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Messages - Glisp

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Site Announcements / Re: SEE YOU SPACE COWBOY...
« on: July 13, 2020, 07:15:20 am »
I would have took over ownership of this place if I had to... I know I haven't been as active lately but part of that was because nothing terribly interesting has happened for quite a long time and I kinda grew out of the more immature stage in my life where I enjoyed fooling around in the general discussion boards. Also I'm not very good with leader ship roles.... I'm kind of too lax and a bit of a slacker.
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Site Announcements / Re: SEE YOU SPACE COWBOY...
« on: July 12, 2020, 12:23:34 pm »
Lame. Just because someone else fucked up doesn't mean the whole site has to suffer for it.  You have nothing to atone for! This is all Wack0's doing and nobody else's. This sucks so much!
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I dunno about that papa doc.Game Freak did do some pretty distasteful things in the past. (well Jynx was unintentional, but it still wasn't tasteful to westerners) Supposedly also, the desert in Unova seems very loosely based on Ground Zero in New York. (well technically it's not ground zero anymore, but still) Probably not true but it's still rather messed up that anyone would think that.
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Hey everyone, long time no see. I've been checking out the prototypes myself. Being a regular contributor to TCRF (well semi-regular as I go through spells where I don't wanna make edits.) I spend a lot of time talking about it  on their discord server which has a channel dedicated to it. TCRF staffers are currently working on researching the ROMs. The leaker of the ROM on 4Chan is just that, a leaker and not the original source. They were forced to come out early because as usual, 4chan has to ruin surprises. (one of the reasons I hate 4chan so much.)

The original plan was to release the ROM after the translation and documentation were complete but since someone on 4chan decided that this was taking too long, they got impatient and leaked it.  As for the translation, it's about a month away or so from being completed from what I understand.

You can check the TCRF page here for information regarding the stuff found so far: https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver
Also has a list of all the pokemon in the ROM.

btw, Skateboarding can be accessed via debug mode. It's buggy as hell though and doesn't work quite right unless you hold down the no clip button.

You'll also notice the map is based on Japan. Well it turns out there's more to this as the town with the Ruins of Alph is where Hiroshima should be, which when you think about this and the fact that Unown are in said ruins, it starts feeling a little more disturbing. The desert town seems to be based off of Japan's desert area as well. Also of note, Kanto has been downsized to a single large town. Probably because of the compression issues early on.

Rather than this being a full on prototype of the final product, it seems this version was dropped and they started over. No doubt the release of the anime in 98 had some influence on their decision.

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If I may say something, would it be possible map data is strung about like the game Earthbound? In Earthbound each location is part of one big map.
Eg: http://starmen.net/mother2/maps/fullmap.png

every interior and every exterior is located on a mishmash of data. What I'm wondering is if the void is like this. If it is, it may be possible to map locations
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Yeah, this glitch isn't actually anything new (I've done it myself for lulz) and it probably doesn't have any benefits. It's just fun to do.  Not sure what the letter A's significance is though.
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Pokémon Discussion / Re: Pokémon Yellow: SGB/GBC differences
« on: March 17, 2016, 08:26:41 pm »
iirc, on SGB also I think the HP meter changes color after it stops rather than during while it's moving. so if a pokemon is OHKO'd the HP bar on SGB mode will remain green as it empties.

Not really noteworthy, but it's a difference nonetheless.
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Pokémon Discussion / Re: Pokemon XD references the truck
« on: March 15, 2016, 05:39:16 pm »
You have to go to Vs. Mode and use quick battle then select battle with the CPU. She's one of the random trainers you can face. Can't remember what her roster is, but I think she's one of the ones in normal difficulty iirc.
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Thank you so much
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Pokémon Discussion / Pokemon XD references the truck
« on: March 12, 2016, 11:48:19 am »
Pokemon XD: Gale of Darkness Actually makes a reference to the truck from the Generation I games and their remakes. In Verse mode, if you fight a certain CPU trainer in Quick battle's Normal mode, (I think it's normal mode anyway) at the start of the battle she'll say "There's no pokemon under the truck. You might find a Muk. That's a little poem I wrote, do you like it?" or something like that. I can't remember her Roster right off though but I know she's a Beauty.
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by 255 of one item, what do you mean? The Limit is 99 so do I just make multiple stacks, use the Missingno 128 item glitch or what?
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Sorry for the Necro but I have information regarding DQM2 for you Torchickens:

Yeah, I've obtained the Dragon quest monsters 2 monsters so I can tell you their localized names: Dimensaur, Lamia, and Kagebou. All three are in the boss Family but don't have Library entries.  Of an interesting note, all three of these event monsters have their levels capped at 9 and cannot breed when legit. This is because of how powerful they are. However, using a code that lets you obtain them in the wild will let you bypass both of these limits.

On an unrelated note, there is also a placeholder monster in DQM2. Its name is blank and it uses a Drak slime sprite. its data is located between each family.  I haven't actually attempted to obtain one before so that's all I know. Not sure if they have different properties or not.   

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Video Game Glitches Discussion / Bayonetta Leg gun glitch/exploit
« on: February 06, 2015, 02:09:37 pm »
This is a rather famous bug involving the Rocket Launcher weapon in the first Bayonetta, known as the Lt. Col. Kilgore.  It's deemed a glitch because the animations it does are weird and the damage output, speed, and combo points are unusually high for the Lt. Col. Kilgore.

To do this glitch in loadout A, equip Durga to your feet (works with either but the faster attack speed of lighting durga is ideal.) and any fast weapon to your hands (the best I've founds is shuraba, but it works with the Onyx Roses, Scarborough Fair, Bazillions and Durga (either version). In loadout B equip any weapon to your hands (I've noticed the results are slightly better with Shuraba but any weapon works with this)  and Lt. Col. Kilgore to your feet. In a fight, execute the following combination PPPPK while in load out A (the one with Durga equipped to your feet).

When you press the kick button at the end of this combo, Bayonetta (or Jeanne or Zero if you're playing as them) will do a flurry of kicks with the Durga. During this animation, quickly switch to loadout B. The kick animation will carry over to Loadout B and Bayonetta will fire 12 Kilgore Rockets in several directions at a speed faster than the Kilgore are normally capable of. In addition, the rockets are  presumably worth the same amount of combo points as the Lighting Durga, but do the amount of damage Kilgore rockets are supposed to do. With Durga equipped to your hands in loadout B, Bayonetta will unleash a flurry of slashes while doing a front flip forward while launching a wicked weave. This combo isn't as damaging as others with the Kilgore glitch however but it looks cool at least. Having Shuraba equipped to your hands in loadout B seems to deliver the most damage.

A variation of this glitch can be done with the Onyx Roses by having them on your feet in loadout B instead of the Kilgore. A pretty good alternative for early game actually. (since you don't get the Lt. Col. Kilgore until much later). It's not as damaging from a distance, but point blank shots do significant damage (since they are shotguns afterall.) Even so, the overall damage pales in comparison to using the Lt. Col. Kilgore for this bug/exploit.

A lot of players consider this cheating because you're using an unintended glitch to score high combo points and do tons of damage.

This bug works on every version of Bayonetta, even the recently released Wii U port.     
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Pokémon Discussion / Re: Leftover Mimic behaviour (Generation II)
« on: December 16, 2014, 07:28:55 pm »
Interesting stuff guys. keep up the good work. Though, I thought Mimic in generation 1 just copied a random move rather than letting you choose it. (sort of like how disable disables a random move in generation 1)
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General Discussion / Re: Hey guys it's been a while
« on: December 15, 2014, 02:57:49 pm »
Not much really. Just stuff.
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