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Messages - 0ErrorYT

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1
The error handler in Pokemon black shuts down glitch Pokemon and maps (and moves possibly, can't find a move modifier) Before any glitches can happen. Would it be possible to remove it? I'm sorry if it's a stupid question, I was just curious
2
I have uploaded a video on this, mostly bad egg, but got a few cool things.
https://youtu.be/oBcZrfUr-dE
3
So i used Wack0's Invalid pkhex to place invalid Pokemon into the PC. When I opened the PC I got this message:
An error has occurred. Please reset your DS. (or something like that)
The hex of the Pokemon was 777, if it matters. The same message apperad if I injected it into the party. I ended up just deleting all Pokemon from the party, and trying to open it just crashed the game without the message, hinting at a subroutine like this: If Pokemon index > last valid Pokemon, Then display error message and crash game.
I suck at coding though so I'm probably wrong
4
Woah, I just changed CEE0 to 08 in a link trade with Pokemon Red and saw some weird stuff. When I started the trade, Pokemon Silver went into a Glitch Dimension, but didn't reset. Pokemon red said I was trading a Pidgey for a 'M (00) and Pokemon silver said I was trading a ????? for my own Pidgeot! Unfortunately, both games crashed afterwards.
5
Aw jeez, that's some s**t stats for level 100.

Did you give it that moveset or was it just like that?
I pulled the first save I could find, and changed a Latios to 1006
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Arbitrary Code Execution Discussion / Re: 8F script request
« on: February 13, 2018, 05:44:40 pm »
No problem! Thanks for helping me
7
Arbitrary Code Execution Discussion / Re: 8F script request
« on: February 13, 2018, 04:12:48 pm »
I figured out what went wrong, in the post you said 77 thunder stones in the bag, but in the save you gave me its 57.
I made the video (but won't upload it till April fools), however if you guys want to see it I can make it unlisted
8
Arbitrary Code Execution Discussion / Re: 8F script request
« on: February 13, 2018, 12:29:10 pm »
I have no idea what I did wrong, but i think I will wait till April fools to upload the video and thanks for helping me
9
Arbitrary Code Execution Discussion / Re: 8F script request
« on: February 13, 2018, 11:02:34 am »
It's doing the same thing, can you send a save file with the code set up so I can see what I'm doing wrong? I am on Pokemon red and emulator is Bgb
10
Arbitrary Code Execution Discussion / Re: 8F script request
« on: February 13, 2018, 09:20:38 am »
That code seems to just turn your Sprite invisible, but no matter how much I walked, I didn't encounter any Pokemon. I know I got the items right, can you help?
11
The Dumpster Out Back / Re: 8F script request
« on: February 13, 2018, 09:12:16 am »
After re-reading your first post, I now understand what you wanted out of this. Sorry!

What you want is a little bit more complicated, as we need to return control to the game. Thankfully, with OAM DMA hijacking, this problem can be resolved, granted with a few extra steps.

First, you'll need to setup you're store PC items like so:

TM50 x59 (hex:3B)
TM09 x61 (hex:3D)
Leaf Stone x13 (hex:0D)
Repel x(# of steps)
Elixer x185 (hex:B9)
Fire Stone x4 (hex:04)
Lemonade x(Pokemon Index)
TM34 x89 (hex:59)
TM08 x62 (hex:3E)
Thunderstone x4 (hex:04)
Awakening x70 (hex:46)
HM03 x162 (hex:A2)
TM01 x[Any qty]

Then, setup an 8f script like so

8f
Any xany
Thunderstone x77 (hex:4D)
TM11 x4 (hex:04)
Awakening x255 (hex:FF)
Repel x128 (hex:80)
Max Ether x14 (hex:0E)
Poké Ball x42 (hex:2A)
Hyper Potion x19 (hex:13)
Ice Heal x32 (hex:20)
TM49 x201 (hex:C9)
TM05 x59 (hex:3B)
TM13 x226 (hex:E2)

Then, use 8f. After walking a certain amount of steps, you should encounter your Pokemon!
I set up all the items and the bootstrap Pokemon, but all it seems to do is turn the Sprite invisible. I checked both ingame and with a save editor, and the items are exactly correct. Am I doing something wrong?
12
Arbitrary Code Execution Discussion / Re: 8F script request
« on: February 12, 2018, 08:13:54 pm »
I'm not sure what ISSO is talking about, ofc you can use wStepCounter to encounter a Pokemon

8f
Any xany
TM50 x59 (hex:3B)
TM09 x61 (hex:3D)
Leaf Stone x38 (hex:26)
TM08 x4 (hex:04)
X Accuracy x89 (hex:59)
Elixer x119 (hex:77)
TM01 x[Any qty]

To use:

1.Enter/exit a building or room
2. Take steps that are equivalent to the hex identifier of the desired Pokemon. (e.g Mew would be 21 steps)
3. Use 8f
4. Dance
It works, however I want to do an early April fools joke where I walk into the grass outside Pallet Town (hence the disabling map connections) then walk around in it and encounter legendary Pokemon and using 8F is too obvious. I should of said that before, but it's a cool script, so thanks.
13
Arbitrary Code Execution Discussion / 8F script request
« on: February 12, 2018, 03:39:41 pm »
I am looking for an 8F script that will allow me to encounter a Pokemon after x amount of steps. I've just started 8F and don't know much about code in general so help would be appreciated. I figure you have to load something into D059 but i don't have a clue on how to do the rest. Also one that disables map connections would be nice. Thanks in advance
14
0ErrorYT, why did you quote this without adding anything?

If you accidentally posted this, you can delete it using the Remove button at the top right.
I'm sorry, I typed text but it didn't show, what I meant to say to RETIRE is I think that will be really interesting to see.
15
Generation V Glitch Discussion / Re: Transferring data from Gen 2 to Gen 5?
« on: February 06, 2018, 07:21:55 pm »
Sorry for necrobumping, but I think this is very interesting. The data structure is definitely different, but if we can get gen 5 to accept the data as Pokemon data, it might cause weird glitches which I think would be really cool.
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