Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - SnorlaxMonster

Pages: [1] 2
1
Generation II Glitch Discussion / Friend Ball glitch
« on: October 04, 2017, 12:35:14 am »
Someone on Twitter pointed out to me a bug documented in the Crystal disassembly that I had not heard of before involving the Friend Ball.

Apparently, when a Pokémon is caught in a Friend Ball and sent to the PC, the game overwrites the friendship of the first Pokémon in the box, rather than the friendship of the caught Pokémon.

Is this something that was known (outside of the disassembly)? It sounds like another one of the Apricorn Balls has a bug in Generation II.
2
Generation II Glitch Discussion / Spanish OTs in other language games
« on: September 23, 2017, 12:57:29 am »
In the Spanish versions of Gold, Silver, and Crystal, there are two trade/gift Pokémon with diacritic characters in their OT names that the player cannot normally enter. The in-game trade Voltorb has the OT FALCÁN, while the gift Shuckle has the OT MANÍA.

Notably, these characters are not encoded in the English games. Apparently they're 0xBF (Á) and 0xC9 (Í), which has no documented equivalent in the English Generation II games; in the English Generation I games, 0xBF encodes 'v.

So, I have a few questions. If you trade these Pokémon to non-Spanish games, how does it display in each language and generation?  (I would speculate that FALCÁN is displayed as FALC'vN in English Generation I.) And now that Generation II is available on Virtual Console, what happens if you trade Voltorb back to Generation I and send it through Poké Transporter?

It's worth noting that a similar quirk occurred in Generation III and IV, where diacritic characters from in-game trades got converted to Japanese characters by Pal Park.
3
Generation IV Glitch Discussion / Trading with Korean games
« on: July 10, 2017, 12:17:53 am »
It's my understanding that there are compatibility issues between Korean and non-Korean games in Generation IV due to the non-Korean games not including Hangul. However, I'm not completely sure of how they are incompatible, so I was hoping someone who does know the specifics could help out here.

According to Háčky in this thread, Korean games can migrate Pokémon from any language of Generation III game. This means it is possible to get non-Korean Pokémon (with non-Hangul name and OT) on a Korean game without trading. Korean text entry does allow using only non-Hangul characters anyway, however.

According the UPC, Pokémon that are Korean in origin cannot be traded from a Korean game to a non-Korean game in the Union Room. The sentence about the Classic Ribbon seems to imply that other methods of trading (GTS and Wi-Fi Club) are not prevented from trading Korean Pokémon under these circumstances (although they are no longer available, unfortunately, but there are fan-made workarounds to allow them). Additionally, the wording implies that Korean and non-Korean games can communicate in the Union Room, but Korean language Pokémon cannot be traded to the non-Korean game (so they could still battle, chat, etc. in the Union Room, which should result in the Korean player's name not displaying properly).

Additionally, I've seen several sources describe what happens to Pokémon with Hangul names/OTs in non-Korean games. According to  Bulbapedia, Hangul names/OTs are displayed as blank spaces in DP, whereas in PtHGSS they show up as dashes. However, other sources (UPC, this GameFAQs user) state that they are rendered as question marks in PtHGSS.

In Generation VI onward (at least), Eggs traded from games of different languages display the name of "Egg" in the Egg's language of origin (for example, I have an Egg named "Œuf" in my English Y; it remains French in origin when hatched, but I can nickname it). I'm not sure whether this occurs in previous generations. If it does, you might be able to send Korean Eggs to a non-Korean Gen IV game using Spin Trade.

So, my main questions are:
  • In what way are Korean and non-Korean Generation IV games incompatible? Which communication features can and can't they use (of all kinds, not just trading)?
  • If a Pokémon that legitimately has a Hangul name/OT is (legitimately) traded to a non-Korean Generation IV game, how is it displayed?
  • In which games did "Egg" start displaying as the Egg's language of origin? Does this go all the way back to Gen II?
4
Apparently, some Generation IV in-game trade Pokémon end up with the wrong language of origin when transferred to Pokémon Bank by Poké Transporter. I have not verified this myself, but I've seen multiple reports of it. Specifically, they end up with a Japanese language of origin despite being obtained in an English language game.

In 2014, I claim to have seen a report of Charap being marked as Japanese in origin. I cannot remember where I saw this, but I do remember seeing it.

A few days ago, Bethany Lieflijk (one of my Twitter followers) reported that her Gaspar had become Japanese in origin after being transferred.

I also found this GameFAQs thread where several users report the same thing happening to Kazza and Gaspar.

My hypothesis is that the bug has something to do with in-game trade Pokémon having special language flags due to Foppa being specifically German.

EDIT: Apparently this issue also occurs in Generation V, so it's not a bug in Poké Transporter. It's much harder to notice in Generation V though.

