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Messages - ISSOtm

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1
Site Announcements / Re: SEE YOU SPACE COWBOY...
« on: July 15, 2020, 07:40:27 pm »
Hello everyone, ISSOtm here!

Hey, it's been 6 years already? Man.

My story with this community is quite close to Sanqui's, actually. I joined near the end of high school (wait, it's been that long? Whoa.), I was programming TI 8x+ calculators at the time, whose CPU is very close to the Game Boy's, which played an unexpected role in all this.
You know, it's incredibly stupid how I came into this community... from a Flash game of all things. There's a Missingno cameo in it, and that's how, through a rabbit hole of google searches into Bulbapedia pages, I eventually landed here. I haven't grown with Pokémon games, or anything before the DS for that matter, but this is how I came into Pokémon, and retro gaming as a whole. Eventually, I learned GB assembly through the disassembly projects, and eventually shifted to writing my own programs for the system.

And now I'm headed into a software developer career, a dozen of less-than-recent consoles next to me which I still play on, and I'm about to release my first commercial GBC game. I've also met some people that are about to play a large role in my life, and made some really good—and, largely, unexpected—friends. My fairly unconventional introduction to GB programming allowed me to be part of the rekindling of the GB dev community, which has brought me yet more; but this is another story.
Looking at all of this, the chain of coincidences is incredible; there's certainly some philosophical thing to be taken from it, but I'm just happy it happened at all. :D

I kinda share Sanqui's sentiment that the mentality here shifted over time. But I also think it's a more global change—for example, many speedrunning scenes have moved from doing things rather inconsistently, to being closer to infosec than anything else... I feel that Gen 1 being mostly "complete", and to an extent Gen 2, changed the landscape a lot; but I think that specialization in research fields is unavoidable.

I don't think I will come back to glitching proper. Programming is my new hobby, and it takes a lot of time; plus, the GB dev community is still actively growing and needs some things done, so I chose to focus there instead. This is why I will not apply for moderator or admin in the new community, but I will still hang out from time to time, because there are some amazing folk there.


I want especially to thank Abwayax for keeping the site running for all these years, all the admins for putting time into managing it, and the whole community for the good times. And the bad ones, these have been important too. Wherever y'all are headed, I wish you the best. o7


Maybe my only regret with all this... is that I will never get to be called an oldbie :'(
2
Generation VIII Glitch Discussion / Re: We have our first
« on: November 15, 2019, 04:04:17 am »
Also, the Lumiose City save glitch was far worse.
Well, this doesn't touch your save, but close enough? :p
3
Introductions / Re: dr dr pepper is back
« on: May 20, 2019, 02:00:32 am »
Man, the oldbies just rain from the sky now? Welcome back, take a ticket and SMASH that shitpost button
4
While I agree with the point Cydonia made (and believe me, I wasn't expecting it at all), I still think there's a tort from presenting the video as not fake and being quite clickbait-y (there's a moment when a wall of text semi-aggressively prompts viewers to share the video).
There was some effort put into the fake, but not much.

About the "people could just have checked on bulbapedia" thing: how many "ignorant" people would have known to check there? How many people, ignorant or not, would have bothered to check in the first place? Heck, personally I didn't notice the index number was wrong when I watched the video, and Cydonia only ticked off because they had spent a good chunk of time with those numbers recently (that's what they state in their video)


Overall, I agree with Cydonia; it's a nice modern urban legend that I like when considered as such, and Dio Del Metal should really come forth about it--I don't believe there'd be backlash if he's honest--, and as for "breaking the magic",
5
For the second one, I'd rather have thought "In the Safari Zone"? It lines up better with the "ee", I think, but less so with the "Eef".
That said, overall this sounds (hah!) very plausible, gj :D
6
You should use an assembler designed for the Game Boy, that'll work much better.
Resources you may like: hardware.inc, pokered, and awesome-gbdev.
7
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: May 04, 2019, 07:44:41 am »
Finished installing Arch Linux, took me two days. Some things are buggy, but at least I've only got myself to blame, eh? :P
So that's where you were! How are you liking it? It's been at the back of my mind to find a new OS for my older laptop.
It was a somewhat difficult experience as soon as I wanted to tweak my config, but the wiki was excellent, and I learned a lot from, well, having to ^^
8
There is potential for VC to be able to brick your 3DS, but it's very, very unlikely anyone will develop the method. (And besides, I'm pretty sure there's no way to permanently brick a 3DS)
9
"on" can be synonym of "to", here.
10
Arbitrary Code Execution Discussion / Re: Fast sequential RAM writer
« on: April 22, 2019, 12:47:19 pm »
I'm not sure about the intuitiveness, but maybe it could be used to write a more complex writer to memory. Good job with the ASM, though, and I'll definitely have to fix that GBz80 to Items bug... but I lack time >.<
11
Arbitrary Code Execution Discussion / Re: Quantity only ACE
« on: April 22, 2019, 12:43:37 pm »
Expanded PC has a lot of 0x00 items... that correspond to more of the game's RAM, and it's saved. So that's useless aside of speedruns or "heavy" setups that require clearing afterwards.
SMC is horribly space-inefficient, on top of this at least halving capabilities...
12
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: April 22, 2019, 12:34:05 pm »
Finished installing Arch Linux, took me two days. Some things are buggy, but at least I've only got myself to blame, eh? :P
13
Forum Games / Re: The One-Word Game!
« on: April 22, 2019, 12:31:23 pm »
POYO!

Seeds.
14
Forum Games / Re: State the obvious!
« on: April 22, 2019, 12:30:38 pm »
Computers produce warmth.
15
Forum Games / Re: Press Ctrl+V or Cmd+V or whatever and post
« on: April 22, 2019, 12:29:49 pm »

## GBDK vs GBDK-n

GBDK:
- Has banking

GBDK-n:
- Better code gen [verification needed]
- Far less compiler bugs [verification needed]
- Possibility to contribute


## GBDK-n vs. SDCC w/ custom lib

GBDK-n:
- Has a community (experience, help, tutorials)

Custom lib:
- More efficient code = you can do more
- Retro-compatible if you want to
- Less confusing
- More versatile


## SDCC w/ custom lib vs. ASM

Custom lib:
- Faster to write
- Easier to read and maintain code

ASM:
- More powerful
- More flexible
- Faster
- Smaller
- Debuggable
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