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Topics - bwill11

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Forum Discussion / Making GCLF less intimidating to newcomers
« on: August 14, 2019, 01:42:04 pm »
This idea for a topic originates from this discussion at Talk:GlitchDex/RB:220, so I'll copy and paste what was said there. The first two comments are mainly there for context that's not necessary, just to explain how this topic arose from a GlitchDex talk page.
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I've tested this Pokémon's Pokédex data numerous times, and for some reason, I can’t find consistency in location... I can't tell what is changing it. Wether it'd be party Pokémon, items, or even just the location and screen data. James-the-Charizard (talk) 11:30, 8 August 2019 (-06)

According to the research, this glitch Pokémon takes its dex entry from AA00. AA00 is in the SRAM/save data region, but it's not actually clear from that which bank (as it seems a different SRAM bank means AA00 could represent another memory address depending on what bank the game was on last if forced for the dex entry?) (for illustration I recommend reading https://github.com/pret/pokered/blob/master/sram.asm ). Viewing glitch Pokémon sprites will also partially corrupt the save data (but not destroying it, e.g. MissingNo. saves corrupts Hall of Fame if you have one so maybe a glitch Pokémon could corrupt AA00 on the relevant bank?) Adding to the complication, SRAM is not always available and may be locked. That could explain the many 9999s (mirroring a locked SRAM pointer and returning (0xFF bytes). I'll look into this tomorrow if you like. :) Torchickens (talk) 14:43, 8 August 2019 (-06)

If you could, please do. Unfortunately I may not be able to contribute a lot to the wiki side of this and I’m just a bit too shy to reply into forums... >~<' (Even Though I like making friends and/or socializing, I just feel too awkward because I feel like I’d be barging in.) James-the-Charizard (talk) 16:13, 9 August 2019 (-06)

This is me barging in with absolutely nothing to add for the sake of the example. I'm wondering if the huge amount of activity from staff, Metarkrai, RETIRE, et al. as compared to new members has given off too imposing of an impression. You're welcome to speak up about whatever you want, as you have on this page. Sherkel (talk) 23:52, 13 August 2019 (-06)

I would definitely agree that the large presence of admins, staff and distinguished members does make the forums look a lot more intimidating. I was pretty intimidated at first too (actually I didn't do anything at GCLF at first, I didn't have anything to contribute and I essentially had a phantom account for about a year until watching old Shenanigans speedruns and MissingnoXpert randomly showing up in my recommended reignited my interest in glitches). With me, Parzival, metalmario32, Matt1990, Yuzihax and Bert being the only very active regular members (Matt, Yuzihax and Bert are Member+ but the phrase "Member+" doesn't invoke the same level of importance as Administrator or Distinguished Member), the forums are a bit intimidating. The fact that the general complexity of Pokemon glitches is already a bit daunting doesn't help, but I do think having less staff, not because they're doing a bad job but because there's a lot of them for a site like GCLF that's relatively small, would definitely help GCLF seem a lot more open. Bwill11 (talk)

Shoot, I'm glad I said something now. I really appreciate the input and I'll take this up with the rest of them to see what they think. Ironically, when the forum was closer to 500 members, there were at least 15 admins at some point, with Member+ and Local Moderator positions being given out much more freely. Staff and other members should all be seen as equal here, and it might be possible that having such a large overlap made that sense of separation smaller. On the other hand, there used to be a lot more regulars...but on the other other hand, maybe I'm underestimating how many we have now...thanks for saying something, anyhow. (Shenanagans is basically the reason I'm still here too, by the way.) Sherkel (talk) 10:02, 14 August 2019 (-06)

I think we should make a topic specifically for brainstorming ways to make GCLF less daunting for new people, since I think others probably have good ideas too and this is a bizarre page to discuss this on. Bwill11 (talk)

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I don't think James-the-Charizard is alone in being nervous about posting here. I've noticed that there is almost always at least 10 times more guests at GCLF than members, and usually the ratio is a lot larger. This definitely makes sense on the wiki, since many people probably just go there once for a specific answer or set of instructions and not return, but it doesn't make sense to me on the forums. My theory is that a lot of these guests are the same ones, and have an interest in glitches, but don't make an account because they don't want to say anything for the same reasons that James said. If anybody has a counterpoint or wants to run diagnostics to confirm or deny this, that would probably be helpful. Also any reoccurring guests that come here frequently but don't make an account for whatever reason, feedback would also be helpful.

