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Topics - Abwayax

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1
Forum Discussion / MOVED: Hi I'm new
« on: April 04, 2018, 10:57:12 am »
2
Site Announcements / Welcome to Glitch City Laboratories 18.02
« on: February 07, 2018, 08:53:46 pm »
As prophesied, the update has arrived. The main feature is that MediaWiki and SMF have both been updated to the latest version, which was harder than it seems.

Also, the mapping between forum accounts and wiki accounts has been changed such that the wiki now goes off the user's username and not display name. There is a convenient parser function {{#displayName:<username>}} that can produce a display name given a username, and more work will be done to show user's display name where possible. Also, as a result of this, edits from old wiki accounts may need to be reattributed to the current username manually (I think this is something only I can do on the backend).

Please let me know of any problems that occur with the update.
3
Site Announcements / Semi-Maintenance Mode
« on: December 28, 2016, 02:53:38 pm »
Until further notice, Glitch City Laboratories is in semi-maintenance mode. This means that, at any time, it may be offline, or it may start returning errors unexpectedly.

I am currently investigating possible performance issues and need the site to stay up in order to do so.
4
Site Announcements / And we're back!
« on: August 09, 2016, 01:39:24 am »
It took longer than I wanted to, but we are finally back online.

Along with the server migration, some infrastructure changes were made which should make the site run better and also make it easier to develop. These were changes I had been wanting to make for a while and figured with the server migration this was a perfect time to leave the legacy infrastructure behind and start anew.

Updates made:
- MediaWiki updated to 1.27. This necessitated a lot of changes to some of the extensions and the skin (we really haven't been doing updates as often as we should...)
- SMF updated to 2.0.11. The existing SMF codebase has been wiped, sans themes. Any mods that were installed on the old one will be re-installed, and then integrated into the codebase.
- -Dex extension ("Professor Glitch's Super Awesome Extension") fixed up so it renders things properly.

Technical changes:
- GCL now runs as a self-contained web application inside a Docker container, using php5-fpm + nginx. The front-end webserver runs nginx proxying into this application. All of the code for this application is available on our self-hosted GitLab instance at https://gitlab.monarch-pass.net/glitch-city-laboratories/glitch-city-laboratories.
-- Previously the front-end server was an Apache instance which ran GCL and some other sites under mod_php.

The other bugs which are known about have still not been fixed yet, but I wanted to get this version of GCL back online before tackling them. This setup allows me to have a development environment where changes can be made and tested before being pushed to production.
5
Site Announcements / 30 July 2016 Server Downtime and Migration
« on: July 24, 2016, 02:08:55 am »
The server will be down for the weekend of 30 July 2016, for a server migration. Because my host is going to close down the US data center where the server is being hosted, I am required to migrate to one of their European data centers to keep the server running.

Quote
From: hosting-en(at)support.gandi.net
To: adrian.malacoda(at)member.fsf.org
Subject: [GANDI] Action required on your servers hosted in Baltimore
Date: Mon, 11 Jul 2016 09:53:42 -0000
Content-Type: text/plain; charset="utf-8"
Content-Transfer-Encoding: 8bit

Hello Gandi customer,

For several years now we have been proud to maintain a datacenter on the
East Coast of the United States for Cloud hosting and other hosting
services.

So it’s with a heavy heart that we must inform you of our decision to
close the US datacenter located in Baltimore (US-BA1) on December 1,
2016.

The decision was not taken lightly, and we only do so in order to be
able to concentrate our efforts and commit more resources to pursuing
exciting new hosting infrastructure plans which could not be deployed at
the Baltimore location, notably due to compatibility issues.

On December 1, 2016 all Gandi Cloud services (servers, disks, snapshots,
web accelerators, private networks, IP addresses, etc.) hosted in our
Baltimore datacenter will be permanently deleted. The credits that were
not consumed, however, will remain available in your account.

As such, we are also writing to tell you that we hope that you will take
this opportunity to migrate your servers to one of our European data
centers: LU-BI1, located in Bissen in Luxembourg or FR-SD2, located in
Paris, France.

We are acutely aware of the impact this decision might have on your
operations and we would like to make it as smooth as possible to migrate
your services.

To that end, we would like you to have the promo code below for 150,000
hosting credits, which will allow you to recreate your servers for free
in one of the European datacenters:

[****]

Please note, however, that this promo code is valid through December
31st, 2016.

