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Messages - Darth Nightmaricus

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Generation VI Glitch Discussion / Re: Invalid Pokémon in Gen 6
« on: March 02, 2015, 10:58:07 am »
I played with 722 in Amie in AS. Didn't crash, just had it be a black screen. I was able to back out and everything, deciding that "You don't get any love, 722, you weirdo."

Also, trying to trade these glitches to X or Y doesn't work because they're treated like Hoopa Unbound, etc. - apparently X and Y have different Glitch Pokemon from ORAS, as it wouldn't let me even show it. I assume I can trade it with ORAS players, though. It let me show and offer to them. This is interesting, the fact that X/Y have different Glitch Pokemon from OR\AS.
Generation VI Glitch Discussion / Re: Invalid Pokémon in Gen 6
« on: February 28, 2015, 12:19:21 pm »
I found one...0x2d9 has Shaymin Sky Forme's cry. 0x2dA has Giratina's cry, and is also Bulbasaur.
Number 0x000 is just...the Mystery Egg.
Generation VI Glitch Discussion / QR codes for Glitch Pokemon in ORAS?
« on: February 27, 2015, 08:54:17 pm »
Looking for the QR codes for some of the Glitch Pokemon in ORAS. Preferably only the stable ones, thanks. Anyone got any that don't create ones that crash?
General Discussion / Re: Anyone have any Youtube Channels?
« on: February 10, 2015, 10:43:56 am »
I do.
Not much on it, I mainly do Let's Plays with no commentary.
I'm actually kinda freaked out by this glitch...
I've already beaten every Gym Leader, even have access to the Battle Frontier, have access to the Event Islands, and I remember registering Juan in my PokeNav's Match Call...yet he's not there. He still will rematch me, I went to his Gym to try to get his number in case something happened, luck. He did rematch me when I spoke to him, as if I had his number.
Is there any way to fix this?
Is there a GameShark code to insert his number in Match Call?
But those codes STILL cause it to crash and then display the Game Boy Color message every time I open the start menu. I need to be able to save to keep the effects ON, but it crashes with the code on.
Generation II Glitch Discussion / Re: G/S/C glitch discussion
« on: December 31, 2014, 06:30:01 pm »
I just discovered something...interesting, in Gold. I was in Victory Road, and used the GameShark codes to battle Cal's Lv. 30 loadout in place of wild Pokemon. Post-battle, it reset. I returned to the game, back in the Pokemon League, and the colors were off. Victory Road is now a large mass of white. Your sprite is...odd. Ursaring's body is now black, while its yellow ring is white. It looks...similar to Glitch Dimension, yet different. The colors aren't the same.
I've been looking for a GameShark code that permanently unlocks the Mobile Stadium and Mobile Center options (and if possible, the second floor of the PokeCom Center and the music changed to that of the PokeCom Center) on the main menu in the American Crystal, as it's impossible to save with the two codes activated - opening the menu causes the game to reset and then display the "not on a Game Boy Color" screen. Is there a GameShark code that can PERMANENTLY unlock these two options on the main menu? If so, what is it?
Calendar Events / Happy Thanksgiving.
« on: November 27, 2014, 03:12:05 pm »
Yep, happy thanksgiving.
I attempted to use a GameShark in every game to battle hex 00, but nothing happens - it's like it doesn't exist..What occupies hex 00 in the Japanese Generation 1 games?
No, it froze when the screen went to that black mode. It was weird.
I screencapped the "encounter" and "battle" screens for hex IDs 1F (Normal), B6 (Kabutops), B7 (Aerodactyl), and B8 (Ghost).

Normal form was weird, it claimed I had six fainted Pokemon even though I had only a Pikachu and it hadn't fainted.

It then turned black with MissingNo.'s sprite in red, then froze.

And yes, I know B8 isn't MissingNo. in Japan, it's a different glitch called "GHOST". I still screencapped it.

These were taken on the VisualBoyAdvance emulator using the "trigger wild battle" code.

I was referring to the Red and Green crashing, not Blue.

There's a trick to get MissingNo. in Red and Green though..

-Have Ditto transform.
-Swap its second move with Transform.
-Go to Diglett's cave.
-Battle a wild Diglett.
-Go to the PKMN menu, then close out (in battle).
-Go to the FIGHT menu, back out, repeat until the TMTRAINER effect kicks in.
-The Diglett should be Burned.
-Catch it. It will become a Level 127 MissingNo.
-Any further attempts to do this will yield a Level 127 Horsea for unknown reasons.
For some weird reason, the Internet is devoid of all material related to Glitch Pokemon in Red and Green and the Japanese Blue.  I recently discovered that in fact MissingNo. IS NOT the same in Japanese Blue as it is in the American Red and Blue, and that there is no sprite whatsoever for it AT ALL, menu or otherwise, in Red and Green, so it crashes whether you send one out or you battle a wild one. We should make articles on the Japanese Glitch Pokemon, if I could type in Japanese I might be able to.

I recently found a weird Glitch Pokemon in Japanese Blue that looks like a blue Charizard 'M, displays 9's across its Pokedex entry, and crashes the game.
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