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Topics - Angrysmurf

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Forum Discussion / Member Groups
« on: February 28, 2013, 07:59:44 pm »
Was looking through the member groups just now...

It's a very trivial thing, but some of them are quite outdated. There were a couple empty ones, and a few with a dearth of active members (for example, before I came back this week the two Decamark groups were made up of a grand total of 4 users who hadn't been active in two years).

Again, an extremely trivial topic, and if we don't want to fix what's not broken, that's fine. (Never mind the fact that I've been here for a couple days and here I am suggesting an overhaul of something.) I just feel some simplification and excising could be in order. Maybe combine a few groups and eliminate another few entirely.

Rate My Team / Hellions On Parade
« on: February 02, 2010, 06:35:17 pm »
Hey GCLFers! Remember me? *shot*

Yeah, I found a spare moment to get on teh Internet, and I thought you guys might want to see my new team, which is much improved from my original team, IMO. I'm copying it from a Word doc, so if it looks like I just randomly stopped what I was saying... that's why.

Also note well that this RMT was supposed to have formatting (colors, etc.), but SMF doesn't like them, so I deleted most of them (I seriously hate SMF's guts now; it's a piece of s**t. The other forum I'm on can handle lots more code gracefully). I guess just pay attention to teh team and it's strategy more than its format!

Alrighty, here's the team!

Here is HELLIONS ON PARADE (I will refer to the team as HOP throughout the rest of the RMT), my fourth team ever and my second OU team. So far, it has won approximately 70% of its battles on Smogon. I am posting it here to see whether it can continue to win battles in the metagame, and whether it has any glaring weaknesses or potential corrections.
The Beginnings of HOP
The origin of the team is rather… odd, actually. I first got the idea for the team in the strangest of places- during a high school midterm. I was finished with my exam, absent-mindedly twiddling a pair of my pencils in my fingers, when the blue coloring of another of my pencils caught my eye; for some reason, I immediately thought of a Gyarados. This only succeeded in irritating me a bit- I had been the victim of a DDng Gyara countless times. Suddenly, I had a great idea- why not build a team around such a Gyarados? Hellions on Parade was born.
Hellions on Parade? What kind of name is that?!
Well, Hellions on Parade is the name of a song by CKY, and I am familiar with the song, and I also felt that the title coincided with the way this team wins- with offensive powerhouses running around destroying opponents’ unchecked. I like to think of my sweepers as the ‘hellions’, and their victory is their ‘parade’.
 HOP has one purpose- exploit an opponent’s current Pokémon to set up a sweep for one of my sweepers. It uses Stealth Rocks to aid this/these sweep/sweeps. The team excels at getting quick victories- even in the beginning of a battle, a few spare turns can mean a win due to the fact that this team packs mostly set-uppers, so I can easily take advantage of a typing mismatch to set up a sweep. My battling style suits this smash mouth type of play.
Team Building

The team started with the idea of a DD’ng Gyara. Almost immediately, I thought of Magnezone, whom I have always thought of as a nice complement to Gyara. Just like that, I had a third of the team done.

With Scizor taken care of by Zone, I went about selecting a team member that was weak to Scizor, knowing that the Poké I chose would be safe from Scizor. CM Latias was my choice.

I had a bit of difficulty deciding my next member. I ended up opting for a Poké that could take SR well, get Psychics, but, most importantly, could wreck teams with a turn to set up. CB TTar was my choice.

I knew it was high time for a lead at this point. I wanted a Phazer and a SR set-up guy (SR is definitely essential to any sweeper-based team), but at the same time, I wanted the lead to hae synergy with the rest of the team. Swampert fulfilled this role.

I could see the team really coming together here, but I noticed that I lacked a good revenge killer. Wanting to keep the theme of set-up Pokés, I opted for a SD Lucario.

Typing Chart
A Closer Look

Swampert (ExPert) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed (+Def, -Spd)
-Stealth Rock
-Ice Beam

Why this Pokémon: Swampert achieves the two things I wanted out of my lead- Phazer and Stealth Rocker. He also works well with the rest of my team- he can take Electric moves aimed at Gyara, and any Grass moves used against him can in turn be sponged by Gyara/Lati. His bulky-Waterness (lol) also supports many of my other teammates. One of the best leads in OU, I felt Swampert did the best job of setting up my sweeps.

