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Topics - Sherkel

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The 3DS Virtual Console may behave differently than a real system or an accurate emulator in particular instances related to glitching. If you have a question about performing a particular procedure, please indicate what system you are using to play the game.

More details can be found here. (This applies to both R/B/Y/G and G/S/C, as the assembly instructions are the same.)

However, there are still options available if you want to stick with using the Virtual Console for ACE, such as this and this. In non-ACE cases, there's also a good chance that what you're trying will simply work anyway.
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The Dumpster Out Back / MOVED: Pokémon Sword and Shield Discussion
« on: March 03, 2019, 11:00:53 pm »
Circum-unlock-ution attempt. Failed. But maybe...nope, not that either!

Reported here: https://forums.glitchcity.info/index.php?topic=6360.msg212970#new
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So the BizHawk video has that timing accidentally, but the runner thought it was on purpose? Or is that the replication method?
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General Discussion / MOVED: MEMES... THE DNA OF THE SOUL
« on: February 26, 2019, 11:58:34 pm »
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Site Announcements / Void Matrix
« on: February 26, 2019, 03:38:03 pm »
Anyone interested in voiding and Generation IV glitches in general has probably noticed RETIRE's YouTube channel by now, but in case you haven't, it is absolutely worth checking out! Advances in exploiting the fourth generation's maps and scripts have been happening as fast as when arbitrary code execution was discovered in the first generation, and similarly accessible arbitrary code execution in this generation is a possibility on the horizon, too. Within the past six months alone, "Never tweak again", "Shaymin in 5 minutes", "Credit warp", and "Catch Arceus infinitely" have appeared in video titles. Look for yourself if you don't believe it!

Interested, but prefer real-time updates and the directness of a chat? No problem there, as there is a Discord channel dedicated solely to these, already rivaling ours in amount of activity.
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Wiki Discussion / Revisiting categories and organization
« on: February 24, 2019, 11:52:15 am »
A good conversation emerged recently on this talk page about the importance (or not) of natural glitches. Would anyone else care to weigh in?
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Wiki Discussion / The category that will never stop making me laugh.
« on: February 13, 2019, 11:51:49 pm »
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Wiki Discussion / 0x vs. $
« on: January 20, 2019, 09:58:35 pm »
The wiki currently doesn't have a consistent way of denoting hexadecimal values. Some pages use 0x, some use $, and some both! I'm not sure what the best solution to this is, or if there necessarily needs to be one.

What do you all think about the symbols? Do we keep tempting our lurkers over at the stock exchange, or opt for its more bovine counterpart? Could one be used specifically for denoting an address, and the other a value?
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The Dumpster Out Back / MOVED: Re: Ain't Dead Yet
« on: January 16, 2019, 11:33:14 am »
Part of this topic has temporarily been moved somewhere else.
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Pokémon Discussion / Pokécheck is back!!
« on: November 29, 2018, 09:03:55 pm »


Pokécheck is a site used for storing Pokémon as files without the need for an external device by uploading them to the GTS from whatever game they're stationed in. Type in the DNS server indicated on the front page, and thanks to the recent Wi-Fi exploit, you'll be good to go!

As a gift to you all, I've exported a handful of Pokémon I had stored there, which you're free to upload back to there and send to your games. Some of these are quite rare, or at least used to be (never did find out for sure if 3rd Gen move tutors were obsoleted). This is just a few, but my folders there were very disorganized and it'll take a bit of time to sort out what's worth sharing. I have them stored in other places too, most obviously the save files they came from, but the site coming back up saves me the time of hunting all of those down.

A quick word of warning: the site used to attach a ribbon to anything downloaded from its GTS server, for reasons I never quite understood, which in short is an illegitimate modification. They might still do this. So, if you need any of these to appear in the exact form they should be in (everything I posted was captured or hatched by hand, in other words fully legit), either inject the .PKM directly into your save or ask me to trade them to you in Gen 7 Wi-Fi. It's just a ribbon, though, so there's not necessarily much reason to worry.
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Site Announcements / Recent Discoveries Roundup
« on: November 27, 2018, 01:35:51 pm »
There have been many groundbreaking advances in glitchology over the past few years. While most viewers know of these either through the forums, checking recent edits the wiki, or other platforms such as Pokémon Speedruns or PRAMA Initiative, they deserve a front page announcement too. I won't try to cover everything at once, as I'm likely to be missing things here and there, and the original discoverers know these exploits in greater detail, so expect a continuation of this post in the near future. With that, let's get started!