EDIT 2: theSlayer checked, and apparently Charap, Kazza, and Gaspar are all flagged as Japanese in origin in English Diamond and Pearl. This seems to be fixed in other languages (Japanese is clearly fine, French and Korean were checked) as well as in Platinum (despite one of the sources I found claiming they had the same issue with in-game trades originating in Platinum).
5
Generation VII Glitch Discussion / Egg hatching NPC freeze
« on: June 25, 2017, 10:28:46 am »
SirbutteralotIIi added a glitch to the Bulbapedia list which he described as
Quote
Sometimes after hatching an Egg Npc's stop moving and enter there basic position. The glitch ends however when the character moves.
Apparently this only occurs in v1.2. I haven't updated to v1.2 yet, so I haven't seen it. Has anyone else experienced this?
6
Generation IV Glitch Discussion / Route 224 tile error
« on: June 25, 2017, 02:02:30 am »
On Route 224, there is a row of cliff tiles at the water's edge that act as water tiles. They only act as water tiles if Seabreak Path is open.

I've only tested this in Platinum, although you can't officially open Seabreak Path in Diamond and Pearl anyway.

Discovered by Jimiscol on Bulbagarden forums
7
Generation VI Glitch Discussion / Gender determination bug
« on: June 08, 2017, 11:45:07 am »
SciresM was looking into how gender is calculated in the Generation VII games, and discovered a bug in the algorithm (which also applies to the Generation VI games, which is why I posted it in this forum). For full details, see https://twitter.com/SciresM/with_replies

Note that unlike previous generations, from Generation VI onward gender is determined separately from PID. This is in contrast to previous generations, in which gender was a derived value from the PID, so Azurill could change genders upon evolution due to having a different gender ratio to Marill.

As I understand it, when a Gen VI or VII game generates a Pokemon, rather than simply generating a PID and then calculating the properties from there, it instead generates a value and determines the gender from that. In the case of gender, it's supposed to generate a value in the range [0,255], but instead generates one in the range [0,251]. The game also adds 1 before performing the comparison, so the range that is actually used is [1,252].

After taking this into account, these are the actual rates at which Pokémon will be each gender. (For 1:1, the off-by-one error and erroneous "greater than or equal" comparison actually cancels out the range error, giving the intended result.)

In Gen III to V, the genders are only skewed from their intended ratios by one, towards male (e.g. for 1:1 Pokémon, 129/256 are male and 127/256 are female). In Gen II, gender is actually calculated according to the proper ratios.
8
Generation VII Glitch Discussion / Bugs fixed in v1.2
« on: May 17, 2017, 05:04:57 am »
So, the patch notes for v1.2 mention several bugs which I had not heard about before. Here's the patch notes:
Quote
• Pokémon being unable to attack and switch when Sky Drop is used and when knocked out by damage done by Spiky Shield.
• A glitch in Poké Pelago when entering a new month.
• A rare case where the game ends after using an Evolution item as the last item in your Bag.
• Scatterbug sometimes not learning Egg Moves.
• Eggs sometimes being able to be given items.
• A glitch ending the tournament when pre-registered for an online Friendly Competition (e.g. entry gets canceled or the Battle Teams get unlocked).
Spiky Shield Sky Drop glitch is mentioned in this thread

Poké Pelago end of month glitch is mentioned in this thread

I had not heard anything about the game crashing if the last item in your Bag is an Evolution item and you use it, and I can't find any discussion of it online. Seems like it would be unlikely for someone to accidentally discover it though.

Scatterbug sometimes not learning Egg Moves I had not heard about, but I found this Reddit thread discussing it.

I can't find anything about being able to give Eggs items

An entry getting canceled for Friendly Competition I hadn't heard about, but it's the kind of thing I wouldn't really expect to either so I'm not surprised about this one.
9
Generation VII Glitch Discussion / Wild Red Card oversight
« on: April 30, 2017, 12:00:41 am »
In a wild Single Battle (including an SOS Battle as long as there is currently only one opponent), if a wild Pokémon holds a Red Card, the Red Card forces the player's Pokémon to flee rather than switch out when activated.

However, if the player only has one conscious Pokémon in their party, the Red Card will not activate. This makes sense for its effect to force a switch, but for forcing a Pokémon to flee I interpret this as a bug.

This bug occurs in Gen 5, 6, and 7.
10
Generation VII Glitch Discussion / Stuck in a wall
« on: March 28, 2017, 03:15:14 am »
This player got stuck in a wall after they saved where the deliveryman would stand, then received a Mystery Gift. As a result, they ended up stuck inside the wall. In previous games, the deliveryman would just stand in a different position.

