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Messages - rjaguar3

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1
Debate Wars / Re: Same-sex Marriage
« on: October 31, 2007, 02:38:14 am »
Great, so am I the only one here who says "no"?
2
Pokémon Glitch Discussion / Re: Was Bad Egg intentional?
« on: September 26, 2007, 08:06:41 pm »
But the fact that Gamefreak made it so that a Pok?mon was a bad egg iff its checksum value was wrong clearly shows that it was intentionally put in.  However, I don't believe Gamefreak thought through any consequences of what would happen if one kept the egg.
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Pokémon Glitch Discussion / Re: Was Bad Egg intentional?
« on: September 21, 2007, 09:19:39 pm »
After reading this (although it doesn't have sources), I'm convinced that Game Freak had to have put Bad Egg in intentionally.
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Approved Submissions / Re: Encounter Flags and Item Mutation/Duplication
« on: September 19, 2007, 09:08:52 pm »
Really? In my experience they seemed to have gone up to FF(well around that anyway, at least 200)... But i guess that must have been something else...what common thing might do that? Anybody know?

You probably had reduced your total to 127, which would allow you to add an additional 128 to make a total of 255.
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Approved Submissions / Re: Encounter Flags and Item Mutation/Duplication
« on: September 11, 2007, 07:20:19 pm »
What exactly happens if it's already 127+? That's definitely happened for me before...

In that case, when the game sets the bit to 1, it won't change anything, since it was already 1.  Hence, nothing would happen.
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Approved Submissions / Re: Encounter Flags and Item Mutation/Duplication
« on: September 09, 2007, 09:10:09 pm »
Oh. So we all had seen this all along wjhen we first us4ed the MissingNo. trick...

Yes.  In the most familiar case of Missingno., the bit that's affected by an encounter is the most significant bit of the quantity of the 6th item.  Hence, an encounter with Missingno. will add 128 to the sixth item quantity iff the item quantity is 127 or less.
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Approved Submissions / Re: Encounter Flags and Item Mutation/Duplication
« on: September 08, 2007, 12:16:11 pm »
Sorry, what are flags? I kinda get it but not...really...

When you encounter or capture a Pokemon, the game sets a bit in memory to notate that you have seen/caught that pokemon.  This way, the Pokedex will be able to accurately show all the Pokemon you've seen and caught.

This is all done by means of an array.  There are 19 bytes to store whether the pokemon have been caught, followed by 19 bytes to store seen pokemon.  Since there are 8 bits in a byte, each of these arrays can hold the data for 152 pokemon.  The game has a somewhat complicated way of determining which pokemon corresponds to which byte, but it basically follows that the higher the dex number, the later in memory the pokemon's bit will be.

This all works dandy if the dex numbers are from 1-151, as it should be.  But, since some glitches have a dex number outside of that range, it is possible for the game, when setting the bit to say "this pokemon has been encountered," sets a bit beyond the 19 bytes allocated for "encountered pokemon."  What happens to be stored after the pokedex encounter array is the list of items you have.  So an encounter with a glitch with dex number not from 1-152 (e.g. Missingno.) will change either the number of item slots you have, the quantity of an item, or the identity of an item.  These effects can be completely predicted by looking at the dex number, as I stated in my first post.
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Wiki Discussion / Re: Will the Staff of Burnination work anymore?
« on: July 23, 2007, 09:23:26 pm »
I think the staff disabled it a long time ago, so it still won't work.
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Site Announcements / Re: My Official Resignation from GCL
« on: July 21, 2007, 05:11:46 pm »
I echo that sentiment.  I personally will miss your continued contributions to glitchology.
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Site Announcements / Re: My Official Resignation from GCL
« on: July 19, 2007, 02:47:12 pm »
Heeheehee...I don't think he's that impotent, although he certainly was important.
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Site Announcements / Re: My Official Resignation from GCL
« on: July 17, 2007, 10:28:30 am »
I'm sorry that GCL is losing one of its better members like this.
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Pokémon Glitch Discussion / Re: Was Bad Egg intentional?
« on: July 07, 2007, 07:39:31 pm »
I think Bad EGG is caused when the last byte of the data doesn't match a checksum.  Thus, by this evidence, it is probable that Bad EGG is designed to thwart some cheating.
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Added Submissions / Re: Ditto Trick - extended [APPROVED]
« on: July 06, 2007, 07:14:38 pm »
Apparently, when the game sees 0x00 in the "pok?mon to be created" slot, it thinks that there is no encounter needs to occur.
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Wiki Discussion / Re: market topic
« on: June 19, 2007, 09:35:07 pm »
The problem is that there's nothing worth buying there.
15
Added Submissions / Re: Evolve without a Stone in RBY
« on: June 19, 2007, 09:32:48 pm »
How did you get that to happen, Paco?
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