Speedrunning has provided previously unheard of incentive for glitch research, as reaching the credits without save corruption involves many possible arbitrary code execution entrypoints. The most recently discovered one in this category, currently a required step in all "race to the Hall of Fame" runs, is the Red/Blue Viridian Forest D618 script. The previous "no save corruption" route involved very calculated use of Move 0x00 corruption (the "Cooltrainer move" we've known about for over ten years!), never previously so thoroughly documented. Those looking to "catch 'em all" also need to learn the LOL glitch in addition to its many variants. Ever wanted to throw a Master Ball out of battle and catch whatever you wanted with it? Now you can!

However, not only were glitched runs affected by advances in research; glitchless ones were too, thanks to the discovery of luck manipulation mechanics! Forms of this exist in all games and were mandatory skills for competitive players in Generations IV and V; however, its discovery in Generation I led to greater attention being given to the accuracy of emulators, as due to instructions passed from the BIOS to the ROM, none of the existing ones worked the same way as a console until these discoveries, giving us forks of emulators such as Dabomstew's Gambatte-Speedrun, in addition to updates to BGB.



Generation IV research has undergone startling advancements this past year.

Not only did GCL's Cryo discover a way to finally obtain the Hall of Origin Arceus via the void glitch, but the aptly-named RETIRE also found a way to change the location Arceus is located! If you've ever felt like the real place Sinnoh was birthed was the Veilstone Department Store or the Hearthome Contest Hall, as we all have at some point or another, watch this.

Various other discoveries by these two can be found in the forums' Generation IV section. The RETIRE trick itself is a central part of many of these new exploits.

Saving the best for last, it turns out tweaking itself has been obsoleted, thanks to RETIRE's Union Room Wrongwarp! The thread and video explain it best; go check them out! Navigating through Sinnoh has never been easier.

Speaking of which, did you think Generation I had the only games where you could change tiles at will to trigger whichever event you wanted? That's not quite correct anymore.



Returning to work done by the GCL crew, Torchickens has been working on a brand new MetascriptDex, which seeks to point out highlights within the countless sets of instructions the Generation I games run through meta-map script activation, those being parent scripts for each map in Kanto. To get a clearer idea of what that all means, have a look at any of the contents (the aforementioned Viridian Forest exploit is among them.)

Thanks to the tremendous efforts of coloradohugge and Torchickens, we now have expanded the GlitchDex to include species from games in regions overseas! (Psst: This includes the leaked Gold and Silver demos!)



Finally, massive thanks to everyone involved with making these discoveries and explaining them to the public. We understand the GCL Wiki has much to catch up on as PSR continues chugging along, and have been internally discussing what to do about the heavily-outdated layout and article organization. Rest assured, glitchology itself is still alive and kicking. Whether we know you or not, any contributions to the wiki are both appreciated and encouraged!
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Forum Announcements / Glitch Discussion Reorganization
« on: November 25, 2018, 10:00:38 pm »
In addition to moving various threads involving glitches in specific generations to their respective categories, all threads with their most recent reply before 2014 have been locked in the interest of keeping the board clean. If you feel anything relevant was mistakenly locked or have any other issues or questions about this, feel free to PM any admin or moderator or respond to this thread.
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Pokémon Glitch Discussion / MOVED: Pal Park Arceus glitch?
« on: November 25, 2018, 09:49:43 pm »
This is a very minor glitch, but seeing as we didn't get 100% confirmation on it (I didn't see a page for it on the site), I'm leaving it open for now and posting a redirect.

This topic has been moved to Generation IV Glitch Discussion.

http:////forums.glitchcity.info/index.php?topic=5945.0
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Wiki Discussion / MOVED: Making more use of site announcements
« on: October 14, 2018, 12:39:15 pm »
This topic has been moved to the moderators' board.
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