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Messages - HTMLCODER.exe

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Emulation & ROM Hacking / Re: ??? Type Arceus
« on: December 03, 2008, 08:02:05 am »
That's what I call "Incremental hacking". ^_^
Introductions / Re: Hay guise!
« on: December 03, 2008, 07:37:49 am »
Quote from: Fivex the Third
Sounds hackerish in italics.
You care? I thought "youngromhacker" was taken. And we call it "rom hacking", not "rom modding" or somethinglike this. By the way, what was up with the forums last two days? It showed a blank page then...
Introductions / Re: Hay guise!
« on: December 01, 2008, 04:40:28 pm »
Hehe... Nice to see some replies there!
By the way, a rule of tumb about hackers:
If you know somehow a person is a hacker, then s/he isn't. True hackers won't reveal  themselves anyway. By the way, I am playing Pok?mon Silver right now, having fun, doing research and ripping tiles (for my game, maybe will do some rewamps... who knows?). Now that's funny. By the way, some of my Pok?mon related stuff is located on youtube - youngromh4x0r account. By the way, thanks to everyone who said these wram words of welcome (tm). xD
Emulation & ROM Hacking / Map hacking?
« on: November 26, 2008, 04:52:16 pm »
I've been fiddling with the memviewer in VBA, and I guess I've found something funny... These seem to be the map current x,y offsets [attachment=1](I circled in red these I am completely sure of, and some besides them I need to check.) . Setting these to FF (;) caused some funny effects to the poor New Bark Town...[attachment=2] . Also, it seemed like all objects and movement permission data were in their normal places, but map tiles got.. uh... scrambled, resulting in some black void, Jesus-esque water-walking, tree-climbing and so on. The condition is cancelled by triggering any event - talking to soeone, walking outside the town (as I haven't any pokemon) or entering a house. The FF FF setting transferred me to where the PLAYER's house douur would be.
the top two of circled values seem to do nothing. Also, found something funny in VRAM, offsets at  8000...:
offset: 8000
8x16 bit each quarter of the sprite
1 row = 16 bit 2 bit for each pixel
also, 4x16x8 for each image
512 bits== 64 bytes pr image
8000: player>
1: down, static
2: up, static
3: side, static //both left and right, since it just gets mirrorred

??? Filled with Fs and 0s

the bits are interleaved.
(1,2,3,4 stands for a color in a 4-color palette)
More to come!

Video Game Glitches Discussion / Messiah (Shiny entertainment)
« on: November 26, 2008, 04:21:12 pm »
Post your Messiah-related glitches. Any glitch is acceptable, regardless of the cheat use.
Introductions / Hay guise!
« on: November 26, 2008, 04:17:06 pm »
Well... As an expierenced (over 9K Exp. Points!) forum user, I will post in an Intro board.

Hello everyone. I am a programmer, who was EXTREMELY obsessed with Pokemon Silver a few years ago, and I am still interested. I am also interested in various glitches and stuff. I am currently making a tileset from G/S/C, using an emulator, a Silver ROM and Graphics Gale (extremely hot for tileset making!!). So, here I am, and... uh. Whatever. Just to meake it easier for you to choose a style, I am a 16 year old guy.
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