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Topics - Sherkel

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1
Wiki Discussion / 0x vs. $
« on: Yesterday at 09:58:35 pm »
The wiki currently doesn't have a consistent way of denoting hexadecimal values. Some pages use 0x, some use $, and some both! I'm not sure what the best solution to this is, or if there necessarily needs to be one.

What do you all think about the symbols? Do we keep tempting our lurkers over at the stock exchange, or opt for its more bovine counterpart? Could one be used specifically for denoting an address, and the other a value?
2
The Dumpster Out Back / MOVED: Re: Ain't Dead Yet
« on: January 16, 2019, 11:33:14 am »
Part of this topic has temporarily been moved somewhere else.
3
Pokémon Discussion / Pokécheck is back!!
« on: November 29, 2018, 09:03:55 pm »


Pokécheck is a site used for storing Pokémon as files without the need for an external device by uploading them to the GTS from whatever game they're stationed in. Type in the DNS server indicated on the front page, and thanks to the recent Wi-Fi exploit, you'll be good to go!

As a gift to you all, I've exported a handful of Pokémon I had stored there, which you're free to upload back to there and send to your games. Some of these are quite rare, or at least used to be (never did find out for sure if 3rd Gen move tutors were obsoleted). This is just a few, but my folders there were very disorganized and it'll take a bit of time to sort out what's worth sharing. I have them stored in other places too, most obviously the save files they came from, but the site coming back up saves me the time of hunting all of those down.

A quick word of warning: the site used to attach a ribbon to anything downloaded from its GTS server, for reasons I never quite understood, which in short is an illegitimate modification. They might still do this. So, if you need any of these to appear in the exact form they should be in (everything I posted was captured or hatched by hand, in other words fully legit), either inject the .PKM directly into your save or ask me to trade them to you in Gen 7 Wi-Fi. It's just a ribbon, though, so there's not necessarily much reason to worry.
4
Site Announcements / Recent Discoveries Roundup, Part 1
« on: November 27, 2018, 01:35:51 pm »
There have been many groundbreaking advances in glitchology over the past few years. While most viewers know of these either through the forums, checking recent edits the wiki, or other platforms such as Pokémon Speedruns or PRAMA Initiative, they deserve a front page announcement too. I won't try to cover everything at once, as I'm likely to be missing things here and there, and the original discoverers know these exploits in greater detail, so expect a continuation of this post in the near future. With that, let's get started!



Speedrunning has provided previously unheard of incentive for glitch research, as reaching the credits without save corruption involves many possible arbitrary code execution entrypoints. The most recently discovered one in this category, currently a required step in all "race to the Hall of Fame" runs, is the Red/Blue Viridian Forest D618 script. The previous "no save corruption" route involved very calculated use of Move 0x00 corruption (the "Cooltrainer move" we've known about for over ten years!), never previously so thoroughly documented. Those looking to "catch 'em all" also need to learn the LOL glitch in addition to its many variants. Ever wanted to throw a Master Ball out of battle and catch whatever you wanted with it? Now you can!

However, not only were glitched runs affected by advances in research; glitchless ones were too, thanks to the discovery of luck manipulation mechanics! Forms of this exist in all games and were mandatory skills for competitive players in Generations IV and V; however, its discovery in Generation I led to greater attention being given to the accuracy of emulators, as due to instructions passed from the BIOS to the ROM, none of the existing ones worked the same way as a console until these discoveries, giving us forks of emulators such as Dabomstew's Gambatte-Speedrun, in addition to updates to BGB.



Generation IV research has undergone startling advancements this past year.

Not only did GCL's Cryo discover a way to finally obtain the Hall of Origin Arceus via the void glitch, but PRAMA's RETIRE also found a way to change the location Arceus is located! If you've ever felt like the real place Sinnoh was birthed was the Veilstone Department Store or the Hearthome Contest Hall, as we all have at some point or another, watch this.

Various other discoveries by these two can be found in the forums' Generation IV section. The RETIRE trick itself is a central part of many of these new exploits.

Saving the best for last, it turns out tweaking itself has been obsoleted, thanks to RETIRE's Union Room Wrongwarp! The thread and video explain it best; go check them out! Navigating through Sinnoh has never been easier.

Speaking of which, did you think Generation I had the only games where you could change tiles at will to trigger whichever event you wanted? That's not quite correct anymore.



Returning to work done by the GCL crew, Torchickens has been working on a brand new MetascriptDex, which seeks to point out highlights within the countless sets of instructions the Generation I games run through meta-map script activation, those being parent scripts for each map in Kanto. To get a clearer idea of what that all means, have a look at any of the contents (the aforementioned Viridian Forest exploit is among them.)

Thanks to the tremendous efforts of coloradohugge and Torchickens, we now have expanded the GlitchDex to include species from games in regions overseas! (Psst: This includes the leaked Gold and Silver demos!)



