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Messages - bwill11

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Generation VIII Glitch Discussion / Re: We have our first
« on: November 14, 2019, 09:40:29 am »
Sword & Shield can't even handle a large menu. No wonder they couldn't fit in all the Pokemon, that's pathetic.
Video Games Discussion / Mario Maker 2 levels
« on: September 28, 2019, 11:29:51 am »
Post your Mario Maker 2 level codes and feedback on other peoples' levels here.

on/off switch chasm RRL-J5X-XVF
rube munchberg machines 791-FTT-T0H
The first one has a lower clear rate than the second one and I don't know how, I think the first one is easier. (though the first one is easier to die in than the second one, in the second one you're more likely to run out of time)
General Discussion / Re: The dream thread
« on: September 28, 2019, 02:58:03 am »
I don't usually remember my dreams, but I just woke up (at 4:30 in the morning where I'm at) from a dream that was just a still image of a graph paper sketch of the gravitational field of a black hole and the characters "+98", and in the most ominous voice possible I hear "I am the wormhole, the world's greatest worm", and then I woke up. My subconscious is either trying to tell me something incredibly cryptic (presumably having to do with the +98) or just shitposting in dream form, and I don't know which is weirder.
Art / Re: Metaphysics ideas
« on: September 10, 2019, 01:00:04 pm »
This diagram is all over the place and I'm not sure what some of this has to do with metaphysics, why this is in art, or even if it's serious, considering "silly path analogies" is an actual part of the diagram.
Multimedia Discussion / Re: QUARITY MUSIC
« on: September 10, 2019, 12:51:41 pm »
This matches up too perfectly and I'm not sure how much I like it
Rap God with the Banjo-Kazooie intro music
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: September 07, 2019, 01:20:47 pm »
You have to feel bad for Banjo and Terry for getting overshadowed by a Mii costume. Though honestly Sans doesn't feel like a Mii costume, he radiates a completely different energy than any other costume. What's really funny is that they day before the direct, I told one of my friends that I was 95 percent sure Sans would be a playable character, and I guess I was partially right.

Honestly the direct was pretty meh for me, but I guess that means my wallet can rest easy for now. But nothing even remotely surprised or excited me other than Banjo releasing and SNES online (which excited me but was still pretty much inevitable), and I pretty much held a straight face for the entire direct. Nothing really was bad about it, it just contained nothing all that interesting.

Also, who else is hype for Untitled Goose Game? (if you never heard of it before now:
I checked the GlitchDex and 4, ゥァ (DD) increases the quantity of item 6 by 64, allowing you to do this without clogging the PC box with 19 silph scopes. Also, now that I think about it, I got the automatic A press effect too, is there any way to fix it?
Hpw would you trigger it, without ACE, though?
(also number of party Pokemon is at D162 or so)
Text pointer manipulation, probably using the expanded item bag.
Post any useful or cool glitch text you find here.

In Pokemon Yellow, glitch textbox 0x22 in the player's house causes a potentially useful buffer overflow. It prints as a textbox that wraps around the screen, so if you mentally divide the screen into thirds, it takes up the first and third thirds of the screen after a second it prints a bit of cool glitch text and after it's done you can close it. It corrupts your party to have more than 6 Pokemon (I don't know exactly how many), but it does not crash when opening the party menu and does not corrupt box data, so it might be a useful way to get more than 6 party pokemon without ACE or the SRAM glitch. Note that I was using theZZAZZglitch's debug hack when doing this, so I think that it might be helpful to test on a regular ROM or cartridge.
Interesting, but this image is way too big. Check the image dimensions before adding it, and if it's like 3250 x 2500 for example (this example specifically because it is about the size of an image I took from my phone and tried to upload to GCL. I haven't made that mistake twice), then downsize it.
Why is it necessary to not have a save file?
Video Game Glitches Discussion / Re: Mega Man X reset glitch
« on: August 20, 2019, 10:52:30 am »
I know that this is a very old topic, but I thought it was important enough to mention why this happens. This gamefaqs topic from 8 years ago says that this does not ever occur on cartridge or on official rereleases. This is a result of a bad ROM dump that circulated a lot back in the late 2000s. There's something about the SNES Mega Man games where ROMs of them are bad. I had a ROM of Mega Man X2 that refused to work with save states or anything emulator-specific. TL:DR if you want to play the SNES X games, get one of the X collections. I've never seen the reason for this anywhere else on the internet so I thought that this would be worth mentioning.
This effect is known. (page on this). Check the MetascriptDex to check whether this has already been found (I would recommend trying the areas that do not have a MetascriptDex page yet, I think most of the stuff worth mentioning has been found in the areas with articles). I don't know why this occurs either, though. By the way, I don't think making an entire new topic for this is necessary (or most of the map script stuff you've found, actually), and putting it in the Gen 1 glitch discussion would probably make more sense.

Your video's audio is mostly fine (the game music doesn't completely drown out your voice), but it's pretty quiet, I had to turn the volume way up. Literally every video editing software has some way to increase the volume of a video, so it should be good if you do that.
Pokémon Glitch Discussion / Re: General Pokemon Glitchiness
« on: August 19, 2019, 01:35:10 pm »
If you are in a double battle in BW2 and both active Pokemon faint, the game doesn't let you send out the third Pokemon in your party. Excuse the potato image quality.
Edit: Never mind, I'm not allowed to switch in anything so I think this is probably not replicate-able or it would have been found by now
Forum Discussion / Re: Making GCLF less intimidating to newcomers
« on: August 16, 2019, 09:08:22 am »
I don't think the colors in the who's online section is a problem, I think it's good too.
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