Roar vs. Surf vs. Protect: One of the disadvantages of HOP is the ability of the other team to set their own sweeps up on me. A Phazer was essential to this team, and putting Roar here means I don’t have to waste a slot elsewhere to ensure sweep-stoppages (in particular CroCune, who laughs at TBolt on Zone after a CM or two).

ExPert vs. other leads:
Metagross:[/i] We both get to set up our Rocks, than I EQ’em to death.
Azelf: Sometimes I SR the first turn, sometimes I Ice Beam’em, and sometimes I switch to TTar. It depends on whether I think they’ll use Taunt or not.
Jirachi: Usually I go for EQ for a 2HKO. If they trick a Scarf, that’s totally fine with me; Swampert turns into a sweeper of sorts.
Swampert:[/i] SR 1st turn, EQ on the rest. Cross fingers and hope to win speed tie.
Aerodactyl:[/i]  Predicting a Taunt, I Ice Beam for a 2HKO.
Infernape:[/i] Usually I switch out, fearing a Grass Knot, but occasionally I’ll risk a SR.
Hippowdon: Ice Beam is 2HKO, but I sometimes set SRs first.
Bronzong: It can’t really do much to me, so I set SRs and Roar to scout opponent’s team/accumulate SR damage.
Ninjask: SR on the 1st turn as they Protect, than Roar on the next to end the BP string before it gets started.
Tyranitar: Set SR, than EQ is my friend for a 2HKO.
Gyarados (Gyar) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly (+Spd, -SAtk)
-Dragon Dance
-Stone Edge

Why this Pokémon: DDng Gyara was the 1st member I thought of for this team, so it’s a little bit difficult to explain his usage without generalizing, especially since this is a standard set. I guess I can say that I really love Gyara for his great typing, which makes Electric the only type that can score super-effectives, and his ability to change a match with only a quick set-up. This ability inspired the rest of the team.
Jolly vs. Admant: Not really that difficult of a choice for me; this team is a bit on the slow side barring set-up bonuses, so I thought a little speed boost could help a little.
Life Orb vs. Leftovers: This also wasn’t too much of a choice for me either- I waited for the entire team to come together before I made decisions on split things like this; therefore, I already knew I had CM Latias, whom must make a similar choice. I decided to make Gyara more offensive and make Lati bulkier.
Earthquake vs. Bounce: Though I have EQ on two other Pokés, I found through experimentation that Bounce didn’t really work out so well on this set, so I went with EQ.
Magnezone (In the Zone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naïve (+Spd, -SDef)
-Hidden Power Fire
-Flash Cannon

Why this Pokémon: Magnezone is the team base, and really allows the rest of my team to work. CM Latias’s chief threat Scizor is roasted by Zone, whom otherwise runs through my team easily with a SD set-up, and Zone generally eases CM Latias’s sweep. Magnezone’s most useful ability, however, is to lure in Pokémon that my teammates can set-up on. Pursuit TTar takes out bulky Defense Pokés like Blissey that switch in on Zone with impunity. CM Latias sponges Fire moves and then sets up itself. As I said in Team Building, Gyarados has great synergy with Zone- Gyara resists all of Zone’s weaknesses. Gyara can sometimes sponge the weak hit meant for Zone, use a free turn to use DD, and then the sweep begins. Really, Magnezone glues the team together and makes possible its many sweep variations.
Naïve vs. Timid: Obviously, I want the increased Speed, because this allows me to outrun other Steels, but I had a choice to sacrifice either Attack power or Special Defense. In the end, I took the hit in Special Defense so as to maximize Explosion’s power.
HP Fire vs. HP Ice: Not a difficult decision. The team needed the ability to roast Steels like Scizor more than it needed HP Ice for Dragons (which are already countered by Latias, and, to an extent, Tyranitar).
Explosion vs. Toxic: Also a choice I didn’t lose sleep over. The team’s high-paced strategy and lust for momentum means Explosion is a much better choice than Toxic, which is more useful on Stall-like teams.
Tyranitar (Tar) @ Choice Band
Ability: Sand Stream
EVs: 160 HP/252 Atk/96 Spd
Adamant (+Atk, -SAtk)
-Stone Edge

