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Topics - Glisp

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Pokémon Discussion / Pokemon XD references the truck
« on: March 12, 2016, 11:48:19 am »
Pokemon XD: Gale of Darkness Actually makes a reference to the truck from the Generation I games and their remakes. In Verse mode, if you fight a certain CPU trainer in Quick battle's Normal mode, (I think it's normal mode anyway) at the start of the battle she'll say "There's no pokemon under the truck. You might find a Muk. That's a little poem I wrote, do you like it?" or something like that. I can't remember her Roster right off though but I know she's a Beauty.
Video Game Glitches Discussion / Bayonetta Leg gun glitch/exploit
« on: February 06, 2015, 02:09:37 pm »
This is a rather famous bug involving the Rocket Launcher weapon in the first Bayonetta, known as the Lt. Col. Kilgore.  It's deemed a glitch because the animations it does are weird and the damage output, speed, and combo points are unusually high for the Lt. Col. Kilgore.

To do this glitch in loadout A, equip Durga to your feet (works with either but the faster attack speed of lighting durga is ideal.) and any fast weapon to your hands (the best I've founds is shuraba, but it works with the Onyx Roses, Scarborough Fair, Bazillions and Durga (either version). In loadout B equip any weapon to your hands (I've noticed the results are slightly better with Shuraba but any weapon works with this)  and Lt. Col. Kilgore to your feet. In a fight, execute the following combination PPPPK while in load out A (the one with Durga equipped to your feet).

When you press the kick button at the end of this combo, Bayonetta (or Jeanne or Zero if you're playing as them) will do a flurry of kicks with the Durga. During this animation, quickly switch to loadout B. The kick animation will carry over to Loadout B and Bayonetta will fire 12 Kilgore Rockets in several directions at a speed faster than the Kilgore are normally capable of. In addition, the rockets are  presumably worth the same amount of combo points as the Lighting Durga, but do the amount of damage Kilgore rockets are supposed to do. With Durga equipped to your hands in loadout B, Bayonetta will unleash a flurry of slashes while doing a front flip forward while launching a wicked weave. This combo isn't as damaging as others with the Kilgore glitch however but it looks cool at least. Having Shuraba equipped to your hands in loadout B seems to deliver the most damage.

A variation of this glitch can be done with the Onyx Roses by having them on your feet in loadout B instead of the Kilgore. A pretty good alternative for early game actually. (since you don't get the Lt. Col. Kilgore until much later). It's not as damaging from a distance, but point blank shots do significant damage (since they are shotguns afterall.) Even so, the overall damage pales in comparison to using the Lt. Col. Kilgore for this bug/exploit.

A lot of players consider this cheating because you're using an unintended glitch to score high combo points and do tons of damage.

This bug works on every version of Bayonetta, even the recently released Wii U port.     
Video Game Glitches Discussion / Elder Scrolls III: Morrowind
« on: December 15, 2014, 02:30:23 pm »
The Elder Scrolls III: Morrowind is full of bugs and other issues as well as unused content. I've looked into some of them. A few bugs were patched by Bethesda as things progressed, others were patched by Morrowind Custom Patch (MCP) or Morrowind Patch Project (MPP).  Others however cannot be fixed. In addition to Bethesda simply stopping making patches, some bugs are also within the game engine itself and cannot be fixed.

I'm only going to go over more notable bugs in the game. For a full list of bugs see these links:
"Not Saving Enough Crash"
If it's been a while since you've saved, sometimes the game will randomly crash. According to the wiki, it's caused by a bug in the data sorting algorithms of the game engine. The game's buffers overflow and empty and when the game tries to access that data it's gone, promoting a crash.

Seeing Red

If you manage to take damage with the red hit fader (a red ring that shows you've taken damage on the screen) on screen and change cells, it will stay on the screen until you take damage again or save and reload. This issue can usually be seen if the player is a vampire and taking sun damage. When the player enters a new cell, the red hit fader will remain. MCP fixes this issue thankfully and alternatively it can be fixed by simply disabling the hitfader via Morrowind.ini.

