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Topics - Stormxeaglex

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So It has recently come to my attention that the ROMs for the generation two prototype that was shown at Space World 1997 has been leaked. I was really excited to hear this and downloaded the Gold Debug ROM and started exploring its contents. I decided to spend some time looking at the ram of these games to develop some useful Gameshark codes for anyone playing around with these ROMs. I used the Gold Debug ROM which I downloaded off The Cutting Room Floor so these codes might only work in that version or they could work in all of them.

Cheat Codes
01XX39CC- Allows you to set the map to warp to when using the debug warp feature. Replace the XX with the Map Name ID

01XXC0CD- Allows you to set the room to be loaded when you enter a warp. Replace the XX with the Map ID of the Room

01XX02CE- Allows you to set the trainer class to be fought when you are entering a battle with a trainer. Replace XX with Trainer Class ID

01XX05CE- Allows you to set the trainer loadout to be fought when you are entering a battle with a trainer. Replace XX with the Hex ID of the loadout you want

01XXD7CD- Allows you to set the Species of wild pokemon to be encountered. Replace XX with the ID of the pokemon

01XXBBCD- Allows you to set the Level of the wild pokemon being encountered. Replace XX with the Level you want

01XXA7C1- Allows you to set the Music to be played when entering a new area. Replace XX with the Music you want to play

01XX39C0- The Warp code with a typo so it doesn't warp you, but that random typo makes the code play a nice song so I might as well include it in the list. Replace XX with 20

Hopefully they are of use to people checking out these games for the secrets they have to offer  :)

Also I am including a link to the google spreadsheet made by The Cutting Room Floor which has a hex list so people will know what result they will get by putting in a certain hex into the codes
https://docs.google.com/spreadsheets/d/1B5epMdm1Wcvh33qFABpw-SO76uZt6WNSl0UsD5yq_dI/htmlview

(Update)
I went ahead and converted the raw codes into Gameshark codes. They should all work but I only tested the map loading one which showed the most interest. The reason why they weren't Gameshark codes in the first place was because I use Bizhawk as an emulator and Bizhawk has its own way of doing cheat codes. Cheats in that emulator are just telling Bizhawk to freeze a memory address and put in some value but ignorance lead me to think that they would be Gameshark codes.
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