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Messages - Parzival

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General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 22, 2019, 07:29:38 pm »
also when's making the big list a nice barebones page like this:
there's too much visual distraction with the big list
actually maybe it's not so much visual distraction
but there are other annoyances
firstly the table isn't centered or left-aligned
it's this weird in the middle because of the side bar
but not centered in the middle
also due to the how the table cells are auto-sized, you have a lot of cells with empty space
because of the amount of information crammed
it's ugly
look how wide the hexadecimal column is:
why is that

the old deprecated version is still up so he can just use that
Forum Discussion / Re: Page Packages
« on: March 22, 2019, 07:28:23 pm »
Firefox allows you to save pages to your computer. Personally, I just open tabs and keep them open until I don't need them anymore, caching works well enough.
but but but

big RAM usage
Let's just write a script or smth that does the testing and documentation for us, then? If we're gonna be systematic about it, let's just do it with some helper program for a (hacked) console or emulator and take human error out entirely?

honestly glitches aren't fun anymore because everyone has a huge, raging hate boner for empirical testing.
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 19, 2019, 02:51:03 pm »
For Glitch City Laboratories 30.0, there will be a new function in the code that revokes a user's right to their immune system if their WoM reaches 7000.
might make the provaxxers maaaaaaaaaaaaaaaaad
Seriamente, di sicuro quel Pokémon non si trova nel gioco. E stato aggiunto, pero può essere stato aggiunto con dei glitch (altri che quelli del video). Continuo in Inglese cosi capiscono tutti :)
lemme try and translate this without a translator or the ability to understand the language:
seriously? I think?(, di sicuro quel) Pokemon (non si trova nel gioco. E stato) aggravate? aggravated? aggravating?(, pero può essere stato) again, aggravate or aggravated, aggravating, maybe? (con dei) glitch ((altri che quelli del ) video). Continue in English (cosi) something about captions, perhaps? (tutti) :)

how close am I
The limitation can be fixed at the offset 0x5179C typing FEFFC8FEFF. Thanks to Koolboyman for the precious help.
isn't $5179C in ROM? If it's in ROM, that makes it a ROM hack, and isn't what we normally do.
Hi. I found the slots overlay file in Japanese HG/SS, is overlay_0077, but inserting it into the US version don't work, the game crash. I tried to insert it replacing the Voltorb filp overlay file (Overlay_0122), 'cause the script command is the same in US and J versions, and overlay_0077 in US version is only a placeholder, a dummy file of 20 bytes.

The pointer to the slot machines texts group have to be updated to work with the US rom versions, 'cause in (J) version the text group is the number 429 (0x01AD) in the US versions also if is blank is the number 436. Is at the offsets:

0xA48 (uncompressed overlay_0077 file)
0x7A6 (compress overlay_0077 file)

I verified changing it in the J version, where the overlay file works.

I found also the graphic file, is cleared but isn't a problem, I can replace the J graphic file with the censored and the code still works however, however is stored in A/1/2/7 file.

I don't know why the Overlay_0077 file can't works in the U version, maybe have to be updated like the texts to right other resources file in the rom. Someone could know how repair it? And maybe (also if this is harder) link it to dummy script commands to keep both Voltorb flip and Slots minigames? Overlay_0077 is however existing in the US version and can be replaced trough NitroExplorer, but I don't know if there are script commands linked, I know only that there are a lot that do the same black screen/return to the game function.

However the major thing to do will be repair the Overlay file, Voltorb Flip isn't so important, I'll prefer replace it if necessary to restore the slots.

I found the script command link (I think) in the ARM9 file, I can change the value 0x7A (Voltorb flip 122 overlay file) to 0x4D (Overlay 77 slot file) and then the game crash when have to load the Voltorb flip... I think is the right place where force the game to load Overlay_0077 instead of 122, but the code is certainly incompatible (yet) with US roms.

Someone could fix it please?
Ganix/Cryo was the one working on HG/SS/D/P/P overlays, maybe see if he can help?
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 14, 2019, 06:13:45 am »
Uh, you ok Halian?
Looks like the post to which I had reacted got thrown out.
what was it

also holy crap thanks for destroying the unread page xD
It's not an exception, while it's hardware-backed it's not confirmed to be 100% true to the original GBA. Particularly for timing things.
that's fair. At least it's not total s**t like the others, though.
Generation II Glitch Discussion / Re: Exp glitch in Crystal?
« on: March 10, 2019, 10:53:47 am »
I suggest using BGB to test your hack, as it's the most accurate GB/GBC.
SameBoy is, technically, but ok.
GBA VC is the only exception to this, as it's hardware-backed.
Generation II Glitch Discussion / Re: Digression about VC inaccuracy
« on: March 09, 2019, 02:42:53 pm »
I can inject a ROM into RetroArch's Gambatte core, and it becomes a standalone game, like VC. It looks a lot like an actual VC game. If they extract the ROM from a copy of the actual VC title, I can just do this for them, they can install it, and can pull their save too.

Hell, I can even add more features, like rapid-fire, screenshots, fast forward, custon controls, rewind (N3DS/N2DS only), all kinds of good s**t.

there's no real loss to it, and it makes the game accurate.

i'll probably extend these services to those using stock VC, since i'd require an extracted ROM from a VC title.
Generation II Glitch Discussion / Re: Digression about VC inaccuracy
« on: March 08, 2019, 10:49:51 pm »
make this version appear to be at least more accurate than VC G/S.
It's all the same VC version, just a swapped-out ROM.

Actually, that's not true, there are 2 versions, but it was just improvements to sound output (OUTPUT TO THE 3DS, not handling the GBx side of it.)
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« on: March 08, 2019, 07:56:15 am »
so uh

Looks like you're right. I wonder what caused it before...when you posted, was there a lock on the thread icon?
Yeah I saw the icon in the recent unread topics list had a lock on it, and I was like "eh? What is this?" but I guess it's just computers being weird. Oh well.
It's gone now, so whatever. CONTINUE THE DISCUSSION!
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