Item Ownership Contamination
Sometimes when arrested, guards will confiscate items you haven't actually stole. This happens because if you've stole a copy of an item, the ownership ends up being transferred to all versions of said item in the gaming world on that save. This is because all items of that type share the same ID internally. There is no known fix for this bug as it's related to the engine itself. Future Elder Scrolls games would solve this problem by making each item placed in the gaming world have its own unique ingame ID (usually assigned by a random group of hexidecimal values.) different from the internal ID used by the game's construction set.

In Morrowind however, because of ownership contamination, it's possible for items to have multiple owners if more than one copy of said item was stolen from different people. It also happens when you go to retrieve stolen items for the evidence chests at imperial forts. in this case, the owner of the evidence chest (usually a random Imperial guard NPC is the owner) is added in addition to the original owner(s). in the PC version, this contamination can be seen and monitored by typing "tfh" or "toggle full help" in the game's console (accessed by pressing the ~ key) 

Catch Corprus Outside of the Main Quest
The NPC Tanusea Veloth at Vivec Arena's Arena pit (See: has Corprus disease. If you kill her and try to loot her body, it's possible to catch it. Corpus disease has no cure and Divayth Fyr cannot cure it as it has to be given to you from Dagoth Gares in the main quest in order for the quest script to work properly. Thus, the game's main quest is ruined. Tanusea Veloth infecting the player with Corprus is related to how diseases work in Morrowind. Attempting to loot the corpse of or fight hand-to-hand with a human NPC or a creature that's diseased can cause you to contract the disease they're carrying. Since Tenusea Veloth has Corprus, it's possible for them to catch it. Fortunately, the only time you have to interact with Tanusea directly is for a Tribunal Temple quest called "Disease Carrier" where you have to either kill her or convince her leave for Tel Fyr for treatment. 

Tenusea Veloth Disappeared
On a slightly unrelated note, Tenusea Veloth may not appear in vivec's arena pit. (certain other NPC's in the game will refuse to appear as well sometimes) if she doesn't appear, in the PC version's console type PlaceAtPC "Tanusea Veloth",1,20,1. If this doesn't work and you need her for the "Disease Carrier" quest, advancing the Journal to the next stage with Journal "TT_DiseaseCarrier" 40 or Journal "TT_DiseaseCarrier" 50. setting the stage to 40 will make the game think she's dead. Setting the stage to 50 will make the game send her to Tel Fyr. I haven't tested this myself so I don't know if she'll appear in Tel Fyr or not if you set the quest stage to 50. Either way, just return to the quest giver to recieve your reward(s). 

There's a ton of other glitches which you can see on the pages I listed at the top. However, these are the more well known glitches/oversights in the game. There's other popular ones like the "Soul trap glitch" which lets you make any spell effect last permanently, and the "Looting summons" glitch that lets you farm summoned creatures for items. Both of which are on the glitches page at the top.
General Discussion / Hey guys it's been a while
« on: December 15, 2014, 01:21:31 pm »
Not really an introduction thread. Most of you know who I am or at least have heard of me somewhere here I think. I've been away for a long time. Mostly because of my misbehavior in the IRC stuff. I won't go into details but those of you involved know who you are. I've spent most of my time thinking about it or doing other stuff with my time, like playing games. I want to apologize to Wa and everyone else I offended that day. Not asking to be unbanned from that channel, just apologizing because what I did was wrong and I should have watched what I said. So I hope you can forgive me for it. Like I said, I don't need to go into details and I won't because it will bring unneccessary drama to the boards. (I've got enough stuff going on anyway. I don't need to bring my problems here.) 

On a less serious note, it's good to come back. As Torchickens/ChickasaurusGL knows, I've been monitoring progress with glitches from his youtube channel. I want to say you guys have made a lot of progress and to keep up the good work. What I'd like to know is if there's anything I can do to help out. If someone can point me to what needs to be done, let me know. Personally, probably the best thing for me to do now is contribute to Project Casper if it's still active as I've been mostly examining glitches in other games. (pokemon is great and all but I honestly can't compete with people like Torchickens and other notable members of the community.)

