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Topics - gnsquared

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Video of the glitch here:

Essentially, they just started a new game playing on a classic GameBoy and using a Pokemon Blue cartridge, and played up through Vermilion City, taking small breaks, saving the game and turning the GameBoy off and back on again periodically to let the GameBoy cool down. They had just gotten the bike voucher in Vermilion and traded it in for a bicycle, and upon trying to use the item for the first time the message "You can't get off here" appeared. No matter where they were when they tried to use the bike from the bag, be it in a house, in a town, or a cave, the same message appeared and they could not get on the bike. Apparently others have experienced this glitch, as documented here:

But no possible causes have been found. It seems to occur mostly on cartridge copies of the game. This obviously isn't one of those fun exploitable glitches with wacky effects or anything, but I figured someone here might be interested in figuring out what causes it none the less. I asked the poster to explain in as much detail as possible what they did leading up to this glitch but all they said was that they were playing through the game "normally. Catching pokes, beating trainers, beating Gym Leaders, etc."

They eventually did fix the glitch by entering Diglett's Cave and using Dig. However they reset the game after fixing it so they could play around with the glitch some more.
Pokémon Discussion / Action Replay Code Request?
« on: March 24, 2013, 11:23:54 pm »
I hope it's acceptable to post things like this here because it appears that another similar thread is locked. However I've been desperately trying to find this code so if anyone can help please do!

I need an Action Replay code that will enable the National Dex on Pokemon Emerald (and as such allow you to trade with Fire Red and Leaf Green). I have been trying everything in the book to be able to play through Emerald with my Singing Meowth from XD Gale of Darkness but with this weird restriction in place I can't! So if anyone knows a code to enable it, please share it with me.

I have found a GameShark code that is supposed to enable it, but the format is wrong so it won't work with my Action Replay. If it helps anyone with creating this code, the GameShark version of the code is (supposedly)


It's also important that this code work on my actual AR Max Duo and Emerald Cart. I've been messing with a lot of codes that work perfectly on VBA but work incorrectly on my device and cart so I don't want this to happen again.

Thank you in advance to anyone who can help me!
Generation I Glitch Discussion / Missingno. in Yellow
« on: August 29, 2012, 03:28:12 pm »
So through the Mew glitch it is possible to encounter Missingno in Yellow version by using a Pokemon with the special stats 31, 32, 61, 62, 63, 67, 68, 69, or 86. Unfortunately, most attempts at encountering Missingno. this way result in the message "Missingno. is trying to learn" repeating over and over until the game eventually crashes. However, it is possible to encounter Missingno in Yellow and actually battle it normally, as demonstrated in this video:

The player demonstrates this using a Pokemon with the special stat 67, and after just 13 tries is able to battle Missingno. However, I have been trying all day without success. Are there certain conditions that must be met in order to battle Missingno in Yellow version? Suppose I made a savestate right before triggering the battle, would I be able to just load it over and over or would I need to perform the entire glitch every time to get different results?
Generation I Glitch Discussion / Fire Spin Glitch
« on: August 17, 2012, 03:14:29 pm »
Seems like every time I post here its for help with a glitch ^^; Sorry

Anyway, this time this is the culprit:

From my understanding all I had to do was use Fire Spin and Mirror Move on the first turn and then switch to a weak Pokemon on the Fire Spin game second turn.

This was the result:

All that happens is when I switch to the weak Pokemon the turn ends, leaving me with no chance to attack on the second turn. Am I doing something wrong?
Generation I Glitch Discussion / PP Wrap Around Glitch
« on: July 25, 2012, 02:21:08 pm »
This is another one I just absolutely cannot get to work. Original post here:

From what I understand, all you have to do is use a move that auto selects, like Wrap for example, when it has only 1 PP left. However, no matter how many times I try, after the move subsides it just has 0/20 PP like any normal move would. Am I missing a step here or something? I've tried this with Mimic and Metronome too, which are two other moves this page says it works with and again they just had 0/10 and 0/20 after subsiding.
Generation I Glitch Discussion / Pokemon Yellow "Save Abuse" Glitch
« on: July 01, 2012, 02:03:46 pm »
One of my viewers on YouTube emailed me about a glitch in Yellow version that involves shutting the game off while the game is saving. This was his original message:

How to start the glitch:
Start the game normally, select the preset "ASH" and "BLUE" names (this deals with binary data, I don't completely understand it)

Go downstairs, and stand near the exit (this is not required, but just makes it easier to finish faster)

Open the save menu, and go down to save, select YES.

