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Topics - MewFlare

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Generation II Glitch Discussion / Instant Trainer Coin Case?
« on: April 05, 2019, 02:35:52 pm »
I’ve searched high and low but can’t find any box codes that’d allow me to fight a trainer, either instantly after using the code or in the grass (in place of a wild Pokemon). I wanted to play around with some glitch trainers...
Hello everyone! This might be a bit long-winded, but I've got some stuff to say quickly first. To start, I want to give a huge thanks to SatoMew and everyone else on the GCL Discord for assisting with this glitch research and helping with translations. I will give credit where credit is due as needed, of course. Second, I apologize for having to provide Imgur links for the pictures, I am playing on cartridge and don't really have any reliable method of taking screenshots apart from straight up taking pictures of my GBA. Finally, I'll be updating this thread on a regular basis with new content that I am hoping to add to the GlitchDex in the future. I am playing Pocket Monsters Red version 1.1 (22A is on the sticker), so some of these glitches may be different in version 1.0 and Pocket Monsters Blue/Pikachu.

Without further ado, allow me to share my notes so far!



Hex- BF

Name (romanized)- can be interpreted as Zu, Dzu, or Du

Cry- Nidoran (female)

Zu will cause the game to delay for a good amount of time on the black battle transition, so much so I thought the game had froze the first time I encountered it. The battle music will become corrupted and the game might softlock before the "wild Pokemon appeared" message is shown, but not always. I'm not sure exactly why that happens, it may have something to do with the music corruption. It may be similar to Yellow Missingno in that it may corrupt the sound bank. Any insight on this phenomenon would be appreciated :)


Pokedex data triggers the Rhydon trap.

Stats page-

Type- Normal/Boy (LOL what?)


Moves (at level 7)- Screech, Pay Day, Cut, TM05



Name- A (katakana)

Cry- A quick buzz, reminded me of Tentacool/Tentacruel


Stats page-

Type- Water


Moves (at level 7)- Bubble, Hypnosis, Water Gun

Hmm... given A's Dex number (61), Water typing, and moves, I think it would be safe to assume that it is a hybrid of Poliwhirl. That's too bad, since hybrid glitch Pokemon don't usually have much going for them :(


Hex- C1

Name (romanized)- Fuizi

Cry- Slowpoke


Pokedex data triggers the Rhydon trap.

Out of the glitches I've played around with so far, Fuizi has been the most interesting of the bunch. When encountered, it will increase the quantity of the third item. I started with one Elixir, but ended up with 18 of them. SatoMew had 5 Poke Balls and ended up with 21. Another thing I noticed quickly was that when captured (after seeing the Dex entry to avoid the Rhydon trap), the game would hang as soon as "Yes/No" was selected after the nickname prompt. Curious, I inquired about it on Discord. Both SatoMew and Parzival used BGB and found that Fuizi points to address FFB8 in HRAM, but none of us were able to figure out exactly what that was. SatoMew found that Fuizi knows Disable (at least at level 3) and awards 0 experience when defeated. What Parzival found was quite intriguing. Fuizi's softlocking seems to be caused by the game executing address 4318 in ROM bank 10h, but once again none of us were able to figure out what that is exactly. Parzival persevered and looked in further and found out that the hang was caused by a division by 0- caused by Fuizi's sprite of all things. Apparently the sprite buffer is not written to during decompression, and it seems something goes terribly wrong from there. If anyone has any more insight on this, I'd be curious to hear about it.


Hex- C2

Name (romanized)- Gi[arrow]ago

Cry- a short, staticky buzz

When captured, no Pokedex entry is shown for reasons unknown to me at the moment. Upon capture, the game would hang after choosing "Yes/No" after the nickname prompt. Unfortunately, unlike with Fuizi, I haven't been able to find any explanation as to why the game hangs, so insight is greatly appreciated.


Hex- C3

Name (romanized)- Amu (mu character has a dakuten above it, which I have been told is not supposed to be there)

Cry- Kangaskhan


Stats page-

Type- Poison


Moves (at level 7)- Pound, Disable, Poison Gas

Seems to be another hybrid, this time of Muk. Kind of disappointing, but this is all in the name of science!