So, hey everyone. 

Now that I have returned
The Dumpster Out Back / TCRF is evil
« on: May 12, 2014, 09:11:35 am »
Spreading the word here. The owner, BMF is corrupt and will ban anyone he doesn't like. 

I'll tell my story. Okay, over a year ago, I said something inappropriate to a female member of TCRF on the IRC. I apologized for it, she excepted it. However, I got banned from the IRC channel #tcrf. I didn't care though. I objected a little but pretty much said "f**k it, at least I can still continue my work on wiki articles". Anyway, there was an edit I made to the streets of Rage 3 page months before regarding something Sega Of America overlooked in their censorship. It involved jiggling breasts while walking on a certain pair of enemies and the underwear of  the female player character showing during flying kicks.

The post wasn't meant to offend or be creepy. Months later after the incident with the female member of TCRF on the IRC, I ended up banned from the entire wiki permanently all because of that stupid wiki edit. It wouldn't have been a big deal, but the edit was made months before the incident in the IRC leading me to believe it was more than that and BMF and Xkeeper just wanted to get rid of me.

You see, BMF found me annoying and found my obsession with editing articles for shitty games nobody gave a f**k about but me. Xkeeper was fine with me until the incident in the IRC. After that, he turned on me. I was banned from the wiki march of last year without even a warning. The edit was made months before the incident in IRC, and had it been a problem, I would have just as easily changed it then. But at the time, I figured it was okay and none of the admins said anything.  Hell had they came to me and said "Hey Glisp, Change this it's inappropriate" I would have complied without complaint.

But no, all because BMF didn't like me, he decided to make it an excuse to ban me. So a word of warning to anyone editing TCRF wiki: Don't get on BMF's bad side. He's a corrupt prick that thinks he's always right. I'm not the only one who is upset with BMF. I've talked to many others (whom I won't name to protect their accounts from being banned on the wiki in case BMF somehow sees this.) and they agree that I was discriminated against because BMF didn't like me. I'd go to Xkeeper to ask for an unban seeing as how it's been over a year now but I'm afraid to. Xkeeper said last year that if I ever talk to him in PM again on the IRC regarding the matter, he'd Z-line me from for good.

Bottom line: s**t that happens in IRC should STAY in IRC and not be dragged out to the respective site of said channel. Also, Glitterberri is a b***h and there's another new OP that's a fucking brat. (and I mean literally, from what others have told me, he's a fucking stupid kid) on their IRC. Both of them are horrible ops and don't take fairness into consideration when banning you from the channel.

As a result of this, I'm starting a silent campaign to get BMF to either unban me and others he's wrongfully banned from the wiki for his own personal dislike or have others side with me and get others to stop going to the wiki. (lack of site traffic will definitely make him realize that I'm not shitting around with him.)   What pisses me off isn't the fact I got banned itself, but because the articles I worked hard on to perfect are now just going to sit and rot... unfinished and incomplete.
What this is, is a thread to document various glitches in Sonic Adventure DX. For those of you who don't know, Sonic Adventure DX was released for the Nintendo Gamecube in 2003 then again for PC in 2004. Then in 2012, it was released again for PC, XBOX 360, and PS3 as downloadable but advertized as a port of the original dreamcast version (which it wasn't, minus not having the extra non-model related DX content which was meant as DLC.)

Sonic Adventure DX is actually heavily criticized. It was a messy port of a great Dreamcast game and recieved worse reviews than the original. For some reason, the game was made glitchier than the original. While some glitches were fixed, others were added for some strange reason. Many of them related to making a statue outside of the Hamburger store in Station Square solid, allowing it to push players through invisible walls.

This thread will be a collection of content and hopefully screenshots and videos of some glitches. I don't have the 2012 PC port and probably won't get it as I already own the 2004 one. If you have it though, please do confirm if any of the glitches that will be posted here work. I hope to eventually put this stuff up on the wiki.

I want to also note that some glitches won't work on the 2004 PC version as it apparently had some bug fixes. There are also missing objects in the PC version which can also prohibit proper use of glitches. (you can get the gamecube set files on MainMemory's website if you want them, which will restore the missing objects. I'll post a link at the bottom of the post if you want them.)