Why this Pokémon: Tyranitar, although a force to be reckoned with his Choice Band, is here mostly for coverage. Psychics laugh at me without TTar; with him, I can either predict a switch and use Pursuit or Crunch ‘em for a OH or 2HKO.  Stone Edge also covers some Pokés that are covered elsewhere on the team but can wreak havoc if that particular Poké is gone. Mence walks through my team if CM Latias is gone if TTar isn’t there with Stone Edge; Stone Edge also covers Gyara if Zone is out of action. Mainly, Tyranitar solidifies coverage against Pokémon that have a field day against the team unless he’s there.
Earthquake vs. Aqua Tail: Kind of a toss-up for me; sometimes it feels like I don’t have enough Water coverage, other times I feel like I can’t pass up EQ’s 100 base power and accuracy. In the end I went with the reliable EQ.
Latias (Ti) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest (+SAtk, -Atk)
-Calm Mind
-Dragon Pulse

Why this Pokémon: Latias was one of my later choices for HOP, but definitely one of the best- she works well with this team in a variety of ways. Firstly, Magnezone goes great with her, as he can clear away all Steel types that come in on Lati. In turn, she can switch in on moves meant for Zone, because she resists all super-effective moves aimed at Zone. Tyranitar, another Latias threat, can be disposed of by Gyarados, Lucario, and occasionally TTar himself. With most of Latias’s counters being easily disposed of by a teammate, Latias excels on this team as one of its bulkier sweepers, and can wreck a team if she is able to set-up.
Leftovers vs. Life Orb: Going way back to Gyara, we can see the he must make the same choice. I wanted to balance the decision out and have one take LO and the other take Lefties, and since I want Lati to serve more of a bulky sweeper role, she gets Leftovers instead of Life Orb.
Modest vs. Timid: Once again going a bit bulkier, I decided that Lati has all the speed she needs, and I wanted to beef up her SAtk rather than her speed, so I went Modest.
Recover vs. Grass Knot vs. HP Fire: More of my choice to go bulky, although there existed more reasons than just that to use Recover. HP Fire is there to take away Scizor, but since I have Magnezone already doing a great job of doing that, HP Fire on Lati loses its usefulness. Tyranitar, who is threatened by Grass Knot if it’s there on Lati, is easily disposed of by other members of my team, so, once again, using Grass Knot is superfluous. Recover is the most useful to this set, because it allows Latias to stay in the battle longer- something my other Pokés can’t do as well. In the end, Recover was the best choice for the 4th slot.
Lucario (Cairo) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant (+Atk, -SAtk)
-Swords Dance
-Close Combat
-Stone Edge

Why this Pokémon: My last Pokémon choice, I saw a bit of a problem with HOP- I had no revenge killer with power. To an extent, I could use Zone to revenge kill, but even then, I lacked any priority. Luke amends that problem, with the added bonus of decent synergy and the ability to set up. He is my best sweeper for late-game. Gyara can sponge Fire and Ground moves meant for Luke, and TTar can take out Ghost types that have a field day with this set, so Luke does get support from other teammates. The main carrot for using this Lucario, though, is the pure power of SD+Extremespeed. As I said, priority was absent from the team before I added this set, so that combo really helped win matches. Many times I would be down 3-1, but their 3 had been weakened by other sweepers, and my 1 was Luke. I easily Extremespeeded them for a win. I feel that Luke is a great revenge killer for this team.
Admant vs. Jolly: I felt that speed wasn’t that important with Extermespeed, and wanted the extra power instead. Another decision I made fairly easily.
Stone Edge vs. Crunch vs. Ice Punch: This decision, however, wasn’t as easy to make. I had to decide what kind of Pokémon would threaten me in the late game. In the end, I decided that Gyara and Mence were most likely to be an issue in the late stages of the match, so I went with Stone Edge. I figured that Ghosts would be done in by TTar anyways.
Closing Comments
Those are the members of Hellions on Parade- a quick blitzkrieg-style team that wants to win battles quickly and smashingly. So far the team has been fairly successful on Smogon (I would estimate a .800 win percentage through around 70-80 battles), but I haven’t been using it for that long, so that number may not be that reliable.
Thanks for taking the time to read! I feel like I’ve come a long way RMT-making wise since my first team.
Last Glance
Rate My Team / Shoddy Battles Team
« on: December 22, 2009, 04:07:26 pm »
The following team is Team CRUSH, a team I use on Shoddy Battle, primarily on Smogon Universities's Server. That would be the ideal place to challenge me; my userhandle there is angrysmurf.