That's all for now! I hope to get all the other glitch Pokemon that are obtainable through the Mew glitch, then hopefully find a method more reliable than the fossil conversion glitch for the glitches from index 200-255, but if that's the method I have to use then so be it. Like I said, for science!
According to my research, the old man glitch does not work in Red/Green and the Mew glitch will only get me Pokemon with the index numbers 190-199 (provided they don't crash or freeze upon encounter), any reliable method to get the glitches with index numbers 200-255? Of course there's the fossil conversion glitch, but that may be quite tedious to do with 55 Pokemon (not to mention I've got a few questions about that whole process). I don't have any Japanese Generation 2 games, so the Johto guard glitch is out. Also, I'd like to mention that I am on cartridge. No emulators for me :/

I'd like to do research on glitch Pokemon in the Japanese games, document my findings, and possibly add them to the "international" portion of the GlitchDex since that section is tiny right now. Of course, what I find may not be consistent with what others may find but every little bit helps, no? :) If anyone wants me to share my research notes in the future, feel free to let me know.
General Discussion / Does GCL have an official Discord server?
« on: March 12, 2018, 01:09:58 pm »
If so, could someone send me an invite please?
Arbitrary Code Execution Discussion / Verifying 8F code
« on: November 27, 2017, 01:19:49 pm »
A while back (months ago), I came across an 8F code that will change a Pokemon’s move, but I can’t recall where I found it. I do have it written down though, but I’m not sure which move slot it would change or what move it would become. All I do remember is that it will affect the Pokémon in the first slot of the current box.

The code is-

Any item x any amount
Lemonade x 125
X Accuracy x 158
Carbos x 218
Poke Ball x 119
Fresh Water x 201

Thanks for the help!
Arbitrary Code Execution Discussion / Numbers in a nickname
« on: April 03, 2017, 02:10:32 pm »
I'm not sure if this is the right thread, but I'm posting it here since I can only assume that ACE is the only way to do this.

I was watching ChickasaurusGL's "Elite Six Glitch Masters" video and noticed that her glitch Pokemon all had numbers in their names. What kind of 8F setup would I need to stick numbers in a Pokemon's name?

I appreciate the help :)
Arbitrary Code Execution Discussion / w sm codes for Yellow?
« on: February 26, 2017, 08:38:57 am »
I've been looking through some of the forum posts on arbitrary code execution and I can only find the box setups for w sm and no item scripts that it runs. I know that the codes have to be different in Yellow, but I can only find 8F setups.

More specifically, I'm looking for an item setup that would give me any Pokemon I want (not battle it, just give it to me like Eevee or Lapras).

The 8F code for it on Red/Blue is

- Any item
- 8F
- Repel x index number of wanted Pokemon
- X Speed x14
- Ultra Ball x 64
- TM05 (Mega Kick) x72
- Lemonade x201

How would I have to modify this item code to work on Yellow with w sm?

Also, one last thing. What item script would I need to play Yellow's unused song?

Thanks in advance!
Generation III Glitch Discussion / Strange Audio Glitch in Leaf Green
« on: January 23, 2017, 10:12:08 pm »
I was trying to catch Mewtwo in Leaf Green when something very weird happened. I had my Raichu use thunderbolt and the sound effect got stuck! The game didn't freeze there was just a continuous loop of the thunderbolt SFX until i caught Mewtwo and the music changed to the "you caught the Pokemon!" music.

Link to a clip I recorded (not the best since it was shot on my cell phone)-

What in the world happened? There was no glitches or cheats.
I've been playing around with the Time Capsule Exploit/Johto Guard Glitch a lot recently and something strange happened when I evolved one of the Pokemon in Yellow and traded it to Red. Be warned- this is a long post!

So by going through Bulbapedia, I found that the glitch Pokemonァ / g J 1 (hex C9) evolves intoゥ/ 4ァ 4, (hex FE) at level 60. If the resulting ゥ/ 4ァ 4, is traded to Red/Blue it would become a 'M (hex FE). So I got two Furret in Gold and used the Time Capsule Exploit to send then to Yellow, then used rare candies until they were level 60 and evolved into ゥ/ 4ァ 4,. I kept one in Yellow and traded the other to Red to get 'M (FE). But thats not what happened.

In Red, the ゥ/ 4ァ 4, was invisible both on the trading screen and party menu, but was completely normal in Yellow. Having played around with Charizard 'M and Q this was familiar but the hex FE 'M shouldn't be doing that. In Yellow the ゥ/ 4ァ 4,'s nickname was FE, its level was 60, its OT was KEVIN (my name in Gold) and its ID was 63512. Its moves were Tackle, Toxic, Quick Attack, and Swords Dance. But when I traded it to Red, it didn't become the hex FE 'M like it was supposed to, but rather the hex FF 'M! Its name went from being FE to blank, it was asleep, and level 149. Its ID number changed to 00824 and its OT became VIN. Its HP was wrapped around the screen (like Yellow Missingno when it down levels). Its moves changed to Quick Attack, Swords Dance, TM48, and Double Kick. I sent it into battle, woke it up with the Poke flute, and used TM48 after it disobeyed a few times. The game just froze.

Does anyone have any idea what in the world happened? How does a hex FE glitch just "transform" into hex FF? If it helps, I did it all on cartridge and no cheating device was ever used.

Edit by Torchickens: I've reduced the sizes of your images so that they don't stretch the page. I've re-uploaded the original images here.
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