Now for glitches:

Tails in Emerald Coast:

This glitch is pretty easy to do in the gamecube version. There's also technically alternate methods to doing this as well.  This particular method was fixed partially in the 2004 PC port. You can still use this method but you'll need the Hamburger  shop statue from the city hall area of Station Square. Tails cannot complete Emerald Coast.  Turns out the glitch still works in the PC version without the statue.

In Windy and Ripply, he seemingly falls to his death transported out of bounds. A single spring sits out here by the way seemingly having no purpose since you couldn't make the jump if you tried.

However, unlike other characters, as soon as Tails reaches this part of the level the game warps him back to station square. This is because the game thinks the cutscene involving him being rescued by Sonic has been triggered and thus sends him back to Station Square.

Knuckles in Emerald Coast:
This glitch requires the Hamburger statue mentioned above. You'll see this in the video. You basically use it to push knuckles through the barrier. Like before, entering Windy and Ripply doesn't work right and you end up warping into the abyss outside of the level. This happens because the game has no starting point data for characters other than Sonic.

Unlike Tails, you die. On your next life you spawn bouncing on the spring floating here and forced to look on as the real level taunts you from a distance, just too far away to glide to. The only way out is to exit the level, reset the game, or lose all your lives.

Amy Rose in Emerald Coast:

The method in the video above requires hammer jump. There's also the hamburger statue method described above for Knuckles which works as well. The part of the level with the whale is a little tricky to get past. If you stop at the right place, you can hammer jump over the trigger to activate the whale and thus get to windy and ripply. This is the only way to get past the whale. (it's shown in the video)

Speed Overwrite Glitch:

To do this, simply jump on a speed up item while another speed up item is active. This will allow you to permanently keep your previous speed increase. This happens because the game stores your old speed in another spot of the code. When the speed shoe ends, it loads the previous speed value. However, you can take advantage of this in the game by getting a speed shoe after having one active at the same time. It writes the speed of the first speed shoe into that same spot of code, overwriting your original speed.

Thus, you can retain this speed throughout the level. This works in Sonic Adventure 2 as well but is more abusable in Sonic adventure 1/DX.  The best place to do this would be the first part of Speed Highway as Sonic as there are three speed shoes in this entire level and you can potentially reach the others before time runs out on the previous one.


Tails in Casinopolis Early Glitch:
Do the glitch to get tails into Emerald coast but don't head for emerald coast. instead head towards the casino area warp of the hotel by flying to it. Be careful not to fall. Once there, you can proceed to Casinopolis. Beat the level and you'll be stuck in the casino area forever. You'll need to start a new save if you want to play through the game properly as Tails. Go to trial mode and you'll see that Tails is selectable. However, he'll either go to the first level of the last character viewed or played as last. Tails will go to their first level. Generally, this will result in Tails falling to his death instantly (at least when the last character was Big the cat or Amy anyway as Twinkle Park is kinda buggy in this regard.) When E-102 Gamma was the last character, Tails will be able to play the third part of Final Egg. It will use Sonic's layout however. Note that you'll need to complete the first level of the respective character in story mode to be able to access them in trial mode.

Likewise, if sonic is the last character, Tails will be able to enter Emerald Coast. Choosing tails will allow him to play his proper first level. (he'll still be stuck though technically as the story was broken)

Choosing Tails again after beating any level or losing all your lives without looking at another character will result in him being sent into the Hedgehog Hammer subgame as it's the first map listed internally (Stage00) You can't play Hedgehog hammer and the room is closed off so this level has no point. It's not the actual room on the egg carrier, but a duplicate instead. Unlike most other levels characters can't access normally, Tails can actually complete Final Egg.

Knuckles In Casinopolis Early:
Similar to the above. Completing it before completing speed highway will break the story and cause Knuckles to be stranded in the past forever. Like before, you can also use this to get knuckles into levels he shouldn't be in. Including Windy Valley three if tails was the last character looked at. You can also get Knuckles into Final Egg 3 as well doing this and he can explore it more since he can climb walls. Unlike most other levels characters can't normally access, Knuckles can complete Windy Valley and Final Egg.