Edit: As an idea, I think the member group topic is large, in an inconspicuous place (in the forum discussion, instead of on the front page like it should be, since it outlines how the website works), and filled with outdated information and is filled a bunch of things that don't exist anymore, like the Decamark research groups, and I have never seen the Crash and Burn tag so I assume it doesn't exist anymore. A similar thing with the 50 post boards, the member group topic says that there are some boards that open up upon reaching 50 posts, and I'm currently at around 70 posts and have not seen anything new open up, so I assume the boards that used to have a 50 post board requirement either a) no longer have the requirement or b) don't exist anymore. I also think Oldbie and Veteran Contributor groups are weird because all they signify is that (person) has been here a long time and if it is Veteran Contributor, they have also contributed a lot in that time. I don't think these people should be undervalued though, since they helped make the site what it is today, so I think that Oldbie and Veteran Contributor should be subgroups, so that their tag looks something like this
(whatever their group is, at least member+ so they still have the abilities they always had) - Oldbie/Veteran contributor
this way, it signifies that they are an Oldbie or a Veteran Contributor but it also simplifies the member groups, which will simplify the website for newcomers. These groups aren't all that confusing, but definitely make the list of different member groups longer than it really needs to be.

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What would happen if we were to try to transfer a decamark into gen 4? I did find a very old thread discussing this idea, but nobody tried it. I think there is a decent chance that there is nothing stopping gen 3 glitch Pokemon from being transferred to gen 4, especially considering that the pomeg glitch still works in gen 4, so that means that during the development of gen 4 Game Freak might have thought there was no way to obtain glitch Pokemon in gen 3. I would love to test this myself but I don't currently have a working DS or DS lite, just a DSi and a 3DS.
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General Discussion / Unpopular opinions
« on: July 29, 2019, 01:15:34 pm »
Post all of your unpopular opinions here.

Gen 2 is the worst gen
The US should be a direct democracy instead of a republic now that the internet makes it so that it's more feasible for people to vote on things every day
Some other company should take over for Game Freak in making Pokemon temporarily, similar to how Capcom made a few Zelda games, Sword and Shield so far reek of "We don't want to keep making these but we're forced to because anime/TCG/etc."
Sonic 1 was terrible and only was popular because it had a great advertising campaign and was bundled with the Genesis for the longest time, similar to how nobody would have bought Wii Sports if it wasn't a pack-in
Pokemon Yellow was a terrible idea, why did they think starting with Pikachu was a good idea
Paper Mario Sticker Star wasn't that bad, but it should have been a new IP
Beat 'em ups are hella boring
The Safari Zone is super obnoxious and it's a good thing it's gone

making this post made me realize that I don't have very many strong unpopular opinions about non-gaming topics

Edit: Upon rereading this post I want to clarify that I did enjoy Wii Sports, but still, would you really spend money to get a collection of five awfully simplistic minigames?
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I finally got around to reading The Hitchhiker's Guide to the Galaxy recently. It had always been on my radar, due to the fact that it gets referenced by every piece of media imaginable. The verdict is that it's a hilarious, self-aware book that I enjoyed a lot. However, one thing stuck out a lot while reading it, and that was how similar its humor was to that of Earthbound and Mother 3 (I have yet to play Mother 1/Earthbound Beginnings, but I'm sure a lot of similarities apply to it too). Some similarities are readily apparent, like how both Hitchhiker's Guide and Earthbound have a very self-aware writing style that is made even more ludicrous by what's going on in the story, and how they poke fun at everyday life. However, there are more similarities that I can't put my finger on. At the very least I would definitely recommend Hitchhiker's Guide to fans of Earthbound and vice versa.
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Video Games Discussion / Stupid strategies
« on: July 20, 2019, 09:29:55 am »
Video games are full of things that should not work under any circumstances, So I think it would be funny to start a thread dedicated to the stupidest strategies in video games ever used.

