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Messages - ISSOtm

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1
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 22, 2019, 01:17:08 pm »
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also when's making the big list a nice barebones page like this: http://exenetbattle.donburako.com/cardlistexe5.html
there's too much visual distraction with the big list
(...)
actually maybe it's not so much visual distraction
but there are other annoyances
firstly the table isn't centered or left-aligned
it's this weird in the middle because of the side bar
but not centered in the middle
also due to the how the table cells are auto-sized, you have a lot of cells with empty space
because of the amount of information crammed
(...)
it's ugly
look how wide the hexadecimal column is: https://i.imgur.com/SOejqE3.png
why is that
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General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 22, 2019, 01:08:34 pm »
Lucky doesn't like its presentation, and wants a raw HTML instead.
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Pokémon Glitch Discussion / Re: Glitch Codes?
« on: March 22, 2019, 09:24:09 am »
What kind of codes?
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Pokémon Glitch Discussion / Re: Testing Crystal_'s Corruptions
« on: March 22, 2019, 09:23:27 am »
You're simply editing the VBlank handler. The first `00` byte is useless, and putting a `00` there won't change anything.
Some instructions will always cause crashes - any `push` will cause the game to return to one of the registers' content, which I can guarantee will crash; some instructions (such as the three-byte `ld bc, imm16`) will eat the jump and cause instant crashes.
You can't go blind with this if you want to achieve good results, you need to know ASM.
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Forum Discussion / Re: Page Packages
« on: March 21, 2019, 02:21:43 pm »
Firefox allows you to save pages to your computer. Personally, I just open tabs and keep them open until I don't need them anymore, caching works well enough.
6
So if there is a "proper" way to do things, then the reason why i haven't done it personally is because i don't know how to do it. and i can only do as much as i can do. :0
The "proper" way is to examine what the game is doing, so basically analysis of the ROM. (Can be done at runtime, not just by looking at code)
I wouldn't blame you for not knowing, though.


honestly glitches aren't fun anymore because everyone has a huge, raging hate boner for empirical testing.
Empirical testing has brought a lot of errors into people's minds. It's also very susceptible to missing / hiding key facts.
It is always the basis for discoveries (hardly anything's discovered by looking at source code), but not a good basis for documentation, except maybe through strict testing.


But, like I said, I have no problem with doing them "the old way". I gave you your current rank for it. The data is still there and most likely correct. Is that a polite way of saying I don't especially care? Maybe, but it doesn't mean others can't and that it isn't still work done for the site. The whole Decamark thing made me realize how needless it was to go too far with documenting glitch Pokémon species (aside from ????? (000) and MissingNo./'M, their functionality is fairly nonexistent), but others are free to disagree.
Documenting glitch species has interests beyond preservation; for example, reliable documentation against false rumours, myths, and fabrications (see the recent thread about just that), or being a reference for stats and so on.
Functionality is still interesting, for example consider that 8F used to be obtained through Pokémon flags corrupting item IDs; this is overshadowed by more advanced techniques (including ACE), but it's still good to have them documented somewhere if someone accidentally locked themselves out of these better methods, or is doing a challenge run that somehow bans them.

Basically, I have trouble seeing the point in documenting glitch species just for its own sake, but also respect what kicked this site off originally, the idea of tearing into these games with whatever means are available and reporting what happens.
Mixed opinion. I understand people wanting to glitch just for fun - ACE did take the charm away, in a way - but I think site documentation should be done accurately, because I do want to keep the mood of "that era", but certainly not the dis-/mis-information.
7
I just got a quick glance at the video and Google Translate'd the description, and this is definitely a fake. Disclaimer: I don't speak a word of Italian, so I'll be mostly focusing on the video's description, since I have no idea what the guy is saying. There's already a lot to be discussed there. Then I'll quickly talk about the video - sorry if this post is rough around all the edges, it's 1:30 as I'm wrapping it up and viewing this pissed me off pretty hard.


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Nei meandri più oscuri di Giallo Inglese (Yellow Version/Pikachu Version), esattamente nella 1° Edizione del titolo in questione poichè ne sono uscite 3 successive
This seems to mean he found a glitch in the first version of the three US Yellow versions. That's BS, only JP Yellow had different versions. (This can be confirmed by searching Dat-o-Matic for pocket_monsters for the JP version, the US version can be searched as well.

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io vi porto la verità, ho brutalizzato la leggenda metropolitana di Luxor che non ha ne capo ne coda e invece vi mostro come evocare in un qualsiasi Giallo Inglese il famigerato Leyxardon 775200a, che ha effetti e comportamenti peculiari, e sembra essere effettivamente un Pokemon originale scartato o non implementato!
This is a repeated claim that this is 100% legit etc etc, but this is not an unimplemented Pokémon - it would have already been figured out by the disasms, I'm pretty sure (there's a remote chance I'm wrong here, but considering the context in which this discovery is introduced I don't believe it.)