What you've saw so far is only the tip of the iceberg my friends. There are a lot more glitches to cover in this game. Right now though, I'm sleepy. Also, as promised, here's those  gamecube set files for you pc version players:

Credit to MainMemory for taking the time to get these for PC players to use.
Emulation & ROM Hacking / Sonic Adventure Autodemo
« on: June 14, 2013, 06:21:11 pm »
So a guy named Orengefox on Sonic Retro managed to obtain a Sonic Adventure prototype of sorts. It's an autodemo. As the name suggests it runs demos and normally, that's all it can do. However, now it's possible to use cheat engine codes to gain control and access the other levels.

Many of the levels don't work due to missing textures or other things. One of the levels that's contained on the disc is surprisingly an untextured version of prototype windy valley. For those of you who don't know, Windy Valley was changed into its current iteration sometime in development. Originally, it looked much different. There was also a Chao Garden that used similar textures and things. It's on this disc too untextured. It was also discovered that this Chao garden is nothing more than a section of prototype windy valley that was copy pasted into its own level file.  The disc also contains 3 test levels. There's many other treats as well. You can read more about it on the forums in the General sonic discussion section. I'm not sure if I'm allowed to post a link to the topic or not due to the ROM image/ISO being in the topic. if I am, I'll post it

One of the more hilarious other aspects of the game is the "Chao Shredder" It's the Dreamcast Chao Transporter but it doesn't have transporting features implemented. The Station Square Chao Garden is fully playable and Chao behavior is kinda different.

You can see that stuff here:
As for me, I'm currently in the process of porting over the prototype version of Icecap to Sonic Adventure DX PC. MainMemory has been helping me as well. 
So I've started experimenting with the game DBZ Buu's Fury for GBA and have got my hands on a set of character modifier codes. Basically, I'm looking for NPCs stable enough to play as. So far though, no luck other than the ones I had when I first got the codes.

All Characters:
43001560 0003
00000008 0068

Vegeta 3300170D 00XX
Goten 3300163F 00XX
Trunks 330016A5 00XX
Goku 3300156D 00XX
Gohan 330015D6 00XX

If this code dont work, use this code in "Code":
Vegeta 03001714:xx
Goten 03001646:xx
Trunks 030016AC:xx
Goku 03001574:xx
Gohan 030015DC:xx

00 - Goku
01 - GT Goku Playable, Graphics Mess Up Whe KI Is Used
02 - Goku With Halo
03 - Ssj1 Goku
04 - Ssj1 Goku With Halo
05 - Ssj3 Goku
06 - Ssj3 Dead
07 - Ssj3 Goku With Halo And Infinite Ssj3
08 - Ssj3 Goku And Infinite Ssj3
09 - Saiyaman Black Outfit (No Attacking Sprites)
0A - Gohan School Outfit
0B - Mystic Gohan whit Supreme Kai Suit (No Attack)
0C - Z-sword Gohan whit Supreme Kai Suit (Sword Works But Randomly)
0D - Mystic Gohan
0E - Saiyaman With Helmet
0F - Saiyaman With No Helmet
10 - Ssj Gohan School Outfit
11 - Ssj Gohan School Outfit Always Ssj
12 - Gohan Ssj Saiyaman
13 - Goten
14 - Ssj Goten
15 - Trunks
16 - Ssj Trunks
17 - Old Trunks (Can Move, No Attacks)
18 - Trunks Grav (Not Tried This One Yet)
19 - Trunks Grav2 (Not Tried Yet)
1A - Vegeta
1B - Vegeta With Halo
1C - Ssj Vegeta
1D - Ssj Vegeta With Halo
1E - Ssj Vegeta Always Ssj
1F - Gotenks
20 - Fat Gogeta(Can't Move)
21 - Skinny Gogeta(Can't Move)
22 - Ssj Gotenks
23 - Ssj3 Gotenks
24 - Gotenks
25 - Ssj Gotenks Permanent
26 - Ssj3 Gotenks Permanent
27 - Vegito
28 - Ssj Vegito
29 - Halo Gogeta
2A - Fat Gogeta(Can't Move)
2B - Skinny Gogeta(Can't Move)
2C - Ssj Halo Gogeta
2D - Crash
2E - Android 18 (Walking only, attacking crashes the game)
2F - Hercule (Mr.Satan)
30 - Krillin (Crilin)(No attacks, No Run, Random punching sprite)
31 - Piccolo (Junior)(Petit Satan)(Works 100%)
32 - Pikkon (Pai-Chu-Han)(Works 100%)
33 - Tien (Tenshinhan,Tensing)(Walks Only)
34 - Videl Playable (Works 100%)
35 - Yamcha (Iamko)(Walking Only)
40 - Grand Supreme Kai. No movement can only be seen during fusion.sprites will be loaded into the ROM but will freeze the game if played as.
42-same as 40 for some strange reason...
4A-Vampire (bat form). (only viewable, can't be played as.)
55-corrupted s**t with halo that crashes character select.
5C-Super Janemba? Anyway, doesn't work, whatever it is.Vram looks like Super Jenemba though.