Finally, massive thanks to everyone involved with making these discoveries and explaining them to the public. We understand the GCL Wiki has much to catch up on as PSR continues chugging along, and have been internally discussing what to do about the heavily-outdated layout and article organization. Rest assured, glitchology itself is still alive and kicking. Whether we know you or not, any contributions to the wiki are both appreciated and encouraged!
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Forum Announcements / Glitch Discussion Reorganization
« on: November 25, 2018, 10:00:38 pm »
In addition to moving various threads involving glitches in specific generations to their respective categories, all threads with their most recent reply before 2014 have been locked in the interest of keeping the board clean. If you feel anything relevant was mistakenly locked or have any other issues or questions about this, feel free to PM any admin or moderator or respond to this thread.
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Pokémon Glitch Discussion / MOVED: Pal Park Arceus glitch?
« on: November 25, 2018, 09:49:43 pm »
This is a very minor glitch, but seeing as we didn't get 100% confirmation on it (I didn't see a page for it on the site), I'm leaving it open for now and posting a redirect.

This topic has been moved to Generation IV Glitch Discussion.

http:////forums.glitchcity.info/index.php?topic=5945.0
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Wiki Discussion / MOVED: Making more use of site announcements
« on: October 14, 2018, 12:39:15 pm »
This topic has been moved to the moderators' board.
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Forum Announcements / Decluttering stickies
« on: August 02, 2018, 07:53:35 pm »
After looking through the forums for a while, there seemed to be a lot of topics that were unnecessarily pinned or simply didn't have the relevance they used to. In the interest of general cleanliness and the fact they sometimes clogged up the first page in their respective sections, I've unstickied them. I'm putting a list below in case anyone has any objections or might have wondered where they went.

Generation I Glitch Discussion:
R/B/Y HoF (we know why it happens now)
How to get all R/B/Y/G/S/C glitches (no gameshark) (obsoleted by countless further discoveries)
Official 1st Gen (Red/Blue and Yellow) Glitch Discussion (Actually, I didn't...from a brief glance it seemed to maybe have enough content not clearly found elsewhere that could be worth citing. Plus, it's interesting from a historical perspective. I'm considering it, though.)
List of Japan-only tricks (on the wiki)

Generation II Glitch Discussion:
G/S/C glitch discussion (the whole section is for this)
List of Generation II glitches (on the wiki)
Studies on the possibility of getting ????? in G/S/C (obsoleted by the general awareness of bad clones, Johto guard glitch, ACE, and possibly other things)

Generation III Glitch Discussion:
Considering Gen III Extended Hacking Suite and Decamark Researcher Signup Thread due to the status of Melchior X, but leaving them until there's more staff input regarding the project. The main thread is still interesting enough to stay at the top, and there isn't much of a clutter problem in this section anyway.

Non-Core Game Glitch Discussion:
Pokemon Mystery Dungeon Glitches (no more relevant than the other threads)

Pokémon Discussion:
Pokemon game mechanics survey (not much to say on this, I think it was related to GCL Version or GlitchBattle)
Official Pokémon Mystery Dungeon Friend Rescue Thread (obsoleted by A-OK mail generators on the off-chance someone comes here to look for a friend rescue and is still playing one of these to begin with)
Official Battle Log Thread (it'll never get much use, and there are other sites for serious competitive discussion)

Forum Announcements:
Sig Restrictions (Not against them per se, but I don't think they've ever been enforced. If anything, unstickying this 12-year-old topic might finally generate discussion on it.)
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Wiki Discussion / Reorganizing the extended GlitchDex
« on: August 01, 2018, 03:24:52 pm »
As this page grows larger, placing the only means to access it in a small link at the bottom of the English RBY GlitchDex doesn't seem like a good design choice anymore.

Regarding the "List of glitch Pokémon" page, I think the following changes would be a good idea:
  • Split "each GlitchDex" into its own page and have this page link to them (for instance, German Red/Blue would have one page)
  • Remove English RBY glitches from the list (they're already displayed quite prominently in the Balthasar GlitchDex)
  • Remove notes on MissingNo. index numbers and cries (I don't know why it's there of all places, but feel free to explain)
  • Link to it in the sidebar under "Databases"

Personally I think changes along these lines would make this part of the site far more presentable and allow the prestigious breadth of its content to appear out in the open instead of hidden behind opaque layers of navigation. However, I'd like to hear some input on how they might be made more effectively (or not made at all?), especially as it's not my prerogative to make changes like this in the first place.

I think this should be linked in the sidebar too.
11
The Dumpster Out Back / Username changes
« on: July 31, 2018, 10:29:23 pm »
Not just name changes, username changes. Is this possible in any capacity?
13
Video Games Discussion / Here I come, Chickasaurus
« on: July 18, 2018, 02:00:23 pm »




14
Video Games Discussion / Chogue
« on: July 14, 2018, 04:03:47 pm »
I overall still feel put off by the nature of browser games, but damn, this is something else. What's managed to filter through my snobbish taste and give me another excuse to binge-listen the Shiren soundtracks? See for yourself!

What is Chogue? It's in the name: a chess roguelike! Essentially, you play chess against a computer, but also advance through floors with random enemies and gain levels. Well...that's close enough, at least. It needs to take some liberties to combine the two, but it does so very well. You will actually end up in a far worse position if you try to play it like normal chess. The reason why is a bit hard to explain without trying it out for yourself; however, you should be able to figure it out fairly quickly. Essentially, there are two things to know: you advance to the next floor when one of your pieces touches the stairs, and if your king is captured, you lose.

What do you all think? Who's already been playing it? How far did you make it?
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