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Messages - Sherkel

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1
Wiki Discussion / Re: 0x vs. $
« on: Today at 11:24:03 am »
To whoever voted 0x for everything, any particular reason?
2
A fistful of Codeboy. Wow. :XD: Just what I needed to see right now.

Come to think of it, if it covers PS1 and Saturn, are there any codes for Atelier Marie in there?
Nope. None found for all 4 systems...
Dang. Well, thanks for looking, anyway! (The game was originally released on PS1, but a Saturn version was later made. Also, it could be under either "A" or "M" if looking alphabetically.)
3
Wiki Discussion / Re: 0x vs. $
« on: Today at 01:55:28 am »
no one has said s**t about the "h" suffix
Don't believe it's ever been used on the wiki, but I added the "Something else" option for things like that, as unlikely as it is we'd consider making it the standard.

Good input so far, guys! I think I'll need to hear more before forming an opinion on this myself.
4
Wiki Discussion / 0x vs. $
« on: Yesterday at 09:58:35 pm »
The wiki currently doesn't have a consistent way of denoting hexadecimal values. Some pages use 0x, some use $, and some both! I'm not sure what the best solution to this is, or if there necessarily needs to be one.

What do you all think about the symbols? Do we keep tempting our lurkers over at the stock exchange, or opt for its more bovine counterpart? Could one be used specifically for denoting an address, and the other a value?
5
This is coming along nicely.

Some comments from luckytyphlosion:
Quote from: luckytyphlosion
Actually, let's put this on the talk page.
6
I think it should be on the Expanded item pack page, because that was the only place I thought to look. That would mean adding a lot of addresses that are useful/fun/safe to alter, but we should still do it. (Look, starting a wiki talk page without even starting a wiki talk page! :P )
7
It is known. The quantity of item 32 corresponds to RAM address $D35D, which is generally known as "brightness", and is used in Rock Tunnel and when going through doors. Pretty fun one to play with, though, huh? :)

That's not on the wiki, though, is it? :???: Whoops.
8
Generation I Glitch Discussion / Re: Gen 2 Pokemon in Gen 1?
« on: January 18, 2019, 10:52:42 am »
I was thinking a patch to FireRed that...yeah, never mind. Anyway, in case I locked this prematurely, feel free to send either of us screenshots, PuppyDog, but what you are describing simply isn't something that exists in those games.
9
Generation I Glitch Discussion / Re: Gen 2 Pokemon in Gen 1?
« on: January 17, 2019, 11:04:44 pm »
Colosseum cannot trade with anything besides Gen III games. A patch that could do that would be major news (i.e. there isn't one and won't be in the foreseeable future).

I'll give you the benefit of the doubt and assume you're misremembering. For info on transferring Gen II Pokémon to Gen I and the resulting effects, I recommend reading about the Time capsule exploit.
10
Generation I Glitch Discussion / Re: Gen 2 Pokemon in Gen 1?
« on: January 17, 2019, 10:55:43 pm »
The National Pokédex is an intentional part of FireRed.
11
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: January 17, 2019, 12:44:19 pm »
A fistful of Codeboy. Wow. :XD: Just what I needed to see right now.

Come to think of it, if it covers PS1 and Saturn, are there any codes for Atelier Marie in there?
12
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: January 17, 2019, 11:44:08 am »
I found an old GS codebook for N64, PS1, and GBx. Anyone need any codes? :P
I remember those...is it one of those that have sensationalized covers with knockoff versions of character designs from Pokémon or other games? It'd be fun to see that at least.
13
Introductions / Re: Ain't Dead Yet
« on: January 16, 2019, 05:23:03 pm »
Oh hey, welcome back.

First Jolteon, then Yami. Who's next? Lawnmover? Bobaloo?
The image I was expecting you to post has proven true for a surprising amount of us.
14
General Discussion / Re: PSA: Catastrophic data breach just confirmed
« on: January 16, 2019, 05:15:26 pm »
Thank you for the heads-up! I'm changing mine wherever I can think of. Had been meaning to start using a new pattern anyway. Next would be...oh, right, this is somewhere I log into, isn't it?
15
Introductions / Re: Ain't Dead Yet
« on: January 16, 2019, 02:26:24 pm »
I feel like anyone who learns an artistic technique instantly starts thinking they're bad at it because they know exactly what concepts they're applying and how they could theoretically be applied to greater effect, but in the end I think it's healthier to just listen when your crowd likes what you're doing, and more importantly not be afraid to like what you like. If you don't in this case, though, at least I do.
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