About The Attacks:

If this codes don't works, insert in Code!

1 skill slot modifier:
2 skill slot modifier:
3 skill slot modifier:
4 skill slot modifier:
1 Skill Slot Modifier:
2 Skill Slot Modifier:
3 Skill Slot Modifier:
4 Skill Slot Modifier:
1 Skill Slot Modifier:
2 Skill Slot Modifier:
3 Skill Slot Modifier:
4 Skill Slot Modifier:
1 Skill Slot Modifier:
2 Skill Slot Modifier:
3 Skill Slot Modifier:
4 Skill Slot Modifier:

Code - Name Of The Attack = Who Can Do This

01 - Banshee Blast = Son Goku, Gohan, Goten, Trunks, Vegeta.
02 - Big Bang = Vegeta, Gohan, Goku, Trunks, Goten.
03 - Big Bang Kamehameha = Gohan, Trunks, Goku, Goten.
04 - Burning Attack = Gohan, Goku, Pikkon(or Pai Chu Han), Trunks, Goten, Vegeta, Videl, Piccolo, Hercule.
05 - Dragon Fist Explosion = Vegeta, Goten.
06 - Electric Kamehameha = Gohan, Goku, Trunks, Goten.
07 - Energy Blast = ALL excluse Yamcha, Tien, Krillin, Goku GT and probability ohter.
08 - Energy Punch = Only Goten.
09 - Energy Sword = Only Vegito.
0A - Final Flash = Only Vegeta.
0B - Flame Kamehameha = Goten, Trunks, Gohan, Goku.
0C - Fusion Dance = Only Goku.
0D - Super Kamikaze Ghost Attack = Vegeta , Gotenks.
0E - Instant Transmission (Teleport) = Gohan , Goku , Trunks , Vegeta , Goten.
0F - Kamehamehas = Goten , Gohan , Goku , Trunks.
10 - Kamekameha = Goten, Gohan, Goku, Trunks.
11 - Masenko-ha = Gohan, Goku(Mini Spirit bomb!), Vegeta, Pikkon(PaiChuHan), Trunks, Goten, Videl, Piccolo, Hercule.
12 - Saiyaman = Gohan.
13 - Saiyaman = Only The Icon.
14 - Super Saiyan = All Saiyans.
15 - Super Saiyan = All Saiyans.
16 - Super Saiyan 3 = Only Goku.
17 - Ultra Volleyball Attack = Goku, Goten, Trunks, Gotenks, Vegeta, Pikkon, Videl, Piccolo, Hercule.

Example for insert the codes:

Hercule at the place of Goku:
Goku:3300156D 00XX
3300156D 002F

Note that some of this crap was copied from a youtube video back in 2008 that was made by some Euro dude as you can see by some of the instances of Engrish. Everything value 36 and after is my research though. Also Grav trunks has been tested contrary to the above entry.  It's the version used for the gravity chamber. The super saiyan version switches in and out of Super Saiyan. when not in SS, he's extremely slow. The non SS is always slow.

