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Topics - Sherkel

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General Discussion / It was nice to see you all again
« on: February 02, 2020, 06:54:06 am »
You know what they say: it's better to burn out than to fade away! It seems like my time has come to choose, so it's only common decency to give a few words to a site and community that's been as important to me as this one, and in my life for more than half of it at that!

While leaving may seem over the top, there's only so much pressure I can take, and whatever desire I have remaining to continue updating and maintaining the site is outweighed by the heavy realization my involvement isn't as valued as I had thought it was. I'm not one for permanent declarations of anything, so it's more likely than not that I will still appear again. I just know I need some time away.

As the only admin both interested in the subject material and active on Discord, I would not have forgiven myself if despite my standing, I was still too afraid to speak up. I'm relieved that I overcame that hesitation, especially seeing as it paved the way to discovering what the community truly thought of me being here. It's certainly not the first time this has happened, so thank all of you for being honest and not prolonging this unnecessarily for me!

This site was the first I ever became a significant part of and the first I moderated, and as time went on I realized more and more how much my early time here shaped my views of how to communicate on the Internet, as well as how moderation and leadership of small groups in general ought to be conducted. This was a driving force behind my latest phase of activity, and while the results of providing new users a helping hand and bringing the knowledge base up to speed have been mixed, I'm glad to have done what I have and also to have a clear indication of when to stop.

Having done everything I could think of for this community in the two years since I returned, it's with a clear head that I can finally step away, knowing now that this is another way I can help.

Thank you!
Video Games Discussion / Little Town Hero is getting a physical edition!
« on: January 30, 2020, 03:58:03 am »

Yeah! :D This'll be the difference between buying and not buying it for me. Anyone here played it?
Non-Core Game Glitch Discussion / Duel Escape Glitch (TCG)
« on: January 26, 2020, 08:55:04 am »
Get a load of this! :D

When viewing the full play area, selecting a Pokémon on your bench and then hitting Down and A at the same time while exiting the viewing screen will end the duel. It's not guaranteed to succeed and only works in particular versions; details are in entrpntr's writeup (including other potential effects and why they happen), but thankfully it's not a one-frame trick. Since the default "last winner" is the player, this can be used to skip the tutorial at the beginning as well as all subsequent duels. It's a whole new way to run the game!
Site Announcements / Happy Holidays from GCL!
« on: December 24, 2019, 07:50:15 pm »
Glitch City Laboratories, no matter what, no matter where, or who, or who you are with, or where you are going, or where you've been, wishes you happy holidays this 2019!

We also extend a warm welcome to those playing Sword and Shield, which lived up to the expectation of having a handful of bugs being the series's first iteration on the Switch, some benign, but some potentially exploitable...check out either the forum section on Generation VIII glitches, Torchickens's cursory roundup on what's been observed so far, or of course her YouTube channel. As usual, Discord is probably bustling.

Whether you're inside a wall in Galar, deep in Sinnoh's void, or a hundred items down in an extended menu, remember that the holiday spirit shall still shine through!
Wiki Discussion / The master glitch directories
« on: December 08, 2019, 01:25:46 pm »
Is the purpose of these to give a brief summary of each point of interest in a given generation, like something between the list of pages in the category and looking at each page individually? Is there a line between which pages would be included and which wouldn't?

I'm a bit torn on whether they're necessary or not, but I'd be pleased to help with them if there's a clear idea of what purpose they should serve and how they should look.
Generation VIII Glitch Discussion / Move Relearner glitch
« on: November 13, 2019, 10:38:48 pm »
Thank you to SciresM for verifying the Move Relearner glitch.
Pokémon Glitch Discussion / /r/PokemonGlitches
« on: October 18, 2019, 05:24:05 pm »
It looks like there's a subreddit for Pokémon glitches! It's not out of the question that a lot of netizens would pass by there, but it's very empty, so if any of you are interested in changing that, it wouldn't be very hard...I got modded there within minutes, but my hope is to direct those there to this site and Chickasaurus/ZZAZZ/RETIRE/Crystal/PSR(?)'s YouTube channels. Any of you that are more focused on Reddit or interested in helping a new "site" (what's the word...) might want to step in.
Generation I Glitch Discussion / Beat Brock%
« on: October 11, 2019, 08:34:10 pm »
Spent more than half of yesterday on a Shenanagans stream. It was a chill sellout for a while with a "Glitchless Venusaur before Brock" run that took six hours, with the bonus of stopping evolution once if he got 25 additional subs (he got 26, so in the end a good sellout idea). On the way, though, he decided to use one hand to do the same run glitched on a physical GBA, and then to do the same run with save corruption. Once the Venusaur countdown was over, he decided to take the second idea further. (Even with one hand and some bad luck with Special stats for trainer escape, the first one took less than half an hour. :P )

