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Messages - Sherkel

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1
Generation I Glitch Discussion / Re: mew glitch + item underflow
« on: Yesterday at 03:13:49 pm »
Shen is using dry underflow in the PC, letting him change bytes at will starting from here: https://github.com/pret/pokered/blob/master/wram.asm#L2637 . A lot of what he does after that is...admittedly beyond me. The basic idea is that it centers around map script pointer manipulation, letting him fight a trainer that has a Slowpoke with the right Special stat to find Mew with the trainer escape glitch without having to actually go to where the trainer is originally located.

Catching all 151 as quickly as possible is pretty complicated and was part of what helped push glitchology to the limits it's reached, and I'm still catching up on a lot of it. The guide here starts with the basics, and the run itself is a matter of combining and executing those in different ways. I'd recommend looking at the links at the beginning of that guide.
2
Emulation & ROM Hacking / Re: Link via script to the Shuckle.asm?
« on: July 17, 2019, 04:13:19 pm »
Great! :) It was a bit hard to tell when looking at it which part specifically recalculated the stats.
3
Generation IV Glitch Discussion / Re: Tweaking Sequence Break
« on: July 16, 2019, 01:20:29 pm »
There's no Spear Pillar-related split in Platinum Any%, so that would have to mean it's possible. The pattern is probably in one of the guides here: https://www.speedrun.com/pkmnplat/guides
4
That cable looks like a disaster waiting to happen
What cable? The action replay I got was structured like a Sonic & Knuckles cart, where you put the action replay in the DS card slot and then put the DS game you were playing into the top of the action replay.
The one here: https://www.amazon.com/DS-Lite-Action-Replay-Nintendo/dp/B000H5UY72/

It's presumably meant to be used with whatever software is on the CD, so that's even more unnecessary hassle.
5
Emulation & ROM Hacking / Re: Link via script to the Shuckle.asm?
« on: July 16, 2019, 10:39:16 am »
Wouldn't calling or copying the bit that runs when putting something in the PC or Daycare work?
6
Generation I Glitch Discussion / Re: mew glitch + item underflow
« on: July 15, 2019, 04:24:50 pm »
wNumBagItems is changed to something above 20. In the case of underflow, it's "decreasing" it from 0 to 255.

Also, welcome!
7
Generation I Glitch Discussion / Re: Hex F3 pokedex entry weirdness
« on: July 15, 2019, 03:58:49 pm »
I wouldn't think it's too difficult. Just extrapolate from text/pokedex.asm and data/pokedex_entries.asm. Don't know what control character causes a pseudo-LG, though.
8
Got to second what's up there. For cheats alone, flashcarts let you use an interface by players for players, and after looking up Action Replay DS...just oof. That cable looks like a disaster waiting to happen, and microSDs are far more user-friendly, bigger, and versatile should you end up repurposing one.

Not to mention save backup tools literally cured my number one childhood fear.
9
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: July 15, 2019, 03:25:37 pm »
My mom still doesn't know I linked to her Amazon Prime account way back when and I can get LGPE for $20 right now.

Still not a good enough deal. :P
10
Introductions / Re: New Lab Member
« on: July 15, 2019, 03:21:57 pm »
Word of warning: don't drink out of any glassware, you never know what's been in them around here... I made that mistake.
I slipped a Cancel-Jack into someone's Fresh Water once and got to watch them stumble around not knowing what they were doing for a minute, but the joke was on me when they slipped past all my locks and into my closet. Luckily I had planned ahead and used -gm to overwrite their memory of it.
11
Project "Gotta Document 'Em All" / Re: Obscure Dex TODO list
« on: July 14, 2019, 12:20:29 pm »
Parsing parts of the ROM. This is a good example.
12
Huh! That's a good find. Nice work being the first to spot it.

If we had the old system in place, I'd move this to Approved Submissions, but it can be added right away now if you want to do that. I thought at first it could have been intentional and just the only instance of the "half-rock", but the dive tiles strongly suggest it wasn't meant to be that way.
13
Introductions / Re: New Lab Member
« on: July 13, 2019, 04:32:25 pm »
Welcome to the Labs! Your programming knowledge may come in handy for trying a lot of what's on the site.
14
Emulation & ROM Hacking / Re: Link via script to the Shuckle.asm?
« on: July 11, 2019, 11:06:08 pm »
If it's like RBY, it could just be that the DVs are correct (FF'd) but the stats when viewing it before putting it in the PC haven't been recalculated to reflect the change that happens after it's already in the party. I doubt anyone playing would notice, especially if it's at level 15.
15
It's a 3-byte integer, so 0 exp is 16777216 (256^3), -54 is 16777162, and so on. The highest digit becomes a glitched tile only if it's over 10 million.
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