I'll add additional notes to the original entries later as there are a few NPCs that are unstable but partially work. Others however can be played as in multiplayer but not in the main game (at least not permanently as in the case of Videl and Hercule.).

Introductions / Ah, it's good to be back
« on: September 07, 2012, 02:31:48 pm »
Well, I'm back...I guess.... Hey guys, it's good to see the old place up again.  So, is there anything new I should know about? btw, it's me Glisp.
The Dumpster Out Back / I hate my life....
« on: May 19, 2010, 09:05:28 pm »
Why do I even bother.... Everyone is against me now.... What I strived for in this community is gone now. I have no purpose here. My good name has been tarnished in the mud by my behavior and I am sick of it. I can't handle the stress anymore. Its messing me up. Its changing me. I'm becoming violent and dangerous to everyone around me....

I'm constantly irritable. I hate it. I'm tired of living my life. I'm tired of living with my problems. I'm just tired of it all. I don't know what to do..... Bit by bit, I'm going to lose everything I hold dear to me..... Bit by bit I slowly die inside at this realization. I can't stand it anymore. What happened? Where did I go wrong? Why am I so different than I once was? Is it because I'm just in a shitty mood or is it because I feel betrayed? I don't know.....I just....don't know......
General Discussion / Nai, I'm sorry I said mean things about you
« on: May 19, 2010, 03:21:28 pm »
I'm just going to call you Nai because I keep forgetting how to spell it.

Anyways, let's get right down to the point. Rather than PMing you, I'm going to apologize to you here since it will be more humiliating if I do so publicly.

I'm sorry I said those terrible things to you in the pictures thread. Please forgive me because everyone is making my life a living hell in #zanzibar and will continue to do so until I do. Jackalope even trolled my emotions and desires to get back at me for what I said about you.

Now throw tomatoes at me if you wish. Do or say whatever you guys want. I apologized. I can't get away with it because, try as I might, guilt will consume me in the form of loyal friends of yours Nai.

Pokémon Discussion / So that's the purpose....
« on: April 23, 2010, 11:19:35 pm »

Very strange..... But why is that door even there. I always wondered why it was there but eventually I just stopped looking at it and didn't worry after that.
Generation III Glitch Discussion / WTF?!! Marill changes gender.
« on: April 07, 2010, 10:09:26 pm »

This is too weird. Apparently it has to do with Azurill's and Marill's gender ratios being different. It's one of the only pokemon that can have a sex change while evolving.

In other words "Mom! My Marill just grew a fucking penis!"

It's not really as much of a glitch as it is an oversight. Still kind of odd though.
Emulation & ROM Hacking / I need Gary 'M 9's Help
« on: March 22, 2010, 02:37:31 pm »
You know that link you gave me to port Sega genesis games to Sega CD? Well I lost it. Think you can give it to me again?

I tried PMing you but the PM system is either still broken or doesn't like the apostrophe in your name. Please give me the link as soon as you can. =P
Emulation & ROM Hacking / Bare Knuckle III: Director's Cut hack
« on: March 15, 2010, 01:09:36 pm »
Well, as you may know I've been away from the community a lot recently. Part of it is because I'm suffering from a bit of mental instability.

The other reason is because I'm working on a Rom hack to restore beta aspects to a Sega Genesis/Mega Drive game. The game is known as Bare Knuckle III which is the Japanese version of the Sega Genesis/Mega Drive game, Streets of Rage 3.

Why am I modifying the Japanese version you ask? Censorship is present in the US and European versions. Tons of pointless 4Kids TV style edits to make the game more "kid friendly" and to remove the controversial Homosexual Stereotype miniboss. (who is playable via an in game cheat and is ironically the most powerful playable character in the game.)

The game appears rushed and has a lot of unused material in it as a result. Including two lost levels, and an unused part of a playable stage. Another guy and me are working on restoring these and many other things to the game.

see our progress thus far:
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