Since this is a Shoddy Battles team, IVs are perfect (Hidden Power 70 power type Dark, although I didn't use Hidden Power on this team), and all levels are 100.

I don't think I'm forgetting anything obvious, but if I am, just say so in a reply.

Without further ado, here is the team!


Flare (Infernape) (M) @ Focus Sash
Ability: Blaze
EVs: 68 Atk/252 Spd/64 SAtk/124 SDef
Naive nature (+Spd, -SDef)
-Fake Out
-Stealth Rock
-Vacuum Wave
-Fire Blast

Infernape used as a specialized lead, not a sweeper. I actually hope a hard-hitter with type-effectiveness, like Swampert, is led by the opponent. I use Stealth Rock on turn 1, as Flare is the only Pokémon with Stealth Rock on the team, and hopefully they use a move like Earthquake or Surf that would normally OHKO Flare. Instead, he hangs on with Focus Sash, amd I use Endeavoar on Turn 2 to bring them down to one HP. After Flare is KO'd, I just bring in Scrash in later to clean up. It effectively stops a lot of sweeps.
The name Flare comes from the fact that Flare usually occupies a short role on the team- get in, use Stealth Rock, take out the opponents lead, exit.


Luna (Cresselia) (F) @ Light Clay
Ability: Leviate
EVs: 252 HP/148 Def/40 Spd/68 SAtk
Bold Nature (+Def, -Atk)
-Light Screen
-Lunar Dance

Cresselia as a wall/sweeper set-up. Reflect and Light Screen bolster team defenses (both special and physical), and Light Clay lengthens the duration of these screens from 5 turns to 8. The nature and EVs improve the physical defense of Luna, with some EVs also quickening Luna a bit and upgrading Psychic. The aforementioned Psychic gives Luna a bit of offense to use behind the barriers. It utilizes STAB as well. The showcase move, however, in the moveset is Lunar Dance. Late in the game, after the first sweep, if a/the sweeper is ailing, Luna should come in to wall off whatever the opponent is using, set up Barrier and Light Screen, and use Lunar Dance to heal the ailing sweeper. Most of the time, the opponent can not withstand the second sweep.
The name Luna comes from 'lunar'; take off an 'r', and you have Luna.


Vexo (Flygon) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/ 216 Spd/ 40 Def
Jolly Nature

Flygon Toxic-Stalling edition. After Toxic takes hold, Substitute is used to take hits, and Roost and Leftovers restore lost HP. Dig stalls turns. Jolly Nature for speed, EVs for speed and and defenses.
Vexo roughly means annoy in Latin.


Scrash (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 32 HP/252 Atk/226 Spd
Admant Nature (+Atk, -SAtk)
-Bullet Punch
-Brick Break

Scrash is my physical Sweeper. Bullet Punch is used as the final step in taking care of an opponent's lead (see Flare) (because Bullet Punch is a Priority move); getting STAB is just a bonus. Brick Break is a strong Fighting move (perfect for Special walls like Blissey), and it takes care of Barrier, Light Screen, etc. X-Scissor is another STAB move, perfect for taking care of Psychics. Roost and Leftovers recover lost HP to keep Scrash in the game.
Scrash's Admant nature powers Attack, and no power is lost- Scrash has no special attacks. The Evs used further utilize attack power and also boosts Scrashs speed. Technician makes Bullet Punch a very effective move.
Scrash's name is derived from crash, and the 's' is taken from Scizor (and makes it sound a lot better, IMO).