Once the "YES NO" box disappears, there is about a 2 frame window to turn off the system and turn it back on.

When turned back on, if done correctly there will be a continue option and you will have an entire party full of glitched pokemon.

Switch pokemon #2 with the first pokmeon #10
Switch pokmeon #11 with pokemon #9.
This will switch binary data around and cause a glitch inventory to appear.

Open your item inventory, and scroll down, the cursor will get stuck halfway down and start flashing, hold down until it stops flashing. Press A

Continue scrolling down, and if scrolling down does not work, just press A. There will be an item with a glitched symbol then 6 for its number (this item will have a different name everytime) It should be below a MASTER BALL with x[  ]7 for it's amount.

Press SELECT and swith the item with a MASTER BALL that is below a GREAT BALL and above a glitch item.

Toss 68 of the item, this will alter the warp ID for your house door.

Exit the door, you win.

He accompanied this with two videos, one of the glitch being performed on an emulator, and another of him performing it on his actual GBA SP

Emulator video:

Him performing the glitch on his actual GameBoy:

However, try as I might I CANNOT get this to work on my game, and I also don't understand how the glitch works. The viewer who emailed me said he learned it from watching someone do it, so he couldn't link me to any web page that described how the glitch worked or why. Since you guys seem to be the place to go with Pokemon glitch info, I figured maybe you had heard of this before and could better explain it, or at least get it to work on your own games.
I was playing this, on an emulator of course, and I was holding down the spacebar to speed it up because I wanted to get through quickly. I had just battled a Channeler, who knocked out most of my Pokemon including my Pikachu. I was going too fast to see what happened, but I walked into the Purification Zone from the right side, and somehow my Pikachu got desynced from me and was walking a space away. At this point I stopped holding down the spacebar and started to record (unfortunately I wasn't smart enough to make a savestate here) and of course like an idiot I walk right back into the Purification Zone, which ended the glitch. So unfortunately I only have these few seconds of footage to show for it, I have no idea how it happened, and I am completely unable to replicate it, try as I might, but here you go. I encourage others to mess around with this to try to see if you can get it to happen again intentionally.

If this glitch is due to an emulation error or if it's already well known, I apologize.
I'm attempting to get into the Pokemon League via the Walk Through Walls glitch. So far so good, everything is fine up until I enter the Indigo Plateau entrance. Once I'm inside the building, the glitch no longer works however, so I cannot use it to get past the guard. Am I missing a step or something, or does it only work on Yellow? I'm using an American Blue.

Glitch here:

Video demonstration here:

He appears to be able to do it in the video, but I am not able to walk through walls once I'm inside the building.

(Also, I apologize if I'm posting this in the wrong place. I'm new here.)
Generation I Glitch Discussion / Corrupting a Save File... Please help me!
« on: September 30, 2010, 06:19:57 pm »
I know this is an odd request, but I was wondering if anyone could help me get my Yellow Version to display the message "The save file has been destroyed!"

I'm already aware of the instance when a person who has illegally caught Mew connects to Pokemon Stadium. Right now I'm not at a point in my game where I can perform the Mew glitch, and furthermore hooking up my N64 would be a hassle (I just got kittens and they loooove my wires...)

I've also already tried the ZZAZZ glitch and managed to save using the PC. Oddly enough though, this didn't corrupt my save file and the name was changed into a 5 character name, rather than overflowing like it should have (in spite of my original name having more than 3 characters.)

I do have a GameShark, so if anyone knows a code that might help me, or anything at all, please let me know! :)
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