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I Glitch utilizzati per Evocare Leyxardon 775200a: - Missingno. items stack duplication glitch; - Pokemon Silver Eng Coin Case Ibrids Impossible Movesets Glitch; - Trainer Escape with Ditto Glitch; - Multiple Safari Zone Dark Corruption Glitch; - Trainer Escape Glitch Forcing and NPC Manipulation Drop lv.80; - Reverse Arbitrary Code Execution; - Chrono End Safari Message Glitch; - Specials Dex List Manipulation (Pokemon, levels, items ecc...) 77-5-99-99-2-1 Glitch; - Card Key (Apriporta) Temporaney Arbitrary Down Arrow Manipulation Glitch; - Forcing 8f With Manipulation to become Wall Hacking item (Ghost Mode/Sparta effect) Glitch; - Grotta Celeste 3° Piano Manipolazione Glitch!
Some glitches here do in fact exist (Missingno. items stack duplication glitch, Ditto Glitch), but the rest is just plain made up. "Multiple Safari Zone Dark Corruption Glitch" is making the dark palette from the cave linger by warping to the Safari Zone. Big whoop, that's merely a graphical effect and does not corrupt anything. NPC Manipulation Drop lv 80, Reverse ACE, Specials Dex List Manipulation, 77-5-99-99-2-1 Glitch, and actually most of the glitches listed here are made up names, and straight up don't mean anything. Like, what's Reverse ACE?!?

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Tutto questo è stato possibile con l'aiuto di Michael Myers, che mi ha aiutato fino a metà "metodo", quindi lo ringrazio moltissimo per avermi indirizzato su quali settori dell'opcode Z80 cercare per trovare il fottutissimo pokemon annesso al 775200a!
...Michael Myers? ...Ok.
Also, just a nitpick, but the Game Boy's CPU isn't a z80. Valid names are either GBz80, LR35902 or SM83. I can let that go - it's  common mistake - but it shows the guy Did Not Do The Bloody Research ;D


As for the video itself, well, YouTube's auto-translated auto-generated comments only work out one word correctly out of, what, 20, so I had to make up (and skip large chunks because it's 1am :') )

A thing I absolutely have to criticize is the made-up timing things he's doing - it's extremely rare for a glitch in Pokémon games that relies on timing to be as lenient as he is. He is starting his timers in moments that are not related to what the game is doing (for example, well after the map-loading routine is done, so he's starting the timer while nothing special is happening).

The gfx reloading when he uses a Card key is also very fishy imo. Smells like ACE or a hacked ROM.

Also, I catched a moment where he appears to be paraphrasing all video game creepypastas with "the game was causing people to act irrational" etc etc. ("Appears to" because I only have incredibly botched subtitles to base myself off of.) I also saw a reference to the truck at some point, which has been thoroughly debunked at this point.


I do think this is a quickly cobbled together ROM hack - they're easy af to make using the disassemblies. The corrupted Cerulean Cave 1F can be done by just modifying its tileset ID and repointing the block data to garbage.
Debunking it won't be very effective either - the video is made to impress, and the guy insists a lot on sharing etc etc. I could help constructing a more structured and clear post about why this is a fake, but I don't believe people will care, especially since respectable people like Sherk had the reaction he had.

This "eh it's a well-done fake and it's a cute Pokégod legend" argument is utter BS. This IS a lie. It's a fake. It's misinformation. This thing shouldn't be treated like it's acceptable.
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I mean, like, as you go down you are viewing increased addresses, as the current slot increases past 20, I'm wondering if you can decrease it past 0 to edit higher addresses. As for the 255 thing, I just stupidly thought that you could always toss glitch stacks up to 255.

Just edited to add this. Where can I find a database for characters (a, b, A, B, pk, mn, etc.) sorted by index number? I checked the Glitch City database and couldn't find it.
You can't underflow the currently-selected item slot, the game explicitly prevents that. Further, slots 128 onwards are just a mirror of slots 0 onwards, partly because the game doesn't expect you to go past 128 items.
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General Discussion / Re: The dream thread
« on: March 14, 2019, 12:47:17 pm »
Naked party? ( ͡° ͜ʖ ͡° )
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It's not an exception, while it's hardware-backed it's not confirmed to be 100% true to the original GBA. Particularly for timing things.
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General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 07, 2019, 08:54:56 am »
Someone even forked it already :D
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Personally I have this:

Pretty barren, but I never see it anyways :D
Also, the fire is animated.

I also have a very large collection of Nintendo-, Zelda-, Undertale- and Xenoblade 2-related wallpapers. (Some of them are from My Nintendo)
13
Yeah, if you're using an emulator, you can just use cheat codes - just sneak them in using a GameShark code file -- here, I made one for VBA... :^)
14
Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 07, 2019, 02:09:22 am »
When starting a battle, the game has two parameters. If the opponent is a Pokémon, they are its ID and level, so that's how I'll be referring to them.
If the ID is 240 of above, it's special-cased to a Trainer battle; the Trainer class is obtained by subtracting 241 from the ID (hence Jacred at ID 240, Game Freak can't code for crap), and the "level" parameter is instead interpreted as the roster ID. The amount of Pokémon, their species and levels are then pulled from ROM, but are NOT directly related to the roster ID (so the level 32 Pokémon is but a coincidence).

I've read somewhere that Trainers encountered from the Old Man Glitch pull their rosters from Trainer call #0 or maybe 256, although I'd have to check the game's code to be sure about that, which I currently cba to do :P
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Wiki Discussion / Re: Reducing the side bar
« on: March 04, 2019, 08:17:53 am »
Reducing the font size would greatly hinder readability, I'm strongly against it.
The sidebar doesn't fit on my screen either, but it requires very little scrolling - even really small laptops can probably fit half of it, which is where I'm placing the "reasonable" line. I believe the sidebar is fine as-is.

I was for removing `Search Forums` from the sidebar due to already being present at the top-right of the page.
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