I'm a little skeptical of this, but it would be interesting to see someone try to replicate this.
11
Generation VII Glitch Discussion / Choice item lock
« on: March 05, 2017, 06:16:44 am »
If a Pokémon is already locked into a move via a held Choice item, if the effect of its held item is negated (by Klutz, Embargo, or Magic Room), it is free to select any move it wants, but moves other than the move it is locked into fail ("But it failed" message with no details on why).

Note that you cannot become locked into a move via a held Choice item while under the effect of Klutz/Embargo/Magic Room, but if (for example) you use Role Play while holding a Choice Band on a Pokémon with Klutz, you will become locked into Role Play (although the Pokémon is free to select any move, everything but Role Play will fail).

If a Pokémon is locked into a move via Choice item, but loses that item while its effect is negated (e.g. via Magic Room), it will remain locked into a move and other moves will continue to fail. If the Pokémon's held item regains its effect (e.g. Magic Room wears off), as long as it has an item regardless of what the held item is, the Pokémon will be unable to select moves other than the one it is locked into. Attempting to select other moves will display "The <HELD ITEM> only allows the use of <MOVE>!" (in my test, I had it say "The Rare Candy only allows the use of Spore!"). If it has no held item in this case, moves other than the locked move will fail.

Original source is Smogon Sun and Moon research thread, but I have supplemented my post with my own research.


This is a bit tricky to describe, so it would be really helpful if someone produced a video showing this off.
12
Generation VII Glitch Discussion / Spiky Shield Sky Drop glitch
« on: February 27, 2017, 08:41:57 am »
This glitch was discovered by accident at a Premiere Challenge hosted by OriginGamma.

If a Pokémon uses Sky Drop on a target that used Spiky Shield, but faints due to Spiky Shield, the user of Sky Drop will have its HP reach 0 but remain on the field. It cannot use moves (creating a dead slot), but it also is considered conscious (making it impossible to move).

Would be interesting to see what happens if both sides only have a Pokémon with 0 HP on their field at the same time...

Source and video


Also, it's worth noting this is the third Sky Drop glitch discovered in Sun and Moon. There's the Red Card Mimikyu bug mentioned in this thread; and there's the this bug mentioned on GameFAQs that causes the target of Sky Drop to become invisible if the user of Sky Drop faints due to Rocky Helmet/Rough Skin.

I checked both the Spiky Shield Sky Drop glitch and the Rocky Helmet/Rough Skin Sky Drop glitch in Gen 6, and neither occurs.
13
Generation II Glitch Discussion / Nightmare glitch and more
« on: February 03, 2017, 11:35:14 am »
In the Generation II games, if an opponent's Pokémon is affected by Nightmare and they cure it with a Full Heal, the effect of Nightmare will remain. This is documented by Chickasaurus in this video (inspired by this video which accidentally encountered it). However, that video doesn't delve into the cause.

Nescientist pointed out that, according to the disassembly, when either player uses a Full Heal (or Full Restore?), the player's Pokémon is cured of Nightmare, the Toxic effect of poison, and confusion, regardless of who used it.

So, while this could mean that the Toxic counter would continue to increase even if an opponent cures itself of poison with a Full Heal/Full Restore and potentially fail to cure their own Pokémon of confusion, I think it would also be worth looking into what happens to the player's Pokémon. While I don't know how you would get an opponent with a Full Heal/Full Restore to use Nightmare on the player's Pokémon, you can certainly get Koga to badly poison your Pokémon; if your Pokémon is badly poisoned, but Koga uses a Full Heal/Full Restore, in theory your Pokémon should have its poison become regular poison. Likewise, it's possible that opponents using Full Heal/Full Restore can cure your Pokémon of confusion.
14
This YouTube video shows a player using U-turn, but the Poké Ball used when it goes back to its Trainer seems to be incorrect. Swellow is caught in a Poké Ball, but the U-turn animation shows it going back in a Master Ball. Latios—the Pokémon that was previously in the same slot as Swellow, but fainted—was caught in a Master Ball, however.

I have not tried this myself, but thought I should share it here since it didn't seem to be common knowledge. Also, it might be worth looking into the exact conditions to reproduce this, since the video seems have found the bug entirely accidentally.
15
Non-Core Game Glitch Discussion / Pokémon XD Box overflow
« on: January 25, 2017, 10:50:46 pm »
Sorry if this is already known, but I didn't see it listed here.

If you have a full party and Boxes in XD (only possible by evolving a lot of Nincada), when you obtain one of the Mt. Battle Johto starters, everything in your PC except Shadow Pokémon will be deleted to make room for it.

Source: https://twitter.com/ItsProfOak/status/820333569235095555

Note that I haven't tried this myself (or even played XD). According to the same source, if you would obtain Ho-Oh with full PC/Boxes you instead are just told to come back another time.
Pages: [1] 2