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Topics - Nostalgia

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The Dumpster Out Back / Re: Shiny hunting
« on: February 08, 2020, 08:45:27 am »
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Pokémon Discussion / The battery in the Gen 1 games
« on: December 29, 2018, 06:29:55 am »
I have read that the battery in the first generation games can die eventually, but I've never experienced this myself and I've owned a copy of Pokemon Red from release date that never had a problem saving. I also a purchased a used copy of Pokemon Yellow a few years back from Ebay that also never had any save issues.

In the second generation games the battery issues are well documented due to the in-game clock feature draining the battery, but there is no such feature in the first generation games.

So I'm wondering has anyone here had an issues with the battery dying in first generation games and is there more detailed info on what causes it?
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Pokémon Discussion / Does anyone know the probability of this?
« on: September 15, 2018, 11:04:04 am »
I just got a trainer ID of 22222. I'm trying to work out the probability of this occurring because it seems it's not as simple as the probability of the same five digits occurring - because the highest trainer ID you can get is 65535. So you can't get for example a trainer ID number starting in 9.

Also this in a third gen game and I know Pokemon games starting from Generation VII have six digit trainer ID's now.
 
I was just wondering if anyone might know the answer.  :)   
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So I did both steps (took awhile to get a working slide Pokemon) and it changed the ID of the first Pokemon in my party to 56665, but the rest of the Pokemon still have the old ID and the trainer ID did not update.

I'm guessing because the code is the same as the one in your Mew video to change the one Mew to get the 22796 trainer ID, but I'm looking to permantely change the ID of the player character.

Edit: swapping any Pokemon to the first Pokemon in the party and using the coin case changes that Pokemon's ID to 56665, but the player's trainer ID remains unchanged meaning the Pokemon won't obey.
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Generation II Glitch Discussion / Perfect Hidden Power Pokemon
« on: October 02, 2017, 10:54:00 am »
 So with the generation II games as I'm sure many of you are aware, you can any Pokemon shiny with just the manipulation of their DV's and the coin case, but using the same method you could also get perfect Hidden Power for certain Pokemon too as Hidden Power's strength and type is determined by a Pokemon's DV's.

Getting a max strength Hidden Power is nice, but sadly because Hidden Power is only determined by DV's in generation II and the formula completely changes in the later generations, it's probably the reason why no one cares about getting perfect Hidden Powers for pokes in generation II. But if you want to play competitive generation II games - having a perfect Hidden Power on your Pokemon is a good thing to have.

So I was wondering to those who know the coding better then me, what would I need to do to get a Pokemon with 15/13/13/15/15 stats which corresponds to a max power Hidden Power Bug? Which is useful for Thick Club Marowak, Scizor and Forretress among other things (and especially useful for Scizor and Forrettress in this generation as they learn no other bug moves).

http://www.psypokes.com/gsc/dvguide.php There is a list here of DV combinations for perfect Hidden Power's if anyone else is curious and if anyone else wants to post codes to get pokes with perfect Hidden Powers in another type (Ice, Grass, Water are other competitively useful Hidden Power types..).
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