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Messages - coloradohugge

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Generation I Glitch Discussion / Re: Hex F3 pokedex entry weirdness
« on: July 15, 2019, 11:52:19 pm »
Here's the link to that F0 thread back in 2014:
Generation I Glitch Discussion / Re: Hex F3 pokedex entry weirdness
« on: July 14, 2019, 01:51:44 pm »
Curiously, this is not documented on the GlitchDex article's entry

Perhaps the dex entry is from RAM or this behaviour is exclusive to Blue, not Red. Will attempt to replicate.[/color]

I have no clue how the person who added the dex entry to the GlitchDexES got their information, though I do find it strange that the page has the dex entry but doesn't even have the starting moves or type. I tested this several times and it seems to be consistent, but if it is from RAM, maybe it's possible to get this effect from more easily obtained glitch pokemon.

I added all the pages for the non-english GlitchDex including that one, the reason why there is no information other than the names and sprites is because it's a work in process. I wanted to at least add all the pages so we could get the wheel going with adding proper pages for all international Glitch Pokédex pages, they're being served as templets to add information along the way.
Introductions / Re: New Lab Member
« on: July 13, 2019, 01:11:16 am »

Welcome to the site. =)
well. I too get it done by manually using gameshark codes to encounter each glitch Pokémon, cause i don't know how to do it in any other way.

If that is the case, then ALL the pages for the international glitchdex's also have roots in being generated thay way. infact, all the name strings for all the pages are directly from me encountering them all and slowly write down each name of them all. and then slowly adding each to a new page entry.

So if there is a "proper" way to do things, then the reason why i haven't done it personally is because i don't know how to do it. and i can only do as much as i can do. :0
Site Announcements / Re: Recent Discoveries Roundup, Part 1
« on: November 30, 2018, 01:21:22 am »
I'm a bit torn about this. One one hand, I don't see why not more documentation; on the other, that's a ROM hack, after all, which is two problems: illegal (possibly?) content, and opening the door to all ROM hacks, of which there's a lot, and what gives one hack priority over the other?

Exactly. I agree with you.
And no, I don't think one ROM Hack should be granted priority over any others. So it's a tricky question if it would even be appropriate to publish.
Site Announcements / Re: Recent Discoveries Roundup, Part 1
« on: November 30, 2018, 12:16:46 am »
Did colorado, epsi and I ever get our Translated Green researh brought over from Discord yet or not?

I didn't atleast. I mean i still have everything I documented stored locally. But I was never sure if it would fit along with Official Pokémon games on the site or not.
seeing as the translation is far from official.

I mean i'm still for it if we want to publish it somewhere. I'm fine with whatever =)
Forum Discussion / Re: Help with regaining my Original Account
« on: November 16, 2018, 02:39:20 am »
no worries.

i'm just happy it was possible to fix. thanks alot ^^
I mean the sprites from the official versions will be added (not English Red/Green); so for instance the front sprite crashers on Red/Blue/Yellow, official Japanese Red/Green v1.0 and v1.1.

Ah I see. cool, that's what i hoped for. ;D
Wait? I'm lost. Why are we using the translation now? :O
It acts way differently than the actual Red/Green.
And many glitch pokémon behaves differently.

I went through all the glitch pokémons and documented them all in the translation version last year just for fun, and they differ a lot from the Official Releases.
Can you take a picture of it and post it please? =)
Ah i see. =)

Yeah, the background is indeed different and i can't decide if i like the blur one or the more defined thunder bold design more haha.

But yeah, i think my confusion was when i read "i thought it was a bootleg first" just because it didn't follow the ntsc North Ameeican standards of the cartridge layout. And i though to myself, -"it shouldn't have the same layout or design since it's a PAL released one".
So I think I simply missunderstod that part. =)
That's how all European PAL Pokémon Yellows look like, it's just a different box art/lable design from the American one. So there's nothing special about this.

Regarding the rating and the seal of quality:
This is just how all gameboy cartridges looks like here in europe, we never had ESRB rating system in europe and this was released before ratings was used for games in europe.

The seal of quality is also always feautured on the box and cartridge lable of european Gameboy games, and it's different from the American seal (being a circle rather than a oval)

So yeah, this isn't obscure, it's just how pokémon and gameboy games in general looks like for us in PAL regions.
I'm wondering now, though, are there really enough that are different to warrant this across all GlitchDex pages? SGB sprites that differ could be included in Trivia sections.

I personally think both should be displayed on all pages like this, because it gives imo a good representation of the sprites (since super gameboy hide many of the glitch screens and you get a clear picture of some of the göitch pokémon sprites.
I'm personally for it.

I've done this already on one article from a real SNES and GameCube as below:

Regarding the sprite work, I think we should go for pixelperfect sprites instead honestly. I think it looks kind of odd to have the sprite with signal noise and the "fuzzyness" that appears through capture from real hardware.
Just something that i thought about. =)
It's pretty much dead, which is why we're moving the stuff.

Makes a lot of sense.
Please let me know if you need anything from me, guys =)
I have everything i did on that server saved locally on my side also.
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