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Messages - Epsilon

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1
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: April 19, 2019, 04:56:05 am »
as the main character's default name is the n-word. Not kidding.

Oh my xD

Well, I guess then if it has an oddity like as damning as that, the rest of the game must be very interesting.

2
Debate Wars / Re: Re: The Glitchy Thread of Topiclessness (#3)
« on: April 18, 2019, 10:20:06 am »
There's a very large percentage of feminists who think "men = bad", so i'd advise you to think carefully about how far down that path you wanna go, but I can't really stop you or anything. Just trying to be helpful.

There's a very large percentage of feminists who think "men = bad"

Got a source for that?

Really, if you take a gander down sites and channels (Shaun,Contrapoints,Philosophy Tube...) that reflect their values, you'll find that the actual opinion of feminists is verrrrrryyyy dissimilar from what internet shitlords like Sargon Of Akkad would like you to believe.

Don't fall down the "anti-feminist" rabbit hole.

I feel more comfortable in my gender identity right now.

Good for you!

THERE IS NOT A CHANCE IN HELL I AM INTERESTED IN THIS BOOTLEG FLASH GAME s**t

my god what is that
3
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: April 05, 2019, 12:52:31 pm »
yeet me into the fucking sun

That's quite a difficult task.

What's got you down?
4
Gen 1 starter is ALWAYS bulbasaur. no exceptions.

other than that, whatever i can cobble together

Exactly me, except replace bulbasaur with Squirtle
6
Nothing to add, just wanted to say that you and the lot at HoO continue to wow me with every new post.


Keep up the great stuff!
7
Generation II Glitch Discussion / Re: Digression about VC inaccuracy
« on: March 09, 2019, 12:53:22 pm »
I feel that the use of VC should be strongly discouraged whenever it is seen, to prevent frivolous "glitches" and questions.

Seeing the use of VC makes it difficult to determine whether or not the issue lies with an actual problem with the ACE code/glitch itself, or VC's terrible emulation accuracy.
8
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 07, 2019, 11:36:47 am »
Also, Epsilon, what happened to your avatar?

I wanted to make my avatar as a picture of my dog, as it is on the discord. The image was to large, so I simply yeeted everything except for my sig.

It has a simple look. I like it.
9
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: March 07, 2019, 11:08:40 am »
Oh, the classic "communicating through GitHub PRs". Remember the launch of fools2018?
Issue #1: commits not showing

Take a gander at old closed Github PRs on torvalds/linux
10
General Discussion / Re: Cat Pictures
« on: March 06, 2019, 06:51:41 am »
GCL, Meet Lola

11
General Discussion / Cat Pictures
« on: March 05, 2019, 07:26:02 am »
Post pictures of your cat/cat(s).


I have a few, but they're on my other device. I'll post them when I get the chance.
12
Parzi, it's worth noting that OP is stuck between a rock and a hard place here. If OP lacks access to a French Crystal ROM for whatever reason, it means that BGB is not an option for them. Building pokecrystal wouldn't be an option either as a French complete Pokecrystal does not exist (to my knowledge)

That leaves them with the tragic flaw of being stuck with *shudders* VC

No, I don't mind because VC Crystal even with its problems is STILL an official release.

VC being an official release only means that Nintendo was responsible for it. BGB, being an unofficial emulator, is far more accurate to the gameboy's actual hardware and functioning. I'm beating a dead horse, I realize, so i'll just leave it at that.


In truth, no such "catch 'em all" ACE code exists for even an English Crystal, let alone a French version. I had only made a catch 'em all box name script for English G/S. It was discussed on the Discord a few prior times, and I had mentioned I would be responsible for such a code - 2 months later I made the claim again, and in typical Epsi-fashion it never came into existence.

If I can bother to make such a code for English Crystal, I probably will not for the French version as I do not own a French copy. Krys3000 would be much more apt for that. I wont begin to make any claims on how the accuracy of VC would impact the DMA-Hijacking that would likely be required for it.

OP, is your goal to complete the pokedex, or to obtain every Pokemon? If it's the former, surely a code can be made to set Pokedex flags.

Why French?
I'm playing the English version.

Ah, my mistake! I was mistaking you for another user playing VC French Crystal.

While that does simplify things, do note that no such code exists for any version of Crystal. Such a code would require:

 - Finding a place in the HOME rom bank where i can safely store and load a payload to be repeatedly executed by DMA Hijack

 - Reroute the DMA routine to that payload

In which that payload would be responsible for making the actual writes to the opponent's pokemon data.


While i'm sure that can be done, that is not a short feat. It will probably require multiple codes and patience.

Even given accuracy emulation differences with VC, i'm sure DMA Hijacking is still possible and that such a feat would work, so there's some good news there.

My only doubt it's if that TMX255 code that has been posted in the sticky topic in this section does apply to Crystal as well. That's why I'm going to test on BGB first.

If it was intended for G/s, it will not work on Crystal at all.
13
Thanks for letting me know. Glad I brought that up out of nowhere. Now I can indefinitely put it off. :P

As for differences between box names, doesn't this mean any that work in English would work in other languages too? https://pastebin.com/dW4dPyGp

If we were to assume that WRAM is not shifted in anyway, then a conversion between English and French should be possible for most codes.

As to whether or not WRAM is shifted, Krys3000 is a better resource for that than I. I recall hearing him make the claim that WRAM is not shifted between the English and French versions, but I cannot cite any source for that and I do not have the French ROM for confirmation.

Maybe I'll break out Google Translate and see if any claims about it are made on PRAMA.
14
Forum Discussion / Re: Forum Bug List and Reports
« on: March 04, 2019, 11:29:46 am »
Even after hitting "lock" and "unlock" a couple times, this stays locked. Wasn't intended to be locked in the first place: https://forums.glitchcity.info/index.php?topic=8665.0

More specifically, the topic is being indicated as locked despite not actually being so.
15
Generation II Glitch Discussion / Re: Digression about VC inaccuracy
« on: March 04, 2019, 10:25:13 am »
Saves would probably still load the same if someone wanted to switch between the two, unless the VC version changes the checksum or something...actually, that'd be worth testing.

When Torchickens was testing my GS Memory editor, she managed to confirm it to work on VC.

I'm assuming this means she prepared a save the memory editor already setup, and then loaded that onto VC. Either that, or she manually wrote the payload herself, in which case I severely applaud her patience.

This is of course assuming the same applies to VC Crystal.

Obligatory "building pokecrystal wouldn't give you the differences in the VC version"

Of course not.
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