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Messages - Sherkel

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Glitch City Laboratories / Re: subject schmubject lmao got em
« on: Yesterday at 05:11:03 pm »
That's an extremely small amount of speedrunners, to clarify. Even someone with over 100 attempts in a glitched route (like me before coming back here) almost certainly doesn't have a clue how the expanded item menu actually works or even what each quantity or index number corresponds to what observable effect. Guides are very thorough if you know where to find them (the absence of a centralized location still bothers me), but only on the directions, not what to actually do. Even on a CatExt leaderboard, you'll have maybe five who know what they're doing, and they're likely either the ones who came up with the category or the most recent route for it. The size of the community is very misleading, and the reason it's so large is that you don't need to know anything about how the games work in order to be involved. For disassemblers it's true, but they're few and far between. And I think this is totally fine. Without a large pool of interested people, you won't get the handful of those who dive further.

Nothing wrong (or gendered) with a bit of saltiness either; it happens to all of us.
Multimedia Discussion / Re: What movie have you seen recently?
« on: January 20, 2020, 09:24:43 pm »
I saw a decent few when visiting relatives last month. One of them was the new Star Wars; I don't have much to say on it, but was never too much of a Star Wars guy to begin with. I certainly didn't like it any less than the previous two or the prequel trilogy. Mulholland Drive was probably the most noteworthy one I saw, but it kind of fell flat on me. A plot centered around romance and acting probably wasn't my best introduction to the "David Lynch style", considering it seems right up my alley with my love of narrative-driven games.
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 20, 2020, 09:15:13 pm »
Forum activity's been pretty consistent since 2013 at least on paper, and even with Discord now in the picture the amount's remained steady. But I know what you mean. I'm already starting to miss this thread. :(
I can string earbuds under my shirt and put them right in with just a tiny motion and look cooler in my own eyes at the same time! Can't do that with over-ear headphones. ;) Though I'll only ever go for the kinds with the attachable rubber tips.

Zoway's post said everything else I would have ever thought of on this, anyway.
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 17, 2020, 02:48:12 am »
Alright time to bring this thread full circle:

If he finished all his Truth or Dares he'd be Fred Durst.
Someone just won the thread. ;D I guess you could say it's been brought full Sherkel.
Wiki Discussion / Re: On the definition of "glitch"
« on: January 17, 2020, 02:46:10 am »
I think it was pretty clear "bug" and "glitch" would be treated the same regarding page names, with a preference for "glitch" for fairly obvious reasons. Clarifying whether or not a given observation is a direct effect was the main question if I recall correctly.

Also, everyone has a stake in site-related matters unless it's said otherwise, regardless of their permissions.
General Discussion / Re: The Member's Guide to Topiclessness
« on: January 15, 2020, 10:31:53 pm »
Finally touched up my Big Bridge remix. :)
No idea, but it's not the first video I've seen it in, so it's certainly not limited to his copy.
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 11, 2020, 09:30:56 pm »
Photon just had a dream that Bert took 2 months straight making a Mario 64 hack which was replacing Big Boo's Haunt with a folding, soft, deep fried chicken taco level (the chicken was deep-fried, not the taco) and the objective was to survive 5 minutes by not getting crushed while the soft taco kept folding tighter. He managed to win first try because for some reason Bert didn't notice a safe spot somewhere behind the biggest chicken piece so he just camped there and hoped it wouldn't fold anymore.

And that's my post for today.
The Dumpster Out Back / Re: Clarification on Recent Events
« on: January 10, 2020, 04:37:33 pm »
I'll be on Discord tonight to hopefully wrap up the incessant backroom chatter and get "GCL's final decision" about all this out.

EDIT: We're gonna wait a bit longer, apparently.
Generation I Glitch Discussion / Re: Beat Brock%
« on: January 10, 2020, 04:24:16 pm »
That sounds like a fun run! :)
It was fun to watch being routed, that's for sure. Most routing is probably very tedious in comparison to "meme runs". I still haven't done it myself, though, and don't plan to. Blindly following a list of inputs over and over until it goes right in a game I've already looked at for thousands of hours isn't my thing; I got my share of it already grinding other routes, in case I wasn't sure.
Pokémon Discussion / Re: Pokémon Sword and Shield Discussion
« on: January 10, 2020, 04:20:06 pm »
I'll probably wait until my Switch firmware becomes hackable and experience them vicariously until then. (It might actually be already...not sure if I read all the details properly when I last looked into it.)

As for the sales thing with Mystery Dungeon, I suppose it's a double-edged sword. I'd rather get purely new content than a remake of a game that was already complete for a system that's just as capable in its context than the Switch is, but if it's the best corporate decision for them then it's the best hope we have for Gen 9.

I'm probably opening up tons of talking points that have already been addressed in detail in conversations about EA and whatever the other big ones are, so I'll just look for those if I care enough to really think about it.
Glitch City Laboratories / Re: subject schmubject lmao got em
« on: January 10, 2020, 04:08:41 pm »
I forgot to as well! ...I've run out of things to say about that band frontrunner I only know about because of a Tourettes Guy clip. :P Anyhow, what has been you all's favorite design for the Sonic movie so far? Mine's probably the original; IMO there's simply no way to properly turn an illustrated character into a live-action one, so the attempts to make it look "more like Sonic" have only made it worse.
I hope that these problems can be resolved as soon as possible, we fans absolutely need information about the beta versions of the Pokémon videogames.
I agree completely. But as this incident shows, where there's a will, there's a way!
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