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Messages - Parzival

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No, but it DOES have the Blockbuster logo on it!
I found an old GS codebook for N64, PS1, and GBx. Anyone need any codes? :P
General Discussion / PSA: Catastrophic data breach just confirmed
« on: Yesterday at 04:21:57 pm »
A new breach has just been confirmed abour 10 minutes ago. CHECK YOUR EMAILS AND PASSWORDS!!!

Details can be found here.

Introductions / Re: Ain't Dead Yet
« on: Yesterday at 03:59:50 pm »
Tried data recovery with something like TestDisk?
Video Games Discussion / Re: Chee-Chai Alien franchise
« on: January 15, 2019, 04:42:07 pm »
I appreciate the suggestion, but I've only ever used the NDS version of GameYob. Not having to take my SD out of my 3DS, being able to play it on a different DS if I somehow feel like it, being used to it, all that. What version is your fork based off?
The emulation is separate from the per-system wrapper, like in Sameboy. That's how the original was set up, so that's how mine is set up.

As for not having to take your SD card out of your 3DS, you can use 3DShell to have it start an FTP server, allowing remote file uploads.
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: January 15, 2019, 04:40:09 pm »
The scrolling is handled in Assembly, everything else is BASIC. That's why the scroller's so fast. (Fun fact: scrolling in BASIC by just one line, like done in the demo every time the ASM is called, would take 3 to 4 minutes!)

It was like years of off-and-on work.
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: January 15, 2019, 12:00:00 am »

y'all mind if i just
Video Games Discussion / Re: Chee-Chai Alien franchise
« on: January 14, 2019, 09:55:11 pm »
Sherkel, i'd recommend GameYob-Accurate, my accuracy-focused fork.

...or I would, but it's currently broken.

Anyways, just use the RetroArch core bake-in thing if on an N3DS (runs decently on the O3DS too with less strenuous games that don't use DoubleSpeed). Inject it with the Ultimate Injector from here
So it does move some RAM around... that might be useful for memory corruption! If it can be shifted anywhere and then back, we could potentially use it to inject a small amount of data into anywhere we want (move to items, change values, move somewhere else, things of that nature)

Of course, if it's bound to map data, we're kinda boned, but still...
Does this actually shift the map data in RAM or is it just graphical?
Video Games Discussion / Re: (!SPOILERS!) Deltarune Discussion Thread
« on: January 12, 2019, 12:37:57 am »
It's easier in windowed mode, ISSO.
General Discussion / Re: The dream thread
« on: January 06, 2019, 06:39:29 pm »
I was posessed by some entity, and it forced me to try and blow my brains out. Went through, but didn't kill me. Approx. 6 more attempts were forced out of me before I woke up, using various methods.

I'm freaked out and not okay.
You can use labels in GBz80:
Code: [Select]
FillMemory: ; Global label
    inc c
    inc b
    jr .skip
.loop ; Local label
    ld [hli], a
    dec c
    jr nz, .loop
    dec b
    jr nz, .loop
Note that `jr` is different in the way the target address is specified; `jp` just spells it out, `jr` uses a signed offset instead.
That only works when compiling, there's no way to specify those with an opcode. That's what we're saying.
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