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Messages - xparasite9

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1
General Discussion / Re: Net Neutrality
« on: December 06, 2017, 08:08:34 pm »
eh, we had net neutrality before 2015. we'll still have it after the repeal.
2
General Discussion / Re: Playing non-music files in Audacity
« on: March 27, 2017, 05:24:03 pm »
accessibilitycpl.dll
3
Generation I Glitch Discussion / Re: Garbage data print-out as Pokémon
« on: February 25, 2017, 12:19:28 pm »
would be fun to print these out on a real gameboy printer.
4
BTW, you mentioned an "in-game clock adjustment function", but I don't think I've heard of that. I assume it's an e-Reader card because you said it's to do with Mystery Events?
There’s an unreleased Mystery Event that causes the message “The in-game clock adjustment function is now useable.” to be displayed. After it’s activated, pressing Left + Select + B on the title screen will open a screen which asks “Reset RTC?” and then invites you to “Please reset the time” with options to adjust the day number, hours, minutes, and seconds. For obvious reasons, it was never actually released in the form of an e-Reader card, but one could be made. From my limited experimentation, I think it only adjusts the save file timestamp rather than the RTC itself.
It would be greatly useful if someone could make these cards.
5
Generation I Glitch Discussion / Re: Good news!
« on: January 27, 2015, 06:59:45 pm »
So is "Spoink has Yellow" going to be the new thing?
I certainly hope so. We can bring Hooked Metapod back too.
6
heh. reminds me of some of the mini-projects I did. especially regarding the PBM image format. that stuff is really fun.

so is loading up files as raw audio in audacity. you'd be surprised at how some windows DLLs sound.
7
As I suspected they broke out of Red into SGB and broke out of SGB into full control of SNES.
Neat I guess
9
Pokémon Discussion / Re: GTS notifications
« on: March 22, 2014, 07:14:25 pm »
That pretty much got thrown out three months after it was implemented.
And now all the previous generations' GTS servers will be shut down in a few months so it doesn't really matter anymore at this point.
10
General Discussion / I don't get it.
« on: March 22, 2014, 07:12:43 pm »
11
Pokémon Submissions / Re: Decamark and whatnot empty party glitches.
« on: March 22, 2013, 11:30:01 am »
And now after all this time I have finally figured it out.

https://www.youtube.com/watch?v=0SEgm_TffZA
this was the key to the puzzle. In Gen V, Unova, there is a location called Village Bridge; this location greatly demonstrates "variable scoring". Vocals can be toggled in the BGM; these vocals are comprised of individual samples stringed together; sustained vowels are repeated samples played in rapid succession.

The presence of similar vocal samples in Ruby and Sapphire strongly suggests that this was planned for those games, but was abandoned for whatever reason.
12
General Discussion / Re: In celebration of GCLF being back up...
« on: April 20, 2012, 08:22:59 pm »
I love how a lot of people here are majoring in computer sciences...
So, I made a calculator in Visual Basic today .-.
What's everyone making, project wise?
I've regained interest in PHP
and I'm taking a C programming class, though it's really only focused on mathematical applications.
So I've made a few sites and complex equation solvers.
And I've done a few odd jobs of fixing other people's code.
Nothing really all that significant.
13
General Discussion / Re: Roll Call
« on: April 20, 2012, 08:16:44 pm »
It's actually back.
LARGELY UNEXPECTED DEVELOPMENT.
14
Forum Discussion / Re: Spambots
« on: November 26, 2010, 11:27:28 pm »
but...but spambots are hilarious...
15
The Dumpster Out Back / Re: White hand reference?
« on: November 26, 2010, 11:18:52 pm »
I see you brought up White Hand and Buried Alive. It's a shame you didn't bring up the binaural beats that are apparently present in the Lavender Town theme in the first editions of the Japanese Red/Green. It's pretty cool.

Disregard that I read in reverse chronological order. removing.
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