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Messages - Parzival

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2
The MM3 debug functions were removed from all rereleases like this one iirc
3
My copy of Pokemon White 2 isn't broken completely, but often times when I load the game it brings me to a blue screen with an error message. It sometimes works, but with no discernable pattern as to when.

My action replay DS is also broken, loading it has the action replay logo on the top screen and a blank red screen on the bottom. This and the White 2 cartridge are unrelated, I started having problems with the Action Replay long before White 2.
ARDS is notoriously screwy... makes me think they were made really shittily.
They were. I bought three of them over the span of like... 2 years. Got the job done when they worked, just had a hard time getting them to work.

Also, I had quite a few GameCube and PS2 discs crap out on me over the years. Somehow, though, whenever I used a toothpaste and toothbrush on the discs, they'd work good-as-new. Surprising to me considering the bristles in the brush.
And the abrasive s**t they put in toothpaste?

but yeah don't do that
4
That cable looks like a disaster waiting to happen
What cable? The action replay I got was structured like a Sonic & Knuckles cart, where you put the action replay in the DS card slot and then put the DS game you were playing into the top of the action replay.
The one here: https://www.amazon.com/DS-Lite-Action-Replay-Nintendo/dp/B000H5UY72/

It's presumably meant to be used with whatever software is on the CD, so that's even more unnecessary hassle.
You can also use it with a utility to hijack the ARDS and stream NDS files to the DS, which is cool, I guess...

but yeah, it's mainly for firmware updates and code updates.
5
Generation I Glitch Discussion / Re: Hex F3 pokedex entry weirdness
« on: July 15, 2019, 02:51:18 pm »
I'd love to write scripts for parsing the tables and things for weird dex entries such as this but I dunno how the tables are structured so... that's kind of an issue.

...

...

...

I'll be right back, I have some tables to corrupt.
6
ARDS is notoriously screwy... makes me think they were made really shittily.
"Yes, without a doubt"
I wonder how many flashcards were sold or borrowed to repair them - I personally know of 6 incidents :)

Strange story is my first Action Replay DS broke so I bought a new one. I then used the official cable to update the firmware on my newer one and somehow fixed the older one by updating that by inserting it after the new one loaded. So this may be a way to fix your old Action Replay DS so you can sell it back :) (probably the problem is just a corrupted firmware in memory). They do seem very fragile though, which is why for me I've had to be careful not applying too much force between the DS Card and USB lead; just gently so it fits.
just... use an R4/AK2i/CyDS? Like actually... just use one of those. Use a SLOT-1 dumper through either a softmodded/hardmodded DSi or a SLOT-2/GBA flashcart plus an original DS or a 3DS and GodMode9 if you wanna stay legal (or don't and just hit up one of several ROM sites, not like I can stop you... but you shouldn't... but I can't stop you!) and/or dump the save.

There's no reason not to, aside from maybe the money side of things, but most of the equipment is cheap or can be borrowed from a friend (in the case of soft/hardmodded consoles or a DS with both slots at least... maybe your friend has flashcarts or whatever, who knows?)

anyways enough verbal garbage you get my point

The white 2 error says the save data could not be accessed and to reinsert the game card. However, doing this doesn't work.
Clean the contacts inside the console and on the cart, check for corrosion or chipping on the cart, try another console, check for weird noises instead of two clicks when the cart inserted into the system, make sure the cart slot is retaining pressure (there's a little flap inside the cart slot that should be pushing the cart towards the contacts) etc.
7
My copy of Pokemon White 2 isn't broken completely, but often times when I load the game it brings me to a blue screen with an error message. It sometimes works, but with no discernable pattern as to when.

My action replay DS is also broken, loading it has the action replay logo on the top screen and a blank red screen on the bottom. This and the White 2 cartridge are unrelated, I started having problems with the Action Replay long before White 2.
ARDS is notoriously screwy... makes me think they were made really shittily.

What's the W2 error?
8
Introductions / Re: New Lab Member
« on: July 15, 2019, 06:48:26 am »
Word of warning: don't drink out of any glassware, you never know what's been in them around here... I made that mistake.
9
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: July 12, 2019, 11:00:25 pm »
Compression is a lot better on Linux since Linux has utilities for more than ZIP, RAR and 7zip.
>Original file (CPIO initramfs): 200MB
>After ZIP: 154MB
>After RAR: 148MB
>After RAR5: 147MB
>After 7z: 132MB
>After xzip: 19.8MB
10
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: July 08, 2019, 02:34:29 pm »
Linux 3DS' SD access hang has (probably) been fixed. Time to recompile!
11
Emulation & ROM Hacking / Re: G/S/C/B wireless VC patches?
« on: July 07, 2019, 09:51:22 am »
use New Super Ultimate Injector, it's got a fuckton of patches builtin
12
>never filled Box 1
are...
are you USING Box 1?
13
General Discussion / Re: The Glitchy Thread of Topiclessness (#3)
« on: July 02, 2019, 03:07:40 pm »
trying to make an MD5 bruteforce collider in Python

Stats for 1024 bytes of data (interrupted mid-search):
Code: [Select]
Performance stats:
Total time: 5.83800005913 seconds, total tries: 17306, so avg. tries/sec: 2964.37133003

First script's performance was something like 50/sec for 10 bytes.


wew


EDIT: somehow it's generating more files than are possible and they're all summing differently while being the right size...??? The f**k???

EDIT 2: no it's not, it's correct, i'm just fucking dumb
14
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 30, 2019, 12:26:38 pm »
C90-38F-195 is a Game Genie code to patch 0038 from FF to C9 in Red/Blue - though stepping out of bounds for instance, will not work even with this code enabled.  Using a ROM patch maybe 0038 could be converted into a routine that brings control back to the game, with the stack, other addresses fixed and no execution of freezing code (perhaps also possible with many Game Genie codes). It sounds like crash recovery in this case is possible; in fact TheZZAZZGlitch's debug Yellow hack has crash prevention measures but I don't know sorry. :( Hope this clears some of your questions anyway. :)
Theoretically you could just have it jump to the overworld loop...?
I'll test that later.

Good luck! :)
Even though the rst 38 vector is no longer an infinite loop, it for some reason keeps writing 0039 to RAM for quite a distance before actually jumping TO the overworld loop like it's supposed to.
BGB, are you having a stroke...?

EDIT: BGB WHAT THE f**k ARE YOU DOING


EDIT 2: yup. this is where the inexplicable 0039 stack pushes are coming from.
15
Generation I Glitch Discussion / Re: Theoretical "Crash Recovery"
« on: June 30, 2019, 12:06:03 pm »
C90-38F-195 is a Game Genie code to patch 0038 from FF to C9 in Red/Blue - though stepping out of bounds for instance, will not work even with this code enabled.  Using a ROM patch maybe 0038 could be converted into a routine that brings control back to the game, with the stack, other addresses fixed and no execution of freezing code (perhaps also possible with many Game Genie codes). It sounds like crash recovery in this case is possible; in fact TheZZAZZGlitch's debug Yellow hack has crash prevention measures but I don't know sorry. :( Hope this clears some of your questions anyway. :)
Theoretically you could just have it jump to the overworld loop...?
I'll test that later.
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