For instance, one of the funniest combos I've ever done in Super Smash Bros is when, as Charizard, I noticed the other player would spam jump after I threw them off stage, so I fished for a grab near the ledge and tried back throw into Flare Blitz and they jumped right into the Flare Blitz and died at 20 percent.
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Video Game Glitches Discussion / Mega Man legacy collection glitches
« on: July 18, 2019, 09:46:41 am »
The Mega Man legacy collection has a challenge mode with a variety of challenges from the game. One o these is the robot rush, where you fight all the bosses from one of the games, or all of the games in the all robot rush. What's interesting about this, though, is that after the boss dies in these challenges the player is instantly warped to the next one, and on accident I found if the weapon being used is still active after Mega Man dies (I did this with MM4's Pharaoh shot, but I'm sure there are others that work too),  and the boss dies on the active weapon before Mega Man's death animation ends, the game continues and the player is warped to the next boss with 0 health. In my case I got warped to another MM4 boss and I died after one hit, but MM3 has a different glitch where by holding something down on the second controller (I don't remember what) you could escape from a pit with 0 hp and be essentially invincible, So I think if I was warped to a MM3 boss this glitch may have been able to make me invincible.

Also, there's a glitch in Mega Man 1 where you turn back and forth a lot more towards the end of the first section of Ice Man's stage (watch any Mega Man glitch compilation, it'll be there), and you get a variety of different glitchy effects. I did this on the Legacy collection for 3ds and when it crashed, it crashed hard. I had to hard reset the 3ds because the entire system was locked up. I've never seen an emulator of any type crash like this before.
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Generation I Glitch Discussion / Hex F3 pokedex entry weirdness
« on: July 12, 2019, 02:13:11 pm »
Glitch pokemon 0xF3 in Spanish Pokemon Blue has a super weird pokedex entry that causes the start menu to open in the pokedex (at least when I caught it with rival LOL), and doing things in the menu causes some weird effects-

-Literally doing anything glitches out the pokedex entry border
-leaving the menu without doing anything brings the player back to the overworld with a glitchy palette, as occurs often with rival LOL, but it is impossible to open the menu like normal and as a result the game is softlocked. A glitch Symphony also plays.
-F3 is a hybrid of Raichu, so Raichu's data will be added to the pokedex. Entering and exiting the pokedex will mess with the palette of the F3 entry, and exiting the menu after this will have the same effect as exiting without doing anything, minus the glitchy palette.
- Using a masterball will result in the player catching a Ditto. I already had a Ditto, so I don't know if it will result in a weird Ditto entry. After catching the Ditto, The player will be returned to the menu in the pokedex and it is possible to catch infinite Dittos this way. The ditto caught is similar to one caught in a dittoized encounter.
-F3 is not in your party or pc yet, so it will not appear in the Pokemon menu even if you have an empty space. Exiting the Pokemon menu crashes the game.
-trying to fly away crashes the game.
-Using P8 (which is functionally the same as 9f from English R/B) and then opening them menu will actually open an invisible menu instead, and exiting this menu will allow the player to fly away without crashing. Escaping the F3 entry with this method or any method will add Raichu's data to the pokedex, however F3 will be nowhere to be found. Catching F3 again after this will not bring you to the dex entry, so only then can you keep F3. 
-saving and resetting will return the player to the overworld upon starting the game again as if nothing ever happened. Just like with the P8 method of escaping the dex entry, Raichu's data will be added to the pokedex but F3 will not be anywhere.
-Using an unterminated name glitch item will result in some glitchy effects. The game will hang for about 25 seconds, the music will fade out, then the player will be returned to the menu. The music from the overworld will start playing, the cursor is now infinitely stuck over the items option. The player name is also corrupted. Also after using the unterminated name glitch item, where the Pokemon sprite should be in the F3 pokedex entry, several pokemon sprites appear and disappear, all with the Raichu palette and with sprites scrambled similar to how Missingno. scrambles sprites. The way I phrased that is confusing (and potentially misleading), but as an example, when I did it the first time, first a yellow scrambled Squirtle sprite appeared, then a Snorlax, then a Gengar. I tested this several times, but which pokemon and in what order are not consistent, however some sprites seem more common than others. The game is also now softlocked.