Chex Mence (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Rash Nature (+SAtk, -SDef)
-Draco Meteor
-Fire Blast

Chex Mence is a Salamence utilized as a mixed Sweeper (although he's actually mostly a Special Sweeper, as evidenced by his nature, moves, and EVs). Fire Blast KOs nasty Steel Types (like Skaramory) and is a general firepower move when I can't sacrifice SP Atk for a big blast. Draco Meteor is Chex Mence's most powerful move, and probably the most powerful move of any Pokémon on this team (excluding Meteor's Explosion). Switching out restores the lost Sp Atk depleted by Draco Meteor. Earthquake KOs annoying Electric types like Electrive. Roost replenishes lost HP depleted by the Life Orb attatched for extra strength.
Although he's not a true mixed Sweeper, I got his nickname by taking 'Chex Mix' and put Mence where Mix is (Mence being a common shorthand term for Salamence)


Meteor (Metagross) @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Admant Nature (+Atk, -Satk)
-Meteor Mash

Meteor is a Sweeper/Tank/do all. He is literally the mop-up role of the group- if everyone else can't, Meteor can. Meteor Mash is the showcase move in the moveset (hence the nickname), always dealing heavy damage when it connects, partially due to STAB. Earthquake is for Electric Pokémon who harass the rest of the team and can't be Toxic Stalled (due to having means to KO Admiratio in OH). It also banks on the Atk stat, which is very high, with extra support from the EVs and the nature. Thunderpunch deals with Flying and Water types (although a fair amount of flyers are just Toxic Stalled). Explosion is sometimes used to stop sweeps, to neutralzie walls, or, occasionally, as a battle finisher. It is almost exclusively used while the team is in the lead.
Probably the worst part of Meteor is dealing with his Choice Band, but I have found that the team seamlessly switches back and forth between Pokémon. The extra power is worth the trouble.


That's the six Pokémon of Team Crush. I think they work fairly well as a cohesive unit. Thoughts, comments, criticizing, compliments are all welcome. There are one or two Pokémon that I have considered replacing, and I would be open to any suggestions about movesets, new Pokémon, etc.
Computers and Technology Discussion / Angrysmurf's Official Linux Topic
« on: December 15, 2009, 04:34:26 pm »
I've discussed various problems with my attempts at downloading Ubuntu in various topics, so I ask that all further discussion about my issues occurs here.

*Just installed BitTorrent*

Don't mind me, I'm just screaming at my computer because it always fails at installing Ubuntu.
Manually download the ISO from and place it in the same directory as Wubi
Which must be in it's own directory

How would I do that?

That's my latest question.
Polls / Preferred Operating System?
« on: December 08, 2009, 02:06:35 pm »
I think this topic has been done before, but what do you think the best operating system is (ie Windows vs Mac; doesn't have to be that general) and why?

Today I used Linux on school computers, and it sucked- it was slow, the graphics weren't as colorful, the Ofiice was more difficult to work with, etc. I had a similar experoence last year with Linux too. With that said, I prefer Windows, although I don't know if information garnered on a school's property should be compared to a computer I bought with me in mind, especially when the actual computer it was run on was a crappy little Eee PC (if you don't know what an Eee PC is, google 'Eee PC Asus'. Trust me, they suck.)

Windows? Mac? Linux? Others? (I know I'm missing an obvious one :P) You can also discuss Web Browsers (ie, Firefox vs. IE vs. Opera, etc. etc.)
The Dumpster Out Back / Re: Possible 'glitch'
« on: December 05, 2009, 04:00:07 pm »
Doublepost 'GASP'

Accidentally overwrote the save file in which I was advancing through Kanto with Mew, so I am NOT confirming the Mew thing at Pokémon League.
I've almost always nicknamed my Pokémon (even sometimes inviting jest from my friends), but lately I've stopped. I could go back, though.

I still have Diamond the Latios on my Pokémon Diamond savefile- he's my pride and joy and most powerful Pokémon (along with Muddy the Swampert- they were both of the same save file whose powerful Pokémon I've slowly preserved through trading throughout the games). I plan to transfer him and some others to HeartGold when I get it. I still remember how ironic I thought it was that the next Pokémon game was named Diamond.
Calendar Events / Happy Thanksgiving!
« on: November 26, 2009, 08:31:08 am »

So. what are you doing today for Thanksgiving?
Generation I Glitch Discussion / Minor Glitch Discovery Pokémon Red
« on: November 13, 2009, 11:15:32 am »
I found a minor glitch today in Pokémon Red concerning Cinnabar Island's Amazing Man. I don't know if it has already been documented and/or discovered.

