm »
I'm sorry if this is rude, since I haven't been on in months (maybe even a year)... but I made a lot of move contributions and was wondering if I could be a TM researcher in the game. I could battle the player using pokemon with some of the moves I came up with, and if he/she wins, he/she gets one of the TMs. Or maybe they could go on quests for me.
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Pokémon GCL Version / Re: game corner?
« on: August 22, 2008, 05:46:23 pm »
Just posting to let people know that I edited my post above.
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Pokémon Discussion / Re: Pokemon Meat? o.O
« on: August 22, 2008, 01:00:55 pm »
Yes. They are called Pokemaniac Bill. :P

Anyways, many pokedex entries refer to animals. Squirtle is the "tiny turtle" pokemon, Ekans is the "snake" pokemon, and Chimchar is the "chimp" pokemon. However, I could just be looking into it too much. After all, it is just a videogame and cartoon, so we should just take these things lightly.

I always believed that the difference between pokemon and normal animals are their abilities to learn "moves", and that no animal can use instantaneous evolution. I took the stats and levels to just be a measure of the pokemon's strength, not something unique to pokemon.
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Pokémon GCL Version / Re: game corner?
« on: July 31, 2008, 06:26:58 pm »
Thanks. I really like working on ideas for this game. I'm trying to come up with a set of games based on the Fighting, Psychic and Dark types.

EDIT: I was thinking of "unofficial Gyms" like the Fighting Gym in R/B/Y/FR/LG, except you can join one of them. You have to have a pokemon of the Gym's type (fighting, Psychic, or Dark) in order to join. You can then play a minigame or train. If you get enough points in minigames, you can get prizes. Once you register, all other unofficial gyms will act like normal gyms, but the prize is a membership rather than a badge (so you can eventually play all three minigames and train at all gyms).

Fighting game: Punch-out!, pokemon-style. You play as a Machop in a boxing game. First opponent is a Tyrouge, next a Heracross, then a Hitmonchan and finally a Machamp.

Dark game: Similar to the Kirby minigames of Samurai Kirby and the shootout minigame. You play as a Poochyena, and fight against other pokemon by pressing the A button before they attack, but after the word "ATTACK" appears. However, some of the later ones will try to cheat, and you have to block them somehow (probably left and A, or B)

More coming soon!
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Pokémon GCL Version / Re: game corner?
« on: July 05, 2008, 12:15:13 pm »
Thanks. I've always liked coming up with ideas for games. It is a hobby of mine, in fact.
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Pokémon GCL Version / game corner?
« on: June 29, 2008, 02:38:32 pm »
Is there going to be a Game Corner? Just wondering, though I didn't know where to post this. Also, I came up with an idea for a "secret" Game Corner, that you get a pass to after you get a jackpot on the normal Game Corner's slot machine.

Here are the games I came up with for the "secret" Game Corner.

Battle slots: a different type of slot machine. It has a small window that mimics a pokemon battle, though only the enemy Pokemon and it's HP bar are shown. Every time you get a match, you get coins, but the enemy pokemon takes damage. The matched symbols determine how many coins you get and how much damage the opponent takes. If the opponent is knocked out, you get bonus coins, depending on how hard the opponent was to beat. However, the opponent can attack you, which affects the reels (making it hard to line up symbols, reversing the direction of one reel, rotating reels after they are stopped, etc.) The attacks depend on the pokemon using them.

 Defeating the enemy Pokemon actually isn't the goal, however. The goal is to catch the Pokemon. If you match 3 Pokeball symbols, a quick minigame appears. A single reel spins, which has Pokeball symbols, Great Ball symbols, Ultra ball symbols, and 1 Master Ball symbol. Whichever you stop it on determines the ball thrown. It then acts like it would if you were to throw that type of ball at the pokemon in the wild. If captured, you get a jackpot depending on the difficulty of the enemy pokemon. In the main part of the game, there are also "M" symbols, in which 3 of them lined up automatically counts as a catch.


Shell game: Run by a psychic. The ball is placed under the shells as usual, and shuffled. However, sometimes two of them flash (usually at the end), and it means they switched places without them actually moving.

How are these ideas? I know it is hard to read that wall of text, so I apologize.
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Pokémon GCL Version / Re: Music?
« on: June 27, 2008, 06:30:30 pm »
If possible, Diamond/Pearl version's Mystery Zone music would make good route music. Hooray for instrumentals of Pokemon BGM!
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General Discussion / Meme databases?
« on: June 27, 2008, 06:16:54 pm »
I'm trying to come up with ideas based on memes, but I don't know enough memes or any that fit the criteria for what I'm trying to do. Does anyone know a website that lists "every meme in existance" (not possible since internet memes are being created rapidly)?
11
Wario is awesome. He is a cooler, stronger, twisted version of Mario. Mario has to walk, try to fly, or ride a Yoshi to get anywhere. Wario has a motorcycle. Small Mario can take one hit, big mario can take two hits, and powered up Marios can take three hits. Wario starts out with more "hit points" than Mario. Plus, he makes his own videogames, filled with awesome parodies of the games Mario has been in. (Off-topic, this gives me an idea. Someone should make a Super Wario RPG.)
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Pokémon GCL Version / Re: Story/Plot Planning
« on: June 27, 2008, 05:43:23 pm »
So, should I work on my Pokemon town idea? I already came up with some ideas for that town.
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Pokémon GCL Version / Re: Story/Plot Planning
« on: June 09, 2008, 03:27:37 pm »
*Dumb idea alert*
I was thinking, since Alakazam and Metagross are as smart as supercomputers and Slowking is as smart as an award-winning scientist, that they could either run a town together or work alongside a professor.
14
Emulation & ROM Hacking / Re: Pokemon TRE: Team Rocket Edition
« on: May 30, 2008, 07:20:27 am »
I can't get the online version to work.
15
Wow, there are other people with Asperger's on this forum besides me?

A lot of famous, highly-intelligent historical people are thought to have Asperger's as well. But obviously the teacher didn't know/care that. What reason would a teacher have to do that to ANY kid? Because he was different?
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