The route would have been way too freeze-prone (and it froze very frequently already) if he went for Venusaur in particular, so it turned into a "Beat Brock%" run, which him, Stringflow, and Decon routed and optimized over the course of the next three hours, amounting to success: .

The ridiculous speed with which those three worked through such complicated obstacles with sustained coordination as notes and commentary kept getting passed back and forth was worthy of awe, to say the least. I didn't even realize how much time had passed once it was over, and that's something even my absolute favorite things can't ever make me say.

The fact Charizard 'M learns Dragon Rage was the crux of the run, and surely enough the most linked-to place after Pastebin was our site. :) Maybe I should have logged in and rallied a few of you up...but if you haven't already, definitely keep an eye on this sort of stuff; it's helped popularize glitchology more than anything else.
The Dumpster Out Back / Re: The Member's Guide to Topiclessness
« on: October 11, 2019, 08:03:57 pm »
Made this its own thread.
Site Announcements / What do you think about organization here?
« on: September 09, 2019, 01:08:34 pm »
Thanks to sustained interest in the field from various parties over time, this wiki has never stopped growing. However, on a higher level, there's a consensus that the way the pages are organized is still on the wrong side of history, in addition to other site-wide elements. Is there too much of a mix of technical information, procedural outlines, and the cool results that all originally brought us here, without the three being clearly separated enough? Would new templates aid future edits? What about the current manual of style? Would a TVTropes-inspired system make the wealth of pages easier to navigate?

Collectively, we don't know, other than that we could do with something along those lines. Any visitor is free to suggest what that might be.

An excellent discussion was opened here on this subject. If you have anything to say or are curious what proposals have been made, come check it out!
Pokémon Discussion / PSR Marathon 2019
« on: August 24, 2019, 02:17:32 am »

This is more than a bit late (hopefully it was linked on Discord), but thought I'd mention to those interested here that the PSR 2019 Marathon is currently under way. Seeing Colosseum and that new glitched Yellow route was great, and while Gaia isn't my favorite Gen 3 hack, it's the right move to give quality fanworks like that and Uranium (airing at the end of today!) the attention they deserve.

Here's the schedule. Highlights for me today if I can make it to them are probably the four-way Red glitchless race between four new names in the scene (another good move), TCG 1, and Uranium. wartab is running Alpha Sapphire currently. Sunday has a (presumably updated?) TAS of Blue from TIKevin83. Whatever your highlights would be, they're probably in there somewhere.
Site Announcements / Emulation of Crystal's Mobile Adapter
« on: August 17, 2019, 04:37:31 pm »
Of special interest to those interested in game preservation should be the REON Dev Team's successful trade conducted using an online protocol and a software implementation of the Mobile Adapter, most famous for its use in the Japan-only version of Crystal.

As their recent tweet (complete with video footage) reads:

"For the first time in 17 years and 8 months, a trade was done with Pocket Monsters Crystal using the GTS precursor at the PCC. A shiny Gyarados was traded for a Meganium."

Additionally, hardware that would allow for online trades to be conducted in this manner is in progress. On their Discord, you can find other material such as scans and screenshots, and even talk of "DLC content" that was distributed long ago for use with the phone adapter.

Worth reading too if you're interested in the details on what made this possible is Háčky's super in-depth research on how the adapter communicates with the GBC.
  • I realized I'm able to do this now, so...
  • Let's celebrate 200,000 posts in style today!
See the title. As far as I know it still isn't on the wiki.
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