Once you’ve gotten set up in one of European datacenters, we encourage
you to follow our detailed migration guide available here:

https: //wiki(dot)gandi.net/en/iaas/tutorials/datacenter-migration

As indicated in the migration guide, updating your DNS zone file is one
of the most important steps in the migration process.
- If you use Gandi’s DNS for your domain(s), you can make these updates
directly from your resource management page.
- If you use another provider, you can use the information provided on
the resource management page to make these changes in your DNS
provider’s interface

And of course if you need additional help, our hosting support agents
are ready to help. You can reach them

- by email using the contact form here:
https:// www(dot)gandi(dot)net/support/contact/mail/
- by chat: https:// www(dot)gandi.net/support/livechat
- on IRC in the #gandi Freenode channel (irc.freenode.net)

Once again, we are sorry for any negative impact our decision to close
the Baltimore datacenter may have for you. We hope we can make the
transition as smooth as possible, which is why we wanted to give you
plenty of time to do it.

And finally, of course, all of this is with a view towards devoting more
resources to an upcoming hosting infrastructure project we have
currently in the works. So stay tuned.

Sincerely,
Gandi.net
6
Expect occasional downtime both for the server and GCL specifically during the entire month of April this year.
7
The server will be offline beginning on 8 January 2016 for maintenance.
8
Video Games Discussion / Luigi wins Mario Party by doing absolutely nothing
« on: December 11, 2014, 08:19:30 am »
In all versions of Mario Party, it's apparently possible to win by standing still and doing nothing if you play as Luigi against 3 CPU's.

https://www.youtube.com/watch?v=0fVeBXXifdg

Apparently this only works with Luigi, which makes me wonder if there's something significant about him in the game programming (a glitch maybe?)

It's apparently also possible to do this in all versions of Smash, but I wasn't able to reproduce it in SSB4. I tried as Luigi vs 3 random level 9 CPU's and random stages, then again vs level 1 CPU's.
9
Forum Discussion / Themes
« on: September 17, 2014, 09:15:59 pm »
Does anyone have any objection to me removing the old themes that no one is currently using (e.g. Haxxor, Green Glitchiness, etc). Just wondering since they're old as hell, probably don't work very well, and are unmaintained.
10
Site Announcements / September 2014 maintenance update
« on: September 17, 2014, 06:53:50 am »
I've taken the forum out of "maintenance mode" so people are now free to post on it. However, there is still work going on behind the scenes, and some features might not quite work correctly yet.
11
Just a heads up that there will be some downtime this weekend. I don't have the exact time yet. The downtime is for updates to the server OS and system packages as well as updates for GCL's SMF and MediaWiki instances.
12
Pokémon Discussion / Pokemon game mechanics survey
« on: July 05, 2014, 12:13:50 am »
We are doing a survey on fans’ opinion about various Pokemon game mechanics.

https://docs.google.com/forms/d/1RJ0rGR8db0du4cVWusHnsoA4-LOu5vw7Ecna0okEAyU/viewform
13
Site Announcements / Tha straight-up legit channel of tha crib.
« on: June 18, 2014, 07:04:24 pm »
As of the time of this post, the official IRC channel of Glitch City Laboratories is #glitchcity on irc.rizon,net. Please be advised that all GCL site and forum rules apply in this channel. It is an extension of the site and not a third-party space.

Web link: http://client00.chat.mibbit.com/?server=irc.rizon.net&amp;amp;channel=%23glitchcity
15
General Discussion / The Republic of Null Island
« on: April 19, 2014, 06:25:04 am »
Null Island - the point at 0,0 on the world map. It does not exist in the real world, it is a placeholder for "flagging geocode failures" as the quoted release notes from Natural Earth explain:

Quote
WARNING: A troubleshooting country has been added with an Indeterminate sovereignty class called Null Island. It is a fictional, 1 meter square island located off Africa where the equator and prime meridian cross. Being centered at 0,0 (zero latitude, zero longitude) it is useful for flagging geocode failures which are routed to 0,0 by most mapping services. Aside: “Null Islands” exist for all local coordinate reference systems besides WGS84 like State Plane (and global if not using modern Greenwich prime meridian). Null Island in Natural Earth is scaleRank 100, indicating it should never be shown in mapping.

In other words, it's like MissingNo. for a map.
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