I initially considered putting this in the official gen 1 discussion (like with every other strange observation I've made), but I think that testing more things in the menu or testing F3 in other languages is significant enough for its own topic.
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Wiki Discussion / Two errors on the site
« on: June 23, 2019, 03:33:09 pm »
Upon making changes to GlitchDexES/RB:255 (I've been doing research on Spanish glitch Pokemon) and upon trying to save changes I got the following error message:
[077f0a7313b09562a58c3e61] Exception caught: Main slot of revision 32958 not found in database!

I don't know what this error message means, so I took a screenshot to post on the forums about the error, but when trying to upload the screenshot it resulted in a completely different error message, showing up on its own page at https://glitchcity.info/wiki/File:Error_Messsage.png. Does anyone know what's causing the errors?



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The Dumpster Out Back / Member groups
« on: June 06, 2019, 09:42:12 am »
What do the member groups mean? Some of them are obvious , but some of the group names are vague at best. member+, for example, is a name that says nothing other than that they're a member and.. something. 
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Generation I Glitch Discussion / Rival LOL on international
« on: June 05, 2019, 02:33:13 pm »
While trying to do the rival LOL glitch on Spanish Blue, The glitch usually worked, but I only ever got Missingno or Kingler. What might the difference be (rival name in underflow is in a different spot, the method is different, etc.)?
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Wiki Discussion / Stub list
« on: May 30, 2019, 09:49:26 am »
The list of stub articles is a mess. 95% of the entire list is GlitchDex, ItemDex, or other database entries. I think the database stubs should in subcategories like "GlitchDexFr stubs" or "MetascriptDex stubs" so the list is shorter and more organized, and easier to find stubs that can be fixed by the person going through the list. Also, a large portion of the remaining 5% of stubs seem complete. If someone can fix this, it would be a lot easier to fix stub articles.
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Wiki Discussion / How to add images to the wiki
« on: May 29, 2019, 02:56:29 pm »
The MissingNo. wiki page doesn't have the Spanish Blue sprite, so I tried adding it. But I don't understand how to put an image in- putting a link or file name (I tried both) results in the link or file name showing up in the box instead of the actual image in the preview. How do I put the actual image in?
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Wiki Discussion / Wiki information finding
« on: May 29, 2019, 07:19:05 am »
How is the index number of a glitch move found? On the wiki, The index of Super Glitch moves learned by a glitch Pokemon is shown, but how is that found? Also, how are the moves learned over level 100 by a glitch Pokemon found? Finally, on the wiki, when it says N/A in place of a sprite, what does that mean (front sprite crash, blank sprite with nothing, nobody has seen the sprite yet, etc)?
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Generation I Glitch Discussion / Pikachu's Beach and glitches
« on: May 03, 2019, 02:21:52 pm »
I have two separate ideas that never got off the ground related to glitches and the Pikachu's beach minigame that never got off the ground, and am looking for ways to make them work.

First of all, while messing with Super Glitch, I tried to play the Pikachu's beach minigame while the game is corrupted. The issue is that once Super Glitch is active, Pikachu is no longer Pikachu, so I can't play the minigame. I have no clue how I would get past this, but I think it might be possible by textbox ID matching in some way, or another method I don't know about.

The other idea was a speedrunning category I made up, which I called surfrad%, where the run is over after finishing the beach minigame. I have two theories on how to do it-
1. Use textbox ID matching to bring up the text box with the dude asking whether you want to surf. The issue is that I only have a vague understanding of how ID matching works(there doesn't seem to be a guide for this, at least not on this website) and have no idea of how I would set this up.
2. If that is impossible or impractical, Get the surfing Pikachu by making a hybrid of Pikachu and any water type using Q (hex FF glitch Pokemon). This has its own problems, as to get Q you need the Trainer Escape glitch (or use an ACE setup, but that doesn't seem practical) to get 44HY and evolve. Getting a high enough special doesn't seem practical for a speedrun, but I do know that the Pokemon encountered from Trainer Escape can be altered using textboxes (I learned this from using the girl who trades you a Nidoran to alter the Pokemon encountered to a Missingno early in the game), and could theoretically use this to encounter 44HY or Q, or maybe preferably a stable Missingno to do item underflow to get Q and wrong warp to the minigame house, but I am unsure how that would be actually done.

Any ideas?
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