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Messages - TectonicImprov

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Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 07, 2019, 11:57:24 pm »
The LP is a favorite of mine from back in the day, I wanted to adapt it to video format mostly for the sake of it. I also try to stay as accurate as possible when it comes to replicating things, even if the processes are archaic.

That said, once I'm wrapped up adapting it (only two more episodes left!) I do plan on making a follow up with more up to date knowledge.
Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 07, 2019, 12:03:44 pm »
Remind yourself that the LP you referenced (Let's horribly break Pokemon Blue) is 11 years old.
First, it was heavily Gamesharked, and if you're not using the same GS codes as the author, you'll probably get inconsistent results.
Second - at the time, a lot was still unknown about the game, and this was an era before disassemblers/debuggers/static code analysis became mainstream. Back then, people were just theorizing about how things work by observing the results (also known as "empirical glitching"). The point is, you probably shouldn't take that LP as a source of up-to-date, reliable Pokémon glitch knowledge.

Long answer to the question

In that LP the Gameshark code 01F4D8CF was probably used, to force an encounter with Lorelei. The thing is, this code not only changes the trainer to 0xF4 (Lorelei), but also changes all of her Pokémon to 0xF4 (the glitch Pokémon you wanted).
So her roster isn't anything that comes from the game directly. It's just a side effect of the Gameshark code that was used. There is no roster anywhere in the game that has six 0xF4 Pokémon, it's just Gameshark.

When using the Gameshark code and encountering the trainer in the grass (this also happens if you encounter a trainer through the Old Man trick, because shore tiles are really just grass tiles), you'll get rosters from a normally unexistent trainer class #256. Here are some details about it.

As you can see on the list, the roster number that has level 215 Pokémon is roster #03. You can use this GS code to change the current roster to roster 3, which will give you level 215 Pokémon: 01035DD0.

This way, if you encounter a trainer in the grass, you'll get the roster 3, which is:
TRAINER (hex CD) - level 215
Pidgeot (hex 97) - level 215
Ivysaur (hex 09) - level 215
TRAINER (hex CD) - level 215
Nidoking (hex 07) - level 215
Fearow (hex 23) - level 215

Of course, keep in mind that the GameShark code used to encounter Lorelei will change this roster into:
Glitch (hex F4) - level 215
Glitch (hex F4) - level 215
Glitch (hex F4) - level 215
Glitch (hex F4) - level 215
Glitch (hex F4) - level 215
Glitch (hex F4) - level 215

For curiosity, if you want to see her real Pokémon roster, just like it appears in the article, try activating the Gameshark code, going into grass, then once you're on the "LORELEI wants to fight" textbox, disable the code.

There's also a natural, no-cheating-devices method of changing the roster. The trainers encountered in grass via Gameshark/Old Man trick will use the last roster ID that was loaded in memory. So if you fight different trainers beforehand (real trainers, not Gamesharked trainers!), you can change the last loaded roster ID.
See: (turn on subtitles, they contain the old YouTube annotations).

Short answer

Use these GS codes:

That seemed to do the trick! Thank you all so much for the help!

Let's Horribly Break Pokemon Blue is old as hell, yeah. I wouldn't be referencing it for glitch knowledge if I wasn't trying to create a video version of the LP. This isn't the first time I've run into problems attempting to replicate some of the events but at this point I had gotten tired of compromising and figured I'd try and ask people who knew what they were talking about.
Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 06, 2019, 10:20:09 pm »
I see. So if I'm understanding you right, the reason why ゥ₽ is level 32 when using an encounter code is because the game takes from roster 32 of Lorelei. If this is the case, is there a way to change which roster the game takes from? I'm unsure how in this text LP Lorelei (and the rest of the E4, for that matter, Bruno, Agatha, and Lance all send out their respective glitch pokemon) are all level 215 when mine stay consistently at level 32.
Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 06, 2019, 08:28:33 pm »
I think I got you looking in the wrong place. this glitch pokemon, when inputting a gameshark code to encounter it in the wild, will trigger a trainer battle coincidentally with Lorelei. When this occurs, she'll have six of the glitch Pokemon from the aforementioned link. I didn't see anything relating to what I'm looking for in the link you posted.

Edit: I think I made a mistake calling this a glitch trainer when it technically doesn't seem to be.
Generation I Glitch Discussion / Re: Level 32 glitch trainers?
« on: March 06, 2019, 05:10:25 pm »
In that link the author initiates a fight with the glitch Pokemon ゥ₽. Which becomes a trainer battle with Lorelei where you have to fight six of ゥ₽. In that fight, the level of every ゥ₽ is 215. However, when I attempt to replicate this with a gameshark code or missingno glitch, everything else is the same, except for the levels, which are all 32. I looked through the trainerdex for Lorelei and couldn't find any roster of glitch Pokemon that had six copies of ゥ₽ in there, so I'm not sure if that'll help me here. But I'm not really an expert on this, either.
Generation I Glitch Discussion / Level 32 glitch trainers?
« on: March 06, 2019, 01:14:06 pm »
Hey guys, I've been lurking this website for a while now and I've decided just now to make an account because I've run into a problem replicating a certain glitch. I'm trying to fight this guy and initiate the Lorelei battle through a gameshark code. The only problem is their levels are all level 32. But according to this their levels should be in the 215. I was wondering if anyone in here knows what would cause the deviation in level. Thank you.
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