As we know (as it is on the main site), going in front of the Cinnabar Gym while it is locked from the strait of sea where one can find Missingno. and other glitch and high-level Pokémon triggers the Amazing Man appearing on top of Cinnabar Island. Something very similar happens when you go directly from the Pokémon Lab in Cinnabar to the front of the gym: the man appears right below you. As soon as you exit the text box saying 'the door is locked' he dissapears and reappears in his normal Cinnabar spot.

I'm attatching a screenshot and my save state to help explain the glitch.

Oh, and by the way, the save state is purely for glitch purposes. If you're wondering how I got to Cinnabar with only the first three badges, I used a Surfboard.

EDIT: You must go to the very edge of the coast (without surfing) to activate the glitch. Here are the steps:
1. Exit Pokémon Lab.
2. Walk right until you cannot go right anymore without surfing.
3. Walk up until you're stopped by the gym.
4. Walk left one space (you should now be in front of the gym). The glitch should activate
Website Advertisement / The Johto Empire is On the Web
« on: November 11, 2009, 05:41:23 pm »
Clicky to go to Johto

This site is part of the United Nations thing CJ is setting up, and is mostly full of general information concerning the history of the Empire and its people.

The site is simple right now, but I'll slowly add to it.
The Dumpster Out Back / Re: United Pokémon Nations
« on: November 10, 2009, 02:55:41 pm »
I'll start working on a website right now.
Generation I Glitch Discussion / Ditto/Mew Trick Variations
« on: November 03, 2009, 04:53:06 pm »
If this is okay, I may do a list of Ditto Trick variations (ie, when you battle this Youngster, you will battle a Gyarados, etc.) Of course, this isn't really the Ditto Trick, since I'm not using Ditto to intentionally get specific Pokémon.

I think you guys will understand this better when the list gets bigger(I just got this idea).

2 things before I start:
1. If this list isn't neccessary/the admins don't like it/meh, any reason, I'll close it down.
2. I haven't forgotten about decamarking, I just got nostalgic for Red glitching. Nobody can go too long without wanting to play Generations 1 or 2  :P

Okay, I'll stop babbling and start now, goddammit

SS Anne
Rival Battle on SS Anne (finished with Charmeleon): When going back to route, some Youngster says his usual battle text. He has a normal Ekans. After the battle, he says his usual 'Darn it' phrase. However, you're tossed right back into the same battle, except this time, he spams glitch text for his battle text and loss phrase. This loops about two or three times. Than, if you beat him, the battle's over. (Note: Did the trick again- different result. The battle text for the Youngster appeared, than I battled an Onix.  O_o  I'm going to do this some more and see what I get [of course, you guys have probably already researched this, and I just don't know it  :P]) Note 2: Most of the time I just faced a wild Onix, but sometimes the battle was preceded by battle text
Lass on SS Anne First Floor, 5th room from Right: Machoke Staryu
Youngster in same room as above Lass: Gastly
Sailor One on deck: Machoke
Sailor Two on deck: Tentacool
Fisherman in second room from right on floor where you battle Rival: Tentacool
Gentleman in same room as Fisherman: Missingno. Variant
Gentleman in 4th room from right floor where you battle Rival: Pinsir
Lass also in 4th room: Gastly

Wiki Discussion / MS Paint Adventures
« on: October 18, 2009, 06:19:35 am »
I now am a Decamark Researcher, but before today, when I was just a regular member, I could not view the board MS Paint Adventures. I assumed it had been deleted. Was this on purpose? Was it meant to be an elite members-only board?
The Dumpster Out Back / Re: Progress Quest
« on: October 15, 2009, 02:58:38 pm »
Is it free? Is it Intern-

Wait. I'll just google it.
Multimedia Discussion / Mannheim Steamroller?
« on: October 02, 2009, 09:42:35 pm »
I just won Mannheim Steamroller tickets (long story). Does anybody know who they are? Are they popular? Have you ever heard of them??
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