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Messages - Full Metal Glitch

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1
Lolwat
2
Axaj: It says INCORRECT GS FORMAT: XXXXXXXX YYYYYYYY or something like that, LG is I think 1.1, not sure, and I'm trying to use a Master Code for encountering Wild Pokemon.

Ketsuban: No, the codes I want are like this:

blahblahblahblah
blahblahblahblah
blahblahblahblah

I use the GameShark button.

You might want to link me to VBA-M.
3
It keeps giving me an error every time I try, and it's starting to really piss me off. Can anyone help?
4
Art / Re: FMG's PokeArmory
« on: October 28, 2010, 06:26:32 pm »
Here's ShadowKyurem. Have you ever felt so...

AFRAID?
5
Art / Re: FMG's PokeArmory
« on: October 28, 2010, 05:09:54 am »
Say hello to my little friend: EpicEmonga. Also, Ultimatum Darkrai.
6
Art / Re: FMG's PokeArmory
« on: October 13, 2010, 07:34:59 pm »
Yeah, I'm deciding to put this thing back up. I hate watching it rot, and I need requests so it can come back alive.

For some reason, I think I screwed Gyarados up..."/
7
General Discussion / Re: Left Hand Path
« on: September 25, 2010, 03:58:15 pm »
Meh, if we're talkin' witchcraft, I have a buddy who observes witchcraft.
8
Mm, how to explain...

1) Hai, welcome to the forums, bro

2) I understand that English isn't your main language

3) If you delete the glitched pokemon...Mm, I don't know, this is news to me.

4) Transferring it to, like, Red and G/S/C? I don't know there...Something you'll have to find out for yourself ;)

5) These "wacky" Pokemon, I've never had an experience like this, describe how it happened, and I'll attempt and recreate it.
9
Pokémon Discussion / Re: Theory on how wild Pokemon appear
« on: September 23, 2010, 02:51:17 pm »
It was.
10
Pokémon Discussion / Theory on how wild Pokemon appear
« on: September 22, 2010, 03:07:13 pm »
(If this is the wrong section to put it in, please move it)

Okay, this idea's been eating me from the inside out for days now, I've been puzzling over it, so now I finally decided to put it here to see what you guys thought of it.

Okay, here's how the theory works.

Let's say you're going into a 5x5 patch of grass. In that patch of grass, are what I have designated as Randomly Moving Wild Pokemon Encounter Tiles, or RMWPET. The RMWPET's move around every time you take a step, and of course, if one shifts to the point where you move, that triggers a wild Pokemon battle.

As for roamers like Entei, Raikou, and Mesprit, when they're on your route, they count as Randomly Moving Wild Roaming Pokemon Encounter Tiles, or RMWRPET. If you encounter several other Pokemon, that means the Tile has moved off your Route, and is elsewhere.

If we're talking Legendaries or Interactable Pokemon, they have Special Pokemon Encounter Tiles, or SPET. These Tiles, in cases like Lapras, move around occasionally at their own pace. However, for Pokemon like Ho-Oh, Lugia, and Palkia, these Tiles remain stationary until you either capture, run away, or defeat the Pokemon. They disappear afterwards, and either need an AR code or a event to be cleared for the SPET's to reappear. In Lapras's case, these SPET's may appear at certain times, causing the Tiles to appear. Thus saying, you can capture these Pokemon at those times.

Now, let's move on to the subject of Caves.

In cases like Mount Moon, RMWPETs are placed all within the boundaries, effectively deeming that even if you walk through walls to evade Pokemon, it isn't going to work, because you're going to collide with a RMWPET at some point.

However, in places like Ice Cave in HG/SS, RMWPETs are dispersed the same, but only are triggered on areas you can STOP on. On ice tiles, you cannot stop sliding, so this negates the triggering of a RMWPET. Walking through walls into a icicle on the ice tiles, however, can spawn a RMWPET, as they can be stopped on.

Now, let's talk water. In a 5x5 spot of water, RMWPETs work the same as RMWPETs in caves, only they are dispersed in the water area. Areas OUTSIDE of the water, UNLESS they have grass on them, will NOT have any RMWPETs.

As for Shinies...These are very, very rare RMWPETs, promptly dubbed Randomly Moving Wild Shiny Pokemon Encounter Tiles, or RMWSPETs. As are Shinies, they have slim appearence rates. However, as with Roamer Tiles, these can disappear as you move, as RMWPETs stay in the constant area.

Note: In the Distortion World, the only Pokemon Tile is Giratina, which qualifies as a SPET.

If I missed anything, let me know.
11
Ah. Sorry about that. ...Dickish?
12
Minor problem.

IT'S DEAD.

so no need to go AHEM at me.

Just thought you might want to know.
13
My information is very limited at the moment, as I advance through Blau and my starter gets tougher, I'll be able to catch glitches and record their moves. If anyone wants to give me a code to give me some Master Balls in the store, I'll appreciate it, as it means growth of this.

Initial Info:

Research Log

-------------------------------------

O glitch

Encountered at level 5

Moves: Wrap

It freezes after some time.

-------------------------------------

Hex C2

Encountered at level ?

Moves: ?

It gave me an opcode error upon encountering the glitch.

------------------------------------

H Poke glitch

Encountered at level 3

Moves: Confusion?

The German variant of H poke. Nothing much to him, still the same ol' Gengar hybrid.

I am working away as we speak, I wish this site would really get running again. It's bugging the death out of me.
14
General Discussion / Re: Oh my god...
« on: September 19, 2010, 01:03:36 pm »
Me rambling = Talking about how Zowayix wasn't the only one seeing the table as a man with multiple eyes, is strapped to a bench, and his groin is on fire.

Solves that, hey?
15
Art / Re: Vegeta 20XX's Sprite Thread (Vegeta 20XX = Original Phoenix)
« on: September 09, 2010, 05:27:08 pm »
Okay, thanks.
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